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  1. - Top - End - #121
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    3SecondCultist's Avatar

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    Default Re: Miry's Mummy's Mask IC

    Seeing the one enemy fall to his attack is satisfying, but in seconds the thugs have responded in kind, closing in on Ron and encroaching on Nyrius' own position. His scroll is already in hand, but suddenly a new idea avails itself to the elven wizard. Sometimes, one must be willing to adapt to new tactics to accommodate for a changing battlefield. He can only hope that his new spell slows down the bandits before they can close into melee range.

    Pulling the second scroll from the case, Nyrius focuses on the earth at the feet at two of their assailants. They stand too close together - their mistake. Suddenly, the earth slickens with a quasi-aqueous coating, intent on impeding balance and mobility. He locks eyes with Snips first, and then Xerxes behind, indicating that they should move in to take advantage of the terrain.

    Spoiler: Round 3 Actions
    Show
    Move action to pull out the scroll of grease from the case, then standard to cast it. The two bandits need to make DC 15 Reflex saves or fall prone.

    Spoiler: Nyrius, Round 3
    Show
    Nyrius Shael-Khefer
    Male Neutral Good Elf Wizard (Spellbinder), Level 3, Init 6, HP 10/20, DR -, Speed 30 ft
    AC 16, Touch 12, Flat-footed 14, CMD 13, Fort 3, Ref 4, Will 5, CMB +1, Base Attack Bonus 1
    Masterwork Light Crossbow +4 (1d8, 19-20x2)
    Abilities Str 10 (11), Dex 14, Con 12, Int 19, Wis 12, Cha 8
    Condition Mage Armor (+4 AC, 1 hour)
    School Abilities Augment (7/7)
    Spells 0th level -- detect magic, mage hand, message, read magic
    1st level -- grease (1), magic missile (0), silent image (1), windy escape (1)
    2nd level -- mirror image (1), pyrotechnics (1), levitate (1)
    Last edited by 3SecondCultist; 2017-07-29 at 06:24 PM.
    Spoiler: Stuff I'm Working On
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    Small Justice


    An ongoing web serial about politics, vengeance, and miniature lizards. Go check it out!

    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  2. - Top - End - #122
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    Default Re: Miry's Mummy's Mask IC

    Spoiler: reflex save
    Show

    Thug 1: (1d20+2)[9]
    Thug 2: (1d20+2)[13]


    Both bandit before Nyrius fall on the groud, incapable to keep their balance.

    Jakku hit his target, and the thug fall on the ground, unconcious.
    Last edited by Miry; 2017-07-29 at 12:31 PM.

  3. - Top - End - #123
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    Default Re: Miry's Mummy's Mask IC

    As Nyrius's spell causes the thugs to lose their footing, Xerxes strides forward to take advantage of the situation. Ron! Get behind me. He kept his weapon low to the ground, and aimed for the enemy's sword arm. As two of the thugs had fallen, he attempted to shout over the din of battle. Surrender! This does not need to be a fight to the death!

    Spoiler: Actions:
    Show

    Movement: N, N, NW,NE to avoid AoO.
    Standard: Two handed power attack on Bandit 1. (with bardic inspiration)

    Attack roll: (1d20+7)[12]
    Damage: (1d6+9)[14]


    Spoiler: Xerxes Round 3
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    Xerxes Artash
    M LG Human (Kele****e) Paladin, Level 3, Init 1, HP 15/28, Speed 20
    AC 17, Touch 11, Flat-footed 16, CMD 17, Fort 8, Ref 5, Will 5, CMB +6, Base Attack Bonus 3
    Scimitar +1 +7 (1d6+4, 18-20/x2)
    Two handed Greatsword +6 (2d6+4, 19-20/x2)
    +3 Composite Longbow +4 (1d8+3, x3)
    Breastplate, Shield (heavy wood) (+6 Armor, +1 Dex)
    Abilities Str 16, Dex 12, Con 14, Int 10, Wis 8, Cha 16
    Condition None
    Last edited by Rofltrollcopter; 2017-07-29 at 12:52 PM.

  4. - Top - End - #124
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    Default Re: Miry's Mummy's Mask IC

    Snips still in pain, miss her foe, but Jakku arrive just after her and sting the man in the stomach. He collapse to the ground.

    Xerxes hit ferociously the man on the ground, cutting deep in the man arm.

    Spoiler: Actions results
    Show
    Snips miss.

