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2017-07-09, 08:44 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-07-09, 08:47 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
Right, and "experience" in basket weaving comes from killing goblins, arrives all at once in tranches for some reason, and somehow affects a dozen unrelated things simultaneously.
Level is a meta measure of power, and power shows up in dozens of different forms via dozens of different resources. Similarly, HP is a meta measure of how hard you are to kill, and it is comfortably represented by all kinds of things.
Saying a wisdom score represents being wise is a tautology. Why does being "wise" make you good at hearing things? Just because we define being able to hear stuff real good as being wise but recalling the wisdom of your ancestors is intelligence?
While we're at it, HP as toughness is a tautology too, as far as I'm concerned, because "toughness" doesn't actually seem to describe anything but an arbitrary amount of damage you can take. You keep telling me it's more simple, but it really seems like the "simplicity" comes from a nondescription in drag. If I get stabbed in the face, how does my "toughness" actually function? Does my brain just fuse back together? Do I wander around unaffected as bits of it dribble out? Does the blade just glance off my super-hard forehead?
2. What exactly is that other thing? It can't be turning aside a blow, because then Dex would give you extra HP. It can't be divine favor, because then clerics would get extra HP.
And "it can't be turning aside a blow because then you'd get HP from Dex" is like saying all those ranks in profession: merchant don't represent any sales skills because you don't get a bonus to your profession check for having a high charisma.Last edited by Mendicant; 2017-07-09 at 08:55 PM.
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2017-07-09, 08:49 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
It's fall. And north of the wall, summer still means cold below 0 at times, and possibly below -20.
If an Other gets involved with supernatural cold, it's even worse.
Lost fingers and ears and such to the cold happens even in the summer for the Watch, and they have the survival ranks and gear to deal with it.
In the prologue, it's unnaturally warm 9 days ride north of the wall. Above freezing by day, below at night.Last edited by Elkad; 2017-07-09 at 08:58 PM.
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2017-07-09, 08:49 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
I mean, not I can't cite it as there's no specific explanation for what hp is, clearly this is my belief.
When you're on fire it works the same way people are on fire in movies and then roll and put it out and are ok. "On fire" does not mean "completely engulfed in flames."
Yes, blocking is AC. When someone fails to hit, maybe you blocked, and it was a strong block and you stopped their swing cold or easily slid it around you. A hit might be that aforementioned block where yes, you got your sword in the way but you were put off balance/knocked reeling and clearly got the worst of it.
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2017-07-09, 08:51 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
Ah, OK.
Except RAW, HP is being able to turn a serious blow into a less serious one, and toughness.
The other two examples (divine favor and personal power) are preceded by the word "maybe".
Edit:
Levels represent experience, that's why you get better at basket weaving; it's an abstraction to a degree, but it's assumed that you're practicing your skills and fighting monsters.
Sight and hearing being keyed to wisdom probably has to do with perception.
Recalling facts is intelligence.
There's no RAW support for virtually any of those things.
And? Dodging is represented by AC.
There are rules for haggling in 3.5.Last edited by ColorBlindNinja; 2017-07-09 at 08:57 PM.
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2017-07-09, 08:55 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
Yes, the ability to turn a serious blow into a less serious one.
Like, maybe, just getting your sword in the way of a massive blow that might have cut you in two otherwise.
Taking D&D combat as a literal description of what happens if you were watching the fight is silly. For example, in a sword fight between two skilled fighters, if you think there wouldn't be kicks or punches thrown at times, you're clueless. However, because of the way D&D mechanics work, you would almost never make a random unarmed strike in the middle of a sword fight. That's one of the many examples of why trying to take D&D fight mechanics and use them to directly describe narrative combat is just dumb.
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2017-07-09, 08:57 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
Last edited by Mendicant; 2017-07-09 at 09:00 PM.
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2017-07-09, 08:57 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
Do I need to mention falling from orbit into a volcano again?
Edit:
I said turning aside blows doesn't make sense, and toughness is sufficient for explaining HP.
You can't turn aside a blow from being submerged in lava; toughness is the only explanation that makes sense there.
If you're tough enough to survive that, why would you need to turn aside blows?Last edited by ColorBlindNinja; 2017-07-09 at 09:00 PM.
