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Thread: GITP Makes a Spell (Again)
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2017-10-11, 12:49 AM (ISO 8601)
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Re: GITP Makes a Spell (Again)
Create Idiot, Greater
Conjuration (Creation)[Language-Dependent][Mind-Affecting]
Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
Components: V, S, M, F, DF, XP
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.
Material Component
A dose of id moss (worth 125 gp).
Focus
An active mindfire infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.
XP Cost
100 XP per HD of the idiot to be created (minimum 1,000 XP).Last edited by rferries; 2017-10-11 at 12:50 AM.
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2017-10-11, 08:56 AM (ISO 8601)
- Join Date
- Dec 2016
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- Hunting "Yonder."
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Re: GITP Makes a Spell (Again)
Create Idiot, Greater
Conjuration (Creation)[Language-Dependent][Mind-Affecting]
Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
Components: V, S, M, F, DF, XP
Casting Time: One Minute
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.
Material Component
A dose of id moss (worth 125 gp).
Focus
An active mindfire infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.
XP Cost
100 XP per HD of the idiot to be created (minimum 1,000 XP).
=====================
Edit: Was diamond skin supposed to be wizard only?
Edit 2: Whew, spellbook got overhaul, you can now use google doc's outline to go from spell to spell, and I added a table of contents.
Edit 3: Decided to doc up the old thread, would everyone prefer if I make another doc or just add it to the current one?Last edited by Westhart; 2017-10-11 at 09:56 AM.
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-10-11, 01:51 PM (ISO 8601)
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Re: GITP Makes a Spell (Again)
Create Idiot, Greater
Conjuration (Creation)[Language-Dependent][Mind-Affecting]
Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
Components: V, S, M, F, DF, XP
Casting Time: One Minute
Range: Close (25 ft. + 5 ft./2 levels)
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.
Material Component
A dose of id moss (worth 125 gp).
Focus
An active mindfire infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.
XP Cost
100 XP per HD of the idiot to be created (minimum 1,000 XP).
Re: edit - Yeah, diamondskin was meant to be wizard-only.
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2017-10-11, 01:54 PM (ISO 8601)
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- Dec 2016
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- Hunting "Yonder."
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Re: GITP Makes a Spell (Again)
alright, just checking :)
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-10-12, 03:35 PM (ISO 8601)
- Join Date
- Feb 2016
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- Earth and/or not-Earth
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Re: GITP Makes a Spell (Again)
Create Idiot, Greater
Conjuration (Creation)[Language-Dependent][Mind-Affecting]
Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
Components: V, S, M, F, DF, XP
Casting Time: One Minute
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One idiot
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.
Material Component
A dose of id moss (worth 125 gp).
Focus
An active mindfire infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.
XP Cost
100 XP per HD of the idiot to be created (minimum 1,000 XP).
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2017-10-12, 03:44 PM (ISO 8601)
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- Feb 2017
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- NC, USA
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Re: GITP Makes a Spell (Again)
Create Idiot, Greater
Conjuration (Creation)[Language-Dependent][Mind-Affecting]
Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
Components: V, S, M, F, DF, XP
Casting Time: One Minute
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One idiot
Duration: 1d10 days + 1 per idiot that you control
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.
Material Component
A dose of id moss (worth 125 gp).
Focus
An active mindfire infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.
XP Cost
100 XP per HD of the idiot to be created (minimum 1,000 XP).Muad'drin tia dar allende caba'drin rhiadem! Los Valdar Cuebiyari! Los! Carai an Caldazar! Al Caldazar!
Amazing avatar by Linklele
Extended Sig
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2017-10-13, 02:11 AM (ISO 8601)
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- Apr 2017
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Re: GITP Makes a Spell (Again)
Create Idiot, Greater
Conjuration (Creation)[Language-Dependent][Mind-Affecting]
Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
Components: V, S, M, F, DF, XP
Casting Time: One Minute
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One idiot
Duration: 1d10 days + 1 per idiot that you control
Saving Throw: None
Spell Resistance: No
Descriptive text
Game mechanic effect.
Material Component
A dose of id moss (worth 125 gp).
Focus
An active mindfire infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.