    Jakku put thug 4 KO

    Nyrius cast grease on thug 1 and 2, they both fall prone

    Xerxes hit thug 1

    Spoiler: Enemies status
    Show
    Thug 1: prone, took 14 dmg
    Thug 2: prone, took 11 dmg
    Thug 3: no dmg
    Thug 4: bleeding out
    Thug 5: bleeding out
    Thug 6: no dmg

    Spoiler: Map
    Show

    Spoiler: Initiative
    Show
    Zhanyae: (1d20+3)[19]
    Ron: (1d20+2)[19]
    Snips: (1d20+2)[15]
    Xerxes: (1d20+1)[14]
    Nyrius: (1d20+6)[9]

    -- Thugs: (1d20+5)[6]

  5. - Top - End - #125
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: Miry's Mummy's Mask IC

    Standing amongst the ruins, Zhanyae lowered her crossbow. The enemy had fled, disappearing back up onto the rooftop. She could not see the man anymore, but the tengu could hear the sounds of battle out on the street, the clashing of steel and cries of pain somehow even louder than before. More importantly, she could hear someone calling out for her. 'Snips' must be in real danger if she was relying on her for assistance.

    Zhanyae dropped her light crossbow, unsheathed her short sword, and hurried back out onto the dusty street. She arrived to a rather chaotic scene. With her weapon raised, she ran towards the man closest to her. He turned to face her, but suddenly fell down as the ground beneath him became overrun with a slippery substance. Standing over him with her weapon raised, her gave him one last chance to surrender.

    "Stay right where you are, or this will not end well for you."

    Spoiler: OOC - Actions
    Show
    Zhanyae will drop her light crossbow as a Free Action, use her Standard Action to draw her short sword, and then use her Move Action to go NW, N, W, W. This should leave her next to Enemy 2.
    Last edited by Bale Fire; 2017-07-29 at 07:04 PM.

  6. - Top - End - #126
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    Default Re: Miry's Mummy's Mask IC

    Quote Originally Posted by Rofltrollcopter View Post
    As Nyrius's spell causes the thugs to lose their footing, Xerxes strides forward to take advantage of the situation. Ron! Get behind me. He kept his weapon low to the ground, and aimed for the enemy's sword arm. As two of the thugs had fallen, he attempted to shout over the din of battle. Surrender! This does not need to be a fight to the death!

    Spoiler: Actions:
    Show

    Movement: N, N, NW,NE to avoid AoO.
    Standard: Two handed power attack on Bandit 1. (with bardic inspiration)

    Attack roll: [roll0]
    Damage: [roll1]


    Spoiler: Xerxes Round 3
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    Xerxes Artash
    M LG Human (Kele****e) Paladin, Level 3, Init 1, HP 15/28, Speed 20
    AC 17, Touch 11, Flat-footed 16, CMD 17, Fort 8, Ref 5, Will 5, CMB +6, Base Attack Bonus 3
    Scimitar +1 +7 (1d6+4, 18-20/x2)
    Two handed Greatsword +6 (2d6+4, 19-20/x2)
    +3 Composite Longbow +4 (1d8+3, x3)
    Breastplate, Shield (heavy wood) (+6 Armor, +1 Dex)
    Abilities Str 16, Dex 12, Con 14, Int 10, Wis 8, Cha 16
    Condition None
    Ron takes the chance and runs as instructed by Xerxes while keeping up the music. He had taken a good amount of damage and wasn't going to let it rack up. "Thanks, I am coming."

    Spoiler: OOC
    Show
    Moving behind Xerxes while keeping the performance. going
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
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    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  7. - Top - End - #127
    Orc in the Playground
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    Default Re: Miry's Mummy's Mask IC

    " Please don't kill me! I surrender!" say the thug under Zhanyae's blade. He drop his khopesh.

    The one who Xerxes just slash say nothing, but let go of his weapon too.

    Seeing the battle is nearly lost, the 2 bandits still standing try to run away. The far away bandit jump down the building and run toward the west, and as he was far away from the Scribes, get away without problem (you lost sight of him behind the building, but you can try to chase after him if you want).

    The other one try his chance running past Nyrius, as he is not armed. He run as fast as he can toward the North East

    Spoiler: Enemies actions
    Show


    Thug 3: Double move action toward the North East. As Nyris as no melee weapon in hand, he does not threaten any square so cannot do AoO.

    Thug 6: Double move action down the stairs and behind the building toward the West.


