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  1. - Top - End - #241
    Bugbear in the Playground
     
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    Default Re: [EMPIRE4!] IC Thread

    Round 13: Begin!
    Imperial Reckoning 139-141
    Don’t forget to link to any rolls you make for ANY Attribute checks, plus rolls for rulers you will start using at the start of next round. If you want a new ruler in the next round, you must state so in your action post for this round and link to their rolls. Any increases from actions for this round are counted for the ruler you start your next round with (because it’s handier to account for by the co-GM), which may or may not be your current ruler.

    Good luck!

    Rules Alerts & Changes!
    This opener is posted by the GM's Second, so may be removed so the GM can create their own one. Watch this space!


    Growth!

    The Khirus Republic, brought to sufficient prominence with their addition of Aaenna, declares itself the Most Imminent Republic of Khirus and joins the Regno Sultanate, the Gwitna Coalition, and the Whitefeather Kingdom as a Great Kingdom. (Khirus is now a Great Kingdom!)

    Under the steady if somewhat inebriated hand of Speaker Pertento the northern Initiates and brewers on the northern border of the Regno Sultanate agree to be encompassed by those very same borders and join the growing Sultanate. (Sultanate of Regno claims Region 92 and gains 1 Unit!)

    The Serene Marasa Pride has expanded its domain considerably with the conclusion of diplomatic talks with the slavers to their north. The Pride incorporates the new territory into their hierarchy and reshuffles the region’s warriors who don’t desert in the face of the new regime into their own. (Serene Marasa Pride claims Region 78 and gains 1 Unit!)

    Although a recent entrant upon the Regner scene the Consulate of the Northern Spine has already made fast ties with the rising star of the subcontinent, the Sultanate of Regno. The desert half elves dispatch an official ambassador to the Consulate. (Regno establishes an Embassy in Bhule!)

    The Kingdom of Dvatla has been an ally of the Sultanate of Regno’s for many years and it seems only natural when the Dvatlans announce their intent to establish a permanent embassy in the capital of the Sultan. (Dvatla establishes an Embassy in Regno)

    Sandwiching the region on its east and west the Setjura Confederacy at last pressures local rulers in Region 72 to consider a marriage proposal from the Confederacy. Bonds are established and doors opened though it remains to be seen if the Confederacy can impress the locals. (Confederacy of Setjura establishes a marriage claim to Region 72!)

    In the wake of the Firethorn Regiment’s civil war with Inkia and now the impending swarm of Picians coming northwards it seems unlikely the Regiment’s new monarchist leader had much to look forward to. The Regimental leader is pleasantly surprised however when while in Region 59 seeking funds and allies the young aspiring king should meet and fall in love with the princess of the region’s most powerful ruling faction. Although Verdeb will need to prove his leadership to the region’s other powers his wedding does much to grant him legitimacy. (Firethorn Regiment establishes a marriage claim to Region 59)

    The Consulate of the Northern Spine has declared itself a holy defender of the Jalyeong-bo faith and using that claim has made progress in laying claim to the tundra east of the mountains of Bhule. The Consul is not yet recognized as the prime authority in the region however although he is a contender. (Consulate of the Northern Spine has partially claimed Region 87)

    Coatl Perijanism has spread steadily down the eastern coast of Palmor followed shortly behind by Teppin and the Theocracy laying claim to the region. Their methods do not change and do not fail as the Theocracy expands further down the tangled jungle coast as a snake following its charmer or perhaps in this case it was the other way around. The Theocracy has begun fruitful negotiations with the local power brokers of the region. (Theocracy of Coatl has partially claimed Region 30)

    The warrior and duelling culture of the Serene Marasa Pride is part of the identity of the growing country and it is ingrained in their relationships with the outside world and trade. Strength is respect among the Pride and so it shall be rewarded or respected as is proper. (Serene Marasa Pride established Cultural Identity: Dueling Instinces 2d8 on First raid in a region)

    In Overvann it is by the might of one’s arm that rule is derived and bravery in battle is paramount in demonstrating bravery in life. The High Warlord is expected to lead the charge when war comes for Overvann and his warriors are eager to follow one they deem worthy of their lifeblood. (Overvann establishes Military Specialization: For Valhalla! 2d12 when attacking with ruler)

    The Linnadi have fought fiercely to expand their realm and now it seems they intend to work to keep what they have gained. Additional forts are built throughout their lands, local militias are trained, and a doctrine of defensive readiness directs military training and action. (Ti Linnad establishes a Military Specialization: United Front 2d12 when defending own regions)

    The Margraviate of Rhune is almost entirely unknown, yet they already seem to be developing tactics to defend their own lands,should it come to it. Considering the state of the world, this is certainly not an unwise decision. (The Margraviate of Rhune establises a Military Specialisation, Defence of the Motherland, Die size increase when defending own regions)

    The Picians have become masters at rapid expansion and when unopposed they quickly quell their conquests and move forward to the next. (Regions 66 & 67 are Stable!)

    In their capital the Picians work to assuage the influence of Jalyeong-bo’s resurgent radicalism with measured success although the shamanist traditions are not expunged. (Region 70 is Stable!)

    Under the careful and ambassadorial guidance of Azenhal the tribes of Tresten are settled into a less contentious state as their demands are met or otherwise alleviated. (Tresten (36) is Stable!)

    The Theocracy may have stumbled from Tennoch to Teppin but the Exarch has proven capable in his expansion of the Theocracy and the growth of Xincoatl’s reverence. The people of the capital begin to look on the current administration more kindly. (Coatl (33) is Stable!)

    Izbefe is no petty kingdom any longer and King Balder is a seasoned statesman as well as a warrior. The elder king’s administration quickly brings Wazham to bear. (Wzaham is Stable!)

    Izbefe sailors are often conscripted into naval operations and as such most sailors be they merchant or otherwise are skilled combatants upon the sea. The frequent naval patrols make for difficult targets by raiders or saboteurs. (Izbefe develops a Cultural Identity: Pirate Patrol 2d8 defending against open Raids)



    From Dvatla Namodl has proven himself a lucky and capable general and has earned a promotion and respect among the realm that elevates him above his previous station. While accolades and regalia are bestowed upon the “Conqueror of Avakon” a captain who had served under Namodl and helped execute the invasion of Avakon is passed over to fill the general’s former post. This Dvatlan captain, Ghëfik, deserts his post going to seek employment with the Compant of the Crescent. The snub by his own countrymen seems to ignite something in the Dvatlan making a fiercer commander from the man. (Dvatla gains a Mil 9 General: Namodl! Crescent Company gains a Mil 7 General: General Ghëfik!)

    Peace is found, begrudgingly, in the north as Avakonia cedes absolute control of the straits to the ‘northern aggressors.’ Dvatla takes control of Region 17 and the realms reach a peace, for now at least as the Empire’s attentions turn towards their southern border and the approaching Pician horde… (Avakonian Empire cedes Region 17 to the Kingdom of Dvatla!)

    Faith!
    Lazarite and other Coatl Perijanists drawn to the zealous clergy of the Isles journey to the southern reaches of the Badan to push out the Quill theocracy in the Pall. Wielding torches and righteous fury the worshipers of Xincoatl overcome and cast out the worshipers of Kina. (The Pall (29) HC 2 is converted from Children of Kina to Coatl Perijanism)

    Traveling into the Grand Springs Coatl Theocrats manage to gain spiritual influence over the pollen-enthralled populace leading them to Xincoatl’s fiery light. (The Pall (29) HC 3 is converted from Open to Coatl Perijanism)

    The Seers of Gamle Mater begin to spread their local cult out beyond Overvann, accompanying and perhaps overwhelming traders sent into Region 90 with their religious dogma. The local pantheon grows and spreads in northern Regner. (Region 90 HC 2 is converted from Perijanism to Gamle Mater)

    In the Alpes de Sang seizing of holy sites is nearly as bloody an affair of seizing a castle. With the lessons taught by Honymo and the Kunai warlord Cavalry infiltrates the guard of current lord of Chateau Faucon Gris Armand. Leveraging the common displeasure among the soldiers with Armand’s noble habits Cavalry has herself elected officer of a mutinous uprising and she heads a mob that storms Armand mid feast and skewers him with his own silver roast fork. Armand’s loyal vassals fought but were killed, taking few lives in the process. Cavalry is unanimously recognized as Seigneur of the Chateau which she sanctifies in the name of Honmyo. (Alpes de Sang (57) HC 2 is converted from Jalyeong-bo to Honymo)
    Journeying into lands unknown to the existing powers of Emjata the Margraviate of Rhune sends proselytizers of its animist religion to propagate the word of their gods among these strange peoples. The conversions seem to take and the missionaries are granted control of a holy center. (Region 95 HC 1 is converted from ERROR NOT FOUND to Rhunite Animism)

    The Sattyathanya quickly utilise the momentum they have gained from being officially recognised by sending missionaries to both [region 13] in Dvalta, as well as the Kingdom of Obroslo, taking advantage of certain parts that few others of the cloth have trodden. As a result, they succeed within a year at establishing thei own communities there. (Region 13 HC 3 and Region 22 HC 3 are converted from Open to Abhidi)

    Trade!
    Leveraging their continued friendship with the Omanush the Setjura Confederacy easily purchases the Convoys stake in the sapphires of Jherki. The upfront cash the Confederacy as a healthy power can muster alongside their support in the Convoy’s endeavors makes the transition go quite smoothly. (KDG buys out TP 2 for Sapphires in Jherki (9))

    The Setjuran Confederacy has brought a long absent focus and central government to the wilds of Wasipacha and with that the “artifacts” long exported from the region on basis of exoticism are examined more closely and found to represent a more complete understanding of the world than previously thought. Devices known as “Air Ears” are discovered as the most prominent example, being able to detect weather. The process for creating these Air Ears from the ruins of Wasipacha’s prior civilization is understood but as of yet the collection of artifacts has not been brought under centralized control. (KDG upgrades Wasipacha (6) Artifacts [Good] to Air Ears [Minor])

    Izbefe under King Balder has proven itself a kingdom known famously and infamously for their skill upon the sea. Though not outright pirates ala the Gwitna the Izbefe are not afraid to fight at sea and with a port to return to their tactics upon the waves are fiercely designed to cripple the enemy before they have a chance to make landfall. (Izbefe gains Military Specialization: Masters of the Sea 2d12 when defending coastal regions)


    Izbefe merchants move into Kunai and Imperial lands and manage to establish positive relationships with local crop harvesters in the regions. (IZB buys out TP 2 for Rivergrass in Region 55 and TP 1 for Mustard Seed in Region 50)



    The Whitefeather Kingdom does not cease in its investments in transforming and expanding the timber yards of Bovalia into truly recognized shipyards. The island ports all around Uita, the northern island from which the petty king of Bovalia rules in the name of Crexa Whitefeather, have prospered and now across the narrow strait on the continent docks expand to accompany shipbuilders and great harbors. Academies and schools of trade in ship building and its accompanied demanded skills flourish along the coast and the ship industry expands. (WFK upgrades Bovalia (46) Ships [Minor] to Ships [Good] and takes control of the associated TP 2)



    Mysterious newcomers claiming to hail from the frozen islands of northern Regner, though looking surprisingly little like whalers, arrive in the Basins with a hefty investment which they place into expanding Ironwood harvesting in the region. A bold move for a stranger in the wartorn lands of Palmor but coin is coin and they take control of their investment’s dividends. (MRN upgrades the Basins (41) Ironwood from [Minor] to [Good] and takes control of the associated TP 2)

    These selfsafe northern traders of mysterious new origin arrive in Glen Gwitna where they pay a pretty penny to purchase acreage of Gwitna’s red cedar timberland. The local administration seems none too pleased with the arrival of the newcomers but nevertheless their money spends among the less scrupulous wood vendors and they reap their reward. (MRN buys out TP 3 for Red Cedar Wood in Glen Gwitna (23))

    Meanwhile, the traders from Glen Gwitna itself similarly see possibilities in their woodland, ensuring that the majority of what remains is in secure hands. (GWT buys out TP2 for Red Cedar Wood in 23)

    Skilled merchants and recognized trading partners in the Gwitna Coalition the Isles of Lazar manage to purchase a significant stock in the oxen herds of the Hoyanuk Plains. (LZR buys out TP 1 for Oxen in Hoyanuk (25))

    Merchants from Overvann make friendly overtures to Bhule, buying out a stake in the region’s copper mines allowing the chiefdom access to better weapons. (OVN buys out TP 2 for Copper in Bhule (86))

    Azenhal extends an economic reach into the lands claimed by their liege seeking and receiving support in acquiring the large Peledo beasts once hearded by the Lacians. (CAL buys out TP 1 for Peledo in Peledia (34))

    Establishing a measure of centralized control over trade Azenhal begins to absorb the selenite mines and quarries of Tresten. (CAL buys out TP 1 for Selenite in Tresten (36))

    The Wuzei Darak recover and expand their squid operations in the capital. (Wuzei Darak increases Huo-ke Squid from Good to Great in Wuzei Darak (75))


    The Omanush take advantage of the seemingly passivness of the Amham to move in on their trade posts, attempting to take both Amhams own timber, as well as an outpost fo silver mining. (Omanush convoys attempt to buyout region 2 TP1 Timber and region 49 TP1 Silver, Amham may need to roll defence/ be unable)
    War!


    Tashan Kkoya is a fierce lioness and great hunter and warrior for the Pride. When the alpha entrusts her with taking the land north of Mareen she resolves that his will be done come hell or high water. The Pride has studied to excel at small tactics and the general leads her Claw, Fang, and Mongrels north to slay the regional leaders and declare themselves the new masters. With reports of the ease with which the region's Tower Cactus was seized the strike force began to expect an easy conquest but they were wrong to do so. It seems the natives had been alerted to the invasion by the Pride's raid into the region and the bulk of the population including the region's warriors had retreated to fortified positions where they awaited the arrival of Tashan Kkoya and her band. Scouts harassed the incoming Pride taunting them and bringing them to a keep that flew the petty kingdom's flags.

    The Claws and Mongrels were sent in first to attack the stronghold where they met fierce resistance. The warriors of the Pride were still far mightier than their foes and rent their opponents limb from limb with alarming ferocity but the soldiers they were facing were well disciplined and did not break. Tashan Kkoya, realizing these troops must be fighting under a hard commander to stand and fight as they did, personally leads the Fangs into the keep where the forces had holed up to seek the leader of this resistance. It was then the trap was sprung and Tashan Kkoya found herself and her entire forces trapped in the square surrounded by the enemy.

    The battle is short but incredibly bloody with many numbers of Mongrels, Claws, and Fangs getting cut down by the arrows and spears of the defenders. Ultimately however the commander underestimates Tashan Kkoya, shooting to kill the lioness general but succeeding only in alerting her to his presence. The Rakshasa warrior bound up the wall to where the commander had stood, pinned him to the floor, and ripped his heart from his chest as one might pluck a fruit from the vine. The visceral display seemed to break the native defenders and what remained of the Pride's forces quickly turned the tide of the battle, driving out the defenders and securing the Pride's claim to the region.

    Spoiler
    Show
    Marasa Pride loses 1 Unit from battle, 1 from size loss!
    79 loses 2 units from battle, final unit is routed!


    Lord Captain Sofrid of the Firethorn regiment has been away from Estenule and its fishlike demons for too long it seems. His large force of Firethorn and Avakonian troops stations themselves in high open country, expecting to be able to run roughshod over a pician infantry force with their cavalry. Unfortunately, the pician commander Wadagle, having grown experienced to combat on land, tried a very different approach from what Sofrid was expecting. A vanguard of Picians swam undetected along the bottom of the Pellocian river to enter southwest Raesijia undetected, before withdrawing into the Mrazite mines and caves of the Sedellan mountains to resupply the army on the flesh of the miners. Upon hearing of the carnage taking place in the mines, Raesijia's main source of economic solvency, Sofrid was forced to redeploy his cavalry to the Sedellan mountains. The infantry left behind were unprepared for another larger group of picians marching through Raesijia on the open ground- at least 75 score in number, the main pician attack force routed the lightly distributed troops on the open grassland and succeeded in pinning the cavalry in between the pician-occupied caves and the rugged mountains where the horses' speed and stamina were to no avail against rank upon rank of pician spearfish
    Spoiler
    Show
    Realm of the Tides Takes 0 losses!
    Firethorn lose 1 unit!
    Avakonia loses 0 units!
    RoT seizes region 64!



    Meanwhile, the Empress herself once more takes to the battlefield, to attempt to deal with the new tide rampaging through what remains of her Empire. Alas, although Vana is the equal of Blarfargle in tactics, her troops are too tired from the many years they have spent fighting, allowing a frenzied charge to force the Avakonians to retreat the battlefield, bloodied, but not destroyed. Vana learns from her previous enemies, and recognises that discresion might be the only option, so leaves before to resupply, and reevaluate her army.
    Spoiler
    Show
    Realm of the Tides lose 1 Unit!
    Avakonia loses 1 Unit!
    RoT takes region 63!


    Terror!

    Enforcers from the Consul’s bench of “friends and family” make their way into Yemur and violently demonstrate their new ownership of a local Steelshroom outcropping. The locals aren’t looking to fight and with the Shamans in disarray there is no organized resistance to the Consulate’s “economic expansion” in the region. (CNS raids TP 2 for Steelshrooms in Yemur (1))

    Kunai raiders set sail from their homeland looking to engage with the Izbefe upon the Ortassa over shipments of River Grass. Izbefe needs to resist

    The Kunai to the western tip of Estenule, having only recently reestablished contact with the rest of the world. The clans do not bring neighborly tidings however but demands for payment and claims to natural authority. The local merchants have no force to fall back on and capitulate to the Kunai’s demands for Saphroxin. (KNI raids TP 1 for Saphorixin in Region 83)

    Accompanying their military invasion the Marasa Pride sends raiders to seize the region’s Tower Cactus which they manage with relative ease. A sign of an upcoming easy war or a deceptively easy task to hide a brutal war? (SMP raids TP 1 for Tower Cactus in Region 79)

    The Bloody Hand raid region 27 Tp2 for silver, reducing it to rubble! (GWT silver tp changed to OPEN)

    The Bloody Hand raid region 68 for its Amber, tossing out all Dwarfs! (CAL Amber tp changed to OPEN)

    When they deal in the far northwest, the Omanush dock in the lands of Amham, in the ports long set aside for them. But this proves ill for Regner, as infected sea elves leave disease in their wake. Crabbin’ Fever rages in the northwest, and panic rises....
    (Regions 1 and 3 are afflicted by Crabbin’ Fever!)

    Befriending the Omanush Convoys seemed like a good political move - and, to be fair, it was. Who could have predicted that it would bring such devastation to the deserts of the north, so unlike the eastern lands from whence the plague came? Foreseen or not, the plague has come to Regno. South of the great desert, Izbefe’s shipwrights fall ill, and the island territory of Deaux finds itself beset....
    (Regions 6, 8, 9, and 56 are afflicted by Crabbin’ Fever!)

    Across the bay, the coastal communities of Reflas are struck down, as the Omanush desire for silk brings Crabbin’ Fever to the Kingdom of Dvatla. Though it is contained to the region for now, the past few years have been proof positive that the kingdom ought to brace for impact, and when refugees flee the plague in Avakon, it begins to show itself in [Region 17] as well....
    (Regions 11 and 17 are afflicted by Crabbin’ Fever!)

    While the Gwitnans have been lucky to escape the plague thus far, their luck has now run out. Disease ravages the woods of Glen Gwitna, and fieldworkers fall down ill in [Region 26]; even more worrisome, rumors circulate that certain afflicted Reaper Crab fishermen are disappearing, while others wake to find their tumors have split open, revealing chitinous growths beneath....
    (Regions 23 and 26 are afflicted by Crabbin’ Fever!)

    The Linnadi were more prepared than most to meet the plague. With guards lining their eastern border, no one would expect afflicted refugees to enter, and the Omanush had little trade interest in the Council’s lands. But there is ever a flaw in the best-laid plan, and it took only a few returning magi to sneak the fever past the guards....
    (Region 21 is afflicted by Crabbin’ Fever!)

    As though the Pall needed another deadly threat, Crabbin’ Fever has joined the ranks of the local plants. In an ironic twist, the traders seeking medicinal plants seem to have brought the disease to Palmor. It is only a matter of time before it spreads west, unless the doctors can cure themselves....
    (Region 29 is afflicted by Crabbin’ Fever!)

    The very same refugees that brought the plague to Dvatla’s new gains were its instrument in spreading southwards. Not only does the plague cripple [Region 50], the Imperial governor himself falls ill, and one can only hope for aid....
    (Region 50 is afflicted by Crabbin’ Fever!)


    Discovery! Map!
    Spoiler
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    Other!


    With a lack of palletable food coming into Fresia, many of the Picians there are beginning to somewhat question whether the surface holds what they need after all. A local group of Jalyeong-Bo worshipers, seeing this, move in quickly, spreading rumours and talking to many from all swims of life. Fresia is in Unrest Fresia HC 3 Converts to Jalyeong-Bo! Fresia will continue returning to Unrest unless the situation is resolved with the HC!
    Last edited by Tentreto; 2018-04-09 at 12:49 PM.
    Avatar by the Incredible Gengy.
    King of Caligonia in Empire 3. Crusaded into the sunset

    Played as The Whitefeather Kingdom in Empire 4. Flew too close to the sun

    Played as the Duenem in Empire 5. Ordered a God to stand down, and kept a contingency ready...



  2. - Top - End - #242
    Barbarian in the Playground
     
    Rolepgeek's Avatar

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    Default Re: [EMPIRE4!] IC Thread

    The Kunai move quietly; this is something known by everyone. They make deals quietly; this is something known by many. And so when, seemingly overnight, shipments of Giorle Fruit begin finding their way into Kuniumi, and from there to Alpes de Sang, it shouldn't have been a surprise to anyone. But it still was. (KNI raids TP 1 for Giorle Fruit of Wazham (4)!)

    When the scouts and wayfinders sent by Izbefe finally make their way to [region 90], what they find is a region filled with fortifications of all number of shapes and sizes. The people there appear to make heavy use of the native Limestone in their building, and frequent raids from neighbors have made them a wary and cautious people...warmongers would likely find taking the region difficult. (+1 to defensive combat rolls by native NPCs)


    The Family knows opportunity when it sees it, and the split in the Bloodied Hands seems like a real good opportunity; it's difficult to tell apart the subtleties of the strange theology of the splinter group versus mainstream beliefs, so to speak, especially given the level of secrecy the entire affair is shrouded in. Perhaps fortunately, perhaps not, what does seem clear is that Bloodied Hand activities in southern Regner and western Inyaka appear to be the most likely locations for a splinter cell lying low, and indeed, that's where the most spies have gone missing.
    Last edited by Rolepgeek; 2018-04-11 at 10:24 PM.
    Sincerely,
    Role P. Geek

  3. - Top - End - #243
    Barbarian in the Playground
     
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    Default Re: [EMPIRE4!] IC Thread

    Concordance of Almor

    (Round 13, Regions 36, 37, & 71)

    Guild Mistress Agnet Moonhammer
    Diplomacy: 10
    Military: 5
    Economy: 5
    Faith: 5
    Intrigue: 1

    Actions
    1. [Economy] (Economy 5) - Change Tresten (36) Selenite [Good] to Bani [Minor]
    2. [Diplomacy] (Diplomacy 10) - Permanent Cultural Identity: What's Ours is Ours - Resisting Buyouts and Raids
    3. [Economy] Buyout Peledia (34) Open TP 2 for Peledo with the endorsement of the Whitefeather Kingdom using Crexa Whitefeather's Econ TN: 12 Roll: 16
    4. [Military] Raise 1 Unit of Initiated Legionaries
    5. [Military] Invade Atrisia (42) with 6 Units equipped with Advanced Pician Weaponry (+1) under Magi Vecto (9) 2d12+16 - the armies of Azenhal march to the border of Atrisia and announce their intent to lay claim to the region in the name of the Concordance. The Picians have permitted Azenhal traders into their capital and allowed the establishment of an embassy. Azenhal desires no more than Atrisia from the Picians to maintain the peaceful overtures made by Agnet and are willing to entertain diplomatic terms. However, given the propensity for Picians to respect might first and foremost the might of Azenhal shall be brought to bear to try and force diplomacy.

