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  1. - Top - End - #271
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: GITP Makes a Spell (Again)

    Create Idiot, Greater
    Conjuration (Creation)[Language-Dependent][Mind-Affecting]
    Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
    Components: V, S, M, F, DF, XP
    Casting Time:
    Range:
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells. (n.b. also choose SR)
    Spell Resistance: Excluded from personal spells.

    Descriptive text

    Game mechanic effect.

    Material Component
    A dose of id moss (worth 125 gp).

    Focus
    An active mindfire infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.

    XP Cost
    100 XP per HD of the idiot to be created (minimum 1,000 XP).
    Last edited by rferries; 2017-10-11 at 12:50 AM.

  2. - Top - End - #272
    Ogre in the Playground
     
    NecromancerGirl

    Join Date
    Dec 2016
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    Hunting "Yonder."
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    Default Re: GITP Makes a Spell (Again)

    Create Idiot, Greater
    Conjuration (Creation)[Language-Dependent][Mind-Affecting]
    Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
    Components: V, S, M, F, DF, XP
    Casting Time: One Minute
    Range:
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells. (n.b. also choose SR)
    Spell Resistance: Excluded from personal spells.

    Descriptive text

    Game mechanic effect.

    Material Component
    A dose of id moss (worth 125 gp).

    Focus
    An active mindfire infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.

    XP Cost
    100 XP per HD of the idiot to be created (minimum 1,000 XP).
    =====================
    Edit: Was diamond skin supposed to be wizard only?
    Edit 2: Whew, spellbook got overhaul, you can now use google doc's outline to go from spell to spell, and I added a table of contents.
    Edit 3: Decided to doc up the old thread, would everyone prefer if I make another doc or just add it to the current one?
    Last edited by Westhart; 2017-10-11 at 09:56 AM.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  3. - Top - End - #273
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: GITP Makes a Spell (Again)

    Create Idiot, Greater
    Conjuration (Creation)[Language-Dependent][Mind-Affecting]
    Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
    Components: V, S, M, F, DF, XP
    Casting Time: One Minute
    Range: Close (25 ft. + 5 ft./2 levels)
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells. (n.b. also choose SR)
    Spell Resistance: Excluded from personal spells.

    Descriptive text

    Game mechanic effect.

    Material Component
    A dose of id moss (worth 125 gp).

    Focus
    An active mindfire infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.

    XP Cost
    100 XP per HD of the idiot to be created (minimum 1,000 XP).

    Re: edit - Yeah, diamondskin was meant to be wizard-only.

  4. - Top - End - #274
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: GITP Makes a Spell (Again)

    alright, just checking :)
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  5. - Top - End - #275
    Ogre in the Playground
    Join Date
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    Default Re: GITP Makes a Spell (Again)

    Create Idiot, Greater
    Conjuration (Creation)[Language-Dependent][Mind-Affecting]
    Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
    Components: V, S, M, F, DF, XP
    Casting Time: One Minute
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: One idiot
    Duration:
    Saving Throw: Excluded from personal spells. (n.b. also choose SR)
    Spell Resistance: Excluded from personal spells.

    Descriptive text

    Game mechanic effect.

    Material Component
    A dose of id moss (worth 125 gp).

    Focus
    An active mindfire infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.

    XP Cost
    100 XP per HD of the idiot to be created (minimum 1,000 XP).

  6. - Top - End - #276
    Bugbear in the Playground
     
    Baby Gary's Avatar

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    Default Re: GITP Makes a Spell (Again)

    Create Idiot, Greater
    Conjuration (Creation)[Language-Dependent][Mind-Affecting]
    Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
    Components: V, S, M, F, DF, XP
    Casting Time: One Minute
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: One idiot
    Duration: 1d10 days + 1 per idiot that you control
    Saving Throw: Excluded from personal spells. (n.b. also choose SR)
    Spell Resistance: Excluded from personal spells.

    Descriptive text

    Game mechanic effect.

    Material Component
    A dose of id moss (worth 125 gp).

    Focus
    An active mindfire infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.

