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    Max_Killjoy's Avatar

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    d6 AnyDice / probabilities question -- overlapping odds

    In the AnyDice code, or via our friend mathematics, is there any way to set up the following:


    Roll 3d6+X Determine the percentage chance of rolling at least Y, or doubles on any of the three dice.

    That is, rolling at least Y, or rolling doubles, counts as a success, and I need to determine the chances of success for Y on 3d6+X.


    The odds of rolling doubles on 3d6 are always the same, but the fact that some combinations of dice both total at least Y, and contain doubles, puts a twist in this, at least for me.
    Last edited by Max_Killjoy; 2017-07-19 at 08:43 AM.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

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    Ogre in the Playground
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    Default Re: AnyDice / probabilities question -- overlapping odds

    the obvious way to calculate this is by taking the probability of doubles and adding the probability for reaching Y-X with 3 dices which all show different numbers.

    You only take the 6*5*4 combinations out of the total 6*6*6 without doubles and tripples and count, how many are over the total sum.




    Another way would be to add the probabilityies for doubles and getting with 3D6 high enough and than substract the probalility for all cases with at least one double which are also high enough. Thaat are far less cases but it is a bit more complicated as you have to make sure to count the tripples the right way.

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    Default Re: AnyDice / probabilities question -- overlapping odds

    3d6+X >= Y is the same as saying 3d6 >= Y-X. I am going to say Z = Y-X to simplify typing some.
    (A) Find the probability that 3d6 >= Z
    (B) Then find all of the instances where 3d6 < Z where you have a double.
    (C) Add the values you got in (A) and (B)



    I'm going to look at the example where Z = 9
    (A) = 74.07%
    For (B), we need to add up the following rolls:
    3 3 [1-2] :: This could be 33X, 3X3, or X33, and each of the three permutations can have 2 values for X - so we have 6 / 216 rolls here.
    2 2 [1-4] :: This could be 222, 22X, 2X2, X22, where X can be 1, 3, or 4. Total of 10 possibilities, for 10 / 216 for a double on 2's.
    1 1 [1-6] :: Similar to above: 111, 11X, 1X1, X11, where X can be 2-6. Total of 16 possibilities, for 16/216 for a double on 1's.

    Add that all together, and you get 6/216 + 10/216 + 16/216 = 32/216 = 14.814814...%

    For (C) We get 74.07% + 14.81% = 88.88%

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    Default Re: AnyDice / probabilities question -- overlapping odds

    The method I learned in school is this: Take the individual probabilities, add them together, and subtract the chance of both happening at the same time. That gives you the "A or B" chance.

    So you can use variables. Set the two probabilities to variables A and B, and their intersection to C.The output line will look like A+B-C.
    Last edited by Slipperychicken; 2017-07-19 at 01:08 PM.

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    Default Re: AnyDice / probabilities question -- overlapping odds

    Quote Originally Posted by Slipperychicken View Post
    The method I learned in school is this: Take the individual probabilities, add them together, and subtract the chance of both happening at the same time. That gives you the "A or B" chance.

    So you can use variables. Set the two probabilities to variables A and B, and their intersection to C.The output line will look like A+B-C.
    The trick, for me at least, is knowing where they intersect.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

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    Default Re: AnyDice / probabilities question -- overlapping odds

    Quote Originally Posted by Max_Killjoy View Post
    In the AnyDice code, or via our friend mathematics, is there any way to set up the following:


    Roll 3d6+X Determine the percentage chance of rolling at least Y, or doubles on any of the three dice.

    That is, rolling at least Y, or rolling doubles, counts as a success, and I need to determine the chances of success for Y on 3d6+X.


    The odds of rolling doubles on 3d6 are always the same, but the fact that some combinations of dice both total at least Y, and contain doubles, puts a twist in this, at least for me.
    I don't think they'll be an easy mathsy way in general.
    But there are only 36 non-degenerative cases

    Spoiler: working
    Show

    Die combo Degeneracy Total
    1,1,1 1 3
    1,1,2 3 4
    1,1,3 3 5
    1,1,4 3 6
    1,1,5 3 7
    1,1,6 3 8
    2,2,1 3 5
    2,2,2 1 6
    2,2,3 3 7
    2,2,4 3 8
    2,2,5 3 9
    2,2,6 3 10
    3,3,1 3 7
    3,3,2 3 8
    3,3,3 3 9
    3,3,4 3 10
    3,3,5 3 11
    3,3,6 3 12
    4,4,1 3 9
    4,4,2

