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Thread: Darkstalker Feat. Why?
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2017-09-28, 12:26 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Darkstalker Feat. Why?
I don't mind starting there with an inexperienced group either. But definitely not at 11. So you can alter that last quote to be "after 8 levels of play" or whatever you find palatable if that helps.
Maybe, but it won't be because their characters were wholly incapable/outclassed from the start - like it would be with, say, a 3.5 core monk. So the number itself still works.
There's an awful lot of daylight between "fixed rewards only" and "magic marts where everything exists" you know.
The value is that, rather than saying "CR 11 is wrong for that monster because my 11 party can easily stomp it" I instead say "My 11 party can handle CR 14 printed challenges, so I'll make that CR 11 monster as strong as a CR 14." In short, for me it doesn't really matter what number they put there because I know the game and my players, but I like what it represents because it still gives me a baseline I can work from.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2022-05-09, 10:20 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Grognardia
- Gender
Re: Darkstalker Feat. Why?
Metamagic Mod: Thread Necromancy
(Avatar by Cuthalion, who is great.)