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  1. - Top - End - #61
    Troll in the Playground
     
    Lacco's Avatar

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    Default Re: Campaign Ideas You Have Had

    Quote Originally Posted by Vogie View Post
    I've heard of a Jason-Bourne-style campaign, where the players don't have their character sheets, and figure out what their stats/abilities and whatnot are on the fly through roleplay. I don't have the amount of knowledge required for such a thing yet but one day...
    I once tried it with Shadowrun. Didn't work so well as imagined.

    I want to try it again, this time with Fate. However... I won't make their character sheets. They get them empty (I'll just have a pyramid checklist to check off which skill level I gave them) and once they decide to try something, they will place the skill they used on one of them. Basically - they'll create characters in play and we'll fill in the gaps.

    Quote Originally Posted by Vogie View Post
    I think having a low-magic Oregon Trail-style West Marches campaign would be fantastic. Gritty realism, plus I started writing out possible rules for fording rivers with oxen. Harder than I thought. Added problem was, when ran past my players, didn't like the idea behind the other aspect of Oregon Trail - death is fairly common, and require lots of rerolls due to bad luck (and also dysentery).
    I'd love to play in such campaign...

    Quote Originally Posted by Vogie View Post
    I think it could be interesting to do a Harry-potter-esque "Wizard School" type game, where the players would build non-wizard characters that can either focus on their class abilities, study more into the Wizard aspects, or both.
    I thought about running something similar to the Princess Maker game - in potterverse. They have to allocate time for studying, practicing spells, training for Quidditch (if they decide) and balance it with exploration of school (dungeon-crawling) and various events. Non-linear story, which will progress one way if they decide to not look into it, and other way if they do (and succeed).
    Call me Laco or Ladislav (if you need to be formal). Avatar comes from the talented linklele.
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    Quote Originally Posted by Kol Korran View Post
    Instead of having an adventure, from which a cool unexpected story may rise, you had a story, with an adventure built and designed to enable the story, but also ensure (or close to ensure) it happens.

  2. - Top - End - #62
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    Antihero campaign: "The People's Terminationary Front" (or "Won't Get Fooled Again" or "Revolution Means 360°")

    The characters' homeland is under the control of an oppressive regime and has been oppressed for centuries. There are periodic successful revolutions but they never seem to improve anything. In truth the government and the revolutions are both secretly under the control of baatezu soul harvesters bent on turning people to lawful evil causes and then getting them killed. The only hope of breaking this cycle lies with the "Terminationary Front", a demon led conspiracy bent on taking advantage of the strife of the latest ongoing revolution to smash both the state AND the revolutionaries and also raze the capitol completely to the ground
    Last edited by Bohandas; 2017-09-14 at 12:19 PM.
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  3. - Top - End - #63
    Halfling in the Playground
     
    MindFlayer

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    Default Re: Campaign Ideas You Have Had

    I haven't ran a D&D game in quite a while, but one of my hobbies has always been designing adventures that I'll probably never get to play. A little disheartening, but I still enjoy it.

    The campaign starts out pretty normally, with a group of adventurers finding themselves in a tavern in a walled off town. But the group doesn't remember much, if anything about where they are, how they got there, or even who they are. The characters would need to be of a fairly high level, at least 10+, in order to survive what lies outside the gates, though they have no knowledge of how they obtained their abilities. The first portion of the campaign would revolve around discovering the secret behind where they are, which would then lead to what I hope is a pretty interesting quest of discovery.

  4. - Top - End - #64
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    Default Re: Campaign Ideas You Have Had

    Half baked adventure ideas? Oh wow, take a seat my friend I got tons.

    A Mage's Solace (Wizard Did It): Demiplane of an archmage that houses a small city with it's own population. He rarely interacts with the subjects he experiments on but they still regard him as godlike. His most recent breakthrough is a magical device that allows the use of magic when surgically attached to the spine (side effects include but not limited to psychosis, addiction, blackouts, etc)

    Dungeon Defender: Party comes across a dungon with a vacancy sign out front. It's their job to repopulate and refortify it in order to attract other adventurers, successfully kill them within the dungeon and take their stuff. At later stages other dungeon owners in the area become competition.

    Genesis: The party is amongst the first intelligent humanoids created by the gods. The powers are still getting the hang of the 'governing mortals' thing and hilarity ensues

    Ivan: Stock standard adventure but the BBEG is like a Babuska doll. Each time you defeat him he sheds another layer until you get to the final one.