    At which point you could count the cases of doubles that come to less that Y-X as a total (and you can get that built up into a table once).
    Add that to the number of cases (in general) that come to more than Y-X (which is harder but still only 18 rows when built up, and can do by hand)

    Add them together, and divide by 6*6*6

    Corollary: The total number of doubles rolls in total for 3d6 are 16*6=96 or around 44%



    Spoiler
    Show

    Table for getting less than Y, with D6
    Y 1D throws<Y 2D throws<Y 3D throws<Y
    1 1 0 0 0
    2 2 1 0 0
    3 3 3 1 0
    4 4 6 4 1
    5 5 10 10 5
    6 6 15 20 15
    7 6 21 35 35
    8 6 26 56 70
    9 6 30 81 126
    10 6 33 108 206
    11 6 35 135 310
    12 6 36 160 435
    13 6 36 181 575
    14 6 36 196 721
    15 6 36 206 861
    16 6 36 212 986
    17 6 36 215 1090
    18 6 36 216 1170
    19 6 36 216 1226
    20 6 36 216 1261
    21 6 36 216 1281
    22 6 36 216 1291
    23 6 36 216 1295
    24 6 36 216 1296
    Infinity 6 36 216 1296
    Table for getting less than Y, with D6 that feature a double
    Y 1D throws<Y 2D throws<Y 3D throws<Y
    1 0 0 0
    2 0 1 0
    3 0 1 1
    4 0 2 4
    5 0 2 10
    6 0 3 14
    7 0 3 23
    8 0 4 32
    9 0 4 39
    10 0 5 48
    11 0 5 57
    12 0 6 64
    13 0 6 73
    14 0 6 82
    15 0 6 86
    16 0 6 92
    17 0 6 95
    18 0 6 96
    Table for getting MORE than Y OR with D6 that feature a double
    Y 1D 2D 3D
    1 5 36 216
    2 4 36 216
    3 3 34 216
    4 2 32 216
    5 1 28 216
    6 0 24 210
    7 0 18 204
    8 0 14 192
    9 0 10 174
    10 0 8 156
    11 0 6 138
    12 0 6 120
    13 0 6 108
    14 0 6 102
    15 0 6 96
    16 0 6 96
    17 0 6 96
    18 0 6 96
    Last edited by jayem; 2017-07-19 at 03:21 PM.

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    Default Re: AnyDice / probabilities question -- overlapping odds

    Quote Originally Posted by Max_Killjoy View Post
    The trick, for me at least, is knowing where they intersect.
    I'm AFK right now, but Anydice should have syntax for an "and" statement. You might have something like ((DieRoll>Condition1) & (DieRoll<Condition2)).

    EDIT: I just reviewed the syntax. The "|" symbol is for "or" statements. Try something like
    output: (DieRoll>Cond1) | (DieRoll<Cond2)
    Last edited by Slipperychicken; 2017-07-19 at 03:54 PM.

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    Default Re: AnyDice / probabilities question -- overlapping odds

    Quote Originally Posted by Slipperychicken View Post
    I'm AFK right now, but Anydice should have syntax for an "and" statement. You might have something like ((DieRoll>Condition1) & (DieRoll<Condition2)).

    EDIT: I just reviewed the syntax. The "|" symbol is for "or" statements. Try something like
    output: (DieRoll>Cond1) | (DieRoll<Cond2)
    It's not that simple. Mainly, Anydice isn't really written to handle "save DieRoll as variable X then do operations or comparisons on it". If you try to write the statement you're suggesting, you actually get DieRoll 1 % chance of being TRUE under Cond1, and DieRoll 2 % chance of being TRUE under Cond2, and the intersection of those as an OR. Not the intersection of a single value generated for DieRoll, then compared to see if it's TRUE for either condition.

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    Default Re: AnyDice / probabilities question -- overlapping odds

    Not sure about AnyDice, but it's pretty easy in a scripting language.

    Here's some Python:

    Code:
    def f(x):
       L = [(a,b,c) for a in range(1,7) for b in range(1,7) for c in range(1,7)]
       return len([True for (a,b,c) in L if (a==b or b==c or a==c) or (a+b+c > x)]) / len(L)
    
    for i in range(1,21):
       print( i, '=>', 100 * f(i) )
    Here's the output:
    Code:
    1 => 100.0
    2 => 100.0
    3 => 100.0
    4 => 100.0
    5 => 100.0
    6 => 97.22222222222221
    7 => 94.44444444444444
    8 => 88.88888888888889
    9 => 80.55555555555556
    10 => 72.22222222222221
    11 => 63.888888888888886
    12 => 55.55555555555556
    13 => 50.0
    14 => 47.22222222222222
    15 => 44.44444444444444
    16 => 44.44444444444444
    17 => 44.44444444444444
    18 => 44.44444444444444
    19 => 44.44444444444444
    20 => 44.44444444444444
    The unintuitive results are:

    - You can ignore high & low target numbers, since those ranges are covered by rolls which MUST include doubles.
    TN3 => 1,1,1
    TN4 => 1,1,2 - 1,2,1 - 2,1,1
    TN 5 => 1,2,2 - 2,1,2 - 2,2,1

    It's not until TN6 (1,2,3) that you get a combo which does not include doubles.

