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2017-08-02, 01:26 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 98
A spell which protects against intrusion, by definition, will only prevent someone from entering the protected area.
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2017-08-02, 04:02 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q99 Maneuvers such as War Masters Charge grant a charge attack. Does this granted charge attack work with either of the feats Shield Charge or Shield Slam?
Q100If the free trip from Shield Charge does work with maneuvers granting a charge, does the +4 and free attack from improved trip apply, as I haven't sacrificed an attack to make a trip attack?
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2017-08-02, 05:13 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q101
Iron Heart Endurance heals "2 x your level" in HP. Is that character level or initiator level?
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2017-08-02, 05:21 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A80 Not that I'm aware of. The place to check is over there.
Page bumpLast edited by VisitingDaGulag; 2017-08-02 at 05:21 PM.
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2017-08-02, 07:59 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 91: It may not be affected by Persistent Spell.
Discharge is a defined term:
Originally Posted by SRD
A 99: Yes (to shield charge). No (to shield slam) From p39-40 of Tome Of Battle
Originally Posted by ToB
Q:100 Yes. After the attack as part of the charge, the trip attempt is automatic (as is the bonus from improved trip, which is not an action), and if successful in the trip attempt, the free attack from improved trip is as well. You make the free attack at the same attack bonus as your initial attack with the shield.Last edited by mattie_p; 2017-08-02 at 09:25 PM. Reason: answering additional questions
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2017-08-02, 09:40 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 101
Compare to the text for Burning Blade:
Originally Posted by ToB
The D&D glossary says this:
level
A measure of advancement or power applied to several areas of the game. See caster level, character level, class level, and spell level.character level
A character's total level. For a character with levels in only one class, class level and character level are the same thing.class level
A character's level in a single class. Class features generally depend on class level rather than character level.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2017-08-03, 02:02 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
C 101
Wait, does that mean that the parts of spell descriptions (duration, range, etc) that just refer to level and not specifically "caster level" are actually checking for character level as well? That seems counter-intuitive; but now that I think of it, I can't recall any RAW that says otherwise.Kaedanis Pyran, tai faernae.
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2017-08-03, 09:35 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 101 continued
No. Look for the details in the Magic Overview section.
Caster Level
A spell’s power often depends on its caster level, which for most spellcasting characters is equal to your class level in the class you’re using to cast the spell.
You can cast a spell at a lower caster level than normal, but the caster level you choose must be high enough for you to cast the spell in question, and all level-dependent features must be based on the same caster level.
In the event that a class feature, domain granted power, or other special ability provides an adjustment to your caster level, that adjustment applies not only to effects based on caster level (such as range, duration, and damage dealt) but also to your caster level check to overcome your target’s spell resistance and to the caster level used in dispel checks (both the dispel check and the DC of the check).Close
The spell reaches as far as 25 feet away from you. The maximum range increases by 5 feet for every two full caster levels.
Medium
The spell reaches as far as 100 feet + 10 feet per caster level.
Long
The spell reaches as far as 400 feet + 40 feet per caster level.
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2017-08-03, 03:29 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 102
A few shapeshifting effects, like Wild Shape or Alter Self (if you choose so) allows you to merge the whole of your equipment into the transmuted form. They naturally cannot be used any longer, and magical items stop having their effect as long as merged.
A) Can the magic of items so merged is still noticeable by effect such as Detect Magic?
B) Can Locate Object or similar magic still pinpoint a merged item? In other words, are such items still in existence?
C) What if one piece of equipment merged is an Item Familiar? Clearly, its powers as a magic item cannot be used, but is it still considered to be in possession of the character? If life energy, skill ranks or spell slots have been invested in the item, does the character still have access to them?
Q 103
Somewhat related to the above: Baleful Polymorph and similar effects have, on the contrary, for rule that "All items worn or carried by the subject fall to the ground at its feet, even if they could be worn or carried by the new form."
What happens if a character sporting the "Monk Tattoo" magical item falls victim of a Baleful Polymorph?Last edited by St Fan; 2017-08-03 at 03:31 PM.
Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2017-08-03, 04:54 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 102A
It appears that detect magic can detect the auras of magic items subsumed in wildshape form, as there is only one clause saying that they may be obscured, and that has to deal with how powerful an effect the wildshape is relative to the strength of the item's enchantment. http://www.d20srd.org/srd/spells/detectMagic.htm Wildshape is a supernatural ability, but it does present a magical aura as a magical based ability. So yes, detect magic can detect the item's magical signature. Nothing in the abilities say that the magic auras are subsumed.
A102 B
This is much more clear: locate object cannot detect the object as it is pinned to a mental picture in the caster's brain. Now if the caster saw the aura of said item through a previous casting of detect magic...I would rule zero that cleverness. But that area is uncovered by RAW. But looking for a specific item based on it's non-aura appearance would fail.
Originally Posted by Locate object
When an item familiar is inside your altered form, it is literally IN your possession. However, the particular type of activation of the item familiar's ability will be affected if it requires an action type by the possessor. You need to manipulate the object somehow in order to activate any of it's actions, but it appears that continuous effects would continue to occur. If the item itself is activating powers, that is the DM's call. It would typically need line of effect, and may not be able to swing that from inside a creature depending on the particular power.
A 103
This is again, DM territory. The monk tattoo classification as an item is a paraphyletic one. So it makes sense that the tattoo would be a part of the transformed shape. It also makes sense that it would be over-ridden by the magic of the polymorph curse. Perhaps a magic item saving throw is the best way to adjudicate this one.
Q. 104
Magic of the dragonheart has the following text and lasts hours per caster level:
While this spell is active, you are considered to have two more draconic feats than normal for the purpose of determining the benefit of your draconic feats.
B. If I am a dragonblood sorcerer 4th level sub level where you trade spell slots to turn a spell into an SLA, does magic of the dragonheart activate your draconic feats at half of your caster level when used as an SLA?
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2017-08-04, 01:02 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q105
Can you use Magic Vestment on Mage Armor and Greater Mage Armor?
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2017-08-04, 01:13 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 105 You can not.
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2017-08-04, 11:28 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
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2017-08-05, 04:39 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q106 Does a skeleton with a fighter base retains its armor proficiencies?
Q107 Does a skeleton with Exotic Weapon Proficiency retains its weapon proficiency even after losing the feat?Last edited by Yael; 2017-08-05 at 04:40 AM.
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2017-08-05, 11:06 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
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2017-08-08, 05:37 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q108 Can a character with fewer than four levels in ranger (no spells known, no spell slots) use wands and scrolls for ranger spells without UMD?
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2017-08-08, 06:08 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A108
Wands are Spell Trigger so yes
Originally Posted by SRD
Originally Posted by SRD
Originally Posted by SRD
TL;DR: Yes for Wands. Yes for scrolls but there is a chance of mishap
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2017-08-08, 06:41 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 108 addition
Before level 4, a Ranger has no Caster Level, so they may be considered unable to make the CL check necessary to activate a scroll.
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2017-08-08, 08:47 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 108
FWIW, the official 3.5 FAQ says this (in regards to wands), in agreement with the answers above:
Originally Posted by Main 3.5 FAQ p.49
It is silent of how this interacts with spell completion items.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2017-08-09, 12:23 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
I'm building a character: A Goliath Paladin, but I'm going to add the Dragonborn Template.
Does the template (thus removing the racial and extraordinary abilities of the Goliath) also remove the +1 Level adjustment?.MAGIC, n. An art of converting superstition into coin. There are other arts serving the same high purpose, but the discreet lexicographer does not name them.
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2017-08-09, 03:07 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Physics in D&D is only superficially similar to real world physics.
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2017-08-09, 03:38 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q110
If a creature gets hit by am effect that reduces an attribute but that can't reduce it below 1(such as ray of enfeeblement), and then gets hit by something that damages the same attribute and that can bring it to 0, does the 'non-lethal' effect correct the damage so the creature remains at 1, or does it get downed?
Numerical example: minion 85 has 11 strength. He first gets hit by ray of enfeeblement that deals 6 str damage that drops it's strength to 5. Minion 85 then takes 5 str damage from another source, does the damage from ray of enfeeblement correct to effectively 5, so minion 85 now has 1 str, or does it get dropped to 0?
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2017-08-09, 04:04 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Re: 110
You example is flawed. Ray of enfeeblement does not deal Strength damage.
Originally Posted by Ray of Enfeeblement
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2017-08-10, 11:12 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q111 Is there any way to apply a metamagic feat multiple times to a spell?
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2017-08-11, 06:29 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 112
Is there any limitation (beyond the creation costs in time, money and XP) on the number of spells/powers that can be added to a single magical item through the Items Creation rule?Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2017-08-11, 10:35 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 113
So, I have a question about grappling/dragging:
A Giant Wasp with the Flyby Attack and Barbed Stinger feats zips by, stings someone, uses improved grab and wins the grapple at -20 to use it's Stinger to Grapple without bring 'in a grapple'.
Can she continue to fly away with the target, dragging them around? Can she drag them into the air, flying off with them?
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2017-08-12, 05:30 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 112
The limitations of the custom magic item creation guidelines are very much at the discretion of the DM, so this is definitely gong to be an "ask your DM" scenario.
I would add, however, that no item can be worth more than 200,000gp pre-epic.
A 113
The grappling rules are a bit of a hot mess, but they do say this:
Originally Posted by SRD
Unless I'm mistaken, the option to take a -20 to your grapple check to maintain your grapple without being considered grappled yourself can only be done if you have the Improved Grab special ability, and isn't part of the standard grappling rules.
Originally Posted by Improved GrabMy winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2017-08-12, 06:40 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 114
If a nezumi uses his racial ability to take the Scent feat becomes a dragonborn does the feat continue to function?
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2017-08-12, 06:44 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Kaedanis Pyran, tai faernae.
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