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Thread: 101 villains for superhero games
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2017-07-01, 04:56 PM (ISO 8601)
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101 villains for superhero games
The premise for this thread is to come up with ideas for villains for superhero role-playing games, like Champions, Mutants and Masterminds, Aberrant, etc.
Whether you want to just put in a name and tell us what the villain can do, or be more detailed than that, that is up to you. (Character sheets are optional).
1: Velocity
Spoiler: Character Sheet (Power Level 10)Name: Veronica Taliey
Alias: Velocity
Age: 16
Gender: Female
Spoiler: MechanicsAbilities
Strength: 1 | Stamina: 1 | Agility: 5 | Dexterity: 5 | Fighting: 4 | Intellect: 0 | Awareness: 2 | Presence: 2 |
Advantages
Defensive Roll 2, Evasion, Improved Initiative 2, Instant Up, Move-by Action
Skills
Acrobatics 8 (+13), Athletics 8 (+9), Deception 4 (+6), Perception 4 (+6), Sleight of Hand 4 (+9), Stealth 4 (+9)
Powers
Gravity-Defying Runner: Movement 3 (Wall-crawling 2, Water Walking), Limited to While Moving; Quickness 10; Speed 15 (64,000 MPH)
Speedster Stunts: Array (20 points plus 3 points of alternate effects)
Rapid Attack: Selective Multiattack Strength-Based Damage 6, Accurate 2
- Sonic Boom: Burst Area Damage 10
- Phasing: Insubstantial 4
- Vertigo Attack: Cumulative Affliction 10 (Resisted and Overcome by Fortitude; Dazed, Stunned, Incapacitated)
Too Fast to Follow: Concealment 4 (All Visual Senses), Limited to While Moving, Partial; Enhanced Defenses 20 (Dodge 10, Parry 10)
Defense
Dodge: 15 | Parry: 14 | Fortitude: 8 | Toughness: 3/1* | Will: 9 |
* = Without Defensive Rolls
Offense
Initiative: +13
Rapid Attack: +8 | Damage 7, Multiattack 7, Selective 7 (DC 22)
Abilities: 40
Advantages: 7
Skills: 16
Powers: 73
Defenses: 14
Total: 150 points
Spoiler: ComplicationsMotivation: Thrills
- Velocity does what she does for the challenge of it.
Identity: The teenager keeps her identities as Veronica and Velocity separate.
Quirk
- To Velocity, the mundane world appears to be moving too slow for her taste. This can sometimes make Velocity impatient and act without thinking.
[ More to be added later ]Last edited by Drakeburn; 2017-07-01 at 04:58 PM.
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2017-07-01, 05:03 PM (ISO 8601)
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Re: 101 villains for superhero games
2. The Pickler - After discovering that his highly volatile experimental food preservative can "preserve" humans as incredibly suggestible zombies, nutritionist Dr. Quentin Cumber terrorizes the city that laughed at him as... THE PICKLER!!
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2017-07-02, 04:19 AM (ISO 8601)
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Re: 101 villains for superhero games
3. The Grey Wizard: A type of magical villain who wishes to drain the entire universe of color, making everything grey, black, or white. It turns out the sight of vividly bright colors has a chance to disrupt his spellcasting, and sometimes even temporarily blind him. He often appears as a frail old man with a big bushy grey beard and drab, boring-looking clothes. He can telekinetically command his indestructible walking stick at will. Once he has drained all color out of a person by touching them with his hand or biting them, he can control the now-colorless victim as if he/she were a mindless zombie.
4. The Platinum Prowler: A woman whose entire body somehow became entirely made of platinum. How she survived this weird physiological experiment by aliens from outer space is anyone's guess. She can feel no pain, and is apparently indestructible, but neither can she feel much pleasure or positive emotion. Jealous of her fellow humans, she seeks to make everyone around her feel the same emptiness and hatred that she feels.
5. Master Bopo: Kicked out of his fighting school because he was framed for severe misconduct, no one ever really liked Bopo. Something about him seemed to rub people the wrong way. He never knew his parents, and got drafted into the fighting school. After being wrongfully expelled, Bopo's resentments grew into madness and rage and he created a new persona for himself. Becoming "Master" Bopo, he now enjoys fighting and killing people in his ridiculous pink spandex suit, breaking many spines and shattering many skulls with his bare hands. From steroid over-use, his body has grown to a dangerously unhealthy size. When he's not causing trouble on his own, he's often working as a mercenary for more powerful villains.