    The same is true at the high end. There's no difference between needing raw 17 vs. raw 18, since rolling 17 always requires doubles and is therefore always a success anyway. Same for raw 16.

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    Default Re: AnyDice / probabilities question -- overlapping odds

    Thank you for those who've offered help on this.

    I'm going to see if I can plug all this into table and compare to just 3d6+X, >= Y.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

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    Default Re: AnyDice / probabilities question -- overlapping odds

    Nifft, is that the percentage chance including the 3d6 => X, OR doubles? Because if so, that chart is the answer if you truncate it at 3 to 18. (And it sure doesn't look like its doubles only to me.)
    Last edited by Tanarii; 2017-07-19 at 09:59 PM.

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    Default Re: AnyDice / probabilities question -- overlapping odds

    Quote Originally Posted by Tanarii View Post
    Nifft, is that the percentage chance including the 3d6 => X, OR doubles? Because if so, that chart is the answer if you truncate it at 3 to 18. (And it sure doesn't look like its doubles only to me.)
    I think that every +1 to the Target Number is going to bump the percentages down "one spot", and every +1 to the roll is going to bump the percentages up "one spot"...
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

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    Default Re: AnyDice / probabilities question -- overlapping odds

    Quote Originally Posted by Max_Killjoy View Post
    I think that every +1 to the Target Number is going to bump the percentages down "one spot", and every +1 to the roll is going to bump the percentages up "one spot"...
    Of for sure. But it means you've got your numbers. % chance of 3d6 => N, is the same as % chance of 3d6 + X => N + X

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    Default Re: AnyDice / probabilities question -- overlapping odds

    I think this is how it works out. Top table is with the "doubles count as success". Bottom table is normal.

    Horizontal axis across the top is Target Number, vertical axis across the left hand is the "skill rank" added onto the base 3d6. "50/50" is the TN against which the roll has a 50% chance of success.