      An answer is soon in hand as the Picians retreat from their northward push into Avakonia abandoning their unrelenting passion to see Amham burn in favor of their unrelenting insistence that they maintain occupation on all shorelines with sight to the sunken cities of Fresia where the Picians make their capital. The Picians would accuse Azenhal of breaking peace but no formal peace was ever reached and Rebeka remains confident that the Picians have at last made direct personal enemies out of the many realms Azenhal once warned and tried to coordinate. With definitive allies of convenience waiting in the wings, the substantially weakened bonds of the Khirese-Pician alliance, and the relatively underwhelming size of the Pician horde it is hoped that the Concordance can secure Atrisia and fend off the inevitable assaults the Picians concoct enough times for the fishmen to accept retaking the region is futile. Of course, first it must be wrenched from the fins of its oppressors...


    Non-Actions
    Allow the Whitefeather Kingdom to pass through Azenhal
    Welcome the Whitefeather Embassy

    News & Rumors
    Spoiler
    Show
    • Rebeka Moonhammer, Agnet’s eldest daughter and designated heir as well as wife to the heir and son of Gustan Redrock from Palendor is designated by the Guild Mistress more fit to the role of administering executive authority over the Confederation. Though the regions remain relatively unintegrated Agnet has led the realm with an even hand and kept them safe while building alliances abroad. Rebeka accompanies her mother in a journey to Whitefeather where not only is an official embassy established between the kingdoms Rebeka personally pledges her fealty to Queen Crexa Whitefeather as her mother had before to Keat. Whitefeather stood when many others turned their backs and ran, they are first and foremost among Alendor’s friends and allies. Mutterings of what this pledge means as Agnet yet lives and rules echo through the capital.
    • Traveling into Tresten Agnet meets with the Ildian priests and Initia scholars who have been studying the wild magical energies that have permeated the region since Bram’s death. Although Agnet is merely an Aspect Scholar and not a qualified Magus she announces her desire to try and align and focus these energies. Over warnings that to attempt such a feat could be lethal, even against the protestations of her husband, Agnet spends a month preparing to try and harness the energies in the region. At dawn on the ninth anniversary of Bram’s death in the region Agnet attempts to channel the elemental energies of the region into the selenite deposits running through it. Observers report seeing the white crystals glow with flashing red, blue, green, and yellow lights before a great shattering erupted through the region. Many deposits of Selenite are ruined, turned to worthless powder, but some near the surface does not shatter entirely but is transformed into a fine blue-purple dust. The Aspect Scholars and Magi of the region soon confirm, this is Bani. Or as close to it as anyone has ever seen outside Regno. The transformation is not without its toll however and Agnet is found barely alive. She is taken into care but dies within the day from the strain. The magic dust is locally called many names, Bramite, Agnite, and even still Selenite but officially it is confirmed as another source of Bani. How deep the veins run remains to be seen.
    • With the death of Agnet Moonhammer her daughter Rebeka, with the blessing of the Azen smiths, guild masters, and a smattering of support among the non-capital provinces, declares her line the beginning of a new Noble Line of the Azen to replace the dead line of Earthcrackers. She names her House Redhammer combining her and her husband Gustav Redrock's clan names as a symbolic unification of Azen and Palen dwarves. Not to leave out the Kaden the Badger King is appointed to be the head of Rebeka's personal guard. The young dwarven leader declares herself to be the "Lady of the Forge" and leader of the Concordance. A selection of Cucullotabibans from Tresten, representatives from Thune, and some foreign advisors taken on by the new head round out the inner circle leading the current Concordance administration. This newly formed faction seems ready to act on a perceived popular mandate but reveal much in the way of naivety and poorly coordinated security allowing a number of "negative" influences to enter the regime.
    • The Lady of the Forge issues a warning to Khirus not to involve themselves in the matter of Atrisia should they wish to continue enjoying peace with Azenhal. Rebeka confirms her commitment towards the resolution her mother made with Chancellor Treves but reminds Kathine as she is a different Chanellor so too is Rebeka different from Agnet. Struggle over control of Atrisia is no Sattyathanya rebellion, it is a one region conflict, best it remain that way. Peace was achieved and the Sattyathanya rebellion was quelled and redirected into a more positive role but the matter of Azenhal’s ultimate fate was never satisfactorily concluded.
    • As it becomes clear that the Picians intend to fight in Atrisia the new leader only doubles down on her resolve, sending further auxiliaries to reinforce Magi Vecto on the front lines. Vecto had fought the fishmen when they had occupied Azenhal over a decade ago and now he led the charge to push them out of Palmor proper and back into the sea.
    • Rumors out of the Isles of Lazar regarding an adaptation of Setjuran Fish Glue to work with beasts of burden prompts a spike in interest regarding the Peledo ranches earlier claimed under Guild Mistress Agnet's direction as an attempts to assuage the Picians, a deal seemingly foregone by her daughter. While these beasts may have no purpose gorging Picians maws they certainly seem to fit the profile for the Lazarite adaptation of the glue making process and so demand is expected to increase. The Azen work all the favors they have to coordinate an expansion in Peledia and another swath of ranches are brought under Azen ownership.
    • Tensions have been rising between the human dominated Tresten Federation and Palendor city of Thune against dwarven dominion over political affairs. A large percentage of the standing army are dwarves and it's through this that the mountain clans of Azen have maintained their rule while claiming to listen to all interests. The current Municep of Thune has curtailed more of the radical elements of anti-dwarven pro-human sentiment within the city but the magistrate grows old and another may soon claim his place. The human-first crowd support the Thune noble turned mystic Gygimel Winthrop who has been making waves within the city embracing more taboo political elements drawn from Khirese philosophers as well as sympathetic views towards the dark southern kingdom.


    New Ruler!
    Spoiler
    Show

    New ruler taking over beginning Round 14

    Lady of the Forge Rebeka Redhammer
    Diplomacy: 4
    Military: 2
    Economy: 2
    Faith: 4
    Intrigue: 4
    Last edited by RandoMan; 2018-04-22 at 07:33 AM.
    Thanks to Gengy for the avatar.

    Rando delights in not being delightful - LapisCattis

  4. - Top - End - #244
    Ogre in the Playground
     
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    Default Re: [EMPIRE4!] IC Thread

    The Margraviate of Rhune
    Margravine Lieđđi av Aanaar

    Rolls

    Actions:
    1. [Military] Sail across the northern sea destined for the northern lands of the peninsula, Region 95, to claim it as a staging ground for further Rhunite interaction with the southern lands using 5 units lead by the Margravine herself (Mil 8).
    2. [Economics] Buyout Trade Post 2 in region 98 (Yondar) for Darkwood. SUCCESS
    3. [Economics] Buyout Trade Post 1 in region 80 for Malachite. SUCCESS
    4. [Faith] Convert Holy Center 3 in Region 95 to Rhunite Animism. SUCCESS
    5. [Faith] Convert Holy Center 3 in Region 88 to Rhunite Animism. SUCCESS
    Non-actions:
    1. Grant +2 bonus to Yondarian Buyout

    Spoiler: News and Rumours
    Show

    • Rhunite efforts to explore the following years of fairer weather see more Rhunite merchants and missionaries spread over the world.
    • News from the mainland speaks of a similar people in the forests to the south. The squirrel-like folk of the land of Yondar seem to follow the same tenants as the faithful of the island and merchants of Rhune are eager to open trade with them.
    • In order to secure their position in the region, the Margraviate must establish outposts with the mainland. The cold northern lands of the neighboring peninsula seem a good place to start, so a fleet is put together to move Rhunite troops to claim the area.


    Spoiler: Ruler Information
    Show
    Diplomacy: 2
    Military: 8
    Economy: 6
    Intrigue: 3
    Faith: 5

    New Ruler Next Round?

    Expected Stat Bonuses: +1 Faith +1 Economics
    Last edited by BootStrapTommy; 2018-04-22 at 11:15 AM.

  5. - Top - End - #245
    Ogre in the Playground
     
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    Default Re: [EMPIRE4!] IC Thread

    Round 13
    [Regno Sultanate]

    Desert of Magic regions: Regno (8), Iadesh (7), Jherki (9), Deaux (56), Thae Guceart (92)

    [Sultan Tutum Sortis, Grand Magus of Initia]

    Actions:
    1. [Diplomacy] Upset at the disparity that Duke Seok Gyeon has brought to the Amham Federation - with debt and loss everywhere - Speaker Cogati and Kin Gyeon come to talk with Grand Magus Tutum. Though only those three are present at the meeting, in a few months, there is a quiet movement seeking to support Kin Gyeon as the new Duke in the hopes of preserving the Federation after the Omanush settle the debts. Rumors hint that both Regno and Izbefe support this change.
      (Press Marriage Claim, Region 2, Roll: 12) [partial success?]
      [+2 Support from Izbefe]
    2. [Diplomacy] Sultan Sortis again tries to calm the people of Deaux, showing them that he is continuing to make efforts to work with the Kunai Clans to come to a more permanent solution to this... cultural dispute with the Blood Alps.
      (Remove Unrest in R56, Roll: 15)
    3. [Faith] Attempt to Spread Initia to Bhule, R86 HC#2
      (Claim Religious Center #2, Region 86, Roll: 10)
    4. [Faith] The discovery of Bani deep within Tresten comes as a surprise to many within Regno. Though the Sultan has many other things going on to combat the plague, he is quick to approve Magi Vecto's request for additional support to build a new Academy in the area; with the directive that this 'Bram Tywil Academy' focus it's Initiates towards researching a cure for the Crabbin' Fever where possible.
      (F5 Special Action 'Holy Order' - Bram Tywil Academy, Region 36)
    5. [Faith] Together with Izbefe, seek a cure - or at least a way to ease the pain - for the plague through the aspect of Water, long known to be the healing Aspect of Initia. [1/5 Great Project]
    6. [Faith] Continue researching a magic cure for the disease upon Emjata, sending details to Initia members in Llët̨sällë (region 10) to work with Dvalta. [2/5 Great Project]


    Non-Actions:
    • Attend the Crabbin' Fever Talks in Yondar
    • Bhule Embassy
      - Gift Fish Glue Manufacturing to Bhule
      - Gift Diplomatic Expedition to Bhule
      - Gift Refined Pician Weaponry to Bhule
    • Dvalta Embassy
      - Gift Fish Glue Manufacturing to Dvalta
      - Accept Hard Iron Armor from Dvalta (conditional; added to restricted list of technologies)
    • A large number of missives are penned in Tutum Sortis's own hand, and sent to every known major leader of the world.
      Spoiler: A Letter to my Fellow Leaders of Emjata
      Show
      To the rulers of the world,

      Recently, Regno has discovered that a small number of students at the Bratus Academy for Higher Learning have falsified documentation for their entry to certain classes. While We endeavor to stop such flagrant disrespect of the Sultanate's honor, it is not within the nature of those of Regno to deny knowledge to those who only wish to learn.

      Henceforth - except for restricted classes - Regno will not decline any students, so long as their appropriate leaders pay a commiserate tuition price. Suggestions of an appropriate tuition include, but are not limited to, the understanding of a technological advancement that Regno does not yet fully comprehend, a year's worth of precious minerals equivalent to two years of meals for one person, or permission to bring the logic and reasoning of Initia to multiple areas within your lands.

      Further attempts to steal knowledge without paying for the time of our skilled tutors will be viewed unfavorably by Us. Regno is peaceful, but We are not Viclean Sortis. We are Sultan Tutum Sortis, First of the Name, Grand Magus of Initia. Though We are a friend to many, and hope to be a friend to more, We will not tolerate disrespect. Just as, We are certain, other leaders of the world cannot do so. However you choose to interact with this Sultanate...

      Regno learns. Regno remembers.

      Respectfully,

      Sultan Tutum Sortis the First
      Grand Magus of Initia

      (OOC: Players whom use non-secret Intrigue actions to steal technology from Regno, and also make efforts to pay Regno [even in just fluff], will not be resisted for all non-restricted technologies. For a list of what is and is not restricted, please view the Technology section of this post in the Mechanical Bookkeeping spoiler.)
    • Spoiler: A Letter to High Warlord of the Overvann, arriving in the year 141
      Show
      Olaf One-Eye, High Warlord of the Overvann,

      We apologize for the late reply, but are pleased to hear that you have met and discussed matters pertaining to your previous letter with Speaker Suveni. We agree with her on the important matters. You may consider this letter a binding contract between the Overvann and the Sultanate, penned in my own hand:

      - So long as the Overvann respects the borders of Sultanate lands and those of our allies, Regno will not make movements upon claiming northern Regner lands.
      - This agreement is subject to review by each new ruler of the Overvann and the Sultanate.

      It should be mentioned that the Consulate of the Northern Spire and I are celebrating a recent marriage between our two families, and we consider them allies; thus a part of this agreement. We look forward to working with both them and the High Warlord, to establish a long running friendship, based on mutual understanding. In that regard, we welcome those of the Overvann to Bratus Academy, and accept your offer of medicinal herbs. It is likely that merchants seeking to lay claim on this medicine shall arrive in a year or so.

      Respectfully,

      Sultan Tutum Sortis the First
      Grand Magus of Initia
    • Do not resist the thefts of Fish Glue and Wingknights from the Overvann. Accept their conditional support for Medicinal Herbs.
    • Do not resist the thefts of Diplomatic Expedition from Yondar. Accept their conditional support for Darkwood.


    Spoiler: News and Rumors
    Show

    • Crabbin' Fever strikes those of Regnan lands slowly, and with a great deal of discomfort. While many do survive the experience, there are some notable persons whom fall to the illness.
    • Those whom inevitably die from struggling with Crabbin' Fever include Pingo Liber, previously Soc Pingo. The grandfatherly Oamenii ensures that the Liber family is taken care of, and then one of his adopted daughters, Lupta Liber becomes head of the family after his passing. The transition is less than smooth, as many within the large Liber family are still effected by the plague, and the loss of the old man whom raised them so high drops their morale. Lupta has a rather large camel to ride, figuratively speaking, to do justice to her father's last will. Thankfully, the roads constructed by the Liber family continue, as the crews have little cause to return to towns and become very careful of what they do and do not eat. They manage to complete the road from Bratus to Mea Town, respecting all requests of the Harentse.
    • Within the city of Sortis, two other notable deaths occur. For some, Soc Fodina - among the eldest of Oamenii - passing away is quite possibly enough to make them quake in grief, and also relief; the old woman, apparently, had many secrets. Most of them were not her own. Comoara of Family Casnic receives a note that it is rumored to say only the two words 'Four bags.' No one understands this, not even Comoara. Soc Fodina, through all the pain that Crabbin' Fever causes it's victims, supposedly dies with a smile on her face.
    • Soc Viclean's family is the other notable members whom suffer a death: that of Ingenia, Viclean's wife of over seventy years. The matron of the Sortis family does not go quietly, screaming her love's name even as Viclean weeps in her arms. He does not leave her side the entire time, and soon contracts the Fever himself. Many are worried about his will to live with Ingenia gone, but of all recorded incidents of the plague, Viclean's bout with it is the shortest. The Rune of Everything Soul still glows on the previous Grand Magus's forehead, and he seems determined to fight this illness.
    • Many others are sick - and weakened - from Crabbin' Fever, such as Governer Litore (of Deaux). His fight, unlike Soc Viclean's, continues over several years. He is not expected to live so long with the Plague, but those of Deaux are both concerned and impressed that the Governer continues to fight; both the plague and the encroachment of their lands from the Blood Alps.
    • Glen Gwitna continues to receive annual shipments of Sapphires, though for the past three years, there is also a barrel of Stormvine Beer. Rare and hard to acquire even for Regno, it is a marvel that Umbo Iadesh the Seventh is able to get an entire barrel of the stuff.
    • Speaker Schimba reports of the rumored internal struggle between Clans for leadership, and advises caution when speaking to other Clan members outside of Kunai lands. This is forwarded to all Regnan city leaders, except, it would seem the messenger carrying the missive to Litore goes missing. Local Legionnaires never find him, and blame a sudden and unexpected bout with the plague as the culprit. The desert is cruel, and even crueler for those whom become unavoidably sick. Concerned only with discovering the cause of the disappearance, it is months before the Sultan hears of the matter, and re-issues the report to Litore. By then, Magus Memoria has already left for the Assembly to discuss the plague in Yondar.
    • Guildleader of Education Arata Doceo continues to thrive in the evenings, but becomes more secular; a noticeable difference to the previously social head teacher.
    • The news of a different color of Bani found far in the south near Azenhal brings a strange kind of hope within Regnan lands; hope for the future, hope for Initia, and hope for more whom will follow the ways of logic and reasoning. The Sultan's decision to build a new Academy near there is met with a great deal of approval.
    • Stone Aspect blacksmiths are kept very busy in late 141, as they complete their understanding of the new Dvaltan armor techniques and now must make the appropriate inserts and plating for entire Legions. With the increased size of the Legionnaires these days, this will take years of work...
    • After her return from the Assembly in Yonder, Speaker Suveni makes her reports - including a quite heated opinion of Coatl - and then retires from diplomacy. Instead, she requests - and is granted the right - to travel to `Ridi`r, there to study the cultural nuances of the `Ridx and Ridx, as well as be able to assist where she can with their efforts to combat the plague within their own people. The hope is that whatever cure or preventative measure works for these strange people will help Regno as well. She also sends a report about a curious rock formation that the people of `Ridi`r hold in high regard.
    • Speaker Jefuitor, an old man by Oamenii standards, is pleased to finally gain admittance to see the High Warlord of the Overvann. Rumors say that the older adviser and diplomat has exceedingly strong arms for a man his age... and seems to find a certain amount of enjoyment in arm wrestling (and winning) against men half his age.



    Spoiler: Ruler Information
    Show

    Sultan Tutum Sortis D E F M I
    Current 8 6 6 4 4
    End of round 11 1 0 1 0 0
    End of round 12 2 0 0 1 0
    End of round 13 0 0 0 0 0

    New Ruler Next Round

    Expected Stat Bonuses: +1 Diplomacy +2 Faith


    Spoiler: Mechanical Bookkeeping
    Show

    Total Number of Regno 'Owned' Religious Centers: 7
    Total Number of Initia 'Learning' Centers: 18
    Total Number of Initia Holy Orders: 1

    Regno Controlled Trading Posts:
    • Bani - Region 8, TP #1
    • Sapphires - Region 9, TP #3
    • Corn - Region 33, TP #3
    • Ships - Region 6, TP #3
    • Iadeshian Camels - Region 7, TP #1
    • Iron - Region 13, TP#2
    • Giant's Silk - Region 11, TP#2
    • Moon Opals - Region 22, TP#1
    • Granite - Region 26, TP#2
    • Parchseed Oil - Region 51, TP#3
    • Hlaali Bark - Region 56, TP#1
    • Dragon Shrimp - Region 10, TP #2


    Technologies:
    (Red = Requirements Not Met)
    (Bold = Restricted Technology)
    • Diplomatic Expedition (Exploration, Colonization, and Diplomacy Claim)
    • Expanded Holds
    • Bani Bowls [Medicine]
    • Camel Cavalry [Calvary]
    • Refined Pician Weaponry [Weapons]
    • Sacrificial Magic Supply Lines [Tactics]
    • Fish Glue Manufacturing
    • Obsidian Fire [Siege]
    • Inyoni Skyfarers [Live Weapons]
    • Wingknights [Cavalry]


    Military Units:
    • 2 [Regnan Legionnaires]
    • 1 [Sea Wolves]
    • 1 [Defenders of the Dry]
    • 1 [Iadeshian Camel Riders]
    • 1 [Stormvine Shock Troops]

    Last edited by Gengy; 2018-04-21 at 07:51 AM.
    Spoiler
    Show
    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got me a Real Job™ (yay!). Still busy (boo!).
    ~avatar by myself

  6. - Top - End - #246
    Barbarian in the Playground
     
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    Default Re: [EMPIRE4!] IC Thread



    The Firethorn Regiment
    Vassal of the Avakonian Empire

    Crown Prince Verdeb Kren
    Diplomacy: 7
    Military: 5
    Economy: 2
    Intrigue: 4
    Faith: 5

    Actions for Round 13
    1. [Faith 5] Discover the Anvil of Trodje [+1 to Resist Buyouts]
      The Perijanist faith may not be any sort of official faith for the Firethorn Regiment, but it is impossible to deny the heavy presence within their lands. The clergy from New Lijas offers one of their artifacts to the Crown Prince in an attempt to sway his beliefs through the power of the holy artifact. The anvil of Trodje has a history related to the Hammer of Trodje that exists some ways over to the east. The anvil is said to embody the resolution of Trodje, which is paired partially with the God's famed stubbornness. This supposedly affects any sort of deal-making; be it diplomatic, economic, or otherwise.

      Could this have anything to do with the response to the God-King of the Rakshasa?
    2. [Diplomacy] Claim R59 (Roll: 19)
      Despite warning from the Serene Masara Pride, the Firethorn Regiment continues in their efforts to unite the Jain's Kingdom with his the Firethorn Regiment. The Princess that Verdeb has been wed to co-operates with him in merging policy, coordinating military, and dealing with mutual resource requirements. The other nobility rapidly fall into line beneath their combined might, both unifying the region and solidifying their position as the dominant house in the region.

      The Jain of the region seems very interested in organizing the Firethorn Regiment into more than just a military order, suggesting several systems for government styles and inheritance that work towards being fair between children and maintaining still a long-lasting realm. Verdeb's father in law, by the name of Polshannen, joins the primary council of advisers with Sofrid that go into making further decisions on behalf of the realm.
    3. [Diplomacy] Grant Privileges to the Crescent Company
      The altered request from the Crescent Company to provide legal rights and benefits instead of manpower is met with a collective sigh of relief from everyone living along the borders of the Firethorn Regiment to the Pican or Rakshasa territory. They are made swiftly and effectively, as policy in the Regiment is already in the process of great change. Their taxes are even reduced a fair bit for mercenary services in hopes of encouraging more cooperation in the coming years.
    4. [Military] Construct a Crescent Company base of operations in Varjik [R58, 1/2]
    5. [Military] Construct a Crescent Company base of operations in Varjik [R58, 2/2]

      Non Actions:

      Spoiler: Letter to the Pride of the Desert
      Show

      Dearest Lagos Khompur Ssuras, greatest of desert gods and ruler of the Serene Marasa pride, Taraks Krags and Sonil,

      There are no attempts to claim R59 that have not been built entirely on mutual bonds, ideals, and an interest in the protection of the realm. The mountains serve as doorway not only to the unexplored deserts, but also the prosperous demesne of the Avakonian Empire to the East. After our initial efforts to craft an alliance with the nobility in the area, their reigning Jain had given me his blessing to wed his lovely daughter in hopes of unifying our realms. Our marriage is both current and born of true love; to back off now would be an insult to their people, my wife, and a death sentence for the legitimacy of my reign.

      I acknowledge the value of the separation between out kingdoms, and so forth propose that we designate a 'no man's land' along the edges of the mountains that neither my people nor yours will cross on pain of death. However, I cannot relinquish my wife's rights to rule her people nor mine to be wed to her. Understand that there is no kingdom in this land that we will grant 'hostages' to under any circumstance, and neither will we reply to threats with tribute.

      In addition, in receiving this response we hereby request that your people might supply my messenger with an ample description of your people, culture, and a map of the desert so that we may negotiate with you more effectively in the future. The Firethorn Regiment unfortunately only has minimal records of ever exploring the desert or encountering peoples who exist within it. Similar documents for our own information have been included in the following pages.

      Sincerely,
      Crown Prince Verdeb Kren of Ka-Ruun, Derokar, New Lijas, and Varjik





    Spoiler: News and Rumors
    Show
    • Manpower is depleted across most all of the Firethorn lands. Recruiting slows to a crawl while the society recovers, and all that may fix it is time. The Crown Prince and Lord Commander decide to relent their policy of warfare and re-build the garrison, relying on their demesne's natural prosperity to bring a new generation of age to take to the field. Recovering the territory of the empire is of the highest priority, but with a new enemy from the west on the edge of the deserts potentially knocking at Verdeb's father-in-law's kingdom, to fight on one front would leave the other too poorly manned to allow a decent chance of defending their lands.
    • Until the time that the garrison is fully manned, making allies of the Crescent Company is seen as a wise action. There is much that a military legion with as much history as the Firethorn Regiment can teach them, and there are many services in turn that can be provided. The action is made with the preservation of imperial lands in mind, and the honorable principles of the Crescent Company makes them appealing long term allies perhaps even after their time of need has passed.
    • The Derokar region sees a distinct lack of growth or movement over the years after the war, with simple, lifeless ashes remaining across the once proud forest. The other clans are too scared to revolt, and the region is mostly used to harvest the magical ashes more than anything else.
    • The plague is near; in the lands of Avakonia. It would damage the economy and relations too much to close borders with them, but until the issue is resolved, the empress is asked to minimize trade operations to only be from regions that have not shown any symptoms of illness.
    • The Firethorn Regiment closes borders to Gwinta, Regno, Izbefe, the Pall, Ti Lannad and the Omanush. Exports are permitted, but imports are halted. They do not want to catch this fever that has all the other nations in a frenzy.




