Results 91 to 120 of 1480
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2017-09-23, 09:42 AM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Secret Lair on Sol c
- Gender
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2017-09-23, 09:49 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Denmark
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
Hm - without wanting to turn this entire thread into a mod debate:
I will freely admit to having been annoyed by the obvious console menus in Skyrim - but not to the extent that I'd have wanted to mod them. The cost is generally much higher than the benefits. The menus work, after all, and mods often don't.
So that kinda becomes how I see mods: They're like achievements, they don't really do anything, other than risk ruining the game.
But I imagine there are a few out there I'd have liked. Like, remember that quest in Witcher the first, in Vizima - where you chase your tail around and around from between three npc's, potentially forever? A mod that fixed that quest would have been welcome. Even now, because my girlfriend is stuck on that quest now.
But mostly, mods fall into two categories: Amateurs trying to do the work of proffessionals - or cosmetics that have a (slight, but relevant) chance of igniting your face. And then, every once in a while, there's Enderal.
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2017-09-23, 10:02 AM (ISO 8601)
- Join Date
- Sep 2008
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
Oh look, another balance patch. Hopefully they made diplomacy less dull. (Doesn't look like it from a glance of the patch notes.)
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2017-09-23, 12:17 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- A nice, sparkly place.
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
Anyone tried the rogue Servitors yet? Do they know if they have a diplomacy penalty like the other 2 machine factions have? (Similar to Skynet and Borg personalities.)
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2017-09-23, 04:44 PM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
Ehh, you can probably beat that fleet strength with only about 200k. Fallen Empires (and crises) are considerably overestimated by the fleetpower calculation.
That said I do agree that massively reducing fleet sizes like New Horizons does would improve the game. Individual ships would matter more, ship designs would matter more, combat could be easier to read and look prettier rather than "big blob of mess", and old potato PCs like mine wouldn't choke so hard. (New Horizons is the Star Trek mod/total conversion, and it's pretty fantastic, lots of interesting ideas that vanilla should steal).
I'm not a fan of mods that just shovel a load of complexity onto the system like Alphamod, or ones that just add "more stuff" like the ones that add more tiers of the same stuff. Stellaris is pretty degenerate, but I don't think you can change that by piling loads of stuff on to hide the degenerate options under.
New Horizons being more of a total conversion where basically everything is different though is worth the time.
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2017-09-23, 05:00 PM (ISO 8601)
- Join Date
- May 2012
- Location
- California
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
Yeah Fallen Empire fleet power is massively inflated because a LOT of that is in hull points and their Lances are effectively still calculated in power as though they were the old lances.
One time I completely destroyed a 300k Fallen Empire fleet with a 180k power fleet of my own and only lost about 15k in power in the battle.
Artist of my Avatar: http://www.deviantart.com/art/Rakrakrak-272771299ALL HAIL THE GREAT RAK!!
I use the same name in every game I ever play or forum I join (except the pretender on PSN that forced me to be RealOlinser). If you see an Olinser in a game or on a website, there's a high chance it's me, feel free to shoot me a message.
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2017-09-23, 09:56 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- A nice, sparkly place.
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
So, I already got the achievement to wipe all organics in the galaxy as Skynet. I learned a bunch while doing it. Turns out, if you set everyone to hyperlanes, its so much easier to conduct warfare and defense platforms and fortresses actually do stuff in this game! Also, if the game decides to drop you in the most isolated part of the galaxy with a bunch of heavy in resource worlds and you have the traits and civic that both improve robot build speed, you care less of what type of planet everything is and just build up and spread like a locust for 100 years without seeing a single organic and by the time the organics in the galaxy notice you, you already have the resources and fleet to zerg through all their territory in 3 waves. Each wave allows you to purge pops and acquire unity. AND its a special kind of purging. You matrix the population, having their bodies power your system and get you energy credits while their bodies slowly fail from the chemical process. Basically free energy credits and longer unity bonus. Skynet is great!
Now, I'm playing my race of robot embracing population. I have droids and have them all infused with cybernetics already and my next door neighbor has my exact ethics (Fanatic Materialist/Egalitarian) And we have become the best of friends and have signed a migration treaty as well. Everything is going great! And together we can keep the Inward Perfectionists and the fanatical purifier neighbors at bay enough they don't want to dare declare war with us!
