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  1. - Top - End - #91
    Colossus in the Playground
     
    Hazuki's Avatar

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    Default Re: Miry's Mummy's Mask IC

    "I was thinking that, if we find something related to Nethys in our next site, we could trade it with you." Snips pauses. "And if we plan it now, it'll make things easier if we do." She smiles.

  2. - Top - End - #92
    Orc in the Playground
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    Default Re: Miry's Mummy's Mask IC

    Velriana think for a few seconds than answer.

    "I'll tell you what. I heard some marchants talk about an auction that will be held in the evening 2 days from now. For adventurer like us to sell the treasures we found. We can meet right here, in the afternoon before the auction, and if you have anything that is of interrest to me, i'll buy it from you for a price you will not found anywhere else."
    Last edited by Miry; 2017-07-24 at 01:14 PM.

  3. - Top - End - #93
    Colossus in the Playground
     
    Hazuki's Avatar

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    Default Re: Miry's Mummy's Mask IC

    "That sounds good. I will let my group know. We're the Scribes of the Ashen Crown, if you need to look for us. Have a nice night and you're very pretty. Bye!" Snips says, then skulks back to their table and raps lightly on it. "I just made friends with The Scorched Hand, learned about an auction, and got a deal if we find anything Nethys-y." She announces to the group. "This civilized stuff is easier than I thought!"

  4. - Top - End - #94
    Ogre in the Playground
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    Default Re: Miry's Mummy's Mask IC

    Sensing no particular malice on the group. Xerxes shifted his focus back to his own table. Not evil, just unpleasant. He had no further reason to care about the strangers or their interests.

  5. - Top - End - #95
    Troll in the Playground
     
    DaOldeWolf's Avatar

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    Default Re: Miry's Mummy's Mask IC

    Ron was curious about the whole situation. He wondered about the deal. Could it there be a special reason behind them looking for stuff from Nethys? At least, he was able to collect some coins thanks to his efforts playing in the bar. Every bit of coin helped and could be of use later down the line.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  6. - Top - End - #96
    Orc in the Playground
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    Default Re: Miry's Mummy's Mask IC

    The Scribes of the Ashen Crown take a few more drink while talking before calling it a night and heading to bed for a well deserved night of rest. ( It's the last time you drink/eat/have a room in a inn for free )

    They wake up early, eager to visit their third and last site in the Necropolis. They head for the west gate, where the priests of pharasma give them their next destination.

    Spoiler: Map of the necropolis
    Show


    ( i gave you the map with the 3 site already on it during the opening lottery, but that's because i'm lazy and didnt want to do one with only one site and a second with the others. sorry )

    The priests give their blessings to the group, and they enter the dead city, walking toward their next goal. The sun beats down on the lonely, silent streets of the necropolis. Dust and sand now cover the once-bustling streets, and buildings that were once homes and shops are gradually disintegrating into rubble after centuries of neglect. Scattered throughout the ruins is the occasional palm tree or shrub, kept alive by the broken remnants of a long-abandoned irrigation system. Having navigate the Necropolis a few time already, the group estimate to have a 30 minute walk to their destination.

    ( i'll let you says if you take a specific formation or do specific action during this travel time. And you can RP again a bit if you wish )
    Last edited by Miry; 2017-07-25 at 08:39 PM.

  7. - Top - End - #97
    Colossus in the Playground
     
    Hazuki's Avatar

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    Default Re: Miry's Mummy's Mask IC

    Snips strides through the streets with her longspear to help brace her, and Jakku skittering beside her. Far from the relatively easy attitude of the inn the night before, she's ready to face the day and stab the things that look at her mean. Jakku is just happy to be part of the adventure. Both of them keep an eye out for any dangers as they go to their third site.

    Spoiler: Perceptions!
    Show
    Snips: (1d20+9)[12]
    Jakku: (1d20+8)[13]

  8. - Top - End - #98
    Ogre in the Playground
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    Default Re: Miry's Mummy's Mask IC

    That morning Xerxes rose with the Dawn, as was proper. For him the Sun was more then a source of heat and light, it was the symbol of all that was best in the world. He raised his arms to the side in Praise of the Sun as he ended his morning prayers.

    As the group traveled towards its destination, he nodded approvingly. We've been lucky so far, but complacency has been the death of many a soldier. We need to stay vigilant. He took up position at the head of the Vanguard. He left his flowing travelling robe back at the inn, and Xerxes's breastplate gleamed in the light of the desert sun. An acolyte of Sarenrae had no need to hide. His very presence was intended to be a challenge to any potential enemies.

