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Thread: anti monster weapons
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2017-09-25, 11:52 AM (ISO 8601)
- Join Date
- Jun 2016
Re: anti monster weapons
True but bear in mind that D&D style hunters have an entirely different set of challenges than real hunters do. I wouldn't exactly be bearing real life tactics too closely in mind. For instance there are a lot more creatures which are impossible to damage with standard weapons in D&D. Ways to delay a monster could allow your tribe time to track down the wise man to let you know how to injure it.
Firm opponent of the one true path
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2017-09-25, 12:14 PM (ISO 8601)
- Join Date
- Jun 2009
Re: anti monster weapons
The weapons just need to be plausible the difficulties in the actually item can be mitigated by special training/ specially crafted design. I just need players looking at the game to say yeah that seems reasonable without it being so weak no one buys it or so good that it unbalances the game.
As a second related points some monsters need exotic actions to actually kill like exorcism or striking them in a single hidden location and entangling them might be a huge help not to mention their are monsters in the setting that just jump to a new body if killed and trapping and sealing them is far more effective.
I picture the default use of the net being trip checks or entangling a limb rather than instantly immobilizing anythingLast edited by awa; 2017-09-25 at 12:16 PM.