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  1. - Top - End - #31
    Bugbear in the Playground
     
    Kobold

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    Default Re: 101 villains for superhero games

    Quote Originally Posted by Drakeburn View Post
    That may be the case in the web serial. But in superhero tabletop role playing games such as Mutants and Masterminds, people can come up with REALLY, REALLY, powerful characters, even at the average power level. If Wildbow gave those Endbringers stats, I'm pretty positive that the characters the players make can kill them, one way or another.
    Never. Underestimate. The Players.
    I actually do plan to have an encounter with an "Endbringer-with-serial-numbers-filed-off" in a soon approaching campaign. For that, I plan to replace its HP with IP, for a start. So rather than Hitpoints, it has Interest Points. Once those are gone, it loses interest in the current target and wanders off to go regenerate.
    Then there will be (because it's FATE and you can do this kind of thing) 3 additional "enemies" in the form of Recon, Rescue, and Support. In essence, you have to fight the side effects of the Endbringer just as much as the big daddy himself. It means that our guys with the big punching hands don't steal the spotlight from our guys who mostly heal. (Because you don't put a healer within reach of an entity that can literally burn anyone alive that happens to wander within 50 feet, and can leap several hundred feet at a time.)

    TRPGs aside, I do not doubt you for a second. I knew Endbringers were hard to kill, but I didn't think killing them would be that difficult.
    It DID take 30 years, a continent-destroying laser, physics-ignoring-skyscraper-sized swords, and Golden Superman to kill just one of them....

    And then three more showed up immediately after.
    Last edited by ImNotTrevor; 2017-09-05 at 05:49 AM.

  2. - Top - End - #32
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    Bohandas's Avatar

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    Default Re: 101 villains for superhero games

    36-38.) Rock, Paper, and Scissors- A team of villains or enforcers. The first has powers similar to Terra from Teen Titans, the second has powers similar to the hero from Read or Die and the third has powers si ilar to Magneto from X-Men

  3. - Top - End - #33
    Titan in the Playground
     
    Archpaladin Zousha's Avatar

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    Default Re: 101 villains for superhero games

    39. Tina T & Dinah-Mite, identical twin sisters with the ability to create explosions. Being teenagers, the majority of their crimes revolve around property destruction and petty revenge on classmates, romantic rivals and authority figures, but the collateral damage they cause cannot be understated.
    "Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."

  4. - Top - End - #34
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    Briare0s's Avatar

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    Default Re: 101 villains for superhero games

    40. Warlock- He is known to a few as the betrayer. He has long since thrown out such things like logic, reason, and even reality in the pursuit of ultimate freedom. The Warlock only speaks in contradictions that are both true and false at the same time, and generally pesters people just for the fun of it. No one knows much of anything about him except that he seems to be able to warp reality to fit his warped mind in a way only he could understand. The heroes that encountered him have expressed how they felt lucky to escape the mad man since all their powers would often get twisted and thrown back at them. His most common saying is this: "Logic is but a prison for the mind from attaining the greatest knowledge! Once circumvented you can be like me and fly through the ground or become one with nothingness."
    Last edited by Briare0s; 2017-09-14 at 03:33 PM.

  5. - Top - End - #35
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    Lizardfolk

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    Default Re: 101 villains for superhero games

    41: The Goblin King: Shunned for his demented appearance (hooked nose, thin hair, you get the idea) and morbid interests, this Bavarian mad scientist has been working for years on an army of small, crimson 'goblins' with razor-sharp teeth, claws, and mentality similar to the Rabbids, loyal only to him.

  6. - Top - End - #36
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    Bohandas's Avatar

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    42.) Ashes - A vampire who was incorrectly destroyed, he was cremated without first being staked or beheaded and is now a sentient cloud of ash with dark powers and also due to his new form invulnerabke to the aforementioned staking and beheading

  7. - Top - End - #37
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    Bohandas's Avatar

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    Default Re: 101 villains for superhero games

    Quote Originally Posted by Drakeburn View Post
    TRPGs aside, I do not doubt you for a second. I knew Endbringers were hard to kill, but I didn't think killing them would be that difficult.
    It ought to be noted that the only thing that can permanently kill any supervillain is unpopularity with the fanbase. If they're popular with the readers they'll find a way to come back

  8. - Top - End - #38
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    Bohandas's Avatar

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    Default Re: 101 villains for superhero games

    43.) Power Creep this guy's power is the ability to gradually enhance the abilities and endurance of anyone and everyone currently in conflict near him, resulting in battles that last much much longer and cause much much more damage than they would otherwise. Given enough time a simple domestic disturbance between normally non-superpowered individuals can be transmuted into something that can level an entire block.