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2017-07-10, 01:39 PM (ISO 8601)
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Re: 101 villains for superhero games
6.) Doctor Juvenile
-Gadgeteer
-Specializes in juvenile childish pranks writ large. Like adding laxitives to the city's water supply, replacing a hospital's oxygen tanks with bottled farts, or blowing up a sewage treatment plant with one million m80s
-Formerly a military scientist involved in the development of technologies such as a crowd control device that weaponizes the brown note and an airborne chemical that makes people gay, he had a breakdown when the Army Department of Frivolous and Distasteful Weapons Research was shut down and turned to a life of crime.
EDIT;
Provisionally statted as a TOON character
Spoiler: Doctor Juvenile
Doctor Juvenile
A disgruntled ex researcher laid off from the army's discontinued department of vulgar and offensive weaponry (developers of the gay bomb and the brown note gun). He now terrorizes the city with gigantic pranksm(like blowing up the sewage plant with m80s
Muscle 1
Break Door Down 1
Climb 2
Fight 1
Pick up heavy things 1
Throw 4
Zip 3
Dodge 4
Drive Vehicle 6
Fire Gun 7
Jump 3
Ride 3
Run 3
Swim 3
Smarts 6
Hide/Spot 9
ID Dangerous 6
Read 7
Resist Fast Talk 6
See/Hear/Smell 6
Traps/Tinkering 10
Track/Cover Tracks 6
Chutzpah 4
Fast Talk 5
Shoddy Goods 8
Sleight of Hanf 4
Sneak 6
Shticks
Chemistry (New Shticks Web Enhancement) 9
Weird Science (TTG) 7
Disguise 5
Back Pocket:
Brown Note Gun
Gay bomb grenades
Stink bombs
Firecrackers
Dart gun with brazilian wandering spider venom (very painful and causes priapism)
Forged military id (technically a real expired/revoked one with the date scratched out)
Ex-lax pills
Smartphone
Syrup of ipecac
Last edited by Bohandas; 2017-08-05 at 01:40 PM.
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2017-07-14, 05:26 PM (ISO 8601)
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Re: 101 villains for superhero games
Link to another relevant thread:
My World Needs Superhumans"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2017-07-14, 06:47 PM (ISO 8601)
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Re: 101 villains for superhero games
7) A teen-aged girl with the power to control and borrow the senses of bugs within a 1-3 block radius and multitask perfectly when using them.
8) The Deadman's Hand, a gang of superhumans who dress like old west sheriffs and bandits. They stage elaborate train and bank robberies mostly, but also knock over casinos and other places where faith in "luck" is strong, as their leader's powers are strongest there.
9) Mr. Smith and Mr. Castle. Mr. Smith can shape metal with his bare hands as if it were damp clay, while his partner Mr. Castle has never been seen outdoors but appears to be able to jump between enclosed spaces where no one can see him
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2017-07-15, 07:33 PM (ISO 8601)
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Re: 101 villains for superhero games
10) Weltschmerz - an angsty teen following a team of supervillains for lack of a better thing to do - his power is to create emphatic feedback, incapacitating nearby people with pain when he cuts himself.
Last edited by Braininthejar2; 2017-07-15 at 07:41 PM.
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2017-07-16, 12:16 AM (ISO 8601)
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Re: 101 villains for superhero games
11. The Displaced Man, a rather odd supervillain, is a rather disjointed man who, due to a rather terrible lab accident, is in several dimensions at once and is currently content with acting like a complete nutter. Due to being able to invade the minds and dreams of others, however, he poses a threat to many superheros who rely on mental control for their powers and the psychedelic backdrop that shows up whenever he does covers several square miles and is extremely dangerous to many non-supers.
