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  1. - Top - End - #211
    Titan in the Playground
     
    Irish Musician's Avatar

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Zuknar, The Untamed
    Level 9 Barbarian | AC:19 | Rage: 1/4 | HP: 91/105

    Zuknar sees the magic circle comes to life, and squints a bit. He heaves a great sigh and thinks to himself, Magics. They always complicate things. Can be useful.....sometimes.... He nods to Deglan, stepping forward next to the human, waits for someone to "throw the switch".
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  2. - Top - End - #212
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Garrik makes his way to the inner circle as well, watching the others as he steps inside it.
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  3. - Top - End - #213
    Ogre in the Playground
     
    Yasahiro's Avatar

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Isley Cifer, The Demon Eater
    Level 7/2 Paladin/Warlock | HP: 55/55 | Lay on Hands Pool: 35 | AC: 17

    Shrugged and simply stepped forward with others, into the circle.
    "If you can't slam with the best, then jam with the rest" - Charles Barkley

  4. - Top - End - #214
    Orc in the Playground
     
    NecromancerGuy

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    With everyone ready, Naet activates the Teleportation Circle.

    You all feel a gut-wrenching lurch as the magic takes hold. You feel compressed. Breathing becomes impossible. Then the stretching begins. Just when you think your joints will pop, you feel your stretched selves being squeezed through the eye of a needle and suddenly, violently, reconstituted.

    Isely and Naet, familiar with this sort of travel, step forth manfully. The rest of you stagger out the other side, shaken to the core and hating arcane magic a little more than you did 30 seconds ago.

    You recover swiftly, however. Because a voice shouts "Too late! We're too late! At them, my brothers! Force them back!"

    Before you can even get your bearings, you are set upon by 5 formidable figures in armour. Unlike the rusty, gaunt figures below, these figures are dressed in fine armour, decorated with white and silver tabards. They wear full face plates, but judging by their accents and general shape, you take them to be human. Every one of them wields a greatsword that they want you to meet. Intimately.

    ROLL INITIATIVE!!!
    Last edited by WhiteRobbit; 2017-10-31 at 07:00 PM.
    "All people love themselves too much to be changed by something as simple as love."
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  5. - Top - End - #215
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Belching fire and barely able to keep his lack of lunch or any food at all down, Garrick tries to find his bearings.

    Spoiler: Roll
    Show
    Init - (1d20+1)[11]
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  6. - Top - End - #216
    Ogre in the Playground
     
    Yasahiro's Avatar

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Isley Cifer, The Demon Eater
    Level 7/2 Paladin/Warlock | HP: 55/55 | Lay on Hands Pool: 35 | AC: 17

    Gritting his teeth after the teleportation, finding momentary distaste for eldritch energies so similar to those that he utilizes, he tried to get his bearings

    Spoiler: rolls
    Show

    Initiative (1d20)[17]

    "If you can't slam with the best, then jam with the rest" - Charles Barkley

  7. - Top - End - #217
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Deglan, Demon of the Sea
    Level 9 Monk | HP: 43/49 | Ki: 8/9 | AC: 20 | PP: 22

    Deglan uses every fiber of his being to not keel over and start hurling, appearances must be kept of course. He shakes his head and grits his teeth, Zuknar next to him becomes acutely aware of just how little Deglan cares for the arcane magics.
    Before Deglan can say something to the others he notices the guards standing directly opposite of where the group has just emerged. Where one typically would have a scowl from finding themselves in this situation, Deglan lets a smile quickly creep across his face. He chuckles a bit before speaking, "FINALLY! Somethin' livin' t' sink me blade into!" He makes as much eye contact as he can find with the men standing in armor, " Get yourselves, ready lads, th' demon has arrived t' th' party!"

    Spoiler: Initiative Roll
    Show
    (1d20+5)[9]

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  8. - Top - End - #218
    Barbarian in the Playground
     
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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Naet let's out a weary sigh, and begins to cast a spell and command what remains of his legion.