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2017-07-09, 09:00 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
Why does that matter? Yes, D&D characters can get better at non-combat activities through combat, so what.
Saying a wisdom score represents being wise is a tautology. Why does being "wise" make you good at hearing things? Just because we define being able to hear stuff real good as being wise but recalling the wisdom of your ancestors is intelligence?
Clerics and Fighters both have more hit points than an NPC commoner, so why the hell not? If you're a fighter your extra hit points come from skill in deflecting a blow. If you're a cleric it comes from divine favor. Honestly, it should come from a mixture of things, like destiny, luck, cussedness, the favor of Moradin, your ancestors, your cigarette case and the power of love.
And "it can't be turning aside a blow because then you'd get HP from Dex" is like saying all those ranks in profession: merchant don't represent any sales skills because you don't get a bonus to your profession check for having a high charisma.The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-07-09, 09:03 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
Also, being on fire can mean literally standing in a blazing inferno. It does 1D6 damage per round, which is trivial at higher levels.
Edit: It also can mean being on fire; there are rules for putting yourself out.Last edited by ColorBlindNinja; 2017-07-09 at 09:05 PM.
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2017-07-09, 09:06 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
The aristocrat class gets Medium BaB, Martial Weapon Proficiency, and all Armor Proficiencies and 4+Int skills, it fits pretty good. A lot of the lesser lordlings in Westeros are better trained at combat than commoners, but not particularly skilled otherwise (and their armor is doing a lot of work for them in battle). This point is made in the books when some Lord gets egged on by Cersei into fighting a duel with Bronn and gets his head handed to him. Many of the various lords may start acquiring fighter levels once the War of the Five Kings breaks out - Rob Stark is probably the ideal example. Figure he begins the series as Aristocrat 1 and starts piling on Fighter levels until the Red Wedding - but they may not have any unless they actually went to war earlier in life. They also aren't necessarily that skilled - many of the lords read poorly and have trouble doing more than simple sums. That's why they have Maesters (who make sense as single-class experts). Aristocrat also fits the majority of the important female characters - Caitlyn and Sansa Stark, Cersei, and even Danaerys would all have Aristocrat levels.
I think you're underestimating the number of Fighters training at all the keeps and castles across Westeros. Although I just said I'd stat them up as Warrior//Experts. Maybe give that homebrewed class bonus feats at 2nd, 3rd, 4th, 5th, 6th levels.
Tap the brakes on "Surely." I could be persuaded on Tywin, but level-appropriate challenges are rather hard to come by in Westeros after the first few levels. My inclination is that the stars of the setting are 4th level. 60 100xp challenges is a lot.
However, I agree most characters won't be level 6, especially not at the start of the series. Jon Snow surely hits level 6 by the time he gets killed, but he starts at level 1. Out of the 93 characters on this list, I count the following as hitting level 6 prior to dying/current show date: Jon Snow (Fig4/Aris2), Eddard Stark (Fig4/Aris2), Brienne of Tarth (Fig6), Daernerys (Aris6), Barristan Selmy (Fig6+), Brynden the Blackfish (Fig5/Aris1), Jorah Mormont (Fig6), Tormun Giantsbane (Bar6), Varys (Exp6+), Tyrion (Aris3/Exp3), Oberyn Martell (Fig4/Aris2), Three-Eyed Raven (Adep6+), Robert Baratheon (Fig5/Aris1), Olenna Tyrell (Aris6+), Bronn (Fig3/Rog3), Khal Drogo (Bar6), Jaqen H'ghar (Rog6), The Hound (Fig6), Jaime (Fig5/Aris1), Melisandre (Adep6), Stannis (Fig3/Aris3), Pycelle (Exp6), Littlefinger (Exp5/Aris1), Walder Frey (Aris6), Tywin (Aris6+), The Mountain (Fig3/Bar3).
So that's 26. In the whole setting. I waffled on a few (Roose Bolton, Qyburn, etc.), but let's be generous and more or less double that to 50 to allow for lesser known high level characters like Doran Martell and some unknowns. The population of Westeros is probably in the 75-100 million range. So level 6 characters are literally one in a million in Westeros, and many of those characters aren't able to operate to the fullness of their abilities because they are suffering from age-related stat adjustments, permanent diseases, drug addiction, or other issues.
