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2017-11-24, 09:15 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
Serious question: why? What purpose would it serve? Historical accuracy? That's meaningless when you're talking about other worlds with different histories. To soothe the pedants? Nothing will ever do that, and it's meaningless bloat for 99% of the players. You've never given a reason why this is important to anyone without an obsessive need to avoid polysemy.
In reality, D&D weapons (at least in 5e) are much more descriptive weapon groups, not actual individual weapons. You could build a decision tree to distinguish them.
For hilted weapons (as opposed to hafted weapons):
* how many hands are usually used to wield this?
** 2, can't be done effectively with less --> Greatsword. Examples: Highland claymore. Longsword.
** 1 or 2 for better control --> Longsword. Examples: Arming sword. Katana.
** 1, hilt too short for two or balance off when using two. Breaks down by dominant use (cutting or stabbing, most can do both, but only the dominant use is listed), with length as a criteria as well.
*** long stabby: rapier. Examples: Rapier, smallsword.
*** long slashy: scimitar. Examples: cutlass, scimitar, (cavalry) sabre
*** medium stabby: shortsword. Examples: gladius hispanus.
*** short stabby: dagger. Examples: dirk, stiletto.
Missing are 1h medium slashy weapons, but I'd be fine with saying a shortword-class weapon could do either, as I'd be fine with letting a longsword-class weapon do piercing. In 5e, the differences between the physical damage types are near as to non-existent, so no big deal.
That is, Max_Killjoy, you're confusing descriptive categories with individual weapons that have similar names. Longswords are called that because they're longer than shortswords. Similar trees can be built for the hafted weapons (including polearms, axes, and various crushing weaponry). Some categories may not have real-life examples; some real life examples are ambiguous. The resolution of the game system isn't high enough (nor should it be) to disambiguate meaningfully.Last edited by PhoenixPhyre; 2017-11-24 at 09:17 AM. Reason: Formatting
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2017-11-24, 09:20 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
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2017-11-24, 09:42 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
A language's primary function is to convey meaning- and it doesn't stay the same over time. Just listen to the Cantebury tales when read in the original middle English. If your argument is that a term is confusing then you should clarify it with the author or game-designer, but for many people what we're trying to get across is an idea, not a specific identity. If I'm reading the Illiead and it says "Achilles stabbed a guy with his shortsword", I'm not going to pitch a fit and claim that it should read "Achilles stabbed a guy with his xiphos" instead. I'm reading the story in english, not greek, and unless I've studied ancient weaponry exclusively, the latter version is probably MORE confusing.
As wikipedia said- the term "longsword" has been used to describe quite a few different weapons across the ages. If the idea that the author is trying to convey is a match for what the audience pictures when they hear the term, that should be all that really matters. Arguing that the modern usage doesn't match the historical usage is kinda pointless IMO, given how many different words that same argument could be applied to.
A kukri, cutlass, or machete would probably fit the bill.
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2017-11-24, 09:51 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-11-24, 09:55 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-11-24, 10:00 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
"Precise" isn't necessarily the best metric to use. If you're writing for a broad audience, you want the term that quickly conveys your idea to the greatest number of people. I believe most people reading would interpret "longsword" as meaning a large-ish one or one-and-a-half* handed sword, and so long as that's what the author means, that's fine. Technically something like a katana might also fit that description, and so long as it's not crucial to specify for the story, then the choice of what term to use is at the author's discretion. Your work won't benefit if the readers have to stop and look up terms several times a paragraph.
*I use this term to refer to swords that are light enough to be used one-handed but have a long enough handle to be wielded two-handed, but maybe that's just me.Last edited by Deepbluediver; 2017-11-24 at 10:11 AM.
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2017-11-24, 10:01 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
Because precision isn't everything. By insisting on having a single, unique definition for each word you're impeding communication by bloating the language. And confusing people who were communicating just fine, to no benefit.
And the modern definition isn't more precise--it's falsely precise. You're trying to standardize non standard things. It's the same as reporting a measurement of temperature to 10 decimals when the instrument is only good for 1.Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
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2017-11-24, 11:44 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
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2017-11-24, 01:22 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
I'm a Lawful Good Human PaladinJustice and honor are a heavy burden for the righteous. We carry this weight so that the weak may grow strong and the meek grow brave
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2017-11-24, 02:32 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
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2017-11-24, 02:49 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
Not quite although it doesn't really matter. A punch , or push dagger, its a blade with a t-shaped handle that fits in the palm. Try looking up push dagger.
You're thinking of the katar. That said, both in any game rules should probably work the same way.