    Spoiler: OOC:
    Show
    Perception: (1d20-1)[17]
    Last edited by Rofltrollcopter; 2017-07-25 at 11:54 PM.

  9. - Top - End - #99
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: Miry's Mummy's Mask IC

    Wearing the black robes that were customary for clerics of Pharasma, Zhanyae travels slightly behind Xerxes and 'Snips', allowing them to lead the way. She walks without fear or worry, her weapons still fastened to her belt.

    "Bah! I doubt we have much fear while out on the streets." The tengu says, waving her hand dismissively "There are only two possible threats, the other treasure hunters and the denizens of these tombs. Both would have to be incredibly foolish to attack us in broad daylight."
    Last edited by Bale Fire; 2017-07-26 at 10:03 AM.

  10. - Top - End - #100
    Troll in the Playground
     
    DaOldeWolf's Avatar

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    Default Re: Miry's Mummy's Mask IC

    "We have already done a lot as a team, I am sure we can handle the situation." Ron replied as he travelled as close to the center of the group as possible. He preferred that position since it allowed him to adapt to whatever they could face. Flatnote was flying just besides him.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  11. - Top - End - #101
    Orc in the Playground
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    Default Re: Miry's Mummy's Mask IC

    The group walked for about 20 minute before arriving near a well in a small plaza.

    From the corner of their eyes, Xerxes and Zhanyae spot some humains hiding in the nearby ruin, bow pointed toward the group.

    Spoiler: Initiative
    Show

    Zhanyae: (1d20+3)[19]
    Ron: (1d20+2)[19]
    Snips: (1d20+2)[15]
    Xerxes: (1d20+1)[14]
    Nyrius: (1d20+6)[9]
    -- Thugs: (1d20+5)[6]


    --- Surprise round (Only Zhanyae, Xerxes and the thugs can act this round)

    Spoiler: Map
    Show


    You arrive from the North East and are heading to the South West
    The buildings depicted on the map are 15 feet high (such as where Thug 1 and 2 are). Squares containing rubble are considered difficult terrain.
    Last edited by Miry; 2017-07-26 at 06:49 PM.

  12. - Top - End - #102
    Ogre in the Playground
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    Default Re: Miry's Mummy's Mask IC

    Spoiler: Rofl's choice for battle music
    Show


    AMBUSH! Xerxes bellowed as he caught a glimpse of figures hiding among the ruins. He felt his legs tremble as fear began to wear away at his resolve. He knew intellectually that no one among the group had demonstrated particular aptitude for fighting at range. If they ran, they would just be shot in the back. The best they had was to engage them in melee.

    Xerxes bellowed as he charged foward. Cowards! come taste Keleshite steel! He kept his shield out in front of him as he ran to block any incoming arrows. Once he closed the gap on his target he brought his scimitar up in an overhead motion.

    Spoiler: OOC:
    Show


    Spoiler: Statblock
    Show
    Xerxes Artash
    M LG Human (Kele****e) Paladin, Level 3, Init 1, HP 28/28, Speed 30
    AC 19, Touch 11, Flat-footed 18, CMD 17, Fort 8, Ref 5, Will 5, CMB +6, Base Attack Bonus 3
    Scimitar +1 +7 (1d6+4, 18-20/x2)
    Two handed Greatsword +6 (2d6+4, 19-20/x2)
    +3 Composite Longbow +4 (1d8+3, x3)
    Breastplate, Shield (heavy wood) (+6 Armor, +2 Shield, +1 Dex)
    Abilities Str 16, Dex 12, Con 14, Int 10, Wis 8, Cha 16
    Condition None

    Xerxes will move 30 feet south and attack baddie 5.

    Power Attack: (1d20+6)[7]
    Damage:(1d6+6)[8]

  13. - Top - End - #103
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: Miry's Mummy's Mask IC

    As Zhanyae sees the men armed with bows and arrows, she stops. Just a few minutes ago she had said that anyone who attacked them in the Necropolis was a fool, and right now the tengu saw little reason to alter that assessment. Did these people really think they could get away with this? Assaulting them out in the open, in broad daylight?

    Still, she did not want to spill blood over some misunderstanding. This was already going to be a long day. No need to tire herself out unnecessarily.

