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2017-08-16, 01:02 AM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
You are right on this being a tricky balancing act. I’m currently looking for a solution for this stance slot -- While I like the idea of paying life for an effect, finding an effect that players want to pay life for (And thus, giving the radiant dawn user something to heal) is going to be tricky.
I’ll get some wording after this to make sure that this isn’t being abused for more attacks when using full-attack strikes.
You can’t make melee strikes into ranged or vice versa; that’s a property of the strike, not the weapon you’re using.
Because the veilweaver is doing the shaping, Veiled in Purity/Tainted Essence only affects the veilweaver. I realize that’s the boring answer, so I’ll put this on my backlog to revisit for a specific rules call out.
Fixed, thank you
I’ll get this fixed
Fixed
I actually like this, but let me hold off on fixing this; I want to make sure this won’t cause any unforseen power issues.
I don’t know if the Twin title really needs more power; it’s already proven to be very useful for team positioning and those with class features that rely on flanking (sneak attack). I’ll consider this, but no promises.
I’ll get this fixed.
Got it fixed!
At this point, I’m looking for more ‘comfort’ things than actual functionality. I feel Rajah’s heraldries are in a good place, so I’m being careful about adding any extra power. Remove disease/poison is pretty up there, and something that Radiant Dawn can do (at higher levels). A heal oriented heraldry might not be bad though, I’ll see what pops up.
I think it originally had “walking flight”, where allies could follow your path, but I ended up taking that out. I’ll poll around more for this stance to see what to do with it.
Emperor’s clothes are in a good spot right now, so I don’t think I’ll be adding any functionality here.
Allure is definitely on my log of things to fix before release. I have a few ideas for it, so I’ll see what gets through the sieve.
Having looked at this, I don’t see this as too much of an issue, especially with the recent changes to vassalage.
I’ll get a price fixer here for more expensive weapons.
It counts as the keyed weapon for all intents and purposes. It’ll knock you prone, unless you have something that stops you otherwise.
[QUOTE=MilleniaAntares;22245650]I am making my rajah character sheet on Google docs and new concerns have come up:
Just to confirm, The Dragon's akasha-breath only procs once a round, right?
Correct, added wording to confirm.
Added in wording, although it’s a bit odd. Hopefully this works for now, though.
Added in wording here.
It’s any creature the entitled has cursed, not the rajah.
The AC lasts as long as the temporary hit points last. Once the THP is gone or expires, so does the AC. I’ll get a sidebar up for Tap & Extra Animus
Added this as well.
This was intended -- I didn’t want players to pull some strange shenanigans with mutli-classing to cause a ton of free essence to appear. There’s the option of being Radiant Dawn only, or maneuvers you can invest essence into, but an 8th level stance should just be *good* out of the box. So it’s your maneuvers, period.
Marked on the tracker (since this is a bit more involved), which I plan on cleaning out once I get a few things modified for Batal. Maybe this weekend, assuming I have time.
Nothing at all!
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Alright, I think that covers it for everyone's feedback. If I missed something, let me know and I'll get to it! In the mean time, I'll update the tracker with the various changes; to include a few I'm going to make to Batal.
Batal will lose 2 skill points per level, keeping it in line with other d10 full BaB classes. Medals of War will have wording to make sure that they don't have any weirdness with Loyal Paladin's Spear and Hand Cannons, should the Batal choose to shape them. Sky Sovereign wording will also be cleaned up and have it's progression reduced by a step.
The HP gain is in a weird spot; this is a correction to have it "change" into a D10 HD, but unfortunately there's no other 1pp or DSP archetype that actually changes the HD of a class. (If I'm wrong, please correct me!). As such, the HP gain is going to stay as is for now, until I find a cleaner solution to help the Batal exist on the front lines.
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2017-08-16, 12:02 PM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
It may or may not help, but while there aren't many classes that swap out HD types, there are some archetypes, like the first worlder summoner archetype, that change the HD type of the eidolon, which could potentially serve as a template.
