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    Default Celestia's Finest: Luna's Own Luck (Dice rolling)

    Here we go!

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    Post #111

    Hacking into Security
    (3d6)[3][6][5](14) vs 12 = 15 (Computer Hacking) + 3 (Single-Minded) - 1 (Standard Setup) -5 (Haste: -50% Time Required (Basic p. 346))

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    Alright, let's try this.

    Corvid 1: (3d6)[7]
    Corvid 2: (3d6)[11]
    Corvid 3: (3d6)[11]

    All behind cover. One saw it coming and will try to dodge by hitting the dirt.

    Corvid 2's Dodge: (3d6)[9]

    The other two are crouched. But they are also SM +1 creatures. SO! Let's see if I know how to roll.

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    Alright. And looks like corvid one gets hit by three fragments. So lets roll the damage and see if he's still alive.

    (9d6)[37]

    And 2 fragments for 3.

    (6d6)[22]

    Of course, DR applies. -6 for their barricade and -20 for the cobbled-together armor they're wearing. Basically torn up plates from pony-sized combat armor.

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    And now Corvid 1 gets to make an HT roll to avoid being knocked down and stunned! He is having a wonderful day.

    (3d6)[9] vs 10

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    Post #138

    Computer Operation (p. 184)
    (3d6)[6][2][4](12) vs 17 (Computer Operation) +/- (Others; I'll try to use single-mind again, & I'll rush down till I lower my test to 15 (but not lower))

    Single-Minded (p. 85) Obsession Test
    (3d6)[6][1][2](9) vs 13 (Will)

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    PaladinGuy

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    #post 143

    Think I got this. Not sure. Please feel free to correct.

    Roll to hit.
    [roll0] (vs 20 [+15 Skill, +12 Acc, -9 Distance, +1 All Out Attack, +1 Laser Sight]

    Roll for damage.
    [roll1]

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    PaladinGuy

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    Trying this again...

    (3d6)[13]

    (5d6)[21]

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    HT roll for massive damage.

    (3d6)[9]

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    Post #155

    Hacker Fight
    (3d6)[4][1][3](8) vs 15 (Computer Hacking (p. 184)) +/- (Others; I'll try to use single-mind)

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    Future Post

    Acrobatic checks to grab onto something
    (3d6)[1][5][2](8) vs 9 (Environment Suit (p. 192) < Acrobatics (p. 174))

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    PaladinGuy

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    Sniper Scope's attempt to grab onto something:
    (3d6)[3][6][6](15) vs.9

    If successful, his attempt to rescue someone:
    (3d6)[2][2][4](8) vs.9

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    PaladinGuy

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    Post #162 -- Rolling to maintain strength

    (3d6)[4][4][4](12) vs 12

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    Post #164

    Fixing Gravity
    (3d6)[5][5][3](13) vs 15 (Computer Hacking (p. 184)) +/- (Others)

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    The reversed gravity will halve the damage that Rose takes from falling objects as they whiz past her! Therefore, it is only (2d6)[9] damage instead of double that. And I doubt that will penetrate her armor.

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    And now, for the NPCS...

    Pegasus: Vs. 14 (3d6)[12]
    To save: (3d6)[10]

    EP 1, 2, 3, 4, vs. 12: (3d6)[8], (3d6)[10], (3d6)[8], (3d6)[12]
    Unicorn vs. 4: (3d6)[13]


    (12d6)[44]

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    Because apparently the forum thinks Spider Rolls are delicious or something....

    Rerolling for last post

    Attack 2
    (3d6)[4][2][2](8)

    Damage 1
    (5d6)[6][2][3][5][4](20)

    Damage 2
    (5d6)[1][6][4][1][2](14)

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    Post #195

    Prematurely ejecting the escape pod
    (3d6)[1][5][5](11) vs 15 (Computer Hacking (p. 184)) +/- (Others)

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    Post #226

    Let's ready that gas in the escape tube.
    (3d6)[6][6][6](18) vs 15 (Computer Hacking (p. 184)) +/- (Others)

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    Don't mind me!

    (1d4)[3]

    (1d2)[2]

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    Perception to notice something
    (3d6)[2][6][2](10) vs 13 (Perception (p. 16)) +/- (Others: Powered Combat Armor (Ultra-Tech p. 183))

    Detect Lies on Crow Lock - If I can't do the whole conversation at once it'd be the secret journal tid-bit.
    (3d6)[3][1][1](5) vs 11 (Detect Lies (p. 187)) +/- (Others)

    Diplomacy to leave a positive impression on Crow Lock
    (3d6)[6][2][5](13) vs 9 (Diplomacy (p. 187)) +/- (Others)

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    Crow Lock Will: (3d6)[14]

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    Body Language on Crow Lock
    (3d6)[9] vs 7 (Body Language (p. 181)) +/- (Others)

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    Will vs. Rose's diplomacy.

    (3d6)[13]

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    Post #321

    Getting the security station up and running
    (3d6)[16] vs 17 (Computer Operation (p. 184)) +/- (Others; I'll try to use single-mind)

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    PaladinGuy

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    Future Post -- Checking for security cameras in the computer room.

    (3d6)[5][4][4](13) vs. 12 (Perception)

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    Alright. Don't mind me~

    (2d6)[5]

    (1d4)[4]

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    Eh-he. Forgot something. (1d6)[1]

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    We may not need to start combat. Let's see, shall we?

    (3d6)[9] vs 14-6=8

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    Default Re: Celestia's Finest: Luna's Own Luck (Dice rolling)

    (3d6)[4] vs 10
    (3d6)[11] vs 10

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