XP Cost
100 XP per HD of the idiot to be created (minimum 1,000 XP).
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2017-10-13, 08:13 AM (ISO 8601)
- Join Date
- Dec 2016
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- Hunting "Yonder."
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Re: GITP Makes a Spell (Again)
Create Idiot, Greater
Conjuration (Creation)[Language-Dependent][Mind-Affecting]
Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
Components: V, S, M, F, DF, XP
Casting Time: One Minute
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One idiot
Duration: 1d10 days + 1 per idiot that you control
Saving Throw: None
Spell Resistance: No
Tapping into the power of the weave you create a semi-spectral figure, a figure with the capability of driving your enemiss quite mad, due to its constant inane comments.
Game mechanic effect.
Material Component
A dose of id moss (worth 125 gp).
Focus
An active mindfire infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.
XP Cost
100 XP per HD of the idiot to be created (minimum 1,000 XP).
------
Seems a little too close to enchantment for my taste but there it is folks...
Due to the fact that no one voiced any complaints against it I will begin working in the old thread's spells to the spellbook (starting monday probably).Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-10-13, 04:56 PM (ISO 8601)
- Join Date
- Apr 2017
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Re: GITP Makes a Spell (Again)
Create Idiot, Greater
Conjuration (Creation)[Language-Dependent][Mind-Affecting]
Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
Components: V, S, M, F, DF, XP
Casting Time: One Minute
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One idiot
Duration: 1d10 days + 1 per idiot that you control
Saving Throw: None
Spell Resistance: No
Tapping into the power of the weave you create a semi-spectral figure, a figure with the capability of driving your enemies quite mad, due to its constant inane comments.
Upon casting this spell you create a creature of surpassing imbecility - a Greater Idiot. The creature appears as a standard humanoid of your choice but is in fact a Medium-sized incorporeal construct with any number of Hit Dice you choose (maximum 20 Hit Dice). It is mindless and utterly loyal to you, and can do anything an unseen servant can do.
A Greater Idiot has only one method of attack - its constant droning babble. Any creature that spends more than one minute in the Idiot's presence must succeed on an opposed Diplomacy check or be driven permanently insane. The Idiot's bonus on this check is equal to its Hit Dice plus your relevant spellcasting ability modifier. The Idiot babbles in all languages you speak, but cannot affect a creature that doesn't speak any of those languages. Creatures must repeat the Diplomacy check for each minute of exposure to the babble.
The spell lasts for 1d10 days, plus one per Idiot you already control at the time of the casting. In this way, you may conjure multiple Idiots of low Hit Dice and set them upon a community to spread their madness.
Material Component
A dose of id moss (worth 125 gp).
Focus
An active mindfire infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.
XP Cost
100 XP per HD of the idiot to be created (minimum 1,000 XP).
Rainbow Mastery
School (Subschool)[Descriptors]
Level:
Components: (n.b. also add material components, focus components, XP costs, etc. below)
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.Last edited by rferries; 2017-10-13 at 04:59 PM.
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2017-10-13, 05:51 PM (ISO 8601)
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- Dec 2016
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Re: GITP Makes a Spell (Again)
Rainbow Mastery
Evocation
Level:
Components: (n.b. also add material components, focus components, XP costs, etc. below)
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-10-13, 05:59 PM (ISO 8601)
- Join Date
- Apr 2017
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- Vancouver <-> Dublin
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Re: GITP Makes a Spell (Again)
Rainbow Mastery
Evocation
Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
Components: (n.b. also add material components, focus components, XP costs, etc. below)
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.Last edited by rferries; 2017-10-13 at 06:00 PM.
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2017-10-13, 06:08 PM (ISO 8601)
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Re: GITP Makes a Spell (Again)
Rainbow Mastery
Evocation
Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
Components: V, S, F
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic Effect.
Focus: A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.Last edited by Westhart; 2017-10-13 at 06:08 PM.
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-10-13, 06:32 PM (ISO 8601)
- Join Date
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Re: GITP Makes a Spell (Again)
Rainbow Mastery
Evocation
Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
Components: V, S, F
Casting Time: 1 standard action
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic Effect.
Focus
A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.Last edited by rferries; 2017-10-13 at 06:32 PM.