    LCB Squad: The party are elite agents of a nation at war with another nation. They are handed a wand of Locate City Bomb with 1 charge and instructed to detonate it at the enemy's capital or right in the middle of their marching army. This will obviously kill them in the process but that's a soldiers life.

    Phylactery: A lich pops up and starts doing lich stuff. He's not terribly concerned if he is defeated because he just comes back using his phylactery. He has left a couple red herrings for adventurers to chase but his actual phylactery is a bloodline of humanoids. In order to properly kill him you'd need to do some serious genocide.

    Visionary: A low level cleric receives a vision from their god meant for a totally different and unrelated higher level cleric. Of course the acolyte dutifully attempts to carry out his 'mission' anyways, even if later learning that it wasn't actually supposed to be for him.

    The Temple of Reshar: Based on the philosophies of the Book of Nine Swords, the Temple of Reshar is sending out initiates into the world to recover powerful weapons to add to their collection and use to further the development of Blade Magic. The PCs are one such group.
    Roll for it
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  5. - Top - End - #65
    Firbolg in the Playground
     
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    Default Re: Campaign Ideas You Have Had

    Some relevant links

    Funky Settig Ideas
    Fleeting Random Ideas

    Special thanks to Solauren for saving these.
    Last edited by Bohandas; 2017-09-14 at 08:02 PM.
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  6. - Top - End - #66
    Ettin in the Playground
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    Quote Originally Posted by Kane0 View Post

    Ivan: Stock standard adventure but the BBEG is like a Babuska doll. Each time you defeat him he sheds another layer until you get to the final one.
    Does he get smaller with each iteration?
    My Avatar is Glimtwizzle, a Gnomish Fighter/Illusionist by Cuthalion.

  7. - Top - End - #67
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    Lord Raziere's Avatar

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    Quote Originally Posted by AMFV View Post
    Does he get smaller with each iteration?
    and do you have to face him in the year 1999 before they destroy all of civilization?
    I'm also on discord as "raziere".


  8. - Top - End - #68
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    Kane0's Avatar

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    Default Re: Campaign Ideas You Have Had

    It was something like
    Stage 1: illusory/fake Ivan
    Stage 2: Animated armor Ivan is wearing
    Stage 3: Ivan
    Stage 4: Zombie Ivan
    Stage 5: Skeletal Ivan
    Stage 6: Spectral Ivan

    I think I named him Ivan because its A) a russian name and B) the mysterious guy that my father mentioned but never explained when my father was drunk enough.

    Edit: Crap forgot polymorphed Ivan, i knew there was 7
    Last edited by Kane0; 2017-09-15 at 02:43 AM.

  9. - Top - End - #69
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    Shark Uppercut's Avatar

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    Default Re: Campaign Ideas You Have Had

    Quote Originally Posted by Kane0 View Post
    It was something like
    Stage 1: illusory/fake Ivan
    Stage 2: Animated armor Ivan is wearing
    Stage 3: Ivan
    Stage 4: Zombie Ivan
    Stage 5: Skeletal Ivan
    Stage 6: Spectral Ivan
    Edit: Crap forgot polymorphed Ivan, i knew there was 7
    This is similar to a boss idea I had!
    1) Nika the humanoid.
    2) Nika the corporeal undead.
    3) Nika the skin balloon rips itself off and stands up.
    4) Nika the muscle and tendon tentacle monster knits itself together a few rounds later.
    5) Nika the skeleton assembles a few rounds later.
    6) Nika the pool of blood (water necromental) collects into one blob a few rounds later.
    7) Nika the incorporeal undead provides spell support a few rounds later.
    If they visit the same place after a significant time delay, Nika the bone dust cloud (air necromental) gets one last go.

    Then there's also Penanggalens, who by default just leave behind a lifeless and organ-less torso and legs. The template could be tinkered with to make it a legit splitting monster, the torso could make melee attacks or trip people.
    .....Homebrew:
    Rolled up yet another +1 Flaming Longsword or Potion of Cure Light Wounds as loot? Refluff them! Also included, Riding Dogs and Horses with personality!


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  10. - Top - End - #70
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    Nerull's Plot
    Any D&D edition (originally planned for 3.5).
    This concept actually won me a prize at a small, local plot submission contest at my dorm in college. Not a huge pool for competition, but an interesting point.