  9. - Top - End - #39
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    Bohandas's Avatar

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    44.) Spoonerism- This kid is more of a super nuisance than a supervillain. He's a 16 year old with telekinetic powers who amuses himself by hanging around restaurants and causing people at adjacent tables' spoons to bend while they're eating so that they spill hot soup on themselves

  10. - Top - End - #40
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    Bohandas's Avatar

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    45.) Rubberneck- Another super nuisance. This looky-loo comes to gawk at every superfight that happe s in the city, taking pictures and eating popcorn, remaining long after all other non-combatants have fled relying on his Plastiv Man-esque powers to keep him safe. He's also an amateur paparrazzo and sells the more outrageous photos he manages to take to the local equivalent of J.Jonah Jameson

  11. - Top - End - #41
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    Metahuman1's Avatar

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    Default Re: 101 villains for superhero games

    Henchmen Monthly: a low tier combatant with cut rate shape shifting powers, but top tier dopple ganger production powers. Half way sensible, in that he hires out his doppelgangers as hired muscle and henchmen to anyone and everyone willing to pay for an effectively unlimited supply of them that don't require a full crews worth of extras, like insurance for example. Shape shifting is use to help keep it form being painfully obvious that there all dopplegangers, buuuuuut, it's effectively useless for, well, anything else due to him being lousy at it.
    "I Burn!"

  12. - Top - End - #42
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    Bohandas's Avatar

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    Default Re: 101 villains for superhero games

    47.) AC Generator- A villain with lightning powers who terrorizes Atlantic City

  13. - Top - End - #43
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    Metahuman1's Avatar

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    Princess: An exceedingly shallow spoiled rich girl how has an incredible hulk style transformation whenever she get's mad or upset about even trivial things not going her way.
    "I Burn!"

  14. - Top - End - #44
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    Bohandas's Avatar

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    Default Re: 101 villains for superhero games

    49.) The Teatotaler- An extremist temperance advocate who has taken to destroying bars and breweries. He has super speed powers from excessive consumption of caffinated soft drinks

  15. - Top - End - #45
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    Metahuman1's Avatar

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    Metameme: A 4th wall breaker who goes out of his way to get fans to ignore important context of events so as to show them in the worst possible light in order to try and get the series canceled. Bonus points if he can get the show used for one and only one hackney internet meme in the process.

    Think Batmite from the last episode of Batman: The Brave And The Bold, with a tiny pinch of ASBAR's infamous "I'm The God Damn Batman!".
    "I Burn!"

  16. - Top - End - #46
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    Bohandas's Avatar

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    Default Re: 101 villains for superhero games

    51.) Grand Mal- A werewolf who also has psychic powers that he can use to cause people to have convulsive fits

  17. - Top - End - #47
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    Default Re: 101 villains for superhero games

    Thrash: A serial killer with a PTA membership and the Power to summon anything used in the album cover, magazine, comic book, music video, or lyrical imagery of the Heavy Metal Genera to his or her command. The his or her referring to the plot twist that when Thrash is defeated, the mantle passes itself to a new host. One who always assumers' a PTA membership as a cover, and whom was always a serial killer before the mantle came to them.
    "I Burn!"