Also, if the information helps, the book that Jeremy and I are on for Lost Spheres, City of Seven Seraphs, includes the new veilweaving class the Nexus which is going to have at least 5 new weapon-like veils in addition to the ones that are already in AM (Crimson Totem, LP's Spear of Light, and Hand Cannons), so we added some rules clarifications for weapon-like veils. Jeremy should have them, or you can PM me if you'd like me to send them to you directly.Last edited by Ssalarn; 2017-08-16 at 12:15 PM.
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2017-08-16, 08:35 PM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
Finding something players will willingly pay HP for is tough to balance, to be sure. Can't make it too strong because the same discipline provides healing, but if it's too weak people won't take it...
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2017-08-17, 10:01 PM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
I'll take a look into this! If the wording can work, I'll get the archetype to change the HD instead of the bonus HP
It's not quite the weapons themselves giving me issues, it's the veilweaving and BaB interactions! But it's all fixed now (Hopefully, and if not, I'm certain someone will bring that to my attention)! That being said, I'm looking forward to these weapon veils myself! I'm almost tempted to take you up on that offer just to see them before anyone else!
It's funny that you mention weapon veils; as I've been keeping something under wraps myself. After a brief discussion with mydark overlordsbossmen at DSP, they've given me the go-ahead to reveal something from a future project!
Spoiler
What makes this veil special is the Weapon Descriptor, listed below.
Spoiler
With that reveal over, I'm looking forward to the weapon veils you produce!
Yeah. I get the feeling this is going to stick me in the side like the mercy feat. I'm sure I'll find something! Hopefully. Maybe...
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2017-08-18, 03:19 AM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
I don't see myself using that tag at this time, but hopefully it works out for you. I'd probably re-examine some things in there, like the special materials rules and whether it makes sense to have separate Hardness and hit point rules for the weapon that separate it out from the veil but also still leaves it attached to the veil. That's going to create a situation where the effectiveness with which you deal with an akashic enemy is based on your personal knowledge of the system, depending on how various interactions play out. If I add adamantine, does the weapon get the hardness of adamantine, or does it use the veil default? What if I infuse multiple types of special material into the weapon since the tag lets me do that? How do those interact? From an immersion perspective, is it weird that materials just kind of cease to exist when added in this manner?
What is the default composition of a weapon-like veil with the [Weapon] tag? Special materials are often gated by the weapon's primary materials (is it primarily wood, metal, something else since it's magically constructed?), so determining how applying those materials works and how they interact with e.g. a rust monster would be important if you're going to go that route.
Are you at all worried that enchanting weapon-like veils deprioritizes them and makes them less attractive? If you're pouring your WBL into a veil and that wealth doesn't stack with your own essence investments, you're going to do your best to avoid investing essence. Seems like the different design on the Astra Scythe might help with that as long as you're not trying to backport the tag. It wouldn't be a good fit with the weapons in Akashic Mysteries since they don't assume those capabilities in their set-up.
That does bring up some other questions though; are you at all concerned that 2nd level is really early to be introducing a hard stop block on resurrections that can only be countered by dominating the veilweaver with an effect that will work through you damaging them to get the requisite blood? Seems like GMs will be frustrated at such a high level ability being available and impinging on their ability to use recurring enemies and players definitely aren't going to be happy if their characters get killed by it. Is there a reason you rewrote the save formula when veils already have a default saving throw formula? It leads to the individual veil saving throws getting jacked up way above the average curve and undermines the resource management nature of essence by having the abilities automatically outscale spell DCs and then allowing massive escalation on top of that.
Essence investment is supposed to mimic spell DC progression. Your base DCs match up to cantrips and then as you invest essence you escalate the saving throw and effects into "higher level spells". By changing the formula you create a situation where the base save DC for a level 18 wizard with a 30 Int casting a 9th level spell has a save DC of 29, and an equivalent Vizier with an Astra Scythe has a save DC of 29 bumping up to 39 with maximum essence investment (40 at the next level). Having veils running at the same effectiveness as max level spells and then escalating beyond that by such a significant amount was never intended with the system's all day design. Related, is the "minimum damage this scythe deals" referring to the base damage dice of the scythe, or the minimum possible damage for that attack? How does it interact with things like Power Attack or Vital Strike?Last edited by Ssalarn; 2017-08-18 at 03:32 AM.