Also, funny note, tried to make a spiritualist Robot species for fun. But during creation process, I got the <<ERROR. NOT MACHINE CONSCIOUSNESS GOVERNMENT>> message, so I couldn't do it. Just curious, but is there anyone else that also believes as me that there could be a race of robots that actually believe in a 'god' or a higher form of existence?
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2017-09-23, 10:04 PM (ISO 8601)
- Join Date
- May 2012
- Location
- California
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
Artist of my Avatar: http://www.deviantart.com/art/Rakrakrak-272771299ALL HAIL THE GREAT RAK!!
I use the same name in every game I ever play or forum I join (except the pretender on PSN that forced me to be RealOlinser). If you see an Olinser in a game or on a website, there's a high chance it's me, feel free to shoot me a message.
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2017-09-23, 10:25 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- A nice, sparkly place.
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
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2017-09-24, 03:18 AM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
Hyperlanes can make warfare a royal pain. Especially when intervening borders are closed to you but not the people you're at war with.
My current determined exterminators game has been a constant battle of finding ways to fight the people I want to. I had some advanced start Fanatic Purifiers near me, and they were super aggressive and had bigger fleets than me. Went to war with them when they had 9k and I had 6k (The AI is way better at gunning up now, I've let my military slip and had neigbours get superior fleets a couple of times this game), chopped their fleet in half then ran away to rebuild under the guns of my spaceports (because just having superior fleets isn't enough to let the AI win a war against me), and just as I did they got wardecced by a xenophile fallen empire and they liberated a big chunk of their worlds. So I had a neighbour who quickly turned back to Fanatic Miltiarist/Xenophobe and had a guarantee of independence from a Fallen Empire. So they were off the table. They ended up grabbing a few strategic colonies as well that meant it was hard for me to get at other empires but they could get at me.
Eventually they wardecced me again with some allies (we both had about 40k fleets by this point, me alone, theirs combined) and I grabbed enough worlds to break out.
Now I've pumped myself up to the point that fallen empire is going to get what's coming to it.
Update: Ill advised first confrontation got me pincered between FE spaceport and fleet, my fleet ignored theirs to drive to the spaceport so I took a kicking all the way, lost 2/3 of my fleet for about 40% casualties on theirs. Retreated, peaced out for the humiliate, then another empire declared on me so I've bitten a chunk out of them (was easy to remax in a defensive war, was building a battleship in 120 days). FE awakened whilst I was doing it but I'm going back stronger and harder because Network Integration lets you roll way over your fleetcap, even if fleetcap is smaller now (only 10 for a level 6 spaceport not 15).Last edited by GloatingSwine; 2017-09-24 at 06:53 AM.
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2017-09-24, 12:10 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- A nice, sparkly place.
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
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2017-09-24, 01:30 PM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
Yeah, had to give it up.
The FE were just too active too fast and I didn't engage them properly. Once they start building up escorts they can defend very effectively against missiles. Needed to sucker them into point blank fights and I didn't.
After three wars where I couldn't get ahead of them in fleet engagements it wasn't going to get any better.
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2017-09-24, 02:44 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- A nice, sparkly place.
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
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2017-09-26, 10:05 AM (ISO 8601)
- Join Date
- Mar 2006
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
Most aren't, but there are some quality of life mods that really do markedly improve the experience, like things that allow for automated surveying or automated station building. The game isn't unplayable at all without those mods, but they do make the experience more enjoyable.
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2017-09-26, 11:17 AM (ISO 8601)
- Join Date
- Feb 2009
- Location
- A nice, sparkly place.
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
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2017-09-26, 11:27 AM (ISO 8601)
- Join Date
- May 2012
- Location
- California
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
Artist of my Avatar: http://www.deviantart.com/art/Rakrakrak-272771299ALL HAIL THE GREAT RAK!!
I use the same name in every game I ever play or forum I join (except the pretender on PSN that forced me to be RealOlinser). If you see an Olinser in a game or on a website, there's a high chance it's me, feel free to shoot me a message.
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2017-09-26, 01:48 PM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
It turns out that my FE issue was not isolated, the Xenophile FE is apparently declaring war a lot more than it should in the current patch.
