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Thread: Finding a resurrection loophole
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2017-07-26, 04:48 PM (ISO 8601)
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- Jan 2005
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- Baator (aka Britain)
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Re: Finding a resurrection loophole
Indeed, yes. Raise dead specifically notes that a creature's soul must be willing to return, so trying to come up with funky reasons how a dead body can drop its own immunity to something is a total non-starter. Again, just ask your GM about how he will resolve the issue and avoid all these patently transparent ways to subvert the disadvantages of a powerful prestige class.
Last edited by Caelestion; 2017-07-26 at 04:49 PM.
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2017-07-26, 05:44 PM (ISO 8601)
- Join Date
- Dec 2010
Re: Finding a resurrection loophole
SRD:
"A creature that has been turned into an undead creature or killed by a death effect can’t be returned to life by this spell. Constructs, elementals, outsiders, and undead creatures can’t be reincarnated. The spell cannot bring back a creature who has died of old age."
That's why. ><
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2017-07-26, 06:00 PM (ISO 8601)
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- Oct 2011
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- Mexico
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Re: Finding a resurrection loophole
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2017-07-26, 06:07 PM (ISO 8601)
- Join Date
- Aug 2014
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- Char
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2017-07-26, 06:07 PM (ISO 8601)
- Join Date
- Dec 2010
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2017-07-26, 06:11 PM (ISO 8601)
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- Jul 2005
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- Davis, California
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Re: Finding a resurrection loophole
I'd allow a variant of the Clone spell to work on a juggernaut. The mage builds you a fresh body and your soul transfers to it when you die. Sounds similar to what fredg was suggesting.
EDIT: If you want what fredg mentioned, its called the Circlet of Preservation and is in the Eberron Campaign Setting book.
Wish or Miracle should also still work to bring a juggernaut back to life, but that would require some deep pockets and/or powerful friends.
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2017-07-27, 04:05 AM (ISO 8601)
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- Jan 2007
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- Norway
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Re: Finding a resurrection loophole
Wouldn't a warforged simply need to be repaired to positive hit points and then have it's on button pushed?
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2017-07-27, 01:34 PM (ISO 8601)
- Join Date
- Jun 2012
Re: Finding a resurrection loophole
Raise Dead and Resurrection also say they don't affect constructs, and in fact the description for the construct type states that they can not be raised or resurrected because they were never alive to begin with. However, the description for the living construct subtype explicitly states that they are in fact alive and can be raised and resurrected.
It's not quite as simple as that for them. They're living constructs, which means that they actually have a soul. Even if the body was repaired, the soul would still need to be returned to the body.
True Resurrection might actually work. True Res doesn't require a part of the target's body to work, so if healing immunity is assumed to be a physical aspect of the character which remains active after death then you can ignore the immunity simply by not targeting a piece of the body. If the healing immunity is assumed to be an aspect of the soul, then it will still have the ability to willingly lower its defenses to accept the spell.Last edited by Vaern; 2017-07-27 at 01:41 PM.
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2017-07-27, 04:01 PM (ISO 8601)
- Join Date
- Jan 2005
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- Baator (aka Britain)
- Gender
Re: Finding a resurrection loophole
But since it says nothing about reincarnation, it would not be kosher to extrapolate from there that that also works.
Personally, I could see true resurrection entirely recreating a destroyed juggernaut's body and drawing back whatever soul warforged have to its broken shell, but then it would still have to be repaired from -10 up to positive hp again.
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2017-07-27, 04:19 PM (ISO 8601)
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- Jul 2011
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- Tula, Russia
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Re: Finding a resurrection loophole
Oh, come on!
You're rejecting one thing "because it isn't allowed explicitly", but completely OK with another thing - which absolutely certainly doesn't work. Where's the logic there?
True Resurrection is still of (healing) subschool
Reincarnate was written during the time when there wasn't such thing as "dead construct" ("normal" Constructs are destroyed at 0 hp, not killed - it's different things), so "Constructs ... can't be reincarnated" is just a reminder of pre-existing rule; Living Constructs, on the other hand, are actually may be dead - thus, logically, reincarnated (and if not - then there's no hope - because, hey, it's not like this is the first "Game Over" option in the RAW)
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2017-07-27, 04:26 PM (ISO 8601)
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- Jan 2005
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- Baator (aka Britain)
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Re: Finding a resurrection loophole
I said, "I could see", as in it's a vaguely plausible argument for a 9th-level spell (and frankly, it's miles more plausible than the shenanigans about a dead body specifically dropping its own immunity to something). My comment was more in line with throwing a bone than actively supporting that idea as RAW.
