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Thread: Enforcer for the Thieves Guild
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2017-08-17, 12:35 PM (ISO 8601)
- Join Date
- Jun 2016
- Location
- Fort Collins
- Gender
Enforcer for the Thieves Guild
I am creating a new character for a campaign coming up and I wanted to go a little unorthadox when it comes to rogues, I want to use a Variant Human and take the Grappler feat, and stick to rogue purely, that way I can put expertise in athletics and make sure I start with a 16 in Strength and just wield a rapier. That way when you go to attack you can grapple the enemy with your athletics and with your advantage (from Grappler Feat) You can make a single attack with as much sneak attack damage as is your level. I know he isnt going to be as optimized persay but I feel this is an interesting way to ensure Sneak Attack damage is put in. I can't wait to hear your thoughts on this and thanks again.
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2017-08-17, 04:32 PM (ISO 8601)
- Join Date
- Apr 2014
Re: Enforcer for the Thieves Guild
If you are going strength based, use a versatile weapon or a two hander. Splash a single level of fighter.
Nothing says unorthodox like sneak attacking with that greataxe...
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2017-08-17, 04:39 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- On Paper
- Gender
Re: Enforcer for the Thieves Guild
Sneak Attack requires using a Ranged or Finesse weapon.
You don't have to use dex on the attack, but the weapon must be ranged or finesse.
As for the build, you can always fall back on being a standard rogue when your grapple routine doesn't work. One thing that you might find is that you're slow, since it will take you two actions (one to grapple, one to stab) to pull off your trick. Once you have them grappled you can keep stabbing each round, but that may rapidly become inefficient in a 4-round fight.
You will also have trouble against non-humanoid opponents.
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2017-08-17, 05:03 PM (ISO 8601)
- Join Date
- Mar 2016
- Location
- California
- Gender
Re: Enforcer for the Thieves Guild
I made a half orc strength enforcer rogue but had to multi class to fighter after the groups tank quit before the second play session. I used expertise on athletics and have been having fun using my superiority dice when I cant sneak attack.
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2017-08-17, 05:14 PM (ISO 8601)
- Join Date
- Mar 2016
- Location
- Somewhere in Greyhawk
- Gender
Re: Enforcer for the Thieves Guild
I love the concept! You should probably get Medium Armor Master at some point for that sweet, sweet 20 AC with no magical items.
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2017-08-17, 05:22 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Brazil
Re: Enforcer for the Thieves Guild
My advice: go the STR way, expertise Athletics, but don't worry too much about grappling. Since you only have one attack, even if you succeed on it means you deal no damage, and on 90% of cases that's what you want.
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2017-08-17, 05:23 PM (ISO 8601)
- Join Date
- Mar 2017
Re: Enforcer for the Thieves Guild
Without some way to multi attack, or use a bonus action to grapple/shove/attack you ate going to have to spend an entire turn just trying to grapple, while it can be done as a straight rogue, it is much easier with a little multiclassing or at least a different feat.
Also grappling someone does nothing for your own defense. Yhey can attack you back when you try to grapple, and it really hurts your cunning action.
It can be done, but it is not super effective with a rogue
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2017-08-18, 03:47 AM (ISO 8601)
- Join Date
- Nov 2015
Re: Enforcer for the Thieves Guild
Why not do a Fighter with a level of Rogue? That should get you the feel you're going for (thieves Guild enforcer), and it'll allow you to grapple enemies without sacrificing too much damage.
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2017-08-18, 04:14 AM (ISO 8601)
- Join Date
- May 2016
- Location
- United Kingdom
- Gender
Re: Enforcer for the Thieves Guild
I used a variant human thug in one of my games. Started as a fighter before going rogue, high strength, shortsword, athletics expertise, and shieldmaster for smacking fools prone before stabbing them to pieces.
It was pretty solid for the most part, he fell apart a little at range, but that was mostly due to not really having a proper ranged weapon outside of daggers. But he did have a portable ram, so no doorway was safe.
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2017-08-18, 03:27 PM (ISO 8601)
- Join Date
- Mar 2016
- Location
- California
- Gender
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2017-08-18, 06:27 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Waterdeep
- Gender
Re: Enforcer for the Thieves Guild
Would this be of help?
Roll for it 5e Houserules and Homebrew
Old Extended Signature
Awesome avatar by Ceika
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2017-08-18, 06:49 PM (ISO 8601)
- Join Date
- Sep 2014
Breaking BM: Revised - an updated look at the beast-mounted halfling ranger based on the Revised Ranger: Beast Conclave.
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2017-08-19, 05:52 AM (ISO 8601)
- Join Date
- May 2017
Re: Enforcer for the Thieves Guild
If you can pick the UA brawny feat then fighter will just be the best grappler due to all attacks. Rogue is obviously still fine though.