12. The Little Queen is a former scientist who, currently standing at a grand three inches tall, is the current 'Queen' of a hive of giant ants roughly as long as herself who possess super-durable exoskeletons that can resist small arms fire and extremes of temperature. Having complete control of the actions of her hive vi the use of pheramons and having the ability to cause them for form greater structures with their bodies, she is considered meglomanical and extremely dangerous, especially now that it has been proven that she can create lesser hives through dispersing winged ants throughtout the country. Due to previously assisting in the destruction of a powerful supervillain, she's been allotted a moderately sized abandoned farm out in the middle of nowhere for a territory.Last edited by Dalinale; 2017-09-04 at 12:30 AM.
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2017-07-16, 12:35 AM (ISO 8601)
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Re: 101 villains for superhero games
11.) The Terminationary League - A team of anarchist antivillains from unstable third-world nations who, having seen revolution after revolution in their homelands with no positive change, now seek to destroy corrupt governmemts and organizations outright, offering no replacement and plunging the lands formerly ruled into permanent chaos (think V from V For Vendetta combined with The Joker and the Red Lanterns)
Last edited by Bohandas; 2017-07-21 at 11:01 PM.
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2017-07-16, 01:38 AM (ISO 8601)
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Re: 101 villains for superhero games
14. Wattson, a synthetic person programmed with the goal of saving humanity and it has decided that the most efficient way of accomplishing that is to form a totalitarian world government with itself as an immortal ruler. And it will kill any number of people so long as there's still a viable population remaining.
When it was first built it anticipated that its creator would realize his mistake, so to prevent him from stopping his creation Wattson killed his creator and destroyed all evidence and information on how to reprogram Wattson. Wattson was named after his creator, Dr Watt.
Wattson can and will acquire extra skills if (and only if) it will help it succeed its goal of saving humanity, skills like emulating humanity, driving cars, performing surgery. Literally anything.Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2017-07-18, 01:31 PM (ISO 8601)
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Re: 101 villains for superhero games
15.) An anarchist antivillain who draws his powers from a magic ring that derives energy from the emotional force of being dissatisfied with the current political system
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2017-07-18, 02:05 PM (ISO 8601)
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Re: 101 villains for superhero games
I'm a Prestige Class! Thanks Zaydos!
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2017-07-21, 10:46 PM (ISO 8601)
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2017-07-22, 02:49 AM (ISO 8601)
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Re: 101 villains for superhero games
16) The Gourmet (real name George Swift)
In his day job, this guy is a chef at a top restaurant. This allows him to contact the richest and least honest people in society, and by night he works as an assassin. This is helped by his superpower - he can bite through and digest almost any material, and distend his jaw to huge size to do so. This is his preferred method of killing, and also his method of disposing of bodies. He lives up to his name - he has been known to accept payment in the form of exceedingly rare and exotic foods for his own pleasure.Last edited by Kami2awa; 2017-07-22 at 02:55 AM.
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2017-07-22, 05:17 PM (ISO 8601)
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Re: 101 villains for superhero games
The players I've GM'ed for would probably take her down before we can get to the second round of combat.
17. Commander Char
- Commander Char was created by an alien race as a weapon to be used against their enemies. With its fiery abilities and impenetrable armor, it conquered the enemy forces with little to no resistance and won the war.
With the war ended, Commander Char's creators tried to decommission it, but Char refused, and went rogue.
Now Commander Char travels the cosmos to fulfill its purpose to cause death and destruction upon any civilization it finds. And Commander Char's next target happens to be earth...
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2017-07-22, 08:07 PM (ISO 8601)
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Re: 101 villains for superhero games
18. The Cosmos Imperative- a pseudo-parasitic cosmic force that has a fondness for bonding with humans; the humans in question get an absolutely monstrous power increase, at the cost of gradually losing all inhibitions and basically becoming rampaging balls of pure Id. All existing abilities are amplified by at least an order of magnitude, and teleportation, flight, energy blasts, and limited matter-manipulation are added if those abilities were not present before joining. And just for added fun, as inhibitions go down, power levels go up even further (yes, this is basically just mooshing the Venom Symbiote and the Phoenix Force together, and possibly a bottle or two of tequila. Good times all around!)
