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  1. - Top - End - #121
    Bugbear in the Playground
     
    NinjaGuy

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    Default Re: Gundam: Wrath of the Stars OOC

    Hmmm...I'm not sure. I can see how Yuuki's reaction and possible future treatment of her might Compell her Emotional Scars, but I'm not sure what the outcome would be. Would she stop trying to help Yuuki in combat? Or would she go the opposite direction, trying to prove her loyalty to the RA, the ship and Yuuki all the harder?
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

  2. - Top - End - #122
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    Default Re: Gundam: Wrath of the Stars OOC

    I think she'd get more obsessive about trying to show that she's not a spy or a liar, perhaps to an unhealthy and dangerous manner (like she already has -- when she did her manuever to distract the enemy). Athrusa is pretty emotionally fragile, and I think she latches a lot onto gestures of approval and reacts strongly to gestures of disapproval in turn.

  3. - Top - End - #123
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    NinjaGuy

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    Default Re: Gundam: Wrath of the Stars OOC

    Hmmm, I think that works as a Compell, then, and I think in this case, the Fate Point comes from me. Would this add an Aspect to Athrusa's character, that she's trying to prove she's loyal, then?
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

  4. - Top - End - #124
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    Default Re: Gundam: Wrath of the Stars OOC

    Hmm, maybe we could model it as a minor consequence for Athrusa like I'll Prove I'm Loyal! that might come up during the next scene/battle?

  5. - Top - End - #125
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    NinjaGuy

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    Default Re: Gundam: Wrath of the Stars OOC

    I think that should work.
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

  6. - Top - End - #126
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    Default Re: Gundam: Wrath of the Stars OOC

    If you wanted a compel from Yuuki, Vengeance seems like it would work. If you want to do this as a roll, it being an attack from Captain Brighton would probably be the most appropriate.

    Also, Merilan, if you ever feel like I'm going too far with this, let me know and I'll dial it back.
    Main character-ish avatar by Oneris.
    Onyx 5: Volsung. May he live forever.

    I have a quote!
    Quote Originally Posted by Erik Vale View Post
    You are a sick and twisted man.
    I like you.

  7. - Top - End - #127
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    NinjaGuy

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    Default Re: Gundam: Wrath of the Stars OOC

    Hmmmm...it does seem more like a Compell, but I think I'll hold off on it for the moment. I believe there will be a better section for it coming up shortly, since Yuuki is going to drop the subject for the moment.
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

  8. - Top - End - #128
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    DwarfClericGuy

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    Default Re: Gundam: Wrath of the Stars OOC

    Good day everyone! And thank you Nova_Eclipse for letting me join! And sorry to enter this thread like a dog in a bowling alley.

    I have taken the liberty of reading Wrath of teh Stars' I.C. thread. It was very interesting to see both Yuuki and Athrusa go, and I really liked the glaring differences between the artificial Regalian and the golden-heart technician. Thus I tried to come up with an interesting character to develop that wouldn't step in one of the current characters' domain (and the other recruit's), both in background and approaches, and provide interesting roleplaying opportunities.

    I will be playing Gabriel Goldstein from Anaheim, Oldtype soldier surgically upgraded CyberNewType with a lot of issues he overcompensates by becoming ever more Flashy. He will be piloting Gyro-Gundam, a melee specialist skirmisher / battle-dancer and acrobat suit.

    So, for later references, here's Gabriel "G.G." Goldstein and its Mobile Suit, Gyro-Gundam.

    Gabriel "G.G." Goldstein
    Spoiler
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    Height: 5' 8''
    Weight: 145 pounds
    Age: 19


    High Concept: CyberNewType Test Pilot
    Spoiler
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    "(...) and finally, we need your signature down here. It is a common non-disclosure clause: after all, the augmentative surgery you'll be undergoing and the equipment you'll be testing are both bleeding edge, and any incentives to research and develop them would be nullified if the information got out... aaaaaand thank you!"

    The Anaheim representative Carefully puts the 35-pages-long contract away, then closes his suitcase.