  18. - Top - End - #48
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    bc56's Avatar

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    Default Re: 101 villains for superhero games

    I'm just going to link to IWC's cast page for the Supers theme. The Axis of Antagonists are greatsilly villains.

    http://www.irregularwebcomic.net/cast/supers.html
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    REAL mages speak Modron!
    My Unfortunately Long Signature

    My musings will be in italics

    Also

  19. - Top - End - #49
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    Bohandas's Avatar

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    53.) The Blue Collar- Filled with sour grapes over the fact that young people today generally don't have to work the kind of horrible jobs people had when he was young, this aging maniac goes around mangling people's limbs and using coal-dust bombs to give people black lung and other coal mining diseases

  20. - Top - End - #50
    Pixie in the Playground
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    Default Re: 101 villains for superhero games

    70) Diamond Eye - It is the Deseire montague who was born into a wealthy family that encouraged her desire to engage in activities such as rock climbing and sky diving. Unfortunately Deseire became a true adrenaline junkie in her teen years, performing stunts that would make Keneival himself watch in horror and fear. She now threw herself into the work of a vigilante, the ultimate rush, taking down criminals in their own territory, and perhaps saving a few people while she was at it.

  21. - Top - End - #51
    Pixie in the Playground
     
    BlackDragon

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    Default Re: 101 villains for superhero games

    71) The Pepper Oni!

    Who is this crimson-skinned horned ogre towering above mundane humans? Why does he wield a giant pepper grinder like a club, and how do the clouds of dust he grinds out have their magical effects? Why does he have one eye? And why in the name of all that is sane does he wear a chef hat and uniform when he leads his sous-chefs on his over-blown ill conceived crimes? A blight on the city! An embarrassment to crime! He is THE PEPPER ONI!

    With his strength and magic pepper grinder, a more rational villain could have the city in the palm of his hands. But the Pepperoni Oni is far from rational. Although his overblown crimes and contraptions take intelligence to plan, he sacrifices surprise to bombastically announce his arrival, and squanders any advantage over our city's stalwart defenders to place them in diabolical cooking-themed death traps. Other villains are never spared a lecture on the importance of style and image over effectiveness. Despite his defeats, the Pepper Oni always returns for a grandiose and very public return to his bizarre life of crime. His past unknown, his only motive seems to be a dedication to being a arch-criminal.

    If you have a yearning for a villain would could have been in the old Batman show, and a love of puns, have some fun with the Pepper Oni.

    Spoiler: The strange truth.
    Show
    The Pepper Oni is the accidental creation of another super, one with the power to create constructs of mystical energy. The Pepper Oni was born in a privately printed comic, and animated by his creator's passion for comics. Without his creator to maintain his existence, the Pepper Oni requires human belief to sustain himself. Success in his crimes is irrelevant, the Pepper Oni only cares that his tale is told. But he does enjoy his work, and plays his role to the hilt. But more than anything, he knows that villains are nothing without a hero to oppose them. He may call his heroic rivals 'arch-enemies', but they are the beings in this world he most cherishes.

    The Pepper Oni's creator wishes to conceal his role in the creature's existence, as the comic that spawned him is an old shame that used rather insulting portrayals of currently active heroes and villains, as well as bad art, poor drawings of anatomy, and a plot that was juvenile at best. And yet, when he hears of the Pepper Oni's capers, he can't help but think of the other characters he created in his old comics....

  22. - Top - End - #52
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    Bohandas's Avatar

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    Default Re: 101 villains for superhero games

    72.) Officer Buzzkill - A deranged ex-cop and would-be superhero. Kicked off the force for brutality Officer Buzzkill, armed with a jachinegun and a nightstick with a nail in it, nevertheless continues his murderous crusade against loud parties, marijuana, and double parking

  23. - Top - End - #53
    Dwarf in the Playground
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    Default Re: 101 villains for superhero games

    73. The Ministry of Gates and Doorways.

    The M.G.D are a secretive groups of humans from an alternate reality armed with a hodgepodge of military surplus and eccentric tech from multiple realities.
    Always seen wearing HazMat suits to protect them from whatever it is that makes earth uninhabitable to them, they work with criminals, rouge nations and corrupt politicians the world over, trading strange technology and extraterrestrial scientific discoveries for access to captured extraordinary individuals, as humans with innate super powers is one of the few things they have never came into contact with before.

    Their means of crossing between worlds is unknown, but those who have come up against them have witnessed them being able to walk through any door and disappear, leaving only the smell of ozone behind.

    Although rarely getting their hands dirty themselves, and prone to disappear at the slightest sign of trouble, they have been known to trade with numerous evil doers of vastly shifting power levels, and are implicit in the disappearance of hundreds of minor superhumanly gifted individuals, both heroes and villains.