    Expected Improvements:


    Spoiler: Stats
    Show

    Military Units: 2 (Burning Embers, Second Free Legion)

    Regions Owned: [Varjik - Region 58], [Derokar - Region 53], [New Lijas - Region 52], [Ka-Ruun - Region 62]

    Cultural Identities:
    [Legacy of the Preserver] Increase die size from 2d6 to 2d8 when making stabilization rolls. (Temporary)

    Military Specialization:
    [The Eleventh Hour] Increase dice pool from 2d10 to 2d12 when fighting in a capital region.

    Holy Artifacts:

    Military Technologies:
    Sedellan Armor Coating [Sedellan Glass] +2 VS magical tech
    Sacrificial Supply Lines [Crops] -1 Size Loss Roll
    Obsidian Fire [Obsidian Glass] +1 to Defending

    Economics Technologies:
    Violet Oath [Violet Oak] +1 Against Secret Actions
    Salt Wagons [Preservatives] +1 Unit Cap

    Secrets Whispered: 1
    Resources Required: Foreign Workforce
    Resources controlled: Sedellan Glass (R58, TP1), Violet Ash (R53, TP1), Mercenaries (R28, TP3), Gold (R70, TP2)
    Embassies: Avakonia, Azenhal
    Last edited by Zayuz; 2018-04-19 at 05:59 PM.

  7. - Top - End - #247
    Titan in the Playground
     
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    Default Re: [EMPIRE4!] IC Thread

    Realm: The Kunai Clans
    Ruler: Mumei
    Round 13
    139-141 IR


    Spoiler: Ruler Information
    Show
    Mumei

    Current Stats
    Diplomacy: 6
    Military: 10
    Economy: 3
    Intrigue: 7
    Faith: 10

    Expected Stat Bonuses

    * Dip Mil Eco Int Fth
    Starting stats 5 1 2 4 2
    Round 1 +2
    Round 2 Dip +1 Eco +1 Fth
    Round 3 Dip Mil +1 Int +1
    Round 4 Dip Mil Eco Int +1
    Round 5 Dip +1 Eco Int +1
    Round 6 +1 Mil Eco Int +1
    Round 7 Dip Mil Eco Int +2
    Round 8 Dip +1 Eco +1 Fth
    Round 9 Dip +1 Eco Int +1
    Round 10 Dip +1 Eco Int Fth
    Round 11 Dip +2 Eco Int Fth
    Round 12 Dip Mil Eco +1 +1
    Current Stats 6 10 3 7 10


    Spoiler: Actions
    Show
    [Secret - Roll (20)]:

    [Intrigue - Raid Region 6 (Ships) - Trade Post 1 (Izbefe) - Roll (12)]

    [Faith - Convert 83 - Holy Center 3 - Roll (16)]: The mixbloods of the Kitsune are the most likely to convert to the ways of the True Name, and so they are targeted first.

    [Faith 10 - Organize Religion (Honmyo)]:
    "Words will always retain their power."
    5 Centers: +1 to secret actions
    15 Centers: +2 to leader loss rolls
    Most Centers: +1 to random ruler attribute

    [Military 10 - New Technology - Prayer Seals]:
    The true name of a person is impossible to know in full, but it is possible to know parts of it. Many of the True Name believe that by writing a name in Enku upon themselves, the name's aspects within the person are reinforced. This has led to many warriors (especially their great leaders) afixing strips of paper with their own names upon it to their bodies. While this seems insane and ludicrous to outsiders, it is hard to deny that the users of these Prayer Seals are unusually lucky in combat.

    Requires: Enku and Writing Material
    Effect: +2 to leader loss rolls
    Secondary Effect: +1 in battles lead by a General or Primary Leader

    Nonactions:
    Resist Izbefe's raid on region 4 (15)



    News and Rumors
    -WIP

    -As tensions between the Clans rise, it becomes increasingly clear that Mumei has lost what little grip she had on the Clans. Yasei and Chojo are both beginning to assert independence and dominance over their respective clans relative to the Satsujin, and while Amidasu is not taking a side publicly, it is rumored he is backing Chojo from the shadows.

    -To complicate matters, the Marasa Pride's letter is met with anger. Not at the Marasa Pride, necessarily, but rather that they chose to refer to Mumei as the Kunai Clan's "Lord". The other clans take this as a sign that the Satsujin's motives are indeed not as benign as they claim, Yasei fanning the flames of discontent. The Kunai do not like to be ruled.

    -Tensar Shushan looks at the discontent in Kuniumi, and begins to wonder aloud if the time is ripe for the clan to return home...

    -However, as tensions begin to boil over, Lady Chojo steps between the Satsujin and the Yasei, and suggests that the Yasei should send a representative to the Marasa Pride in place of the Chojo. After all, she reasons, if the intent of these lion-men is to produce a half-breed, then the best course of action is to send someone strong as a lion. This has the side benefit of granting the Yasei Clan power to negotiate on the Kunai's behalf, which Yasei cannot object to without appearing weak and Mumei cannot object to without confirming the other Clans' suspicions.

    Perhaps, some whisper, the Yasei and Satsujin will not be the ones to come out on top...

    -Yasei drafts an initial letter to the Pride, but Chojo apparently intercepts it, reads it, and openly wonders if asking Yasei to negotiate had shown her name was stained with Stupidity. She drafts a new letter and sends it off.

    Spoiler: Letter to the Marasa Pride
    Show
    To the Venerable Lagos Khompur Ssuras, god king of the Serene Marasa pride, ruler of Taraks Krags and Sonil

    We are quite flattered that you have heard of us, and desire a Kunai woman for breeding. However, our Clans are not as unified as you seem to believe. We are a fractious, factional and tribal people, with many factions and desires that change and flow like water. Mumei does not rule over us; she is simply the most influential clan leader for the moment.

    And while I would not dare to question the motives of the Marasa Pride, nor to threaten their Alpha... I would be remiss not to warn you. The Satsujin know you have reached out to the Firethorn Regiment and threatened them with war should they choose to claim [Region 59]. Obviously, you cannot back out now; such would be cowardly and weak, and I would never suggest you do so. Just keep in mind during negotiations: Should the Picians choose to aid you, the Satsujin will aid the Firethorn regiment, regardless of why or how the war begins. And though the Satsujin strike with knives in the dark like cowardly vermin, they remain powerful.

    That said, this need not color our own interactions. The Chojo clan oversees friendly diplomatic relationships with our neighbors. I look forward to trade and mutually beneficial cooperation with your honorable Pride. Amidasu has expressed his own curiosity for the potential of Rakshasa and humans to breed, and I admit my own. As you wish, a Chojo woman shall be sent to you to act as a political hostage, and one of your lionesses shall be brought to Kuniumi as a guest. I can promise she will be well cared for, as will any potential children.

    With sincere friendship,
    Lady Chojo


    -Hostage avoids Tashan Kkoya whenever possible, and attempts to curry favor with the other Rakshasa both within the god-king's harem and without. She is evidently nervous of the god-king's... proclivities, though she does answer the king's questions in regards to Chojo. While she is not unwilling to mate with the god-king, she seems eager to turn his thoughts away from herself if at all possible.

    -The lioness sent to the Kunai as a hostage in turn finds the Kunai to be a strange and mysterious people, obsessed with the Names of all things. Moreover, they are quiet and stealthy to a degree that even the lioness finds difficult to pierce. More than once she has been surprised by the appearance of one of her Kunai, despite being certain there was no one present.

    Some of the always-curious Amidasu Clan have approached her, themselves curious about both the mating rituals of the Rakshasa and the potential for a half-human hybrid.

    -
    Emissary: So when should I plan to attend your wedding to the Rakshasa Lioness, brother?
    Mumei: Get bent.

    -Seigneur Cavalry, now eager to prove worthy of her Name, gathers her forces for a new raid upon Deaux. Strangely, however, her attempts to rally support are met with inexplicable delays and disasters that she is unable to explain or expunge. Eventually she gives up plans to raid Deaux, settling for the Giorle fruit that the Kunai clans have provided her to win the loyalty of her followers. Some begin to whisper that this is almost too convenient, although few who do are ever heard expressing these sentiments again.

    -Beyis is doted on by her older brother, father and mother. She is adorable.

    -Shinbi falls victim to Crabbin' fever, almost dying. Emissary is inconsolable for the weeks she remains ill, and Shinrai is subdued.

    -Amidasu suggests they begin looking into the effects of Enku upon those infected with the Fever, but Mumei points out that attempting to investigate in other lands could bring the disease to their shores faster. She suggests preparing different experiments and waiting for a chance to make use of them.

    Spoiler: Notes
    Show
    Army: 4 units (Round 12: 4 units)

    Shushan's son (Tensar): Round 6
    Beyis: Round 11
    Emissary's twins (Shinbi and Shinrai): Round 10
    Dastastia: Round 6

    Clans:
    Shushan Clan (Ruler)
    Appointed as regional governors (daimyo) when Dejan originally conquered the region. Posses most legitimate claim to the region, legally speaking, as well as the most detailed historical record. Experts in court intrigue and assassination. Avakonia loyalists, currently in exile from Kuniumi

    Chojo Clan (Butterfly)
    All-female. More open to foreign influence than other clans. Males born to them are quickly cast out, usually to the Satsujin, Amidasu or to the original father. Specialize in genuine diplomacy and social stealth (appearing harmless and/or exercising authority they do not truly have).

    Yasei (Wild)
    Makes heavy use of animals and elements found in the wild. Members often bond with one particular animal companion for life. Greatest scouts, have one of the only cavalry forces in the region. They are also heavily religious.

    Amidasu Clan (to devise)
    Inventors and scientists. Have the greatest wordsmiths.

    Satsujin (Killer)
    Ninjas among ninjas. Guardians of Kuniumi, primary concern is the safety and well-being of its clans. All members learn at least some wordsmithing. Experts in stealth and assassination.

    Spoiler: Created Techs, CIs, Miracles, etc
    Show
    [Diplomacy 5 - Cultural Identity - The Satsujin - Secret Actions]: The Satsujin are a secretive clan composed almost entirely of Wordsmiths. They do their best work in the dark, hiding from prying eyes. Some might call it cowardly, but not openly. At least not for long.

    [Military 5 - Military Specialization - Yasei Clan (Fighting in Regions w/ 2 Honmyo Centers)]: The Yasei Clan is the most zealous and militaristic of the clans. They will protect the faithful wherever they are found, for that is their mission.


    Spoiler: Saved Actions Workshop
    Show
    [Intrigue - Investigate Crabbin' Fever - Cure?]

    [Military - Attack Region 83 - 4 units - Mumei (Mil 10)]: Yasei is not even pretending to listen to Mumei any longer. He leads an invasion of region 83, intending to take it and unite the major territories of the Kunai into one unbroken line. Mumei at first does not lend her own personal assistance to the conquest, which many take as a grave insult on her part. However, Yasei takes so many of the Kunai's forces that Mumei has no choice but to lend her own talents to the fight. If this attack were to fail, the Kunai would be entirely undefended.

    [Military 10 - New Tech (probably) - Power Words]

    The holy Enku has a power that even the greatest Wordsmiths do not fully understand. When it is used to write a word upon an object, the properties of the word are imparted to the object.

    Effect: ???
    Slot: ???
    Requires: Enku

    [Military 10 - New Tech (probably) - Prayer Seals]
    Effect: +2 to Leader Loss rolls
    Secondary: +1 to battles lead by primary leaders or generals

    Slot: Armor and Wards
    Requires: Enku and Paper

    Honmyo Organizational Bonuses (workshopping)
    -Focuses on Intrigue, Secret Actions, and Affecting leaders
    +1 to Intrigue
    +2 to Secret actions (biggest?)
    +2 to Leadership loss rolls

    [Military - Defend Region 68 - 4 regions of travel - 3 Units (Mumei - Mil 7)]: The Kunai are not made for protracted, traditional warfare, and the Picians both outnumber them and outfight them. Mumei knows this better than anyone. But there is no choice; they must fight.

    [Intrigue - Investigate - Feather's Asylum - Roll]: Chieftess Feather of the Inkia Clan has escaped justice. She shall not remain escaped for long. Mumei begins looking for hints of where Feather was planning to find asylum from the Avakonian Empire, the Firethorn Regiment and the Kunai Clans.

    [Military - Raise a unit]: The Chojo clan goes on another recruitment drive throughout the lands of Kuniumi, rousing up more young lads to fight for the Kunai clans, if the need arises.

    [Intrigue - Investigate Crabbin' Fever - Cure]: Their worst fears have been realized; the fever has come to the Clanlands. The Amidasu clan experiments with Enku to see what effect it might have on the disease.
    Last edited by HalfTangible; 2018-04-19 at 09:45 AM.
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  8. - Top - End - #248
    Dwarf in the Playground
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    Default Re: [EMPIRE4!] IC Thread

    Round 14 (year 142-144)
    The Consulate of the Northern Spine
    Bhule, Whern, & Bahwick (Regions 86, 87, & 88)
    Consul Yald Danerdhuf


    Actions
    1. [Diplomacy] Press claim to Region 84 SUCCESS (1/1) - Lauret and Lucio prove to be the darling couple of Delwin (84) the roguish and bawdy Lauret tempered by the sincere kindness of Lucio. Some of Lauret's old comrades from Bhule claim she has gone soft after finding her new beau but those on the ground with her claim she is still just as cutthroat if somewhat more even-handed, though perhaps that's just because she can more feasibly reach them. Lucio for his part seems to have found something akin to love for the woman who claimed him and now his home as hers for her father back in Bhule. Lauret admires Lucio in the role of leadership and allows him much leeway in governance allowing him to act as her voice and hand in most scenarios. Lucio proves to be a fair-minded and kind ruler with the iron discipline of his wife keeping his kindness from being abused.
    2. [Diplomacy] Attend an Event - As Overvann makes war on peaceful neighbors and Amham erupts into armed conflict it becomes increasingly apparent that the Consulate cannot hope to tame the continent's more wild elements alone. The Sultanate of Regno is a powerful kingdom with vast resources and though it suffers now in the thrall of Crabbin Fever plague this only gives the Consul more reason to trust them not to act against him. The Consul's son is an Initiate and married to the Sortis dynasty and at last Initiates replace Perijanist priests in the temples of Fherhaven. While the Consul and the majority still adhere to the spirits there is perceived value in the "scientific methods" used by Initia.
      Spoiler
      Show

      Swear vassalage to the Sultanate of Regno
    3. [Diplomacy] Increase reputation with the Company of the Crescent - Invite Company law keepers and contract bearers to take up residence in Bhule and study the laws of the region. Although purportedly for the legal expertise the additional security brought alongside these lawyers is seen by the Consul as the real prize. Increase reputation Neutral to Acquaintance SUCCESS
    4. [Diplomacy] Increase reputation with the Bloodied Hands - Recognizing the crossover in skill sets between Bloodied Hands agents and members of the Family the Consul looks to develop a more open relationship with the mysterious organization. Yald is hoping to poach talent and willing to have talent poached in turn to the benefit of both organizations. Increase reputation from Acquaintance (4) to Friend (5) FAILURE
    5. [Intrigue] SECRET Roll: 13- Perhaps the Bloodied Hands were right to decline the Consul's friendship given the relatively hapless goons he employs...


    Non-Actions


    • Overvann has been successful where the Consul had thought they would fail, managing to seize Tevrus in spite of their fortifications and moving further south alongside Bhule's marital expansion to their west. The High Warlord had made some implications of an understanding between them some years back but informal agreements don't tend to hold up when conflict of interest arises. The High Warlord has made clear his intentions to seize Yemur and Amham, regions of interest to the Consul on religious grounds. Perhaps if Overvann were at least spirit worshipers their aim toward the holy land of the largest faith in the world might be tolerable but the Consul has a duty as the nearest Jalyeong-bo state to stand opposed. Yald isn't unwilling to deal with the High Warlord but if tales of the one-eyed warrior's temper are true he may not have the patience to deal with Yald's complex plans.
    • Amham erupting into anarchy is met with much sadness from the Consul and a week of mourning is held in Fherhaven to commemorate the bloody affair. Shamans are quick to remind people that the Consulate's reach is extending quickly now southwards to where the holy lands lie. Amham, where the great spirit of earth and fire dwells and is observed by the Red Circle Drummers. Amham whose shamans turned the fish people of Fresia away from their Leviathan demon, if only for a moment. Amham, who until recently had been the guiding light of the greatest religious power in Emjata was now left entirely rudderless, infighting over nothings. The Consul was not willing to let that stand, something so immensely powerful left to die on his doorstep? No, that would not do.
    • The Perijanist priests who have long held sway over religious tithes and the spiritual wellbeing of the people of Fherhaven have en masse converted to the tenets of Initia. Having studied alongside the Initiates they threw out of the Temple when they first arrived a few years back at the behest of Yald the priests now declare themselves committed to the teachings of the elemental truths. It is as Yald had promised the head priest those years ago simple advice but good advice all the same, if you can't beat em, join em. Soon the Temple becomes an Initia learning center, different words and different style but the same holy men collecting the same tithes. Of course, some actual Regnan Initiates and Magi take over important roles within the local hierarchy freeing themselves at last from the cramped apartments at the Regno embassy where they had spent the last three years.
    • As the expanding dominion of the Consulate comes to enclose the 'Ridi'r's homeland the Consul is eager to assure the great and mighty hunter Dveri`x `Xo`hagv that his Consulate means absolutely no ill will towards the 'Ridi'r' and extends an offer to send his son Pane to foster with the hunters in a few years. The boy's mother is furious when she hears of Yald's suggestion to the wildmen that they take her son into their care but she does not dare raise her objection to Yald too fiercely. Young Pane is a bit of a skinny lad though he is still but a boy first entering manhood and plays at rough and tumble games with his school mates leading to the Consul's remark that he "might not be ground to dust by the Ridix."
    • When Overvann merchants who had for the past half decade overseen copper exports out of Bhule begin to die in droves Yald is furious and demands to know who has acted outside his orders believing some member of the Family had taken the dispute over sovereignty in Amham too far too soon. However, it is quickly discovered that the cause of their deaths are far more mystifying, creatures with the shape of men and heads of beast as large as the Jotun of Bahwick are running in small packs attacking and killing Overvann merchants and demanding their copper shipments in turn. Certainly the Consul had his disagreements with Olaf regarding territorial ambitions but the slaughter carried out by these beasts, identified as the quickly becoming infamous Rakshasa out of Estensule, is no just punishment. Certainly in stealing Bhule's Copper the Pride had in their hubris invited another enemy to join the amassing many who were coming to oppose them. If the Consulate had expanded rapidly it paled next to the accomplishments claimed by the Pride but that sort of success rapidly invited challenge and enemies as Yald suspected both powers may soon find out.


    Spoiler: Ruler Information
    Show

    Yald Danerdhuf (B. 90)
    Spouse: Samanta Fleurs-Danerdhuf (B. 92, D. 128) Wanta Fheropel-Danerdhuf (B. 114)
    Children: Karl Danerdhuf (B. 107, D. 128), Suzan Fleurs-Danerdhuf (B. 108), Tyber Fleurs-Danerdhuf Sortis (B. 110) M. Spera Sortis (B. 1??), Lauret Fleurs-Danerdhuf (B. 110), Pane Fheropel-Danerdhuf (B. 130), Noris Fheropel Danerdhuf (B. 138)

    Stat Value Increase?
    Diplomacy 8 +2
    Military 1 -
    Economy 2 -
    Intrigue 9 -
    Faith 4 -
    Military unit count: 3
    • None yet

    Spoiler: Regions
    Show
    Region Name Region Number Resource Holy Center 1 Holy Center 2 Holy Center 3 Status
    Bhule 86 Copper Jalyeong-bo Perijanism Jalyeong-bo Capitol
    Whern 87 Frozen Tears Jalyeong-bo Jalyeong-bo Perijanism Auxiliary
    Bahwick 88 Whales Jalyeong-bo Abhidi Rhunic Animism Auxiliary

    Spoiler: Technology/Specialties
    Show
    Specialties
    Type Name Effect(s) Permanent?
    Diplomacy Welcome to the Family +2 die size pressing claims No
    - - - -

    Technologies
    Type Name Effect(s) Required Resource?
    Economy Fish Glue Manufacturing +1 to one Econ action/round Fish OR Hoofed Animal
    Economy Diplomatic Expedition Allows overland exploration Precious Minerals AND a Pack Animal/Ships Tech
    Military, Armor Advanced Pician Weaponry +1 Battle Roll Iron

    NO New Ruler Next Round

    Expected Stat Bonuses: +2 Diplomacy


    Spoiler: Mechanical Bookkeeping
    Show


    Consulate Controlled Trading Posts:
    • Bhule (86) Copper TP 1
    • Region 84 Tin TP 1
    • Region 88 Whales TP 1
    • Region 88 Whales TP 2
    • Yemur (1) Steelshrooms TP 2



    Military Units: 3
    • Whern Plains Walker Militia
    • Bahwick Jotun Shock Troopers
    • Bahwick Jotun Berserkers

    Generals:
    Last edited by Roarke; 2018-04-26 at 11:14 AM.

  9. - Top - End - #249
    Troll in the Playground
     
    bc56's Avatar

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    Default Re: [EMPIRE4!] IC Thread

    Overvann Assembly of Chiefs

    Region 89: Overvann
    High Warlord Olaf One-Eye

    Actions:
    [mil]Attack region 90 with 4 units, led by High Warlord Olaf One-Eye
    The warriors of Overvann take to the battlefield for the first time after Dejan's death. Fleets of ships carry an army to the shores of region 90, the personal longboat of the high warlord prominently in the front.
    [eco]buyout trading post 3 of 73 for fish
    Fish are the traditional foodstuff of Overvann, and they seize the opportunity to try new exotic varieties to send home.
    [eco]buyout trading post 3 of 21 for Pegasi (Supported!)
    The legends of flying horses lead the Overvann traders to Ti Linnad in hopes of gathering an airborne cavalry force.
    [int]Steal fish glue manufacturing from Regno
    Having seen the technological advances of their neighbor to the south, the Overvann realize that they should emulate such tactics to be successful.
    [int]Steal wingknights from Regno

    Non Actions
    Send a message to 'Ridi'r
    Spoiler: message
    Show

    'Dveri'x, ruler of the Ridx,
    I am Olaf One-Eye, High Warlord of the Overvann Assembly of Chiefs. I greet you as a neighbor and friend, for we have much in common. Your people are proud warriors, as are mine. As such, I send some of the eager young men of clan Hodeskalle who wish to test their mettle in your arenas. Treat them with respect, as they are my close kinsmen. I hope to establish close relations with your people in the future.

    May Thur's hammer crush your enemies and keep winter far from your doorstep.

    Olaf One-Eye, head of clan Hodeskalle, High Warlord of the Overvann.


    Send a message to Ti Linnad.
    Spoiler: message
    Show

    Premier Jannellai Norraissa,

    I extend a hearty welcome to your traders into my lands. Your economic interest in my people is very pleasing news. I am more than willing to give you a favorable deal for my medicinal herbs, but in return, I would like access to your resources. Your traders tell of winged horses native to your lands. These would be a valuable addition to my own forces, and I would happily give you herbs in exchange for them.

    May Thur's hammer crush your enemies and keep winter far from your doorstep.

    Olaf One-Eye, head of clan Hodeskalle, High Warlord of the Overvann.


    Send a message to Regno
    Spoiler: message
    Show

    Sultan Tutum Sortus,
    It has come to my attention that your people are in possession of technological advancements which are desirable in the eyes of my own clans. My people seek to gain such boons for ourselves. In exchange for the knowledge we seek, we are willing to offer trading rights for some of our native medicinal herbs.
    I have noticed that you are attempting to expand your nation northward. It is in both our interests if this trend does not continue. My people need fertile lands, and I would not want to have to dispute with you and yours over such territory.
    Lastly, you offered some time ago to send a diplomatic party to my lands. I am still willing to accept such an offer, and am also willing to send my own diplomats to you, once my ambassadorial service is fully ready.