    Scanning the buildings, Zhanyae Chakk tried to identify their would-be attackers. Were they another team of treasure hunters? Were they members of the Wati City Guard? Were they perhaps even members of the Voices of the Spire? It would be particularly embarrassing to be fighting fellow servants of Pharasma.

    And as she looks around, the cleric calls out. "I don't know about you young men, but back in my day we didn't point weapons at someone unless we were planning on using them. Please lower your bows, and come out and talk with us. Let there be no more violence in this place, where the Plague of Madness once tore apart the city."

    But while she hopes for a peaceful resolution, Zhanyae does not count on it. She slowly takes her light crossbow off of her belt, keeping the weapon pointed at the ground as she takes a 5-foot step back.

    Spoiler: OOC
    Show


    Spoiler: Stat Block
    Show
    Zhanyae Chakk
    Female Neutral Good Tengu Cleric, Level 3, Init 3, HP 23/23, Speed 30
    AC 18, Touch 13, Flat-footed 15, CMD 16, Fort 4, Ref 4, Will 6, CMB +3, Base Attack Bonus 2
    Shortsword +5 (1d6+1, 19-20/x2)
    Morning Star +3 (1d8+1, x2)
    Light Crossbow (30) +5 (1d8, 19-20/x2)
    Mithril Shirt, Buckler (+4 Armor, +1 Shield, +3 Dex)
    Abilities Str 12, Dex 16, Con 12, Int 10, Wis 16, Cha 13
    Condition None


    Perception (to identify their attackers) (1d20+6)[25]

    Zhanyae will use a Move Action to draw her light crossbow, and then take a 5-Foot Step to the South East, putting her back to the wall.

    * post roll count doesn't match database
    Last edited by Bale Fire; 2017-07-27 at 07:29 AM.

  14. - Top - End - #104
    Orc in the Playground
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    Default Re: Miry's Mummy's Mask IC

    Spoiler: Zhanyae
    Show

    They look like a band of mercenary, who know how to handle an ambush. The are osirian, probably from Wati or near there. They are equiped for battle, but not really for exploration.


    Ignoring the words of wisom from the Tengu, the ambusher start to shoot at the group with their bow. One of the thug on the roof throw a net at Xerxes, while the other do nothing, observing the group for now.

    Spoiler: movement
    Show

    Thug 3: 5ft step south
    Thug 4: 5ft step east
    Thug 5: 5ft step southwest


    Spoiler: attack
    Show

    Thug 5: shoot Xerxes
    (1d20+4)[6], (1d8+2)[3]
    Thug 6: shoot Xerxes
    (1d20+4)[17], (1d8+2)[7]

    Thug 3: shoot Zhanyae
    (1d20+4)[22], (1d8+2)[4]

    Thug 4: shoot Snips
    (1d20+4)[7], (1d8+2)[7]

    Thug 2: throw a net at Xerxes
    Touch attack (1d20+4)[19]


    Spoiler: Xerxes
    Show

    You are entengled.

    An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell’s level or be unable to cast the spell.

    An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action).


    (Start of round 1)
    Last edited by Miry; 2017-07-29 at 07:33 PM.

  15. - Top - End - #105
    Colossus in the Playground
     
    Hazuki's Avatar

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    Default Re: Miry's Mummy's Mask IC

    Snips sways out of the way of the arrow shot at her, then slinks straight in Xerxes' footsteps as he charges South. She drops her longspear as she goes, drawing her Falchion instead and attempting to cut through the net holding him.

    Jakku darts just beside Snips as she moves, then skitters around Xerxes to get at the Southwest-most mercenary

    Spoiler: Actions
    Show
    Swift Action to change Jakku's Vermin Focus to Beetle, giving it +2 natural armor, for 20 total AC.

    Move action to follow Xerxes South, which should put her two down and one left of where she is. She draws her Falchion along the way.

    Standard Action to attack the net, with Furious Focus Power Attack, why not: (1d20+4)[17]

    SlashingDamage: (2d4+5)[9]

    ~

    Jakku takes a Move Action to the square just Northeast of 5.

    Standard Action attack with Stinger. (1d20+3)[6]

    Piercing Damage: (1d4+1)[3]

    Merc must make a DC 12 Fortitude save or take 1 Strength Damage every round, for six rounds. Cure is making one save.