Originally Posted by ColorBlindNinja
Summer's not necessarily less dangerous though. The environment is less hostile, but animal activity will be significantly greater (bears) and the wildlings will be spending more time out and about herding and hunting.Last edited by Mechalich; 2017-07-09 at 09:11 PM.
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2017-07-09, 09:06 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
The fact that there are mechanics that are either badly designed or limited for balance purposes does not change the game narrative. A person who fell into a volcano (the example given in the SRD for "immersion in lava") could actually land on a mostly hardened but of lava and get to safety without being fully incinerated. This is something that happens in more than one movie. Lets not forget lava can do up to 50d6 damage in that scenario, which WILL kill most people.
Also remember that high level characters also have magic protection most of the time.
A high level character is just that super movie badass, who's fought like 20 dudes, got some stab wounds and maybe a bullet hole or two but is still going. However, he hasn't taken a sword straight through the chest.Last edited by Hackulator; 2017-07-09 at 09:06 PM.
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2017-07-09, 09:10 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
Last edited by Tainted_Scholar; 2017-07-09 at 09:11 PM.
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2017-07-09, 09:10 PM (ISO 8601)
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2017-07-09, 09:14 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
I guess because I'm trying to parse exactly when "it makes sense" is the only acceptable way to explain or describe an abstraction? The goalposts are just shooting around at this point and I'm getting dizzy.
A Cleric's HP don't change when they fall, and A Fighter doesn't lose HP when he's tied up. You say HP should come from a mixture of things but you haven't proven it.
I mean, how does your character "turn aside blows"? Well, pretty much however once we've turned to HP, the 2nd most abstract resource in the entire game. Why wouldn't divine favor absorb falling damage or volcano damage? Why can't martial skill still apply when you're tied up? How does luck get taken out of the equation, like, ever?
If you were to use diplomacy to convince people to by stuff then that would be sales skill.
And this is fine, because it's an abstraction. In a game.
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2017-07-09, 09:20 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
We have two explanations that are RAW; one doesn't make sense, one does. That's really I'll I've said.
That and point out how the other explanations people have provided don't make sense either.
None of your explanations are RAW, so why does it matter?
Luck would let you avoid damage in the first place, Divine Favor makes doesn't work for Ur-Priests who literally steal divine magic.
Fine, but that has no bearing on the HP debate.Last edited by ColorBlindNinja; 2017-07-09 at 09:21 PM.
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2017-07-09, 09:23 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
I just realised something, the PHB states that HP is both physical toughness and turning a serious blow into a less serious one. It's obvious when the former applies (being on fire for example) but I just realised where the latter applies. It applies to damage rolls. When your opponent rolls low on their damage roll it's because you turned a serious blow into a less serious one. But when they roll high, you take the full brunt of the attack. This also explains what exactly damage rolls are. So, in other words both the turning aside a blow and the physical toughness explanations can exist side by side.
Last edited by Tainted_Scholar; 2017-07-09 at 09:24 PM.
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2017-07-09, 09:24 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
This is good explanation and actually makes sense.
Congrats.
Edit: Can we stop the HP debates now?
Regardless of what HP actually is, D&D characters can survive ridiculous amounts of punishment, far more so than Song of Ice and Fire characters.
So can we finally get back on topic?Last edited by ColorBlindNinja; 2017-07-09 at 09:26 PM.
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2017-07-09, 09:41 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
The weeping wall puts it just above freezing+sun, since they mention frost and light snows at the same time (in the prologue). "Not cold enough to kill men in fur and leather, with fire and shelter at hand". And by their context, it's perhaps slightly out of the ordinary. In the warmest part of the day it might top the 40 degree limit to avoid saves.
In winter when the deep cold comes men die standing watch on the Wall. Which means in fairly short time periods, since they should be checked on by the sergeant every hour or two. And even in summer they have heated shelters atop the wall for the men on watch to visit from time to time.
Does Frostburn cover cold environment damage in more detail?