    May Thur's hammer crush your enemies and keep winter far from your doorstep.

    Olaf One-Eye, head of clan Hodeskalle, High Warlord of the Overvann.


    Support Ti Linnad buyout of herbs.

    Attend plague conference.

    Rolls! (Mil and Int)
    More Rolls! (eco)

    Spoiler: News and Rumours
    Show

    The Overvann exploratory party crossed the mountains into 'Ridi'r. They enjoy the gladiatorial spectacle there and talk of creating a gladiatorial arena of their own abounds.

    Olaf's cousin, Hrothgar the Black, was punished for refusing the Speaker from Regno entrance into the hall of the chief warlord for years. The Regnan diplomat has finally been granted an audience. Olaf is planning to appoint more gatekeepers so that Hrothgar's prejudice will be kept in check.


    Spoiler: Ruler Info
    Show

    Olaf One-Eye
    Diplomacy: 2
    Economy: 6
    Faith: 6
    Intrigue: 2
    Military: 8

    Military Specialization: For Valhalla!
    +1 die size on attack when ruler leads combat.

    New ruler next turn? No!

    Expected Increase:
    Int +1
    Eco +1
    Last edited by bc56; 2018-04-16 at 10:16 AM.
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  10. - Top - End - #250
    Barbarian in the Playground
     
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    Default Re: [EMPIRE4!] IC Thread

    ISLES OF LAZAR
    VASSAL TO THE GWITNA COALITION & THE AVAKONIAN EMPIRE




    Region 28; NE Corner

    Round 13 (139 - 141)

    Diplomacy: 1
    Military: 5
    Economy: 9
    Faith: 10
    Intrigue: 4

    1 [INTRIGUE] Raid Wuzei Darak Silver TP 1 in the Region 27 using Grand Warden Suvlin Cuahuey’s Intrigue score (8) Failure: 15

    Though most of Gwitna’s raiders are more thieves than murderers the occupation draws all types and certain ships develop reputations for their brutality. It is these ships that radical lazarite and pilgrim Burners seek to crew alongside under pretenses of pursuing a holy mission from Xincoatl. These ‘Burner Crews’ claim to be sent by Xincoatl himself to drive out Jalyeong-bo foreigners who seek to steal the Badan’s great wealth from the mighty fire serpent for sacrifice to their capricious local spirits. Daraki vessels raise their ire most of all and more than a few reports of mutiny to force an attack on the Daraki occur though with the stripe of pirates whom the Burners run with a mutiny is rarely needed.

    Quickly the radical pirates learn why any but the most bloodthirsty and greedy crews avoided the Daraki silver lanes. Ship after ship the Burner Crews throw themselves like torches into the ocean against the Daraki merchant fleets and their trained and armed escorts. Again and again the radicals are killed and news spreads of their failure to seize and maintain control of even a single crate of silver bullion disheartens more from trying. The Daraki silver lanes remain safe upon the Badan, for now...


    2 [ECONOMY] Buyout Open TP 2 for Copper in Region 30 Success

    The Daraki have been evicted from the Badan by the Bloodied Hands and although the Isles are not well acquainted with the secretive organization they are thankful for their aid in cleansing the Badan of infidels. Spreading from their pre-existing outpost the lazarites seek to further ensure continued shipments of copper to their metal-poor island home.

    The needs of the Isles are well met by the abundant flow of copper from across Emjata and the Kiin Sareteh have grown quite powerful and influential for their role in fulfilling the desire of the Isles. Free traders are now at last allowed to bid on shipping copper to the Isles and with such an abundance the total monopoly of the Kiin Sareteh can afford to relax some. Although some express displeasure at relinquishing strict control many remain satisfied with their current dominion over the majority of copper shipments.


    3 [ECONOMY] (Economy 5) Modify Resource Requirement on Fish Glue to work with Cloven hoofed animals (Oxen/Goats/Horses/Pegasi/Peledo/etc)

    The Setjuran Fish Glue Manufacturing process is now understood within the Isles and it is not so different from the local methods of the Hoyanuk Plains people in turning the hoofs, organs, and milk of their oxen into a paste-like resin. The Setjurans have invented a great many small improvements increasing the yield amount, streamlining the manufacturing, and calculating appropriate ratios. The application is not world shattering in and of itself but its breadth of use has the promised effect of freeing time spent to create an adhesive for more stimulating activities. The adapted knowledge using Hoyanuk oxen is just as likely to be applicable among those who raise horses, goats, or other similar animals with similar qualities and spreads quickly. Some speculate if there might be any magical properties should Ti Linnad butcher a pegasi to turn into glue though as of yet no reports of such have occurred...

    4 [MILITARY] (Military 5) Introduce a Mil 6 General: Basilis Ka Larsin of the Black Company

    The dark blue scaled lazarite who represented the Black Company at the Conclave of Ti Linnad is formally recognized as a prominent leader within the Black Company. The Kiin Paleseh Bor and the Arndok confer on him the position of Basilis Ka, War Leader, granting him authority to lead lazarite armies and naval forces as well as qualifying him to lead armies elsewhere in service of Black Company contracts.

    5 [FAITH] Convert Region 93 HC 1 from Dejanite Cult to Coatl Perijanism Success

    The recent rediscovery of the lands north of the Gwitna Coalition has included the revelation of a salt flat desert just west of the furthest lazarite outposts in the northeastern portion of the continent. The vast stretch of salty desert is of some interest to the lazarites due to its potential use in the Salt Wagons invented in Avakonia. However, before trade relations can be established Dejanite Cultists are identified within the region and the Kiin Sareteh insist these idolaters of Dejan be expunged before business is carried out.

    The harsh region appears sparsely populated, perhaps even primitive, and such is given as the reason for the local worship of Dejan. Ignorance, not malice, is ascribed to the people and magi and priests of Xincoatl invoke the wrath of the sun as a proxy avatar for Xincoatl lending the fiery serpent an inherent awesomeness among the locals. Displays of magic and rituals of sacrifice to the unending serpent soon endear enough people in the region to drive off the Dejanite Cultists from a prominent regional holy center.


    6 [FAITH] Convert Region 29 HC 1 from Children of Kina to Coatl Perijianism Success

    1.The Quill who have until now ruled over the Pall through theocratic enforcement of their Great Mother worship are appalled at Xincoatl’s incursion into their territory and the rallying of the land’s non-Quill peoples and outcasts into a cohesive force behind Coatl Perijanism to oppose them. The strongest most devout Children of Kina believers have fled to the only remaining Kina holy site in the region, the Grove of the Mother, where they seek to gather their strength. They manage to hold off the first wave of Coatl Perijanists from the Theocracy but now the lazarites from the Isles arrive with torches aflame...

    With Point Rock and the Grand Springs in the hands of Coatl Perijanists the Kina holy site at the Grove of the Mother is the only obstacle remaining. Lazarite magi march into the Grove with fires lit sanctifying it in the name of Xincoatl as the Mother’s effigy and the Grove’s former Quill tender, the Eldest Child of Kina, are fed to the flames. A great field of flowers and tangle of vines responsible for the thick pollination of the Grand Springs in the Pall are covered in pitch and burned in a blaze that burns orange and white with the serpent’s passion. The mindless plant-thralls of the region, at least those not in advanced stages of pollination, begin to regain some of their senses as the Coatl Perijanists work to release them from the jungle’s control which the Quill had used as a leash around the necks of the non-Quill population. All who survive the ordeal report a complete loss of smell following their recovery but seem otherwise healthy. Some of these recovered people elect to join the Xincoatl priesthood. They come to be known as the Kiin Nor Aba, Those Who Breathe Fire or Fire Breathers, in reference to their ordeal and overcoming it through the flames of Xincoatl.



    ROLLS 2

    NON-ACTIONS
    Support Gwitnan religious claim to Region 27

    [UNITS] 1 Unit
    The Army of the Tribe (1 Unit)

    [RUMORS]
    • The new Grand Warden is driven and this drive seems to bring him into conflict with the Exarch on multiple occasions. Exarch Teppin and Grand Warden Cuahuey actively feud with one another regarding the fate of vampiric exiles from the Republic of Khirus with the Isles left in between their secular liege and spiritual leader. Opinions on the matter within the Isles are split with some favoring Cuahuey's hardline stance against abominable magic, the likes of which was well rumored out of Khirus, and others insisting that Teppin as the head of the church and successor to Tennoch must surely be the more rightly guided in matters of faith. One side will cite Crabbin Fever as evidence against Cuahuey's piety while another will accuse Teppin of secular collaboration with the southern Republic merely as a means to expand his material power. More radical voices question Teppin's claim to spiritual authority over the Coatl Perijanist host suggesting the Kiin Sareteh were the primary force behind Coatl Perijanism's growth and supportive of Cuahuey insofar as they expect the Grand Warden to support a challenger for head of the faith against the current Exarch. Officially the Arndok counsels reconciliation between the brothers in faith who share one banner and if that includes executing or exiling these accused vampires, themselves criminals in their homeland, all the better that foreign blood tainted by necromancy be shed than the blood of brothers.
    • The plague has grown worse and spread further across Emjata yet still the Isles remain pestilence free. The lazarites send their regards to Emjata's world leaders seeking a cure but otherwise seems content to withdraw and remain isolated until the sickness passes.
    • Two children of flame remain and they face their final contest before they must overcome the Arndok, though it is the same challenge they shall face then. The two children, now well into their teens, are each given knives of bone, stripped to nothing, and told that only one may live. The Arndok's favored chose this opportunity to call in the favor she had been granted by Arndok Elbruk when she was first chosen to compete. The former urchin claims a bronze dagger rather than one of bone and the two lazarite adolescents engage in a pitched battle. Despite her advantage the Arndok's favored takes many cuts and gashes from the quick stabs of her foe but when the bronze blade at last connects with the bone it shatters it and plunges clear through to the chest of the other fighter. Melinas, the Arndok's favored is declared the victor and officially recognized as the heir. The young lazarite will be expected to challenge the reigning Arndok in the next decade to claim her position at the head of the tribe. For now she is as a princess in a kingdom and enjoys the benefits of such adulation among the Kiin Sareteh.
    Last edited by Reggiejam; 2018-04-16 at 10:35 AM.
    Thanks Gengy for the avatar!

  11. - Top - End - #251
    Bugbear in the Playground
     
    BardGuy

    Join Date
    Aug 2016
    Location
    Behind you
    Gender
    Male

    Default Re: [EMPIRE4!] IC Thread

    Regions 18, 19, 20 & 21
    Afflicted by the plague: 21
    Ti Linnad
    Leader: Premier Jannellai Norraissa


    Actions:

    1. [Diplomacy] Attend the Plague Conference in Yondar
    At Colrim's behest, Mallow travels north to attend the conference in the newfound land of Yondar, hoping to find there a solution to the problem of the plague.

    She also speaks with representatives of Whitefeather, and tentatively agrees to consider the kingdom liege in return for aid against the plague. While this is a somewhat controversial decision, the (non-sick) Council members agree, with an official discussion to be held when the Council can safely meet again; Whitefeather has long been a strong ally of the Linnadi, and becoming their vassal can do no harm. Right?

    Spoiler: Subactions
    Show
    • Vassalize to the Kingdom of Whitefeather
    • Accept the Woven Mask (?)



    2. [Diplomacy] Raise Reputation with the Crescent Company: 16
    Efforts to better relations with Obroslo continue even through the plague, with a number of Cynlud appearing at the Crescent Company's commander's court to persuade him. Evidently, they know the right way to handle him, and he and many others in Obroslo seem less opposed to Ti Linnad than before.

    3. [Economy] Buyout TP 3 for Medicinal Plants in Overvann [Region 89]: 11
    Growing fears of Crabbin’ Fever in Arfordir prompts Akotro to take note of the news of new northern lands, passed over during the war. The shaman finds a reference in the documents available to him that speaks of a warrior people whose land is rich in medicinal plants, and Caleilen merchants travel north past Amham to acquire these medicines that might prepare Arfordir against the plague and help those already affected in Ti Linnad.

    4. [Economy] Buyout TP 2 for Monster Parts in Ridir [Region 85]: 16
    Akotro’s findings are forwarded to Colrim by his regent Niall Donnkach. Akotro saw only medicine, but Colrim has a riskier idea: a few descriptions mentioned the “great monsters of the land of ‘Ridir’” and the likelihood of them having magical properties. Merchants are sent to acquire some of these monster parts for testing, and (using the single note he has on the culture of this rediscovered land) Colrim appoints a number of excellent warriors to accompany them.

    5. [Military] Raise a unit
    The High Tasuna and Vencel Karamaki are of one mind on what must be done. They were the original suggesters of the eastern border guard, and its failure has not deterred them from enforcing another in Gelupar. Many tribes are summoned to the northwestern vales for safety, and a volunteer force is raised from among the Uran to defend Gelupar against plague-bearers. The banners of the Red Eagles Company are the most common sight in Gelupar now, as they range the land searching for potential plague-bearers to evict from the Icebound Heights.

    Nonactions:
    1. Support Overvann buyout of Pegasi TP 3
    2. Support Avakonian buyout of Tin TP 1


    Spoiler: News and Rumors
    Show
    • The unexpected appearance of Crabbing Fever in Ti Linnad is devastating. Among the many who fall ill are five Council Members: Linnei Dagionne, Regor Pyrrahasso, Synnidra Syssillo, Innaro Mokarru, and, unfortunately, the Premier herself. The plague most likely spread throughout the Council from one member infected beforehand; but its exact source is unknown.
      .
    • The Council meets only once after the outbreak, summoned by a messenger from the Premier. In the end, the Council is adjourned until the plague should subside, each member returning to their domain either to prepare it or to aid it.
      .
    • While four Council members recover in time, Synnidra Syssillo is not so fortunate. Her passing in 139 is marked by three days of mourning in Cytolla. With the Council temporarily adjourned, the sealed document holding the name of her successor is not opened for now.
      .
    • Altok Farlund, the merchant who proposed his unicorn theory, gathers a few trusted helpers and disappears into the forests, searching for the unicorn in the belief that it may be able to cure the plague.
      .


    Spoiler: Ruler Information
    Show

    Current Stats
    Diplomacy: 9
    Military: 8
    Economy: 6
    Intrigue: 3
    Faith: 1

    New Ruler Next Round? No

    Expected Stat Bonuses: Diplomacy +1, Economy +1


    Spoiler: Other notes
    Show

    Military units: 4 + 1 / 9
    General: Braen Auley (8)
    • 3rd Cloud Company
    • 1st Serpent Company
    • 2nd Forest Company
    • 1st Novo Teretos Amphibious Division
    • +1st Red Eagles Company

    • 1st Cloud Company (KIA)
    • 1st Fang Company (KIA)
    • 1st Wingknights (KIA)
    • 1st Bear Company (KIA)
    • 2nd Cloud Company (KIA)
    • 2nd Fang Company (KIA)
    • 1st Forest Company (KIA)
    • 1st Opal Company (KIA)
    • 1st Vulpine Company (KIA)
    • 1st Pine Company (Sent to aid Inkia; KIA)
    • 1st Malva Naval Division (KIA)
    • Coatlean Unit #1 (KIA)

    Resources controlled:
    • Region 21 [Highlands of Ti Linnad]: Pegasi
    • Region 33 [Coatl]: Corn
    • Region 45 [Inyoni Crescent]: Incense
    • Region 53 [Derokar]: Violet Ash

    Techs:
    • Wingknights: +1 to battle rolls (Cavalry slot); requires Pegasi
    • Inyoni Skyfarers: +1 to battle rolls (Live Weapons and Warbeasts slot); requires Incense
    • Sacrificial Magic Supply Lines: -1 size loss roll (Logistics slot); requires Crops
    • Violet Oath: +1 to resist secret actions; requires Violet Oak / Ash
    • Sedellan Armor Coating: +2 against enemies using overtly magical techs (Armor & Wards slot); requires Sedellan Glass
    • Diplomatic Expedition: Enables land or sea exploration; requires Precious Minerals and a Pack Animals or Ships tech
    • Fish Glue: +1 to one Economy action per round; requires Fish or Beasts of Burden


    Religion bonuses:
    • +1 unit cap


    Permanent Cultural Identity: United in Action
    The Linnadi are a people shaped by unity. When the opportunity comes to work as one, they seize it - at home and abroad.

    Increase in die size for rolls for supported trade post buyouts and allowed holy center conversions (these both apply to buyouts and conversions in controlled regions).

    Saved actions:
    Last edited by Minescratcher; 2018-04-22 at 04:11 PM.

  12. - Top - End - #252
    Ogre in the Playground
     
    Lizardfolk

    Join Date
    Jan 2014
    Location
    On the Internet

    Default Re: [EMPIRE4!] IC Thread

    Realm of the Tides, Round Thirteen
    Speaker Wadagle

    Actions
    1. [Diplomacy] Purbagle makes a quick foray to the northern realm of Yondar alone, hoping for an Imperial delegation to appear so that some form of peace can be made with them. In his absence Wadagle is surprisingly complacent, not even pressing our advantage against the Empire.
      Spoiler: Subactions
      Show
      • End the state of war between ourselves and the Empire
      • Transfer 63, 64, 66, and 67 back to Imperial control
      • Other concessions?
    2. [Diplomacy] As region 63 is returned to the empire, the elements of the region previously readied to strike back against the Picians find themselves bereft of purpose. Without even a proper Avakonian campaign to shake things up the region falls back into a state of normalcy, as if the Picians were never there. (Stabilize Region 63; Roll: 15)
    3. [Diplomacy] Raesija, famous for being the origin point of the legendary Dejan, has fallen. Such a travesty of a defense wounds the collective region's pride, as the proud warriors of the blood of Dejan failed to stop a relatively small force of savages. Though the hasty return to Imperial rule helps things go back to normal, this incident is likely not to be forgotten by anyone. (Stabilize Region 64; Roll: 12)
    4. [Diplomacy] [Insert bs about how annoying Amham is here] (Stabilize Region 70; Roll: 16)
    5. [Military] A message is received by the new leader of Azenhal.
      Spoiler
      Show
      Good Guild Mistress,

      I must say I am rather disappointed in your disrespecting of our deal. To my understanding you desired peace and I aided you in your pursuits, but in the course of recent events you have proven that these interests are as far from your heart as submission to the usurper in Khirus is from mine.

      Peace was given to you with notable concessions on the part of my people. For you to agree to such and then demand more is to throw our peace aside. If you wish for war, you will recieve it. My kind has laid waste to your mountain of ash once already, do not force us to do it once again.

      Recall your troops in a timely manner or they may find themselves beset by ours. We do not take kindly to those who think they can simply take what they want.

      ~Purbagle
      The army is quick to return to Hosra riding the currents of the Pellocian and marches into Hosra to make sure this stain of a polity knows we will uphold no more than the peace agreed upon at the conference years prior. (Defend Atrisia with 5 units under Blarfargle (mil10) for a total bonus of +15)

    Nonactions
    • ???

    News and Rumors
    Spoiler: The Blood of a Monster
    Show
    The recent conquests had hardly fazed Speaker Wadagle. Every battle was the same, the Empire trying to stop the invincible Pician tide and breaking every time. Now their entire river was under Pician control, the homeland of Dejan himself falling before a superior force. Vengeance was near, the north coast one battle away.

    The Pician horde made their camp in the northern reaches of Raesija on the shores of the great lake. It was a good position to be aware of incoming Imperial troops, as well as a quaint source of water in which his men could relax. It was nighttime, the moon and stars shining down on the triumphant conquerors as they feasted upon their spoils. Wadagle himself was detached from most of this reveling, his time with Kelios turning his taste away from that of humanity. He supped alone on a bull left behind by fleeing Raesijan farmers, a nice distraction for his men to slay as they swarmed the countryside.

    A sudden rustling of grass caused Wadagle to jump to his feet, but saw nothing but moonlit grasses as he looked around.

    "<My good Speaker, is it truly necessary to be so frightened by the rustling of a plant?>"

    The Pician voice was all too familiar to Wadagle. The Khirusi diplomat was back from his trip sooner than expected. "<Welcome back, Purbagle.>" the Speaker replied flatly. A soft chuckle came from behind him. Wadagle spun around to face the source and saw that Purbagle was still garbed in that damnable cloak of shadow flax. The only thing discerning the fabric of his cloak from the moonlit night was the fact that the cloak was of a darker hue.

    "<I have returned from Avakon, as I said I would. Though I will say that the news I bear is not particularly pleasant. The northerners have abandoned the war against the Empire. We stand alone in this conflict.>"

    Wadagle shrugged indifferently. "What of it? We have beaten them time and time again, the Empress herself has been routed by Blarfargle's minor force!>"

    "<It is true that the Empress would fall before us again and again. I spoke with her at the northerner's farce of a meeting, she is a spoiled child in the body of an elderly woman who was nearly broken down and transformed into a beast at the most minor of insults to her precious crown. But her time is nearing its end. Her daughter has struck a friendship with the Inyoni and the truce you brokered with them is nearly at a close. The little rat will call in her pigeons to assault Fresia whilst we are busy carving her heart out and make our triumph meaningless.>"

    The situation was worse than Wadagle had thought, but Purbagle had not yet offered a solution to this conundrum. "<Then what would you have us do to avoid this disaster?>" he asked cautiously.

    "<We have to make peace as soon as possible. With the western deserts open you can have a more reliable path to Amham than through the belly of a dying giant.>"

    Wadagle's tone immediately became more aggressive. "<Have you lost your mind?! We are on the verge of victory over the scum who desecrated our god, and you would have us give it all up? The Inyoni are a threat to be appeased for the moment, but you would have us undo all this hard work against the Avakonian buffoons to keep them at bay!>"

    Purbagle scoffed, affirming the cordial talk's descent into basic arguing. "<Survival is our top priority right now! We are losing men where the Empire only gains more and more every day. They fear us, and because of it they have the idea that they should overcome them. Let the war end now while we are ahead. Let it be said that the Pician hordes demolished the Avakonians everywhere they fought but had to stop their conquests when the cowards in the north abandoned the fight. We shall maintain the upper hand and make the lot of the surface realms look like fools for squandering the advantage granted by our supremacy.>"

    "<What are you even saying?! If we back down now we will have been defeated, not victorious. Even Mlagarblargle knew this!>"

    "<Mlagarblargle was an extremist buffoon who didn't know when to stop and think about whether he was truly accomplishing anything! He was nothing!>" Dead silence filled the night. Wadagle stared at the cloaked Pician silently, his eyes burning in anger. Purbagle chuckled that mocking chuckle of his. "<Was it something I said?>"

    Wadagle lunged at Purbagle. Mlagarblargle had his flaws, but this was too far. The insulting scum had to pay. Unprepared for such explosive rage, Purbagle tried to take a step backwards but was caught by the Speaker and easily pinned to the ground. Losing control of himself for an instant, Wadagle tore into his former advisors shoulder with his maw, the fabric of the cloak stopping him from tearing it off outright but not enough to stop Purbagle from crying out in pain.

    As warm blood seeped through the cloak, Wadagle bit at Purbagle's shoulder once more. He could taste the blood now. So bitter, so warm... so intoxicating. His jaw's grip on Purbagle slackened and the other Pician scrambled away in a panic. The blood still remained on Wadagle's tongue. So sweet, so sweet... A sense of calm rolled over him and the moonlit night began to turn a tinge of red. In a distant world someone was cackling in triumph, but here all that there was was serenity.

    A short time later that serenity began to falter. What had happened, where was Purbagle? The Speaker gazed around, trying to find who he had meant to punish, but there was nobody. Cautiously he returned to his meal, which now seemed bloodier than before. Disregarding it as a trick of the moonlight, he continued to dig into his meal, which tasted sweeter and sweeter with every bite...

    • The Speaker does not quite seem himself. He has been spending an unusually long amount of time with Purbagle, who he seems to get all of his ideas from of late. While many are skeptical of this growing bond many more think little of it. What harm has good advice ever done to those who follow it?
    • Some poor poor Yondari soul was spotted along Purbagle's journey back to Fresia following him in a Pician costume. Purbagle quickly confronts him and discovers that he intended to study the Picians and had spent much of his fortune to do so. A few weeks later he turns up at the front door of his home back in Yondar with a note for whoever lives with him to keep him in check in the future from Purbagle himself. A large nugget of gold ore is also found inside the costume he carried back, probably a gift meant to compensate the deluded man for his folly. Strangely enough the day after he returns he is fuming in rage and insists that the cloaked Pician tricked him, but how the trick lasted for the entire journey back to Yondar is something of a mystery. In any case his family begins to take a more active role in reining him in.