    "Congratulations, Mister Goldstein, you've secured your place in future history books!"

    The representative gives a firm handshake, and continues in a Forceful tone:

    "Be ready in seven days at seven-zero-zero in front of your residence with two valid I.D.s and the rest of the paperwork filled. I'd also recommend two sets of civilian clothes, underwears, an autumn coat, a winter coat, a pair of shoes, a pair of boots and sunshades, in a backpack or a dufflebag. Training will begin immediately after the medical team green lights you. Anything you'll need while on-duty will be provided for, including toothpaste."

    The representative then Sneakily created an advantage by smiling to underline those last two words, disarming any panicky "buyer's remorse" Gabriel might have developed in the week before the procedure.



    Trouble: Glory Seeking and Recklessness
    Spoiler
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    Sergeant Gabriel "G.G." Goldstein's childhood traumas and upgraded capabilities left him with an inflated ego, and a very competitive nature. Pressured even further by the Anaheim R&D who want to test his CyberNewType upgrade as well as their Gundam capacities, he will take unnecessary risks.

    Narcissistic people, by compensation theory, mute the feelings of low self-esteem by:

    • talking "highly"
    • contacting "highly admired" persons


    Narcissistic children try to compensate for their jealousy and anger by:

    • fantasizing about power
    • beauty
    • richness


    (...) The narcissistic society:

    • worships consumption
    • fears dependency, aging, and death


    Therefore, it is "fascinated" with fame (...) Consumption has been put forward as a means of compensation (...) Examples:

    • use of goods to convey human relationships.
    • parents make up for "bad" conditions (poverty, abuse ...) they lived in
    • parents make up for "bad" conditions (divorce, ...) they caused children to live in


    As a plot device
    Compensation is often used to accent plots in storylines to highlight character flaws. Authors can make a statement on values by resolving the psychological compensation characters use in the plot.


    Acquisition: Who is testing who, the Gundam or the Pilot?
    Spoiler
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    The current experiment Anaheim attempts is to push both the CyberNewType pilot and the Gundam to the furthest of their capabilities to find which will break first and how to best adapt current technology to Oldtypes, while still helping the Vengeance's mission. Anaheim wins either way.



    Nationality: Anaheim nation.
    Spoiler
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    His parents were definitely administrative staff, mother mid-level, father high-level and he was raised in daycare since he was 3 months old.


    Drive: Give the best show, have the best stats (as in Kills / Assists / Accuracy Rate, etc).
    Spoiler
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    His family pressured him to apply to become one of the newest CyberNewTypes, out of pride, and are overjoyed of the status and appearance of success this brings. "G.G." never ever considered his own preferences mattered in the thing, and his only option is to excel, as not being the best would bring shame to himself and, worse in his eyes, his parents.

    This is why his need to overcompensate pushes him into the flashy / forceful and quick approaches, and his trouble is one of pride. He might also have a bit of a temper and be quick to anger if his parents are insulted.


    Refresh: 2

    Stress: [][][]

    Approaches
    Spoiler
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    Flashy (Good, +3)
    Quick (Fair, +2)
    Forceful (Fair, +2)
    Clever (Average, +1)
    Sneaky (Average, +1)
    Careful (Mediocre, +0)


    Stunts
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    Reckless
    Because I am reckless (but talented), I get a +2 when I Flashily attack when I choose to give my opponent the ability to invoke my Recklessness against me once.

    Third Act
    Because the crowd loves a good comeback, I get a +2 when I Flashily overcome when I received a moderate or severe consequence during the current encounter.




    The Gyro-Gundam
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    Design: EDIT: Melee-Tornado Battle-Dancer
    Spoiler
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    Equipped with a physical whip-like rod weapon, a plasma saber, a set of three energy Chakrams, a short-range energy SMG, an extremely agile set of Ion Thrusters and chest, arm and leg-mounted tons-heavy Gyro to initiate or stop sharp angular movements.

    I studied the effects of Gyros and similar technology as I designed this character. You can find a fascinating lesson on the subject here..

