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  1. - Top - End - #61
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    Default Re: Ansalonian Adventures IC II

    Jason swings his blade at his opponent again, then quickly quaffs his healing potion before the creature can retaliate.

    Spoiler: Combat Rolls
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    Jason will attack, then use an action surge to drink his healing potion.
    Attack Roll (1d20+5)[23]
    Damage Roll (1d8+3)[4]
    Potion of Healing (2d4+2)[8]

  2. - Top - End - #62
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    Default Re: Ansalonian Adventures IC II

    Sorawyl Kassonor, Half-Elf Diviner.
    HP 0/11 | AC 9 | Concentrating on: -

    What lurks in the darkness? Dangerous things? Secret things? What is it I was looking for?

    Spoiler: Actions
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    Death save: (1d20)[3]
    Lydia Seaspray by Oneris!

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  3. - Top - End - #63
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    Default Re: Ansalonian Adventures IC II

    Zoooooop! Round 12

    Sorawyl awakens to probably the most terrifying sensation imaginable: Her lungs aching for air, all sight and sound muffled, face swathed in some leathery sheet, her entire head being yanked back and forth with some ferocious snarling vibrating her whole skull. Suddenly she's free, air and light and sound exploding into vibrant life. A foot away a big, ugly creature half made of leathery membrane squirms and bleeds at Devil tears into it, pinning it down with a paw.

    Jason's head rocks back as if punched by an ogre, but his elbow was at such an angle the creature couldn't get a grip on him and flops to the ground. He gulps down a potion.

    Darrik is alone in the dark, suffocating.

    Tarina calls upon the power of Mishakal and allows the healing magic to flow into her friends, and is relieved to see Sorawyl conscious.

    Spoiler: OOC
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    Sora is at 5 hp. Jason, Darrik, and Devil please spread another 10 hp between the three of you.



    Round 13 begins

    Initiative
    Sorawyl
    Jason
    Darkmantles
    Darrik/Devil
    Tarina

  4. - Top - End - #64
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    Default Re: Ansalonian Adventures IC II

    Sorawyl Kassonor, Half-Elf Diviner.
    HP 5/11 | AC 9 | Concentrating on: -

    "Gah... haa... haaah..." I splutter, staring wide-eyed at the monster under Devil's paw. "What in all the Hells...?"

    Horror, disgust and rage fill me as I stand up and see that another leathery thing is trying to strangle Tarina. I summon up all of the magical energy I can and shout (or at least hoarsely croak) "Burn, monster! You do not touch her!!"

    Spoiler: Actions
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    Object interaction to pick up my wand. Stand up where I am.

    Chromatic orb II attack: 25 (20+5; using Portent)
    Damage: (8d8)[33] fire damage
    Last edited by Ninja_Prawn; 2017-10-10 at 03:30 PM.
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  5. - Top - End - #65
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    Default Re: Ansalonian Adventures IC II

    Jason will attempt to finish off the creature he is fighting.

    Spoiler: Combat Rolls
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    Attack Roll (1d20+5)[18]
    Damage Roll (1d8+3)[11]

  6. - Top - End - #66
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    Default Re: Ansalonian Adventures IC II

    Round 12 continued ...

    With a gruesome splortch one of the creatures explodes, raining boiling blood across much of the tunnel. Shock registers in the alien eyes of nearby creatures, two of which appear very nearly dead, and the tunnel goes dark, light, and dark again..

    You hear a flapping again ...

    Spoiler: OOC
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    The darkmantle closest to Tarina, which was attacking Devil, is splattered with its buddy and gets the hell out of there. It uses it's darkness ability and flies away, back into its own cave. The tunnel lights up again once it's out of range. It's followed by Jason's, which can barely fly. The last is furious and finally breaks free of Devil's grip and activates its own darkness to attack him again. Only the following darkmantle is still in the tunnel.

    The tunnel is now in darkness.

    Darkmantle attacks Devil (1d20+5)[22] or (1d20+5)[19] for (1d4+3)[7]



    Darrik is now at the limit of his breath.