  16. - Top - End - #106
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    3SecondCultist's Avatar

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    Default Re: Miry's Mummy's Mask IC

    The stroll through the Necropolis has not lost its luster. Ever since the gates first opened a few days ago, Nyrius has marvelled at the ancient architecture and the various implications he's drawn from his resulting notes and sketches. He has at least a dozen full pages now, all from structures and finds that date back to before the Plague of Madness and the Kele****e satrapy. He's been quietly humming along an old even tune, his head buried in his papyrus as he often does when there are other watchers about. So intense has been his excitement, he has let his caution and common sense leave him.

    It's a sobering reality, then, when the Scribes are attacked by none other than common bandits with bows in the shadows of the ancient pillars. Perhaps the Necropolis has lost its luster after all. "Have you no shame?!" The elf cries as their assailants launch arrows in the direction of his current adventuring companions. "This is a holy place, and you defile it by coming here to shed the blood of the living! You ignore even the warnings of a Pharasmin cleric, by whose grace these doors have been opened after millennia!" While he is not entirely sold on the god of death, at least Zhenyae - and the rest of their colourful group, in fact - puts her faith in something other than brute force. Except perhaps for Snips, but that girl is another matter entirely.

    When the net falls on Xerxes, Nyrius is about to act when he sees Snips herself move to cut it. Deeming the matter close at hand, the spellcaster moves on to his next priority: self-preservation. He has some offensive spells in his arsenal for certain, but given how spread out the enemy seems to be and the unfavourable terrain, protecting himself while he gauges where to best apply his force seems more efficient. So, with a flick of his wrist, Nyrius pulls out a plain looking wand and activates the enchantment on it, providing himself with a ward.

    Spoiler: Round 1 Actions
    Show
    Nyrius is going to use his swift action to activate his wrist sheath, then use his standard action to cast mage armor on himself. As far as movement goes, he will probably stick with the center of the group for now, or as close as possible, so move him as needed Miry.

    My plan is to hit one or two of them with a magic missile, but I want to wait to see people land some hits first so that there's a better chance that they do anything and I know who to target. I would have cast grease, but right now it's not effective given how spread out everyone is.

    If anyone wants an Augment (+2 Str or Dex) or an enlarge person, let me know. That can also be arranged for future rounds.

    Spoiler: Nyrius, Round 1
    Show
    Nyrius Shael-Khefer
    Male Neutral Good Elf Wizard (Spellbinder), Level 3, Init 6, HP 20/20, DR -, Speed 30 ft
    AC 16, Touch 12, Flat-footed 14, CMD 13, Fort 3, Ref 4, Will 5, CMB +1, Base Attack Bonus +1
    Masterwork Light Crossbow +4 (1d8, 19-20x2)
    Abilities Str 10 (11), Dex 14, Con 12, Int 19, Wis 12, Cha 8
    Condition Mage Armor (+4 AC, 1 hour)
    School Abilities Augment (7/7)
    Spells 0th level -- detect magic, mage hand, message, read magic
    1st level -- grease (1), magic missile (1), silent image (1), windy escape (1)
    2nd level -- mirror image (1), pyrotechnics (1), levitate (1)
    Last edited by 3SecondCultist; 2017-07-27 at 04:29 PM.
    Spoiler: Stuff I'm Working On
    Show
    Small Justice


    An ongoing web serial about politics, vengeance, and miniature lizards. Go check it out!

    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  17. - Top - End - #107
    Ogre in the Playground
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    Default Re: Miry's Mummy's Mask IC

    Xerxes cursed as the net fell about his form. He knew that blindly struggling would only cause him to further trap himself. He stood his ground and tried to brace his shield as best he could. Unfortunately the net wrapped his shield arm against his chest, and it created an opening for the archer to hit him in the gut. He started to panic as he felt his warm blood running down the front of his body.

    It took Xerxes every inch of self discipline he had to keep himself still as he watched the waif charge his position with her weapon drawn high. She cut the net from his form with one deft notion. He nodded gratefully in her direction in her direction, before he took off after their assailants.

    Spoiler: Actions:
    Show

    Movement: Xerxes will move to engage Baddie 5. If possible, he will try to use the ruins to act as cover between himself and the other baddies.

