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  1. - Top - End - #91
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    BarbarianGuy

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    Default Re: 101 villains for superhero games

    117) The Sous-Chef: This culinary criminal is always working on a new recipe for disaster. Always a second to a more dangerous villian.
    Last edited by RagingBluMunky; 2018-07-12 at 06:19 PM.

  2. - Top - End - #92
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    Default Re: 101 villains for superhero games

    118.) Shining Gold- A businessman who fancies himself to be a Batman or Iron Man style superhero. Unfortunately his idea of fighting crime is donning a pair of solid gold gauntlets and matching helmet and beating the tar out of people who he thinks have infringed on his company's trademarks and intellectual property.
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

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  3. - Top - End - #93
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    Default Re: 101 villains for superhero games

    119) Nine Lives Snitch -- only nominally a supervillain, he operates mostly as an information-broker and fence, buying and selling stolen good or information. He'll sell anyone out to anyone, if the price is right (which can include favors). He only still lives free because 1) he also sells out to the cops, and 2) he has a powerful regeneration ability, which also extends to his mind, enabling him to heal all the 'stitches' he gets for snitching on people, as well as effectively being immune to brain control (technically he is controlled, but only for a few seconds). Also, he sells info on those who hurt him very cheaply. He also sells out on villains he finds repugnant or overly violent, which is part of why he usually isn't in jail.
    Last edited by JeenLeen; 2018-07-20 at 09:31 AM.

  4. - Top - End - #94
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    120.) The Code Authority- A cult of fanatics bent on taking over the world and forcing everyone to abide by their austere prudish victorian morality.
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

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  5. - Top - End - #95
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    121.) The Moon Lord- A freak accident while trying to steal moon rocks from NASA gave this crook the power to control local tides and to turn people into werewolves
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

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  6. - Top - End - #96
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    Default Re: 101 villains for superhero games

    Quote Originally Posted by Bohandas View Post
    120.) The Code Authority- A cult of fanatics bent on taking over the world and forcing everyone to abide by their austere prudish victorian morality.
    So, Tumbler. ... ... ... yah actually that works loads better than it probably should.
    "I Burn!"

  7. - Top - End - #97
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    Default Re: 101 villains for superhero games

    The HouseWife a 1950's style dressing lady, who has no skin color pigment, and every garment she wears turns into black and white. She has a very skewed outlook on progressiveness and gender roles in society. She often fights against women's rights, and often find herself as a the den mother to some lair of a male villain.

    She has minor telekinetic powers which she uses to clean, weak healing powers to heal unsubstantial injuries of henchmen, and the ability to boost others strength through her home made apple pies.
    Last edited by Pictogram; 2018-10-01 at 07:38 PM.

  8. - Top - End - #98
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    123.) Dark Cloud or The Radium Lining
    Dark Cloud is a radioactive stormcloud that somehow gained sentience (but not civility or sanity). It attacks with lightning and black rain, as well as bursts of gamma radiation
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

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  9. - Top - End - #99
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    AssassinGuy

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    Default Re: 101 villains for superhero games

    Wolf Spiders:
    This squad of ex-CIA operatives have turned to a life of crime after they were abandoned by their commanding officer in a mission that was designed to kill them. The Wolf Spiders are specialized in stealth and assassination, and have trained in a fighting style that emphasizes acrobatic movement across cover and tag-team attacks with their guns and CQC. Though they lack any superpowers, their old standard-issue gear has been upgraded and augmented multiple times with various technologies that they have stolen from other villainous organizations and military stations, giving them super strength, superb reaction speed, the ability to climb walls, and grappling hooks that they use to scale buildings and grapple foes. They are skilled in a variety of espionage practices, including hacking, information gathering, and code-breaking.

    Even though they regret turning against their country and people, they strongly believe in their cause to kill those in power who abuse their position. They try not to harm any civilians in their operations, and will sometimes assist local authorities in catching criminals and other villains, but their focus against politicians has made them a threat to security and other villains have began to target them and promise rewards for their deaths for "turning against their own kind." They lack a proper base, and will move constantly to avoid suspicion.

    Two of the Nine-member band have been killed in action, with an honorary tenth seat reserved for the one who died in the mission that birthed the Wolf Spiders' mission.
    "My new favorite spell is Ice Knife, because it is a throwing knife made from ice, and a grenade."

  10. - Top - End - #100
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    125.) Insti-gator- a half-man half-alligator troublemaker
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

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  11. - Top - End - #101
    Ogre in the Playground
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    Default Re: 101 villains for superhero games

    126 The Magpie: A master thief whose acquisitions include a black and white cloak that both operates somewhat like a bag of holding and allows him to polymorph into any animal smaller than himself but no smaller than a mouse. This has made theft much easier for him and also made him hard to capture. Further complications include a degree of legal indemnity courtesy of a sideline in espionage for the government, and being able to afford very good lawyers.