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2017-08-18, 03:43 AM (ISO 8601)
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2017-08-18, 03:50 AM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
"Bolster: The affected ally gains a morale bonus equal to the rajah’s initiation modifier to their AC or on a saving throw of the rajah’s choice (Fortitude, Reflex, or Will) for one round. If they are suffering from an ongoing effect that allows for a saving throw, they may instead make a save against that effect with a morale bonus to that save equal to the rajah’s initiation modifier. A successful saving throw ends or reduces this ongoing effect as if they had passed the original saving throw.
"
Can't Rajah remove poison and disease literally at level one?
Speaking of,what are limits of this ability?Obviously poison and disease,but how about spells?
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2017-08-26, 02:05 PM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
I realized that Spoils of War fails the kitten-test: there is nothing (other than the honor system or a decent GM) preventing people under the effects of this stance from engaging in fistfight with random animals, or even each other, to heal out of combat. Outside of something defining enemies or stating the attack must deal lethal damage, I can't think of any quick fix.
Like I said, it's an abuse only achievable by exploiting RAW, but some GMs can have kneejerk reactions which can lead to the entire material being banned. It tends to be a bit more common with Path of War products among the gamers I run with.Last edited by Ninjaxenomorph; 2017-08-26 at 02:07 PM.
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2017-08-26, 03:24 PM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
the hardness & Sundering, upgradable, and by extension the multiple weapons sections of that don't sit with me right. I like having a weapon tag, cause then you can have feats and class features that directly interact with the tag. but... other than that?
1) For purposes of sunder they should work like normal veils.
2) upgrading and material should probably be ditched entirely, you already have essence investment that adds new things. BUT I have an alternative idea that may be a more graceful solution. You can make an item not unlike the amulet of might fists or crystal hilts that enhances your weapon veils.
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2017-08-28, 05:42 PM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
Mine are in the spoilers for my post. You'll have to ask Ssalarn where his is!
It can remove anything that allows for a saving throw during it's duration. Hold person, for example, but not Bestow Curse, since the latter only gives you one saving throw at the start.
As for Diseases/Poisons, unless I'm misremembering, if you fail a saving throw against the disease/poison, regardless of where the saving throw came from (Granted by the disease/poison or by a different ability), the disease/poison progresses. So bolstering against those is a sort of double-edged sword.
I believe we will have someone to come in and chat about this in a bit.
Keep these complaints in mind! When we progress forward with the project, that'll be something I'd like to hear more about!
Lets leave that topic for now, and head back to the Rajah
Unfortunately, I haven't had much completed with it (Besides a quick sidebar in Batal about homerules; while I go back and forth on how to progress with it), as I'm currently living near houston and basically watching the rain come down constantly. I'll be getting some updates out soon though, so stay tuned!
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2017-08-29, 01:04 AM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
As opposed to,say,Lifeburst Strike,which specifically says that"this do not progress poison or disease on a failed save"?
Is lack of that line in Curate Strike intentional?If yes,what is even the point of Curate Strike unless you for some reason have 13 Charisma?
In the end,it's at-will ability that grants huge bonus on saves AND can remove disease and poison.I say it counts as athelas,and you don't even need a grass for it!
Please don't die or suffer extensive property damage.One of my players is having the time of her life with Rajah in Kingmaker.
Literally the first essence-user she's having the fun with,to boot.
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2017-09-04, 12:53 PM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
Happy labor day! I wanted to get something bigger out for everyone, but that plan fell through. Instead today I brought a few fixes -- Symbol of Mercy update being the biggest. As always, let me know if you all find anything that's off (Or just tell me about your Rajah games!)