    Power Attack: (1d20+6)[24]
    Damage:(1d6+6)[8]


    Spoiler: Statblock:
    Show

    Xerxes Artash
    M LG Human (Kele****e) Paladin, Level 3, Init 1, HP 21/28, Speed 20
    AC 19, Touch 11, Flat-footed 18, CMD 17, Fort 8, Ref 5, Will 5, CMB +6, Base Attack Bonus 3
    Scimitar +1 +7 (1d6+4, 18-20/x2)
    Two handed Greatsword +6 (2d6+4, 19-20/x2)
    +3 Composite Longbow +4 (1d8+3, x3)
    Breastplate, Shield (heavy wood) (+6 Armor, +2 Shield, +1 Dex)
    Abilities Str 16, Dex 12, Con 14, Int 10, Wis 8, Cha 16
    Condition None

  18. - Top - End - #108
    Orc in the Playground
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    Default Re: Miry's Mummy's Mask IC

    Spoiler: OOC Result
    Show

    Snips cut the net, freeing Xerxes.

    Jakku miss his attack.

    Xerxes crit! But the thug still stand.


    Spoiler: Initiative
    Show

    Zhanyae: (1d20+3)[19]
    Ron: (1d20+2)[19]
    Snips: (1d20+2)[15]
    Xerxes: (1d20+1)[14]

    Nyrius: (1d20+6)[9]
    -- Thugs: (1d20+5)[6]


    Spoiler: Map
    Show


    (Waiting on Ron and Zhanyae before the thugs can act)
    Last edited by Miry; 2017-07-27 at 09:13 PM.

  19. - Top - End - #109
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: Miry's Mummy's Mask IC

    A single arrow penetrated Zhanyae's arm, staining her once black vestments with crimson. But while the wound was painful, it was not enough to stop her. Taking careful aim, the tengu loosed a crossbow bolt at the one that had dared to harm her, the foolish man hiding in the ruins opposite her.

    She did not wait to see if her retailation had been fatal. Turning around, she moved up and into the building behind her. Zhanyae had seen a net being thrown from up above, so at least one of them was in there. She had not come here to kill others, but it seemed they had little choice.

    Better to smite their foes swiftly, and hope for forgiveness from the church later.

    "I will clear this structure." She shouted from within the ruins of the building. "If you are badly wounded, take cover and call out to me, and I will come to you as soon as I can."

    Spoiler: Actions
    Show
    Zhanyae will use her Standard Action to fire her light crossbow, targeting Enemy 3.

    Attack [roll]1d20+5[/roll]
    Damage [roll]1d8[/roll]

    Zhanyae will then use her Move Action to move 5 feet up, 10 feet to the right, and then 15 feet down, with her now standing inside the lower level of the ruins with enemy 2.


    Spoiler: Stat Block
    Show
    Zhanyae Chakk
    Female Neutral Good Tengu Cleric, Level 3, Init 3, HP 19/23, Speed 30
    AC 18, Touch 13, Flat-footed 15, CMD 16, Fort 4, Ref 4, Will 6, CMB +3, Base Attack Bonus 2
    Shortsword +5 (1d6+1, 19-20/x2)
    Morning Star +3 (1d8+1, x2)
    Light Crossbow (30) +5 (1d8, 19-20/x2)
    Mithril Shirt, Buckler (+4 Armor, +1 Shield, +3 Dex)
    Abilities Str 12, Dex 16, Con 12, Int 10, Wis 16, Cha 13
    Condition None
    Last edited by Bale Fire; 2017-07-27 at 11:20 PM.

  20. - Top - End - #110
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: Miry's Mummy's Mask IC

    Spoiler: Actions (Again)
    Show
    Somehow I screwed up my dice rolls, so here's my second attempt.

    Attack (1d20+5)[15]
    Damage (1d8)[2]

  21. - Top - End - #111
    Troll in the Playground
     
    DaOldeWolf's Avatar

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    Default Re: Miry's Mummy's Mask IC

    Ron decides that considering the situation, the best course of action was to increase the capabilities of his companions in combat. He grabs his guitar and begins playing a song to inspire his companions in battle. "Try to remain within my range." He suggests to his companions. He then begins his movement towards his companions.

    Spoiler: OOC
    Show

    I am going to use my standard action to initiate a bardic performance (Inspire Courage). It should give my allies a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

    I will use my move action to move closer to the rest of the group. I really don't mind where as long as it lets him assist the rest with his music.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  22. - Top - End - #112
    Orc in the Playground
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    Default Re: Miry's Mummy's Mask IC

    Spoiler: actions results
    Show


    Zhanyae miss her shot.