    Ancient prophecy has foretold the coming of The Hands of Fate, basically a party of Chosen Ones whose lives have ultimate agency over events on the material plane (yes, the PCs). Nerull has dealt with Vecna to obtain the secret knowledge of the names of the next incarnation of these individuals (helping him ascend to the status of demigod in repayment). Nerull immediately sends his servants to seize these individuals and gather them together before their potential is noticed by themselves or other gods.

    The campaign begins with describing to the players that they are helplessly restrained, minimally equipped, and ritually CdG'd (there may be a little railroading as this is more of a cutscene than an active scenario). Their characters die in a ceremony that denies their souls access to their rightful afterlife determined by alignment and hands their souls instead into the control of Nerull, who basically tortures them eternally until their will is broken and they swear themselves into his service (in a timeless dimension where eternal torment requires no passage of time back on the material plane).

    After breaking them into his service, Nerull ressurects them from their graves on the material plane. He commissions them to sow death among the mortals (inconspicuously, the other deities might intervene if they aren't careful and Nerull would be displeased if any hero were negligent or beligerent in their duties). This quest will involve some petty murder, but moreover will involve political assassinations and the ultimate effort to push the world deep into WW2 style genocide, hopefully with some religious crusades fueling it all. The goal is to Total Civilization Kill all sentient races, giving the god of death supreme power over the material plane and substantially advance his standing in the pantheon (possibly giving him the ability to overthrow other deities).

    He grants his servants each Relics that serve as both Carrot and Stick as they reward the "correct" behavior and punish "incorrect" behavior and help the heroes succeed in their given goals (such as a holy symbol for ex-paladins that make them seem like they haven't fallen).

    From here, the campaign actually begins. Players may run it as a "way of the wicked" campaign, serving Nerull faithfully to obtain positions of favor in the next life, or they can carefully try to subvert his will (as good or evil characters), alert the other deities, and break free from his influence, possibly saving the world from the catastrophes that Nerull is setting up to take place with or without the Hands of Fate.

    Sandbox Star Wars
    Star Wars Saga Edition
    Setting is the Dark Times (after episode 3, but before episode 6). The primary galactic events of the movies/books/games are only vaguely true.

    For example, Darth Vader is now a seperate character from Anakin (who officially died confronting Vader), his true identity is actually unknown to the players (and actually needs no secret meaningful reveal, he can just remain a threatening enigma). Obi Wan isn't hiding on Tatooine, but raising Luke in the heart of the Rebellion and training him as needed. Most other characters and events aren't substantially changed (Han is probably working with the rebellion as a smuggler with rebel sympathies and debts with the Hutts).

    For PC interest, playing Jedi is not advised: most force traditions are oppressed and users are hunted. Lightsabers will bring the local trooper barracks down on you. It isn't banned, just be aware of the consequences. You also present a danger to your allies should any inquisitors (or Force forbid, Vader himself) sense your presence.

    Let the sandbox begin.

    Dark Souls
    I've seen others express this idea as well, but I've wanted to try it for a while now. Dark Souls is really not a sandbox adventure quite like other TTRPG sandboxes. Dark Souls is a bit more like Metroid in that the map is a puzzle box adventure (move this piece to unlock the next piece). You can go in any direction, but not every direction is equally easy or helpful in progressing to the objective.

    You could try a true sandbox Dark Souls (an open world of hollows with undead society collecting anywhere they can), but the idea has less appeal to me than constructing a set play area like the games do. Because Dark Souls is really about mastering the system, including the map. An endless map just can't be mastered the same way as a set area can.

    After all, what else can be the point of making an endless respawn system canonical than to imply that the character remembers how they failed and eventually learn how to overcome a specific set of challenges? This is the excuse to make your challenges excessively, trollishly difficult: your players can retry an infinite number of times.
    Quote Originally Posted by 2D8HP View Post
    Some play RPG's like chess, some like charades.

    Everyone has their own jam.

  11. - Top - End - #71
    Ettin in the Playground
     
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    Default Re: Campaign Ideas You Have Had

    One I have wanted to do is a game based around the horseman of the apocalypse.

    The players would play War, Pestilence and Famine after being recently defeated by a god-king leading a holy kingdom (3 people playing and death has always been the odd one out in the horseman).