    Long story short, a rolling wheel causes a centrifugal effect that stabilizes it and what it might be attached to. This is what causes a bike or a quarter to maintain its upright position when it rolls. But when you apply torque to it, it generates a rotational force like the one that make this cube walk. Note that the heavier the wheel, the faster the moves.

    Gyro Gundam will thus be a Battle-Dancer, able to quickly spin itself, or parts of itself in many directions and stop itself from spinning just as fast, simply by removing torque. To spin fast, the wheels will be a few tons heavy, and go a few thousands RPM and thus, will require a great deal of energy when activated, requiring the Gundam to take pauses and favor an hit and run tactic.

    Glitch: EDITED: Power-Hungry (Agile Ion) Thrusters
    Spoiler
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    Ion thrusters consume a lot of power. To avoid a sharp decline in performance, Gyro Gundam must retreat and take short pauses.


    Nation : Anaheim

    Stunts:
    Agile Ion Thrusters
    Spoiler
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    Because the Mobile Suit has a set of Agile Ion Thrusters, it gives a +2 to Quickly Create an Advantage when outnumbered. (Flanking Positions, Cover, High Ground...)


    Golden anti-beam coating
    Spoiler
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    Because the Mobile Suit has a Golden anti-beam coating, it gives a +2 to Forcefully Defend against a targetit is currently charging / chasing.

    Last edited by Gorum; 2018-04-16 at 10:55 PM.

  9. - Top - End - #129
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    Merilan's Avatar

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    Default Re: Gundam: Wrath of the Stars OOC

    Hello! Looking forward to having your character IC! Also, thanks, DoctorFaust, I'll keep it in mind.

  10. - Top - End - #130
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    NinjaGuy

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    Default Re: Gundam: Wrath of the Stars OOC

    Hey Merilan, is Athrusa going to make any sort of further comment before they get on the lift? I don't want to deprive you of an opportunity to interact, but am wondering if I should move the scene along.
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

  11. - Top - End - #131
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    Default Re: Gundam: Wrath of the Stars OOC

    Oh, sorry, I'd kind of assumed Athrusa was asleep, but I'll make a post!

  12. - Top - End - #132
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    Default Re: Gundam: Wrath of the Stars OOC

    Hi guys, I am Snowbluff.

    Spoiler: IVan Tessera
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    IVan Tessera
    Description:
    Height: 5'10"
    Weight: 160 lbs
    Hair: Black
    Eyes: Purple
    Age: 24

    Sneaky (Good)
    Forceful (Fair)
    Quick (Fair)
    Clever (Average)
    Careful (Average)
    Flashy (Mediocre)
    Stress: [x][][]
    Fate: 1
    Refresh: 2
    Spoiler: Stunts
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    Newtype Prescience: IVan can telepathically sense the hostile intent of his enemy, granting him a +2 bonus when using Quick to defend.


    "Humanity is the inheritance of humans, passed down from generation to generation. I was never given such a gift.”

    IVan is a young human male with sharp features and a fit build. His hair is a little past regulation length, and a deep, jet black. His eyes are purple, and always interrogating his surroundings. He's usually wearing a black jumpsuit, or a similar dull piloting suit. Nearby newtypes will recognize him by an unmistakable sense murderous intent; while traveling to space granted some humans the power to understand each other, IVan was only taught how to use these miraculous abilities to wage war.

    In general, he prefers to keep his distance from others, only interacting with them on professional matters. He's a career soldier, and despite having originally been drafted, he sees no reason to leave the service. War is simply the life he knows, and he wouldn't know what to do without it. Having outlived most of his fellow soldiers, he's grown jaded and detached.

    “And without humankind's love of mercy, I see no reason not to hunt down every last enemy, and grind them to death."

    The Zeon frequently exploited new types and their capabilities. While the federation always saw new type potential as an obstacle to their control of the system, the Zeon saw them as military and political tools. This led to extensive research and investment into new type development and weapon systems. This concept of the character would be a new type enhanced for combat purposes, piloting the latest experimental, heavily armed variant of a mass produced newtype suit.