    XP Cost
    100 XP per HD of the idiot to be created (minimum 1,000 XP).
    Muad'drin tia dar allende caba'drin rhiadem! Los Valdar Cuebiyari! Los! Carai an Caldazar! Al Caldazar!

    Amazing avatar by Linklele

    Extended Sig

    Quote Originally Posted by The Cats View Post
    Oh wadda you know Gary, you're just a baby.
    Quote Originally Posted by Jormengand View Post
    Yes, but immunity to wizard and resistance to fighter kinda makes up for it.
    Quote Originally Posted by daremetoidareyo View Post
    It's all fun and games until you encounter the roc weremegalodon

  7. - Top - End - #277
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: GITP Makes a Spell (Again)

    Create Idiot, Greater
    Conjuration (Creation)[Language-Dependent][Mind-Affecting]
    Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
    Components: V, S, M, F, DF, XP
    Casting Time: One Minute
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: One idiot
    Duration: 1d10 days + 1 per idiot that you control
    Saving Throw: None
    Spell Resistance: No

    Descriptive text

    Game mechanic effect.

    Material Component
    A dose of id moss (worth 125 gp).

    Focus
    An active mindfire infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.

    XP Cost
    100 XP per HD of the idiot to be created (minimum 1,000 XP).

  8. - Top - End - #278
    Ogre in the Playground
     
    NecromancerGirl

    Join Date
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    Hunting "Yonder."
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    Default Re: GITP Makes a Spell (Again)

    Create Idiot, Greater
    Conjuration (Creation)[Language-Dependent][Mind-Affecting]
    Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
    Components: V, S, M, F, DF, XP
    Casting Time: One Minute
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: One idiot
    Duration: 1d10 days + 1 per idiot that you control
    Saving Throw: None
    Spell Resistance: No

    Tapping into the power of the weave you create a semi-spectral figure, a figure with the capability of driving your enemiss quite mad, due to its constant inane comments.

    Game mechanic effect.

    Material Component
    A dose of id moss (worth 125 gp).

    Focus
    An active mindfire infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.

    XP Cost
    100 XP per HD of the idiot to be created (minimum 1,000 XP).

    ------
    Seems a little too close to enchantment for my taste but there it is folks...
    Due to the fact that no one voiced any complaints against it I will begin working in the old thread's spells to the spellbook (starting monday probably).
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  9. - Top - End - #279
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: GITP Makes a Spell (Again)

    Create Idiot, Greater
    Conjuration (Creation)[Language-Dependent][Mind-Affecting]
    Level: Bard 4, Sorcerer 6, Wizard 6, Corruption 6, Mind 6
    Components: V, S, M, F, DF, XP
    Casting Time: One Minute
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: One idiot
    Duration: 1d10 days + 1 per idiot that you control
    Saving Throw: None
    Spell Resistance: No

    Tapping into the power of the weave you create a semi-spectral figure, a figure with the capability of driving your enemies quite mad, due to its constant inane comments.

    Upon casting this spell you create a creature of surpassing imbecility - a Greater Idiot. The creature appears as a standard humanoid of your choice but is in fact a Medium-sized incorporeal construct with any number of Hit Dice you choose (maximum 20 Hit Dice). It is mindless and utterly loyal to you, and can do anything an unseen servant can do.

    A Greater Idiot has only one method of attack - its constant droning babble. Any creature that spends more than one minute in the Idiot's presence must succeed on an opposed Diplomacy check or be driven permanently insane. The Idiot's bonus on this check is equal to its Hit Dice plus your relevant spellcasting ability modifier. The Idiot babbles in all languages you speak, but cannot affect a creature that doesn't speak any of those languages. Creatures must repeat the Diplomacy check for each minute of exposure to the babble.

    The spell lasts for 1d10 days, plus one per Idiot you already control at the time of the casting. In this way, you may conjure multiple Idiots of low Hit Dice and set them upon a community to spread their madness.

    Material Component
    A dose of id moss (worth 125 gp).