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2017-10-13, 06:35 PM (ISO 8601)
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- Feb 2016
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- Earth and/or not-Earth
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Re: GITP Makes a Spell (Again)
Rainbow Mastery
Evocation
Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
Components: V, S, F
Casting Time: 1 standard action
Range: 300 feet
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic Effect.
Focus
A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.
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2017-10-13, 06:49 PM (ISO 8601)
- Join Date
- Apr 2017
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- Vancouver <-> Dublin
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Re: GITP Makes a Spell (Again)
Rainbow Mastery
Evocation
Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
Components: V, S, F
Casting Time: 1 standard action
Range: 300 feet
Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic Effect.
Focus
A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.Last edited by rferries; 2017-10-13 at 06:50 PM.
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2017-10-13, 06:54 PM (ISO 8601)
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- Feb 2017
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Re: GITP Makes a Spell (Again)
[Rainbow Mastery
Evocation
Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
Components: V, S, F
Casting Time: 1 standard action
Range: 300 feet
Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
Duration: 2 minuets times the number of targets OR 1 round/the caster HD
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic Effect.
Focus
A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.Muad'drin tia dar allende caba'drin rhiadem! Los Valdar Cuebiyari! Los! Carai an Caldazar! Al Caldazar!
Amazing avatar by Linklele
Extended Sig
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2017-10-13, 07:12 PM (ISO 8601)
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- Dec 2016
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- Hunting "Yonder."
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Re: GITP Makes a Spell (Again)
Rainbow Mastery
Evocation
Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
Components: V, S, F
Casting Time: 1 standard action
Range: 300 feet
Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
Duration: 2 minuets times the number of targets OR 1 round/the caster HD
Saving Throw: No
Spell Resistance: Yes
Descriptive text
Game mechanic Effect.
Focus
A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.[/QUOTE]Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-10-13, 07:17 PM (ISO 8601)
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- Apr 2017
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- Vancouver <-> Dublin
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Re: GITP Makes a Spell (Again)
Rainbow Mastery
Evocation
Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
Components: V, S, F
Casting Time: 1 standard action
Range: 300 feet
Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
Duration: 2 minutes times the number of targets OR 1 round/caster's Hit Dice
Saving Throw: No
Spell Resistance: Yes
Rainbow light arcs from the crystal in your hands, playing over friend and foe alike in a glorious prismatic display.
Game mechanic Effect.
Focus
A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.Last edited by rferries; 2017-10-13 at 07:18 PM.
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2017-10-13, 07:52 PM (ISO 8601)
- Join Date
- Dec 2016
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- Hunting "Yonder."
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Re: GITP Makes a Spell (Again)
Rainbow Mastery
Evocation
Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
Components: V, S, F
Casting Time: 1 standard action
Range: 300 feet
Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
Duration: 2 minutes times the number of targets OR 1 round/caster's Hit Dice
Saving Throw: No
Spell Resistance: Yes
Rainbow light arcs from the crystal in your hands, playing over friend and foe alike in a glorious prismatic display.
When you hold the crystal aloft you must choose a creature within 300' and any secondary targets (to a max of 1/level). You must choose whether the affected creatures are friend or foe, you can not distinguish individuals. Roll 1d10 and consult te appropriate table.
Allies
1d10 Color Effect 1 Blue Creatures are imbued with the speed of lightning, and are able to take an extra partial action each round. 2 Green Creatures are imbued with the primal force of nature, and gain fast healing equal to their HD in natural areas. 3 Pink Creatures are embolded, gaining immunity to fear effects and adding 1/2 you CL on saves against mind affecting effects. 4 Red Creatures are imbued with the powers of the flame, dealing an extra 1d6/fout levels with all melee attacks. 5 Yellow You imbue those affected with the capabilities to spread disease. When those affected strike someone in melee they are affected by a contagion effect, creatures with this effect are also immune to disease. 6 Orange You imbue a creature with the powers of the earth. Sch a creature adds your CL on saves against trip, bull rush, and overrun effects. 7 Black Creatures gain the see in darkness ability, and when in shadowy or darker illumination they gain fast healing equal to your CL. 8 Grey Creatures affected gain DR/- equal to 1/2 your CL. 9 White You imbue creatures with the endurance of Ice, granting them a bonus on Fortitude and Will saves equal to 1/2 ypur level. 10 Gold Reroll, but consult the opposite table.