    Spoiler: Map
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    (Start of round 4, or end of combat? You decide)
    Last edited by Miry; 2017-07-29 at 08:51 PM.

  8. - Top - End - #128
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: Miry's Mummy's Mask IC

    If Zhanyae had possessed teeth, she would have bared them. These men had brought violence to the streets of the Necropolis, and now they sought to escape justice? She would not allow it.

    "Someone watch these two young men, please." The tengu said. Without waiting for the others' acknowledgement, she charged after the fleeing enemy, sword still in her hand.

    Reaching the man, the old crow attacked with all her strength, trying to strike him down while his back was turned.

    Spoiler: OOC: Actions
    Show
    Zhanyae will do a Full Round Action to charge at Enemy 3.

    Attack (1d20+7)[15](includes +2 from Charge)
    Damage (1d6+1)[6]

  9. - Top - End - #129
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    Default Re: Miry's Mummy's Mask IC

    Zhanyae short sword hit the armor of the thug, but does not manage to hurt him.

  10. - Top - End - #130
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    Default Re: Miry's Mummy's Mask IC

    Gods damnit! Xerxes cursed as Zhenyae abandoned the group to chase after the other thug. He knew that he couldn't leave the two thugs on the ground unguarded. He kicked their weapons away, being careful to avoid the residual grease. He brandished his scimitar as he spoke. I'll keep an eye on these two. He still felt the rush of adrenaline in his veins as he realized that he still had more to do. In the moment of crisis, he turned to the one person in the group he could implicitly trust the most. Ron. Stop the other two bandits from bleeding out. Please, in the name of Sarenrae. If they died, they wouldn't have a chance to atone for their sins.

    Spoiler: OOC:
    Show
    I'm not considering Xerxes to be in combat anymore (not that he could do much in a foot race)
    He's just going to focus on making sure the two healthy prisoners don't try anything.
    Last edited by Rofltrollcopter; 2017-07-29 at 09:02 PM.

  11. - Top - End - #131
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    Default Re: Miry's Mummy's Mask IC

    Snips narrowed her eyes as Zhenyae made the decision to offer surrender, then immediately abandoned the consequences of it. She'd have preferred to end it now, but that's not an option. With the knowledge that Ron is coming over to stabilize the bleeding mercenary at her feet, she gets to work tying him up in silk rope, while Jakku joins Xerxes beside the conscious prisoners.

  12. - Top - End - #132
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    Default Re: Miry's Mummy's Mask IC

    "Alright. Lets begin this." he then turns around and tells to the two thugs "Don't try anything.". He stops playing his guitar and starts casting a spell. He considers healing the one closest to him first.

    Spoiler: OOC
    Show
    Casting cure light wounds on one of the thugs as instructed by Xerxes. He will do the same for the other thug if everything goes smoothly.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
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    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  13. - Top - End - #133
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    Default Re: Miry's Mummy's Mask IC

    Nyrius half walks, half staggers out from behind the stone where he was hiding for the majority of the engagement when he sees unambiguous signs of surrender from their foes. With his free hand, he holds the ragged parts of his robes that still bear the bright red mark of injury. "Well fought, everyone. We should endeavour to - " He does not have time to finish his sentence, however, as the Pharasmin crow charges off after hapless prey. "... heal ourselves," he finishes lamely, watching as the group's best chance of magical replenishment heads into danger.

    Sighing softly to himself, the elf avails himself to the others gathered in their group, ignoring the men on the ground for now. "When you have the chance, Master Shiri, would you perhaps be able to cure me of some of my injuries as well? A few of our new friends here were quite thorough in their attempts to skewer me. We have enough captives here to interrogate them without splitting our number chasing a few stragglers." Now that these thugs have proven that they are willing to violate the sanctity of the Necropolis, it is more prudent than ever that the Scribes stay together, should another ambush scenario occur.
    Spoiler: Stuff I'm Working On
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    Small Justice


    An ongoing web serial about politics, vengeance, and miniature lizards. Go check it out!

    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  14. - Top - End - #134
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    Default Re: Miry's Mummy's Mask IC

    The thug continu to run and turn a corner into a small allay.

    Spoiler: ooc
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    Double move, you lose sight of him.


    The other thugs do not resist.

  15. - Top - End - #135
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    Default Re: Miry's Mummy's Mask IC

    Once the thug at her feet is tied up, Snips passes her rope to Ron. "Tie 'em up, start with the live ones. I'll get these ones to stop bleeding." She gives a kick to the shin of the one Jakku had just pierced, to demonstrate which one. Then, she starts to tend to their wound, using their clothes as bandaging.