    Focus
    An active mindfire infection (affecting yourself). You may contract the disease naturally, via contagion, or any other means.

    XP Cost
    100 XP per HD of the idiot to be created (minimum 1,000 XP).



    Rainbow Mastery
    School (Subschool)[Descriptors]
    Level:
    Components: (n.b. also add material components, focus components, XP costs, etc. below)
    Casting Time:
    Range:
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells. (n.b. also choose SR)
    Spell Resistance: Excluded from personal spells.

    Descriptive text

    Game mechanic effect.
    Last edited by rferries; 2017-10-13 at 04:59 PM.

  10. - Top - End - #280
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: GITP Makes a Spell (Again)



    Rainbow Mastery
    Evocation
    Level:
    Components: (n.b. also add material components, focus components, XP costs, etc. below)
    Casting Time:
    Range:
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells. (n.b. also choose SR)
    Spell Resistance: Excluded from personal spells.

    Descriptive text

    Game mechanic effect.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  11. - Top - End - #281
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: GITP Makes a Spell (Again)

    Rainbow Mastery
    Evocation
    Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
    Components: (n.b. also add material components, focus components, XP costs, etc. below)
    Casting Time:
    Range:
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells. (n.b. also choose SR)
    Spell Resistance: Excluded from personal spells.

    Descriptive text

    Game mechanic effect.
    Last edited by rferries; 2017-10-13 at 06:00 PM.

  12. - Top - End - #282
    Ogre in the Playground
     
    NecromancerGirl

    Join Date
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    Default Re: GITP Makes a Spell (Again)

    Rainbow Mastery
    Evocation
    Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
    Components: V, S, F
    Casting Time:
    Range:
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells. (n.b. also choose SR)
    Spell Resistance: Excluded from personal spells.

    Descriptive text

    Game mechanic Effect.

    Focus: A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.
    Last edited by Westhart; 2017-10-13 at 06:08 PM.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  13. - Top - End - #283
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: GITP Makes a Spell (Again)

    Rainbow Mastery
    Evocation
    Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
    Components: V, S, F
    Casting Time: 1 standard action
    Range:
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells. (n.b. also choose SR)
    Spell Resistance: Excluded from personal spells.

    Descriptive text

    Game mechanic Effect.

    Focus
    A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.
    Last edited by rferries; 2017-10-13 at 06:32 PM.

  14. - Top - End - #284
    Ogre in the Playground
    Join Date
    Feb 2016
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    Default Re: GITP Makes a Spell (Again)

    Rainbow Mastery
    Evocation
    Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
    Components: V, S, F
    Casting Time: 1 standard action
    Range: 300 feet
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells. (n.b. also choose SR)
    Spell Resistance: Excluded from personal spells.

    Descriptive text

    Game mechanic Effect.

    Focus
    A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.

  15. - Top - End - #285
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: GITP Makes a Spell (Again)

    Rainbow Mastery
    Evocation
    Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
    Components: V, S, F
    Casting Time: 1 standard action
    Range: 300 feet
    Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
    Duration:
    Saving Throw: Excluded from personal spells. (n.b. also choose SR)
    Spell Resistance: Excluded from personal spells.

    Descriptive text

    Game mechanic Effect.

    Focus
    A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.
    Last edited by rferries; 2017-10-13 at 06:50 PM.

  16. - Top - End - #286
    Bugbear in the Playground
     
    Baby Gary's Avatar

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    Default Re: GITP Makes a Spell (Again)

    [Rainbow Mastery
    Evocation
    Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
    Components: V, S, F
    Casting Time: 1 standard action
    Range: 300 feet
    Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
    Duration: 2 minuets times the number of targets OR 1 round/the caster HD
    Saving Throw: Excluded from personal spells. (n.b. also choose SR)
    Spell Resistance: Excluded from personal spells.

    Descriptive text

    Game mechanic Effect.

    Focus
    A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.
    Muad'drin tia dar allende caba'drin rhiadem! Los Valdar Cuebiyari! Los! Carai an Caldazar! Al Caldazar!

