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  1. - Top - End - #301
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by ColorBlindNinja View Post
    Later Edit: I don't think you can provide magic armor enhancements to the Bracer of Armor, it's a Wondrous Item.
    A&EG says that you can.

  2. - Top - End - #302
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by Anthrowhale View Post
    A&EG says that you can.
    Isn't this a core only exercise?

  3. - Top - End - #303
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by ColorBlindNinja View Post
    Isn't this a core only exercise?
    For the fighter build, I'm using the MIC rules and the A&EG rules. If you want to be more purist, go for it.

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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by Anthrowhale View Post
    For the fighter build, I'm using the MIC rules and the A&EG rules. If you want to be more purist, go for it.
    I was mostly joking.

    I think I've more or less created a Commoner that can kill a Pit Fiend. Or at least, one that will kill a Pit Fiend more often than not.

  5. - Top - End - #305
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by ColorBlindNinja View Post
    I think I've more or less created a Commoner that can kill a Pit Fiend. Or at least, one that will kill a Pit Fiend more often than not.
    Please detail.

  6. - Top - End - #306
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by Anthrowhale View Post
    Please detail.
    1. Win initiative (on average Carry will succeed).

    2. Use Gate scroll (again, successful on average rolls) and summon Solar.

    3. Eat popcorn.

    I considered using a scroll of Shades to emulate the trigger object Trap the Soul, but that's a little much.

    Edit: I really should buy some CON boosting gear for better HP.
    Last edited by ColorBlindNinja; 2017-07-01 at 09:35 PM.

  7. - Top - End - #307
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by ColorBlindNinja View Post
    1. Win initiative (on average Carry will succeed).

    2. Use Gate scroll (again, successful on average rolls) and summon Solar.

    3. Eat popcorn.

    I considered using a scroll of Shades to emulate the trigger object Trap the Soul, but that's a little much.
    You win initative 57% of the time but then the Pit Fiend can ignore the Solar and Meteor Swarm you, essentially killing you every time. Even if the Solar later kills the Pit Fiend, this guarantees a draw.

    It's also not entirely clear that the Solar will kill the Pit Fiend, because the Pit Fiend need only try to survive for 17 rounds and it has greater teleport with a decent hide.

  8. - Top - End - #308
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by Anthrowhale View Post
    You win initative 57% of the time but then the Pit Fiend can ignore the Solar and Meteor Swarm you, essentially killing you every time. Even if the Solar later kills the Pit Fiend, this guarantees a draw.

    It's also not entirely clear that the Solar will kill the Pit Fiend, because the Pit Fiend need only try to survive for 17 rounds and it has greater teleport with a decent hide.
    I'll just have the Solar trap the Pitfiend in a Forcecage. It has to spend an action to escape, and after that, all it can use is Quickened Fireball (LOL) and then I can just turn invisible.

    Edit: Or I could use another Gate scroll; I have cash to burn. Or another scroll. Time Stop maybe?

    Later Edit: Buying some CON boosts to up Carry's HP. I'll update her build in a sec.

    Spoiler: Carry the Commoner Build WIP
    Show


    HP: 142

    AC: 22

    INIT: +13

    STR: 6 (-2)
    DEX: 29 (+9)
    CON: 21 (+5)
    INT: (+1)
    WIS: 8 (-1)
    CHA 34 (+12)

    32 Point Buy

    SAVES:

    FORT: +11
    REF: +15
    WILL: +5

    UMD: 32 total (11 ranks)

    5 Ranks in Spellcraft/Decipher Script

    Feats:
    Improved Initiative
    Skill Focus UMD
    Magical Aptitude

    The only items I bought (aside from the 9th level scroll) were Gloves of DEX/Cloak of CHA/Amulet of Health, and three +5 inherent bonus for DEX/CHA/CON.


    Even if that scroll was Gate, I still have 230,675 GP left over.
    Last edited by ColorBlindNinja; 2017-07-01 at 10:04 PM.

  9. - Top - End - #309
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by Anthrowhale View Post
    You win initative 57% of the time but then the Pit Fiend can ignore the Solar and Meteor Swarm you, essentially killing you every time. Even if the Solar later kills the Pit Fiend, this guarantees a draw.

    It's also not entirely clear that the Solar will kill the Pit Fiend, because the Pit Fiend need only try to survive for 17 rounds and it has greater teleport with a decent hide.
    The Pit Fiend only has to survive for one round, because then he can teleport to literally anywhere else on the plane, and the Solar won't be able to find him in 20 rounds.