    Darrik takes (1d6+3)[9] crushing damage and must make a DC 12 Con check. If he fails, he's run out of air, falls to 0 hp, and must make a death save. He is still in total darkness.

    Darrik and Tarina are up.

  7. - Top - End - #67
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    NinjaGuy

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    Default Re: Ansalonian Adventures IC II

    Darrik Proudfoot, HP: 13/28 AC: 15, PPerception: 15

    Even though the situation was very dire, Darrik was feeling very light-headed. He almost forgot to struggle against the monster. "Ah, I must be running out of breath. So this is what suffocation feels like", Darrik thinks.

    Spoiler: OOC
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    Do I still get Strength save to detach the darkmantle? (d20+1)[2] -> Re-rolled str save in OOC thread.

    Con check: (d20+2)[15]

    Death save, if Con fails: (d20)[4]


    Devil, HP: 2/11 AC: 15, PPerception: 13

    Devil meanwhile growls and tries to shake off the darkmantle.

    Spoiler: OOC
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    Death save: Or do I use this for the str save (It's +3 to roll)? (d20)[12]
    Last edited by Majin; 2017-10-11 at 03:55 PM.

  8. - Top - End - #68
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    Default Re: Ansalonian Adventures IC II

    A startled Tarina, hearing Devil and a creature wrestling, takes several steps back and is suddenly out of the magical darkness - she can just barely tell the difference between that and the non-magical darkness she's currently experiencing.

    Dizzy and disoriented, Darrik crawls along the wall toward his companion's voices. Judging by the sounds, he thinks he's out of the cave back into the tunnel, but the magical darkness extends here too. He hears the wolf/creature scuffle only feet away.

    Round 13 begins ...

    Spoiler: OOC
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    All but Tarina (who is in normal darkness without a light) are in magical darkness, but there is only one darkmantle currently engaged in combat, with Devil. The others have flown back into their cave, either scared off or terribly wounded.

    Sorawyl - Blinded
    Jason - Blinded
    Darkmantle
    Darrik/Devil - Blinded
    Tarina - Blinded


    There's really been no reason to update the map since nobody can see anything.

  9. - Top - End - #69
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    Default Re: Ansalonian Adventures IC II

    Sorawyl Kassonor, Half-Elf Diviner.
    HP 5/11 | AC 9 | Concentrating on: -

    More darkness? It must be part of these creatures' hunting strategy. It sounds like Devil is still fighting one of them, but without being able to see them there isn't really much I can do to help, so instead I try to find out if everyone else is okay. "Tarina, Darrik, Jason, can you all hear me? Is anyone under attack? Can anyone see?"

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    Stay where I am; I'll use a reaction to cast shield if I'm attacked.
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  10. - Top - End - #70
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    Default Re: Ansalonian Adventures IC II

    "I'm alright," Jason calls out. "But I can't see anything again." He will try to slowly back out of the darkness, again, while keeping his guard up.

  11. - Top - End - #71
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    Default Re: Ansalonian Adventures IC II

    Jason's world suddenly explodes into light again as he and his torch exit the magical shade.


    Spoiler: OOC Darkmantle vs Devil
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    Darkmantle to free itself from Devil DC 13 STR (1d20+3)[16]

    Darkmantle attacks Devil advantage (1d20+5)[20] or [roll](1d20+5)[21] for (1d4+3)[6]

    Devil freedom roll (1d20+2)[4]

    Devil attacks darkmantle disadvantage (1d20+4)[20] or (1d20+4)[19] for (2d4+4)[11]


    Well, Devil would have killed it if it hadn't hit first. It too only has a few hp left.

    Darrik and Tarina ...

    Last edited by Gorgon_Heap; 2017-10-23 at 09:55 AM.

  12. - Top - End - #72
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    Default Re: Ansalonian Adventures IC II

    Darrik Proudfoot, HP: 13/28 AC: 15, PPerception: 15

    "Hey! You get away from him!" Darrik yells at the darkmantle, and swings his sword at it, trying to draw away the monster from Devil. Darrik sensed Devil had been hurt, and wasn't struggling anymore...