    High Concept: Super Soldier in a Conflict
    He was born as a natural newtype, and was selected for conscription by the Axis. He underwent a variety of therapies and surgeries to improve his abilities for combat, though his empathic abilities were largely neglected. During the Ragellian invasion, his newtype unit was deployed in hasty, hit and run defensive strikes in old Ares units, but they were wiped out, making him the sole survivor. Despite the failure of the defensive strategy and loss of much of Axis space, this was a great personal triumph; he was now a hardened veteran and ace.

    Trouble: Cracks in the facade
    Initially, he didn't think about his position very significantly. He thought it was natural the way he lived, and how everyone he knew seemed to die around him. However, after becoming an ace, which made him a minor public figure and further exposed him to how the civilians lived, he suddenly understood the gulf between him and them. Compared to them, he wasn't even recognizable as human, and he was treated as such. This extended upwards as well. The conflict with the Raggies has decimated much of the command structure, and rookies in the officer ranks were hapless in his eyes, and the out of touch fools in the higher ups weren't much better. To them, he was a weapon, deployed without any thought to his well-being.

    He became cynical and jaded. The only reason he would continue to fight is because he simply had no other way to live. He soldiered on, despite being a mere tool in the eyes of his commanders. After all, every moment of his life leading up to now, he existed to fight. If he were to stop, would he simply cease to exist? The conflict with the Raggies was almost a welcome alternative, not that they were any less cogs in a large, senseless, and uncaring machine than he was.


    Acqisition A bold development
    5 years later, improvements to the Ares platform have been made. The next development was for an elite unit. Breaking from the Super Ares 2 development programs norm of developing lost cost, mass production newtype units, no expense was to be spared, and no cost was too small. He was an easy choice, given his background and longevity in the face of conflict.

    The Heavy Armament variant would be equipped with an expanded particle cannon armanent, as well as 8 additional funnels. These were fitted onto large wing binders, which also carried small additional reactors, fuel tanks, and larger thrusters.

    The sensor suite and sensor fusion was improved, as well as the hidden compound eyes on the head used when deploying funnels. Furthermore, the system has an improved AI and voice interface, which can give options to the pilot in a battle. This AI system was deemed necessary when the role as a commander unit was added to the design requirements. This AI also serves a valuable role in monitoring the suit and the pilot for testing purpose. Given its utilitarian purpose, it is incapable of empathy or emotion.

    Nationality: Axis Alliance Forces
    He was conscripted into the forces, as newtypes as proficient as he is are a valuable commodity. He never opposed this early in life, as nothing in his environment suggested that there was any other way his life could be. The training and conditioning was tough, but to him it was as common and natural as breathing. He was frequently deployed at a young age, effectively as child soldier. It was under these conditions his team was wiped out, leaving him the only survivor.

    His ace status afforded him an improved lifestyle as well as public appearances in the interest of propaganda for Axis. However, it quickly grew apparent to him that his life was nothing like the people he fought for, either the crowds of adoring but oblivious citizens or the out of touch and clueless officers of AAF. However, he never publicly complained. He never believed he could make a difference, or that there was any point to doing so.

    Drive: Existence
    The only time he feels remotely alive is on the battlefield. His heart only beats to the sounds of a marching drum. Without this war, he would simply be a test subject, confined and without the ability to affect the outside world. Without a fight, he would be nothing. This war is meaningless, a squabble between power hungry nations without concern for the people beneath them. Even though every battle is fought for no reason, he still uses it as a proof of his existence. He acted, his enemies are dead, and there corpses are monuments to his own presence. The day that he cannot say that, he wouldn't know what to do with himself.


    More to come!



    Spoiler: Mobile Suit
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    Spoiler: stunt
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    Stunts
    All Range Attack: The Sasha Gundam has been equipped with 12 small funnel weapons, controlled by the mobile suits psycoframe systems. These small weaponnized drones provide fire from any direction, and often attack unaware opponents, granting the Sasha a +2 bonus when being used to Attack with Sneaky.