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2017-09-04, 02:41 PM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
I don't think everyone writing rules for the game needs to worry about the Bag of Rats or Kitten Test. I mean sure they could put in only heals if enemy is above half CD but really best to leave it to DM Discretion. If your DM is fine with you being full health after every fight then by all means but if there not well then don't do it. That said Radiant Dawn seems pretty darn powerful judging by a quick read. It certainly seems to make poor Silver Crane Sad.
Last edited by skaddix; 2017-09-04 at 02:45 PM.
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2017-09-04, 04:50 PM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
Radiant Dawn does scale enormously well.
From the first level alone:
Bolster scales because it affects every attack in a round,and the further in the game the more attacks per round you will be subjected to.
Decree of Mercy is a thing that,in my opinion,should either affect melee and ranged attacks or be level or five higher,because it basically neuters blasters.Strike that,it neuters dragons!COMPLETELY.
Dismiss is straight up two-in-one combat maneuver,but it also does some very perverted things with action economy(because you get attack,bull rush and trip),and it doesn't use a silly skill check,too!
Spoils of War makes the old Martial Spirit cry like like an anime fan on prom night.It's useful at least through 10.
So,of them all only that healing strike doesn't scale.Well,and Festival of the Bloodied Goddess does nothing,except even it on level 6 can be rigged to basically grant all allies +3 to AC,and this compares pretty well to self-only stances of THIRD level that grant +4 AC and initiative.
Scaling maneuvers isn't something especially new,Breaking Glass Strike just works,and so does Dizzying Venom Prana,but there is just so many of them here!
Which is the breath of fresh air,because usually a)first-level maneuvers suck and b)most of your maneuvers are first-level.At level six Warlord has more 1st level maneuvers than all others combined!
Question:How Spoils of War interact with Radiant Sunlight style feat?
Question,when target is bull rushed during Dismiss,does it count as a successful bull rush for something that activates from it,like Gatecrusher gambit?
As of now,my experience is that Rajah is...tricky.He basically requires the party built specifically around him,but when done so,serves as enormous force multiplier,multiplied further by Radiant Dawn.
At first level,Warlord with Improved Essence Capacity basically means that you can do nothing and be better in-combat buffer than Bard.But if party properly dances as you direct,you're also a front-liner with front-liner damage that doesn't actually need to be in the front line.This is...interesting experience.Certainly for my players.Last edited by Draacul; 2017-09-04 at 05:13 PM.
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2017-09-04, 08:11 PM (ISO 8601)
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2017-09-04, 10:36 PM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
Hello Dr_Dinosaur! I'll start this off by sharing an article written by our own Jade Ripley on the topic (it was written with Harbinger primarily in mind, but it applies here): http://dreamscarred.com/the-bag-of-kittens-and-you/
Outside of combat, there are many ways in the early to mid game to keep your party refreshed for negligible actual resource expenditures, ranging from various wands of efficient spells (notably cure light wounds and infernal healing) to items granting fast healing to many class abilities to just using your low-level spell slots (which aren't a significant assist in actual combat). The actual limit here is actions. In combat, every action you spend is precious and needs to be maximized, but outside of it this limit does not exist.
Healing is cheap to the point of being effectively free once you get past level 3 or so if there isn't anything actively trying to eat your face, it only picks up a real cost when you have to decide between it and other important tasks. Radiant Dawn is balanced to this standard, such that you will actually be willing to consider the maneuvers near-equally with more offensive ones unless your allies are in immediate danger (since the best defense is always to inflict the Dead condition upon your enemy).