    The winning move is to Gate the Pit Fiend himself, and then tell him to do push ups while you coup de grace him. Probably should start by UMDing scroll of Teleport or Planeshift to get somewhere else, then do it, so that if he summoned already, that summoned Pit Fiend doesn't kill you.
    Last edited by Beheld; 2017-07-01 at 10:14 PM.

  10. - Top - End - #310
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by Beheld View Post
    The Pit Fiend only has to survive for one round, because then he can teleport to literally anywhere else on the plane, and the Solar won't be able to find him in 20 rounds.
    If he runs away, does that mean I win?

    Otherwise, I'll just have the Solar teleport me elsewhere and I'll rest via Mage's Mansion or something.

    Alternatively, I could have the Solar hunt the Pit Fiend down with divination spells.

    Or, if teleporting away is a victory, can I just run away myself?

  11. - Top - End - #311
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by ColorBlindNinja View Post
    If he runs away, does that mean I win?
    You'd be dead, so no?

    Quote Originally Posted by ColorBlindNinja View Post
    Alternatively, I could have the Solar hunt the Pit Fiend down with divination spells.
    You absolutely won't be able to do that in 20 rounds.

    Of course, even the plan where you gate the Pit Fiend still fails if he kills you with fireballs from behind a Persistent Image and you can't see him.
    Last edited by Beheld; 2017-07-01 at 10:17 PM.

  12. - Top - End - #312
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by Beheld View Post
    You'd be dead, so no?
    I'd planned to just go elsewhere if it teleported away.

    Quote Originally Posted by Beheld View Post
    You absolutely won't be able to do that in 20 rounds.
    Not in Core.

    Maybe I should use the Shades, Trap the Soul trigger object idea...

    Edit:

    Quote Originally Posted by Beheld View Post
    Of course, even the plan where you gate the Pit Fiend still fails if he kills you with fireballs from behind a Persistent Image and you can't see him.
    I'd better pick up a Gem of Seeing. I should have bought one anyway.
    Last edited by ColorBlindNinja; 2017-07-01 at 10:18 PM.

  13. - Top - End - #313
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by ColorBlindNinja View Post
    I'd planned to just go elsewhere if it teleported away.
    You spend action gating. It spends action killing you. Solar spends action trying to kill Pit Fiend, if it fails, Pit Fiend leaves.

    You are dead. You lose, Pit Fiend is alive, and returns in 19 rounds if he cares.

    Quote Originally Posted by ColorBlindNinja View Post
    Not in Core.
    I mean, unless your plan involves teleporting to a location where you already know a weird is who will either do everything for you for no reason, or who you previously uh... did something? I don't even know if you can mind control a Weird, probably Mind Rape would work? You aren't going to be able to divine the Pit Fiends location.

  14. - Top - End - #314
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    The Pit Fiend doesn't have a high probability 1-round kill now, but there is a significant probability. Quickened Fireball + Meteor Swarm inflicts 140 expected damage 25% of the time and 122.5 damage 75% of the time. Adding fire resistance seems like a good idea.

    The gate spell only succeeds 80% of the time so the odds of winning initiative and getting the gate off are only 46%.

    The Fear aura makes you run for 18 rounds with probability 95% so the Pit Fiend can teleport next to you and then force you to run. The AOO when you run will be bite which has a 75% chance of killing. Even if it doesn't the fear lasts for one round longer than the Gate spell so the Pit Fiend could can play teleportation tag with the Solar for 17 rounds, then reestablish fear and execute AOO bites until death.

  15. - Top - End - #315
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by Beheld View Post
    ...The winning move is to Gate the Pit Fiend himself, and then tell him to do push ups while you coup de grace him...
    This does not work. Gate says:
    Quote Originally Posted by gate
    ...unique beings are under no compulsion to come through the gate...
    If you specify a particular Pit Fiend it is (by definition) unique.

  16. - Top - End - #316
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    It's not unique. The idea here is to kill a pitfiend. Not the pitfiend.

  17. - Top - End - #317
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by logic_error View Post
    It's not unique. The idea here is to kill a pitfiend. Not the pitfiend.
    Beheld said 'the Pit Fiend' as in the one that you face in an encounter. I agree the tactic works if you want to kill some arbitrary Pit Fiend.

  18. - Top - End - #318
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by Anthrowhale View Post
    This does not work. Gate says: If you specify a particular Pit Fiend it is (by definition) unique.
    What Gate actually says is:

    Quote Originally Posted by Gate
    By naming a particular being or kind of being as you cast the spell, you cause the gate to open in the immediate vicinity of the desired creature and pull the subject through, willing or unwilling. Deities and unique beings are under no compulsion to come through the gate, although they may choose to do so of their own accord.
    A Particular Pit Fiend is not a unique being. It's a particular being.

