Results 181 to 188 of 188
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2017-09-23, 08:18 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: Opinions on 5th edition mechanics compared to other editions/retro clones
Given that cleric is one of the original classes, wrong. But if you have a dozen classes, and level drain, then adding to the number of ways undead could be turned/handled would be appropriate.
That said, I won't say that as a player I miss level drain. there are still ways for some undead like wights, shadows, etc to, if they hit you often enough, get you to 0 HP and then under their control that the danger is still there.
What 5e has going on in that regard is fine, as it's something you can at least work against/try to deal with. Not quite as "save or suck" as the first time I was hit by a wight in OD&D
(OK, you are now a 4th level magic user, and can't use fireball. That sorta sucked.) We killed it, adventured more, and eventually I got back to 5th level.Last edited by KorvinStarmast; 2017-09-23 at 08:21 PM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2017-09-23, 08:27 PM (ISO 8601)
- Join Date
- Dec 2012
Re: Opinions on 5th edition mechanics compared to other editions/retro clones
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2017-09-23, 09:16 PM (ISO 8601)
- Join Date
- Sep 2014
- Location
- Indy
Re: Opinions on 5th edition mechanics compared to other editions/retro clones
I kinda want a middle ground with special monster powers. I don't miss save or die or AD&D level drain. But I want more than most just amount of hp damage. On the other hand, 3e had ability score damage and things and it could be a pain in the ass - it could affect a dozen types of rolls that you had to keep track of. I guess I just like the fear aspect, where characters were afraid to get near a monster.
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2017-09-24, 03:35 AM (ISO 8601)
- Join Date
- Sep 2014
Re: Opinions on 5th edition mechanics compared to other editions/retro clones
To be clear, I wouldn't reintroduce level drain and save-or-die in a game I'm running for my wonderful group of players. It's not what they enjoy. I'd love to play in such a game again. This is because it adds a sense of real risk, suspense and danger to the game that daily hit point attrition followed by full recovery can't touch, and I like those things.
So enough with the "Tyrant DM just wants his jollies" crap.
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2017-09-24, 08:14 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Opinions on 5th edition mechanics compared to other editions/retro clones
Methods & Madness - my D&D 5e /OSR /game design blog.
*5e: easy survival rules. Bringing balance to the Forge (yup!). Fort/Ref/Will.
*OSR: One page hacks, my answer to retroclones. Would love to take ONE PAGE from YOUR book!
*3e x 4e x 5e - Can you trip an ooze? Are miniatures required?
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2017-09-24, 08:43 PM (ISO 8601)
- Join Date
- Jun 2015
Re: Opinions on 5th edition mechanics compared to other editions/retro clones
What if some rare monsters caused festering wounds that couldn't be healed by magic and didn't heal over night. The basic idea rattling around in my head is they could only be healed by spending hit dice over a long rest, leaving at best fewer HD for the next day.
I am the flush of excitement. The blush on the cheek. I am the Rouge!
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2017-09-24, 09:24 PM (ISO 8601)
- Join Date
- Sep 2014
- Location
- Indy
Re: Opinions on 5th edition mechanics compared to other editions/retro clones
That's a good idea. I've used it for non-lethal damage for a particular case. But it could be a monster power for something akin to a vampire. It can be healed at higher level but still takes resources. One hit isn't nearly as painful as level drain but it adds up and can be debilitating for a couple of days.
A lesser draining creature might give a level of exhaustion only on a critical or only when it rolls max damage.Last edited by Stan; 2017-09-24 at 09:25 PM.
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2017-09-25, 07:15 AM (ISO 8601)
- Join Date
- Dec 2015
Re: Opinions on 5th edition mechanics compared to other editions/retro clones
Weapon v. non-weapon, melee v. ranged, and Str-based v. Dex-based means there are three binary, toggle-switch flags you have on attacks. That's less than the number of flags that exist on damage type, and I've never heard anyone suggest that you can have different vulnerabilities or resistances to piercing damage instead of fire damage etc. indicates that the game is rules medium instead of rules light.
So, also not saying wrong. I'm just not finding the argument convincing.