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2017-07-09, 09:54 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
See, this is how the worldbuilding doesn't work. Summer snows that result in accumulation means the surface of the ground never gets above freezing. That means plants don't grow. So there can't be forests north of the wall - but there are. The only solution to allow for 100,000+ wildlings north of the wall is to make it less cold. You actually have to do this throughout the North. 'Summer snows' can't be allowed.
The bits about conditions on top of the wall can be finessed to some degree because the Wall is 700 feet high (Martin is on the record as not having any idea what size structure he had created when they went about making the show) and therefore presumably much colder and exposed to severe winds in a way that doesn't apply at ground level.
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2017-07-09, 09:57 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-07-09, 10:01 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
Frostburn has rules for frostbite and hypothermia. DC 15 Heal check, fire helps lessen the check by -2 for the former and -5 for the latter.
Other than that, I couldn't find much else related to cold environment damage.
Worth noting that Endure Elements protects the user as long as it's above -50 degrees Fahrenheit.
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2017-07-09, 10:30 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
Question: Is there anything to support Wildlings trying to kill other people on sight in all cases if they're not part of the same band or somehow co-opted by someone like Mance Rayder?
We know that they try to kill the men of the Nights Watch because they're traditional enemies, but how big is the typical group of Wildlings going around when they're not gathered up into an army or living in a settlement?
Are they really going around with enough numbers to feel comfortable engaging with 6 creatures, some of which may not even look human, as in the case of the Dragonborn Warforged?
Yes, they're dangerous and all, but are they really the endless zerg rush that people have treated them as in the thread so far? Somehow some level of trade happens and there was some kind of framework that allowed Mance Rayder to build up the forces that he did.
It isn't as dangerous, but it is as hot and will otherwise behave in accordance with our world's physics except where it intersects with D&D rules. Try not to think about it.
We're in agreement about superhero territory, yeah.
That's a good point. Fiery Burst and decent things to prevent being swamped and grappled = bye-bye westerosi undead.
Refresh my memory, do the white walkers care about fire at all?
You can, however, level up to level 6 and, IIRC, get a fair number of feats, just from killing rats. 38 XP for an individual rat, 75 for a pair.
You can certainly kill housecats and get up to level 6. 75 XP per cat. And at level 6, one can still get 75 XP per cat. It takes 5 additional feats to count as effectively 7th level for XP, and thus unable to get XP from rats or cats or anything below CR 1.
5K XP per additional feat. Each 5 additional feats = +1 effective level(or CR). After 20 additional feats, no more effective level increase, but no actual cap on number of feats that one can acquire. (Max effective level 10)
(to level from Rats fought individually)
27 to get from 1 to 2.
79 to get from 1 to 3. 52 from 2 to 3.
158 to get from 1 to 4. 79 to get from 3 to 4.
264 to get from 1 to 5. 106 to get from 4 to 5.
395 to get from 1 to 6. 131 to get from 5 to 6.
132 per feat for 5 feats.
658 to get 5 additional feats and count as 7th level and thus unable to get XP from rats.
1053 rats total to get from level 1 to level 6 and get those 5 additional feats.
After a character gets an effective level of 10, they can only get XP from CR 3 things or higher.
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2017-07-09, 10:32 PM (ISO 8601)
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2017-07-10, 12:07 AM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
The wildlings represent a large group of small tribal populations living in an arctic environment. There are many ethnic groups in competition and in many cases unable to communicate because they do not share a language (Mance mentions unifying 100 clans and tribes). The situation is similar to the indigenous populations of Northern Canada or Siberia - with the settled populations of the North in the Gift representing something like the settled population around Lake Baikal. As such the Wildlings will have small communities spread across a vast geographic territory with extremely low population density. The area north of the Wall is pretty big, something like 600,000 sq km - or roughly the size of Ukraine. If there are 200,000 people living north of the Wall - meaning Mance Rayder convinced fully half the population to join his march/crusade - then there's only 1 person per 3 square kilometers. You could presumably march for weeks without encountering anyone (especially if you're using Create Water and don't need to stick to rivers that draw people and game).