    Spoiler: Actions
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    Giving rope to Ron, then taking 10 for 17 to Stabilize the two bleeders.

  16. - Top - End - #136
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    Default Re: Miry's Mummy's Mask IC

    Zhanyae was beginning to run out of breath. She had expected the man to turn and fight, but all he did was keep running. She wouldn't be able to keep up with him if things continued like this.

    The tengu pursued her fleeing foe, following him to the entrance of the alleyway. Turning around the corner, she stopped and looked ahead, to see if she could still see the man.

    Spoiler: OOC: Actions
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    Zhanyae will use a single Move Action to follow Enemy 3, stopping right outside of the alleyway.

    Last edited by Bale Fire; 2017-07-30 at 07:20 PM.

  17. - Top - End - #137
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    Default Re: Miry's Mummy's Mask IC

    Zhanyae turn the corner of the alley expecting the thug to ambush her here, but she see him far away, still running.

    Spoiler: action
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    Run action, 30ft x4 (120 ft) in a straight line

  18. - Top - End - #138
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    Default Re: Miry's Mummy's Mask IC

    Watching as the man fled, Zhanyae Chakk went to follow him, but then stopped herself. "This is foolish." She suddenly realised, speaking the words out loud.

    She was chasing an enemy that was just as fast as she was. She was in a part of the city that could easily contain more ambushers or even traps. And even if she caught up to the man, she was not certain that she could defeat him in a one-on-one fight.

    Yes. She would not allow her need for retribution to blind her to reason. Her time would be much better spent securing the enemies they had taken prisoner, and alerting the Wati Guard to the presence of these criminals.

    Sheathing her short sword and taking a moment to smooth out her grey feathers, the tengu began walking back towards the group. She could see the others were already tying up two of the attackers, and treating the injuries of the others. Noticing that several members of their expedition were also wounded, Zhanyae returned with a bowed head. She would have to be more attentive to the health and well-being of her allies in the future.

    "I apologise. Pursing that man proved to be a rather senseless course of action." The cleric of Pharasma said as she reached them. Placing a hand upon her holy symbol, she looked around. "Once we have secured these men, gather around me and I shall mend our wounds." Casting a sideways glance at the nearest of their would-be attackers, she then added. "We should probably do it a short distance away from these lawbreakers, unless we wish to heal them as well?" The last part was phrased as a question.
    Last edited by Bale Fire; 2017-07-30 at 08:53 PM.

  19. - Top - End - #139
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    Snips shakes her head at Zhanyae's comment. "The pain ought to stop them from trying again." She says, finishing up her stabilizing before she moves near Zhanyae for healing. Just before the tengu does it, she yanks the rest of arrow through her arm.

  20. - Top - End - #140
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    Default Re: Miry's Mummy's Mask IC

    Xerxes kept his weapon out the whole time. He wasn't menacing any of their prisoners with it, but he wasn't letting his guard done either. He was visibly relieved to see Zhenyae return. They committed a blasphemy against your God. If the situation was reversed, I can't say with confidence that I wouldn't have done the same thing.

    When the topic of healing their prisoners came up, Xerxes shook his head at Snips comment.
    We're better then them. He said firmly. In an attempt to appeal to Snip's more pragmatic nature he added besides, I don't want to have to carry anyone out of here. as he looked at the two unconscious bandits.

    Xerxes was still puzzled over the nature of the attack. I think they were after us specifically. If they were targeting any of the adventurers, it would have made more sense to stage an attack while their potential victims were returning to Wati. There would have been more loot to steal, and the adventurers would have been exhausted from fighting the monsters in the Necropolis. He didn't appear to be angry now that the fight was resolved, he was more tired then anything else. He looked at the two conscious bandits calmly and said. Would you care to explain yourselves?Cooperating with us is in your best interest at this point.

    Spoiler: OOC:
    Show

    Diplomacy check on bandits: (1d20+8)[21]
    Last edited by Rofltrollcopter; 2017-07-30 at 09:13 PM.

  21. - Top - End - #141
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    Default Re: Miry's Mummy's Mask IC

    "Killing them would solve both problems." Snips grumbles. She doesn't expect that point to actually work, but it will at least make the prisoners more willing to talk if they know the girl with the giant scorpion doesn't plan to be merciful. But, once the investigation is over, they're definitely getting looted.