Some GMs choose to houserule their games to eliminate existing options for out-of-combat healing. In those games, Radiant Dawn may likewise need adjustment. But under the official rules, Radiant Dawn is just another way to trivially heal out-of-combat. GMs who disagree with the ability to heal out of combat, and who are controlling the other sources I mentioned, will probably prefer to limit the use of these maneuvers to combat itself. However, the ability is not, itself, broken.Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2017-09-04, 11:53 PM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
Isn't that entire article really just the author trying to excuse her own poor design choices in response to a perfectly reasonable review? endzeitgeist.com/path-war/
We can see that Endzeitgeist, a professional Pathfinder reviewer, stated "Based on intimidate, it is an offensive, deadly discipline – that allows you to intimidate kittens to heal yourself as a supernatural ability. Remember, maneuvers can be regained infinitely. This means FREE INFINITE healing as long as any PC or kitten is around", and then just a couple days later this article is posted attempting to excuse the mechanics instead of embracing a simple change to cut the exploit out. It is weird that DSP seems to keep embracing kitten exploits instead of simply using "Whenever the initiator does X to a creature whose CR/HD are equal to or greater then their own" or something similar like most other companies. Isn't the argument itself flawed? You and Jade both talk about how "cheap and practically free" out of combat healing is, but the truth is that there is still a cost. If you use a wand of cure light wounds you're only healing 1d8+1 hit points a use at a cost of about 15 gp a use. Not an extravagant amount, but by 2nd or 3rd level, especially if you're using PoW, it is going to take 3 or 4 charges per character to completely heal up completely, and probably at least two party members will need it. If you are spending 120 gp per encounter at 2nd level to heal up that's going to affect your ability to buy basic upgrades, and it will probably cascade into higher levels. Maybe especially at higher levels since it is going to take more and more charges per character to heal up. Infinite healing is not a problem because healing is cheap really seems more like a forum board fallacy that is used as a deflection for critiques of poor mechanics that the PoW team just does not want to fix. The same idea applies to the other examples, like low level spells. Low level spells are very commonly used for long term basic buffs, so if you are eating them up for inefficient healing you are going to hurt your long term viability.
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2017-09-05, 12:20 AM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
Meh the fix would still be only works in combat against viable threats as deemed by your DM.
Or as I said arbitrary 1/2 CL and above challenge ratings.
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2017-09-05, 12:37 AM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
I think Dr_Dinosaur answered that quite eloquently.
All game mechanics are arbitrary. The difference is whether you are trying to justify good mechanics or bad ones. CR or HD limitations can easily make sense by saying that you are drawing on the life force of the creature and creatures that are too weak don't provide enough energy for healing, or that your own adrenaline does not get worked up enough for weak challenges. Saying that the GM can fix it is an acceptable response for homebrew, but is it really okay for a professional product?
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2017-09-05, 12:43 AM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
You act like the DM has to go line by line instead of just saying no healing outside of combat that isn't a spell, wand, scroll or potion.
Granted I think we should get back to the actual material.
And my god I think Radiant is Broken...as far I can tell essence alone isn't that great of a cap on effectiveness. It figures the Poor BAB, d6 character is as broken as its brethren with such low hit die..
9th Level Maneuver you can basically full heal any d6 or d8 character class that didn't heavily invest into CON sure it cost 4 essence but still its basically a full combat reset.
8th Level Maneuvers can gut all defense from an opponent and boost dmg for the whole party and your other one allows you to utterly take a dumb on action economy and dogpile the BSG and heals everyone at the same time.
....so lots of healing for the whole party, breaks action economy for the whole party, takes a dump on spellcasters and can cripple most Bosses....the only thing this class cant do is raw damage but considering how great your setup is and how crippling you can be to Bosses...well you don't really need the raw dmg. And if you do well you can dip into another Discipline that provides the damage.
The Team Buffs of Golden Lion, The Healing of Silver Crane, The Action Economy of Riven Hourglass and The Spell Countering of Shattered Mirror....Last edited by skaddix; 2017-09-05 at 12:53 AM.
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2017-09-05, 12:51 AM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
Silver Crane still has it's place! If you imagine a Venn diagram with 3 circles, one labeled 'Damage' 'Healing' and 'Utility/Support', Silver Crane fills the 'Healing' and 'Damage' portion, while Golden Lion fills 'Damage' and 'Utility'. Radiant Dawn then fills 'Healing' and 'Utility'. All in all, the bonus damage gained from strikes doesn't start until 3rd level, making the damage a bit 'stunted' for the class. There's obvious outliers and a bit of a simplification of the disciplines going on here, but it should have explained what we were going for.
