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Thread: Weird Adventures
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2017-08-13, 07:52 PM (ISO 8601)
- Join Date
- Jan 2015
Weird Adventures
My group and I found Weird Adventures and the blog, From the Sorcerers Skull.
For anyone that hasn't seen this, it's 1920's pulp adventure set on a world with D&D style magic and monsters. It is a setting book though without a system. I was wondering if anyone else has run it and what system they used.
We are thinking of crossing Spirit of the Century with Dresden Files. Both are just modified Fate Core it shouldn't be hard to merge.
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2017-08-18, 05:12 AM (ISO 8601)
- Join Date
- May 2014
Re: Weird Adventures
I've skimmed through it. Much like Bloodshadows, it seemed like it was trying too hard to mash together two genres without any real vision. I'd be wary of the culture shock problem with the setting as presented.
We are thinking of crossing Spirit of the Century with Dresden Files. Both are just modified Fate Core it shouldn't be hard to merge.Most of the problems in this hobby derive from insecurity and immaturity.
Ream's First Law of Gaming: As a 90% approximation, all RPGs are D&D.
Corollary to the First Law: Regardless of the setting, genre, or assumptions of any game that is not D&D, the first thing the fan base will do is try to play D&D with it.
Ream's Second Law of Gaming: Balance is a canard, and points don't mean anything.