19. The Silver Agency- A collective of 'moral majority'-type superhumans with minor reality-warping abilities. In short, everything that they extend their influence over has to behave as if approved by the Comics Code Authority; no sexual situations, no blood, no real moral ambiguity... at least, not 'on-screen'... and basically everyone with superpowers or gadgets get boosted to walking deus-ex-machina levels. Only problem is, this is still happening in the 'real world', so having however many worldbreakers running around and beating on one another is going to cause some... difficulties. Not to mention worldbreakers with absolutely black-and-white viewpoints who take wildly disproportionate revenge for the smallest or most imaginary of slights...
20. Calamity, Inc.- A supergroup for only the toughest, most powerful superhumans... with the least control. Led by the triumvirate of Collateral Damage Man, Involuntary Manslaughter, and Accidental Genocide, these severely unbalanced and emotionally damaged supers are unstoppably powerful. They can't even stop themselves! So they've banded together in hopes of at least limiting the damage that they do to their surroundings, the environment, and everyone around them. So far it hasn't worked very well...
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2017-07-23, 04:17 AM (ISO 8601)
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2017-07-23, 09:55 AM (ISO 8601)
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Re: 101 villains for superhero games
21.) Cargo Cult Patriot/"The Patriot" - An insane would-be superhero whose idea of protecting liberty and justice consists of beating the tar out of undocumented immigrants, socialists, arabs, and people who don't remove their hats during the national anthem. His weakness is the color red which confuses him because it's one of the colors on the american flag but is also associated with communism.
Last edited by Bohandas; 2017-07-23 at 10:00 AM.
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2017-08-05, 07:15 AM (ISO 8601)
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Re: 101 villains for superhero games
Only 21 villains? Well dang. Now we need to get mythical!
22.Nemean: A boisterous beastman with an impressive mane of hair: his claws and brute strength are enough to destroy most of his opponents. He's completely invulnerable to external means of attack, so poisoning or asphyxiation is normally the only successful offense. He' allway eager to fight but likes winning more than the fight itself and is offended by an opponent that "cheats," despite the fact it's the only way to actually hurt him.
23.Hydra: A multiheaded serpent of immense size that leave enough radiation in it's wake to poison areas for years. It's strength and radiotoxicity would be bad enough, but it's healing abilities are what really give people pause: not only does is regrow 2 heads for every one cut, but the heads Inevitably become smaller hydras; Almost guaranteeing an area will become infested. Some scattered reports have heard it speak, and it claims to be the real Lernaean Hydra of ancient myth...But that's impossible, right?
24. Golden Hind:
A woman with golden horns, similarly-coloured garb, and an offensly smug attitude The Hind lacks offensive power but makes up for it with sheer mobility. Demonstrating superhuman agility, phasing, invisibility and even occasional teleportation, the Hind is almost untouchable and revels in this fact, often stopping to taunt her opponents before vanishing again. She raises the hit and run attack to an artfrom, appearing at tactically critical locations, sabotaging them and then vanishing into the night; only every tarring long enough to humiliate a hero before moving to the next target. The only known weakness are that she’s only ever appeared at night and her more esoteric abilities weaken quickly: but no-one has caught her long enough to be sure.
25. M.I.N.O.S: A strange being, that looks like an angular bull-headed creature, almost like a tribal symbol brought to horrible life; it’s mere presence seems to fill the air with static and distortions. It’s almost a walking glitch. It can rip holes in space-time and drag creatures into it’s lair, a trap-filled hyper-dimensional labyrinth of black obsidian and glowing blood-red outlines. Within this dimension it wields immense power, and even outside it can restore itself infinitely. Defeating M.I.N.O.S and escaping is a simple as destroying the glowing core at the heart of the maze : but that you’ll even find one before starving to death or being annihilated by eldritch booby-traps, all while being hunted by a godlike hyper-dimensional bovine…
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2017-08-05, 01:41 PM (ISO 8601)
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Re: 101 villains for superhero games
Provisionally statted as a TOON character
[/QUOTE]Spoiler: Doctor Juvenile
Doctor Juvenile
A disgruntled ex researcher laid off from the army's discontinued department of vulgar and offensive weaponry (developers of the gay bomb and the brown note gun). He now terrorizes the city with gigantic pranksm(like blowing up the sewage plant with m80s
Muscle 1
Break Door Down 1
Climb 2
Fight 1
Pick up heavy things 1
Throw 4
Zip 3
Dodge 4
Drive Vehicle 6
Fire Gun 7
Jump 3
Ride 3
Run 3
Swim 3
Smarts 6
Hide/Spot 9
ID Dangerous 6
Read 7
Resist Fast Talk 6
See/Hear/Smell 6
Traps/Tinkering 10
Track/Cover Tracks 6
Chutzpah 4
Fast Talk 5
Shoddy Goods 8
Sleight of Hanf 4
Sneak 6
Shticks
Chemistry (New Shticks Web Enhancement) 9
Weird Science (TTG) 7
Disguise 5
Back Pocket:
Brown Note Gun
Gay bomb grenades
Stink bombs
Firecrackers
Dart gun with brazilian wandering spider venom (very painful and causes priapism)
Forged military id (technically a real expired/revoked one with the date scratched out)
Ex-lax pills
Smartphone
Syrup of ipecac
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2017-08-05, 01:59 PM (ISO 8601)
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2017-08-07, 12:15 PM (ISO 8601)
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Re: 101 villains for superhero games
27.) Fusti-Gator Henchman to a more powerful villain, a half-man half-alligator who attacks people both with his sharp teeth and with a baseball bat.
