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  1. - Top - End - #121
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    Default Re: Ansalonian Adventures II

    Jason has 7. If I use a cure wounds, that will leave me two first and one second level spell.
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  2. - Top - End - #122
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    Default Re: Ansalonian Adventures II

    That isn't a lot of spell slots, eh... Does Jason even have any hit dice left though? And have you used your allotment of CD for this rest?
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  3. - Top - End - #123
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    Default Re: Ansalonian Adventures II

    Yeah. We used all 15 hp from that and we haven't had a short rest since then.

    As a semi-aside. Can the Channel divinity healing be used like the paladin Lay On Hands? Just use part of it at a time? I think it can only be invoked at once and has to use all the HP, right?

    I just noticed that it can only heal up to half of your maximum HP as well, so that's kinda like the "OMG we're all almost down" ability.
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  4. - Top - End - #124
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    Default Re: Ansalonian Adventures II

    Does Jason even have any hit dice left though?
    I think I have one left. Or maybe two, because I think I just hit level 3.

    Or does that not go into affect until after the current adventure?

  5. - Top - End - #125
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    Default Re: Ansalonian Adventures II

    Quote Originally Posted by JadedDM View Post
    I think I have one left. Or maybe two, because I think I just hit level 3.

    Or does that not go into affect until after the current adventure?
    I had assumed Jason was level three. As you don't have a normal sheet, I just thought you hadn't updated your info or had and hadn't shared it with me. So I guess just do as you will.
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  6. - Top - End - #126
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    Default Re: Ansalonian Adventures II

    I'm not sure I even know what I need to do to level up my character. I'm still not sure I did it right for level 2, in fact.

  7. - Top - End - #127
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    Default Re: Ansalonian Adventures II

    Well, it's all of two minutes of work, really. But level three is one of the few in which you actually have a choice of where you want to take your PC. I mean, you've been using Jason correctly so far as I know. What materials do you have? Can folks provide resources?
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  8. - Top - End - #128
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    Default Re: Ansalonian Adventures II

    I just have the PHB and that's it. Did I need more than that?

  9. - Top - End - #129
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    Default Re: Ansalonian Adventures II

    For a fighter, the PHB should be all you need. Which archetype are you going for?
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  10. - Top - End - #130
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    Default Re: Ansalonian Adventures II

    I'm not sure. All three look interesting in their own right. Does anyone have any advice on that?

  11. - Top - End - #131
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    Default Re: Ansalonian Adventures II

    I'd probably go for Battlemaster. Jason hasn't showed much interest in the arcane arts, and I personally prefer Battlemaster's features over Champion's.
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  12. - Top - End - #132
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    Default Re: Ansalonian Adventures II

    Quote Originally Posted by Majin View Post
    I'd probably go for Battlemaster. Jason hasn't showed much interest in the arcane arts, and I personally prefer Battlemaster's features over Champion's.
    I agree the sheer utility of the Battle Master is the best of those provided in the PHB. But it may be meta ... Jason may have once been a knight, but he clearly wasn't happy about it and has been adamant about ignoring his past entirely. I don't know that he would ever have been or continue to be an astute student of warfare and the study of deadly martial techniques. Just my 2p. He's your dude.
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  13. - Top - End - #133
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    Default Re: Ansalonian Adventures II

    Gorgon, are you going to be allowing spell choices or multiclassing subclasses out of Xanathar's Guide?
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  14. - Top - End - #134
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    Default Re: Ansalonian Adventures II

    Let's see...Champion seems like it has the least amount of abilities and skills to keep track of, which might be good for me since I'm still so new at this. Boring, but simple.

    Battle Master has a lot of neat abilities. It kind of reminds me of the sort of stuff you can do in Green Ronin's Dragon Age with the Stunt system. Interesting, but more complicated.

    Eldritch Knight looks sort of like a Fighter/Mage. That could be interesting, as the KoS aren't keen on magic, so it's sort of a middle finger to them. Also, Jason is the only party member who has no spellcasting ability, and taking this archetype would change that. But this could be a weird thing to do in Dragonlance. Would this mean Jason would eventually have to take the Test? He wouldn't get access to 3rd level spells until 13th level, so maybe it wouldn't come up (I assume it would take like a decade to reach that level in a pbp). Plus, keeping track of all those spells might become difficult for a newbie like me.

    He's the only meat shield the party has, so I'd like him to focus on defense and being a better tank. Which archetype would best do that?

  15. - Top - End - #135
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    Default Re: Ansalonian Adventures II

    The tankiest of the PHB archetypes is almost certainly the EK, since then you could pick up shield or other defensive spells. The others are mainly focused on attacking options. I guess high-level champions regenerate, but Gorgon's said before that this game isn't likely to go beyond level 6.
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  16. - Top - End - #136
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    Default Re: Ansalonian Adventures II

    Quote Originally Posted by Fishybugs View Post
    Gorgon, are you going to be allowing spell choices or multiclassing subclasses out of Xanathar's Guide?
    I've already gotten my hands on a copy, so yeah.