    Spoiler: Stats
    Show
    Wadagle's rolls
    Stat Value Increase?
    Diplomacy 8 -
    Military 10 -
    Economy 3 -
    Intrigue 1 -
    Faith 5 -
    Military unit count: 6
    Generals:
    • Blarfargle (10)

    Spoiler: Regions
    Show
    Region Name Region Number Resource Holy Center 1 Holy Center 2 Holy Center 3 Status
    Atrisia 42 Shadow Flax Jaelong-Bo Abhidi Atrisia Province
    Lior 43 Lentils Abhidi Abhidi Initia Province
    Hosra 68 Amber Abhidi Perijanism Abhidi Unrested Province
    Carida 69 Corn Abhidi Perijanism Jaelong-Bo Province
    Fresia 70 Gold Lies Leviathan - Capitol

    Spoiler: Technology/Specialties
    Show
    Specialties
    Type Name Effect(s) Permenant?
    Military Strength in Numbers, Weakness in Solitude +2 die size to invading single-region entities No
    - - - -

    Technology
    Type Name Requirement(s) Effect(s)
    Military Refined Pician Weaponry Iron +1 to combat
    - - - -

    Spoiler: To-Do List
    Show
    -Do all the heavy lifting in the war against the empire, get nothing for it
    -Kill the jerks who are ruining my empire
    -Remove Jalyeong-Bo
    -Ditch the whole 'drown the world' approach
    -Become omnivorous/swap requirement to a generic 'food,' stop eating slaves
    -AMHAM DELENDA EST
    -????
    -Profit
    -Find and reclaim the ancestral moose holy lands
    Last edited by moossabi; 2018-04-22 at 01:20 PM.

  13. - Top - End - #253
    Orc in the Playground
     
    kaio999's Avatar

    Join Date
    Jul 2016
    Location
    Indiana
    Gender
    Male

    Default Re: [EMPIRE4!] IC Thread

    Khirus
    The dark mirror

    Region 38, 39, 40, 41


    Actions

    1:[MILITARY] Now that Kathine has become the new (and first) eminent chancellor she attempts to establish more firm control over the military. She has reached out to her husband Miguel Fortan lord of the Fortan clan and whose father Jaman Fortan sits on the council within Thune. This immortal union binds their nations together forever a perpetual threat to use against Azenhal if they betray the trust of the Republic. Miguel has been a constant tool of Kathine and now he is being used as a weapon within the army. He is talented but only as an armchair general. He has no actual combat experience and relies primarily on military theory rather than leading from the front making him somewhat weaker than other high caliber generals trained to fight on the front lines with their men. (8)
    2:[MILITARY] General Fortan raises a unit of Janissaries from Thune his ties to the city make it easy for him and he brings many men from his childhood into the fold. Most are semi retired veterans or mercenaries who were looking to serve a lord from the grand city once more. Now a unit of these foreign forces serve Khirus and the eminent Republic Raise 1 unit
    3:[ INTRIGUE] An underground structure is built in the obsidian wastes the exact location is unknown and all anyone can be sure of is that it’s some sort of work for the mask makers.
    4:[INTRIGUE] Mask makers alongside several more semi competent orkish mercenaries lead a raid against the Whitefeather traders as an indirect means of punishing Azenhal for invading their allies the Picians. Khirus will never break a treaty but neither will they let provocation go unanswered. Besides the Picians are plenty able to defend themselves. They heard of the powerful drug and this interests Kathine and so it is targeted for tete a tete against their "peaceful" neighbors. (Raiding region 35 feth leaves) 12
    5:[DIPLOMACY] (Attend event)
    6: [DIPLOMACY] Establish marriage ties to region 61 using the rise of Republican/democratic ideals as a catalyst to tie themselves to power players there. Mila offers herself as “child” of Kathine 13


    Spoiler: To the leaders of the Setjura Confederacy
    Show
    A nation divided cannot stand. (region 61) is a shattered realm. You say you put an end to a rebellion? I say you extinguished the will of the citizens and now I come to make that right. We are engaging in nothing “evil” our actions emulate your own in (region 72) we do not need to engage in violence, the citizens will rise up and claim their kingdom for themselves we are merely helping them prosper under this grand new government.

    One other note before we end this correspondence with you mighty Setjuran confederacy. If I claim region 61 I act as a buffer against two potential enemies. Our allies the Picians are not easily controlled. Their desire to expand is constant and powerful but they will not act to depose us. We would keep them away from your lands but if you leave it neutral they will murder this king you have protected and then move on to destroy you. I provide this same safety against Avakonia and the firethorn regiment and if you need aid against those savage Marasa beasts I can offer support there as well. Before you make an unnecessary enemy consider the benefits of having me as your ally and as a neighbor.

    Signed in grace
    Eminent Chancellor Kathine


    News and Rumours

    • Kathine has secured her control over the Republic only to find herself met immediately with the worst possible situation. A threat to the alliance with the Picians and a threat to the treaty they had signed with Azenhal. Now that she has tied herself to Merchant King Tyras outright war with Azenhal was impossible without risking her internal power base. He secures her political clout in the capital and his terms were peace and the wealth of Razzak shipped through the Concordance makes them wealthier by the day. They dare not risk the flow of spice. Abandoning the Picians was also impossible and so plans are drawn up to honor both sides.
    • Kathine has launched a series of propaganda offensives against the merchant and lower noble classes in (region 61) now marriage ties to a powerful Republican faction born from that very propaganda has granted the Khirese Republic even more power. This claim would provide the Republic with a means to influence politics and economics with the Picians, it would provide a direct line to Avakonia both as an ally or enemy if necessary and allow them to begin interacting with the Confederacy in ernest.
    • The people feel like they are being challenged by Azenhal, assaulting their ally during their treaty. While many within the Republic are not exactly sympathetic of the Picians their territorial claims acts as a buffer against their large (and powerful) Whitefeather neighbors. Raids on whitefeather territory are planned as is a slight play on the Picians aid during the battle on the Sattanyaha, two “mercenary” companies of Republic Defenders are lined up and sent to the border with the Picians awaiting official order.
    • The shattered imperialists have fled to Whitefeather (and there are rumors the Coatl Theocracy as well) there are concerns that these forces may reveal secrets or speak out against the Republic or worse try to lead a coup. The Republic has declared all of these men traitors and demands they be returned for execution.
    • The religious faction that descends from the fang has gone strangely silent.It makes some nervous, most are happy to work past that solitary temple of stone.
    • The Janissaries are the private army of Kathine and they answer to her and her husband not the Republic and that makes many within the nation nervous. The Senators and consul both speak out against this fearing that it could lead to a dictatorship and many have looked to Rishard to keep the nation safe and balance out the threat the Janissaries could raise.
    • The Republican faction is completely dominant their alliance with the merchant kings has sealed both Razzak and Khirus in their grip. Still things are not smooth sailing. Adding Aenna has created several brand new factions. A small independence faction seeking peaceful departure from the Republic is seeking seats in the Senate (though it remains small and under supported) there is also a new Sattanyaha faction looking to permeate the ideals of Abhidism into the Republics governing system.
    • The empire is being watched closely their beating from both north and south has them appearing to be shattered. The Republic isn't sure if they are valuable as a trade partner or friend anymore... Voices are leaning toward abandoning any ties to the Republic.
    • Merchant King Tyras and Kathine have grown even closer and have been spotted together in the capital. It is quite a scandal to see one of the unmasked moving with the silver mask of the chancellor.
    • Suicide Sandor…
    • Republic ideals controls over 80% of the seats in the senate the rest is among individuals not affiliated with the factions. The consul remains enegmatic and shrouded to the public.
    • Rishard and Miguel are said to hate one another. Rishard is the established old guard and Miguel is looking to his home in Palendor for those who can join his "janissaries" this has created a major schism in the military.



    Spoiler: Sinister Lines
    Show

    There had been brief moments where she sat alone away from her husband or Tyras where she felt it. The twinge of remorse in her undead body. Where her veneer cracked, the mask fell away and she saw his face. Elijah… Her beloved sire dying and she knew she had been the one to drive the spear in. It did not matter that her weapon had been traitors that she used him as bait to trap them all in her own rise to power. He had been brilliant, but immortality meant that there was no room for growth no room to rise in the ranks to take the lead. He would be young, beautiful and brilliant forever and he was growing more and more melancholy. He had made it to the pinnacle, created his dream and so she let him live at that pinnacle forever. He would never see what he built end, he would never see what it changed into and he wouldn’t have to continue. He had gone far enough, and now it was her turn.

    Kathine loved to rule, she had embraced power as a fish did water. She had destroyed the imperialists and driven the faction of the bloody fang back into obscurity. Now there was no one to threaten her control and those she supported had been elected en masse in the senate. The consul seemed enigmatic and distant as ever but they did not interfere and so was a queen even if the republic did not require such titles. The life of Kathine was very similar to that of her sire. She remembered following her sire around and doing the same thing.

    In the morning he would rise, he was dressed by his ghouls. He had chosen foreigners as his blood slaves, beautiful men and women from far away kingdoms. His absolute favorite had been an inyoni girl he kept for long periods in a human sized cage only releasing her when he wanted to use her for his pleasures or feed. He said the blood of the Inyoni was sweet as fruit. She remembered him constantly talking of one day getting his hands on a Whitefeather… Alas now it would never happen. She would continue on his journey though just because he had always refused to share.

    Once he fed Elijah sat in on the senate. They argued and debated law for hours while he sat silently on the throne always careful not to take sides. He had always told her. “You cannot trust anyone whose soul you don’t keep in the palm of your hand even if you share every belief.” Kathine was less inclined to follow that wisdom. She used her faction to pass laws, make changes and keep the people happy. She used the mask makers to create fear in those she couldn’t control and she used the army to keep their place safe from outsiders.

    Once this was done and the night sky claimed the sun Kathine moves freely but like her sire before her she is forced to deal with the consul and Elysium. The ancient backstabbers who decide the fate of their country and whose tendrils are looking to reach into the world. The shattered emperor faction ruled from on high ancient beyond imagining. Old and wizened remembering a time before empires before man even built permanent structures or farmed. When they were viewed as gods. Now they huddle in the dark plotting while she ruled behind a mask of silver.

    When these talks ended and the Elysium breathed a sigh of relief the whole city would fall beneath his feet. His pleasures were endless both graceful and terrifying and now they were hers. Yet while he seemed to rule with unshakable confidence she could not shake the fear that rested behind her back…




    Spoiler: Masquerada Internal Memos (SECRET)
    Show

     The kindred have grown more comfortable with the status quo. With the end of bloodshed and the factions challenging the republicans silent for now the vampires have begun to engage in revelry once more. The festivals and midnight balls and galas now claim the capital in perpetual immortal and mortal delight.
     Tyras seems to have as much control as Kathine and while the two are lovers they also butt heads and there have been multiple arguments about whether Azenhal or the Picians take precedent and the merchant king is firmly entrenched with the wealth of Azenhal, Kathine is hard pressed to abandon an ally like the Picians who are not only powerful but incredibly destructive of anyone who incurs their wrath.
     Tyras has been quoted as saying “this kingdom got in bed with sharks and even if we don’t drown we still have to contend with the teeth” it has become an amusement of the vampiric elysiums.
     Miguel is said to have found a lover of his own, a pretty thing he keeps on his shoulder when hes not in Kathines presence… It is disturbing how much they look alike.
     The sexual escapades of the senate and its leadership is becoming the thing of legend within the capital.
     Tassadin is causing as much chaos for the Whitefeather kingdom as possible. We are grabbing the bird by the tail hopefully it cant turn around and rip our eyes out.
     Aaenna has been growing significantly in influence the Sattanyaha zealots who once placed all their efforts into fighting are now looking to force themselves into the political structure and some are being targeted for transformation. The problem is such pure faith drives vampires away. So a search for corrupt religious officials is an imperative to keep them from being a flood in the senate.
     The tear in relations between Glen Gwitna and Coatl have opened up many options the republic is considering offering their arm in friendship to the coatl theocracy and strengthening their hold. There are whispers it might be possible to get a second leader under vampiric sway.


    Spoiler: Ruler information
    Show


    Her Eminence, the high chancellor Kathine Harlon
    Diplomacy 5 +1
    Economy 4
    Military 5 +1
    Religion 1
    Intrigue 5 +1

    General Rishard Whidden (9)
    General Miguel Fortan (8)

    New Ruler Next Round?
    NO

    Military Units
    1 Republican Guard (2500 human soldiers trained with classic military tactics)
    1 The hunters (Vampire hunters force fed the blood of their lords and now serving in the army... Hopefully to meet grisly deaths or bring victory)
    1 Republican skirmishers (2200 human soldiers created to harass claim vital areas and deal death from afar)
    1 Republican Defenders (2000 human soldiers skilled in defense and protection)
    1 Republican Defenders (2000 human soldiers skilled in defense and protection)

    Adding
    1 unit of Thune Janissaries



    Technologies
    Military Specialization- Bloody kiss (2d12 when defending a region taken in war)

    Obsidian Fire +1 Defense +2 when rolling through a tie (Siege)
    Sacrificial magic supply lines -1 size losses
    diplomatic exploration Allows for overland travel to establish colonies.
    Salt wagons -1 size losses
    Violet Oath +1 to resist secret actions of all kinds

    Trading posts
    TP 1 Obsidian glass (Region 40)
    TP 3 Timber (region 2 Amham)

    Expected Stat Bonuses
    1 point military
    1 point intrigue
    1 point of diplomacy

    Chancellor Elijah Treves- In Memorium
    Diplomacy 10
    Economy 4
    Military 10
    Religion 2
    Intrigue 5



    Spoiler: People of Interest
    Show

    magus Illian- Mortal whose magic is invested in the darker aspects of Jaelong-Bo and summoning dark spirits of blood, bone obsidian and death
    Chancellor Kathine Harlon- The newly elected chancellor and the current leader of the moderate faction within the Republic and the supporter of the current status quo.
    representative Mila- Lessor noble she had various scandals but was popular among the mortals and so was chosen for public office by the Masquerada.
    Chancellor Treves- The elected leader of the Republic of Khirus, as well as the voice of the masquerada. The first leader of the Masquerada to also rule over the republic openly.
    Diplomat Purbagle- Pician diplomat and member of the Republic (And Masquerada) a ghoul who in a few years may even earn a place as a kindred (Now with the Picians)
    The Black Marshall Rishard Whidden- Mil 9 general a vampiric childer of Kathine and new leader of the armed forces among Khirus
    Diplomat Tassadin- Diplomat hand picked from among the people of Razzak currently a ghoul and lover of representative Mila
    Diplomat Selenity- A girl of the basins she lost her home and family because of the Sattanyaha and Azenhal attack, she is completely free of blood binding and is instead held up as a symbol of the tyranny of Azenhals Abhidi theocracy. (Currently serving in Regno)
    Consul Yuval Harari- A member of the consul, one of the oldest necromancers in known existence, he became a vampire at a very old age and has immense power within Khirus.
    Consul Sharamin- High priest of the bloody fang
    Consul Blake- Leads a hawkish family who is a regular challenger to the chancellor.
    Consul Simir- Leads his sires (Blakes) faction, the imperialists but its strength is greatly reduced after the events of the midnight garden party.
    Merchant King Tyras- An enigmatic man said to have both vampires and orcs under his command. He is one of the most dangerous mortals in the kingdom and leads his own faction of wealthy merchants.
    Miguel Fortan- General and husband to Chancellor Kathine.
    Last edited by kaio999; 2018-04-20 at 01:13 PM.
    Amazing avatar by Gengy

    Empire 4- Vampiric Republic turned Vampiric Oligarchy
    Empire 5- Psychic Daddy

  14. - Top - End - #254
    Ogre in the Playground
     
    HalflingPirate

    Join Date
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    Default Re: [EMPIRE4!] IC Thread

    The Gwitna Coalition
    Grand Warden Cuahuey, Knavegos of the Avakonian Empire
    Regions 23, 24, 25, & 26
    Round 13

    Actions

    1. [Faith] Convert Holy Center 1 of Karys (region 48) from Dejanism to Coatl Perijanism. Roll 15 Karys is in some ways more so the heart of the Avakonian empire than Avakon itself. The Dejanites' worship for a mortal being revered as higher than the gods is an affront to classical perijanists and Coatl perijanists alike. Hopefully Suvlin's loyalty to the empire will give the Gwitna a favorable enough reputation to change some minds.
    2. [Faith] Convert Holy Center 2 of Obroslo (region 22) from Abhidi to Coatl Perijanism. Roll 9
    Obroslo has for a long time been outside of the waves of proselytizing that have swept the Badan coast, partly because it was owned by no Coatl perijanist government, and partly because the myriad of accepted faiths there made it seem like little threat. These flimsy excuses, many Gwitna priests decided, should keep their missionaries out no longer. Unfortunately, local worship for Abhidi, while generally friendly to the Coatl Perijanists, saw no reason to dispose of worshiping Abhidi's many other forms.
    3. [Military] Raise a Unit
    Fortunately, bears and other animals don't seem to be susceptible to crabbin' fever. Bears from across Glen Gwitna take advantage of this and demand higher pay than their human counterparts. When they receive it, they sign up to be auxiliary forces in droves.
    4. [Military] Raise a Unit
    The Hoyanuk plains is an excellent reservoir for manpower. Especially in the midst of the Crabbin' fever outbreak, the Corporate kin groups are very willing to sign their young men up for a slinger's battalion in exchange for some monetary compensation to offset declining profits from livestock herding.
    5. [Diplomacy] Attend the Event in Yondar
    Subactions:
    1. De-Vassalize the theocracy of Coatl
    6. [Intrigue] Secret. Roll 16

    Non-Actions


    News and Rumors
    Suvlin Cuahuey's apparent anti-undead fervor tends to be more appreciated by members of house bear, beaver, and orca, and less favored by house magpie. However, no-one's feelings are especially strong in the absence of a clear way to gain loot out of the conflict.

    The Gwitna tend to be very cheap, and raiders are beginning to study their theology and attend religious ceremonies more in hopes of getting discounts when entering the Emjata Trade Index to learn where they should resell their ill-gotten goods.

    The movements and behavior of the pician Purbagle seem to be closely observed as he travels on his way to the crabbin' fever talks in Yondar. Whether this is just simple curiosity about the fish person or something more sinister remains to be seen.

    More messengers than usual seem to be making deliveries between the Gwitna Coalition and Azenhal and Ti Linnad.

    In the autumn of 139, a pair of young men apparently competing for the favor of a high class woman conduct the wild hunt, and one kills the other with a bow and arrow. When this is found out the remaining duelist is hung as a murderer. Not only did he kill someone in an illegal dueling practice, but he broke the rules of said dueling practice as well.

    Spoiler: Letter to Exarch Teppin
    Show
    Rightly Guided Exarch,
    It has recently come to my attention that a group of vampires has revealed themselves in Shona, working in coordination with your ex-advisor Milintica the unrelenting. As I am sure your holiness was already aware, Vampires and other undead are unholy abominations that violate the cycles of life, death, and reincarnation established by Xincoatl. Further, vampires are even rumored to have abilities allowing them to twist and corrupt the living. Because of this, I urge you to destroy Milintica's masked undead associates with all possible haste. Milintica should also be arrested and left out in the sun for a day to test his blood. If he does not crumble to dust or otherwise reveal himself to be a vampire, he should undergo our strongest purification rituals before either you or anyone accepts his council again.

    The urgency of this message is great. Undead cannot be allowed to gain a foothold in our lands for the sake of ourselves, our people, and all that is natural and holy.

    Your Comrade,
    Grand Warden Cuahuey, grandson of Exarch Tennoch the Rightly Guided


    Spoiler: Gwitna Execution and Human Sacrifice
    Show

    The Gwitna have tended not to conduct human sacrifice throughout history, instead tending to use livestock such as dogs for sacrificial magic purposes. Rather than ritual sacrifice, Gwitna usually use hanging as an execution method. Most villages have a hanging tree, a tree that stands on its own in a clearing or on a beach about a half to a quarter mile away from the town. Criminals are hung from the tree with cedar bark rope and left hanging there as a warning to others.

    Exceptions to this rule are made for criminal animals, who are generally killed in whatever manner makes sense for them. Criminal whales are almost impossible for humans to hunt down, so they are usually killed with the assistance of other whales, who herd the criminal towards land until it beaches itself, whereupon humans will work together to drag it farther ashore. Criminal bears are usually killed with spears or bow and arrows, simply because nobody wants to get close to them. Criminal magpies (the most common crime for magpies to commit is eating the flesh of a dead human or other animal from the houses) are either drowned or decapitated, and criminal beavers (though these are rare) like humans, are hung.

    The Gwitna practice for hanging has been concemned by coatl magi as a waste of valuable sacrifices to Coatl, but Gwitna claim that it's a different way of revering the natural cycles, by allowing the birds and squirrels to pick away the deceased's flesh.


    Spoiler: The Emjata Trade Index
    Show
    The Emjata trade index is a network of monitoring stations distributed all across the known world (or most of the way across it. Nobody wanted to do the job in Fresia.) Monitors are just people in houses who spend most of their time doing whatever they like and a little bit of it recording local prices of goods and major trade deals and sending the information back to Glen Gwitna. There, the information is housed in the Trade Index headquarters, a large granite building with shelves upon shelves of scrolls, organized by region. Access to the index requires people to pay admission, but a signigificant discount is given to those who can correctly answer a question relating to the mythology of Coatl perijanism. The difficulty of the question and the question itself is chosen by whoever is manning the door at the time, so the availability of the discount may be highly variable.




    Spoiler: Ruler Information
    Show

    Grand Warden Suvlin Cuahuey, age 23
    Diplomacy 4
    Military 3
    Economy 7
    Faith 4
    Intrigue 8

    Mother: Anci Cuahuey, age 49.
    Father: Adril Ferreth, age 56.
    Sister: Llerlisi Cuahuey, age 21.


    Attribute Increases: +1 Military, +1 Faith, +1 Intrigue

    No new ruler next round.
    Last edited by Potato_Priest; 2018-04-21 at 11:46 AM.
    Quote Originally Posted by No brains View Post
    See, I remember the days of roleplaying before organisms could even see, let alone use see as a metaphor for comprehension. We could barely comprehend that we could comprehend things. Imagining we were something else was a huge leap forward and really passed the time in between absorbing nutrients.

    Biggest play I ever made: "I want to eat something over there." Anticipated the trope of "being able to move" that you see in all stories these days.

  15. - Top - End - #255
    Bugbear in the Playground
     
    Lleban's Avatar

    Join Date
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    Default Re: [EMPIRE4!] IC Thread

    [QUOTE=Lleban;22947975]


    The Theocracy of Coatl


    Ruler:
    Teppin The Rightly Guided Exarch
    Faith 6
    Military 2
    Economy 4
    Intrigue 1
    Diplomacy 9(+1)

    Actions:
    [Diplomacy] (5 action) Establish Embassy with Khirus
    [Faith] convert region 51 HC 2: Plague, Picians rising from the sea, northern barbarians seizing the capital, perhaps its too obvious a statement to say that many in the Avakonian Empire have become...disillusioned with the status quo. Many are increasingly doubtful of the Perijanist orthodoxy in such trying times. Fortunately this has present a useful avenue of Coatlean missionaries of all strips to infiltrate the Empire. roll 13
    [Intrigue] Continue building fortress deep in the Shona Wilderness.(2/2) As the Fortress nears completion several sacrifices are done on the walls to magically strengthen their fortitude. Witnesses note how the magi supervising the forts construction seemed to vary between bloodletting cows and slitting the throats of prisoners.
    [Military] Hire 1 unit of Holy Charioteers...While most of the army now consists of auxiliaries from the eastern regions, many see the need for an elite unit to bind the army together.
    [Diplomacy] Press claim on region 30 on grounds of faith roll 16 (note The other roll was the result of an illegal action that I have since changed)

    Non action:
    Replace Atl the large with Cualli the Westerner

    Resist pegasi buyout roll 11
    Spoiler: Response to The Warden
    Show

    Dear Grand Warden Cuahuey

    If you have received word of vampires, then surly you must also have received word of who sent Milintica to do this. It was I, The rightly guided Exarch, who ordered him into the depths of Shona's wilderness, and it was I who ordered him to associate with the undead exiles, for the fortress he builds will be both their home and their prison, as these western exiles hail from the time before Dejan their knowledge and skills are too valuable to be simply thrown aside. I'm aware of the danger these beings pose, so be assured that all precautions are being taken.