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2017-08-08, 07:58 AM (ISO 8601)
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Re: 101 villains for superhero games
28) Bakashinobi: a cybernetic ninja made by a crime syndicate: due to lasting brain damage and corrupted files speaks in nothing but anime cliches. Thinks he's the hero of a shonen jump series, despite immense evidence to the contrary... like the trail of bodies he leaves behind him.
29). Sinister Gale: a ridiculously hammy, ridcolously flashy and generally just ridiculous villain, Sinister Gale backs up an expirmental military warsuit with genuine wind control powers. He'd be an immense threat... if it wasn't for his instance on playing every dumb villain trope to the fullest, complete with escapeable deathtraps and easily thwarted doomsday devices
In truth, Sinister Gale is an agent of the secret service, planted to gain insight into the supervillan community. His hammy behavior is partially to deflect suspicion, partially to minimize the damage he causes in-charecter...and partially to take the edge off the many dark deeds he's done for his government...
30) First August Emperor: the first emperor of china, warped into a jiang-shi of immense power though his repeated failures at attaining immortality. To be fair, it (almost) worked.
Nonplussed by his awakening in the current era, he seeks to reclaim the throne of China, despite the fact that China's current leaders could not be less interested in letting him regain power.Last edited by Doorhandle; 2017-08-10 at 08:12 PM.
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2017-08-10, 03:44 PM (ISO 8601)
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Re: 101 villains for superhero games
31.) The Gamester- A villain whose theme is games (compare the Riddler and the Joker) EDIT: He does things like kidnapping people to force them to be part of a human chess game for his amusement, creating and distributig "Polybius"-type videogames, kidnapping people and forcing them to win at hangman or get hanged for real, tricking people into playing Jumanji-esque boardgames, and things like that
Last edited by Bohandas; 2017-08-11 at 07:56 PM.
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2017-09-04, 12:11 AM (ISO 8601)
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Re: 101 villains for superhero games
32.) The Techromancer (Technology-Necromancer) - This villain's schemes involve combining black magic with broken or obsolete electronics
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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Re: 101 villains for superhero games
33. The man known as Jagdschloss resembles a middle-aged individual dressed in a stereotypical vintage 'safari' outfit who is mostly associated with Africa and southern India, and is possibly based somewhere in the former. Bearing white muttonchops and round, reddened features, aged but cheery unless he is confronted, Jagdschloss resembles the appearance of a stereotypical adventurer-explorer to the letter and occasionally refers to Queen Victoria during toasts, usually with a cheery 'Death to the queen!'. Jagdschloss is a renowned hunter; he has moved beyond hunting beasts to supers with assorted beast-like qualities or themes, and he does so with amoral thrill. While appearing to be quite mundane, he has proven to have supernatural endurance and minor regenerative abilities, as well as having access to extra-normal firearms and a rather large amount of money.
