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  1. - Top - End - #1
    Pixie in the Playground
     
    Griffon

    Join Date
    Jun 2017

    Default Help making a Foehammer/Dwarven Fighter? I don't know where to start.

    Hi, so a friend of mine is starting up a new group, and we're going to be playing Pathfinder. I'd like to make a Dwarven Fighter, and I saw that they have a racial Archetype. This is my first time playing any d20 system more modern than a heavily customised version of AD&D, so I went on d20PFSRD, looked at all those Feats and... I'm lost. Paralysed by choice.

    We're starting in two days, and basically all I know thought I knew is that I want to make a Foehammer - the description looks fun. That means giving up all Armour Training and all Weapon Training past the first, mandatory Hammer one. So no Advanced Armor or Weapon Training, and no Armor or Weapon Mastery Feats for anything except Hammers unless I get Armor or Weapon Focuses.

    I obviously want to take advantage of some of the class features I gain by giving those up, instead of just making an inferior generic Fighter, but I'm seeing all this advice saying Bull Rush and Trip are useless. If that's the case, is a Foehammer even worth it? If anyone could give me some help here, I'd really appreciate it.

    The only decisions I've made to this point are a tentative stat spread, picking my optional Racial traits, my two normal Traits, and my first-level Feats. But any changes you guys suggest to them to improve will be taken into consideration. I'd kinda like to make an Intimidate monster, but I also want Skill points, so...

    Possible Stats (20-point buy)
    STR 16
    DEX 14
    CON 12+2 (14)
    WIS 12+2 (14)
    INT 12
    CHA 9-2 (7)

    Racial Trait Options
    Fey Thoughts(Perception, ?Fly?) (Not sure about the Fly choice, but there's no point in choosing Acrobatics without Armour Training, is there?)
    Relentless

    Traits
    Defender of the Society(Combat)
    Glory of Old(Racial)

    First-level Feats
    Power Attack
    Steel Soul

    Equipment (175gc to start)
    Fighter's Kit - 9
    Chalk = 1
    Explorer's Outfit - FREE
    Leather Lamellar - 60
    Dwarven Longhammer - 70
    Spiked Gauntlet - 5
    Dwarven Boulder Helmet - 20
    10 left

    Thanks, any help you guys can give will be appreciated. I'm completely lost at this point.

    EDIT: I'm not as in love with the Foehammer as I was when I started, how about a Dwarven Fighter? Any advice for that? I've had it pointed out to me how useful Hatred is, because of later Feats, so not to get Fey Thoughts. Any other glaring mistakes?
    Last edited by RecklessPrudenc; 2017-06-21 at 08:27 PM.

  2. - Top - End - #2
    Troll in the Playground
     
    MonkGuy

    Join Date
    Mar 2016

    Default Re: Help making a Foehammer/Dwarven Fighter? I don't know where to start.

    Are you playing pure PF or mixed with 3.5`?
    If it is the latter, I would suggest to have a look on my last build, Hammerdin of Moradin. A build full of Dwarven fluff & style.

  3. - Top - End - #3
    Pixie in the Playground
     
    Griffon

    Join Date
    Jun 2017

    Default Re: Help making a Foehammer/Dwarven Fighter? I don't know where to start.

    Quote Originally Posted by Gruftzwerg View Post
    *snip*
    Pure PF. And I've decided to go for a normal Dwarven Fighter. Now I'm looking to make a Cleave-build Fighter, using the Dwarven Cleaving stuff as well as their Hatred tree to let me Cleave better. I'm thinking of using a Double Waraxe for the +1 and double-handing it for extra damage. I would Power Attack with Furious Focus when there was only one enemy, and the rest of the time I would Cleave. We're using Stamina and Combat Tricks, so even if the Mage is not around I can spend a stamina to count as Large.

    Dwarven Cleave stuff only works with normal Cleave and Greater Cleave to my understanding, is it worth investing in Cleaving Finish and Improved? When would I start training out of Cleave, as most of the discussion I've seen says?

    Possible Stats (20-point buy)
    STR 16
    DEX 14
    CON 14+2 (16)
    WIS 12+2 (14)
    INT 12
    CHA 7-2 (5)

    Traits
    Defender of the Society(Combat)
    Glory of Old(Racial)

    First-level Feats
    Power Attack
    Steel Soul

    Equipment (175gc to start)
    Fighter's Kit - 9
    Chalk = 1
    Explorer's Outfit - FREE
    Chain Shirt - 100
    Dwarven Double Waraxe - 60

    With that Charisma, is it worth putting more than one rank in Intimidate, or should I leave it alone?