    Amazing avatar by Linklele

    Extended Sig

    Quote Originally Posted by The Cats View Post
    Oh wadda you know Gary, you're just a baby.
    Quote Originally Posted by Jormengand View Post
    Yes, but immunity to wizard and resistance to fighter kinda makes up for it.
    Quote Originally Posted by daremetoidareyo View Post
    It's all fun and games until you encounter the roc weremegalodon

  17. - Top - End - #287
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: GITP Makes a Spell (Again)

    Rainbow Mastery
    Evocation
    Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
    Components: V, S, F
    Casting Time: 1 standard action
    Range: 300 feet
    Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
    Duration: 2 minuets times the number of targets OR 1 round/the caster HD
    Saving Throw: No
    Spell Resistance: Yes

    Descriptive text

    Game mechanic Effect.

    Focus
    A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.[/QUOTE]
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  18. - Top - End - #288
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: GITP Makes a Spell (Again)

    Rainbow Mastery
    Evocation
    Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
    Components: V, S, F
    Casting Time: 1 standard action
    Range: 300 feet
    Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
    Duration: 2 minutes times the number of targets OR 1 round/caster's Hit Dice
    Saving Throw: No
    Spell Resistance: Yes

    Rainbow light arcs from the crystal in your hands, playing over friend and foe alike in a glorious prismatic display.

    Game mechanic Effect.

    Focus
    A refined piece of crystal, valuing 100 GP. It is rumored the color affects the spell, but if this is true it is slight.
    Last edited by rferries; 2017-10-13 at 07:18 PM.

  19. - Top - End - #289
    Ogre in the Playground
     
    NecromancerGirl

    Join Date
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    Hunting "Yonder."
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    Default Re: GITP Makes a Spell (Again)

    Rainbow Mastery
    Evocation
    Level: Air 8, Bard 6, Druid 8, Ranger 4, Sun 8, Water 8, Weather 8
    Components: V, S, F
    Casting Time: 1 standard action
    Range: 300 feet
    Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
    Duration: 2 minutes times the number of targets OR 1 round/caster's Hit Dice
    Saving Throw: No
    Spell Resistance: Yes

    Rainbow light arcs from the crystal in your hands, playing over friend and foe alike in a glorious prismatic display.

    When you hold the crystal aloft you must choose a creature within 300' and any secondary targets (to a max of 1/level). You must choose whether the affected creatures are friend or foe, you can not distinguish individuals. Roll 1d10 and consult te appropriate table.

    Allies

    1d10 Color Effect
    1 Blue Creatures are imbued with the speed of lightning, and are able to take an extra partial action each round.
    2 Green Creatures are imbued with the primal force of nature, and gain fast healing equal to their HD in natural areas.
    3 Pink Creatures are embolded, gaining immunity to fear effects and adding 1/2 you CL on saves against mind affecting effects.
    4 Red Creatures are imbued with the powers of the flame, dealing an extra 1d6/fout levels with all melee attacks.
    5 Yellow You imbue those affected with the capabilities to spread disease. When those affected strike someone in melee they are affected by a contagion effect, creatures with this effect are also immune to disease.
    6 Orange You imbue a creature with the powers of the earth. Sch a creature adds your CL on saves against trip, bull rush, and overrun effects.
    7 Black Creatures gain the see in darkness ability, and when in shadowy or darker illumination they gain fast healing equal to your CL.
    8 Grey Creatures affected gain DR/- equal to 1/2 your CL.
    9 White You imbue creatures with the endurance of Ice, granting them a bonus on Fortitude and Will saves equal to 1/2 ypur level.
    10 Gold Reroll, but consult the opposite table.