    Their goal is to destroy the world by any means possible. The problem is the god-king stands in their way along with several other nations. Via manipulation, deceit and cunning they would have to slowly destroy crops, cause disease or stir up strife. A cult will slowly grow behind them as they do so and they will have to search out magical items or spells to further increase their power. All leading up to a confrontation with the God-king in their last bastion of hope to totally anhilate the world.
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  12. - Top - End - #72
    Ettin in the Playground
     
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    Default Re: Campaign Ideas You Have Had

    Quote Originally Posted by Kane0 View Post
    Ivan: Stock standard adventure but the BBEG is like a Babuska doll. Each time you defeat him he sheds another layer until you get to the final one.
    I think it's called a Matryoshka doll. Babushka is Russian for "Grandmother". Just FYI.
    Warhammer 40,000 Campaign Skirmish Game: Warpstrike
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  13. - Top - End - #73
    Troll in the Playground
     
    Kobold

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    Quote Originally Posted by Lord Torath View Post
    I think it's called a Matryoshka doll. Babushka is Russian for "Grandmother". Just FYI.
    Why not both? You defeat the first three layers, only to find out the BBEG is actually your grandmother.

    Or Baba Yaga. The giant-sized mortar and pestle parked out back should have been a clue.
    Why yes, Warlock is my solution for everything.

    Quote Originally Posted by obryn View Post
    Active Abilities are great because you - the player - are demonstrating your Dwarvenness or Elfishness. You're not passively a dwarf, you're actively dwarfing your way through obstacles.

  14. - Top - End - #74
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    Quote Originally Posted by Pleh View Post
    For example, Darth Vader is now a seperate character from Anakin (who officially died confronting Vader)
    Maybe just run the game in one of Lucas' earlier drafts of the setting. Maybe also replace Palpatine with Cos Daghit and/or Master Valorum, that kind of thing
    Last edited by Bohandas; 2017-09-15 at 11:22 AM. Reason: uncorrected typo
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  15. - Top - End - #75
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    Default Re: Campaign Ideas You Have Had

    Quote Originally Posted by Lord Torath View Post
    I think it's called a Matryoshka doll. Babushka is Russian for "Grandmother". Just FYI.
    I've heard it called both
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  16. - Top - End - #76
    Firbolg in the Playground
     
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    Default Re: Campaign Ideas You Have Had

    Quote Originally Posted by Shark Uppercut View Post
    6) Nika the pool of blood (water necromental) collects into one blob a few rounds later.
    I believe there was an official blood elemental in [i]Denizens of Dread[/i[
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  17. - Top - End - #77
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    OrcBarbarianGuy

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    Default Re: Campaign Ideas You Have Had

    In the grim darkness of the 41st millenium (warhammer 40k), a unit of guardsmen 40-60 strong struggle to survive and undermine the forces of chaos that now reside upon their hive world, as well as try to call reinforcements and wait for them. This would be a sorta 40k/xcom fusion, with each player having a 10 character pool.

    barbarian speak bold and never capital letter or second/first person pronoun just like comic man do!


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  18. - Top - End - #78
    Barbarian in the Playground
     
    Planetar

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    Quote Originally Posted by Samzat View Post
    In the grim darkness of the 41st millenium (warhammer 40k), a unit of guardsmen 40-60 strong struggle to survive and undermine the forces of chaos that now reside upon their hive world, as well as try to call reinforcements and wait for them. This would be a sorta 40k/xcom fusion, with each player having a 10 character pool.
    Sounds similar to my heavily plotted Necromunda campaign. Only replace guardsmen with gangers. It was fuuuuuuun.
    Firm opponent of the one true path

  19. - Top - End - #79
    Ettin in the Playground
     
    Lord Torath's Avatar

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    Quote Originally Posted by Bohandas View Post
    I've heard it called both
    "I've heard it both ways! The right way and then yours! I've heard it both ways! Let's not open any sores; I've heard it right, and wrong! Don't Cheech my Chong, anymore!"

    Also, a quick Google search shows they are called both Babushka and Matryoshka dolls.