    But this could be a weird thing to do in Dragonlance. Would this mean Jason would eventually have to take the Test? He wouldn't get access to 3rd level spells until 13th level, so maybe it wouldn't come up (I assume it would take like a decade to reach that level in a pbp).
    You are correct, sir. As for what to do ... Battle Master is the coolest, but as you said, Champion is the simplest.


    Gorgon's said before that this game isn't likely to go beyond level 6.
    Ruh? I have no recollection of saying that. Did I? Well, whatever.
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  17. - Top - End - #137
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    Default Re: Ansalonian Adventures II

    Maybe I totally imagined that... I've searched the old OOC and can't find anything. Weird.
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  18. - Top - End - #138
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    Default Re: Ansalonian Adventures II

    Ruh? I have no recollection of saying that. Did I? Well, whatever.
    Did you have a definite ending in mind? Or more just keep playing until we all decide to stop?

  19. - Top - End - #139
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    Default Re: Ansalonian Adventures II

    I have a number of specific scenarios and adventures planned, with plenty of open sandbox space for whatever y'all might like to do on your own. I believe Darrik would like to take a trip to Caergoth at some point, and that has nothing to do with my plot.

    And considering the tempo, that's a couple years worth of stuff right there. No reason to think more adventures won't come to me as we go. Unless at some point you guys want to stop because of waning interest of my sucking or something.
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  20. - Top - End - #140
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    Default Re: Ansalonian Adventures II

    Rats, I meant to make a Nature check there.

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  21. - Top - End - #141
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    Default Re: Ansalonian Adventures II

    Darrik could try to recognize it as well.

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  22. - Top - End - #142
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    Default Re: Ansalonian Adventures II

    You each believe the spiders around you are from the Orb Weaver family - common spiders found in barns and gardens - that spin the archetypal web with concentric rings. They pose no danger on their own, though you're seeing some real numbers here.
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  23. - Top - End - #143
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    Default Re: Ansalonian Adventures II

    Sorry for any delays. Thanksgiving was kind of nuts.

    I'm going to stop overthinking things and just go with Champion for my martial archetype. So I get Improved Criticals and an extra 8 HP. That's it, right?

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    Jason Barker (Played by JadedDM)
    Male Human [Soldier] Fighter [Champion] 3 (CG)
    STR 16 (+3), DEX 9 (-1), CON 15 (+2), INT 13 (+1), WIS 11 (+0), CHA 14 (+2), Age 26, HT 5'9", WT 162 lbs
    HP: 24/28 (-4 bludgeoning damage)
    Proficiency Bonus: +2
    AC: 18 = 10 + 6 [chain mail] + 2 [steel shield]
    Dmg: Unarmed Strike [+3 to hit; 1 bludgeoning]; Long Sword [+5 to hit; 1d8+3 slashing, versatile (1d10+3 slashing); Pike [+5 to hit; 1d10+3 piercing (range 10)]; Javelin [+5 to hit, 1d6+3 piercing (range 30/120)]
    XP: 965/2,700
    Saves: STR +5, DEX -1, CON +4, INT +1, WIS +0, CHA +2
    Feats: None
    Skills: Acrobatics (-1), Animal Handling (0), Arcana (+1), Athletics (+5), Deception (+2), History (+3), Insight (0), Intimidation (+4), Investigation (+1), Medicine (0), Nature (+1), Perception (+2), Performance (+2), Persuasion (+2), Religion (+1), Sleight of Hand (-1), Stealth (-1), Survival (0)
    Racial Abilities: None
    Class Abilities: Protection Style Fighting (imposes disadvantage on an enemy attacking an ally within five feet, if he is using a shield), Second Wind (as a bonus action, regain hit points equal to 1d10 + fighter level. Once per period between short rests), Action Surge (take a second action; once per period between short rests)
    Archetype Abilities: Improved Critical (19 or 20)
    Background Abilities: Military Rank (other military folks will defer to his rank), Horsemanship (he knows how to ride a horse), Soldier Proficiency (Proficient with at least one kind of gaming set, mounts and land vehicles)
    Languages: Common, Solamnic
    Gear:
    Head - Chain coif
    Neck - None
    Torso - Tunic, pike [18 lbs], backpack [5 lbs], chain mail [55 lbs], steel shield [6 lbs]
    Hands - Gauntlets
    Waist - Trousers, sheathed long sword [3 lbs]
    Feet - Boots
    Backpack - Javelins (x5) [2 lbs each], gaming dice, crowbar [5 lbs], hammer [3 lbs], pitons (x10) [3 lbs], torches (x10) [10 lbs], tinderbox [1 lb], rations (x10) [20 lbs], waterskin [5 lbs], hempen rope (50') [10 lbs], a multi-colored stone disk, coins (389 STP, 5 SP), Potion of Hill Giant Strength [0.5 lbs], nice outfit, formal outfit
    Encumbrance: 154/240 lbs (Encumbered, Speed 30)
    Stowed Gear: None
    Inspiration: No
    Last edited by JadedDM; 2017-11-26 at 02:08 AM. Reason: Updated HP for that healing spell from Tarina

  24. - Top - End - #144
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    Default Re: Ansalonian Adventures II

    Yeah, sounds right. Improved Critical is a nice feature, in my opinion. You don't have to think about using it, but it's still thrilling when it happens.