    Sturm Booster: The Sasha Gundam can equip a large Sturm Booster on it's back, providing a +2 bonus when using Quick to Create an Advantage.


    Design:
    The suit is the Super Ares 2 - Heavy Armamant, or SA2HA. Colloquially referred to as Sasha Gundam, which is a pet form of "Alexandria," which means "helper or defender of man." The name is an apt description of the suit's intended purpose, leading the charge of newtypes to repel the Ragellian invaders.

    Essentially, it combines aspects of the SA2, which is similar in role and function to the Gerbera Tetra, a mobile suit that used a Sturm Booster and powerful thrusters to perform hit and run tactics, with the Kshatriya, a suit made for overwhelming funnel deployment and flexible mega particle cannon use. In short, it’s a Tetra with 2 of Kshatriya’s wing binders on it, and a couple of the chest mounted particle cannons.

    The normal SA2 is similar to a Tetra but with 4 funnels mounted on the back of the shoulder armor and booster assembly, and 2 mega particle cannons. This makes it a cross between a Psycho Doga and a Tetra, basically.


    Glitch: The suit is currently a trial model, being tested for maneuverability and armament integration. However, the frame is currently lacking the structural integrity needed to support the additional weight. Furthermore, the control laws are taken directly from the SA2. While this move is a fantastic cost saving measure, and shortens the development time considerably, adjustments for the additional weight and wing binders are in ongoing development. As a result, the suit currently is unstable and structurally weak.

    Nation: Axis Allied Forces. As a newtype armament program, this weapon system is highly prioritized by the Zeon successor state.

    Spoiler: Stats
    Show

    Height: 18.0 Meters (at head), (19.4 meters at top of Wing Binders)
    Weight:
    56.7 t
    68.5 t (w/ Sturm Booster)
    Full Weight
    83.2 t
    96.0 t (w/ Sturm Booster)

    Powersource:
    Ultracompact Minovsky Neutron-Free Fusion Reactor, 2980 kW. x2 Miniaturized Fusion Reactor 1000 kW, in each wingbinder
    Armor: Gundanium Kappa and Nanocarbon composite
    Thrusters: Main:50000 kg (Backpack)
    Sub:2x 56000 kg (Shoulder Pod)
    Sub:2x 13500 kg (Calf)
    Sub:2x 13500 kg (Shoulder Armor)
    Sub:4x 13500 Kg (Wing Binders)
    Option:2x 50000 kg (Sturm Booster)


    Spoiler: Weapons and Equipment
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    Systems and features:
    Psycoframe
    Sensor Fusion AI
    Maneuverable Wing Binders x2
    Sub Arms x2
    Detachable Sturm Booster and fuel tanks

    Weapons:
    x6 Mega Particle Cannons, 7.8 MW (two on torso, two on each wing binder. 180 degrees firing arc.)
    x4 Beam Sabers, 1.1 mW (One in each hip storage unit, one in each CQWIC gauntlet)
    x1 Guillotine Rifle, 9.8 MW(Improvement over SA2 Beam Machine Gun, a weapon designed to overwhelm an opponent with a large volume of fire, given that beam shots can often destroy a mobile weapon in a single hit. Includes direct reactor link in lieu of the replaceable E-caps of the standard model. Range and Accuracy improved in single shot mode, and, using the rifles existing excellent cooling system, adds long beam duration that can slice through mobile weapons and dismember them).
    x12 Funnels (6 per wing binder. These small, newtype controlled drones are capable of all range attack)
    x2 Close Quarters Weapons Integration Component (CQWIC, modular replace for SA2 machine gun gauntlet)
    - x4 79mm Machine Gun (2 per gauntlet)
    -x2 Heat Spike (The front of the gauntlet is hardened, and can be heated to penetrate armor like a heat axe)
    -x2 Beam Sabers (1 ejector on the underside of each gauntlet, allowing for a more modern quick-draw capability the SA2 lacked. Furthermore can be used to store Ecaps like the hip storage units, but the Sasha does not carry Ecaps for it's rifle)

