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    SangoProduction's Avatar

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    Default Sphere Caster + Reach Spell?

    So, Reach Spell takes +1 spell level, but increases the range...category (?) by 1 as well (EX: close to medium).

    So, for 1 spell point, a sphere caster can use that too. Problem is, most spheres can do it for free, costing a talent instead. And if you're short on talents, then you are probably a partial caster, and are short on points as well. And you can get a bonus talent for a feat.

    So, this would probably be best if you are a generalist sphere caster, with many different spheres. So that way, you don't have to spend a permanent talent on each and every sphere, and are only spending the spell point if you actually need it. And I guess it has use with the Life sphere as well, which caps out at Close range.

    Most of my concepts revolve around 1-2, and occasionally 3, spheres (barring the emaciated spheres like Weather, and Nature's mini-spheres). Would it be worth it to take Reach Spell, with so few spheres, over spending the feat on Extra Talent to permanently increase the range of a sphere?

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    digiman619's Avatar

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    Default Re: Sphere Caster + Reach Spell?

    Quote Originally Posted by SangoProduction View Post
    So, Reach Spell takes +1 spell level, but increases the range...category (?) by 1 as well (EX: close to medium).

    So, for 1 spell point, a sphere caster can use that too. Problem is, most spheres can do it for free, costing a talent instead. And if you're short on talents, then you are probably a partial caster, and are short on points as well. And you can get a bonus talent for a feat.

    So, this would probably be best if you are a generalist sphere caster, with many different spheres. So that way, you don't have to spend a permanent talent on each and every sphere, and are only spending the spell point if you actually need it. And I guess it has use with the Life sphere as well, which caps out at Close range.

    Most of my concepts revolve around 1-2, and occasionally 3, spheres (barring the emaciated spheres like Weather, and Nature's mini-spheres). Would it be worth it to take Reach Spell, with so few spheres, over spending the feat on Extra Talent to permanently increase the range of a sphere?
    There's also the fact that using a metamagic sphere ability takes longer; so if you don't have a problem for taking a full-round action whenever you need the extra range, Reach Spell may be more effective than spending the varios enhanced range talents, yes.
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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