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2017-09-26, 03:01 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- A nice, sparkly place.
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
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2017-09-26, 04:52 PM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
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2017-09-26, 05:42 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- A nice, sparkly place.
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
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2017-09-26, 06:07 PM (ISO 8601)
- Join Date
- Jun 2010
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
I decided to get this while on sale (plus some of the expanded content). I should maybe have avoided that. But I will play it someday. Just like I will play someone other than Dublin in Ireland some day.
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2017-09-26, 07:01 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- A nice, sparkly place.
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
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2017-09-26, 11:46 PM (ISO 8601)
- Join Date
- Jun 2010
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
The two story packs before Synthetic Dawn and the Utopia expansion.
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2017-09-26, 11:59 PM (ISO 8601)
- Join Date
- Aug 2008
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
Hmm. I'm feeling like robots are slightly too expensive. Either that or i need to expand slower.
On the other hand I prefer to draw out the exploratory phase of the game as long as possible, having maximum galaxy size with minimum empires spawned, so it's okay usually.The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2017-09-27, 02:56 AM (ISO 8601)
- Join Date
- May 2012
- Location
- California
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
Artist of my Avatar: http://www.deviantart.com/art/Rakrakrak-272771299ALL HAIL THE GREAT RAK!!
I use the same name in every game I ever play or forum I join (except the pretender on PSN that forced me to be RealOlinser). If you see an Olinser in a game or on a website, there's a high chance it's me, feel free to shoot me a message.
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2017-09-27, 10:40 AM (ISO 8601)
- Join Date
- Feb 2009
- Location
- A nice, sparkly place.
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
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2017-09-27, 11:55 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In your head.
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
Some achivements in this game are just dumb luck.
Some can be cheesed by altering luck in your favor.
In any case, I grew tierd of waiting and decided its easier to mod-purge than to wait for them all to update.
Unfortunately, that also means purging (or working hard to fix) all my races.
And giving up many things that made the game more interesting (losing "reworked planetary diversity" is a major hit)
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2017-09-27, 04:50 PM (ISO 8601)
- Join Date
- May 2012
- Location
- California
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
Its just pure RNG but there seem to be 2 requirements.
1) Opinion and Trust have to be fairly high
2) You must fulfill at least one request from the Empire that generally has a big negative backlash (in my case it was giving up one of my pops for effectively their zoo that cost me I think it was -15 happiness across the empire for 10 years)
Basically you have to fulfill any request they give you, do NOT declare war on anybody else for the duration (that will cost you trust and opinion) and get lucky on RNG that they decide to gift you something while Opinion and Trust are still high but decaying from the bonus after your request. Not sure if its required but I gave them several gifts of a few thousand energy and minerals (I was maxed out on both anyway so why not it was getting binned anyway).
It was about.... 20 years or so after I gave up one of my pops at their request that they just gave me a couple ships and the achievement.
Artist of my Avatar: http://www.deviantart.com/art/Rakrakrak-272771299ALL HAIL THE GREAT RAK!!
I use the same name in every game I ever play or forum I join (except the pretender on PSN that forced me to be RealOlinser). If you see an Olinser in a game or on a website, there's a high chance it's me, feel free to shoot me a message.
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2017-09-27, 06:00 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- A nice, sparkly place.
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
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2017-09-27, 07:06 PM (ISO 8601)
- Join Date
- May 2012
- Location
- California
- Gender
Re: Stellaris II: I, For One, Welcome Our New Robot Fungus Hivemind Overlords
Yeah some achievements are just stupid RNG though. I'm trying to provoke the War in Heaven right now but the un-awakened Fallen Empire is still just sitting on their duffs and refusing to awaken 50 years later :(
I also still can't kill a freaking Wraith. I've found several of them I just can't catch them before they blunder into an AI and get killed.
Fun fact. If you order your fleet to attack a wraith, and a vassal fleet fires on it first, you don't get the achievement if you kill it.
Artist of my Avatar: http://www.deviantart.com/art/Rakrakrak-272771299ALL HAIL THE GREAT RAK!!
I use the same name in every game I ever play or forum I join (except the pretender on PSN that forced me to be RealOlinser). If you see an Olinser in a game or on a website, there's a high chance it's me, feel free to shoot me a message.