    Nevertheless, the fact that you oh so astutely elucidated the precise Coatlean opinion on vampires, even to the most intimate detail shows you were spared no expense in your upbringing. Your new to the throne, but something you'll find when ruling is that often you can't govern by the words of the the Magi alone. The intelligence of a ruler is to look at the men he has around him and while the Magi are among the most intelligent of men, strict adherence to their theological dogma has lead to many a folly.

    If this has not convinced you then I'll present a more unconventional perspective. Those who embrace eternal life have extinguished the flame of Xincoatl within them. Their souls can never join the ancient one, never grow, never change, never partake of the true majesty of Xincoatl. Their existence in its endlessness, is endlessly unfulfilled, and endlessly meaningless. So perhaps they deserve less our ire and more our pity.

    I hope this letter finds you well cousin
    Teppin The rightly Guided Exarch.





    News and Rumors
    • Many Magi predict that the plague will reach the theocracy in about 3 years time. As the most populated areas of the theocracy are on the coast and adjacent to the Pearl river, theres little doubt that the affects will be widespread. Some have preemptively fled to the mountains of the east while other Magi have conveniently begun to pilgrimage to far way western lands.
    • Attaching dyed Moa feathers to poncho's and formal wear have become the height of fashion. Soon every well connected Noble has an array of rainbow colored moa feathers attached to headdresses, collars, and capes for nearly every occasion.
    • Born near the Inyoni Cataract, Cualli the Westerner started life as an unassuming if not an immensely talented slave. So talented that by age 14 he passed his imperial exams with enough marks to ascend to the priestly caste. The man soon became famous among the Magi at Uxmal for hist charismatic braggadocio, and his skill at using magic to manipulate the body. One notable incident was when dueling with another student Cualli called himself "Quite as a cobra and big as an ox" before sprinting across the field and knocking out his opponent in blink of an eye. After 6 years of proper training in magic, theology, and philosophy Cualli, inspired by the travels of his mentor Ixtili chose to journey to the western sub continent of Estensule. Few truly know what happened in that 10 year span, but by his return he quickly ingratiated himself with Teppin, acting as a gruff adviser to the embattled ruler.
    • Some are wary of the increasing power of Whitefeather. While they dominate almost the entire subcontinent of Palmor, they've began to let their influence crawl northward. Will the Empire soon be supplanted by a new power within the south.

    Last edited by Lleban; 2018-04-21 at 08:55 PM.
    Beautiful Avatar thanks to Gengy


    Hangs out on the World building forums

    Giantitp projects: Caligoven the toxic seas, Baalbek Empire!3, Coatl Empire!4, Short and sweet world building
    Personal stuff: World of Tieg, Nexus: City of the Multiverse, Forgotten Planet Lost Between 2 stars, World of the 9 gates
    Spoiler: The gift that keeps on giving
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    Spoiler: and giving
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    Spoiler: and giving some more
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    Spoiler: Metric tons of giving
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    Spoiler: Keep going
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    Spoiler: Suprise
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  16. - Top - End - #256
    Orc in the Playground
     
    Kobold

    Join Date
    Apr 2018

    Default Re: [EMPIRE4!] IC Thread

    Yondar

    Varia Chalun va Meera, Queen of Yondar

    Diplomacy: 2
    Military: 3
    Economy: 5
    Faith: 2
    Intrigue: 5

    Roll giantitp.com/forums/showsinglepost.php?p=22984690&postcount=479

    Bonus Actions
    1. [Military] Raise Unit of Rangers - As Yondar moves reenters the political stage, she needs loyal soldiers to guard her interests and enforce her will.
    2. [Military] Raise Unit of Rangers
    3. [Military] Raise Unit of Rangers
    4. [Military] Raise Unit of Rangers
    5. [Economic] Retrofit Thalos-Dor's Harbor for Shipbuilding and Trade 1/3 - Yonder's eye turns outwards, she needs up to date facilities and harbor improvements in Thalos-Dor to properly access the worlds resources.
    6. [Economic] Retrofit Thalos-Dor's Harbor for Shipbuilding and Trade 2/3

    Actions
    1. [Economic] Buyout Tradepost (Textiles) 2 in Region 59: [13] - The Yondar economy must secure a source of cloth to fulfill the needs for its people. Merchants approach seeking a favorable economic deal to acquire the tradepost in this region. [SUCCESS] Yondar is able to provide a lucrative deal for merchants and seals the deal.
    2. [Economic] Buyout Tradepost (Rhune Stones) 2 in Region 96: [15] - The north sea is a treacherous place, and with the aid of Rhune Stones Animist may sooth the wild excesses of the Northern Storms. Securing a source of these stones would be a strong step in securing Yondar's northern border. [SUCCESS] Rhune and Yondar's close proximity to each other has made them natural trading partners, trade benefits both parties and they know it.
    3. [Intrigue] Steal Tech (Diplomatic Expedition) Regno: [9]
    Spoiler: Letter to Sultan Tutum Sortis, Grand Magus of Initia
    Show
    To Sultan Tutum Sortis,

    The world turns as Yonder finds itself thrust into the world stage again. We are turning our attention to expanding our influence through profitable trade and, as such we are interested in sending students to study under your tutors in your great libraries. In compensation we are willing to provide many artistic crafts of elegant quality worked in the native Darkwood of Yonder. The monetary value of which is overshadowed by their aesthetic quality, the likes of which very few outside of the north will have been able to appreciate.

    In the shadows of the elders do we stand,
    Varia Chalun va Meera
    Queen of Yondar

    4. [Intrigue] Raid Tradepost (Féth Leaves) 1 in Region 35: [14] - Féth Leaves have... uses. Varia's mistrunners met with group of Féth Growers, and were subtly encouraged that Yondar would be their best option to sell to on account that they will ensure continued, unmolested, production. [SUCCESS] The growers saw reason and were allowed to return peaceably to their lives... with just a small amount of additional oversight.
    5. [Diplomacy] Host Plague Talks - giantitp.com/forums/showthread.php?555892-Empires!4-Crabbin-Fever-Talks-in-Yonder&p=22985220#post22985220
    Spoiler: Letters to the leaders of Emjata
    Show

    To the rulers of the world,

    It has become apparent that a foul blight that is Crabbin Fever is sweeping over the lands of Emjata. Response to the plague is both fleeting, unorganized, and in some cases non-existent. Though Yondar remains untouched from the ravages of the plague, we can ill afford to let it spread to our forests. To this end I am calling for a grand meeting of the minds of all nations to take place in Hearth Meera, Capitol City of Yondar, to discuss the nature of the plague and potential solutions that can be enacted.

    In the shadows of the elders do we stand,
    Varia Chalun va Meera
    Queen of Yondar


    Non-Actions
    1. Grant +2 to Rhune Buyout Actions

    News and Rumors
    • The famous Yondarian singer Alveena Saldine was seen headed southwards towards the lands of Glen Gwitna seeking to explore both the lands and musical stylings of the Kingdoms of Emjata.
    • Edmund Misstle is considered an elderly eccentric even by Yondarians, was quite taken by the arrival of the Picians for the Crabbin Fever talks poured considerable amounts of his personal fortune into securing passage to the Realm of Tides. Despite protest from his family, Edmund was last seen garbed in a crude Pician costume with the intent to study their culture.




    Spoiler: Stats and Mechanics
    Show

    Spoiler: Trade Posts
    Show
    Trade Posts
    Darkwood 1, Region 98

    Spoiler: Stat Increases
    Show
    Stat Increases
    Diplomacy: 2
    Military: 3 + 2
    Economic: 5 + 2
    Faith: 2
    Intrigue: 5 + 1
    Last edited by SquirrelWizard; 2018-04-15 at 12:19 PM.

  17. - Top - End - #257
    Halfling in the Playground
     
    asmodeussnake's Avatar

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    Default Re: [EMPIRE4!] IC Thread

    Turn 13 (year 139-141)
    The Serene Marasa Pride
    Mareen (Region 77), Taraks Krags (region 78), Sonil (region 79)
    Lagos Khompur Ssuras

    1. [Military] [2d12+10+3]Tashan Kkoya now a seasoned general with three years of experiance against a mighty opponent marches in the name of her alpha and king. Her army has changed for this campaign and she leads her first foreign forces in the form of the Goliath Champions. She also brings the veteran Fang 1 squad which fought so admirabley and Fools eye mongrels are brought on the second campaign to smash the forces to the north, they had proven themselves worthy foes as they kept their proud female warriors away from living ivory now it had to all be taken to show what such a challenge led to. The spread of horror that is the Rakshasa increases. (Invading region 81)
    2. [Intrigue] Fascinated with the region that stands completely independent of their friendly neighbors to the south he sends his word to his proud group of assassins and raiders the Riebarri to claim for him whatever lies in (region 72) An assault is led on TP 2 and challenged to prove their mettle. SUCCESS they raid the region and offer the same promise as always, duel our leader and if you win we will let you survive. Sadly the one who faces the female Rakshasa is easily put down and the raid ends conclusively.
    3. [Intrigue] Raids are run on (region 59) to test their mettle and to figure out if they are worthy of dealing with the Serene pride on equal footing. More members of their mighty Riebarri are sent to prove themselves and cut their teeth on the wealth of the textiles in the region and the forces present in the mountain regions to the east. SUCCESS They seem to have grown fat and comfortable in their mountains not expecting invaders and so when they see a force of well armed female lionesses they scatter before a duel can even begin. The claims are complete and the wealth of textiles now run into the Serene Marasa pride and the Ssuras coffers.
    4. [Diplomacy] The Serene pride moves in force into (Region 82) Lagos is the god king of course who would not want to serve the being whose bloodline bares the blood of Khompur the mightiest of the gods in history! They bring gifts and their dueling culture. They also show off the strength of their armies and point out how much easier it would be to serve a strong king rather than fight one. The temples are toured by the king and its really the first time he has left his jungles or the plain lands of the goliaths but he does his best to not look down on the human populace he could not just enslave. They would have to be proper citizens A perplexing concept for the great beast. He makes grand promises to those worshiping Perjinism, an elite class for priests within his kingdom regardless of race as a means of tempting them with power and safety. Lagos also feeds on their fears of surrounding foreign faiths and pointing out the risks the strong Dejanist cultists and exotic and strange Honmyo priests could be to their place of power. (1/2) Considerable inroads are made into the religious population but sadly it was not a complete success as secular nobility of these desert oasis believe themselves grander then the beasts of the Marasa Pride, duels and more aggressive tactics will follow in the following year.
    5. [Diplomacy] Attending the event with style!


    Nonactions
    resist firethorns claim to region 59
    support setjura confederacy buying rights to silver mines. (So long as they send troops or give up a trading post to us)

    A letter crafted with the crest of the Serene Marasa pride is sent to two lords of the North.


    Spoiler: To the most honorable leader of the Kunai Clans
    Show

    Lord Mumei

    Lagos Khompur Ssuras god king of the Serene Marasa pride, ruler of Taraks Krags and Sonil addresses you. We have learned a little of your people and you impress us. Our borders are beginning to churn and I felt it was time we reach out to one another and establish relations. I offer an exchange of gifts and hostages to make sure war doesn't become necessary. You respect our borders and we will do the same for you. I am also willing to let you to take one of my lionesses as a bride in exchange for one of your Chojo clan. I believe your people might be strong enough to bare one of my Rakshasa and am fascinated to see what comes from a half breed. If such things interest you send your response immediately. I hope to meet in person soon. If you do not care for peace then I look forward to glorious war with you and yours. I imagine you will impress me regardless.


    Spoiler: Firethorn Regiment
    Show
    Crown Prince Verdeb Kren

    Lagos Khompur Ssuras god king of the Serene Marasa pride, ruler of Taraks Krags and Sonil addresses you. You will end your attempts to claim (region 59) that mountainous dominion is the doorway for the east to enter into MY deserts. I want to be clear I have no desire to keep the land for myself I wish it to remain a neutral kingdom, a buffer seperating the threat of Dejans heirs from my people. If you acknowledge the value of this seperation we will offer friendship, resources, gifts and an oppurtunity to shape in some small way my kingdom goes. If you do not and continue to press your claim understand I will be forced to reach out to the Pician menace and aid them in their inane spread of the tyrants lands and be forced to fight for (region 59) as well. I don't know if you have ever made war in the mountains but its an unpleasent experiance.

    If you agree to my terms my next meeting with you will include grand gifts and hostages so we can avoid bloodshed, if you deny it I look forward to testing the mettle of the famous Firethorn regiment most likely alongside walking fish.




    News and Events
    • The god king leaves Estenule for the first time, he is far enough away not to run home within a week. The council of Raja rule for now and some rumor it was purposeful so the king could test the loyalty of his servents.
    • Tashan Kkoya has gone from 4th concubine to now the god kings favorite lover, to finally general of the army. Her rise is breathtaking but there are rumors some wish to see her life extinguished.
    • The firethorn regiment insults the Serene pride with a letter demanding tactical information. The god king is rumored to be outraged and seeks ways to punish the audacity of this would be king.
    • Lady Chojo is rumored to fascinate the god king. The woman she gave him as a hostage seems to be interrogated often about her. There are rumors he might want to make the ruler of the chojo part of his harem even as he talks of breeding the current lady of the clan.
    • Tashan Kkoya is said to want to kill the human woman who has not been enslaved but roams around with the Rakshasa as an equal.
    • The Goliaths reach out about building a city of their own within Taraks Krag using the resources and skills of the Rakshasa.
    • Sonil is being integrated slowly.


    Spoiler: Ruler Information
    Show

    Stat Value Increase?
    Diplomacy 7 +1
    Military 6 -
    Economy 1 -
    Intrigue 7 +1
    Faith 4 -
    Military unit count: 5
    Generals:Tashan Kkoya (10)

    Spoiler: Regions
    Show
    Region Name Region Number Resource Holy Center 1 Holy Center 2 Holy Center 3 Status
    Mareen 77 Silver Perijanism Perijanism Perijanism Capitol
    Taraks Krags 78 Slaves Perijanism Jalyong-Bo Perijanism Marriage ties
    Sonil 79 Slaves Perijanism Abhidism Abhidism conquered

    Spoiler: Technology/Specialties
    Show
    Specialties
    Type Name Effect(s) Permenant?
    Military Pack Tactics +2 die size using armies on attack that are 3 units or smaller No
    - - - -

    NO New Ruler Next Round

    Expected Stat Bonuses: +1 Diplomacy +1 Intrigue


    Spoiler: Mechanical Bookkeeping
    Show

    Total Number of Mareen 'Owned' Religious Centers: 3


    Rakshasa Controlled Trading Posts:
    • TP1 Slaves region 78 (Raid)
    • TP 1 Darkfired Ceramics Region 82 (Raid)
    • TP 1 Silver Region 77 (capital resource)
    • TP 1 Giant Cacti region 79 (Raid)



    Military Units:
    • 1 [Claw 1] A unit of 800 female Rakshasa trained in the new pack tactics
    • 1 [The Mane]A unit of 500 elite Rakshasa trained to protect and fight alongside their king. Chosen from the prides children.
    • 1 [Fang 1] A unit of 800 female Rakshasa trained to target leaders and soft targets.
    • 1 [Mongrels] A unit of 1000 male Rakshasa not part of any alpha house they are shock troops who will earn their worth by dying. Fools eye survived and is now leading this regiment bringing what remains of the core of his troops
    • 1 [Fools eye Mongrels] A unit of 800 male Rakshasa under the only lion to ever fight the king of Marasa and survive. A genius well respected by his regiment and fiercely loyal to his king.
    • 1 [Goliath Champions] An elite force made up of 500 of the Goliaths chief and the only warriors they can personally promise without the king personally recruiting among the ferocious population.

    Last edited by asmodeussnake; 2018-04-15 at 12:33 AM.

  18. - Top - End - #258
    Bugbear in the Playground
     
    Tentreto's Avatar

    Join Date
    May 2015
    Location
    UK
    Gender
    Male

    Default Re: [EMPIRE4!] IC Thread

    The Whitefeather Kingdom
    Region 45+44+46+34+35+47: Inyoni Crescent
    Spoiler: Crest
    Show

    Round 13
    Queen Crexa Whitefeather

    Diplomacy: 7
    Military: 7
    Economy: 6
    Intrigue: 3
    Faith: 5

    1:[Faith 5] Create a relic! The woven mask
    This mask, seemingly made of wood, specifically golden yew, voers the face like a beak, giving only small opennings for eyes. However, those that wear the mask can see pestillance and illness in people, and some of its strength.
    2:[Faith] Convert a HC in 47!
    3:[Dip]Attend Event
    4:[Dip] Assist in coordinating on the plague, especially in Ti Linnad
    5:[Dip 5] Create Embassey in Azenhal
    6:[Dip] Assist in coordinating on the plauge, especially in Ti Linnad



    Endorse Azenhal Buyouts

    News and Rumours


    Spoiler: Resources and troops
    Show
    Inyoni Crescent 45, Incense
    Region 71, Iron
    Pegasi 21
    saphires 9
    Pearls 74
    Ships 46
    9 troops


    Spoiler: Ruler information+ extra
    Show


    Last edited by Tentreto; 2018-04-14 at 04:18 PM.
    Avatar by the Incredible Gengy.
    King of Caligonia in Empire 3. Crusaded into the sunset

    Played as The Whitefeather Kingdom in Empire 4. Flew too close to the sun

    Played as the Duenem in Empire 5. Ordered a God to stand down, and kept a contingency ready...



  19. - Top - End - #259
    Orc in the Playground
     
    OrcBarbarianGuy

    Join Date
    Oct 2015

    Default Re: [EMPIRE4!] IC Thread

    Setjura Confederacy, Round 13
    Regions 73-74, 60

    Actions:
    1. [Diplomacy] Claim Region 72
    The Confederacy's ties to [Region 72] continue to be developed. The Marasa Pride's raid on the region finds the king surprisingly willing to enter negotiations to formally join the Confederacy.
    Roll: 12

    2. [Diplomacy] Attend the Plague Talks at Yondar
    A delegation is sent to Yondar, although they fail to have much of an impact.

    3. [Economy] Place a bid on the grand auction
    A large bid for the Grand Auction is made, with the promise to the Omanush that the construction and operation of the Academy will continue to be sponsored by the Confederacy. (Economy+7, 1/5 actions to Academy +2, fish glue +1 for a total modifier of +10)

    4. [Military] Raise a unit
    As the Marasa want the payment for their silver in soldiers, a new regiment is promptly trained.

    5. [Military] Raise a unit
    A new unit is trained in Wasipacha, both to lead expeditions within the jungle and to defend the region from external threats.

    Nonactions:
    • TBD

    Spoiler: To the Eminent Chancellor Kathine
    Show
    Let us forego the formalities and cut to the matter at hand. We are well aware of your actions in [Region 61] and the efforts of our diplomats should have made our stance towards your policy very clear. But since you have continued your attempts to extend your influence to the region anyway we now send you this official statement on the matter:

    The Confederacy supports the king of [Region 61]. He was able to stop the civil war that was plaguing the nation, brought stability to his realm and has been a trusted trade partner of the Confederacy for years. In trying to depose him, you are acting against his lawful rule and advocating for chaos in the region.

    This, regrettably, is nothing new for your republic. You had no right to invade the Basins, you had no right to conquer Razzak, and you had no right to attack Aaenna. Yet all those regions have now fallen into your hands. Although you haven’t taken up arms in the case of [Region 61] as of yet, it is clearly a continuation of this aggressive expansionist policy, which we cannot condone any longer.

    Let us make this clear: The Confederacy of the Coastal Peoples does not desire conflict with Khirus. But if you insist on going forward with your actions in [Region 61], we cannot sit idly by. Desist now, so that peaceful relations can be maintained.

    With a heavy heart,
    Kodora
    Taigon
    Jonkt
    (The signatures of the rest of the councilors follow)

    Spoiler: News and rumors
    Show

    • An animosity towards the people of Ka-Ruun seems to have developed within the Confederacy. They are blamed for the Wasipachan civil war and betraying Feather, and are generally viewed with distrust.
    • As the tribes of Kadanga don't engage in warfare with each other anymore, there has been a shortage of slaves in the region. Forced labor has become a popular method of punishment for crimes, and as a way of settling debts.


    Spoiler: Ruler
    Show
    Kodora
    Diplomacy: 8
    Economy: 7
    Faith: 3
    Military: 8
    Intrigue: 3
    Expected increases: Diplomacy +1, Military +1

    No new ruler next round.

    Spoiler: Statistics
    Show

    Spoiler: Cultural Identities
    Show

    Unmoving Waters - Bonus to resisting conversions - not permanent

    Spoiler: Military
    Show

    2 units
    General: Denage (7)

    Spoiler: Religious bonuses
    Show

    Jalyeong-Bo Bonuses
    1. (5 Centers): Spiritual Solidarity - +1 to resist conversions - the faith of Jalyeong-Bo is comprised of more than mere mortals. Subtle efforts by the spirits work against those who would turn the people from their fellowship. (Active)
    2. (15 Centers): Spiritual Network - +1 to conversion attempts - the spirits do not respect lines drawn on maps by mortals, and will readily move to accommodate new pacts. (Active)
    3. (Most Centers): Sight of the Eyeless - +2 to the difficulty of secret actions in a region with a controlled religious center - to fool those who are bound to the spirits means tricking more than simply mortal observers. (Not active)

    Spoiler: Trade posts & Resources
    Show

    Region 9 - TP #2 - Sapphires [Diplomatic Expedition]
    Region 39 - TP #2 - Allspice [Fulfills resource requirement]
    Region 57 - TP #1 - Idol Fragments [Unused]
    Region 58 - TP #2 - Sedellan Glass [Unused]
    Region 60 - TP #1 - Air Ears [Unused]
    Region 61 - TP #1 - Mul Root [Unused]
    Region 65 - TP #2 - Copper [Unused]
    Region 67 - TP #2 - Salt [Unused]
    Region 73 - TP #1 - Freshwater Fish [Fish glue manufacturing]
    Region 73 - TP #3 - Freshwater Fish [Unused]
    Region 74 - TP #3 - Pearls [Diplomatic Expedition?]
    Region 75 - TP #2 - Huo-Ke Squid [Unused]

    Total number of trade posts: 12

    Spoiler: Great Projects
    Show

    Faith:
    Compiling Seretse oral history [Completed]: 1, 2-3, 4, 5

    Last edited by OmnivorousOgre; 2018-04-22 at 08:21 AM.

  20. - Top - End - #260
    Orc in the Playground
     
    GreenSorcererElf

    Join Date
    Sep 2013

    Default Re: [EMPIRE4!] IC Thread


    D̨vatla

    Tälir
    (Round 13: 139-141 IR)

    Actions
    1. [Diplomacy] Great Project (1*/5) Curing the Plague The eastern plague has spread to our lands. While the priests of Gë'täkid̨ begin to study the bodies of the infected (especially those who have died) and Abhidic monks specializing in healing magics are mobilized across the kingdoms, a major effort is begun to communicate with the Omanush, our friends in Regno, and others even further away, to learn what is known and what is not.
    2. [Diplomacy] Improve our reputation with the Omanush (roll=13) With the arrival of the plague, restrictions are placed on trade in the hopes of limiting further exposure (though likely far too late). An effort is made to appease the Omanush convoys, who are likely to be heavily affected and not pleased.
    3. [Diplomacy] Improve our reputation with the Company (roll=10) Though we were unimpressed with their fighting ability at Avakon, Obroslo's position amid the Gwitna, and along the border with Ti Linnad, makes the Company of the Crescent potentially an important political factor in preventing the Empire from reestablishing a presence in Inyaka. The party sent east to Yondar includes a number of diplomats who break off south to discuss matters with Company leaders in Obroslo.
    4. [Diplomacy] Improve reputation with the Company, part 2 (roll=16)
    5. [Military] M10 Technology: Hard Iron Armor (+1, armor slot, req iron) In the lands of lesser smiths, iron is far too soft to truly rival bronze. Using techniques honed by countless hours of trial-and-error and labor over the generations, skilled and knowledgeable blacksmiths can create hardened iron of surpassing quality.