    3d6+
    Avg 50/50 5+ 6+ 7+ 8+ 9+ 10+ 11+ 12+ 13+
    14+ 15+ 16+ 17+ 18+ 19+ 20+ 21+ 22+ 23+ 24+ 25+ 26+ 27+ 28+ 29+ 30+ 31+ 32+ 33+ 34+
    0 10.5 13 100.00% 97.22% 94.44% 88.89% 80.56% 72.22% 63.89% 55.56% 50.00% 47.22% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44%
    1 11.5 14 100.00% 100.00% 97.22% 94.44% 88.89% 80.56% 72.22% 63.89% 55.56% 50.00% 47.22% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44%
    2 12.5 15 100.00% 100.00% 100.00% 97.22% 94.44% 88.89% 80.56% 72.22% 63.89% 55.56% 50.00% 47.22% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44%
    3 13.5 16 100.00% 100.00% 100.00% 100.00% 97.22% 94.44% 88.89% 80.56% 72.22% 63.89% 55.56% 50.00% 47.22% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44%
    4 14.5 17 100.00% 100.00% 100.00% 100.00% 100.00% 97.22% 94.44% 88.89% 80.56% 72.22% 63.89% 55.56% 50.00% 47.22% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44%
    5 15.5 18 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 97.22% 94.44% 88.89% 80.56% 72.22% 63.89% 55.56% 50.00% 47.22% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44%
    6 16.5 19 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 97.22% 94.44% 88.89% 80.56% 72.22% 63.89% 55.56% 50.00% 47.22% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44%
    7 17.5 20 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 97.22% 94.44% 88.89% 80.56% 72.22% 63.89% 55.56% 50.00% 47.22% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44%
    8 18.5 21 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 97.22% 94.44% 88.89% 80.56% 72.22% 63.89% 55.56% 50.00% 47.22% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44%
    9 19.5 22 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 97.22% 94.44% 88.89% 80.56% 72.22% 63.89% 55.56% 50.00% 47.22% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44%
    10 20.5 23 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 97.22% 94.44% 88.89% 80.56% 72.22% 63.89% 55.56% 50.00% 47.22% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44%
    11 21.5 24 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 97.22% 94.44% 88.89% 80.56% 72.22% 63.89% 55.56% 50.00% 47.22% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44%
    12 22.5 25 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 97.22% 94.44% 88.89% 80.56% 72.22% 63.89% 55.56% 50.00% 47.22% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44%
    13 23.5 26 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 97.22% 94.44% 88.89% 80.56% 72.22% 63.89% 55.56% 50.00% 47.22% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44%
    14 24.5 27 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 97.22% 94.44% 88.89% 80.56% 72.22% 63.89% 55.56% 50.00% 47.22% 44.44% 44.44% 44.44% 44.44% 44.44% 44.44%
    15 25.5 28 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 97.22% 94.44% 88.89% 80.56% 72.22% 63.89% 55.56% 50.00% 47.22% 44.44% 44.44% 44.44% 44.44% 44.44%
    3d6+
    Avg 50/50 5+ 6+ 7+ 8+ 9+ 10+ 11+ 12+ 13+
    14+ 15+
    16+ 17+ 18+
    19+ 20+ 21+ 22+ 23+ 24+ 25+
    26+
    27+
    28+ 29+ 30+ 31+ 32+
    33+
    34+
    0 10.5 11 98.15% 95.37% 90.74% 83.80% 74.07% 62.50% 50.00% 37.50% 25.93% 16.20% 9.26% 4.63% 1.85% 0.46% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%
    1 11.5 12 99.54% 98.15% 95.37% 90.74% 83.80% 74.07% 62.50% 50.00% 37.50% 25.93% 16.20% 9.26% 4.63% 1.85% 0.46% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%
    2 12.5 13 100.00% 99.54% 98.15% 95.37% 90.74% 83.80% 74.07% 62.50% 50.00% 37.50% 25.93% 16.20% 9.26% 4.63% 1.85% 0.46% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%
    3 13.5 14 100.00% 100.00% 99.54% 98.15% 95.37% 90.74% 83.80% 74.07% 62.50% 50.00% 37.50% 25.93% 16.20% 9.26% 4.63% 1.85% 0.46% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%
    4 14.5 15 100.00% 100.00% 100.00% 99.54% 98.15% 95.37% 90.74% 83.80% 74.07% 62.50% 50.00% 37.50% 25.93% 16.20% 9.26% 4.63% 1.85% 0.46% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%
    5 15.5 16 100.00% 100.00% 100.00% 100.00% 99.54% 98.15% 95.37% 90.74% 83.80% 74.07% 62.50% 50.00% 37.50% 25.93% 16.20% 9.26% 4.63% 1.85% 0.46% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%
    6 16.5 17 100.00% 100.00% 100.00% 100.00% 100.00% 99.54% 98.15% 95.37% 90.74% 83.80% 74.07% 62.50% 50.00% 37.50% 25.93% 16.20% 9.26% 4.63% 1.85% 0.46% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%
    7 17.5 18 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 99.54% 98.15% 95.37% 90.74% 83.80% 74.07% 62.50% 50.00% 37.50% 25.93% 16.20% 9.26% 4.63% 1.85% 0.46% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%
    8 18.5 19 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 99.54% 98.15% 95.37% 90.74% 83.80% 74.07% 62.50% 50.00% 37.50% 25.93% 16.20% 9.26% 4.63% 1.85% 0.46% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%
    9 19.5 20 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 99.54% 98.15% 95.37% 90.74% 83.80% 74.07% 62.50% 50.00% 37.50% 25.93% 16.20% 9.26% 4.63% 1.85% 0.46% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%
    10 20.5 21 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 99.54% 98.15% 95.37% 90.74% 83.80% 74.07% 62.50% 50.00% 37.50% 25.93% 16.20% 9.26% 4.63% 1.85% 0.46% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%
    11 21.5 22 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 99.54% 98.15% 95.37% 90.74% 83.80% 74.07% 62.50% 50.00% 37.50% 25.93% 16.20% 9.26% 4.63% 1.85% 0.46% 0.00% 0.00% 0.00% 0.00% 0.00%
    12 22.5 23 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 99.54% 98.15% 95.37% 90.74% 83.80% 74.07% 62.50% 50.00% 37.50% 25.93% 16.20% 9.26% 4.63% 1.85% 0.46% 0.00% 0.00% 0.00% 0.00%
    13 23.5 24 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 99.54% 98.15% 95.37% 90.74% 83.80% 74.07% 62.50% 50.00% 37.50% 25.93% 16.20% 9.26% 4.63% 1.85% 0.46% 0.00% 0.00% 0.00%
    14 24.5 25 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 99.54% 98.15% 95.37% 90.74% 83.80% 74.07% 62.50% 50.00% 37.50% 25.93% 16.20% 9.26% 4.63% 1.85% 0.46% 0.00% 0.00%
    15 25.5 26 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 99.54% 98.15% 95.37% 90.74% 83.80% 74.07% 62.50% 50.00% 37.50% 25.93% 16.20% 9.26% 4.63% 1.85% 0.46% 0.00%


