Results 451 to 480 of 1565
-
2017-07-07, 09:17 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Archers vs outsiders split from unfairly powerful monsters
I don't think a wizard built by Mr +5 vorpal great sword could solo a pit fiend either.
You made a build for only Pit Fiends. Even if you make a build for only Pit Fiends, the one shot rule for consumables still applies.
See, the build you posted really gives every impression of having been made at level 20 by a person that never played an actual Fighter from level 1 on upwards. Thatīs not even having anything to do with being "super optimized", but by playing the actual class and learning from experience, you will automatically notice holes in your performance and take steps towards eliminating them.
(Dealing with DR, handling subtypes with immunities/vulnerabilities, etherealness, movement modes and simply enemies that can kite you)
Because if you have not done it more than 1-2 times yourself then i dont think its fair to critizise on that point.
A wizard built by the guy who built greatsword-dwarf could kill a pit fiend. A wizard built like the archer of intelligent custom nonsense could take over the galaxy in a few rounds.thnx to Starwoof for the fine avatar
-
2017-07-07, 09:27 AM (ISO 8601)
- Join Date
- Jan 2013
- Location
- The tech wilds
- Gender
-
2017-07-07, 09:58 AM (ISO 8601)
- Join Date
- Sep 2010
Re: Archers vs outsiders split from unfairly powerful monsters
His entire build plan is designed around a set of tactics that doesn't function against any CR 18-20 enemy except the Pit Fiend. It doesn't work on balors, it doesn't work on Dragons, it doesn't work on NightCrawlers. The tactics are specifically Pit Fiend Themed.
Now, they also wouldn't actually work on a Pit Fiend either, but that's a more complex issue than his plan to sneak invisibly to within 60ft of a Balor/Nightcrawler/Dragon and then study for 3 rounds to detect their illusions, and then cast True Seeing to snipe them from hiding.
If your "default tactics" that your build is designed around get you ambushed by every enemy that isn't a Pit Fiend, and allow you to argue that you ambush the Pit Fiend (even if that it incorrect) and your build is based around stealth ambushes, then your build is designed for Pit Fiends.
-
2017-07-07, 10:52 AM (ISO 8601)
- Join Date
- Mar 2017
- Location
- Virgo Supercluster
- Gender
Re: Archers vs outsiders split from unfairly powerful monsters
-
2017-07-07, 10:57 AM (ISO 8601)
- Join Date
- Oct 2011
- Gender
Re: Archers vs outsiders split from unfairly powerful monsters
You are right about the Gem of Seeing. I realized that Permanency Detect Magic is impossible in core because it can only be cast on yourself and the casting of Permanency means you cannot concentrate on Detect Magic. This applies to wizards as well so it's a dysfunction.
The gem of seeing will be attached to some glasses and the sniper will keep one eye closed some of the time to stretch out the timing of Trueseeing over the day. Note that the Robe of Eyes provides excellent vision, even with both eyes closed.
I also took advantage of the opportunity to overhaul the halfling sniper so that all consumables are divisible by 5. To get the consumables for a one-shot, divide by 5 and round down. This is somewhat inefficient with wealth, as the build keeps an animated shield that only contributes marginally to AC in a one-shot, but I personally prefer a more general build.
You are however wrong about the tactics. Hide and snipe is effective against many opponents as there is no strong spell-based counter.
No, this is moving the goalposts. The original claim was that a core fighter could not tackle a Pit Fiend. Your eagerness to move the goalposts is borderline admitting that a fighter can tackle a Pit Fiend now. That's appropriate.Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
-
2017-07-07, 11:00 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Michigan
- Gender
Re: Archers vs outsiders split from unfairly powerful monsters
Well for starters the greatsword build neglected a cloak of resistance, and choose ring of sustenance over freedom of movement, so that would imply a player who is neglecting non ac defenses.
Edit- The defending gauntlet thing seems a little weird, I have never seen that out side of forums, as opposed to intelligent items that I'd seen used back in early 3.0, though not much after that.
My group started basically when the only 3 books where the 3.0 core set, so that may have some effect on what I expect people to do.Last edited by Lans; 2017-07-07 at 11:06 AM.
-
2017-07-07, 11:08 AM (ISO 8601)
- Join Date
- Mar 2017
- Location
- Virgo Supercluster
- Gender
Re: Archers vs outsiders split from unfairly powerful monsters
No it doesn't, a Wizard can use Contingency or (if we're going really high Op) a magic trap/Spellclock.
Why would you do that?
Freedom of Movement is nigh essential at higher levels, and 3.5 was deigned with the save bonus from the Cloak of Resistance in mind.
Edit:
I think it's more of test for viable builds than anything else.Last edited by ColorBlindNinja; 2017-07-07 at 11:10 AM.