    Initiative (1d20+2)[6]
    Familiar (1d20+2)[11]

  9. - Top - End - #219
    Orc in the Playground
     
    NecromancerGuy

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Spoiler: Initiative Order
    Show
    Isley
    Knight
    Knight
    Knight

    Garrik
    Familiar
    Deglan
    Naet
    Knight
    Knight

    Zuknar
    Knight
    Tobias


    Isley, quickest off the mark assesses the situation. There are six knights bearing down on you. Four are charging in, while two hang back, appearing to prepare spells. You are in a circular room with a high ceiling. An archway behind the knights, decorated in sigils appears to be the only way out. The room isn't very big - probably 60ft in diameter. You are in the centre of the room.
    Last edited by WhiteRobbit; 2017-11-28 at 04:10 PM.
    "All people love themselves too much to be changed by something as simple as love."
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  10. - Top - End - #220
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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Isley Cifer, The Demon Eater
    Level 7/2 Paladin/Warlock | HP: 55/55 | Lay on Hands Pool: 35 | AC: 17

    His expression darkened at the situation, his eyes focusing on the knights casting spells in the back. His mind immediately went back to the time of his capture, when he was held off by the paladins of the order for clerics and others to defeat him using spells. It won't happen again.

    His wings unfolded and with a powerful flap he took into air, flying above the heads of the knights surrounding them, leaving them to Zuknar. He drew his sword once more and struck one of the casting Knights. With his focus, the eldritch power that weakened his foes from before, it still remained. And it quickly took a new victim, the one he was about to strike, weakening their constitution

    Spoiler: rolls
    Show

    Move action: Above knights, at the casters
    Bonus Action: Warlock Hex spell(No save. Disadvantage on Ability score of choice: Constitution. +1d6 necrotic damage on each attack) *Lasts one hour with 1 level spell slot, can still redirect even if old target is dead if there is time remaining
    Attack action:

    Attack roll 1 (1d20+9)[21]
    Damage Roll 1 (1d8+12)[20]
    Hex (1d6)[4]

    Attack roll 2 (1d20+9)[29]
    Damage Roll 2 (1d8+12)[19]
    Hex (1d6)[5]

    "If you can't slam with the best, then jam with the rest" - Charles Barkley

  11. - Top - End - #221
    Orc in the Playground
     
    NecromancerGuy

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    You leap into action and score a couple of solid blows upon the knight. While wounded, they are well trained and remain focused. Taking a step back, the knight utters words of power and chains of golden light encircle you.

    Isley make a Wisdom saving throw.

    The knight who called out lunges with his fancy greatsword at Deglan

    Spoiler: Attacks
    Show
    (1d20+10)[14]
    (1d20+10)[30]
    Damage
    (2d6+7)[13]
    (2d6+7)[15]


    The other caster unleashes his spell. A torrent of holy fire descends on everyone but Isley.

    Make Dexterity saving throws. DC 16 for half damage.

    Spoiler: Flamestrike
    Show
    (4d6)[15] fire
    (4d6)[19] divine
    "All people love themselves too much to be changed by something as simple as love."
    - Ravel Puzzlewell

  12. - Top - End - #222
    Orc in the Playground
     
    NecromancerGuy

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    The second strike on Deglan is brutal! This adversary displays considerable skill.

    (2d6)[8]
    "All people love themselves too much to be changed by something as simple as love."
    - Ravel Puzzlewell

  13. - Top - End - #223
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Deglan, Demon of the Sea
    Level 9 Monk | HP: 20/49 | Ki: 8/9 | AC: 18 | PP: 22

    Deglan watches Isley fly up and strike out against one of the knights, unfortunately, it did not feel the strong foe. With one charging towards him now Deglan takes a side step to dodge the impending attack from the knight in front of him. He dodges gracefull but unfortunatly does not see the next blow coming at him. The greatsword cuts right through Deglans armor glides across his side right above his hip, letting his crimson blood flow down his leg.

    Barely a moment allows for focussing on his fresh wound as the knight casting some spell hurls a holy fire out towards the group. He just barely dodges the fire and winces in pain from straining his fresh wound.

    Spoiler: Dexterity save against Holy Fire
    Show
    Rolled an 16 <------- See OOC for roll, also +5 from paladin aura.
    Deglan has an evasion ability. So for area effect spells with a dex save that allow half damage Deglan would take none if successful and half if he fails.
    Deglan takes: 0 Damage
    Deglan is at 20 HP

    Last edited by Relkin; 2017-11-15 at 10:01 AM.
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  14. - Top - End - #224
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Garrick growls at the attacking knights, summoning forth his will to smite the closest one he attacks

    Spoiler: Smackers
    Show

    Attack - (1d20+5)[14]
    Damage - (1d8+12)[14]
    Smite - (2d8)[5]

    Attack - (1d20+5)[11]
    Damage - (1d8+12)[14]
    Smite - (2d8)[14]
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  15. - Top - End - #225
    Barbarian in the Playground
     