    Enemies

    1d10 Color Effect
    1 Blue Creatures are stunned as electricity arcs through them.
    2 Green Nature finds the creature repellant, and they are entangled in natural areas, along with taing a penalty on all bluff and diplomacy checks with fae, animals, and plants equal to 1/2 your caster level.
    3 Pink Creature's are shaken by the terrifying shades that constantly shift, just on the scope of human understanding,
    4 Red Creatures are caught a flame, taking 2d6 fire damage a round.
    5 Yellow Creatures become susceptible to disease and poisons, losing any immunities to poison or disease they may have. In addition they are affected by a random disease each round, per a contagion effect.
    6 Orange The earth brutally latches on to a creature, halving its movement speed.
    7 Black Creatures are blind and deafened for the duration, and lose any other sensory effects they may have.
    8 Grey Creatures affected gain vulnerability to piercing, slashing and bludgeoning damage taking half again (+50%) as much damage from such effects.
    9 White Creatures are slowed.
    10 Gold Reroll, but consult the opposite table.
    Enemies are affected by their effect for 2*total creatures affected while allies are affected for 1 round/level.

    Focus
    (A) refined piece(s) of crystal, valuing 100 GP. It is rumored the color(s) affects the spell, but if this is true it is slight.
    ---------
    Changed the focus slightly, but I added it so
    Didn't come out very "evocation"-y [shrug]

    Next Spell:
    NA's Spell Overload
    Feel free to remove the NA part :P
    Last edited by Westhart; 2017-10-13 at 07:58 PM.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  20. - Top - End - #290
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: GITP Makes a Spell (Again)

    Awesome work!

    NothingAbnormal's Spell Overload
    Divination (Scrying)[Death]
    Level:
    Components: (n.b. also add material components, focus components, XP costs, etc. below)
    Casting Time:
    Range:
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells. (n.b. also choose SR)
    Spell Resistance: Excluded from personal spells.

    Descriptive text

    Game mechanic effect.

  21. - Top - End - #291
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: GITP Makes a Spell (Again)

    NothingAbnormal's Spell Overload
    Divination (Scrying)[Death]
    Level: 11
    Components: (n.b. also add material components, focus components, XP costs, etc. below)
    Casting Time:
    Range:
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells. (n.b. also choose SR)
    Spell Resistance: Excluded from personal spells.

    Descriptive text

    Game mechanic effect.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  22. - Top - End - #292
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: GITP Makes a Spell (Again)

    NothingAbnormal's Spell Overload
    Divination (Scrying)[Death]
    Level: 11
    Components: S, F
    Casting Time:
    Range:
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells. (n.b. also choose SR)
    Spell Resistance: Excluded from personal spells.

    Descriptive text

    Game mechanic effect.


    Level 11 for all classes, or specific ones?

    Focus
    An artifact or epic magic item in the shape of a book (such as a book of infinite spells).
    Last edited by rferries; 2017-10-14 at 06:03 AM.

  23. - Top - End - #293
    Bugbear in the Playground
     
    Baby Gary's Avatar

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    Default Re: GITP Makes a Spell (Again)

    NothingAbnormal's Spell Overload
    Divination (Scrying)[Death]
    Level: 11
    Components: S, F
    Casting Time: 2 rounds
    Range:
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells. (n.b. also choose SR)
    Spell Resistance: Excluded from personal spells.

    Descriptive text

    Game mechanic effect.


    Level 11 for all classes, or specific ones?

    Focus
    An artifact or epic magic item in the shape of a book (such as a book of infinite spells).
    Muad'drin tia dar allende caba'drin rhiadem! Los Valdar Cuebiyari! Los! Carai an Caldazar! Al Caldazar!

    Amazing avatar by Linklele

    Extended Sig

    Quote Originally Posted by The Cats View Post
    Oh wadda you know Gary, you're just a baby.
    Quote Originally Posted by Jormengand View Post
    Yes, but immunity to wizard and resistance to fighter kinda makes up for it.
    Quote Originally Posted by daremetoidareyo View Post
    It's all fun and games until you encounter the roc weremegalodon

  24. - Top - End - #294
    Ogre in the Playground
     
    NecromancerGirl

    Join Date
    Dec 2016
    Location
    Hunting "Yonder."
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    Default Re: GITP Makes a Spell (Again)

    NothingAbnormal's Spell Overload
    Divination (Scrying)[Death]
    Level: 11
    Components: S, F
    Casting Time: 2 rounds
    Range: Touch or Line of sight (See text)
    Target:, Effect: or Area:
    Duration:
    Saving Throw: Excluded from personal spells. (n.b. also choose SR)
    Spell Resistance: Excluded from personal spells.