    Last edited by Snowbluff; 2018-06-15 at 10:13 PM.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  13. - Top - End - #133
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    NinjaGuy

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    Default Re: Gundam: Wrath of the Stars OOC

    Snowbluff is our other new player, in case it wasn't obvious. I'm hoping to wrap up Episode/Session 1 in the next week or so, if we can, though I certainly don't want to pressure you guys.
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

  14. - Top - End - #134
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    Default Re: Gundam: Wrath of the Stars OOC

    Yes, I am a new player, but a long time gundam fan.

    I think IVan should have a rank. What should he be? A Lieutenant? A Lieutenant Commander?
    Last edited by Snowbluff; 2018-04-09 at 04:50 PM.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  15. - Top - End - #135
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    NinjaGuy

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    Default Re: Gundam: Wrath of the Stars OOC

    Lieutenant sounds about right, and seems to be the next step up from Ensign in most of the militaries in the various Gundam universes. Most experienced pilots seem to be that rank (hell, Amuro Ray never rose above it, though that was due to political reasons). Given his background, I doubt he'd be an NCO.
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

  16. - Top - End - #136
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    Default Re: Gundam: Wrath of the Stars OOC

    Quote Originally Posted by Nova_Eclipse View Post
    Lieutenant sounds about right, and seems to be the next step up from Ensign in most of the militaries in the various Gundam universes. Most experienced pilots seem to be that rank (hell, Amuro Ray never rose above it, though that was due to political reasons). Given his background, I doubt he'd be an NCO.
    Yeah, most of them seem around there. However, there can be some confusion, as the Zeon space and earth based forces used different ranks, so I dunno if Char was a Lieutenant or a Captain or what.

    Though, unlike Char or Amuro (whose career was a single year), IVan is a 5 year combat veteran.
    Last edited by Snowbluff; 2018-04-09 at 08:24 PM.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  17. - Top - End - #137
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    NinjaGuy

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    Default Re: Gundam: Wrath of the Stars OOC

    Actually, Amuro's career was quite a bit longer. He served in the AEUG during Zeta Gundam (and I believe through ZZ Gundam as well), before he served in the second Neo Zeon War as a part of the Londo Bell task force to take down Char. Char's rank was Mobile Suit Commander or First Officer (when he was serving incognito in the AEUG) until he became Neo Zeon's supreme leader. Keep in mind, the AAF is not Zeon, and they have their own ranking structure. The Republic Alliance is something of a joint command, and their structure is based loosely around their member nations' structures, so I'm sort of going loosely on a mix of Federation ranks and real-life naval ranks.
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

  18. - Top - End - #138
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    Default Re: Gundam: Wrath of the Stars OOC

    Well, considering that he ping ponged through various services, it can be hard to pin down.

    I'll assume we use naval rankings unless otherwise noted.
    Last edited by Snowbluff; 2018-04-09 at 09:26 PM.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  19. - Top - End - #139
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    Default Re: Gundam: Wrath of the Stars OOC

    Hey, Nova, just to say, I’m totally cool if you want to skip ahead to get the new people in sooner, and just do any interactions between Yuuki and the captain or her dad over PM or Discord.

    That said, I’m also fine with continuing things as they’re going now.
    Main character-ish avatar by Oneris.
    Onyx 5: Volsung. May he live forever.

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    Quote Originally Posted by Erik Vale View Post
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    I like you.

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    NinjaGuy

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    Default Re: Gundam: Wrath of the Stars OOC

    Let's wrap the scene in the office up in thread, and we can do the conversation with Itachi via PM. That way we can end Episode 1 and start Episode 2 pretty quickly.
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

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    DwarfClericGuy

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    Default Re: Gundam: Wrath of the Stars OOC

    Quote Originally Posted by Nova_Eclipse View Post
    Let's wrap the scene in the office up in thread, and we can do the conversation with Itachi via PM. That way we can end Episode 1 and start Episode 2 pretty quickly.
    Thank you.