    Ron move next to the well, 2 square above Snips so he have soft cover against most of the thugs on the left.


    The thug continue their assault on the Scribes. 2 of them shoot their bow, while one join the melee with Xerxes. The one on the eastern roof climb down, and the other one throw a tanglefootbag on Zhanyae.

    Spoiler: thugs action
    Show

    Thug 1: climb down the building and drawing in khopesh
    Climb: (1d20+5)[17], end up one square to the right.

    Thug 2: 5ft step East, throw a tanglefoot bag on Zhanyae, than draw his kopesh
    Touch attack (1d20+4)[7], if hit reflex save DC15: (1d20+4)[5]

    Thug 3: 5ft step down, shoot Nyrius
    (1d20+4)[18], (1d8+2)[10]

    Thug 4: draw is Khopesh and charge Xerxes, end up one square NW of Xerxes
    (1d20+7)[21], (1d8+3)[7]

    Thug 5: 5ft step East, draw is khopesh and attack Xerxes (flanking with thug 4)
    (1d20+7)[12], (1d8+3)[5]

    Thug 6: shoot Snips
    (1d20+4)[21], (1d8+2)[10]


    Spoiler: Initiative
    Show

    Zhanyae: (1d20+3)[19]
    Ron: (1d20+2)[19]
    Snips: (1d20+2)[15]
    Xerxes: (1d20+1)[14]
    Nyrius: (1d20+6)[9]
    -- Thugs: (1d20+5)[6]


    (Start of round 2)
    Last edited by Miry; 2017-07-29 at 07:33 PM.

  23. - Top - End - #113
    Colossus in the Playground
     
    Hazuki's Avatar

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    Default Re: Miry's Mummy's Mask IC

    Snips lets out a hiss as the arrow pierces her arm. She sinks low and slinks over to the foe that charged Xerxes, moving slowly so she has time to break off the feathered end of the arrow so it doesn't interrupt her movements. Then, she brings her falchion about in a harsh sweeping motion.

    Spoiler: Snips
    Show
    Move, 2 squares down.

    Furious Focus Power Attack vs 4: (1d20+5)[7]
    Damage: (2d4+6)[11]


    Jakku rears its tail back, stabbing it at the mercenary's heart even as its claws aim for his arms.

    Spoiler: Jakku
    Show
    Full Attack!

    Claw #1: (1d20+3)[4] + 1 (Inspire Courage)
    Damage: (1d4+1)[2] + Grab + 1 (Inspire Courage)

    Claw #2: (1d20+3)[11] + 1 (Inspire Courage)
    Damage: (1d4+1)[3] + Grab + 1 (Inspire Courage)

    Sting: (1d20+3)[13] + 1 (Inspire Courage)
    Damage: (1d4+1)[5] + 1 (Inspire Courage) + Poison (Merc must make a DC 12 Fortitude save or take 1 Strength Damage every round, for six rounds. Cure is making one save._

    Last edited by Hazuki; 2017-07-28 at 01:37 PM.

  24. - Top - End - #114
    Titan in the Playground
     
    3SecondCultist's Avatar

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    Default Re: Miry's Mummy's Mask IC

    Despite his best efforts to the contrary, an arrow finds its way between Nyrius' ribs. Although he tries to hold it back, a soft cry of pain escapes his lips, cutting off his tirade before he can begin it anew. His keen elven eyes surveying the battlefield before him, he spots the noble Xerxes and the fearsome Jakku engaged in close quarters with a ruffian who simply refuses to submit despite his injuries. The idea of vengeance is tempting, but the needs of the group must come the needs of the one.

    Sparing the man who shot him a steely glance as though to say 'I'm not done with you', Nyrius raises his arm. He expected to use this particular incantation against more otherworldly foes - or supernatural at the very least - and the idea of wasting it like this irks him greatly. Then again, he's in rather a lot of pain, and it's making it hard to think. So, focusing on the target before him, the mage releases the spell. A pair of nearly invisible bolts of force explode from his fingertips, curving unerringly around the nearby rubble to slam into two bandits' chests.

    That done, the wizard scurries to find a better position, one less likely to result in him being perforated by hostile foreign objects. Screwing the cap off of his leather case, the transmuter finds what he was looking for. He smiles slowly.

    Spoiler: Round 2 Actions
    Show
    Nyrius is going to fire off a magic missile this round, which will deal (1d4+1)[5] damage to Thug 5 and (1d4+1)[4] damage to Thug 2, since they're close enough together for the spell to hit both of them.

