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    Dwarf in the Playground
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    Default What 25 things are most crucial that scientists need to create?

    What 25 science inventions or technologies does the world's Scientist definitely need to create?

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    Lizardfolk

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    Default Re: What 25 things are most crucial that scientists need to create?

    1. Partycles, so the Earth will be more fun.
    2. Gasoline producing cows. Utterly amazing.
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    gomipile's Avatar

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    Default Re: What 25 things are most crucial that scientists need to create?

    Rechargeable batteries with an endurance lifetime of over 3000 charge/discharge cycles at temperatures from -18°C to 30°C and that can support a range of 600 miles in a passenger car. Alternatively, it could support a practical range of as little as 200 miles as long as it takes, say, 10 minutes or less to fully recharge.
    Quote Originally Posted by Harnel View Post
    where is the atropal? and does it have a listed LA?

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    SwashbucklerGuy

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    Default Re: What 25 things are most crucial that scientists need to create?

    Quote Originally Posted by Tvtyrant View Post
    1. Partycles, so the Earth will be more fun.
    2. Gasoline producing cows. Utterly Udderly amazing.
    Fixed that for you.

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    Lvl 2 Expert's Avatar

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    Default Re: What 25 things are most crucial that scientists need to create?

    The four things I left in one of your other threads on basically the same subject.
    Last edited by Lvl 2 Expert; 2017-09-17 at 04:02 AM.
    The Hindsight Awards, results: See the best movies of 1999!

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    MonkGuy

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    Default Re: What 25 things are most crucial that scientists need to create?

    Pills that replace talking with musical style singing.

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    Eldan's Avatar

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    Default Re: What 25 things are most crucial that scientists need to create?

    Uh, any limitations? Things that are maybe possible, probably in the near future? Just anything that would be neat?

    Okay.

    The Perpetuum mobile (unlimited energy)
    Laplace's demon (perfect knowledge of all particles in the universe down to the quantum level)
    Maxwell's demon (a way to reverse entropy)
    matter transformation
    matter replication
    teleportation
    Antigravity (and while we're at it, let's just revert all fundamental forces. Magnetic monopoles, too.)

    Uh... I think that already covers everything you'll ever want, and a few of those might be overlapping if we're talking those levels of power. The rest is application.
    Resident Vancian Apologist

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    Default Re: What 25 things are most crucial that scientists need to create?

    First off, grumpy engineer's definition time:

    Scientists create theories and models, engineers create solutions (most of the time, the line between scientist and engineer is a bit blurry). For that matter Technicians repair technology, and us engineers are annoyed at you calling them engineers (because technicianing is a fine profession that some of us can't do). Again with a bit of overlap, generally military engineers are closer to what I'd consider engineers because they have to come up with solutions.

    On that note:
    -Infinite energy. Because the lack of that stuff is going to hold us back at some point.
    -Immortality, because I want to see the rest of this stuff.
    -Definite evidence one way or another on this entire soul thing, so we can start working all of this philosophical 'is a teleported you you' stuff out.
    -A way to reverse entropy. Alternatively a free lunch would do just as well.
    -Some way to move faster than light or instantly. This is much lower priority than the others.
    -A cure for prejudice.
    -Cures for various deliberating or dangerous diseases. So that immortality they're inventing isn't spent in a horrific state.

    There's more that I want to add, but those are more personal desires and much less 'would be a great idea to create'.
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

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    warmachine's Avatar

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    Default Re: What 25 things are most crucial that scientists need to create?

    Faster than light travel that goes into a starship. I want my Star Trek, dammit!
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    Lvl 2 Expert's Avatar

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    Default Re: What 25 things are most crucial that scientists need to create?

    And I'm still waiting for my flying car!
    The Hindsight Awards, results: See the best movies of 1999!

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    Default Re: What 25 things are most crucial that scientists need to create?

