Results 241 to 270 of 412
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2018-02-14, 10:53 PM (ISO 8601)
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- Aug 2016
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2018-02-14, 10:58 PM (ISO 8601)
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- Jan 2016
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- SCP-1912-J
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Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
Avatar by Coronalwave
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2018-02-15, 12:09 AM (ISO 8601)
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- Nov 2016
Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
My concern about a Sphere Soulknife is how you differentiate it from Armorist or even the Doomblade Mageknight archetype.
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2018-02-15, 12:22 AM (ISO 8601)
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- Jan 2016
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- SCP-1912-J
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Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
Avatar by Coronalwave
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2018-02-15, 12:49 AM (ISO 8601)
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- Nov 2016
Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
Sphere Class archetypes are for SoP as laid out by SoP and SoP:E, SoM used actual original names for its conversaion archetypes (thankfully!). More than that though, I'm going off of this: So you can see why I instantly went to a Spheres of Power oriented archetype . SoM is pretty nice for a Psychic Strike oriented Soulknife though since you can charge and then attack action in one turn, so I certainly wouldn't be opposed to an archetype using SoM instead of SoP instead (though a combination aka CotS could be good too).
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2018-02-15, 04:08 AM (ISO 8601)
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- Jan 2016
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- SCP-1912-J
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Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
Avatar by Coronalwave
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2018-02-15, 04:46 AM (ISO 8601)
- Join Date
- Dec 2013
- Location
- turkey
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Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
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2018-02-18, 12:12 PM (ISO 8601)
- Join Date
- Jan 2012
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Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
Idea pitch: An Arsenal Trick to let the Armorist trade enhancement bonus on his armor for Aegis customizations, I'm thinking a 2 to 1 ratio points for bonus.
If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.
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2018-02-26, 11:05 AM (ISO 8601)
- Join Date
- Jan 2014
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- Seattle
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Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
I was thinking of you during the most recent internal development round of the Time Handbook for Drop Dead Studios and decided I'd include a little soulknife support just in case you couldn't wait any longer for a sphere soulknife. We've just opened up the beta for public input and feedback, so if you're curious, come check it out here!
While I'm here, a quick update: the akashic classes from Co7S are well into editing and layout, so expect to see them made available with art and fully developed accoutrements in the very near future. Once those have gone out to everyone, we're going to be priming up the next akashic release in the Co7S setting, the Zodiac. This will be an independent release in the product line, and not part of the main Co7S book or Kickstarter. The zodiac is an akashic binder and will come with new (and revamped classic) veils, feats, and archetypes. Included with those archetypes is a new fighter archetype; unfortunately I wrote the akashic warrior from AM before books like the WMH and AMH were available, and a lot of the trades I made at that time are significantly less attractive now, so we'll have a newer and more modern archetype with some matching themes to go alongside the zodiac. I don't have a firm date on when the zodiac is going to be available yet, but I'll let you know when we're closer to release.
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2018-02-26, 01:22 PM (ISO 8601)
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- Jan 2016
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- SCP-1912-J
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Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
Avatar by Coronalwave
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2018-03-12, 10:36 PM (ISO 8601)
- Join Date
- Jan 2015
Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
The Hand bind of Unicorn Feathering: is the dispel effect automatic or is there an applicable check?
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2018-03-13, 12:24 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- Seattle
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Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
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2018-03-13, 12:47 PM (ISO 8601)
- Join Date
- Jan 2015
Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
Makes sense, since it’s limited to countering one 1st level spell. Thanks!
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2018-03-26, 08:53 PM (ISO 8601)
- Join Date
- Jun 2013
Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
The Garden Warden's Gorget veil deals damage to incoming ranged attacks, but there aren't actually any rules that tell us how many hitpoints ammunition has. Here's a rules link with a table.
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2018-03-26, 09:54 PM (ISO 8601)
- Join Date
- May 2016
Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
I think I missed my email to the rpgnow/drivethrurpg download for the playtests, is there any other way I can get access to them?
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2018-03-29, 04:25 PM (ISO 8601)
- Join Date
- Jun 2010
Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
Any chance of getting this...
... applied to the Nexus' Blackened Pitchfork and Demon Lord's Hunger veils (and similar if I've missed any)? Same reasoning and all that. Just noticed that they had the same problem.
Edit: Additionally, the damage done to weapons with the Demon Lord's Hunger veil, is it supposed to bypass hardness? If it isn't then that aspect seems vaguely worthless since virtually all weapons are made of metal and so have hardness 10.Last edited by Quarian Rex; 2018-03-30 at 01:34 AM.
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2018-03-30, 07:49 AM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
I'll kick this by Christen for review, though the product has already left my hands for development, editing, layout, production, and distribution, so I can't give any specific promises or dates myself.
Edit: Additionally, the damage done to weapons with the Demon Lord's Hunger veil, is it supposed to bypass hardness? If it isn't then that aspect seems vaguely worthless since virtually all weapons are made of metal and so have hardness 10.