    That done, Nyrius is going to take a 5 ft step to the north-west into some cover and spend his move action opening up his scroll case and retrieving a scroll or enlarge person.

    Spoiler: Nyrius, Round 2
    Show
    Nyrius Shael-Khefer
    Male Neutral Good Elf Wizard (Spellbinder), Level 3, Init 6, HP 10/20, DR -, Speed 30 ft
    AC 16, Touch 12, Flat-footed 14, CMD 13, Fort 3, Ref 4, Will 5, CMB +1, Base Attack Bonus 1
    Masterwork Light Crossbow +4 (1d8, 19-20x2)
    Abilities Str 10 (11), Dex 14, Con 12, Int 19, Wis 12, Cha 8
    Condition Mage Armor (+4 AC, 1 hour)
    School Abilities Augment (7/7)
    Spells 0th level -- detect magic, mage hand, message, read magic
    1st level -- grease (1), magic missile (0), silent image (1), windy escape (1)
    2nd level -- mirror image (1), pyrotechnics (1), levitate (1)
    Spoiler: Stuff I'm Working On
    Show
    Small Justice


    An ongoing web serial about politics, vengeance, and miniature lizards. Go check it out!

    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  25. - Top - End - #115
    Ogre in the Playground
    Join Date
    Sep 2012

    Default Re: Miry's Mummy's Mask IC

    Xerxes growled as the thug's curved weapon slipped under his breastplate. Trusting his companions to finish off the weakened foe, he stepped to the side to place Snips between him and the other thug that charged him. The groups backline was still being attacked. They had to put an end to this fight as quickly as possible. He stowed his shield and used both of his hands to grip his scimitar. Sarenrae, preserve us! He cried, as brought the weapon down in a powerful overhead blow.

    Spoiler: Actions:
    Show

    Swift Action: Lay on Hands on self (1d6)[1]
    Movement Action: stow shield
    5 foot step so that Snips and Xerxes are flanking.

    Two handed Scimitar Power Attack (with flanking + Ron's Singing)
    attack:(1d20+9)[19]
    Damage:(1d6+9)[15]



    Spoiler
    Show
    Statblock Round 2:
    Xerxes Artash
    M LG Human (Kele****e) Paladin, Level 3, Init 1, HP 15/28, Speed 20
    AC 17, Touch 11, Flat-footed 16, CMD 17, Fort 8, Ref 5, Will 5, CMB +6, Base Attack Bonus 3
    Scimitar +1 +7 (1d6+4, 18-20/x2)
    Two handed Greatsword +6 (2d6+4, 19-20/x2)
    +3 Composite Longbow +4 (1d8+3, x3)
    Breastplate, Shield (heavy wood) (+6 Armor, +1 Dex)
    Abilities Str 16, Dex 12, Con 14, Int 10, Wis 8, Cha 16
    Condition None
    Last edited by Rofltrollcopter; 2017-07-28 at 04:45 PM.

  26. - Top - End - #116
    Orc in the Playground
    Join Date
    Oct 2015
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    Canada
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    Default Re: Miry's Mummy's Mask IC

    Spoiler: Updated map
    Show


    Spoiler: Initiative
    Show

    Zhanyae: (1d20+3)[19]
    Ron: (1d20+2)[19]
    Snips: (1d20+2)[15]
    Xerxes: (1d20+1)[14]
    Nyrius: (1d20+6)[9]

    -- Thugs: (1d20+5)[6]


    (Waiting on Zhanyae and Ron to continue with the thugs turn)

  27. - Top - End - #117
    Troll in the Playground
     
    DaOldeWolf's Avatar

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    Default Re: Miry's Mummy's Mask IC

    Ron decided to keep playing. There was not much point in engaging in combat since it seemed like his companions had everything under control. "Well, this will be over pretty soon." Ron replies to Flatnote as he decided to keep himself with the team.

    Spoiler: OOC
    Show
    Going to keep the bardic performance (Inspire Courage) going. I will stay with the group.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  28. - Top - End - #118
    Dwarf in the Playground
     
    PaladinGuy

    Join Date
    Apr 2010

    Default Re: Miry's Mummy's Mask IC

    With a startled squawk, Zhanyae Chakk just narrowly avoided the bag of sludge that the enemy had lobbed down at her. Seeing that the man on top of the building had now swapped out his bow for a khopesh, the tengu ultimately decided that it would do her no good to engage him in close quarters, not when he had the high ground and was so obviously aware of her presence.