As for reincarnation, D&D is all about 'specific overruling general', so if there isn't a specific rule saying otherwise, it's not RAW. It might suck, but there you are.
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2017-07-27, 04:54 PM (ISO 8601)
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- Jul 2011
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- Tula, Russia
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Re: Finding a resurrection loophole
Unfortunately, rules are the same for 0th-level and 9th-level spells (specific exceptions aside)
For example, I don't suggested reviving by the Wish - that poster child of Wizard's "UNLIMITED POWAH" - because it revives by duplicating resurrection (thus, healing subschool again)
True!
If creature type is the biggest problem there, it can be corrected with a quick cast of Greater Humanoid Essence (or even Aberrate)
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2017-07-27, 05:13 PM (ISO 8601)
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- Jan 2005
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- Baator (aka Britain)
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Re: Finding a resurrection loophole
Last edited by Caelestion; 2017-07-27 at 05:13 PM.
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2017-07-27, 06:28 PM (ISO 8601)
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- Dec 2010
Re: Finding a resurrection loophole
Last edited by Gullintanni; 2017-07-27 at 06:28 PM.
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2017-07-27, 09:35 PM (ISO 8601)
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- Oct 2011
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- Mexico
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Re: Finding a resurrection loophole
Not to be salty but that what are some chips without some: just a sheets of dried starchy thing
Note that Humanoid Essence, Lesser would suffice (as it makes the construct vulnerable to Healing subschool effects. Greater would only be needed in case that the warforged needs a reincarnation... though the class's benefits get all wonky after that
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2017-07-27, 09:58 PM (ISO 8601)
- Join Date
- Jun 2012
Re: Finding a resurrection loophole
I'm not sure if humanoid essence would actually work in this case. It seems like the ability to gain the full benefit of healing spells would be useful for a normal warforged, who would otherwise only receive half of the effect.
But in the juggernaut's case, it's sketchy. A normal construct isn't "immune" to healing - it is simply not a valid target. Humanoid Essence changes that and makes them valid targets, but as far as resistance goes, I don't think would actually remove the juggernaut's immunity quality, nor would it necessarily allow you to bypass the spell immunity of golems.
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2017-07-27, 10:17 PM (ISO 8601)
- Join Date
- Jul 2014
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- Avatar By Astral Seal!
Re: Finding a resurrection loophole
Would a Dweomerkeepers Supernatural Spell help here?
I have a LOT of Homebrew!
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2017-07-28, 04:32 AM (ISO 8601)
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- Jan 2007
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- Norway
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Re: Finding a resurrection loophole
It just seems to me like people complicate it further than it actually needs to be. What says their soul even leaves their body when they are "struck dead"? They might be living constructs, but their core is still operational, unless that is destroyed.
At which point I find it hard to argue bringing them back to be possible outside of a miracle.
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2017-07-28, 10:15 AM (ISO 8601)
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- May 2010
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- ganiseville GA
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Re: Finding a resurrection loophole
What are the odds you can just supernatural POA body into a living version of itself?
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2017-07-28, 11:48 AM (ISO 8601)
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- Jul 2005
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- Davis, California
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Re: Finding a resurrection loophole
Interesting...
It wouldn't have any plating because PaO can't copy valuable metals.
"This spell cannot create material of great intrinsic value, such as copper, silver, gems, silk, gold, platinum, mithral, or adamantine."
You could always get that replaced though. And there's an interpretation to be made that if the metals are already present in the existing form they would still be present in the new one.
Another interpretation is that PaO would create a "new" warforged instead of bringing back the old one.
As a DM, you want there to be some sort of "tax" for death and for the choice to become a juggernaut. PaO gets around that in a way, but it shouldn't be free. Otherwise it makes sense to use PaO when you're bringing fleshy PCs back to life too. This could come in the form of taking a level as resurrect normally does and removing the plating as above. And the addition problem of your PC only being alive until they get hit by a dispel magic.