  22. - Top - End - #142
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    Default Re: Miry's Mummy's Mask IC

    Ron works on capturing the prisoners. He tried to be careful to make a good work. He wondered what could they be after and decided to listen carefully to the answers they would give to his teammates´questions.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  23. - Top - End - #143
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    Default Re: Miry's Mummy's Mask IC

    The thugs decide to talk, to try to save their life.

    "We were paid to ambush people here, there was nothing personnal against any of you i swear. Please don't kill us!"

  24. - Top - End - #144
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    Default Re: Miry's Mummy's Mask IC

    Xerxes maintained his stoic poise. Hired? By whom? What did they promise you in return?

  25. - Top - End - #145
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    Default Re: Miry's Mummy's Mask IC

    The thug calm down, seeing he might make it out alive if he cooperate.

    "Another group of adventurer paid us to stop anyone from approaching some old temple down the road. I don't know their name, but the leader was a woman, a foreigner from north of the Inner Sea. But this is not worth giving my life for."

  26. - Top - End - #146
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    Default Re: Miry's Mummy's Mask IC

    "The Daughters of the Desert," Nyrius concludes immediately, remembering the name of the group from the opening lottery only days before. He has been quiet ever since the others returned and he's been healed; he is deep in thought, and only the identity of the group that hired these bandits shakes him from his reverie.

    "But why would Firehair even bother?", the elf mutters aloud. "They had to estimate that anyone willing to brave the Necropolis would be powerful enough to withstand attacks from a few lowly thugs. And one can only presume that the reason behind this is to get a bigger share of treasure from our site. Betting on us to lose was foolish and shortsighted of the Daughters. If we keep a few of these men alive and bring them to the authorities, we can surely have them disbarred from the lottery. From a risk to reward scenario, it is highly illogical." Shaking his head in disappointed disbelief, Nyrius waits to see what the others think.
    Last edited by 3SecondCultist; 2017-07-31 at 04:57 PM.
    Spoiler: Stuff I'm Working On
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    Small Justice


    An ongoing web serial about politics, vengeance, and miniature lizards. Go check it out!

    Quote Originally Posted by Zeno Desaqqara View Post
    You divine bastard.

    "Life is to be lived, not controlled; and humanity is won by continuing to play in the face of certain defeat."

  27. - Top - End - #147
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    Default Re: Miry's Mummy's Mask IC

    Snips decides to start looking over the prisoners for any good loot, while they're being interrogated. She stows her longspear before she does so.

    Spoiler: Perception
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    I'll just go ahead and take 20, for 29.
    Last edited by Hazuki; 2017-07-31 at 04:31 PM.

  28. - Top - End - #148
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    Default Re: Miry's Mummy's Mask IC

    Xerxes frowned. Nyrius's theory didn't satisfy him. Sigrun isn't the only foreign woman among the adventurers. What color was this woman's hair? How tall was she? Was she built like a warrior or like a scholar? Describe her companions to me. Xerxes will continue pressing the thugs for more details.
    Last edited by Rofltrollcopter; 2017-07-31 at 05:18 PM.

  29. - Top - End - #149
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    Default Re: Miry's Mummy's Mask IC

    Spoiler: Snips
    Show

    4x khopesh masterwork
    4x composite (+2) longbow masterwork
    4x chainshirt
    2 potion
    1x tanglefoot bag
    1x net
    23x arrow
    56 gold


    The thug seem puzzled by the paladin question.

    "Her...hair? Dark. Brown i think, but maybe black. Kinda hard to see under her ridiculously large hat. She was dress like a noble, not a warrior. She was with 2 man and an woman. All tree Osirian."
    Last edited by Miry; 2017-07-31 at 05:56 PM.

  30. - Top - End - #150
    Ogre in the Playground
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    Default Re: Miry's Mummy's Mask IC

    Xerxes sighed once the truth of the matter became clear to him. Its not the Daughters of the Desert. Its that band of Nethys worshippers, the Scorched Hand. He took his mailed hand and rubbed it against his forehead. They were the ones complaining about the Pharismans not allowing the adventurers to choose what sites they wanted to go to. He sighed. How do we want to play this out? We have no idea where the Scorched Hand are going. Should we return to Wati proper and report this incident to the temple? He looked at Zhenyae. Whose custody should we hand these people over to? The civil authorities or the Temple of Pharasma, since this happened in the Necropolis?

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