-
2017-07-07, 11:13 AM (ISO 8601)
- Join Date
- Oct 2011
- Gender
Re: Archers vs outsiders split from unfairly powerful monsters
It would be more correct to say that Invisibility is used and against some monsters it hits hard while for others it does not. The Balor's True Seeing does not work beyond 120' so invisibility works there. And even within 120', True Seeing does nothing to penetrate the high Hide. The Nightshade has See Invisibility which works at any distance, but again this does not penetrate Hide. As long as the terrain allows hide, you are beyond 120' vs. True Seeing, or there is no true seeing, stealth works.
Winning initiative in core is much harder than I think you realize for a Wizard. You need +12 to even tie the Pit Fiend. +4 can come from Improved Initiative. It's easy to get +5 from dexterity, but you will pay significantly for another +3 let alone for a sure or near-sure initiative win as this build has.Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
-
2017-07-07, 11:18 AM (ISO 8601)
- Join Date
- Oct 2013
Re: Archers vs outsiders split from unfairly powerful monsters
I think the basic premise of a Fighter beating a Pit Fiend is sound. The archery build works. A Tiny guy can find cover/concealment to hide behind almost anywhere. A foot-high curb would do, as would the corpse of one of those Mummies, or tall grass, or just about anything else.
Question. You have an 18th level party of Wizard, Druid, Cleric, with some moderate PO. You find out you are going to be fighting pit fiends, and are recruiting a 4th party member.
Given the choice of a 20th level fighter, or another Wizard of level X, what's the lowest level Wizard you'd consider the better choice. 15th? 12th?
Assume the fighter taking more XP isn't a thing.
-
2017-07-07, 11:41 AM (ISO 8601)
- Join Date
- Jul 2013
-
2017-07-07, 11:54 AM (ISO 8601)
- Join Date
- Sep 2010
Re: Archers vs outsiders split from unfairly powerful monsters
It is generally poor form to attribute to people claims they did not make. Saying that I am moving the goal posts implies that I set up goal posts in one location, and then moved them. I have never contested that a hypothetical Fighter could not be built to beat one specific monster and no others.
My very first post in this thread, reads in it's entirety:
Notice that I bring up the issue of metagaming the build like you did for a single enemy, and testing the build against a collection of enemies in my very first post, before you even presented your build. I cannot be moving the goal posts to a point in response to your build, when I put the goal posts there before you made the build.
Now if you want to claim you "satisfied the conditions of the thread" by metagaming your build against a specific enemy, then you can try to claim that instead, but I don't think that really does, since this thread spawned off a discussion/issue as presented by Jormengand. And even before this thread started, they had already criticized a previous build as obviously being metagamed for a Pit Fiend specifically by having arrows that did piles of bonus damage to a Pit Fiend, but missing at least some if not all their damage against most other enemies.
Like I said, it's really easy to claim you will always have cover and/or concealment, it's very hard to actually always have those things (unless your build actually provides it). Especially in the high level playground. This is one of the things that will be demonstrated by a test. Saying "I will always have cover and concealment when I sneak up on all enemies even the ones I don't know about and can't see and am completely surprised by" is a lot easier than actually having it, and actually successfully sneaking up on enemies you can't see.Last edited by Beheld; 2017-07-07 at 11:55 AM.
-
2017-07-07, 11:56 AM (ISO 8601)
- Join Date
- Mar 2017
- Location
- Virgo Supercluster
- Gender
Re: Archers vs outsiders split from unfairly powerful monsters
Those are some pretty big "ifs".
- 120' is quite a distance, you probably won't be able to approach from farther away if you're indoors.
- You need cover to hide, that's not guaranteed.
Getting the DEX score necessary isn't that hard. If you're a +2 DEX race, you'll have a +9, otherwise you'll have a +8. + 4 from Improved Initiative gives you a mod of +13/+12. Edit: Once you've bought a +6 and +5 item for DEX, anyway.
That's ignoring the debate surrounding Moment of Prescience; if that applies to initiative checks, the Wizard is going first.Last edited by ColorBlindNinja; 2017-07-07 at 11:57 AM.
-
2017-07-07, 12:13 PM (ISO 8601)
- Join Date
- Oct 2011
- Gender
Re: Archers vs outsiders split from unfairly powerful monsters
Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
-
2017-07-07, 12:17 PM (ISO 8601)
- Join Date
- Oct 2011
- Gender
Re: Archers vs outsiders split from unfairly powerful monsters
You are certainly moving the goalposts with respect to the OP. Read it, and if you want to do something offtopic go start your own thread.
This is not a claim I made. It is you working hard to misinterpret what I said.Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
-
2017-07-07, 12:26 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Archers vs outsiders split from unfairly powerful monsters
1) A statement about what a fair test is, is not moving the goal posts or off topic.
2) The Op is one poster responding to something that someone else had said in an another thread. The other poster had already rejected a build as being metagamed to the Pit Fiend. If your entire premise is that this thread allows a metagamed to the Pit Fiend build to satisfy Jormengand's concerns, you are objectively wrong, because before this thread even existed, they had already rejected the idea that a specifically metagamed for Pit Fiend build met their concerns.Last edited by Beheld; 2017-07-07 at 12:30 PM.
