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2017-07-08, 11:19 PM (ISO 8601)
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Getting a Super Saiyan Aura (3.5)
So for no specific reason in general I want to get one of my characters something similar to a super saiyan aura, doesn't have to be mechanically powerful. I would rather if they are spells and to stay away from illusions to replicate it but if it must be done like that then so be it. Any ideas? Any help is appreciated.
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2017-07-08, 11:33 PM (ISO 8601)
- Join Date
- Jan 2014
Re: Getting a Super Saiyan Aura (3.5)
You want "Body Of The Sun". Pump your CL (I've made a wizard/master specialist/incantatrix/archmage ECL 20 build that could get up to CL 48 w/ Reserves Of Strength (once you got a Persistent Consumptive Field going via Wish spell replication). That same build could spent a 9th lvl slot casting a Persisted Widened Empowered Searing Energy Admixture (Fire) "Body Of The Sun" (2+5+2+1+1+3-5=9). since it's uncapped by Reserves Of Strength, that "Body Of The Sun" focused caster will have a 10 ft emanation all day that deals 60d4 fire damage to everything within 10 ft of you every round on your turn (this damage ignores fire resistance and deals half damage to those normally immune to fire, and offers a Ref save for half).
EDIT: A handful of high-powered versions of this spell were used to create a Collateral Damage Man.
EDIT 2: Of course, if you don't want a build tailored specifically to that spell, you could probably get by with using a 3rd lvl slot with Searing and Reserves of Strength at to deal (CL/2)d4 fire damage Ref save for half ignoring resistance and partially ignoring immunity.Last edited by AvatarVecna; 2017-07-08 at 11:36 PM.
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2017-07-08, 11:53 PM (ISO 8601)
- Join Date
- May 2011
Re: Getting a Super Saiyan Aura (3.5)
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2017-07-09, 12:17 AM (ISO 8601)
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- Jan 2015
Re: Getting a Super Saiyan Aura (3.5)
For the side effects of powering up/being stronk, that is, ground cracking, objects slowly riding and lightning, there is Arcane Spellsurge.
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2017-07-09, 12:20 AM (ISO 8601)
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- Oct 2010
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Re: Getting a Super Saiyan Aura (3.5)
Metamind's Font of Power capstone ability does something like this. I suggest however that you use the PF version.
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2017-07-09, 12:42 AM (ISO 8601)
- Join Date
- Dec 2004
Re: Getting a Super Saiyan Aura (3.5)
Hire an NPC spellcaster to put Continual Flame on your hair.
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2017-07-09, 02:28 AM (ISO 8601)
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- Mar 2016
Re: Getting a Super Saiyan Aura (3.5)
Gust of Wind could be a nice addition for the secondary Aura effects while powering up. With a dip into DFA you can get it as invocation and thus use it at will.
edit:
For the visuals I would just stick to Entropic Shield.Last edited by Gruftzwerg; 2017-07-09 at 02:29 AM.
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2017-07-09, 02:47 AM (ISO 8601)
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- Dec 2015
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2017-07-09, 02:56 AM (ISO 8601)
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- Aug 2014
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2017-07-09, 10:17 AM (ISO 8601)
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- Aug 2007
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Re: Getting a Super Saiyan Aura (3.5)
I don't remember any time in Dragon Ball when an energy aura actually hurt anyone or did anything but signify that somebody was powered up.
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2017-07-09, 10:29 AM (ISO 8601)
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- Oct 2010
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Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2017-07-09, 01:22 PM (ISO 8601)
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- May 2011
Re: Getting a Super Saiyan Aura (3.5)
Uhhh, then you clearly don't remember this scene.
Edit: The problem is you're conflating the fact that the nearby people aren't affected with a lack of effect, which isn't true. It's just that the people nearby are powerful enough to not be affected by the aura. A random plebian would be tossed away by the torrential winds.
Even goku's first super saiyan transformation was causing random lighting, and the landscape to fall apart.Last edited by Crake; 2017-07-09 at 01:28 PM.