Most wildling populations are probably semi-nomadic, moving about in tribal groups of a few dozen to a few hundred or so, plus animals. The numbers of fighting men (and occasional woman) would be small in a single group. In a given group of one hundred adults you probably add 30-40 children and 5-15 elders of limited combat capability. Wildlings are still going to be mostly commoners (80-90%) but their harsh lifestyle means many will have a few levels. Maybe 10% experts, and 9% warriors, with only maybe 1% being barbarians. They will generally lack any real armor and many won't have metal weapons, being stuck fighting with stone or bone (the Thenns after all, were notably advanced for forging bronze). Bottom Line: your average wildling is probably not much more dangerous than the average goblin.
Whether they'd be willing to attack a 4-6 person party though, that depends. The party is presumably carrying metal weapons and in the case of a cleric, armor, plus additional metal gear that all represents potentially vast wealth in the wildling economy, so there's a strong incentive to attack these foreigners who may not speak the language - I'm assuming the characters speak the common tongue of Westeros, not any bizarre Wildling languages - if they feel they have a good chance of winning.
Characters playing something obviously nonhuman (elves and lesser planetouched and some others can reasonably pass for funny humans) are going to have some different experiences. Wildlings are aware of the Others and fear them and are likely to associate something truly exotic with that enemy. So I doubt they would attack a dragonborn or warforged unless they had overwhelming force. On the other hand - there's no way the Night's Watch is letting any dragonborn through to Castle Black. They're just going to shoot arrows at you from the top of the wall without asking questions.
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2017-07-10, 10:47 AM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
Yup. They will definitely make it to the wall. And with the bard and paladin acting as party faces they should be able to diplomacy themselves through it. You know something something the old gods sent us something something we're here to help face whats to come something something
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2017-07-10, 12:56 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
Plot-armor-HP-D&D makes a better model for ASoIaF than Meat-HP-D&D. It's still a terrible model.
This is pretty questionable - not least because blocking is a skill, and better combatants should thus be better at blocking. AC doesn't take weapon skill into account at all, you don't lose AC when unarmed, and it just generally doesn't hold up as representative of blocking. There's not really anything else that does either, with HP working terribly but still better than the other options.I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2017-07-10, 12:59 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-07-10, 01:14 PM (ISO 8601)
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2017-07-10, 01:21 PM (ISO 8601)
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Re: Adventurers conquer Westeros. (Warning Spoilers)
Then you'd expect AC-from-shield to scale with prowess in battle. (I've got a homebrewed feat for that, but I don't think WOTC does.)
HP-as-plot armor fits with the idea that the grizzled veteran has the stamina to parry and counter and block the first N well-aimed blows, but by N+1 (when he's down to his last hit points) he no longer has the stamina to block in time, and takes it on the chin (metaphorically.) Mix liberally with he-has-the-stamina-to-duck-and-move, so that the greataxe slices a nasty gash in his arm rather than taking off the top of his skull.
I think of character-power as like mass, and the mechanics as like gravity. In a fantasy universe, mind over matter is the order of the day. Caster do their mind-over-matter through spell formulas, everyone does it through saving throws, HP, SR, DR, etc.
So to my way of thinking, that Ser Barristan Selmy is regarded as the finest knight in the Seven Kingdoms slots him in at 6th level, and overrides book-text where he made 8 attacks in 6 seconds but got dropped by a single arrow. That didn't happen, but ASOIF is not as searchable as the SRD + illegally scanned PDFs so I'm confident that there is book-text that would contradict statting him at 6th level. As you said toward the beginning, GOT characters make way more than 1-2 attacks every 6-second round, but are much more fragile than D&D characters.
That tension gets resolved if you go with HP-as-narrative-mass, and say that HP damage is often stamina-damage rather than meat-wounds. That lets you slot in Westerosi soldiers as mid-level characters, rather than making them complete glass-cannons, mechanically.https://thaumasiagames.blogspot.com/
http://www.giantitp.com/forums/showt...-Dad-is-the-DM
Homebrew quick-fixes for Cleric, Druid: http://www.giantitp.com/forums/showthread.php?t=307326
Replacing the Cleric: The Theophilite packagehttp://www.giantitp.com/forums/showthread.php?t=318391
Fighter feats: http://www.giantitp.com/forums/showthread.php?t=310132