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2017-11-24, 03:56 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
You're assuming a level of current precision that doesn't exist in general, and that changes very quickly. I've had arguments on the meaning of the word "rapier" between people who are both deeply into the art of rapier combat. But one groups wants to use it only to mean the longer, thinner, non-edged rapier of the seventeenth century, claiming that the sixteenth century rapier hadn't developed into the "true rapier" yet. Meanwhile, the other group didn't include the seventeenth century, and so used the word the way it was used in the sixteenth century.
"Sidesword" is now a common English word describing a certain sixteenth century weapon. But it was never used before the 21st century. If we were having this discussion twenty years ago, that term would not be available. It comes from the Italian phrase "spada da lato" (sword having been carried), which was never a specific weapon in Italian - it probably was the equivalent of the English term "sidearm", which doesn't define a specific pistol, but merelty whatever pistol you're wearing at your side.
So we can't choose between historical ambiguity vs. the more precise current meaning. It's a choice between historical ambiguity vs. somebody's current precision in one context that is not accepted in another, and which changes about as fast as it becomes commonly understood.
Both are equally confusing. One is more vague, the other is more changeable.
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2017-11-24, 07:06 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
Eh..... Kinda?
Spoiler:
-or-
Also called a Katar. (Usually the bottom one which looks martial)
The rules should state enough for the use of weapons for the purpose of the game. I shouldn't have to be an expert in medieval warfare to know how to use a sword in D&D, whatever sword that may be.
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2017-11-24, 08:04 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
To be honest though, my only interest in medieval weaponry at all is its relation to the games (video and RP) that I play. I have a bizarre set of areas that I care to delve deeply into, but weapons are not that. I want to know enough to play the game, and maybe a little more to add some extra flavor. But anything else is overkill for me.
I'm going to guess that this area of my expertise is sufficiently byzantine for you, I may be wrong: It would be like playing a game of Tron and getting bogged down into the differences between cross-connnects, evc-maps, and ethernet flow maps which are all represented as a simple road. Functionally all of them do the same thing. Do you truly want to learn the nuances of these various types of device connectivity when it adds nothing to any other aspect of your life and has no bearing on the running of the game? I certainly wouldn't.
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2017-11-24, 08:33 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-11-25, 08:56 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
To be noted: "On average"; those aren't absolutes, and it isn't definitively something inherently biological, but might just be because through different societal treatments certain connections do get stronger than others (Because they get used more often).
...I am not trying to argue that there are no differences, I probably know better than most people that there are; but none that would actually justify the level of separation necessary for "One group can magic, the other can't" without also stating "The two are inherently (spiritually) different categories", which, IRL, they just... aren't, not to any such degree.
(And, still, for Fantasy settings, the differences that are there would for me be just too much of a hassle to actually put much thought into the worldbuilding in that regard. Not for humans, at the very least. Humanoid animals based on animals with larger differences, maybe.)
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2017-11-25, 09:38 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2017-11-25, 09:48 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
Regarding people complaining earlier about stories where magic is too easy or doesn't have a cost, I have to say that I disagree with the idea that that is universally bad. For example, one of my favorite horror movie series is The Evil Dead, and the plot of those films is absolutely dependent on the ability of the characters to cast a spell not only accidentally, but also without knowing it.
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2017-11-25, 10:06 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-11-25, 10:15 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
A whole setting where people go around trying to NOT accidentally do magic? Sounds like a blast.
Imagine someone getting home from work, and finding out that their new baby spoke his first word today. And that word was "Power Word: Stun".
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2017-11-25, 10:20 AM (ISO 8601)
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2017-11-25, 01:21 PM (ISO 8601)
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2017-11-25, 03:16 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
I see this as less a matter of historical accuracy than one of thematic consistency. If you derive the majority of your setting from a single time and place in history, expect people to find the exceptions jarring. If you're going to have knights and feudal lords in castles adorned with heraldry, and a ton of other stuff that is explicitly medieval, expect raised eyebrows if there are also random steam trains in there, because your other elements have already established the theme as medieval Europe and steam trains obviously don't fit that theme.
If you want to chastise people for not treating your setting as ahistorical, then put the work in and make your setting from whole cloth instead of being lazy and lifting stuff ready made from history, where it might come with thematic expectations attached.
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2017-11-25, 03:28 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
I'm inclined to agree with Minty. When people say something's "historically inaccurate" in a fantasy world, they're not talking about "There wasn't a unified Italy in 1775," because that would be nonsensical. They're saying things like, "You've established this world as being confined to a Hellenistic tech level, but this trap uses an electric eye as a trigger," or "Why does the city watch in this society work exactly like 20th-century cops in Brooklyn? You said the social structure was like High Medieval England."