  19. - Top - End - #319
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by Beheld View Post
    You spend action gating. It spends action killing you.
    Doesn't the Solar get initiative count?

    Quote Originally Posted by Beheld View Post
    Solar spends action trying to kill Pit Fiend, if it fails, Pit Fiend leaves.

    You are dead. You lose, Pit Fiend is alive, and returns in 19 rounds if he cares.
    I'm pretty sure the Pit Fiend can't kill me in one round.

    Quote Originally Posted by Beheld View Post
    I mean, unless your plan involves teleporting to a location where you already know a weird is who will either do everything for you for no reason, or who you previously uh... did something? I don't even know if you can mind control a Weird, probably Mind Rape would work? You aren't going to be able to divine the Pit Fiends location.
    Why would I bother with all that? I'll use Shapechange to turn into and Elemental Weird.

    I should be able to find the Pit Fiend without too much difficulty in that case. None of its SLAs are going to help much.

    Honestly, this is more or less my strategy:

    Once the Solar hits the field, it'll use Miracle to emulate Forcecage and trap the Pit Fiend. Or I could UMD Time Stop, Forcecage and Dimensional Lock, but that seems like a lot scrolls to buy.

    If the Pit Fiend escapes via teleport, I'll have the Solar Wish up a scroll of Simulacrum and I'll use it to create another Solar. Repeat until I have an army.

    Edit: I'll turn invisible if the Pit Fiend stays and tries to fight.

    Or, I could just try using Shades to emulate the trigger object variant of Trap the Soul to win the fight 80% of the time (assuming I win initiative).

    Edit:

    Updated Build

    Spoiler: Carry the Commoner Build WIP
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    HP: 142

    AC: 22

    INIT: +13

    STR: 6 (-2)
    DEX: 29 (+9)
    CON: 21 (+5)
    INT: (+1)
    WIS: 8 (-1)
    CHA 34 (+12)

    32 Point Buy

    SAVES:

    FORT: +11
    REF: +15
    WILL: +5

    UMD: 32 total (11 ranks)

    5 Ranks in Spellcraft/Decipher Script

    Feats:
    Improved Initiative
    Skill Focus UMD
    Magical Aptitude

    Gear:

    Amulet of Health
    Gloves of DEX
    Cloak of CHA
    Manual of Bodily Health
    Manual of Quickness of Action
    Tome of Leadership and Influence
    Scroll of Gate
    Gem of Seeing
    Wand of Improved Invisibility

    134,675 GP left over.

    Last edited by ColorBlindNinja; 2017-07-02 at 11:53 AM.

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  21. - Top - End - #321
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    At the point where your strategy involves an infinite solar army, I have to wonder why you put any of this to chance, and don't just make your infinite solar army in advance and then have them do the adventuring for you.

  22. - Top - End - #322
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by Beheld View Post
    At the point where your strategy involves an infinite solar army, I have to wonder why you put any of this to chance, and don't just make your infinite solar army in advance and then have them do the adventuring for you.
    It was more of a last resort, to be honest.

    I'm playing as a level 20 core only Commoner; I really don't have very many options.

    Non-core would make this a lot easier, I could just make a charging build of some type.

    Edit: A UMD Fighter would have a few more options than a Commoner, but in Core, is the Fighter really that much better?
    Last edited by ColorBlindNinja; 2017-07-02 at 04:59 PM.

  23. - Top - End - #323
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Again, Pit Fiend teleports next to you whether or not it wins initiative. It invokes the fear aura as a free action. There is a 95% chance that you run screaming for the duration of a possibly summoned Solar, a 95% chance that the Pit Fiend hits with an AOO bite, and an 80% chance that you die from the bite. I don't see a counter to this in the build.

  24. - Top - End - #324
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by Anthrowhale View Post
    Again, Pit Fiend teleports next to you whether or not it wins initiative. It invokes the fear aura as a free action. There is a 95% chance that you run screaming for the duration of a possibly summoned Solar, a 95% chance that the Pit Fiend hits with an AOO bite, and an 80% chance that you die from the bite. I don't see a counter to this in the build.
    The Pit Fiend can't kill me with a single bite attack. If I get poisoned, the Solar can use its Heal SLA on me. I'm not going to get close enough for it do much to me, otherwise.

    The Solar can deal some hefty damage on its first turn (around 87 on average if it gets a full attack) and then it can use Power Word Stun on the Pit Fiend to paralyze it. Next turn, it can Coup De Grace and kill it.