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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Naet, weak already, and somewhat weary from the previous fight, falls over, unconscious. Realizing this, his right hand jitters nervously for a moment, before having what can only be described as an epiphany. It crawls from Naet's wrist and onto his face, and several runes on he hand glow. With a magic sounding thwump, the hand sends a burst of undead energy coursing through Naet's body, and he convulses a bit (imagine a defribulator)

    (1d20-3)[14] Medicine/Arcana

  16. - Top - End - #226
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Deglan, Demon of the Sea
    Level 9 Monk | HP: 20/49 | Ki: 8/9 | AC: 20 | PP: 22

    Degan centers himself and focuses on his opponent rather than the pain in his side. He ignores his fallen companions, knowing that if he doesn't start killing these foes they'll all soon be dead.

    "Zuknar lets do this!"Deglan yells hoping to boost his comrade's spirits.

    Deglan led in first with his longsword attack, he fills the blade with a piercing Ki energy that will be released inside his foe if he connects a hit. Then Deglan follows it up with a flurry of multiple blows each fueled by his ferocity.
    Knowing he may not be able to drop someone with just one attack Deglan infuses his extremities with his Ki and attempts to also stun his opponent as he hits.

    Spoiler: Round 1 OOC
    Show
    Attack Action - Longsword attack and Unarmed Strike:
    Longsword attack: (1d20+9)[24]
    Longsword (versatile) damage: (1d10+5)[11] - If Crit: (1d10)[9]
    Precise Strike Ki Ability (1): If longsword attack hits an extra (1d6)[5] damage - Ki is only spent if attack hits.

    Unarmed Strike attack: (1d20+9)[11] (If opponent is stunned from a successful stunning strike [see below] then advantage roll (1d20+9)[29])
    Unarmed Strike Damage: (1d6+5)[9] - If Crit: (1d6)[5]

    Flurry of Blows Ki Ability (1): 2 Unarmed strikes as a bonus action -
    Bonus Action - FOB 1 Unarmed Strike: (1d20+9)[25] (If opponent is stunned from a successful stunning strike [see below] then advantage roll (1d20+9)[15])
    Bonus Action - FOB 1 Unarmed Strike Damage: (1d6+5)[7] - If Crit: (1d6)[6]
    Bonus Action - FOB 2 Unarmed Strike: (1d20+9)[22] (If opponent is stunned from a successful stunning strike [see below] then advantage roll (1d20+9)[24])
    Bonus Action - FOB 2 Unarmed Strike Damage: (1d6+5)[11] - If Crit: (1d6)[6]

    Stunning Strike Ki Ability (1): When successfully hit someone can impose a Con save (DC 15). If they fail they are stunned. <----------- Deglan will use his stunning strike after his first successful hit. If the opponent fails then any attack after the one triggering stunning strike will have advantage.

    Also to Note: If at any time the opponent should fall Deglan will move towards another one and continue his attack.

    Path of Kensei ability: If Unarmed strike is used during attack and holding a melee weapon may use melee weapon to defend = +2 AC until next turn/incapacitated/no longer holding weapon.
    AC is now 20

    Ki Used: 3 depending on what hits. Will edit in left over ki amount afterward.

    Last edited by Relkin; 2017-11-16 at 01:28 PM.
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  17. - Top - End - #227
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    Arenabait's Avatar

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Naeterandil Feius, Blight of Greyhawk
    Level 9 Necromancer Wizard | HP: 0/30 | AC: 12

    Naet, unprepared for the blast, falls immediately to the ground, unconscious. Lucky for him, his hand is more intelligent than the rest of it's ilk, thanks to it being a familiar, and it managed to pump enough Naet's own mana into him to stabilize him.

    Meanwhile, Naet's undead see his fall, and whip into a frenzy, abandoning what little reason they had in favor of absolutely swamping the knight that downed their master.

    Spoiler: Rolls for Undead
    Show

    Glaive Zombie: (1d20+3)[7] to hit, (1d10+10)[19] damage.

    Crossbow Skeleton: (1d20+4)[11] to hit, (1d8+11)[19] damage.

    Dagger Skeleton:
    Attack 1: (1d20+4)[6] to hit, (1d4+11)[13] damage.
    Attack 2: (1d20+4)[21] to hit, (1d4+9)[11] damage.

    Crawling Claw 2: [1d20+3] to hit, (1d4+10)[13] damage.