Just as a heads up for anyone interested, the Eclipse, Nexus, and Radiant are currently available (with full layout, art, and bookmarks) for purchase in a standalone release called City of 7 Seraphs: Akashic Trinity. If you backed the Kickstarter at a level where you'd receive the full Co7S book, check your e-mail before purchasing that release as you may already have a complimentary copy as part of your backer rewards.Last edited by Ssalarn; 2018-03-30 at 07:49 AM.
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2018-03-30, 10:09 AM (ISO 8601)
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- Dec 2016
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2018-03-30, 11:28 AM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
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2018-03-30, 11:51 AM (ISO 8601)
- Join Date
- Aug 2017
Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
You should now be receiving the codes. Please mail: [email protected] if you backed and do not see an email for a complimentary copy.
Last edited by Lost_Spheres; 2018-03-30 at 11:52 AM. Reason: Cut off post
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2018-03-30, 02:46 PM (ISO 8601)
- Join Date
- Jun 2010
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2018-03-30, 03:03 PM (ISO 8601)
- Join Date
- Nov 2016
- Location
- Up in la Belle province
Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
I've started reading the document and have one quick question regarding the Ocular Umbrage enigma. Is it really a non save blindness effect? That seems to be awfully strong for a 6th level ability, unless I'm missing something.
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2018-03-30, 05:02 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
I went with the assumption that the standard limitatons (attack action or targeted veil effect, failed attack or successful save against triggering effect negates, requires sneak attack conditions, 1 round duration), combined with the fact that the ability actually becomes available 3 levels after a sorcerer or wizard can start permanently blinding opponents, meant that adding a save to the ability would actually make it too cumbersome. Do let me know if that continues to feel too strong after you've logged some time on it though; I probably won't add a saving throw since I want to keep it as streamlined to use enigmas as possible, but if it starts presenting as a problem I can talk to Christen about the possibility of other limitations, like having it apply a penalty to the associated attack roll or saving throw.
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2018-03-30, 05:07 PM (ISO 8601)
- Join Date
- Nov 2016
- Location
- Up in la Belle province
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2018-03-31, 01:38 PM (ISO 8601)
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- Jan 2014
- Location
- Seattle
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Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
Excellent
Plus, having great options is never a bad thing ;)
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2018-04-01, 01:54 PM (ISO 8601)
- Join Date
- Aug 2016
Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
I've been thinking of a melee eclipse.
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2018-04-01, 02:30 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
The eclipse I ended up going with used Plaguebringer Gauntlet, Pooling Black, Void Countenance, and wielded one Ebon Star two-handed, it ended up working really well. The game was at 9th level, so I did a lot of teleporting around within my Pooling Black field to get in position for big enigma-enhanced attacks, blasting groups of enemies with the AoE from Void Countenance, or using the Plaguebringer Gauntlet to debuff particularly powerful enemies. My move action was mostly for setting up the field and activating hide in plain sight.
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2018-04-01, 06:32 PM (ISO 8601)
- Join Date
- Aug 2016
Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
I am toying with the idea of Bracers of Oblivion, Cloak of Darkness, Darkholds (via Twin Veil feat), Stalker's Tabi, and Voidblade. it'll be a bit before i can get all of those up at once, but i dig it conceptually.
also thinking of a character running around with loads of good veils like loyal paladin's spear of light, and most of the angelic armaments line.
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2018-04-02, 02:35 AM (ISO 8601)
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- Jan 2012
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Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
So I've gotten to play a few sessions with a Veilweaving Build in Roll20. I was playing a Vizier 3, Nexus 3, Rajah 1, and have finally been able to realize my dream of an Akashic Buffer. The Heaven's Blessing Veil adds a lot of Attack and Damage to the attacks of my friends and minions. Picked up the Head Chakra from a feat to get some Hyandil based Shambling Mounds, which are surprisingly perfect at level 7. Warlord shaped on a Shambling Mound for boss killing without using my own Swift Action. Morale Bonuses from Golden Lion round out the lot, although my plants can't benefit.
My buddy was also going for an Akashic Build, in this case a Bolt Ace 5, Vizier 2 who was using Sable Shots for a five attack routine without having to reload. Neither of us felt bad about or lack of traditional magic, so job well done. Definitely enjoying the new content. Veiled in Purity is worth taking now, which is quite nice.If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.
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2018-04-02, 01:49 PM (ISO 8601)
- Join Date
- Jun 2010
Re: The Nexus & City of Seven Seraphs - A planar metropolis with a new veilweaving cl
Was there a particular mechanical reason to dip so far into Nexus? I get taking a level for access to Heaven's Blessing and such (though taking Shape Veil to get it might have been more advantageous) but it seems like you are crippling chakra access for little gain. Just wondering if I'm overlooking something.
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