    Motivation: greed, power (specifically, the acquisition of further powerful artefacts), thrill of the heist
    Last edited by paddyfool; 2018-11-20 at 01:43 PM.

  12. - Top - End - #102
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    127) The Dream Team
    The Dream Team is a team of villains specialized in robbery. They go in, knock everyone out, rob the place, and then leave, but they're not willing to kill and have been known to end up as temporary allies with heroes because of it.

    127a) Sweet Dreams
    Sweet Dreams is the head of the team, a woman who conventionally wears loose, colorful clothes. She keeps an opium poppy in her hair and leaves another as a calling card, which comes across in her powers; knockout gases, drugged thorns, and a vine tether she uses for movement. She also smells strongly of flowers even when not using her gas powers, and has to fake just being drenched in perfume to blend in as a civilian.

    127b) Sleep Tight
    Sleep Tight styles himself as a masked wrestler, using a mask styled after a sleeping sheep and a large wrestling belt with three zees on it. He has some limited air control powers, but mostly he's just a big guy who knows how to wrestle, specialized in choke holds.

    127c) Tranquil Liza
    Tranquil Liza is a martial artist, and a very good one. She may or may not have any actual powers, but her fast, pressure point based fighting style knocks people out effectively enough that it seems likely, and her athletic and particularly parkour skills seem boosted. She's also the closest the team has to a disguise expert, which in this case means she doesn't smell like strong floral perfume from a block and a half away and also isn't a four hundred pound musclebound man. As a result she doesn't have a particular costume, though brimmed hats and sunglasses are particularly common.

    127d) Night Knight
    Night Knight is the team brick. His costume is a deep blue tabard with a moon and star pattern on it, over a mail hauberk of blackened mail - but the armor is unnecessary. Night Knight is bullet proof, superhumanly strong, and a very good swordsman, judging by the sixty pound blunt metal club he carries around as a sword. He's also the team safe cracker, as he's the only one strong enough to rip the door of a safe off.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

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  13. - Top - End - #103
    Ogre in the Playground
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    Default Re: 101 villains for superhero games

    Quote Originally Posted by Knaight View Post

    127d) Night Knight
    Night Knight is the team brick. His costume is a deep blue tabard with a moon and star pattern on it, over a mail hauberk of blackened mail - but the armor is unnecessary. Night Knight is bullet proof, superhumanly strong, and a very good swordsman, judging by the sixty pound blunt metal club he carries around as a sword. He's also the team safe cracker, as he's the only one strong enough to rip the door of a safe off.
    I always thought it made a lot of sense for bricks to wear armour. They tend to be strong enough and large enough that the weight and lack of subtlety of armour would not inconvenience them much, and it should help keep people guessing as to exactly how tough they are. Although on the negative side, any real armour would be a bit of a nuisance to put on, and expensive to purchase and maintain. Maybe mainly an option for rich bricks, in that case.

  14. - Top - End - #104
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    Quote Originally Posted by paddyfool View Post
    I always thought it made a lot of sense for bricks to wear armour. They tend to be strong enough and large enough that the weight and lack of subtlety of armour would not inconvenience them much, and it should help keep people guessing as to exactly how tough they are. Although on the negative side, any real armour would be a bit of a nuisance to put on, and expensive to purchase and maintain. Maybe mainly an option for rich bricks, in that case.
    It depends on the brick - if you're bricky enough the armor is the most fragile part about you, and it's going to do basically nothing. Which is why I used it as a costume piece (that and it justified the terrible pun name).
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

  15. - Top - End - #105
    Ogre in the Playground
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    Default Re: 101 villains for superhero games

    I guess it depends how proportionately powered the brick is. A character as strong as Superman but only half as tough might need specially designed armour to be able to go all out without serious injury, for instance, whereas a character like Achilles from Grrlpowercomic might instead benefit from power servo arms to enable his invulnerable fists to be suitably powerful.

    Mainly, though, a honking great suit of armour could serve as a handy disguise that might even fool some opponents into thinking they faced a norm wearing powered armour rather than a natural brick. And also provide some durability should there be a way of turning the brick's power off.