    Quote Originally Posted by Lvl 2 Expert View Post
    And I'm still waiting for my flying car!
    One of my favourite quotes on the internet:
    "We have flying cars. They are called helicopters."
    Resident Vancian Apologist

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    Default Re: What 25 things are most crucial that scientists need to create?

    Quote Originally Posted by Eldan View Post
    One of my favourite quotes on the internet:
    "We have flying cars. They are called helicopters."
    I'm not waiting for a flying car, I'm waiting for mine.
    The Hindsight Awards, results: See the best movies of 1999!

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    SamuraiGuy

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    Default Re: What 25 things are most crucial that scientists need to create?

    Our only problem for the next couple of decades is in fact, energy. "Free" energy would solve it. (Or, you know, a more effective way of getting energy than anything we currently have).

    Solve that and Humanity will progress exponentially for the next dozen generations. Oh, yeah... Economy and society as we know it would probably collapse in the process... so, we should probably find a way to prevent any kind of crisis or something too.
    (sic)

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    The Ari-tificer's Avatar

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    Default Re: What 25 things are most crucial that scientists need to create?

    Quote Originally Posted by Eldan View Post
    One of my favourite quotes on the internet:
    "We have flying cars. They are cChealled helicopters."
    But helicopters don't fly. They hover.

    As for what scientists need to create:
    A cure for jet-lag
    Cheap headphones that don't stab you in the ears

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    Default Re: What 25 things are most crucial that scientists need to create?

    Quote Originally Posted by ThatWizardGuy View Post
    But helicopters don't fly. They hover.
    I think your sarcasm tags are missing. Either that, or you're using a personal definition of "fly" that isn't shared by the FAA, aviation industries, or aviators in general.
    Quote Originally Posted by Harnel View Post
    where is the atropal? and does it have a listed LA?

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    BlackDragon

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    Default Re: What 25 things are most crucial that scientists need to create?

    Quote Originally Posted by Anonymouswizard View Post
    -Infinite energy. Because the lack of that stuff is going to hold us back at some point.
    -Immortality, because I want to see the rest of this stuff.
    -Definite evidence one way or another on this entire soul thing, so we can start working all of this philosophical 'is a teleported you you' stuff out.
    -A way to reverse entropy. Alternatively a free lunch would do just as well.
    -Some way to move faster than light or instantly. This is much lower priority than the others.
    -Cures for various deliberating or dangerous diseases. So that immortality they're inventing isn't spent in a horrific state.

    -A cure for prejudice.
    I'm pretty sure that only that one last item is even possible.

    Oh, wait, that would mean proving Einstein wrong, it's not impossible, just really really hard.

    ----
    Curing prejudice only requires people teaching their children properly as children. They don't start prejudiced, they learn it quickly if not exposed to variety. The issue is too many people operate from "This was good enough for me, so I'll repeat this to my children". We don't really teach in this country, or in most of this world. At most we add things and claim them to be true; teaching would require subtracting out what isn't valid. Actually teaching would involve instructing people that their beliefs are wrong, and here's why. And instead, we teach people from a very young age to believe their own beliefs and not accept people who claim that they are wrong -- because too many people want to use that to get others to do things for them.

    Solving teaching isn't exactly impossible, it's just really hard and we haven't figured out how yet.

    As a quick example: Somewhere around 500 AD, the christian church started teaching that "mary" was one single woman combining all of the horrible flaws of all mary's in the bible. This was officially ended around 1960 or so. Yet all they do now is just not teach this; they don't actually say "we were wrong". So, parents still teach their children what they learned, and the lack of an official line in the official program doesn't stop this knowledge from being passed on, generation after generation.

    What does it take to change that? Well, when I was growing up, we pretty much all learned the same background / camp / silly childhood songs, even with no official teaching. Now? Children are learning TV theme songs instead.

    Spot the problems with that last paragraph. It wasn't until I wrote it that I saw just how much what I discussed here still affects me today.
    Not "fire at". I never used the word "at"
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