Enemies
Enemies are affected by their effect for 2*total creatures affected while allies are affected for 1 round/level.1d10 Color Effect 1 Blue Creatures are stunned as electricity arcs through them. 2 Green Nature finds the creature repellant, and they are entangled in natural areas, along with taing a penalty on all bluff and diplomacy checks with fae, animals, and plants equal to 1/2 your caster level. 3 Pink Creature's are shaken by the terrifying shades that constantly shift, just on the scope of human understanding, 4 Red Creatures are caught a flame, taking 2d6 fire damage a round. 5 Yellow Creatures become susceptible to disease and poisons, losing any immunities to poison or disease they may have. In addition they are affected by a random disease each round, per a contagion effect. 6 Orange The earth brutally latches on to a creature, halving its movement speed. 7 Black Creatures are blind and deafened for the duration, and lose any other sensory effects they may have. 8 Grey Creatures affected gain vulnerability to piercing, slashing and bludgeoning damage taking half again (+50%) as much damage from such effects. 9 White Creatures are slowed. 10 Gold Reroll, but consult the opposite table.
Focus
(A) refined piece(s) of crystal, valuing 100 GP. It is rumored the color(s) affects the spell, but if this is true it is slight.
---------
Changed the focus slightly, but I added it so
Didn't come out very "evocation"-y [shrug]
Next Spell:
NA's Spell Overload
Feel free to remove the NA part :PLast edited by Westhart; 2017-10-13 at 07:58 PM.
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-10-13, 11:11 PM (ISO 8601)
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- Apr 2017
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Re: GITP Makes a Spell (Again)
Awesome work!
NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level:
Components: (n.b. also add material components, focus components, XP costs, etc. below)
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.
-
2017-10-14, 04:55 AM (ISO 8601)
- Join Date
- Dec 2016
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- Hunting "Yonder."
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Re: GITP Makes a Spell (Again)
NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level: 11
Components: (n.b. also add material components, focus components, XP costs, etc. below)
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-10-14, 06:02 AM (ISO 8601)
- Join Date
- Apr 2017
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- Vancouver <-> Dublin
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Re: GITP Makes a Spell (Again)
NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level: 11
Components: S, F
Casting Time:
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.
Level 11 for all classes, or specific ones?
Focus
An artifact or epic magic item in the shape of a book (such as a book of infinite spells).Last edited by rferries; 2017-10-14 at 06:03 AM.
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2017-10-14, 10:26 AM (ISO 8601)
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Re: GITP Makes a Spell (Again)
NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level: 11
Components: S, F
Casting Time: 2 rounds
Range:
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.
Level 11 for all classes, or specific ones?
Focus
An artifact or epic magic item in the shape of a book (such as a book of infinite spells).Muad'drin tia dar allende caba'drin rhiadem! Los Valdar Cuebiyari! Los! Carai an Caldazar! Al Caldazar!
Amazing avatar by Linklele
Extended Sig
-
2017-10-14, 02:09 PM (ISO 8601)
- Join Date
- Dec 2016
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- Hunting "Yonder."
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Re: GITP Makes a Spell (Again)
NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level: 11
Components: S, F
Casting Time: 2 rounds
Range: Touch or Line of sight (See text)
Target:, Effect: or Area:
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.
Focus
An artifact or epic magic item in the shape of a book (such as a book of infinite spells).
Hmm, I was going to say all spontaneous but that's me hating on prepped casters :P
So yeah, let's go universal
Funny, this was inspired by me needing a spell name, looking at all the spells I intend for the spellbook, and going "ugh"
>>Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-10-14, 05:17 PM (ISO 8601)
- Join Date
- Feb 2017
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- NC, USA
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Re: GITP Makes a Spell (Again)
NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level: 11
Components: S, F
Casting Time: 2 rounds
Range: Touch or Line of sight (See text)
[B]Target: 1 creature or 5 square feet/ 3 levels
Duration:
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.
Focus
An artifact or epic magic item in the shape of a book (such as a book of infinite spells).