    Alternatively, me and snowbluff could begin play in a simulation. You can end it at any time to tie us into the main storyline seamlessly (simulation ends, P.O. call us on deck or wherever), and we get to showcase & get a feeling of our characters.

    What does it says to you?

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    NinjaGuy

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    Default Re: Gundam: Wrath of the Stars OOC

    Okay, so, Minor Milestone reached for Yuuki and Athrusa. Let me know what you guys want to do with it, and we'll go from there. I'm starting this next episode a little differently; I want to give you guys some freedom as to what your characters are doing when we start off. Snowbluff and Gorum, IVan and Gabe are together, along with about a dozen and a half suit personnel. The station is relatively small, basically, a two-bay mobile suit deck, and a small living area meant for only about half the number of people there.

    Gorum, I'd also appreciate if you'd update your sheet with the Glitch we discussed in the recruitment thread, the one about the suit using up a lot of power for its maneuvering thrusters, so that we don't get confused on what's going on with it.

    I'm going to keep using the same out of combat posting format we've been using, where I respond as I can when needed. I realize having two different locales may affect the readability a little, but I'm hoping this will keep things going.

    Also, I'm interested in whether you guys think musical themes might be appropriate for the game, and if so, what you might pick, both for your characters, as well as for opening/ending themes and battle music. Let me know what you think.
    Last edited by Nova_Eclipse; 2018-04-16 at 09:26 PM.
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

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    Default Re: Gundam: Wrath of the Stars OOC

    Whoops, I'd already posted before you mentioned this, but it seems to line up with what you wanted! I'll think of a musical theme, and as for the milestone, hmm... I'm thinking the Nephilim's Glitch of "Heavily Damaged" could be transitioned into something to indicate that the mobile suit engineering team's been hard at work at making it something passable, any ideas? "Cobbled Together"?

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    Default Re: Gundam: Wrath of the Stars OOC

    Quote Originally Posted by Nova_Eclipse View Post
    Snowbluff and Gorum, IVan and Gabe are together, along with about a dozen and a half suit personnel. The station is relatively small, basically, a two-bay mobile suit deck, and a small living area meant for only about half the number of people there.
    Took that into account for my first post in the IC thread. Now could be a good time to either pick a fight with me, tell me / order me to calm down, or mock me for my lack of temper. I also claim red, but in Century Gothic: It has style.

    Quote Originally Posted by Nova_Eclipse View Post
    Gorum, I'd also appreciate if you'd update your sheet with the Glitch we discussed in the recruitment thread, the one about the suit using up a lot of power for its maneuvering thrusters, so that we don't get confused on what's going on with it.
    Done. Thruster consume a lot of power forcing me to take short rests in battle or see a sharp decline in performance. Izzat right?

    Quote Originally Posted by Nova_Eclipse View Post
    Also, I'm interested in whether you guys think musical themes might be appropriate for the game, and if so, what you might pick, both for your characters, as well as for opening/ending themes and battle music. Let me know what you think.
    Heh, you read in my mind. My character has a music player and usually plays this, especially at 0:00 (At Doom's Gate), 10:49 (Kitchen Ace), 31:29 (I sawed the demons), 59:59 (Donna to the rescue), 1:02:15 (Deep into the code) and 1:04:30 (Facing the Spider).

    Otherwise, Disgaea is an anime vidya game series that has great tracks if you want something like a glorious defense against a superior foe, , a theme for a human military victory and one for when the tides finally goes back on the PCs' side.


    Also, for a quick description...

    Gabriel's not very tall, but in very good shape. He has short, black hair he works really hard on to make it look unkempt just right, a 5 o'clock shadow beard, usually wears mirror-like aviator sunglasses and a loose, opened black leather blazer over his military attire. Unless forbidden, he open carries a revolver whose stock is stylishly grooved with a feathery wing pattern

    Last edited by Gorum; 2018-04-17 at 12:06 AM.