    Spoiler: OOC
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    Attack Darkmantle: (d20+5)[12]
    Disadvantage: (d6+3)[7] 16 Wrong die, attack roll in OOC thread.

    Damage: (d6+3)[9]

    Devil's death save: (d20)[18]
    Last edited by Majin; 2017-10-24 at 01:47 PM.

  13. - Top - End - #73
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    Default Re: Ansalonian Adventures IC II

    Darrik's blade thunks wetly into something (He hopes not Devil!) and the darkness lifts instantly. The thing is dead, but still wrapped around Devil's small head. You can all hear the nervous rustling of the other creatures back within the cave.

  14. - Top - End - #74
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    Default Re: Ansalonian Adventures IC II

    Tarina calls out to Darrik's companion. "Come here, Devil....come here, boy." She attempts to pull the creature off of Devil's head.

    Spoiler: OOC
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    Str: (d20+2)[13]
    Jophine Dustwallow avatar by Shades of Gray

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    Avatar: Tarina Davenledge, Cleric of Mishakal by Gorgon_Heap

  15. - Top - End - #75
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    Default Re: Ansalonian Adventures IC II

    Sorawyl Kassonor, Half-Elf Diviner.
    HP 5/11 | AC 9 | Concentrating on: -

    So, the monsters have retreated to their cave... for now. It seems like Darrik's wolf was knocked out in the struggle, which could be a problem since he's probably our best tracker. I don't know much about wolf-medicine, but maybe there's something I can do to help. "Are you alright there, Darrik? Can I be of assistance?"

    Regarding the darkmantles: "what are we going to do about those? I would be uncomfortable venturing further into these caves with them lurking around behind us... We should at least mark this chamber somehow so we know to be careful coming back."

    Spoiler: Actions
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    I'll move to where Devil is and Help if anyone wants to try stabilising him.
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  16. - Top - End - #76
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    Default Re: Ansalonian Adventures IC II

    "That darkness is a real problem," Jason comments. "Unless we can find some way to counter it, going in after them might well be suicide."

  17. - Top - End - #77
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    Default Re: Ansalonian Adventures IC II

    Tarina looks around in the dim light. "Could we build a fire here at the entrance to this part of the cave? Would that keep them back for a while?"

    Spoiler: OOC
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    Investigation check for things to build a fire with: (d20+2)[6] and a disadvantage roll if needed for dim light: (d20+2)[3]
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    Avatar: Tarina Davenledge, Cleric of Mishakal by Gorgon_Heap

  18. - Top - End - #78
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    Default Re: Ansalonian Adventures IC II

    Darrik Proudfoot, HP: 13/28 AC: 15, PPerception: 15

    "Um, I think Devil got knocked out. Give me a hand here, I need to patch him up a bit.", Darrik says to Sorawyl.

    Spoiler: OOC
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    Medicine: (d20+2)[14]
    Advantage: (d20+2)[3]

    Devil's death save: (d20)[2]


    Darrik takes a moment to carefully tend to Devil's injuries. "Okay, he's going to be fine. I think he should rest for a while though. I mean I could rest for a while. I'd also really like to clean up, I feel a bit dirty after having my head swallowed, but can't do much here I guess. Unless one of the other paths has like a hot spring or somethings. That would be great." Darrik looks back down at the unconscious Devil. "Jason, can you help me move him? He's a bit heavy for me."

    "Fire's a good idea. I don't really know much about these beasts, but I guess they prefer darkness."
    Last edited by Majin; 2017-10-27 at 04:01 PM.

  19. - Top - End - #79
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    Default Re: Ansalonian Adventures IC II

    "My torch was useless in the darkness," Jason points out. "It seems magical in nature. I would guess we could only counter it with magic."

  20. - Top - End - #80
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    Default Re: Ansalonian Adventures IC II

    It certainly seems like magic to me. "Indeed. Unfortunately I do not know of any method by which we could overcome this magic... Since they are too dangerous to fight, perhaps we can barricade them in somehow?