    If the Poison and Fear are so worrisome, I'll just pick up scrolls of Hero's Feast and maybe Greater Heroism.

  25. - Top - End - #325
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by ColorBlindNinja View Post
    The Solar can deal some hefty damage on its first turn (around 87 on average if it gets a full attack) and then it can use Power Word Stun on the Pit Fiend to paralyze it. Next turn, it can Coup De Grace and kill it.
    Power Word Stun doesn't Paralyze, it stuns. Stunned Creatures are not helpless and therefore cannot be coup de graced. A Solar might still be able to kill the Pit Fiend, though I again think this comes down to the natural advantage of a buffed Pit Fiend being able to kill you and then leave before the Solar can kill it, especially since it will almost certainly get a surprise round on you.

  26. - Top - End - #326
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by Beheld View Post
    Power Word Stun doesn't Paralyze, it stuns. Stunned Creatures are not helpless and therefore cannot be coup de graced.
    Forgot about that. It should be stunned long enough for the Solar to drop its HP below 100; then it can use Power Word Kill.

    Quote Originally Posted by Beheld View Post
    A Solar might still be able to kill the Pit Fiend, though I again think this comes down to the natural advantage of a buffed Pit Fiend being able to kill you and then leave before the Solar can kill it, especially since it will almost certainly get a surprise round on you.

    If the Pit Fiend gets buffs, it's only fair that I do.

    Even with buffs, I don't think the Pit Fiend can 1-shot me.

    Edit:

    Updated Build; I bought a scroll of Mind Blank.

    Spoiler: Carry the Commoner Build WIP
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    HP: 142

    AC: 22

    INIT: +13

    STR: 6 (-2)
    DEX: 29 (+9)
    CON: 21 (+5)
    INT: (+1)
    WIS: 8 (-1)
    CHA 34 (+12)

    32 Point Buy

    SAVES:

    FORT: +11
    REF: +15
    WILL: +5

    UMD: 32 total (11 ranks)

    5 Ranks in Spellcraft/Decipher Script

    Feats:
    Improved Initiative
    Skill Focus UMD
    Magical Aptitude

    Gear:

    Amulet of Health
    Gloves of DEX
    Cloak of CHA
    Manual of Bodily Health
    Manual of Quickness of Action
    Tome of Leadership and Influence
    Scroll of Gate
    Gem of Seeing
    Wand of Improved Invisibility
    Scroll of Mind Blank
    Scroll of Foresight

    127,850 GP left over.



    Later Edit: I bought a scroll of Foresight so I can't be surprised.
    Last edited by ColorBlindNinja; 2017-07-02 at 08:26 PM.

  27. - Top - End - #327
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by ColorBlindNinja View Post
    Forgot about that. It should be stunned long enough for the Solar to drop its HP below 100; then it can use Power Word Kill.
    Also remember that the Pit Fiend has SR 32 that would apply against these various Power Words that the Solar is supposed to implement.

    Quote Originally Posted by ColorBlindNinja View Post
    If the Pit Fiend gets buffs, it's only fair that I do.
    That does not follow. The Pit Fiend gets buffs because of it's at will nature for the buffs, and it's superior detection suit to your PC. Not because Boccob is stopping time to buff him.

    Quote Originally Posted by ColorBlindNinja View Post
    Later Edit: I bought a scroll of Foresight so I can't be surprised.
    That doesn't work. You have to actually use the scroll before you know you are going to run into the Pit Fiend, which is not something you can really do. Also, you should be giving all these consumables 5x cost, though I'm sure you still have giant piles of money.
    Last edited by Beheld; 2017-07-02 at 10:19 PM.

  28. - Top - End - #328
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by Beheld View Post
    Also remember that the Pit Fiend has SR 32 that would apply against these various Power Words that the Solar is supposed to implement.
    That might actually be a problem. On average rolls the Solar doesn't quite penetrate SR 32. If I could give a +1 to CL (Orange Ioun Stone?) that would work.

    If I can fix that problem, Holy Word should blind/deafen the Pit Fiend.

    Quote Originally Posted by Beheld View Post
    That does not follow. The Pit Fiend gets buffs because of it's at will nature for the buffs, and it's superior detection suit to your PC. Not because Boccob is stopping time to buff him.
    I was thinking of hours per level buffs. Mind Blank lasts 24 hours, for example.

    Also, the only buffs that Pit Fiend has are Invisibility and Magical Circle/Good.