    *Great Project combined with Regno's if there is no mechanical benefit to keeping them separate (thus 3/5)

    Non-Actions
    • Grant my new armor tech to Regno (through embassy)


    News and Rumors
    • Should have been in last round's, but I got distracted and never got around to adding it:
      • Tälir, N̨amodl and the D̨vatlan army returns north. Sailing around into the great bay, they follow the Tipëzvär River and its tributary to Hüpägh, where Tälir pays his respects at the tombs of his brother, father and grandfather, then makes a great sacrifice to the gods. Läflis, relieved to be relieved of most of his responsibilities, retires to royal estates in the mountains for a time while the others return downriver to Khlıghat.
      • N̨amodl, and those who joined him for the raid on Avakon, are richly rewarded for their heroism. The soldiers were promoted to prestigious positions in the military or government and the prince named Lord of Dääg'ılas in Llët̨sällë, a mostly ceremonial role as the city is more than capable of governing itself better than he could.
      • In 138 IR the elder Zäklis dies of natural causes. His oldest son Mekkat, who has spent far too much time with malcontent priests, is summoned to the royal court in Khlıghat and given a prestigious, but not very powerful, position.
      • Efforts by the Sattyathanya to expand into Inyaka are met with displeasure by the significant majority of monasteries in the kingdom. Queen Viligailė of Dažytija refuses to take any action against them, as the missionaries have been accepted and welcomed by the Algirdaičių tribe, but politely recommends they avoid regions with an already established Abhidic presence.
      • The genocide in Derokar is condemned in the harshest possibly terms. The irony of the empress demanding the people of [Region 17] be treated well while her allies exterminate an entire people is not lost on anyone in D̨vatla. It is simply more confirmation of the cruelty, tyranny and inhuman immorality of the southern empire and its lapdogs.
    • The arrival of the plague rekindles anti-Omanush sentiment in many of the port cities. Restrictions are placed on the elvish merchants, said to be as much for their safety as anything, but representatives of the royal court are also said to be meeting with prominent Omanush to work out reasonable cooperation.
    • Restrictions on movement of people and goods are expanded along the coast, in the hopes of limiting the spread of the plague. The new laws are met with much grumbling by merchants, and questions as to whether they will see any actual success.
    • Abhidic monks are mobilized in large numbers due to their general aptitude for healing magic. Initiates from the former Shrine of the Sea in Ghehevs̨lam are summoned to provide what insight Initia can provide, and to help act as intermediaries with the larger Initia community.
    • The priesthood of Gë'täkid̨ takes a leading role in the effort to fight the plague. Their patron's role as the queen of the underworld gives them particular insight into death and its causes, and her role as the knower and revealer of hidden things is hoped to be useful in uncovering the disease's secrets.
    • Tälir is said to be hopeful that the conference in far-off Yondar will be of great value against the plague, as surely the easterners know more having been the apparent source.
    • The royal court is in an uproar and highly displeased at Ti Linnad's decision to swear fealty to the Whitefeather Kingdom. Inviting southern rule into Inyaka will inevitably end the same way as the last time southerners tried to expand their influence in the north.
    • While in Dažytija on the way to and back from the conference, N̨amodl negotiates for the young Prince Vëkhglis to be brought to the D̨vatlan royal court to learn under the care of his uncles. His mother is anxious about being parted from her son but accepting, except for the plague spreading through Reflas. Eventually, Läflis is sent east to join Fäzlid in overseeing the education of the prince and to arrange for him to split his time between Dažytija and Hüpägh, where it is hoped he can learn more of D̨vatlan culture far from the plagued regions.
    • The Company of the Crescent is reminded that D̨vatla is currently bound by treaty to respect Ti Linnad's control of Wybrèz. Unless they have decided to support oathbreaking, they might as well be patient. Siestok was divided into separate provinces during imperial rule, it can survive being divided between two friendly overlords.


    Tälir

    Diplomacy: 7
    Military: 10
    Economy: 4
    Intrigue: 1
    Faith: 5

    Increase: Diplomacy (x2)

    Spoiler: Regions
    Show
    Region # Resource Minor Good Great Holy Center 1 Holy Center 2 Holy Center 3
    D̨vatla 12 Iron D̨vatla Regno Overvann Tëlir Geza Abhidi Abhidi
    Llët̨sällë 10 Dragon Shrimp (Open) (Open)
    XX
    Initia Jalyeong-Bo Abhidi
    Reflas 11 Giant's Silk D̨vatla Regno Omanush Jalyeong-Bo Abhidi Tëlir Geza
    Dažytija 13 Copper (Open) (Open)
    XX
    Abhidi Perijanism Abhidi
    Astrand 14 Rice Avakonia (Open)
    XX
    Perijanism Perijanism Perijanism
    Zachodnie 16 Marble Avakonia Kunai
    XX
    Perijanism Jalyeong-Bo (Open)
    R17 17 Honey Izbefe Avakonia (Open) Perijanism Dejanite Perijanism

    Region # Owner Resource Minor Good Great
    Iadesh 7 Regno Camels Regno Izbefe D̨vatla

    Spoiler: Armies and Technology
    Show
    6 units

    Military Specialization: Region 12 and regions bordering it
    Military Technology: Camel Cavalry (+1, cavalry slot, requires camels)
    Pician Weapons (+1, weapon slot, requires iron)
    Bani Bowls (-1 losses, drugs/medicine/blessings, requires bani)

    Generals
    N̨amodl (M9)
    Empty (M6)

    Cultural Identity: Conversions
    Technology: Diplomatic Expedition (allows exploration/colonization, requires precious mineral and either a pack animal or ship tech)

    Relic: Idol of Däz̨ëlis (conversions)
    Last edited by Aventine; 2018-04-22 at 12:49 AM.

  21. - Top - End - #261
    Barbarian in the Playground
     
    Goblin

    Join Date
    May 2015
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    A house (ha ha I wish)
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    Default Re: [EMPIRE4!] IC Thread

    Izbefe

    Actions!
    1. [Intrigue] Investigate the effects of Verdant Wine on victims of Crabbin' Fever 12
    2. [Intrigue] Investigate the possible use of the spicy Giorle Fruit as a temporary remedy for Crabbin' Fever 11
    3. [Intrigue] Raid region 4 Giorle Fruit Tp 1 from Kunai 9
    4. [Intrigue] Investigate the interaction between Bani Bowls and Crabbin' Fever 11
    5. [Economy 5] Increase quantity of Giorle Fruit from minor to good.
    roll(s)

    Non actions:
    -Support Regno's claim on Amham
    -resist Kunai raid 7

    News:
    -King Balder, now incredibly old, has contracted Crabbin' Fever and died. There is little evidence indicating that the fever directly caused his death, it seems likely that he would have passed away even without it. Balder was never married but in his last days designated his bastard son Dafi as the next king. The councils agree that this is the best choice and grant Dafi the name Gammet and the leadership of the realm.
    -When the councils came to Dafi's quarters to notify him of their decision they found the apartment abandoned. He was found within the week on the newly built roads to Regno and was reluctant to abandon his journey. In the end he knew of the councils power and returned to Izbefe to take up his fathers throne.
    -With Amham becoming increasingly unstable Izbefe decides to help Regno pull it into the fold of the more wealthy and able nation. It's for the good of Regner.
    -A combination of sympathy for those suffering, especially the former king, and encouragement by the Speakers from Regno motivates Magus Lokir Rainstep to begin a series of intensive studies throughout the kingdom of Izbefe to determine ways to ease the suffering of Crabbin fever. The hope is always to completely cure it but even the most optimistic of the Izbefi Initiates doubt that that will become a reality.

    Ruler Stuff:
    King Balder Gammet
    Diplomacy: 8 Economy: 10 Faith: 3 Intrigue: 5 Military: 10

    King Dafi Gammet
    Diplomacy: 2 Economy: 4(+1) Faith: 4(+1) Intrigue: 2+2(round actions) Military: 2
    Last edited by woolli264; 2018-04-22 at 08:24 AM.
    total-cluster**** of yogurt, drugs and sheep in EMPIRE!
    The rodent tribes of the Ruby Legion in EMPIRE2!
    The goblin kingdom of Jauder in EMPIRE3!
    The sailors of Izbefe in EMPIRE4!

  22. - Top - End - #262
    Barbarian in the Playground
     
    Rolepgeek's Avatar

    Join Date
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    Maine
    Gender
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    Default Re: [EMPIRE4!] IC Thread

    NPC Actions


    The Avakonian Empire

    Empress Dastatia Vana Zhekurus
    Diplomacy: 4
    Economy: 4
    Faith: 3
    Military: 8
    Intrigue: 7
    Rolls: +2 Mil, +2 Dip, +1 Int from inheritance
    +4 from vassals

    1. [Military 5]Recruit General!: Basmira of Karys, First of the мајка, has her position formally outlined, and brought to bear as the Empress's Spear, known as Polemasgos, whom may lead the armies of the Empire in the absence of the Empress, as well as serve as personal bodyguard.
    2. [Military]Raise a Unit!: Both as relief force and men to retake lands properly theirs, soldiers are conscripted.
    3. [Military]Raise a Unit!: With lands returned to them, Avakonia can take to restoring their might to it's former heights.
    4. [Diplomacy]Raise Reputation with Crescent Company: That lauded company of mercenaries and dealbrokers may have failed in their attempts to defend Avakonia, but their efforts are still worthy of admiration, and their services may yet be needed.
    5. [Diplomacy]Attend the Event in Yondar: The plague wracks Avakonia as much or more than it does anywhere else; the long coast and densely packed cities make the spread of disease a source of concern even in the best of times.
      Trade Salt Wagons tech to the Whitefeather Kingdom in exchange for Improved Pician Weapons.
      Make peace with Picians and accept return of land
    6. [Economy]Buyout TP2 for Copper in [Region 65]! Roll=7: Though peace has been achieved, for now, bronze is needed to re-arm the ranks of Avakonia, and serve as deterrent to any other would-be aggressors.
    7. [Economy]Buyout TP1 for Tin in Wybrèz! Roll=8+2 Support: Reacquiring a source of tin lost in the battles with Ti Linnad may be easier, now that they owe allegiance to Crexa Whitefeather, known to have been a close companion of the Empress during her time in Inyoni.


    Spoiler: News and Rumors
    Show

    The Empress is retired. Long live the Empress.

    The new Empress seems to have curious beliefs about theology; at a minimum, it seems she holds to the idea that Dejan was deified, though there's also a worrying amount of strange ideas about the ways in which the world works...there are whispers circulating, wondering if it was truly such a great idea to have allowed foreigners to raise an imperial heir.


    Spoiler: Other
    Show

    Expected stat increases: +1 Military, +1 Economy, +1 Diplomacy
    Units: 6


    Jianta Federation (WZD)

    Ruler: Keiza Anamran
    Diplomacy: 3
    Economy: 5
    Faith: 1
    Military: 2
    Intrigue: 5

    1. [Economy]Buyout TP1 for Bhreshi Dogs Roll=12: A new fashion trend has recently become common among the wealthier of Jianta citizenry, that of riding on large hounds, imported from far-off lands.
    2. [Economy]Buyout TP2 for Pearls in Roagan (74) Roll=11: Further trade with neighbors is never a bad thing!
    3. [Intrigue]Investigate Plague and Contagion level Roll=16: Could such a thing spread to the home islands of the Darak? And more importantly, how might one ensure the squid remain safe?



    Organizations!
    Please be aware, Organizations are experimental and rules are subject to change

    Omanush Convoys
    Spoiler: Banner
    Show

    The Omanush Convoys have not merely been spreading Crabbin Fever but they have been suffering from it as well. Plans for a Naval Academy are put on hold as instead the Convoys look to invest in a cure or at least a place to develop one. The Setjura Confederacy, a staunch ally of the Convoys, has already begun work on the requested Naval Academy, largely structural and easily adaptable to a new Medical Academy for physicians, healers, and other tenders to ailment. As Setjura has begun the Convoys will focus efforts to continue to expand the scope of the facility.

    [Economy]Aid Setjura building a Medical Academy of the Omanush Navy +1 Project Action

    [Intrigue] Research Crabbin Fever - The Omanush desire to see this plague ended as its breakout amid the sea elf crews has severely dampened spirits and trade. To do so they must understand what exactly it is and where it came from. Roll=12

    Although efforts focus on the plague the Grand Auction is still to be had and bidders are invited to submit sealed bids to the Omanush Convoys operating in their regional zone. The Setjura Confederacy is believed to have a strong lead but other states are reminded that actions taken towards the Academy now will also engender them greater support on the bid.

    Bloodied Hands
    Spoiler: Banner
    Show


    Secret Action!
    Secret Action!


    The Bloodied Hands seem...quieter, lately. It is possible they hope to avoid the plague altogether, however unlikely that might seem.

    Company of The Crescent
    Spoiler: Banner
    Show


    The Company of the Crescent is indebted to the Isles of Lazar for their rapid response to a request for a base and mercenary auxiliaries. The Company takes control of Black Crescent Fort and the proffered trading post within the Isles. A working relationship takes hold between the two mercenary powers and the Company grants a boon to the Arndok for her cooperation. (CSC takes control of TP 1 for Mercenaries in Isles of Lazar (28). Isles of Lazar increases reputation with Crescent Company by 1 and gains 1 Favor)

    The Crown Prince of the Firethorn Regiment is reminded of the similar request made of his Regiment the Company being eager to continue expanding its reach in light of this latest success. However, the Company's short term goals for raising armies are met and a new offer is made. Rather than granting the Company a unit the Regiment may choose to endorse Crescent Company contracting in the Regiment's territory. (2 Military Action Fortress and one Diplomacy or Military action to grant a unit to the Company OR a Diplomacy action to grant Crescent Company contracts as law bearers and mercenaries in the Regiment's territory)

    [Military] Raise 1 Unit - The plague sweeping Emjata has slowed recruitment and fewer men are trained and equipped though the Company still manages to muster a sizable battalion.

    [Military] Construct a Castle in Obroslo (1/5) - The Prince-Commandant of the Company expresses his desire to ensure Obroslo maintains its historical place as the unconquerable region. To this end the leader of the Company orders the beginning of construction of a massive fortification, the first of its kind, in the kingdom. This structure is to be almost entirely defensive in nature with reinforced walls, a moat, and other ideas only previously utilized in isolation. The massive fortress is to be dubbed Castle Crescent, although it will need to be completed first.

    Outsiders who wish to contribute to the construction of Castle Crescent are welcome to do so and will receive a reputation boost proportional to their aid.

    The Kingdom of Dvatla is reminded of the Company’s request for the reunification of the Kingdom of Siestok through union of Wybrez and Zachodnie under one ruler. It is believed that a militarily weak but economically strong faction within the disunited kingdom is bankrolling the Company’s interest in seeing this contract fulfilled.

    Order of Vasthiya Sattyathanya
    Spoiler: Banner
    Show


    using on their own backyard and aware that the current Republican administration in Khirus is relatively powerless to peaceful conversion without resorting to the sort of brutal tactics that would draw attention the Abhidics of Aaenna are looked to to spread further among the region. Although its nominal masters are of a questionable bent Abhidi, in their infinite cosmologically balancing wisdom, had placed the heart of the Sattyathanya, a burning beacon of passionate hope, among them. As the Concordance of Azenhal moves to reignite war with the Picians the Sattyathanya send their monk-diplomats to counsel peaceful resolution as the strongest option.

    [Faith] Convert Aaenna (38) HC 2 from Open to Abhidi; Roll=18

    [Faith] Convert Azenhal (71) HC 3 from Open to Abhidi; Roll=14
    Other![/QUOTE]
    As it spreads, the plague seems to grow worse...or perhaps that's simply the result of economic ties breaking down, trade becoming restricted, and care for the ill becomes less and less possible, both due to a dearth of uninfected, and due to the expense...Plague Events, representing the destructive effects of widespread debilitating illness on populations, economies, and armies, will begin next Round
    Last edited by Rolepgeek; 2018-04-22 at 04:44 PM.
    Sincerely,
    Role P. Geek

  23. - Top - End - #263
    Barbarian in the Playground
    Join Date
    Jun 2016

    Default Re: [EMPIRE4!] IC Thread

    `Ridi`r
    Region 85
    Round 13 - Year somewhen

    Great project - Abjuring the plague.

    [1/5 - Diplomacy]: Though 'Dveri'x had attended the conference mostly out of curiosity, he came away with a great sense of disquiet. Partly because of how let down he was by the sheer amount of pointless bickering, but mostly because it looked like if anyone was going to protect 'Ridi'r from this poison, it would have to be him. He certainly couldn't rely on any of those hand wringers.

    Still, the trip wasn't entirely without merit. He'd learned everything he could about the plague, and managed to secure some samples of the infected. After all, every hunter knew that the poison was always an ingredient of the cure.

    And maybe he'd have to remember all those trees, for future reference.

    [2/5 - Faith]: His main priority upon returning home was to impress upon the 'Ridx the seriousness of the situation. After consulting with the rememberers, and agreeing that his conclusions were likely correct, he called a rare meeting of those in the capital, 'Ridx and Ridx alike, to the colleseum.

    "People of 'Ridi'r, there's a new predator stalking everyone. Not just us, but everyone. 'Dxe'ghok has a new trick - after all those years of seeing what 'Gxe'dhok's blood can do to us, he's decided to poison his own even more. All over the world, people are being turned into dragons by him, and it's only a matter of time until it reaches here."

    "Everyone else is running scared, hoping it'll miss them, hoping it'll go for someone else. But what 'Ridx backs down from an enemy? What 'Ridx hides in fear and hopes a beast'll go for anyone but him? What 'Ridx would sit back and let the chance slip by him to be remembered as the man who helped stop 'Dxe'ghok's plans in their tracks? It's a poison that we'rw fighting, but that just means that somewhere out there is something that can cure it."

    "Let's show 'Dxe'ghok exactly who he's messing with. Let's show him we won't just roll over and let him turn us into his slaves! Let's show him that we'll take his damn plan, and turn it into a reason to remember our names forever!"


    'Ridx and Ridx alike rose up to meet his challenge.

    [3/5 - Economy]: With the people galvanised, the hunt began. Literally. Every known breed of beast was brought down, blood, bone, heart, horn, everything crushed and mixed with sea and fresh water both, in an attempt to find something that could forestall the plague. On those few who showed signs of symptoms and offered themselves for testing, it availed little. Save for one mixture, made of the blood of a sea dragon that feasted on crabs, and the fresh water that ran from the mountains. The samples tested with that mix showed apparent signs of improvement, however minor. Clearly, all that was required was a stronger reagent.

    [4/5 - Faith]: Finding a stronger version of the same beast was unlikely, and there was some stalling, until a Ridx pointed out that they could find water more charged with the energies that made the 'Ridx what they were.

    'Dveri'x led the expedition to 'Gxe'dhodhuq himself. For days he and his party trekked, fighting their way through beast after beast, until finally they came to the ancient temple on the shores of the lake. 'Gxe'dhok's ribs towered over them, and the glowing violet stone at the center of the lake was almost blinding in its radiance. From the ancient, forgotten well at the heart of the temple they drew the water for their medicine, each silently hoping it would be enough. No one particularly wanted to have to swim and scrape the dew off 'Gxe'dhodhuq itself.

    [5/5 - Economy]: While the supply of dragon blood was fairly easy to manage, acquiring the water from the lake was more of an issue. At over a week each way, and involving a fair amount of rock climbing, producing the medicine in the amounts needed was proving problematic. So 'Dveri'x did the unusually sensible thing. He had a road built.

    In truth, actually building a road into the cliff itself was beyond the capabilities of them. What they did have to access, however, were the cave networks the ran like warrens throughout the country. With enough trial and error, a passage was found that shaved the trip down to a mere three days, and could be traversed by carts. The side passages coming off from the route were blocked up, and the route secured, though no trip went without at least one 'Ridx present as protection.

    With a steady flow of materials secured, the medicine was finally under production in quantities that could actually be used, when the plague inevitably hit their lands.

    News and Rumours
    - A Ridx is sent in chains from Bhule. According to them, she'd been trying to take his spot, but this was the first he'd heard of it. Honestly, 'Dveri'x had no real idea what was going on, but he handled it as a 'Ridx. He cut her loose, tossed her a weapon, and then proceeded to beat her flat in seconds.

    He politely sent the delivery boys on their way, but he couldn't help but wonder if the entire thing was made up. After all, they could have sent someone stronger.

    - A message arrives for Overvann, along with a group of warriors. The fact that no one could read the message seemed to go unnoticed, as did the warriors until they were pointed out to him at the conference. He still wasn't sure if they actually wanted anything, but they seemed to at least be up for a fight, and he could respect that.

    - The woman from Regno decided to turn up with a small party. Though he's pretty sure she won't be able to hack it in 'Ridi'r, she was at least one of the few people at the meet whose skull he didn't want to crack, and she seemed genuinely curious about them. Besides, it was no scales of his nose.

    - Some merchants and warriors from Ti Linnad arrive, wanting the spoils of the hunt. The 'Ridx for the most part don't hunt more than they need, but they give the visitors free reign to hunt whatthey can themselves.

    Spoiler: Ruler Details
    Show

    Diplomacy - 2
    Intrigue - 1
    Military - 6
    Faith - 3 (+1)
    Economy - 5 (+1)
    Last edited by kjelfalconer; 2018-04-21 at 08:12 AM.

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    Default Re: [EMPIRE4!] IC Thread

    End of Round Thirteen.

    All edits to actions posts made after this point will be considered invalid.
    [/QUOTE]
    Sincerely,
    Role P. Geek

  25. - Top - End - #265
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    Default Re: [EMPIRE4!] IC Thread

    Round 14: Begin!
    Imperial Reckoning 142-144
    Don’t forget to link to any rolls you make for ANY Attribute checks, plus rolls for rulers you will start using at the start of next round. If you want a new ruler in the next round, you must state so in your action post for this round and link to their rolls. Any increases from actions for this round are counted for the ruler you start your next round with (because it’s handier to account for by the co-GM), which may or may not be your current ruler.

    Good luck!

    Rules Alerts & Changes!

    Clarifications: Recruiting Units from the Company of the Crescent: Gain temporary units equal to 2+number of bases(including HQs) owned by CSC, up to amount of units currently available to Company of the Crescent. On the round they are recruited, using a Diplomacy action, they are available only for Defense. On subsequent rounds, they are also available for offense. Units stick around for two rounds (not counting round they are hired), or three if at sufficient Reputation, before returning to CSC control. Casualties are applied to CSC troops in proportion to relative makeup of army.

    Recruiting Generals from Company of the Crescent: Gain temporary control of General with preset Mil, or 1d5+5 Mil. If recruited at Reputation 7 with CSC, sticks around for four rounds, otherwise, three.

    Ratifying Treaties: If there’s a legitimate dispute about the wording/applicableness of a treaty, they favor whoever has higher reputation with them. If there’s equal reputation, then they can take your side for a favor. If both choose to owe them a favor, then roll Diplomacy against each other. Otherwise, pretty open to numerous types of treaties.

    Consequences of Treaty-Breaking:
    Reputation drop and possible owed favors
    Requests made of enemies and nearby people to punish you
    They might invade you and take a region as punishment

    Growth!