    Taking a couple of steps back –being very careful not to stand in the puddle of resin left behind by the tanglefoot bag– Zhanyae reloaded her crossbow, and once again fired upon the enemy.

    Spoiler: OCC- Actions
    Show
    Zhanyae will take a 5 foot step to the North East. She will then use her Move Action to reload her light crossbow, and then use her Standard Action to fire at Enemy 2.

    Attack (1d20+5)[15]
    Damage (1d8)[7]


    Spoiler: Stat Block
    Show
    Zhanyae Chakk
    Female Neutral Good Tengu Cleric, Level 3, Init 3, HP 23/23, Speed 30
    AC 18, Touch 13, Flat-footed 15, CMD 16, Fort 4, Ref 4, Will 6, CMB +3, Base Attack Bonus 2
    Shortsword +5 (1d6+1, 19-20/x2)
    Morning Star +3 (1d8+1, x2)
    Light Crossbow (28) +5 (1d8, 19-20/x2)
    Mithril Shirt, Buckler (+4 Armor, +1 Shield, +3 Dex)
    Abilities Str 12, Dex 16, Con 12, Int 10, Wis 16, Cha 13
    Condition None
    Last edited by Bale Fire; 2017-07-28 at 09:40 PM.

  29. - Top - End - #119
    Orc in the Playground
    Join Date
    Oct 2015
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    Canada
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    Default Re: Miry's Mummy's Mask IC

    Spoiler: Actions results
    Show

    Snips and Jakku miss their attacks.

    Nyrius kill thug 5 and hurt thug 2

    Xerxes hit and hurt badly thug 4

    Ron keep playing, +1 to hit & +1 domage for his allies

    Zhanyae hit (with the +1) thug 2 with her crossbow


    The two thugs to the west see Ron alone decide to take care of the music man. They move in to attack with their khopsh, flanking him. The one hurt by Zhanyae decide to take his chance jumping down where his friends are attacking Ron. The thug in melee with Xerxes and snips start to flee seeing his chance to win drasticly diminished. The archer to the south shoot at Snips.

    Spoiler: Enemies action
    Show


    Thug 1 (full life): Moving SE-SE-E-E-NE and attacking Ron: (1d20+5)[14], (1d8+3)[8]

    Thug 2 (took 11 dmg): Moving N-N and jumping NW, acrobatic DC 15 to ignore the first 10ft of the drop: (1d20+2)[22], if he fail he take (1d6)[1] and fall prone

    Thug 3 (full life): Moving E-E-SE-E-E, attacking Ron with flanking bonus: (1d20+7)[26], (1d8+3)[7], crit not confirmed.

    Thug 4 (took 15 dmg):Withdraw action, NW-NW-N-N-N-N

    Thug 5: dead

    Thug 6 (full live):shoot at Snips: (1d20+4)[18](1d8+2)[4]


    Spoiler: Map
    Show


    Spoiler: Initiative
    Show

    Zhanyae: (1d20+3)[19]
    Ron: (1d20+2)[19]
    Snips: (1d20+2)[15]
    Xerxes: (1d20+1)[14]
    Nyrius: (1d20+6)[9]
    -- Thugs: (1d20+5)[6]


    (Start of round 3)
    Last edited by Miry; 2017-07-29 at 07:33 PM.

  30. - Top - End - #120
    Colossus in the Playground
     
    Hazuki's Avatar

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    Default Re: Miry's Mummy's Mask IC

    Snips tightens her grip on her falchion as another arrow soars towards her, thankfully only cutting her skin as it passes by this time. "Zhanyae!" She yells out to the Cleric. She learned in the first expedition that not accepting the Tengu's healing would be stupid. She and Jakku charge together towards the fleeing enemy.

    Spoiler: Snips
    Show
    Move to the square Southwest of 4.

    Furious Focus Power Attack: (1d20+5)[8]
    Damage: (2d4+6)[9]


    Spoiler: Jakku
    Show
    Move to square South of 4.

    Sting Attack vs 1: (1d20+4)[20]
    Damage: (1d4+2)[5]

    Plus Poison: Merc must make a DC 12 Fortitude save or take 1 Strength Damage every round, for six rounds. Cure is making one save.

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