  18. - Top - End - #228
    Barbarian in the Playground
     
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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    attack roll for crawling claw (1d20+3)[23]

  19. - Top - End - #229
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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Aaaaaand crit damage (1d4)[3]

  20. - Top - End - #230
    Orc in the Playground
     
    NecromancerGuy

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    One of the knights peels off to defend his ally, striking at the Glaive Zombie.

    Spoiler: Attacks
    Show
    (1d20+7)[11]
    (1d20+7)[9]
    Damage
    (2d6+4)[9]
    (2d6+4)[14]


    The other locks blades with Garrik...

    Spoiler: Attacks
    Show
    (1d20+7)[18]
    (1d20+7)[9]
    Damage
    (2d6+4)[12]
    (2d6+4)[12]
    "All people love themselves too much to be changed by something as simple as love."
    - Ravel Puzzlewell

  21. - Top - End - #231
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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Zuknar, The Untamed
    Level 9 Barbarian | AC:19 | Rage: 0/4 | HP: 71/105

    After having been surprised, and scorched, Zuknar had had enough. He let out a loud, primal roar that rivaled those of lions or tigers or bears.....oh my.......and charges into the center of the soldiers, making them take notice of them. "SCUM! SHINER KNIGHTS THAN YOU HAVE TRIED TO KILL ME!! THEY WERE NOT SUCCESSFUL, AND NEITHER SHALL YOU BE!" His axe swings wildly at two of the soldiers, and Zuknar makes sure to sling insults at the other two, saying things to the tune of how much he'd like to take their mothers to bed.

    Spoiler: Actions!
    Show

    Bonus - RAGE! - Last one Zuknar has, so I hope we get a rest soon lol

    Move - To as close to all of the soldiers as he can get, being adjacent to as many as possible

    Standard - He will be targeting the 2 worst looking soldiers, health wise, to focus on.
    Smack soldier 1 - (1d20+9)[26], (1d12+7)[11]

    Smack soldier 2 - (1d20+9)[14], (1d12+7)[12]


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  22. - Top - End - #232
    Orc in the Playground
     
    NecromancerGuy

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Zuknar barrels into the lead knight who's fighting Deglan, forcing him to delay his killing blow.

    You hit him hard, but he's still standing.

    The sixth knight, hearing Zuknar's roar, answers with an attack of his own.

    Spoiler: Attacks
    Show
    (1d20+7)[9]
    (1d20+7)[22]
    DAMAGE!
    (2d6+4)[13]
    (2d6+4)[6]


    Over the sounds of clashing steel, none of you hear Tobias' mutterings as he cracks his knuckles...

    "It hath been so many years... ah yes!"

    He snaps his fingers.

    Spoiler: Saving Throws
    Show
    (1d20+6)[17]
    (1d20+6)[11]
    (1d20+6)[24]
    (1d20+6)[17]
    (1d20+6)[21]
    (1d20+6)[20]


    Smoke begins to pour out from the gaps in the knights' armour. Through the visors of their helmets you can see a fire kindling. Three of the knights - the two fighting Naet's Zombies and Garrik's foe - scream in agony burst into flames. There is a terrible smell of bones burning...

    "We are too late," cries the lead knight, "he is unleashed!"
    Last edited by WhiteRobbit; 2017-11-22 at 04:00 AM.
    "All people love themselves too much to be changed by something as simple as love."
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  23. - Top - End - #233
    Orc in the Playground
     
    NecromancerGuy

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    The remaining Knights immediately focus on Tobias. Deglan's enemy rushes forward, exposing himself to an attack...

    Deglan, make an Opportunity Attack!

    Spoiler: Attack (if not dead)
    Show
    (1d20+10)[23](1d20+10)[13]
    (2d6+7)[17]
    (2d6+7)[16]


    The remaining caster, seeing Isely break free of his bonds, is unnerved by his fiendish appearance and blasts him with holy fire!

    Isley make a DC 16 Dex save vs. (4d6)[15]
    fire plus (4d6)[16] divine damage
    "All people love themselves too much to be changed by something as simple as love."
    - Ravel Puzzlewell

  24. - Top - End - #234
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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Isley Cifer, The Demon Eater
    Level 7/2 Paladin/Warlock | HP: 55/55 | Lay on Hands Pool: 35 | AC: 17

    His grin, that he held on his face as he attacked, fell the moment he could feel the magic encircle him. The memories of his capture by his order still fresh in his mind, he froze, inadvertently letting the chains bind his body and secure it in place where he was standing. They dug into his skin, his wings, making him helpless. His comrades being beset by the holy fire... His mind went back to the helplessness he felt on the first crusade against demons, as he was forced to see the rest of the group slaughtered. And then, the scene of his execution played out before his eyes, just before the axe fell on his ne-

    He roared, shaking the air and the chains of holy light with it. "NOBODY! BINDS! DEMON EATER!" With that declaration to the world, the chains holding Isley broke into motes of light that soon dissipated.