    Descriptive text

    Game mechanic effect.

    Focus
    An artifact or epic magic item in the shape of a book (such as a book of infinite spells).


    Quote Originally Posted by Baby Gary View Post
    Level 11 for all classes, or specific ones?
    Hmm, I was going to say all spontaneous but that's me hating on prepped casters :P
    So yeah, let's go universal
    Funny, this was inspired by me needing a spell name, looking at all the spells I intend for the spellbook, and going "ugh"
    >>
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  25. - Top - End - #295
    Bugbear in the Playground
     
    Baby Gary's Avatar

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    Feb 2017
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    Default Re: GITP Makes a Spell (Again)

    NothingAbnormal's Spell Overload
    Divination (Scrying)[Death]
    Level: 11
    Components: S, F
    Casting Time: 2 rounds
    Range: Touch or Line of sight (See text)
    [B]Target: 1 creature or 5 square feet/ 3 levels
    Duration:
    Saving Throw: Excluded from personal spells. (n.b. also choose SR)
    Spell Resistance: Excluded from personal spells.

    Descriptive text

    Game mechanic effect.

    Focus
    An artifact or epic magic item in the shape of a book (such as a book of infinite spells).




    Hmm, I was going to say all spontaneous but that's me hating on prepped casters :P
    So yeah, let's go universal
    Funny, this was inspired by me needing a spell name, looking at all the spells I intend for the spellbook, and going "ugh"
    >>
    Muad'drin tia dar allende caba'drin rhiadem! Los Valdar Cuebiyari! Los! Carai an Caldazar! Al Caldazar!

    Amazing avatar by Linklele

    Extended Sig

    Quote Originally Posted by The Cats View Post
    Oh wadda you know Gary, you're just a baby.
    Quote Originally Posted by Jormengand View Post
    Yes, but immunity to wizard and resistance to fighter kinda makes up for it.
    Quote Originally Posted by daremetoidareyo View Post
    It's all fun and games until you encounter the roc weremegalodon

  26. - Top - End - #296
    Ogre in the Playground
     
    NecromancerGirl

    Join Date
    Dec 2016
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    Hunting "Yonder."
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    Default Re: GITP Makes a Spell (Again)

    NothingAbnormal's Spell Overload
    Divination (Scrying)[Death]
    Level: 11
    Components: S, F
    Casting Time: 2 rounds
    Range: Touch or Line of sight (See text)
    [B]Target:[b] 1 creature or 5 square feet/ 3 levels
    Duration: Instantaneous, Permanent, or 1 Minute per level (See text)
    Saving Throw: Excluded from personal spells. (n.b. also choose SR)
    Spell Resistance: Excluded from personal spells.

    Descriptive text

    Game mechanic effect.

    Focus
    An artifact or epic magic item in the shape of a book (such as a book of infinite spells).


    Did I go to far with the duration? I could say instantaneous or 1 min/level.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  27. - Top - End - #297
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
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    Vancouver <-> Dublin
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    Default Re: GITP Makes a Spell (Again)

    NothingAbnormal's Spell Overload
    Divination (Scrying)[Death]
    Level: 11
    Components: S, F
    Casting Time: 2 rounds
    Range: Touch or Line of sight (See text)
    [B]Target:[b] 1 creature or 5 square feet/ 3 levels
    Duration: Instantaneous, Permanent, or 1 Minute per level (See text)
    Saving Throw: Will negates
    Spell Resistance: No

    Descriptive text

    Game mechanic effect.

    Focus
    An artifact or epic magic item in the shape of a book (such as a book of infinite spells).