    So, just a heads-up: I'm going to be off the grid starting this afternoon until maybe Wednesday. Please put Sora on auto until then.
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  25. - Top - End - #145
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    Default Re: Ansalonian Adventures II

    Quote Originally Posted by JadedDM View Post
    Sorry for any delays. Thanksgiving was kind of nuts.

    I'm going to stop overthinking things and just go with Champion for my martial archetype. So I get Improved Criticals and an extra 8 HP. That's it, right?

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    Jason Barker (Played by JadedDM)
    Male Human [Soldier] Fighter [Champion] 3 (CG)
    STR 16 (+3), DEX 9 (-1), CON 15 (+2), INT 13 (+1), WIS 11 (+0), CHA 14 (+2), Age 26, HT 5'9", WT 162 lbs
    HP: 24/28 (-4 bludgeoning damage)
    Proficiency Bonus: +2
    AC: 18 = 10 + 6 [chain mail] + 2 [steel shield]
    Dmg: Unarmed Strike [+3 to hit; 1 bludgeoning]; Long Sword [+5 to hit; 1d8+3 slashing, versatile (1d10+3 slashing); Pike [+5 to hit; 1d10+3 piercing (range 10)]; Javelin [+5 to hit, 1d6+3 piercing (range 30/120)]
    XP: 965/2,700
    Saves: STR +5, DEX -1, CON +4, INT +1, WIS +0, CHA +2
    Feats: None
    Skills: Acrobatics (-1), Animal Handling (0), Arcana (+1), Athletics (+5), Deception (+2), History (+3), Insight (0), Intimidation (+4), Investigation (+1), Medicine (0), Nature (+1), Perception (+2), Performance (+2), Persuasion (+2), Religion (+1), Sleight of Hand (-1), Stealth (-1), Survival (0)
    Racial Abilities: None
    Class Abilities: Protection Style Fighting (imposes disadvantage on an enemy attacking an ally within five feet, if he is using a shield), Second Wind (as a bonus action, regain hit points equal to 1d10 + fighter level. Once per period between short rests), Action Surge (take a second action; once per period between short rests)
    Archetype Abilities: Improved Critical (19 or 20)
    Background Abilities: Military Rank (other military folks will defer to his rank), Horsemanship (he knows how to ride a horse), Soldier Proficiency (Proficient with at least one kind of gaming set, mounts and land vehicles)
    Languages: Common, Solamnic
    Gear:
    Head - Chain coif
    Neck - None
    Torso - Tunic, pike [18 lbs], backpack [5 lbs], chain mail [55 lbs], steel shield [6 lbs]
    Hands - Gauntlets
    Waist - Trousers, sheathed long sword [3 lbs]
    Feet - Boots
    Backpack - Javelins (x5) [2 lbs each], gaming dice, crowbar [5 lbs], hammer [3 lbs], pitons (x10) [3 lbs], torches (x10) [10 lbs], tinderbox [1 lb], rations (x10) [20 lbs], waterskin [5 lbs], hempen rope (50') [10 lbs], a multi-colored stone disk, coins (389 STP, 5 SP), Potion of Hill Giant Strength [0.5 lbs], nice outfit, formal outfit
    Encumbrance: 154/240 lbs (Encumbered, Speed 30)
    Stowed Gear: None
    Inspiration: No
    I'll update my copy of your sheet.

    Done.
    Last edited by Gorgon_Heap; 2017-11-26 at 12:13 PM.
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  26. - Top - End - #146
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    Default Re: Ansalonian Adventures II

    I just realized this morning that Channel Divinity recharges on a short rest. When I get time today, I'm going to go back and see if we took a short rest since Tarina used her Preserve Life ability.
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  27. - Top - End - #147
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    Default Re: Ansalonian Adventures II

    Yeah, y'all didn't really definitively decide there. You took one when Darriik was making Jason's fancy headwear, but I don't know about afterward.

    The choice is yours, but decide among yourselves before I post IC again... and something eats you

    EDIT: I' have an IC post ready and I've given it a good 18 hours. I'll wait until noon or so before posting if you have something you want to resolve. I rather want to get on with this.
    Last edited by Gorgon_Heap; 2017-11-28 at 10:34 AM.
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  28. - Top - End - #148
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    Default Re: Ansalonian Adventures II

    New roll because Darrik rolled 1: (d20+7)[18]

    And re-rolling the screwed up roll: (d20+7)[20]
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  29. - Top - End - #149
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    Default Re: Ansalonian Adventures II

    So I got back early from Fort George, which was good. Now the cat won't starve! I'll take my turn now.

    ...Looks like we both managed to miss a ceiling-full of spiders.
    Last edited by Ninja_Prawn; 2017-11-28 at 03:44 PM.
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  30. - Top - End - #150
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    Default Re: Ansalonian Adventures II

    In our defense....well....I can't think of anything. We just stunk that round up.

    Tarina gets a cantrip next level...definitely getting an offensive one.
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    Avatar: Tarina Davenledge, Cleric of Mishakal by Gorgon_Heap

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