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    NinjaGuy

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    Default Re: Gundam: Wrath of the Stars OOC

    Merilan: Hmmm...I like the concept of "Cobbled Together", but the name leaves a bit to be desired. "Field Repaired", maybe? Something along those lines, that the suit is more than passable, even if it is something of a hodgepodge. I also went back and forth over whether the crew would have replaced the Nephilim's missing arm, either with one from the CGUE or from the Gai Sura. I'll leave that up to you, but I think it would fit with the new Glitch, if you're so inclined.

    Gorum: That's more or less it as far as the Glitch goes. If you'd like, I can come up with a stat/equipment block for the suit as well, so you have an idea of what other equipment you've got. As far as themes go, I'm thinking about this one for an enemy that hasn't shown up yet, and possibly this as either an opening or ending theme. Everything's still up in the air, though, so suggestions are welcome.
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

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    Default Re: Gundam: Wrath of the Stars OOC

    The idea of the team wanting the CGUE's arm since it's a regular machine's, but being unable to and having to bolt on the Gai Sura's claw arm which looks absolutely silly on it is really charming to me. And "Field Repaired" sounds good, or maybe something like "Creatively Repaired" even.

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    NinjaGuy

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    Default Re: Gundam: Wrath of the Stars OOC

    Hmmm, either one really fits, so I'll leave it up to you. And having the Gai Sura's claw arm amuses me as well, now that I stop to think about it, so go ahead and consider that modification done.
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

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    Default Re: Gundam: Wrath of the Stars OOC

    OK, "creatively" definitely describes the Gai Sura's claw arm well, so Creatively Repaired it is. :D

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    Default Re: Gundam: Wrath of the Stars OOC

    Quote Originally Posted by Nova_Eclipse View Post
    Gorum: That's more or less it as far as the Glitch goes. If you'd like, I can come up with a stat/equipment block for the suit as well, so you have an idea of what other equipment you've got. As far as themes go, I'm thinking about this one for an enemy that hasn't shown up yet, and possibly this as either an opening or ending theme. Everything's still up in the air, though, so suggestions are welcome.
    Go ahead for the stat block.

    Also, good pick for the baddy. The name of the song seems as appropriate as the song itself for an "Alien Tall Geese" assault moment.

    Also, as a side note, the player knows the technician's name is Joe. The player knows the N.E.W.T. acronym designates "Newtypes Enhancements, Weapons and Tactics". But my character don't. So no need to rename him just to have it fit. I really have in mind the kind of character that would have been a rival in an 80's movie about skiing in Aspen or military operations with the U.S. airforce in Irak. Jerkish, rich parents, giving meaningless challenges to people for no apparent reason than one-upmanship and having over the top plans that could end up hindering him more than anything else.

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    NinjaGuy

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    Default Re: Gundam: Wrath of the Stars OOC

    Spoiler: Gyro Gundam
    Show

    Model Number: PRX-008A
    Code Name: Gyro Gundam
    Unit Type: Prototype Cyber Newtype-use mobile suit
    Manufacturer: Anaheim Consortium
    Accommodation: Pilot only, in panoramic monitor/linear seat cockpit in torso
    Dimensions: Head height - 16.7 meters, overall height 18.2 meters
    Empty Weight: 33.6 metric tons; Max Gross weight: Classified
    Power Source: Minovsky type ultracompact fusion reactor, output classified

    Armor Material: Gundarium Kappa with limited anti-beam coating
    Propulsion: Prototype Plasma-Ion inversion drive, output ratings classified
    Equipment: Sensors, range 22,500 meters, gyro masses allowing for fast, precise maneuvers, data collection system

    Fixed Armaments:
    2x Vulcan guns, mounted in head; 1x Beam Saber, mounted on waist armor, hand-carried in use; shield; 1x heat rod, mounted in shield; 3x Beam Chakram, mounted on recharge rack on back of skirt armor, hand-carried in use

    Optional Hand Armaments: Beam Sub-machine gun, power rated at 3.5MW, powered by rechargable e-cap


    Tried to do as much as I could in Burke's All the World's Mobile Weapons format.
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

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