    Immediately afterwards, however, his body was engulfed in a fury of divine fire. And yet, he stood tall, his skin almost not reacting at all towards the fires, instead seeming as if it was irritated by it. It was the divine energy that these flames held, however, that were the main source of his damage. And yet, even as his body was buffeted by the holy fire, he moved his arm, letting the open palm point towards the one that released those divine flames... And out from it blasted a torrent of his own flame, piercing through the knight's own attack and striking him, roasting him alive in his own armor...

    Spoiler: OOC and rolls
    Show

    Wisdom Save to break out: Made
    Reaction: Hellish Rebuke - Can be used against any enemy within 60 feet that I can see that has damaged me. Expending level 2 slot
    (3d10)[11] Fire Damage. DC 17 for half. Dexterity

    Last edited by Yasahiro; 2017-11-22 at 09:40 PM.
    "If you can't slam with the best, then jam with the rest" - Charles Barkley

  25. - Top - End - #235
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    NecromancerGuy

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    The last spellcasting knight screams in agony as it is consumed by your hellish rebuke, their punishment for daring to bind forces beyond their ken.
    "All people love themselves too much to be changed by something as simple as love."
    - Ravel Puzzlewell

  26. - Top - End - #236
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    RedWizardGuy

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Deglan, Demon of the Sea
    Level 9 Monk | HP: 20/49 | Ki: 5/9 | AC: 20 | PP: 22

    Seeing an opportunity to attack Deglan strikes out against his foe as the knight runs past him, hoping to deal a death blow.

    Spoiler: Round 1 Reaction
    Show
    Longsword attack: (1d20+9)[16]
    Longsword (versatile) damage: (1d10+5)[14] - If Crit: (1d10)[6]

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  27. - Top - End - #237
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    NecromancerGuy

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Your swing glances off the knight's armour and he closes in on Tobias.
    "All people love themselves too much to be changed by something as simple as love."
    - Ravel Puzzlewell

  28. - Top - End - #238
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    AssassinGuy

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    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Garrik smiles as his foe is burnt alive, the smell of cooking flesh making his stomach growl. he pushes past the collapsing pile of bones and Lays his Hands on Naet.

    Spoiler: Heals
    Show
    Lay on Hands +30 hp.


    As the warmth of healing spreads through Naet's body Garrik whispers in his ear, "You owe me now..."
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  29. - Top - End - #239
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    Dec 2016

    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Naeterandil Feius, Blight of Greyhawk
    Level 9 Necromancer Wizard | HP: 30/30 | AC: 12

    "Well, I'll have you know I was in no danger. If anything, you're the one saying you needed my help. Naet says with a smug smirk.

    After that, he reassesses the situation, backs the hell away from all of the combat, and casts the spell "Larloch's Minor Drain" on the knight which seems the most injured. He then directs his undead to crowd around the same knight, attack him until he dies, and then move on to the next most injured.

    Spoiler: Damage-y Stuff
    Show

    Naet
    Action: Larloch's Minor Drain: You drain life energy from a creature you can see within range. The target must succeed on a Constitution saving throw (DC17)or take (2d4)[5] necrotic damage. You then gain temporary hit points equal to half the amount of damage dealt. This spell has no effect on undead or constructs.
    Bonus Action: Command undead to attack.

    Crawling Claw Familiar
    Action: Help the first attack on the knight.

    Undead

    Glaive Zombie: (1d20+3)[9] to hit, (1d10+10)[16] damage.

    Crossbow Skeleton: (1d20+4)[13] to hit, (1d8+11)[19]damage.

    Dagger Skeleton:
    Attack 1: (1d20+4)[24] to hit, (1d4+11)[13] damage.
    Attack 2: (1d20+4)[14] to hit, (1d4+9)[12] damage.

    Crawling Claw: (1d20+3)[7] to hit, (1d4+10)[14] damage.



  30. - Top - End - #240
    Barbarian in the Playground
     
    Arenabait's Avatar

    Join Date
    Dec 2016

    Default Re: The Lazarus Gambit | 5e D&D | IC Thread

    Hahaaaa, advantage for glaive zombie: (1d20+3)[6]

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