    Meh, it's fine. I'm definitely not doing the writeup for this one though :D

  28. - Top - End - #298
    Ogre in the Playground
     
    NecromancerGirl

    Join Date
    Dec 2016
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    Hunting "Yonder."
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    Default Re: GITP Makes a Spell (Again)

    NothingAbnormal's Spell Overload
    Divination (Scrying)[Death]
    Level: 11
    Components: S, F
    Casting Time: 2 rounds
    Range: Touch or Line of sight (See text)
    [B]Target:[b] 1 creature or 5 square feet/ 3 levels
    Duration: Instantaneous, or 1 Minute per level (See text)
    Saving Throw: Will negates
    Spell Resistance: No

    You stare at the massive tome, then the guys bothering you to go "to the food court" then you look back at the large tome, a grin crossing your face.

    Game mechanic effect.

    Focus
    An artifact or epic magic item in the shape of a book (such as a book of infinite spells).


    Quote Originally Posted by rferries View Post
    Meh, it's fine. I'm definitely not doing the writeup for this one though :D
    In that case I'll drop it... Because I have no idea for the write-up either... Tried to keep the description open as possible
    Last edited by Westhart; 2017-10-15 at 07:21 AM.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  29. - Top - End - #299
    Barbarian in the Playground
    Join Date
    Dec 2015
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    On the "Web"
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    Male

    Default Re: GITP Makes a Spell (Again)

    NothingAbnormal's Spell Overload
    Divination (Scrying)[Death]
    Level: 11
    Components: S, F
    Casting Time: 2 rounds
    Range: Touch or Line of sight (See text)
    [B]Target:[b] 1 creature or 5 square feet/ 3 levels
    Duration: Instantaneous, or 1 Minute per level (See text)
    Saving Throw: Will negates
    Spell Resistance: No

    You stare at the massive tome, then the guys bothering you to go "to the food court" then you look back at the large tome, a grin crossing your face.

    You may cast any single damaging spell of your choice of 8th level or below. If you cast a non Area of Effect spell, the spell only targets a single creature but acts as though it is Enhanced and Intensified and you immediately gain knowledge of where each of the targeted creature's closest family reside. If you cast an Area of Effect spell, it's effects persist last for 1 minute per caster level and the area affected is 5 ft2/3 levels or the area of the spell, whichever is greater.

    Focus
    An artifact or epic magic item in the shape of a book (such as a book of infinite spells).


    Probably not broken enough IMO...
    Quote Originally Posted by Quarian Rex View Post
    Sometimes you need more than well crafted crunch. Sometimes you need well crafted crunch that is playable in the game.
    Steam: Papa Palpy Palpatine
    Pesterchum: mysticUmbra
    YouTube: Noctus Does Things

    Black(Blue and Green) or Sultai is my khanate, and my colour alignment.

    The Rest of my Signature
    My Hombrew

  30. - Top - End - #300
    Ogre in the Playground
     
    NecromancerGirl

    Join Date
    Dec 2016
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    Default Re: GITP Makes a Spell (Again)

    Quote Originally Posted by Aniikinis View Post
    NothingAbnormal's Spell Overload
    Divination (Scrying)[Death]
    Level: 11
    Components: S, F
    Casting Time: 2 rounds
    Range: Touch or Line of sight (See text)
    [B]Target:[b] 1 creature or 5 square feet/ 3 levels
    Duration: Instantaneous, or 1 Minute per level (See text)
    Saving Throw: Will negates
    Spell Resistance: No

    You stare at the massive tome, then the guys bothering you to go "to the food court" then you look back at the large tome, a grin crossing your face.

    You may cast any single damaging spell of your choice of 8th level or below. If you cast a non Area of Effect spell, the spell only targets a single creature but acts as though it is Enhanced and Intensified and you immediately gain knowledge of where each of the targeted creature's closest family reside. If you cast an Area of Effect spell, it's effects persist last for 1 minute per caster level and the area affected is 5 ft2/3 levels or the area of the spell, whichever is greater.

    Focus
    An artifact or epic magic item in the shape of a book (such as a book of infinite spells).


    Probably not broken enough IMO...
    Well... Looks like I don't have to go to the food court
    You also get to choose the name of the next spell
    Last edited by Westhart; 2017-10-15 at 10:38 AM.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

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