Hmm, I was going to say all spontaneous but that's me hating on prepped casters :P
So yeah, let's go universal
Funny, this was inspired by me needing a spell name, looking at all the spells I intend for the spellbook, and going "ugh"
>>Muad'drin tia dar allende caba'drin rhiadem! Los Valdar Cuebiyari! Los! Carai an Caldazar! Al Caldazar!
Amazing avatar by Linklele
Extended Sig
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2017-10-14, 08:32 PM (ISO 8601)
- Join Date
- Dec 2016
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- Hunting "Yonder."
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Re: GITP Makes a Spell (Again)
NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level: 11
Components: S, F
Casting Time: 2 rounds
Range: Touch or Line of sight (See text)
[B]Target:[b] 1 creature or 5 square feet/ 3 levels
Duration: Instantaneous, Permanent, or 1 Minute per level (See text)
Saving Throw: Excluded from personal spells. (n.b. also choose SR)
Spell Resistance: Excluded from personal spells.
Descriptive text
Game mechanic effect.
Focus
An artifact or epic magic item in the shape of a book (such as a book of infinite spells).
Did I go to far with the duration? I could say instantaneous or 1 min/level.Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
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2017-10-15, 01:21 AM (ISO 8601)
- Join Date
- Apr 2017
- Location
- Vancouver <-> Dublin
- Gender
Re: GITP Makes a Spell (Again)
NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level: 11
Components: S, F
Casting Time: 2 rounds
Range: Touch or Line of sight (See text)
[B]Target:[b] 1 creature or 5 square feet/ 3 levels
Duration: Instantaneous, Permanent, or 1 Minute per level (See text)
Saving Throw: Will negates
Spell Resistance: No
Descriptive text
Game mechanic effect.
Focus
An artifact or epic magic item in the shape of a book (such as a book of infinite spells).
Meh, it's fine. I'm definitely not doing the writeup for this one though :D
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2017-10-15, 06:56 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Hunting "Yonder."
- Gender
Re: GITP Makes a Spell (Again)
NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level: 11
Components: S, F
Casting Time: 2 rounds
Range: Touch or Line of sight (See text)
[B]Target:[b] 1 creature or 5 square feet/ 3 levels
Duration: Instantaneous, or 1 Minute per level (See text)
Saving Throw: Will negates
Spell Resistance: No
You stare at the massive tome, then the guys bothering you to go "to the food court" then you look back at the large tome, a grin crossing your face.
Game mechanic effect.
Focus
An artifact or epic magic item in the shape of a book (such as a book of infinite spells).
In that case I'll drop it... Because I have no idea for the write-up either... Tried to keep the description open as possibleLast edited by Westhart; 2017-10-15 at 07:21 AM.
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
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2017-10-15, 10:32 AM (ISO 8601)
- Join Date
- Dec 2015
- Location
- On the "Web"
- Gender
Re: GITP Makes a Spell (Again)
NothingAbnormal's Spell Overload
Divination (Scrying)[Death]
Level: 11
Components: S, F
Casting Time: 2 rounds
Range: Touch or Line of sight (See text)
[B]Target:[b] 1 creature or 5 square feet/ 3 levels
Duration: Instantaneous, or 1 Minute per level (See text)
Saving Throw: Will negates
Spell Resistance: No
You stare at the massive tome, then the guys bothering you to go "to the food court" then you look back at the large tome, a grin crossing your face.
You may cast any single damaging spell of your choice of 8th level or below. If you cast a non Area of Effect spell, the spell only targets a single creature but acts as though it is Enhanced and Intensified and you immediately gain knowledge of where each of the targeted creature's closest family reside. If you cast an Area of Effect spell, it's effects persist last for 1 minute per caster level and the area affected is 5 ft2/3 levels or the area of the spell, whichever is greater.
Focus
An artifact or epic magic item in the shape of a book (such as a book of infinite spells).
Probably not broken enough IMO...Steam: Papa Palpy Palpatine
Pesterchum: mysticUmbra
YouTube: Noctus Does Things
Black(Blue and Green) or Sultai is my khanate, and my colour alignment.
The Rest of my Signature
My Hombrew
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2017-10-15, 10:38 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Hunting "Yonder."
- Gender
Re: GITP Makes a Spell (Again)
Last edited by Westhart; 2017-10-15 at 10:38 AM.
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.