    Somewhat related to the post above me, I first came across "Matryoshka" reading a story of the same name here: http://wh40k.lexicanum.com/wiki/List_of_Short_Stories
    Last edited by Lord Torath; 2017-09-15 at 12:10 PM.
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  20. - Top - End - #80
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    BlackDragon

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    Default Re: Campaign Ideas You Have Had

    A few more

    A group of F.B.I. Agents are called in on a double homicide the problem?
    Well one victim is in one state and the other across the border in another state.
    The precarious thing is they both share the same injuries, and even more complications adding up.
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    You're a frickin' ninja below me, too!? You got mad skills, Vknight.
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    Rogue vs. Dog. (The new Cat vs. Commoner, only not amusing!)
    Quote Originally Posted by Jay R View Post
    You are making the assumption of rational planning. After 37 years of dungeon crawling, I still have zero evidence that the average dungeon was designed by the sane.
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  21. - Top - End - #81
    Ettin in the Playground
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    Quote Originally Posted by Vknight View Post
    A few more

    A group of F.B.I. Agents are called in on a double homicide the problem?
    Well one victim is in one state and the other across the border in another state.
    The precarious thing is they both share the same injuries, and even more complications adding up.
    And then somebody who was in neither State confesses to the crime, and those details that have not been released today the media that only someone familiar with the crime could know.
    My Avatar is Glimtwizzle, a Gnomish Fighter/Illusionist by Cuthalion.

  22. - Top - End - #82
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    DrowGuy

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    Default Re: Campaign Ideas You Have Had

    I've got another one, thanks to a post in the 3.5 thread.

    JumpChain: the Tabletop Campaign - Basically, each of the players is pulled into a fictional universe and does their best to survive and grow in power before they are moved to another one. I'd probably set this up as a Fudge game: each world comes with its own quirks, but there would be an attribute system behind it to tie everything together somewhat. Order of jumps would come from a priority list based on each of the players and sorted with a Borda count. So, for example:
    Spoiler: Example
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    Player 1 has P1 Harry Potter, P2 Dresden Files, P3 Magicka, P4 Magic: the Gathering (any plane). They are strongly interested in mage characters, but aren't familiar enough with DnD mechanics to use their spellcasting.
    Player 2 has P1 Eberron, P2 Kaladesh, P3 Spelljammer, P4 Golarion. This player wants awesome tech, preferably magitech, and each world has at least some of that going on. Coming into Pathfinder with a Spelljammer ship sounds especially tasty.
    Player 3 has P1 PTUniverse, P2 Persona 4, P3 Fallout 4, P4 Fate Grail War. This person wants pets of all kinds - Pokemon, a Persona, a Fallout Companion, and a Grail Servant, to name a few.
    Player 4 has P1 Magicka, P2 Persona 4, P3 Eberron, P4 Harry Potter. This one knows a couple of things the other players want, and has picked four of those they'd like to visit.

    Alright, time to bring out some voting. Borda count says 4 points for 1st place, 3 for 2nd, 2 for 3rd, and 1 for 4th,
    which gives us
    Spoiler: Borda Counts
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    • Harry Potter 5
    • Dresden Files 3
    • Magicka 6
    • Kaladesh (including generic MTG points) 4
    • Eberron 6
    • Spelljammer 2
    • Golarion 1
    • PTUniverse 4
    • Persona4 6
    • Fallout4 2
    • Fate Grail War 1


    I throw the top three back at them, and the order goes Magicka, Eberron, Persona 4. After all three of those jumps,
    we'll go back through and vote again, adding new votes to the old ones.


    I love me some crossovers, so doing something like this actually sounds like a lot of fun. If I were absolutely mad, I'd use a more robust system to simulate this mess, but I can only go so far .
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  23. - Top - End - #83
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    Default Re: Campaign Ideas You Have Had

    Doomed Quake-Life
    Someone attempts to build a Tippyverse style series of teleportation circles, but all of the resultant permanent astral conduits provide the perfect vehicle for a Githyanki invasion of the material plane
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  24. - Top - End - #84
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    RedMage125's Avatar

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    Default Re: Campaign Ideas You Have Had

    In His Majesty's Service
    The players are all dwarves or gnomes (in my world, many rock gnomes live in dwarven territory), and members of the dwarven military. First few sessions will be training. Later adventures will involve scouting, Search And Rescue, and of course, infiltration and destruction of dwarven enemies (orcs, drow, etc).
    Red Mage avatar by Aedilred.

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    RedMage Prestige Class!