  16. - Top - End - #106
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    Default Re: 101 villains for superhero games

    128.) The Victorian- A lunatic armed with steampunk weaponry whose prudish 19th century morality drives them to stage violent attacks on nightclubs, gentlemen's clubs, and the adult entertainment industry.
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

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  17. - Top - End - #107
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    129.) The Pacifist- The pacifist is a villain who specializes in killing people without violence. Their usual MO is to kidnap a member of the army brass while they sleep and brick them up behind a wall somewhere to starve
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

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  18. - Top - End - #108
    Ogre in the Playground
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    Default Re: 101 villains for superhero games

    130) The suit (based on our earlier discussion):

    The Russian Mob in [city X] have an enforcer in reserve for when they need to put someone down with extreme prejudice: what appears to be a giant battlesuit, in heavy duty armour plating, loaded with a shifting assortment of heavy duty weaponry. However, the suit itself does not mobilise from power servos, but from the superstrength of its occupant Maksim; the super strong but not especially tough or otherwise enhanced product of a now-defunct super soldier programme. His unenhanced brother Konstantin maintains his armour and weapons, and backs him up on hit missions from a safe distance with communications, a sniper rifle, and when prep time allows, remote detonations. The mob control them partly by managing Maksim's extensive medical needs, as the experiments done on him have wreaked havoc with his health, and subsequent combat injuries have not helped matters. The brothers, meanwhile, are generally just angry at the whole world, and only really happy when let off their leash to mess some **** up.

    (Apologies to any Russians reading this for any use of stereotypes)
    Last edited by paddyfool; 2018-12-30 at 05:12 PM.

  19. - Top - End - #109
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    Default Re: 101 villains for superhero games

    131.) The Glutton- A cannibal with super strength and a stretchy mouth who goes on rampages using a sword and a trident (both of which which he can easily weild one handed due to his strength) as a knife and fork to hack pieces off people and shovel them into his mouth.
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

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  20. - Top - End - #110
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    Default Re: 101 villains for superhero games

    132.) The Manhunter- An ecoterrorist antivillain who hunts poachers for sport

    EDIT:

    133.) The Chrome Gunman- Could be a villain or a hero. Their entire body is made out of guns. Their origin story is a combination of the Tin Woodsman's origin story from The Wizard of Oz, and Cherry Darling's story from Planet Terror. TheyKept losing body parts to injury and replacing them with guns until finally they were entirely made out of guns.
    Last edited by Bohandas; 2018-12-09 at 08:29 PM.
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  21. - Top - End - #111
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    Default Re: 101 villains for superhero games

    134.) The Boy Who Cried Wolf- A low powered gadgeteer whose MO is to set deliberately off a bunch of alarms in non-targeted buildings to draw the cops away from whatever place he's actually trying to break into. Keeps getting out of jail on plea bargainsto testify against more powerful villains who supposedly put him up to it but who more often than not have actually had nothing to do with him.

    EDIT:
    135.) The Deathguard- A homicidally deranged ex-lifeguard who somehow gained the power to conjure up storms and breathe underwater. He is also immune to lasers due to the use of super-sunscreen and has super strength from abusing experimental steroids (which probably contributed to his insanity)


    Quote Originally Posted by Metahuman1 View Post
    So, Tumbler. ... ... ... yah actually that works loads better than it probably should.
    Wait. What? How did you know what they were going to do two months before they did it? Do you have superpowers?

    EDIT:
    136.) The Nekomancer- The Nekomancer has total power 9ver cats and uses them to commit crimes. Most of those cats are owned by law abiding citizens, so the heroes can't violence them without creating a PR incident
    Last edited by Bohandas; 2019-04-01 at 11:48 AM.
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  22. - Top - End - #112
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    Default Re: 101 villains for superhero games

    EDIT: multiple post
    Last edited by Bohandas; 2019-04-01 at 11:48 AM.
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

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  23. - Top - End - #113
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    Default Re: 101 villains for superhero games

    Quote Originally Posted by Bohandas View Post
    134.) The Boy Who Cried Wolf- A low powered gadgeteer whose MO is to set deliberately off a bunch of alarms in non-targeted buildings to draw the cops away from whatever place he's actually trying to break into. Keeps getting out of jail on plea bargainsto testify against more powerful villains who supposedly put him up to it but who more often than not have actually had nothing to do with him.

    EDIT:
    135.) The Deathguard- A homicidally deranged ex-lifeguard who somehow gained the power to conjure up storms and breathe underwater. He is also immune to lasers due to the use of super-sunscreen and has super strength from abusing experimental steroids (which probably contributed to his insanity)




    Wait. What? How did you know what they were going to do two months before they did it? Do you have superpowers?

    EDIT:
    136.) The Nekomancer- The Nekomancer has total power 9ver cats and uses them to commit crimes. Most of those cats are owned by law abiding citizens, so the heroes can't violence them without creating a PR incident
    1: I have seen how that site operated.

    2: I have reliable, fact based, trustworthy news sorces (there human, don't get me wrong, but they make every effort to fact check and they WILL retract and apologize and correct in a meaningful way when they are demonstrated to have been wrong on something. They will also call one another out when/if they lie/screw up too much/go off the rails in general.), that I pay attention too and trust. Both for entertainment news and real news.

    3: I have paid attention to certain segments of a variety of cultures in the world for some years now.

    If that constituter's a super power, it's a REALLY crappy one.
    "I Burn!"

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