    (Since it's probably not commonly recognizable, I'm trying to analyze the effect of a particular Weapon Quality on the odds of hitting in the Planet Mercenary RPG.)
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

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    Default Re: AnyDice / probabilities question -- overlapping odds

    Quote Originally Posted by Tanarii View Post
    Nifft, is that the percentage chance including the 3d6 => X, OR doubles? Because if so, that chart is the answer if you truncate it at 3 to 18. (And it sure doesn't look like its doubles only to me.)
    Doubles or greater than X. (Not ">=", just ">".) I went above and below the possible results so if you want >= instead, just scale by one.

    Quote Originally Posted by Max_Killjoy View Post
    I think this is how it works out. Top table is with the "doubles count as success". Bottom table is normal.

    Horizontal axis across the top is Target Number, vertical axis across the left hand is the "skill rank" added onto the base 3d6. "50/50" is the TN against which the roll has a 50% chance of success.

    [===8<-----]

    (Since it's probably not commonly recognizable, I'm trying to analyze the effect of a particular Weapon Quality on the odds of hitting in the Planet Mercenary RPG.)
    Wow that's a lot of cells.

    You know you're just linearly translating the same SMALL curve up & down, right?

    You can get all the same info by moving around the X & Y values, while keeping the probability distribution function constant, like so:

    Code:
    f(3d6) = {
        true if doubles or sum(3d6) > Y-X;
        else false
    }
    Then you get a target number TN = (Y - X), and you only need a chart with one set of numbers. :)

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    Default Re: AnyDice / probabilities question -- overlapping odds

    Quote Originally Posted by Max_Killjoy View Post
    I think this is how it works out. Top table is with the "doubles count as success". Bottom table is normal.

    Horizontal axis across the top is Target Number, vertical axis across the left hand is the "skill rank" added onto the base 3d6. "50/50" is the TN against which the roll has a 50% chance of success.

    ...

    (Since it's probably not commonly recognizable, I'm trying to analyze the effect of a particular Weapon Quality on the odds of hitting in the Planet Mercenary RPG.)
    Makes sense, you have the graph shifting left/right by 1 as you increase the offset (X). Limits at 3,15 seem to make sense.
    Bottom graph looks vague symmetric.

    How did you get the table so nice. I got bored typing with a much smaller table. I tried copy and paste, in the hope that the tabs would form bearable columns but the tabs disappeared after it left the page, and than realised could add a spreadsheet that added "[TD]" "/[TD]" to each cell, which worked ok, but feels a bit inelegant.

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    Default Re: AnyDice / probabilities question -- overlapping odds

    Quote Originally Posted by jayem View Post
    Makes sense, you have the graph shifting left/right by 1 as you increase the offset (X). Limits at 3,15 seem to make sense.
    Bottom graph looks vague symmetric.

    How did you get the table so nice. I got bored typing with a much smaller table. I tried copy and paste, in the hope that the tabs would form bearable columns but the tabs disappeared after it left the page, and than realised could add a spreadsheet that added "[TD]" "/[TD]" to each cell, which worked ok, but feels a bit inelegant.
    Excel.

    Copy-Paste into post writing window.


    Quote Originally Posted by Nifft View Post
    Doubles or greater than X. (Not ">=", just ">".) I went above and below the possible results so if you want >= instead, just scale by one.



    Wow that's a lot of cells.

    You know you're just linearly translating the same SMALL curve up & down, right?

    You can get all the same info by moving around the X & Y values, while keeping the probability distribution function constant, like so:

    Code:
    f(3d6) = {
        true if doubles or sum(3d6) > Y-X;
        else false
    }
    Then you get a target number TN = (Y - X), and you only need a chart with one set of numbers. :)
    I often need to lay things out like that table to really get my head around them.

    It's a bit more elegant looking in Excel.
    Last edited by Max_Killjoy; 2017-07-20 at 06:50 AM.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

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    Default Re: AnyDice / probabilities question -- overlapping odds

    BTW, again, thank you to those who offered help and pointers.

    This has been bugging me for a while, and it's good to have it worked out.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

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