All in all, damage is still important, which Radiant Dawn is purposefully lacking. Golden Lion and Silver Crane can still do Support and Healing respectively while still making living things deader!
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2017-09-05, 12:55 AM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
Yes as I noted the only thing Radiant Dawn lacks is Damage. Which might be liability on a smaller party but if you got at least 5-6 people in your party where everyone can afford to specialize...it doesn't really need to do the damage.
Certainly seems like it would go quite well with a Zealot as well as a Rajah.Last edited by skaddix; 2017-09-05 at 12:56 AM.
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2017-09-05, 01:23 AM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
Castilonium actually has an excellent guide on Zealot & Radiant Dawn in their signature!
These are quick answers since it's late at night, so if there's a problem, let me know and I'll look over them again!
1) Spoils of War/Radiant Dawn style feats
Yes, this is intended. Spoils of War is 'your' healing source, so any of your feats count for it.
2) It should, probably. Remind me to check if that sounds funny.
3) Rajah does require the team to be either in place (So you know you're a good fit going in) or the team to build around (To take advantage of what you can offer). Going off half-way can lead into some strange issues. This is why the archetypes are more solo focused!
As for dealing with Rajahs, archers have been my bane. Light armor and low HD means that any 'friend' lying with a bow, crossbow (or god forbid, guns) have given me my fair share of trouble. Even if I manage to counter for myself, that's counters I'm not using for allies, and swifts eaten up the next turn! So if you're playing along side a Rajah, watch out for those ranged enemies if you want to keep your titles on!
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2017-09-05, 03:19 AM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
It's one more way to activate Gatecrusher.It doesn't sound funny(it does a bit break action economy,but who cares at this point?Extra bull rush is no extra spell),but it's useful.Also,it punches above it's level,with closest counterpart being Tactical Snap from Turtle.Which is second level and provides +2 competence bonus on trip and no bull rush.
But then,nobody in history took Tactical Snap,because 2nd level maneuver slots are the most rare thing in the game,containing most of Good Stuff.
In PoW:E there are multiple 2nd level tripping maneuvers,but they all have standard +2d6 damage,which suggests that trip is a really cheap rider...and bull rush is useless in most cases not involving Gatecrusher.
Teammates make perfectly useful cover.Moreover,from practical standpoint it's not especially different who gets the counter,as long as the counter does it's job,unless opposition is overwhelming.
And Bolster makes archers cry.
As usually,the best counter to PoW-based combatants is PoW-based combatants.
Speaking of counters,if maneuver makes entitled flat-footed Rajah can still use counters on entitled if Rajah himself isn't flat-footed,correct?
Is this an admission of at least one more solo-focused archetype in the works?
Also,i request something that will give House of Servants personalities.
They can carry a palanquin but can't participate in the conversation?What kind of servants are these?Last edited by Draacul; 2017-09-05 at 06:17 AM.
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2017-09-05, 10:24 AM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
This looks pretty interesting. I've never messed with Akasha before, so this just makes me excited to find out what the INT-based initiator to round out this current trio is.
DMs only roll dice for the sound they make
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2017-09-05, 10:51 AM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
Quick question:
Does Crown of the Sky Sovereign work with Sun's Gleam?DMs only roll dice for the sound they make
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2017-09-05, 08:17 PM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
My Homebrew Material, mostly focusing on Dreamscarred Press's Path of War and psionics material!
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2017-09-06, 02:20 AM (ISO 8601)
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2017-09-06, 07:49 AM (ISO 8601)
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Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
I found the answer to that question earlier in the thread. Sun's Gleam does not qualify as a weapon attack, so it does not work for Crown of the Sky Sovereign.
DMs only roll dice for the sound they make
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2017-09-15, 12:28 PM (ISO 8601)
- Join Date
- May 2015
Re: [Dreamscarred Press] New playtest: the Rajah, an akashic initiator!
Hope there is a Rajah II book coming? Since the first release didn't have FCB, Items or any archetypes. Love that class playing it is a blast.