-
2017-07-07, 12:31 PM (ISO 8601)
- Join Date
- Oct 2011
- Gender
Re: Archers vs outsiders split from unfairly powerful monsters
Note that indoors finding cover is easy because you have walls.
True, but it is common in natural settings when you are 18 inches tall.
You've allocated 23% of your wealth, limited your race to Halfling or Elf, used 31% of your point buy, and used up 25% of your general purpose feats to win initiative 57% of the time. It's a reasonable investment but you've demonstrated that the cost is significant.Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
-
2017-07-07, 12:57 PM (ISO 8601)
- Join Date
- Mar 2017
- Location
- Virgo Supercluster
- Gender
Re: Archers vs outsiders split from unfairly powerful monsters
-
2017-07-07, 01:02 PM (ISO 8601)
- Join Date
- Oct 2011
- Gender
Re: Archers vs outsiders split from unfairly powerful monsters
Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
-
2017-07-07, 01:25 PM (ISO 8601)
- Join Date
- Jun 2013
- Gender
-
2017-07-07, 03:35 PM (ISO 8601)
- Join Date
- Mar 2017
- Location
- Virgo Supercluster
- Gender
-
2017-07-07, 04:21 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
-
2017-07-07, 04:22 PM (ISO 8601)
- Join Date
- Mar 2017
- Location
- Virgo Supercluster
- Gender
-
2017-07-08, 03:55 AM (ISO 8601)
- Join Date
- Oct 2015
- Location
- Berlin
- Gender
Re: Archers vs outsiders split from unfairly powerful monsters
Woah Jormengard, no hits below the belt line - Iīm a PF optimizer(*) ;)
On a more serious note, it more or less gets underestimated that playing one of the basic martial classes requires more and in-depth system mastery than playing a caster class. The system, as it is, forces you to find solutions to more problems than any caster class ever has to face - adapt or die.
That difference is the major point weīre talking about here and why some martial classes fail, other succeed and how we evaluate their overall performance.
(*) Martial classes work a bit different for me, as Iīve got other tools to play around with. Stuff like teleport-pounce can be done on a pure Fighter chassis w/o getting into any cheese like Templates or PrC, thatīs why you might get a wrong impression on how I rate some things.
Edit: I could also get a lot of basic spells as SLA (Relic Master), get a Improved Familiar as a mini-mage to buff me up (Eldritch Guardian) or train up my own personal intelligent weapon free of cost (Steelbound Fighter) or combine all of those.
Edit 2: Let me remind you that this "feud" between the two of us originated from a discussion on what changed between 3,5 and PF when you flat-out disbelieved what a Barbarian can do without inquiring what the actual build components do and where they fall on the PO/TO divide.Last edited by Florian; 2017-07-08 at 07:27 AM.
-
2017-07-08, 08:59 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
-
2017-07-08, 09:14 AM (ISO 8601)
- Join Date
- Oct 2011
- Gender
Re: Archers vs outsiders split from unfairly powerful monsters
I tweaked the sniper again. I realized that Seeking was a bit redundant with a Gem of Seeing so I eliminated that and added a bit more to the consumables. This makes a difference for anyone who wants to run a one-shot scenario since it allows two rounds of full attacks with anarchic or axiomatic arrows.
I also examined what the build does against a variety of CR 17-20 monsters. Overall, it seems to be a lethal threat to everything that is evil while nonevil things are more iffy. Combat with dragons is likely to be messy as two rounds of full attacks are necessary to chew through their giant pool of hp and in particular a Black Wyrm looks like a 50/50. I used this as a relatively neutral estimate of dragon builds since they otherwise have feats ans spells unspecified.Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
-
2017-07-08, 10:26 AM (ISO 8601)
- Join Date
- Oct 2015
- Location
- Berlin
- Gender
-
2017-07-09, 07:01 AM (ISO 8601)
- Join Date
- Sep 2010
Re: Archers vs outsiders split from unfairly powerful monsters
As this thread fades into the background, I for one, will lament it as yet another time that everyone just sort of blanket refused to test their assumptions by seeing how the game actually functions when run.
-
2017-07-09, 10:12 AM (ISO 8601)
- Join Date
- Oct 2011
- Gender
Re: Archers vs outsiders split from unfairly powerful monsters
The problem is the offerer not the offer so there is room for a test to happen if someone reasonable can be found to run it.
Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
-
2017-07-09, 10:42 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Archers vs outsiders split from unfairly powerful monsters
I think part of the problem is that you want to pit fiend to be run by someone who doesn't have the pit fiend's best interests in mind, which isn't necessarily helpful.
-
2017-07-09, 11:55 AM (ISO 8601)
- Join Date
- Oct 2011
- Gender
Re: Archers vs outsiders split from unfairly powerful monsters
It's fine if Beheld runs the Pit Fiend. I just want someone determining the environment and what happens who understands the rules and avoids bias.
Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic