Results 331 to 360 of 508
Thread: Superheroes in D&D
-
2017-06-28, 11:44 AM (ISO 8601)
- Join Date
- May 2017
- Gender
Re: Superheroes in D&D
So has this thread just devolved into Superman vs Wizard, with both sides not budging on who would win due to nebulous circumstances?
-
2017-06-28, 11:48 AM (ISO 8601)
- Join Date
- Feb 2017
- Location
- Omaha, NE
- Gender
-
2017-06-28, 11:49 AM (ISO 8601)
- Join Date
- Nov 2016
- Location
- Virgo Supercluster
Re: Superheroes in D&D
I would like to point that Celerity works by breaking the laws of causality. It steals time from the future so that you can act now. You don't become superfast upon casting the spell, you literally get an extra couple seconds that nobody else gets. It doesn't matter how much faster the opposition is because you extra time to do what you want.
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
-
2017-06-28, 11:57 AM (ISO 8601)
- Join Date
- Jun 2016
- Location
- Schwäbisch Hall
Re: Superheroes in D&D
[QUOTE=ColorBlindNinja;22139799]Why not?
Can't say I blame you.
Yet, other Kryptonians simply show up and Earth and get superpowers. I'm pretty sure Superman's powers didn't fully manifest until he was an adult.
You generally don't age in timeless planes, but you can retroactively age when you leave them.
That would be silly. Nothing I have ever seen would indicate that Superman is magical in any way. EX abilities can break the laws of physics after all.
Cloudkill would be instant death for a one HD creature. Also, epic casters can deal infinite damage, without epic magic to boot.
When did Superman do something like that? In any event, Dimensional Lock should solve that problem.
That wouldn't make much sense, as Forcecage is indestructible.
Solar battery is a special quality, I believe.
When I statted the kryptonian some post ago, I considered that they get extra HD when they're charged, so cloudkill wouldn't work. Infinite damage yes, as long as it's counted as a single instantaneous source of damage (due to DR).
Regarding astounishing deeds of superman, besides planar travel, I've read he could survive the end of the universe, travel through a supernova, move planes of existence from outside and even move a black hole, or something like that. This is why I'd like to avoid discussing PvP including him.
Combat advantage means, for example, that you're cought without foresight. Or anyhow prevented from being 100% operative. Any condition that makes your typical tacticts uneffective. In that case supes wins. If you have the time to implement your strategy, instead (I believe it's possible to create a step-by-step procedure that, if not stopped before step 1 takes place, cannot be countered anymore), the wizard wins. After a certain level this is the typical conclusion of moat encounters, so we can simply skip the simulation and directly jump to the conclusion.
-
2017-06-28, 12:02 PM (ISO 8601)
- Join Date
- Feb 2017
- Location
- Omaha, NE
- Gender
Re: Superheroes in D&D
The thing about Foresite is all it does it prevent you from being flat footed or surprised, plus provides an extra +2 to initiative. I don't understand why that's considered so amazing. Assuming we're taking Superman, a character who doesn't kill, and putting him in the control of a D&D player, who does with impunity, then Superman flies in, wins initiative with a bonus of +infinity to his roll, then uses his laser eyes to melt the Wizards face off/ claps so hard the force breaks every bone in the Wizard's body/ uses freeze breath to freeze the Wizard solid/ punches him so hard his head flies off/ whatever the D&D player decides is the funniest way to kill someone. Superman played by a D&D player would be a pretty ruthless murderer.
-
2017-06-28, 12:08 PM (ISO 8601)
- Join Date
- Nov 2016
- Location
- Virgo Supercluster
Re: Superheroes in D&D
Last edited by Tainted_Scholar; 2017-06-28 at 12:10 PM.
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
-
2017-06-28, 12:13 PM (ISO 8601)
- Join Date
- Mar 2017
- Location
- Virgo Supercluster
- Gender
Re: Superheroes in D&D
Seems a little arbitrary.
Bonus HD? That doesn't sound like a good idea.
OK.
Combat advantage means, for example, that you're cought without foresight. Or anyhow prevented from being 100% operative. Any condition that makes your typical tacticts uneffective. In that case supes wins.[/QUOTE]
Why wouldn't the Wizard have Foresight up. When her buffs run out, simply rest via Rope Trick.
OK.Last edited by ColorBlindNinja; 2017-06-28 at 12:14 PM.
-
2017-06-28, 12:15 PM (ISO 8601)
- Join Date
- Oct 2010
Re: Superheroes in D&D
Yeah I have tried to bring it back on track but it seems impossible, as there are people on this forum who seem to actually have parts of their identity tied up in the idea that wizards are the most powerful things ever. I literally had a person in one thread using the first person pronoun when he was discussing wizards. Or people who don't understand the difference between a combat abstraction and a narrative.
-
2017-06-28, 12:15 PM (ISO 8601)
- Join Date
- Feb 2017
- Location
- Omaha, NE
- Gender
Re: Superheroes in D&D
A. The +infinity to initiative was sarcasm.
B. Nobody is in control of Superman, because he hasn't even been built, yet. But, since we're having theoretical battles, someone needs to. So, since killing has already been mentioned, the best assumption is that someone is taking his theoretical stats and using them, therefore he would be under the control of a player.
C. Why is it it that you assume that being incorporeal would matter to Superman? It's already been shown that he can punch through the planes. Those aren't corporeal. Plus, Superman can attack in ways other than just punching, as was pointed out.