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2017-11-25, 04:06 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
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2017-11-25, 04:20 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
Unfortunately, thematic inconsisitency caused by the ahistorical lifting from incompatible sources was built into D&D from the original version, which included:
- the phoenix, the hydra, basilisks, and gorgons from Greece,
- the hippogriff from Rome (Virgil),
- kobolds from Germanic folklore,
- ogres from France,
- zombies from the Caribbean,
- mummies from Egypt (actually, from 20th century horror movies)
- trolls and frost giants from Norse mythology,
- ghouls from Arabic folklore,
- manticores from Persia,
- gargoyles from architecture,
- pixies from Cornwall,
- were-tigers from Asia,
- gnomes from Paracelsus,
- elementals from animism and/or Paracelsus,
- gnolls from Lord Dunsany,
- hobbits, ents, and balrogs from J. R. R. Tolkien,
- Law and Chaos from Michael Moorcock,
- and the magic system from Jack Vance.
Last edited by Jay R; 2017-11-26 at 09:28 AM.
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2017-11-25, 04:45 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
You don't have to have every last D&D race and monster existing in your own setting all at the same time; you just pick and choose the ones that best fit your game.
Off-the-shelf settings like Forgotten Realms that include everything, don't really strike me as history's greatest examples of worldbuilding. They're too much of a thematic kludge to try and accommodate any type of game you might want to play.
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2017-11-25, 08:03 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
I get what you're saying (I think)- if something shows up that you weren't expecting at all and in a way that makes it conflict with your pre-existing knowledge, it can feel quite jarring. But unless you're trying to make a psuedo-historical setting based on real world history, the only consistency that should matter is your setting's internal consistency.
Leaving aside for the moment the fact that everyone's suspension of disbelief will break at different points, if I'm making up my own fantasy world, I should be able to mix-and-match whatever elements I want, under the assumption that technology and culture just evolved differently in my world. If I want to have knights in plate-armor riding around on chariots, there's nothing inherently wrong with that. If I establish a city as having an egyptian theme, but then I want to throw in leiderhosen and oktoberfest, I can. Adding stuff to the setting as I go isn't inconsistent so long as I haven't already contradicted myself in some other way. That's what makes it fantasy.
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2017-11-25, 08:26 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
No. Perceived themes aren't binding on the author, not in any way, shape, or form. Only self-claimed themes. If a work doesn't claim to be based on (or set in) a particular time and location on Earth, any expectations you bring in are your own fault. Especially in an RPG setting, where the weird is normal. Judge a work on its own standards + utility, not on claims you'd prefer it to make. Don't blame that rake for being a bad shovel. That's the reader's fault, not the writer's.
Edit: and the default for fantasy (at least non-Earth-based fantasy) is non-historical fiction. That's why we separate the genres of historical fantasy from general fantasy. Genre conventions and ideas aren't guaranteed to transfer across unless explicitly imported by the author.
And aesthetic is different than theme, or setting. I have one culture that has an architectural and clothing (and some names) based on Old Khmer and modern South-east Asia. Most of the people there are light haired--they're largely of high-elven descent. The technology level across the whole setting ranges from magitek crystal spires and togas (not literally togas, but...) to dirt-grubbing subsistence farmers. That's because it's in the aftermath of a world-shattering cataclysm. Some parts survived better than others. There are remnants of old magic about. One example is a bunch of kobolds who are using stolen high magitek from an ancient research facility to make alcohol.
Before the cataclysm, one area was largely medieval, another had magic-powered trains and AI automatons. Others were more medieval (castles, knights and such). In none of this was there any inconsistency. Only in the narrow minds of people who refuse to put their preconceptions aside for a bare moment.
Exactly. Technology, sociology, and culture are all strongly path-dependent. What happened on Earth does not affect, nor control, what happens on other worlds. Just like any resemblances in a novel to anyone living or dead are accidental or in the minds of readers, any references to historical "facts" are coincidental. Heck, the "minerals" they're mining in my setting may be called iron, copper, etc, but they're not elements and compounds like on Earth. They're varieties of solidified earth-aspected anima, the same substance as makes up living beings and is created from the dreams and growth of souls. Why should the technology progressions be anywhere the same?Last edited by PhoenixPhyre; 2017-11-25 at 08:28 PM.
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2017-11-25, 08:52 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
A few things:
*typo: you put hobbits on the section of the list
*ghouls, while originally from the middle east, came to the game via american horror, same as mummies.
*it was always my understanding that the gnolls started out as a completely unrelated gnome-troll hybrid that eventually got scrapped but the name got kept for another monster because it was so catchy
EDIT:
*also was law v. chaos Moorcock first or was it in the principia discordia first. I thought that Moorcock's books were from the 1960's and the principia was from the 1950'sLast edited by Bohandas; 2017-11-25 at 09:29 PM.
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