    Later Standard and Combat Feats are the Dwarven Hatred tree, Goblin Cleaver and Orc Hewer, Cunning, Cosmopolitan(Acrobatics, Perception), One Eye Open, maybe Master Craftsman

    AWT, AAT, and Item Mastery Feats someone at another place I asked had (what seems to me to be, but I'm inexperienced) great advice for, which I'll quote here:
    Good AAT options are: Armor Specialization (extra AC is great for a melee fighter), Armored Juggernaut (save for adamantine full plate and eventually you'll get to DR11/-), Armored Master (Sprightly Armor Armor Mastery).

    Good AWT options are: Armed Bravery (extra insurance against the bane of all fighter types: will saves), Defensive Weapon Training (so you are fighting with a 2 handed hammer? Well you may still want a little shield bonus anyway), Fighter’s Reflexes (not a priority like having good will saves but good reflexes help you against some nasty stuff), Trained Initiative (this, gloves of duelling, Sprightly Armor, Improved initiative and you'll have excellent initiative despite your low dex score), Warrior Spirit (the most powerful AWT option of them all, do not miss out on this, it really is a game changer for the fighter).

    Also, to stay relevant in higher level play you will probably need Item Mastery feats: Flight Mastery is a must have, but also keep in mind Vision Mastery for see invisibility, Teleportation Mastery for even more mobility, Resistance Mastery for cheap energy resistance and Ability Mastery for better...
    Would investing in the Gauntlet Style Feats that eventually give me a gauntlet that is a shield be worth it? If so, would that stack with Defensive Weapon Training?

    Any advice on order of feats, as well as other good feats to take, would be very welcome, as well as anything else I've got here.

    Thanks!

  4. - Top - End - #4
    Pixie in the Playground
     
    Griffon

    Join Date
    Jun 2017

    Default Re: Help making a Foehammer/Dwarven Fighter? I don't know where to start.

    I've got a potential build, but I forgot something important. The prospective build is:

    Stats:
    Str 16
    Dex 14
    Con 16
    Int 10
    Wis 13
    Cha 8

    Okay, so progression order:
    Level 1: Power Attack, Combat Reflexes
    Lv2: Weapon Focus
    Lv3: Furious Focus, AAT - Armoured Juggernaught
    Lv4: Barroom Brawler, Str + 1
    Lv5: Cosmopolitan(Perception, Sense Motive), Weapon Training - Axes
    Lv6: Second Chance (Train out of at 12)
    Lv7: Cunning, AAT - Armour Specialisation(Full Plate)
    Lv8: Difficult Swings, Str + 1
    Lv9: Steel Soul, AWT - Warrior Spirit
    Lv10: Greater Weapon Focus
    Lv11: Teleportation Mastery, AAT - Armoured Master(Sprightly Armour)
    Lv12: Extra Stamina, Wis +1, Replace Second Chance with Push the Limits
    Lv13: Dimensional Agility, AWT - Abundant Tactics
    Lv14: Dazing Assault
    Lv15: Dimensional Assault
    Lv16: Extra Stamina, Int +1
    Lv17: Dimensional Dervish, AWT - Armed Bravery
    Lv18: Greater Penetrating Strike
    Lv19: Dimensional Savant
    Lv20: Extra Stamina, Int +1

    Alternatively, those two Int upgrades can be swapped with another two Strength, or two Constitution, or whatever. Advice would be appreciated on that.

    The problem is, when I was making that build, I completely forgot about Weapon Trick: Choke Up. When would I slot that in, and what would I give up? Would it be one of the two Level 1 things, or would it just be an early Feat? And one of the ones I'm considering giving up is the third Extra Stamina, is that a good one to ditch, or would there be something better?

    Apart from adding in Choke Up, would else would you do with that build? What you shuffle around in that, is there something I don't have in there that you think is essential? I don't have the Dwarven Hatred/Seething tree, because I got advised elsewhere that spending three feats on an ability that then only triggers on taking damage, when planning to take damage is a bad idea in Pathfinder, was... less than wise. Would you guys agree with that? If not, why not? What would you change to fit in Hatred/Seething?

    It's Wednesday night here, we start on Saturday. Any help would be highly appreciated.

    EDIT: Dammit. Had it pointed out to me that I had Greater Penetrating Strike without Penetrating Strike - must have gotten lost in the shuffle. Also, that I had all these Stamina-increasing things, but very little to spend Stamina on. And the biggest screw-up of all is, that I can't take the Dimensional [blank] Feats, because Teleportation Mastery does not qualify me for them!

    EDIT2: That's... that's actually twenty-one points of character, not twenty. This is why you don't do even mildly complex things on a month of horrible sleep...
    Last edited by RecklessPrudenc; 2017-06-28 at 08:27 AM.

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