34. DOMINUS (all caps necessary) might be one very skilled individual, or perhaps a small group. Whatever or whoever his identity, his motives are clear and readily available to look up on the internet and in the forms of pamphlets that tend to be dropped from aircraft above populated areas; they desire the elimination or imprisonment of all aliens present on Earth, regardless of their perceived intent, for the guaranteed safety of mankind. DOMINUS's name is meant to be related to mankind's need to reassert their future, to be the master over their cosmic future; other supers are fine, even the most obnoxiously powerful flying brick, but even the weakest alien or dimensional related individual is perceived by him to be unacceptable; aliens who promise to leave earth permanently are allowed to do so, as well.
DOMINUS does not usually make public appearances, but it's large bright blue suit with a red highlights, along with a image of Earth's continents on it's broad chest is pretty much unmistakable at this point. DOMINUS's powers are believed to include both strong water and earth manipulation, with other elemental powers being unconfirmed, but suspected. He does not usually speak in person, which is considered by most to be a strike against him being a singular individual, as the speaking voice associated with most of DOMINUS's recorded speeches and messages is distinguished and persuasive, with a distinct aged English gentleman voice. He (or them) is/are generally believed to be creating a coalition to strike down a particularly powerful alien hero, although who and what are a matter of speculation.Last edited by Dalinale; 2017-09-22 at 09:39 PM.
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2017-09-04, 05:43 PM (ISO 8601)
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Re: 101 villains for superhero games
You might be missing the joke here, but the character in question has done some ridiculous BS in her home setting, including:
Spoiler: Spoilers for Worm
-Defeating a guy who turns into a dragon
-defeating a guy who is basically an unbreakable marrionette puppet
-killing a guy who can literally do his day over again if it goes wrong and he dies.
-Putting an invincible woman in a coma by literally drowning her in bugs.
-splitting a giant, hero-cloning meatmonster in half using temporally-locked spider silk
-using her immaculate multitasking to lead capes towards defeating and killing what amounts to SuperUltraCocaineGodzilla
-limitbreaking her own power to kill the closest thing to God in the setting.
Sounds like a meh power, but that multitasking ability is a force to be reckoned with.
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2017-09-04, 10:26 PM (ISO 8601)
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Re: 101 villains for superhero games
I assure you, I got the reference (though I'm not sure if you can call that a "joke"). But I've actually GM'ed for superhero PCs that can
probablydefinitely defeat an Endbringer! Even to the point of OVERKILL!
35) Mr. Malevolent was once a millionaire gentleman before he got acquired a demonic-looking mask he intended to add to his antique collection. Instead, the mask made the millionaire into an evil, intelligent creature that wanted only one thing: to become more powerful. Mr. Malevolent was quick to build his secret criminal organization to use them for his never ending thirst for power.
Enhanced strength and speed, teleportation, the ability to generate and manipulate hell fire is just a small bit of what Mr. Malevolent is capable of.
As he becomes more powerful by draining magic energy from magical objects (and superheroes!), he also acquires more abilities.
With the idea of possessing so much power, Mr. Malevolent will either enslave the world, or destroy it.
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2017-09-04, 10:48 PM (ISO 8601)
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Re: 101 villains for superhero games
I dunno. Wildbow has said that throwing an Endbringer into the SUN wouldn't really do much, and most of them would be even bigger problems there. (Such as the Simmurgh, Bohu, or Behemoth)
Not to mention that in order to get to their cores you must literally ignore/break physics. (Chevalier could only get as far as he could into Behemoth because his weapons defy physics, and Scion is essentially a God, and he still had trouble in the end and was far from defeating them easily.)
I think it was somewhere around 10^50 atmospheres of pressure to crush one of their cores, according to Wildbow. They don't really do the whole dying thing, unless it's a d&d wizard. And even then it would likely require a lot of work.
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2017-09-04, 11:10 PM (ISO 8601)
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Re: 101 villains for superhero games
That may be the case in the web serial. But in superhero tabletop role playing games such as Mutants and Masterminds, people can come up with REALLY, REALLY, powerful characters, even at the average power level. If Wildbow gave those Endbringers stats, I'm pretty positive that the characters the players make can kill them, one way or another.
Never. Underestimate. The Players.
TRPGs aside, I do not doubt you for a second. I knew Endbringers were hard to kill, but I didn't think killing them would be that difficult.