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Thread: Why play a Fighter?
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2017-07-15, 05:42 PM (ISO 8601)
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2017-07-15, 05:57 PM (ISO 8601)
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- Jul 2013
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2017-07-15, 06:00 PM (ISO 8601)
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2017-07-15, 06:03 PM (ISO 8601)
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- Sep 2010
Re: Why play a Fighter?
Technically. "No."
Let me put it another way.
If you are a Demon of CR X, vs a NPC Fighter, vs and NPC Wizard, vs a Hydra, vs a Golem, ect.
People don't have identical chances to win.
But they should all be about as strong, and the PC fighter should have a "50%" chance against them in the abstract.
But in specific, there should be monsters that are harder or easier for certain types of PCs. So if the Fighter beats the Golem, goes even against the Demon, but loses the Hydra, that's cool. And if the Wizard goes even against the Demon, loses to the Golem, but beats the Hydra every time, that's also cool.
If you are a party of 1, inevitably some encounters will be easier and some harder than their CR, The DMG even states as much using Undead without a Cleric examples (although that's not so much about dying to the fight, although it can be, but about healing the damage caused after).
So the SGT recognizes the abstract 50%, and tests it by testing PCs against a set of encounters to represent all of them.
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2017-07-15, 06:16 PM (ISO 8601)
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2017-07-15, 06:47 PM (ISO 8601)
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- Sep 2014
Re: Why play a Fighter?
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2017-07-15, 06:55 PM (ISO 8601)
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- Sep 2010
Re: Why play a Fighter?
No no, I mean that 100% if CR is actually balanced.
What happens in D&D is that the Fighter loses to the Hydra, the Golem, and Demon, the Wizard wins if he's smart, really smart, and smart against all of them. Or loses if he's not.
But if CR is balanced, PCs shouldn't be better or worse, overall, but they should be better or worse against specific enemies.
If Fighters aren't better than Wizards against Golems, what is the point of Fighters or Golems? (or Both)? One or more of those things is flawed.
Also, CR is very very very well balanced. People saying it is borked are wrong, and always have been.Last edited by Beheld; 2017-07-15 at 06:59 PM.
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2017-07-15, 07:01 PM (ISO 8601)
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Re: Why play a Fighter?
Last edited by ColorBlindNinja; 2017-07-15 at 07:01 PM.
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2017-07-15, 07:52 PM (ISO 8601)
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- Sep 2010
Re: Why play a Fighter?
Monsters do a very good job of challenging "real characters" at about the rate they are supposed to, where Real characters are most full casters, Rogues, and probably all but at least Warblades of the Tome of Battle classes.
There are some few very poorly CRed monsters, and that sucks, but the very fact that people pull out a random "this monster is soooo crazy" is mostly evidence that the rest of them totally are well CRed, or how did you instantly know this one was wrong?
The other problem is that people either talk about how fighters are so bad that monsters are too good (Problem not with monsters) or that Wizards are so good that monsters are bad (see fighter thread for my general point about how people just generally don't run monsters like they are supposed to be run.) Or that monsters are push overs because I dive 500 splat books for a super build, which doesn't really reflect play much, things like Shocktrooper Uberchargers and Arcane Thesis stacking incantatrixes aren't the game, things like competent Druids and Clerics and Wizards that cast the good spells and take the decent feats are. And to those, casting Save or Lose X and having some clean up makes you about challenged by PCs.
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2017-07-15, 08:03 PM (ISO 8601)
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2017-07-15, 08:43 PM (ISO 8601)
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- Sep 2010
Re: Why play a Fighter?
There are certainly "a few" monsters that are too weak or too strong. They are very rare compared to total monsters at that CR.
If 12 CR 6 monsters are mis CRed, that's not great, but there are 186 CR 6 monsters in the game. So that's a pretty good rate. And I'm not sure there are even 12.
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2017-07-15, 11:38 PM (ISO 8601)
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Re: Why play a Fighter?
Wrong way to look at it. Remember that equal CR means 100% win but expending 20% resources for a party of 4, where resources are an abstraction of hp, spell slots and items (including after-action healing and restoration).
Upping CR or reducing the party size will have an either-or effect, either resource expenditure goes up, or chance of winning goes down.
Tangentially, this is the reason behind the x5 cost increase for consumables for one-shot or single-encounter scenarios.
This in turn should give you a hint that CR isn´t measured in chance of winning but resources spent, leading back to an earlier point of this discussion as well as picking up a current topic:
- If you don´t have to spent the resources, the challenge/encounter was miscalculated and not worth the CR
- If you circumvent the challenge/encounter in any way, you should not be awarded the XP unless specific circumstances are keyed to the encounter.
Also, as Beheld already mentioned, critters are based on a "rock, paper, scissors" principle adjusting expectation on what class or tactic they can be easier or harder for.