    Quote Originally Posted by Beheld View Post
    That doesn't work. You have to actually use the scroll before you know you are going to run into the Pit Fiend, which is not something you can really do.
    The Pit Fiend can't buff then, since it's SLAs last 10 min/level and 1 min/level respectively.

    Quote Originally Posted by Beheld View Post
    Also, you should be giving all these consumables 5x cost, though I'm sure you still have giant piles of money.
    I was under the impression that we weren't using that rule.

  29. - Top - End - #329
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    To be clear, do you want to actually run this per my offer?

    Quote Originally Posted by ColorBlindNinja View Post
    That might actually be a problem. On average rolls the Solar doesn't quite penetrate SR 32. If I could give a +1 to CL (Orange Ioun Stone?) that would work.
    I'm sorry, no? Did anyone think that was actually a good idea? You don't get a 100% kill rate with a save or die, or a 0%, depending on the DC, you get a range, there is a reason we roll things. This applies to SR and attack rolls too.

    Quote Originally Posted by ColorBlindNinja View Post
    I was thinking of hours per level buffs. Mind Blank lasts 24 hours, for example.
    I agree, you can definitely have Mindblank. You can have anything you have the ability to put up all the time, and will put up all the time.

    Quote Originally Posted by ColorBlindNinja View Post
    Also, the only buffs that Pit Fiend has are Invisibility and Magical Circle/Good.
    It also has Create Undead, Persistent Image, and Unholy Aura.

    Quote Originally Posted by ColorBlindNinja View Post
    The Pit Fiend can't buff then, since it's SLAs last 10 min/level and 1 min/level respectively.
    It has at will abilities. It uses them every 10 minutes or 100 minutes, and then has them always on. If you have enough scrolls of Foresight to use them as soon as they run out, even using one shot rules, you can totally have it on all day.

    Quote Originally Posted by ColorBlindNinja View Post
    I was under the impression that we weren't using that rule.
    Antho said he refuses to use that rule, because he wants to spend 80k on consumables including the ones that define his character.

    That's not a very good reason.

    It's a one shot, you aren't going to face 26 encounters and collect treasure from them and have less gold if you over use consumables. You are going to face one entire enemy, and then get all your stuff magically replenished before facing a different encounter (including your life should you die) so consumables are objectively way better for one encounter, hence the one shot rule.
    Last edited by Beheld; 2017-07-03 at 10:54 AM.

  30. - Top - End - #330
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    Default Re: Archers vs outsiders split from unfairly powerful monsters

    Quote Originally Posted by Beheld View Post
    To be clear, do you want to actually run this per my offer?
    I hadn't planned to actually run this encounter. I was just attempting to stat up a Commoner that can kill a Pit Fiend.

    Edit: What was that offer, exactly?

    Quote Originally Posted by Beheld View Post
    I'm sorry, no? Did anyone think that was actually a good idea? You don't get a 100% kill rate with a save or die, or a 0%, depending on the DC, you get a range, there is a reason we roll things. This applies to SR and attack rolls too.
    A single test run won't prove much. I'm interested in average results. If you test over and over, what's the most probable outcome?

    Quote Originally Posted by Beheld View Post
    I agree, you can definitely have Mindblank. You can have anything you have the ability to put up all the time, and will put up all the time.
    Very well.

    Quote Originally Posted by Beheld View Post
    It also has Create Undead, Persistent Image, and Unholy Aura.
    Unholy Aura I can see, but the Pit Fiend can't control the undead it creates.

    I have a Gem of Seeing, so Persistent Image won't help much.

    Quote Originally Posted by Beheld View Post
    It has at will abilities. It uses them every 10 minutes or 100 minutes, and then has them always on. If you have enough scrolls of Foresight to use them as soon as they run out, even using one shot rules, you can totally have it on all day.
    I get it. I doubt most of those buffs will help the Pit Fiend that much.

    Quote Originally Posted by Beheld View Post
    Antho said he refuses to use that rule, because he wants to spend 80k on consumables including the ones that define his character.

    That's not a very good reason.

    It's a one shot, you aren't going to face 26 encounters and collect treasure from them and have less gold if you over use consumables. You are going to face one entire enemy, and then get all your stuff magically replenished before facing a different encounter (including your life should you die) so consumables are objectively way better for one encounter, hence the one shot rule.
    I see. Simulacrum army is starting to sound better by the minute...

    Edit:

    Another reason I'm not so eager to run a play test is that D20s hate me.

    I swear half of my rolls are under 10.
    Last edited by ColorBlindNinja; 2017-07-03 at 01:51 PM.

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