    What happens to these individuals is largely unknown. While most are never seen again, some few have reappeared, some appearing to work for the M.G.D, others traumatized beyond sanity, eyeing every doorway with paranoid intensity.

  24. - Top - End - #54
    Ettin in the Playground
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    Default Re: 101 villains for superhero games

    The Timekeeper. He had the power to make and hold in place one change to the timeline of human history by force of will. He went back and killed Hitler. Now he holds the world hostage with the threat that should he die, get put into a coma, or be sufficiently inconvenienced or interfered with, he will simply let go and allow the original history to assert itself once again.

  25. - Top - End - #55
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    NinjaGuy

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    Default Re: 101 villains for superhero games

    75. Pandemic. "Adopted" at 10 after accidentally killing her parents by the Order of the Knife, a large crime organization comprised exclusively of serial killers and mass-murderers, for her unique and devastating abilities. Pandemic can generate custom-built diseases from her body, merely thinking of what symptoms she wants a particular strain to have and unleashing it through air, water, or even food. The Order "trained" her to become yet another killing machine, and five years later made her "debut" in Los Angeles. Walking through the city in civilian clothes, she intentionally spread an incurable degenerative disease to as many people as possible before an Order van picked her up and fled the city. Satisfied with her first display, she was given her costume: A black unitard intentionally designed to be breathable, a gas-mask-like helmet to obscure her identity, and a green "pandemic" symbol on her chest. She has become one of the Order's most feared killers, and while she's useless against fully-robotic heroes, she is devastating to all organics unless proper precautions are taken. Her diseases have only improved since her grisly debut, making her a feared threat even to healer- and regenerator-type heroes.

  26. - Top - End - #56
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    Bohandas's Avatar

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    Default Re: 101 villains for superhero games

    76.) Saint Satan- A statue of a holy man which has become possessed by the devil. The possessed statue has the powers of a demon AND the powers of a holy healer AND supernatural influence over stone.

  27. - Top - End - #57
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    DwarfClericGuy

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    Default Re: 101 villains for superhero games

    77) The Folding Man: extra dimensional being with alien purposes that we normally can't understand*. Can travel normally but also through shadows, darkness, mirrors, and any material that can cause darkness or conduct light and can't be trapped by them. Observers have noted that this being seems to fold 3 times (for x, y, z axis) and disappear making it extremely difficult to attack by physical means.

    It tends to cause different sides and factions to fight each other. If there was a zombie Apocalypse, the folding man might just be behind it. That is the type of thing he would do.

    Critical hits (or overkill) will cause the folding man to split into two or more fully healthy versions of himself. Although when this happens, a doorway opens into a shadow plane at the location where the hit took place. In the shadow plane, the true form of the folding man can be found as the real world version is just a semi-real projection of him (like an avatar). What happens to the folding man in the shadow plane affects him for real and death would be permanent. He doesn't have the folding ability in the shadow plane.


    *: Like we can't truly understand some of HP Lovecraft monsters.
    Last edited by FreddyNoNose; 2018-04-07 at 12:53 AM.

  28. - Top - End - #58
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    Bohandas's Avatar

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    Default Re: 101 villains for superhero games

    Quote Originally Posted by NichG View Post
    The Timekeeper. He had the power to make and hold in place one change to the timeline of human history by force of will. He went back and killed Hitler. Now he holds the world hostage with the threat that should he die, get put into a coma, or be sufficiently inconvenienced or interfered with, he will simply let go and allow the original history to assert itself once again.
    Ok, two problems with this:

    1.) Then nobody would remember Hitler or his significance
    2.) A different fungible fascist fathead would replace him

  29. - Top - End - #59
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    Metahuman1's Avatar

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    Default Re: 101 villains for superhero games

    Quote Originally Posted by Bohandas View Post
    Ok, two problems with this:

    1.) Then nobody would remember Hitler or his significance
    2.) A different fungible fascist fathead would replace him
    1.) That though crossed my mind.

    2.) En, not necessarily. The people the Nazi's spent a lot of time fighting for power with in the streets were The Communists in Germany at the time. No Nazi's could well just mean Communist dictatorship instead, like what Russia had around that time.

    Course, the problem now is the question if weather or not that's actually worse.
    "I Burn!"

  30. - Top - End - #60

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