    And I agree with Darrik. We cannot make progress until Devil is back on his feet. Perhaps we should withdraw for now, rest, and return with some means of defeating the monsters of darkness."
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  21. - Top - End - #81
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    Default Re: Ansalonian Adventures IC II

    Devil is awake but definitely worse for wear. Tarina finds nothing flammable, but you each have equipment, including torches, and there is the leftover gear from the erstwhile dwarf, which you presumably left back at the bear den. Though you could claim yourselves a fairly nice bear pelt if you want to, not that you could burn it.

    Once the magical darkness effect ends, you can use normal or magical light to see into the cave of creatures (none of you have tried to ID them or their abilities, thus they are named only OOC), though you can't be sure how close you can safely get. You know only that several of them are severely wounded.

  22. - Top - End - #82
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    Default Re: Ansalonian Adventures IC II

    "Could we just stand back here and shoot at them? Sora, you can throw those little fireballs, right? I have my crossbow."
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    Avatar: Tarina Davenledge, Cleric of Mishakal by Gorgon_Heap

  23. - Top - End - #83
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    Default Re: Ansalonian Adventures IC II

    "Would that not cause them to reinstate their darkness, though? Unless we could disable them all in a single salvo..."

    Edit: I must have added the angry icon by accident while posting from mobile. Sorry if anyone go the wrong idea.
    Last edited by Ninja_Prawn; 2017-11-15 at 03:43 PM.
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    This is why you're the best, Ninja Prawn.

    A Faerie Affair

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  24. - Top - End - #84
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    Default Re: Ansalonian Adventures IC II

    Jason will peer into the cave, without actually entering it, to try and see if there is anything inside worth investigating besides the strange creatures.

  25. - Top - End - #85
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    Default Re: Ansalonian Adventures IC II

    Tarina frowns in response to Sorawyl's question. "Maayybe, but I can't think of another way to keep them from sneaking up behind us. Any ideas?"
    Jophine Dustwallow avatar by Shades of Gray

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    Avatar: Tarina Davenledge, Cleric of Mishakal by Gorgon_Heap

  26. - Top - End - #86
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    Default Re: Ansalonian Adventures IC II

    Jason can just make out what looks like lumps of trash and old bones. One this you all noticed is the limited range of the darkness effect. Judging by how you were all able to leave the field with only a handful of steps, you'd say it's only ten to fifteen feet at the outside. You also haven't determined how often this ability can be used.

  27. - Top - End - #87
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    Default Re: Ansalonian Adventures IC II

    Jason steps away from the cave entrance. "Do you think they are intelligent enough to retaliate? I think we just stumbled upon their nest and they were defending themselves. It doesn't look like there's anything of value in there, nor our missing dwarf. If we leave them alone, they might do the same for us."

  28. - Top - End - #88
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    Default Re: Ansalonian Adventures IC II

    "It seems an awful risk to be taking, though. After all, their hunting technique suggests some degree of intelligence, and they were smart enough to retreat when faced with a show of force," I observe. "I would rather take a shot at them now, while they are weak, than leave them to get up to who-knows-what mischief. Plus our employer is going to want these caves cleared out in any case."
    Lydia Seaspray by Oneris!

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    A Faerie Affair

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  29. - Top - End - #89
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    Default Re: Ansalonian Adventures IC II

    "Well I wouldn't want them chasing us..." Darrik mutters. He is looking around and collecting any pointy objects he can find. "I kind of have idea about fighting them I want to try!"

    Spoiler: OOC
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    Survival: (d20+4)[12] + Guidance (d4)[3]

  30. - Top - End - #90
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    Default Re: Ansalonian Adventures IC II

    The Kender spends a good ten to fifteen minutes affixing an array of pointy objects to Jason's coif with string; small knives, some poor old creature's rib bone, several crossbow quarrels. Jason look ridiculous of course, but any creature that tries to grapple his head will turn itself into a pun cushion from the inside out.

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