-
2017-06-28, 12:19 PM (ISO 8601)
- Join Date
- Mar 2017
- Location
- Virgo Supercluster
- Gender
-
2017-06-28, 12:20 PM (ISO 8601)
- Join Date
- Feb 2017
- Location
- Omaha, NE
- Gender
-
2017-06-28, 12:20 PM (ISO 8601)
- Join Date
- Nov 2016
- Location
- Virgo Supercluster
Re: Superheroes in D&D
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
-
2017-06-28, 12:21 PM (ISO 8601)
- Join Date
- Feb 2017
- Location
- Omaha, NE
- Gender
-
2017-06-28, 12:21 PM (ISO 8601)
- Join Date
- Mar 2017
- Location
- Virgo Supercluster
- Gender
-
2017-06-28, 12:24 PM (ISO 8601)
- Join Date
- Oct 2010
Re: Superheroes in D&D
How about because literally NO canon wizard does that?
How about because feeling things is nice?
How about because not everybody wants to have to have a minion do EVERYTHING for them?
I understand you don't actually roleplay but characters are at least THEORETICALLY kind of like real people.
-
2017-06-28, 12:25 PM (ISO 8601)
- Join Date
- Feb 2017
- Location
- Omaha, NE
- Gender
-
2017-06-28, 12:26 PM (ISO 8601)
- Join Date
- May 2017
- Gender
Re: Superheroes in D&D
One of the biggest problems with this argument is that you're using an established person with a background, personality, and skill-set vs a formless entity that you can adjust to target any weakness at will with no oversight.
A much better argument would be to use an established Wizard or other character to fight Supes. Otherwise, he's obviously going to lose if you can just change the goalposts at any moment.
-
2017-06-28, 12:26 PM (ISO 8601)
- Join Date
- Nov 2016
- Location
- Virgo Supercluster
Re: Superheroes in D&D
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
-
2017-06-28, 12:27 PM (ISO 8601)
- Join Date
- Mar 2017
- Location
- Virgo Supercluster
- Gender
Re: Superheroes in D&D
This matters... Why exactly?
Not dying is nicer. Plus, you can stay corporeal in your Mage's Magnificent Mansion.
If you could have minions do your household chores, would you?
Excuse me? I would kindly ask you to leave your Stormwind Fallacy out of this discussion.Last edited by ColorBlindNinja; 2017-06-28 at 12:29 PM.
-
2017-06-28, 12:28 PM (ISO 8601)
- Join Date
- Feb 2017
- Location
- Omaha, NE
- Gender
-
2017-06-28, 12:29 PM (ISO 8601)
- Join Date
- May 2017
- Gender
-
2017-06-28, 12:29 PM (ISO 8601)
- Join Date
- Mar 2017
- Location
- Virgo Supercluster
- Gender
-
2017-06-28, 12:42 PM (ISO 8601)
- Join Date
- Oct 2010
Re: Superheroes in D&D
Canon characters represent whats reasonable in an actual D&D world. Yes, there are theoretical epic level characters who, when built with zero DM control and allowed to know everything they wanted, take whatever abilities or classes they want with no narrative reasons needed who are theoretically undefeatable. However, those are because of breaking a simulation that is a TERRIBLE simulation and only works when controlled by a person, the DM, and is in fact DESIGNED to be controlled as such.
As for the Stormwind Fallacy, optimization is in your character sheet. Saying all wizards 100% of the time incorporeal not physically interacting with things is ****ty understanding of roleplaying. Might there be a wizard who does that because of reasons that make sense for him? Yes. Do MOST wizards do that? No. The existence of one theoretical wizard who does that does not mean that every wizard does that, nor does it mean that no character can be considered epic unless it can match that wizard.
-
2017-06-28, 12:48 PM (ISO 8601)
- Join Date
- Mar 2017
- Location
- Virgo Supercluster
- Gender
Re: Superheroes in D&D
No, they represent the game designers attempt to stat up characters. In many cases, these characters can't effectively fight monsters that they should be able to defeat.
Just because the DM can fix it, doesn't mean that RAW doesn't allow it.
Except where I said that they aren't incorporeal 100% of the time. Also, I said that a Wizard might want to that to stay alive.
Then why is this a problem?
They are completely capable of doing so. The fact that not all of them do is irrelevant.
Did anyone claim that, at all? I certainly didn't. I just said that Superman might be epic via CR, but CR is meaningless and he isn't hard for epic spellcasters to kill.Last edited by ColorBlindNinja; 2017-06-28 at 12:48 PM.
-
2017-06-28, 12:50 PM (ISO 8601)
- Join Date
- Nov 2016
- Location
- Virgo Supercluster
Re: Superheroes in D&D
Getting back to the main point of the Thread, the Superheroes will definitely be powerful, but they'll be far from the strongest things in the Planescape.
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
-
2017-06-28, 01:03 PM (ISO 8601)
- Join Date
- Jan 2014
Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia
Avatar by AsteriskAmp
My Homebrew
-
2017-06-28, 01:04 PM (ISO 8601)
- Join Date
- Nov 2016
- Location
- Virgo Supercluster
Re: Superheroes in D&D
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
-
2017-06-28, 01:04 PM (ISO 8601)
- Join Date
- Mar 2017
- Location
- Virgo Supercluster
- Gender
-
2017-06-28, 01:11 PM (ISO 8601)
- Join Date
- May 2017
- Gender
Re: Superheroes in D&D
If we're beyond trying to convert them to D&D terms, and are just going for a slug fest, Villains would be more appropriate challenges for the D&D verse. They usually have more powerful skill-sets, minions, and the desire to use them the way we're thinking.
Throw Supes into D&D and he'd just try to make friends with everyone, not go on a rampage trying to kill the most powerful beings.
Toss Thanos with the Infinity Gauntlet in, and it's a completely different story.
-
2017-06-28, 01:12 PM (ISO 8601)
- Join Date
- Mar 2017
- Location
- Virgo Supercluster
- Gender