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  1. - Top - End - #1
    Pixie in the Playground
     
    PaladinGuy

    Join Date
    Jun 2016
    Location
    Fort Collins
    Gender
    Male

    Default Enforcer for the Thieves Guild

    I am creating a new character for a campaign coming up and I wanted to go a little unorthadox when it comes to rogues, I want to use a Variant Human and take the Grappler feat, and stick to rogue purely, that way I can put expertise in athletics and make sure I start with a 16 in Strength and just wield a rapier. That way when you go to attack you can grapple the enemy with your athletics and with your advantage (from Grappler Feat) You can make a single attack with as much sneak attack damage as is your level. I know he isnt going to be as optimized persay but I feel this is an interesting way to ensure Sneak Attack damage is put in. I can't wait to hear your thoughts on this and thanks again.

  2. - Top - End - #2
    Barbarian in the Playground
     
    BardGuy

    Join Date
    Apr 2014

    Default Re: Enforcer for the Thieves Guild

    If you are going strength based, use a versatile weapon or a two hander. Splash a single level of fighter.

    Nothing says unorthodox like sneak attacking with that greataxe...

  3. - Top - End - #3
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Jun 2007
    Location
    On Paper
    Gender
    Male

    Default Re: Enforcer for the Thieves Guild

    Quote Originally Posted by carrdrivesyou View Post
    If you are going strength based, use a versatile weapon or a two hander. Splash a single level of fighter.

    Nothing says unorthodox like sneak attacking with that greataxe...
    Sneak Attack requires using a Ranged or Finesse weapon.

    You don't have to use dex on the attack, but the weapon must be ranged or finesse.

    As for the build, you can always fall back on being a standard rogue when your grapple routine doesn't work. One thing that you might find is that you're slow, since it will take you two actions (one to grapple, one to stab) to pull off your trick. Once you have them grappled you can keep stabbing each round, but that may rapidly become inefficient in a 4-round fight.

    You will also have trouble against non-humanoid opponents.
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  4. - Top - End - #4
    Halfling in the Playground
    Join Date
    Mar 2016
    Location
    California
    Gender
    Male

    Default Re: Enforcer for the Thieves Guild

    I made a half orc strength enforcer rogue but had to multi class to fighter after the groups tank quit before the second play session. I used expertise on athletics and have been having fun using my superiority dice when I cant sneak attack.

  5. - Top - End - #5
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Mar 2016
    Location
    Somewhere in Greyhawk
    Gender
    Male

    Default Re: Enforcer for the Thieves Guild

    I love the concept! You should probably get Medium Armor Master at some point for that sweet, sweet 20 AC with no magical items.

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  6. - Top - End - #6
    Troll in the Playground
     
    Specter's Avatar

    Join Date
    May 2015
    Location
    Brazil

    Default Re: Enforcer for the Thieves Guild

    My advice: go the STR way, expertise Athletics, but don't worry too much about grappling. Since you only have one attack, even if you succeed on it means you deal no damage, and on 90% of cases that's what you want.

  7. - Top - End - #7

    Default Re: Enforcer for the Thieves Guild

    Quote Originally Posted by pfctanman View Post
    I am creating a new character for a campaign coming up and I wanted to go a little unorthadox when it comes to rogues, I want to use a Variant Human and take the Grappler feat, and stick to rogue purely, that way I can put expertise in athletics and make sure I start with a 16 in Strength and just wield a rapier. That way when you go to attack you can grapple the enemy with your athletics and with your advantage (from Grappler Feat) You can make a single attack with as much sneak attack damage as is your level. I know he isnt going to be as optimized persay but I feel this is an interesting way to ensure Sneak Attack damage is put in. I can't wait to hear your thoughts on this and thanks again.
    Without some way to multi attack, or use a bonus action to grapple/shove/attack you ate going to have to spend an entire turn just trying to grapple, while it can be done as a straight rogue, it is much easier with a little multiclassing or at least a different feat.

    Also grappling someone does nothing for your own defense. Yhey can attack you back when you try to grapple, and it really hurts your cunning action.

    It can be done, but it is not super effective with a rogue

  8. - Top - End - #8
    Dwarf in the Playground
    Join Date
    Nov 2015

    Default Re: Enforcer for the Thieves Guild

    Why not do a Fighter with a level of Rogue? That should get you the feel you're going for (thieves Guild enforcer), and it'll allow you to grapple enemies without sacrificing too much damage.

  9. - Top - End - #9
    Dwarf in the Playground
     
    MindFlayer

    Join Date
    May 2016
    Location
    United Kingdom
    Gender
    Male

    Default Re: Enforcer for the Thieves Guild

    I used a variant human thug in one of my games. Started as a fighter before going rogue, high strength, shortsword, athletics expertise, and shieldmaster for smacking fools prone before stabbing them to pieces.

    It was pretty solid for the most part, he fell apart a little at range, but that was mostly due to not really having a proper ranged weapon outside of daggers. But he did have a portable ram, so no doorway was safe.

  10. - Top - End - #10
    Halfling in the Playground
    Join Date
    Mar 2016
    Location
    California
    Gender
    Male

    Default Re: Enforcer for the Thieves Guild

    Quote Originally Posted by Aldarin View Post
    I love the concept! You should probably get Medium Armor Master at some point for that sweet, sweet 20 AC with no magical items.
    That's what I did too. Great minds...

  11. - Top - End - #11
    Titan in the Playground
     
    Kane0's Avatar

    Join Date
    Nov 2011
    Location
    Waterdeep
    Gender
    Male

    Default Re: Enforcer for the Thieves Guild

    Would this be of help?
    Roll for it
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  12. - Top - End - #12
    Ettin in the Playground
    Join Date
    Sep 2014

    Default Re: Enforcer for the Thieves Guild

    Quote Originally Posted by Kane0 View Post
    Would this be of help?
    Cool. I'd play that.
    Breaking BM: Revised - an updated look at the beast-mounted halfling ranger based on the Revised Ranger: Beast Conclave.

  13. - Top - End - #13
    Orc in the Playground
    Join Date
    May 2017

    Default Re: Enforcer for the Thieves Guild

    If you can pick the UA brawny feat then fighter will just be the best grappler due to all attacks. Rogue is obviously still fine though.

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