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2017-07-09, 01:51 PM (ISO 8601)
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- Oct 2011
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Re: Getting a Super Saiyan Aura (3.5)
There's a Paladin ACF in Champions of Valor that has a fire aura.
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2017-07-09, 03:43 PM (ISO 8601)
- Join Date
- Jan 2014
Re: Getting a Super Saiyan Aura (3.5)
True. Assuming they're mages pretending to be warriors and are using a Searing and uncapped Body Of The Sun, the other Z Warriors have A) Fire Immunity, and B) Improved Evasion, and would be taking 1/4 normal damage at worst - meaning (CL/8)d4, so likely 2 at best pre-epic. At that point, it's basically like a longer-duration version of the Fiery Ki Defense feat as far as the Z Warriors are concerned, but anybody else nearby would be subject to 4 times as much damage by virtue of being nowhere near as awesome as even the weakest of the Z Warriors.
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2017-07-09, 04:38 PM (ISO 8601)
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- Dec 2004
Re: Getting a Super Saiyan Aura (3.5)
BoED has the feats Nimbus of Light and Holy Radiance.
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2017-07-09, 04:49 PM (ISO 8601)
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- Jan 2014
Re: Getting a Super Saiyan Aura (3.5)
Even Goku can be a stretch for "Exalted Good" at times, though.
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2017-07-09, 08:31 PM (ISO 8601)
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- Aug 2005
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Re: Getting a Super Saiyan Aura (3.5)
I take that sort of thing as an effect of someone really powerful powering up to a level they don't have the experience/power to fully contain yet, not an effect of the aura or powerup itself. Every transformation/aura/powerup/whatever that's old enough to have become routine turns into a perfunctory thing that's over in an instant and has no effect at all outside of the character's appearance and power level, even if it was nearly planet-wrecking on initial introduction.
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2017-07-09, 08:53 PM (ISO 8601)
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Re: Getting a Super Saiyan Aura (3.5)
This is true, IIRC there was even a statement made by one of the Z Fighters (don't remember who) after Goku came out of the RoSaT/HTC in the Cell Arc that it surprised them how Goku and Gohan were able to get so much control over Super Saiyan so as to maintain it as a natural form with no drawbacks whatsoever. That statement implied that they already had similar control just not to that degree
Last edited by flappeercraft; 2017-07-09 at 08:56 PM.
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2017-07-09, 09:20 PM (ISO 8601)
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- May 2011
Re: Getting a Super Saiyan Aura (3.5)
That's true, though I do believe I recall moments when they have been able to give their aura a burst to deflect weak ki projectiles, so the aura still as an, albiet minor, effect, again unnoticable to the comparitively high level characters in play, but still likely able to blow random plebs back.
World of Madius wiki - My personal campaign setting, including my homebrew Optional Gestalt/LA rules.
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2017-07-09, 09:31 PM (ISO 8601)
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Re: Getting a Super Saiyan Aura (3.5)
Best example of this is the tournament that cell hosted where piroshki tried to attack, expectedly this was the result
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2017-07-10, 01:01 AM (ISO 8601)
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- Aug 2007
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Re: Getting a Super Saiyan Aura (3.5)
Counterpoint: damage caused by the intensity of Goku's ki level is not damage caused by his energy aura. Wind and other environmental effects are not a part of the aura, they're side effects of the energy differential. Your video does not show the aura damaging anything.
Filler nonsense doesn't count, especially when it doesn't even contain the kind of aura we are talking about. Cell has been shown using telekinesis before, and it has nothing to do with the topic at hand.
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2017-07-10, 01:14 AM (ISO 8601)
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- Jan 2007
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Re: Getting a Super Saiyan Aura (3.5)
Super Saiyan esque spells I've found:
Death's Call: Scream and everything in a 10-foot burst starts to take small amounts of damage and get fatigued.
Shatterfloor: Create a pressure of energy that breaks the ground and created difficult terrain.
Channeled Sound Blast: Your generic Kamehameha that you can either fire as a swift action or as a two-round charge or anything in between. Very DBZ-esque.
I discovered these by accident just playing my Sonic Sorcerer, while they don't do the aura thing quite, mixed with some of the other suggestions, this will be pretty convincing.