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  25. - Top - End - #85
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    Default Re: Campaign Ideas You Have Had

    The characters are all aspects of deities
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  26. - Top - End - #86
    Troll in the Playground
     
    BardGuy

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    Default Re: Campaign Ideas You Have Had

    Just had a thought for a CoC game. Whatever horrible insane cultists are trying to summon some kind of great old one or outer god or what-have-you, or whatever abominable creature(s) have broken through and are wreaking havoc, are so far along that the investigators can't possibly disrupt the ritual or fend off the critters or otherwise solve the problem by conventional means. The only option would be to find a way to consult Yog-Sothoth itself for some ritual that would stop it, without going too insane in the process to do what's necessary once they gain the requisite knowledge. Instead of investigating the cults and the monsters, the goal would be to find ways to contact the Lurker at the Threshold, 'Umr-at-Tawil, the All-in-One and One-in-All without being obliterated, driven mad, or ascending beyond the concerns of petty mortals to such a degree they no longer care about earth and trivial things like an insignificant blue planet in an outer spiral arm of a backwater galaxy getting conquered by Hastur. In essence fighting fire with fire, becoming cultists themselves to fight the other cultists.
    Last edited by JAL_1138; 2017-09-17 at 10:59 AM.
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  27. - Top - End - #87
    Titan in the Playground
     
    2D8HP's Avatar

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    Default Re: Campaign Ideas You Have Had

    Quote Originally Posted by Jay R View Post
    You grew up in a small village in the middle of a haunted forest, with no knowledge of ..
    Quote Originally Posted by Vogie View Post
    ...the players don't have their character sheets, and figure out what their stats/abilities and whatnot are on the fly through roleplay.....

    Ooh!!! I like these "veil" of ignorance" ideas!

    My campaign ideas are rather more prosaic and unoriginal, basically: Viking kids vs Morlocks

    The PC's are adolescents and very young adults in an isolated village where two summers ago all the fighting age men, and many of the women left on a "trading" mission, and have not returned, so the elders of the village at a moot in the godshall have some of the youth accompany "old Ragnar", a one armed former Viking (who will die of natural causes soon after they set sail) as their guide.

    What they find is that nearby they are de-populated and sometimes burned towns with no bodies and little evidence of what happened.

    Upon returning home (assuming they do), they find their village simillarly emptied, with cooking fires still smoldering, and in the distance a low thumping sound, like a muffled hammering.

    If they seek out the source of the sounds, they find what look to be new wells outside the village, but they see no water at the bottom, and ha hand and foot holds along the sides, and descending and exploring leads them to discover albino "Goblins" leading the enchanted people of their village deeper into the earth, and then....
    ....well basically the Goblins are the Morlocks in the 1895 Time Machine novella, and the 1960 film, led by albino Drow/Elves not unlike the character played by Jeremy Irons in the 2002 film.

    Further exploration by the PC's leads them to find tunnels made by digging machines (like in At The Earth's Core), and locales like in Journey to the Center of the Earth (ruins and dinosaurs!), and a civilization a bit like the Selenites in First Men in the Moon.

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  28. - Top - End - #88
    Ogre in the Playground
     
    NinjaGuy

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    Jul 2013

    Default Re: Campaign Ideas You Have Had

    Quote Originally Posted by Bohandas View Post
    The characters are all aspects of deities
    If you like this, Check out Godsfall... they're releasing a worldbook soon for a campaign with precisely this core.

  29. - Top - End - #89
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    Kobold

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    Default Re: Campaign Ideas You Have Had

    Quote Originally Posted by Vogie View Post
    I've heard of a Jason-Bourne-style campaign, where the players don't have their character sheets, and figure out what their stats/abilities and whatnot are on the fly through roleplay. I don't have the amount of knowledge required for such a thing yet but one day...
    Hmm, missed this earlier. I was in a Pathfinder convention game on this premise. To the point that we couldn't even see our own character portraits (until we looked in a mirror, which we managed to not do for four hours of play).

    It was both interesting, and annoying. It's certainly worth a short play, but unless you can settle on character types beforehand, it could be frustrating over the long haul.
    Why yes, Warlock is my solution for everything.

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    Active Abilities are great because you - the player - are demonstrating your Dwarvenness or Elfishness. You're not passively a dwarf, you're actively dwarfing your way through obstacles.

  30. - Top - End - #90
    Troll in the Playground
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    Default Re: Campaign Ideas You Have Had

    Quote Originally Posted by Vogie View Post
    I've heard of a Jason-Bourne-style campaign, where the players don't have their character sheets, and figure out what their stats/abilities and whatnot are on the fly through roleplay. I don't have the amount of knowledge required for such a thing yet but one day...
    You would need a trustworthy DM.
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