    Azenhal, who have fought for decades over that most lustrous metal, gold, are solidified as hardheaded and persistent traders in the eyes of the world. (Azenhal What’s Ours is Ours Cultural Identity becomes Permanent)

    The Theocracy of Coatl under Teppin has not shied from open alliance with the Republic of Khirus and their bond is only furthered by the establishment of a Theocracy embassy within the Republic’s capital. (Theocracy of Coatl establishes an Embassy in the Republic of Khirus)

    Longtime allies and among the first outside the Empire to develop a liege-vassal relationship the Whitefeather Kingdom and Concordance of Azenhal at last have an embassy established between them. (Whitefeather Kingdom establishes an Embassy in the Concordance of Azenhal)

    From Bhule the Consulate of the Northern Spine has grown quite quickly to encompass a great stretch of the north, due in no small part to the persuasive nature of the Consulate’s offers of deals that can’t be refused. The ample diplomatic charm and force of the Consulate soon leads to the consolidation of much of northern Regner under its control. (Consulate of the Northern Spine claims Regions 87 and 88 gaining 1 unit from 87 and 2 units from 88)

    Teppin at the head of the Theocracy has now doubled the demesne held by the theocratic church-state when he first came to power as Exarch. Adherence to Xincoatl’s call, the aid of the zealous lazarites, and careful maneuvering has allowed the Theocracy to lay claim to almost all of Palmor’s west coast in the name of Xincoatl. All that remains unclaimed is the Pall. Where it had once been a distant tale of heresy and black magic it was now a neighbor and within the brotherhood of faith. So too it seemed destined to fall under Teppin’s growing domain. (Theocracy of Coatl claims Region 30 and gains 1 Unit)

    Crown Prince Verdeb finds a vast reservoir of support and political power within his new wife’s family in the mountain kingdom standing between Varjik and Ka-Ruun. The Regiment has earned a reputation within Estensule for their loyalty and perseverance under the Empire and Verdeb’s father-in-law Polshannen is quick to recognize the value in alliance with such a power over conflict. As the Serene Marasa Pride swallows great swaths of the western deserts the mountain kingdom comes down firmly on the side of the Imperial State of Varjik, rejecting the Pride’s boisterous claims to speak for their independence and joining under the Regiment’s banner. (Firethorn Regiment claims Region 59 and gains 1 Unit)

    The Serene Marasa Pride has not been shy in its expansionist aims and its unique place as a Perijanist state outside the Empire confers it a bargaining power among Perijanists of Estensule. The king and alpha has made inroads within the region plying on religious fears and the need for a strong defender of the gods within the secular realm. While many nobles are wary of the violent Rakshasa-supremacist Pride’s ultimate aims more than a few are willing to listen to the Alpha’s arguments. (Serene Marasa Pride has partially claimed Region 82)

    The Setjura Confederacy makes inroads with the rulers of the petty state bisecting current Confederacy lands and although the Confederacy does not yet rule there it seems in time perhaps they will. While matters may be escalating with the Republic of Khirus agitating and expanding to their east at least within the heartland the Confederacy is growing stronger. (Setjura Confederacy has partially claimed Region 72)

    Diplomacy!

    In an unexpected turn of events Ti Linnad agrees to vassalage under the Whitefeather Kingdom. Crexa is a young queen and purportedly friend to the Empire but it seems these ties do not go so far as to refuse the service of one who recently warred against the Avakonian throne. With this pledge the Whitefeather Kingdom grows dramatically and with Gwitna’s de-vassalization of the Theocracy of Coatl it seems the Inyoni Queen may now lay claim to an even greater demesne than the Empress, or at least one to rival the ancient Empire’s. (Ti Linnad is now a vassal to the Whitefeather Kingdom)

    Convinced that the Theocracy has grown decadent and now consorts with vampires without true consideration of their abominable offense towards Xincoatl the Grand Warden releases Teppin’s Theocracy from vassalage desiring no connection to his cousin’s choices. Some would question the Grand Warden’s choice in releasing a powerful vassal with whom he disagreed rather than forcing their realignment internally but others respect Cuahuey for standing behind his principles and backing words with action. Still, this political divide could foreshadow a deeper religious divide within the until-now unified east and mounting tensions have some Coatl Perijanists unnerved. (Theocracy of Coatl is no longer a vassal to the Gwitna Coalition and Avakonia Empire)

    Snaking out from Bhule a Family member of the reigning Consul sent southwards to bring back tin has brought back a marriage claim to the region in question. The Consulate has expanded rapidly in recent years, will the trend continue? (Consulate of the Northern Spine gains a Marriage Claim to Region 84)

    The Republic of Khirus may not be a conventional kingdom but it has all the machinations of a state and its “republican ideals” serve their own ends to reinforce the status quo of Khirus elsewhere in the world. Nowhere is this similarity more obvious than across the bay between Palmor and Estensule where Republican agents have successfully fermented and now take charge of a republican faction in the western continent. (Republic of Khirus gains a Marriage Claim to Region 61)

    Stretched thin across the center of Emjata with an Empire at peace with Inyaka and Regner to the north and not yet finished feuding with the natives of Palmor the Realm of the Tides faces a choice. The ravenous horde elects to prioritize its first Speaker's goal, securing the land bordering the sunken-lands of Fresia from which the Picians based their surface invasions. As the dwarven kingdom marches into Atrisia they face the full might of the Pician horde brought back south for in the north the Pellocian is surrendered en masse to the Avakonians. A rather odd affair occurring in some regions where the Picians seem to seek and restore normalcy, leaving much unchanged by their presence. (Regions 63, 66, and 67 are transfered from Realm of the Tides to Avakonia Empire. Raesijia (64) is unoccupied. Regions 63 and 64 are Stable!)

    While matters in Amham do not go to the Sultan’s favor the desert king does bring a degree of peace and stability to Deaux. The raids from the Blood Alps are not resolved but they are now subject to the persistent oversight of the Sultan and the head of the Kunai Clans which promises some matter of resolution to break the stalemate of prosperity lost to raiding that has existed for decades between the two island halves. (Deaux (56) stabilizes under the Regno Sultanate)


    Faith!

    After many years spend slowly growing in power and influence the religious institution of Honmyo joins its fellow organized faiths in presenting a unified faith to the world. Honmyo values the power of the name and its teachings heap praise upon the individual great men and women whose names and actions shape history. (Honmyo is now an Organized Religion headed by Mumei of the Kunai Clans. Organized religion bonuses: 5 Centers: +1 to secret actions; 15 Centers: +2 to leader loss rolls; Most Centers: +1 to random ruler attribute)

    In the Whitefeather Kingdom a new Ildian relic is created, the Woven Mask. This mask, seemingly made of wood, specifically golden yew, voers the face like a beak, giving only small opennings for eyes. However, those that wear the mask can see pestillance and illness in people, and some of its strength. (New Relic in Whitefeather: Woven Mask +2 rolls related to sickness)

    From its homeland of origin in the deserts of Regno to its recent provision in Tresten where there is Bani there are Initiates. A holy center and academy for learning bearing the name of the late Magus Bram is established in Tresten to commemorate his role and sacrifice as a servant of knowledge and Initia. (The Sultanate of Regno establishes an Initia Holy Order, the Bram Tywil Academy, in Tresten (36))

    The Kunai Clans abandon initial plans for a land invasion of the recently uncovered jut of land west of their current holdings and instead focus on turning the native populace towards more Clans-friendly thinking with conversions to Honmyo. The True Name finds those in the region willing to commit to its cause and turns them towards the recently organized faith. Soon Honymo lays claim to a major holy site in the region. (Region 83 HC 3 is converted from Abhidi to Honmyo)

    The Margraviate of Rhune continues their sponsorship of Rhunic Animism among the populace they seek to rule. The holy men of the animist practice are able to find greater purchase than the Abhidist monks do in the northern stretch of the peninsula and the animists soon claim control of a major holy center in the region. (Region 95 HC 3 is converted from Abhidi to Rhunic Animism)

    Not hesitating to bring Xincoatl north of the mountain ranges that had long confined the Gwitna Coalition lazarite magi and priests seek to drive out the Dejanite cultists inhabiting the desert just west of the Isles. With such vast experience in the art of religious conversion and seizure of holy sites it is with ease that the Coatl Perijanists begin to turn the region towards Xincoatl’s light. (Region 93 HC 1 is converted from Dejanite Cult to Coatl Perijanism)

    The Pall, long held under the eldritch thrall of the Quill and their Children of Kina cult, has now been purged of its former masters’ faith. Acolytes of Xincoatl have uprooted the Children utterly from the region and replaced the former worship of the Mother with reverence for the Guardian of the Natural Cycle. Although worshippers of the Mother still exist they are weak and retreated to the depths of the Pall’s psychic jungle. Xincoatl’s worship is strong and near unanimously controls the regional spirituality. All the holy sites in the region now belong to the Great Serpent and so a new god’s eye falls upon the frightening landscape of the Pall. (The Pall (29) HC 1 is converted from Children of Kina to Coatl Perijanism)

    From the Theocracy of Coatl and the Gwitna Coalition magi and priests of Xincoatl have journeyed to the heart of the Empire in Avakon and Karys seeking venues to spread their message. The rough preceding decade in the Imperial capitals seems to have laid plenty of foundation for religious revival under a new banner and the proselytizers find themselves quickly becoming more popular than the existing bastions of Perijanist orthodoxy as well as the poorly organized Dejanite Cultists. As the east is swallowed in the coils of Xincoatl it seems the snake now looks to sink its fangs into the convulsing remnants of the Avakonian Empire… (Avakon (51) HC 2 is converted from Perijanism to Coatl Perijanism and Karys (48) HC 2 is converted from Dejanite Cult to Coatl Perijanism)

    The Order of Vasthiya Sattyathanya do what they can to ease any fears of the plague, and in the process, make their presence even more visible within both Aaenna and Azenhal. Their message of balance and self-discovery soon helps to find those uncertain of their lives considering the messeages of Abhidi monks more carefully.
    (Region 38 HC 2 and Region 71 HC 3 are converted from Open to Abhidi)

    Trade!

    Setjura bid on the Grand Auction - Only Bidder wins by default (2d6+9)[13]

    The Isles of Lazar have seized upon the Fish Glue Manufacturing technology originally developed in the Setjura Confederacy and adapted it for use with land-based pack animals! This revolution is likely to only increase demand for the technology as well as elicit greater interest in the pack animals of Emjata. (Fish Glue Manufacturing E5 Resource Requirement changed to be Fish OR Hoofed Pack Animals: Horses, oxen, goats, camels, pegasi, peledo)

    In Tresten the death of Magus Bram and Guild Mistress Agnet brings a settled realignment to the magical energies of the region and its clusters of Selenite Crystals are transmogrified into White Bani, Magic Dust. (Tresten (36) Selenite [Good] changes to White Bani [Minor])

    Within the Kingdom of Izbefe as King Balder as last succumbs to the ravages of age and his bastard son is set upon the throne in his place the council orchestrates to have a great deal of royal funding diverted into the Giorle bushes of Wazham. Small farms outside the primary plantations of Ichille, conveniently having fallen into councilor hands prior to the funding, are developed and expanded until they rival those of the original planter families. Some councilors take direct control of the new plantations while others appoint proxy family members to head the new holdings. (Wazham (4) Giorle Fruit is upgraded from [Minor] to [Good] and IZB takes control of the associated TP 2)

    Overvann aren’t the brightest students or at least not very clever at hiding their intentions to take what they can, or copies of what they can, and get out of the Bratus Academy as quickly as possible. Nonetheless the recent edict issued by the Sultan sees them taught the same, with hope that knowledge so freely given may open one’s mind and heart to the Initiates that provided it. (Overvann steals Fish Glue Manufacturing and Wingknights technologies from Regno)

    Joining Overvann among the Bratus Academy’s foreign students seeking practical knowledge more than a deep seated education a delegation from Yondar enroll in classes relating to Regno’s expansion northwards and their re-discovery and re-mapping of northern Regner. (Yondar steals Diplomatic Expedition technology from Regno)

    From northern Regner Overvann comes to take the Pegasi of Ti Linnad from the Theocracy of Coatl, with Ti Linnad’s apparent blessing. The northerners are aggressive with their tactics and although the Linnadi endorsement has no practical effect the tacit approval sours business relationships between Coatl and Linnadi merchants leaving the Theocracy susceptible to being undercut by the northerners. (OVN buys out Ti Linnad (21) Pegasi TP 3 from CTL)

    Linnadi merchants venture into the recently rediscovered stretch of northern Regner arriving in Ridi’r where they manage to communicate their desire to export some of the region’s curious body parts of the monstrous beasts that dwell in the region. The Linnadi are able to express their representation as hunters and are able to establish a lodge of sorts in the region from which they purchase and trade with local and contracted monster hunters for their hauls. (TLD buys out Rid’ir (85) Monster Parts TP 2)

    Continuing the trend of Badan trade hegemony under the Gwitna Coalition and further insulating the Isles from attacks on their supply lines the Isles of Lazar successfully purchase greater ownership in the copper mines along Palmor’s west coast. Although the lazarites had failed elsewhere to uproot the Daraki here where the Bloodied Hands had done it for them they quickly move in to fill the void. (LZR buys out Region 30 Copper TP 2)

    Emerging from the northeastern peninsula recently rediscovered by modern Emjata the kingdom of Yondar seeks to make itself known as a mercantile power. Journeying locally into the Norbar and far off in the disputed mountain kingdom of Estensule the Yondarians begin to coordinate more imports for their small kingdom, however their convoy sent southwards does not return... (YDR buys out Rhune (96) Rhune Stones TP 2)

    Merchants from the northern island of Rhune travel to the nearby forests of Yondar and the faraway deserts of Estensule. Finding a welcome reception among their brothers in faith in Yondar and able to negotiate ably with the desert traders the coffers of Rhune grow with great bounty. (RHN buys out Yondar (98) Darkwood TP 2 and Region 80 Malachite TP 1)

    Keiza Anamran seems quite skilled at negotiations, and Jianta citizens soon have access to very lovable – if large – Bhreshi Dogs. Time will tell if they like the taste of squidfolk, or are just affectionate lickers, like other domesticated hounds. (WZD buys out TP1 of Aaenna [38])

    While it seemed at first that Roagan [74] merchants were unwelcome of Jianta desires for Pearls, the good relationship between the Setjura Confederacy and the Federation allows for a compromise to be reached. (WZD buys out TP2 of Roagan [74])


    War!

    Among the Kunai Clans words, writing, and the magic of the Name are greatly valued. Focusing their mystic arts into the creation of wards of protection the Kunai have produced Prayer Seals, strips of varying material with the True Name of its wearer inscribed upon it in Enku. Whatever truth lies within Kunai understanding of the Name seems to bear out as those affixed with Prayer Seals demonstrate greater luck in avoiding fatalities and wounds upon the battlefield. With sufficient supply of material for seals the whole command structure of an army could be warded against harm, allowing even greater cohesion in the heat of battle where un-warded commanding subordinates might be cut down leading to chaos. (Kunai Clans introduce new technology: Prayer Seals +2 on Leader Loss rolls, Armor and Wards slot, Requires: Enku. Secondary effect: +1 on battles led by General or Ruler. Requires: Writing Material)

    Out of Dvatla a new method of armor smithing centered around the thickness and hardness achievable by iron is born. These hard plates of iron properly strapped and worn provides superior protection to the fighter compared to more traditional bronze or light iron armor, exchanging only some mobility for a great deal of protection. (Dvatla introduces a new technology: Hard Iron Armor +1 on Battles, Armor and Wards slot, Requires: Iron)

    From the Isles of Lazar the commander of the Black Company mercenary group has been decorated and named to the position of general among the lazarites. His political connections are vast and it seems he is more influencer than fierce commander but he is confirmed all the same. Besides, Sandor proved that even less conventionally skilled generals still have their uses in war. (Isles of Lazar introduces General: Basilis Ka Larsin Mil 6)

    In the Khirus Republic a defector from Azenhal’s dominion in Palendor, Miguel Fortan, has escaped to serve the new Chancellor, his wife Kathine. Miguel brings a number of ex-Thune Janissaries filched from his father’s armies and demonstrates a capable tactical mind in leading them. Kathine elevates her husband to the position of general within the Republic, to the chagrin of the serving Black Marshal and others who chafe at the idea of the Chancellor possessing a personal army. (Republic of Khirus introduces General: Miguel Fortan Mil 8)

    Empress Dastatia is quick to solidify her Military, establishing not only additional troops, but also a new right arm for Avakonian armed forces. The Empress’s Spear, Basmira of Karys, stands close by the Avakonian Empire’s ruler, warning away with a look – and a sharp weapon - any whom would dare to attack Dastatia Vana Zhekurus.
    (Avakonia gains a Mil 7 General; Basmira of Karys!)

    When the Picians learned of Azenhal's demands, the change in demeanor towards Avakonia was stark and nearly complete; their point had been made, and they did not seek to fight on two fronts if there was any way to avoid it. Still, the journey was a long one, and despite their gains against Avakonia, the years of fighting had taken their toll. By the time the Picians reached Atrisia to hold it against the dwarves of the Concordance, nearly a third of their number had fallen to exhaustion coupled with disease and malnutrition, having pushed themselves with a minimum of foraging in order to make good time. Their ferocity was great, but the dwarves had more experience, and more time to learn from their experience, fighting the Picians than had the Empire. When they came, they did not hesitate. They did not flinch or try to fortify positions before advancing, which would only have given the fishfolk time to regroup. And Blarflargle, though as inspiring and well-learned as a Pician could be, had become accustomed to the tactics of Avakonian generals and combating a foe that made extensive use of cavalry. The dwarves, with their polearms and tunneling tactics (having dug extensive networks underneath the lands of Atrisia in the intervening years), were a shock to the system of Pician tactics, such as they were. Leading from the front, Blarflargle's death was all but assured against such a wall of discipline and pikes. When he died, though, there was no storm of vengeance, no fury, for the fishfolk were far too exhausted to muster such a drive. Instead, there was confusion, and a slow, methodical destruction of their forces, as the dwarves took Atrisia with as few losses as could reasonably be expected against as brutal a foe as they faced.
    Spoiler: Region 42 Results
    Show
    Concordance of Azenhal: 6 Unit + Mil9 + Tech 1 + 19 = 24
    Realm of the Tides: 5 Units + Mil10 + 13 = 17
    Azenhal Casualties: 10% +1 size losses
    Pician Casualties: 50% + 2 size losses
    Attacker Victory! The Concordance of Azenhal lose two units, The Realm of the Tides loses five units! The Pician General Blarflargle is killed! The Concordance of Azenhal now controls Atrisia (42)! Atrisia is in Unrest!


    Tashan Kkoya's reputation precedes her as she enters the desert north of the Marasa Pridelands. She is said to be vicious fighter and highly competent leader of the fierce Rakshasa warriors. Tales of the lioness' slaying of the defenders southeast become common talk among the local soldiers along with tales of the Rakshasa's obsession with honor duels in place of pitched battles. Although a few more headstrong commanders manage rally their forces into a cohesive force to fend off the foreign warriors a great many groups of armed forces face internal mutinies in which a commanding officer is committed as a sacrificial lamb to Tashan Kkoya's slaughter.

    Although the lioness general does lead her forces in a few skirmishes against more organized cells by and large it is Tashan Kkoya facing a base's commander in single combat, ripping the poor soul into pieces, and accepting the surrender of the entire garrison the commander formerly represented. The skirmishes add up and take their toll on the forces with a significant number of Mongrels and Goliaths falling over the course of the campaign. By and large however it is Tashan Kkoya's greatest complaint that she grows weary of killing humans in single combat as it is entirely too easy.
    Spoiler: Region 81 Results
    Show
    Marasa Pride: 3 Units + Mil10 + 23 = 36
    Region 81: 3 Units + Mil6 + 15 = 24
    Marasa Casualties: 30%*0.5
    Native Casualties: 30%*1.5
    Attacker Victory! The Marasa Pride loses zero units, Region 81 loses all units! The Marasa Pride now controls region 81! Region 81 is in Unrest!


    Word of the landing soon spread throughout region 90, Olaf one eye was coming, with a horizon full of ships in toe. Fortunately the defenders were quick to mobilize under a local warlord quickly marching to the regions coast to meet the northern host. Despite the hyperbole of cowardly scouts the two armies seemed evenly matched. The two armies met at dawn as a foggy misma pervading the area began to clear. For four hours the 2 main battle lines stared at each other, waiting for an opening in there respective enemies formations. Suddenly the forces of Olaf one eye charged the defenders shield wall pinning them against the edge of the forest. While the fight seemed to favor the defenders a raiding party sent earlier by Olaf flanked the defenders, killing the local warlord in the process. The death of their leader was enough to cause a massive route among the defending warriors.
    Spoiler: Results=Region 90 Results
    Show
    Overvann Assembly of Chiefs: 4 Units + Mil8 + 19 = 31
    Region 90: 4 Units + Mil5 + 1 Fortifications + 17 = 27
    Overvann Casualties: 10% +1 Unit
    Native Casualties: 60% + 1 Unit
    Attacker Victory! Overvann loses one unit, Region 90 loses all units! The Overvann Assembly of Chiefs now controls region 90! Region 90 is in Unrest!


    The warriors of Rhune have not been beyond their homeland for a very long time indeed. The seas are still as fierce as any can remember, and though the shamans are able to avert the worst, and the trip is indeed possible, a number of craft are overturned, their crews lost entirely. Others lose the course, and end up sailing too far to the north, their meager supplies running out and leaving them forced to make do with fishing nets and scavenged rainwater. It's unclear if they ever made it to land. Those that do arrive are scattered and unorganized, and their foe knew of their approach. Though the Margravine does her best to reunite her dissolute troops, they are quickly defeated piecemeal by the region's defenders. The commander takes the Margravine prisoner, but does not mistreat her, instead taking her almost as an apprentice. It seems they appreciated her people's resolve even in the face of death, and offers to help her people grow in influence on the mainland from a more...equal, position, rather than that of conquered and conquering.
    Spoiler: Results=Region 95 Results
    Show
    Margraviate of Rhune: 5 Units + Mil8 + 9 - 1 Distance Loss = 21
    Region 95: 3 Units + Mil10 + 13 = 26
    Rhune Casualties: 50% + 1 Distance Loss + 1 Size Loss
    Native Casualties: 10%
    Defender Victory! Margraviate of Rhune loses all units, Region 95 loses zero units! Region 95 is still independent!


    Terror!

    The following regions have become infected with the Plague: 2, 4, 5, 7, 10, 12, 13, 14, 16, 19, 20, 27, 30, 32, 35, 40, 42, 47, 48, 49, 57, 58, 63, 64, 66, 67, 84, 91, 92

    The Sultanate of Regno have been heretical neighbors but always very polite heretical neighbors and the Amham Federation had until recently shared a mutual understanding with the desert state. However, when the Sultan conspires with traitors to place Kin Gyeon on the throne while Seok Gyeon still lives this act seems to galvanize something out of the debt ridden and declining Federation, a civil war.
    A loyalist faction in Amham rises up around Seok as Duke. These loyalists are rabidly against Regnan meddling and impress locals both shaman and layman alike into service to muster a sizable army to resist the Sultanate’s power play. The rebels by comparison are relatively few and although intending to retreat to Yemur they find themselves turned out by yet a third faction, Yemur separatists. Unimpressed with joining the wider Federation, especially in light of recent raids that have gone unanswered Yemur declares its independence from the Federation looking to pursue a policy of isolation from the machinations of the wider world.
    The rebels settle in for a protracted campaign against the loyalists in Amham, quietly reaching out to Regno for assistance though offering little in practical terms in return. The region deteriorates into absolute bedlam as more and more disquieted factions take to arms. As the spiritual energies of this holy land begin to stir under sweat and blood shed by brothers shamans claim to have visions of a yet greater threat coming to Amham. (Yemur declares independence gaining 3 Units and becoming unoccupied. Amham enters Anarchy with 5 Units)

    Economic tensions escalate further on the Ortassa between the Kunai Clans and the Kingdom of Izbefe. Members of the Clans set out to seize shipyards in the Regner kingdom away from their Izbefe lords. (KNI raids Izbefe (6) Ships TP 1. TN: 12 IZB resists 2d6+5)

    The Republic of Khirus seeks to repudiate the Azenhal invasion of Atrisia with raiding upon the dwarve’s liege in Whitefeather. Unfortunately it seems the peaceful Lacians must face the ire of the southern republic for a matter over which they had little to no control. (KRS raids Lacia (35) Feth Leaves TP 3 TN: 12 WFK resist 2d6+3)

    It seems the Lacians service as whipping boy to the rougher elements in the trading world is not limited to their known enemies out of Khirus. Where elsewhere Yondarians had cooperated with local merchants and producers in Lacia the northern kingdom sends thugs and enforcers to force the Feth farmers to redirect their surplus production northwards. The Lacians are pacifistic but they put their trust in Whitefeather to protect them and their utter failure to prevent raiding in their heartland has some on edge about their liege whose ambitions appear so imperially grand as to have forgotten its obligations at home. (YDR raids Lacia (35) Feth Leaves TP 1 TN: 14 WFK resist 2d6+3)

    The Marasa Pride are not afraid to take what they see as theirs and with the Setjura’s failure to have seized the land in their intervening years of existence there is nothing stopping the pride from journeying southwards seeking to lay claim to a significant quantity of Kavve. The Pride’s traditional duel ends in Rakshasa victory and the lion-men are quick to make clear the implications of this. Kavve begins to flow northwards into the pridelands. (SMP raids Region 72 Kavve TP 2)

    Disputes over the rightful sovereignty over Region 59 may not yet be entirely settled between the Pride and the Regiment but disputes between the Pride and Yondarians over claim to the region’s textiles are settled promptly. The traders sent from Yondar are no match for the fierce warriors of the Pride whose swift dominion over the textile exports in the region pushes the northerners out before they even have a chance to settle in. (SMP raids Region 59 Textiles TP 2)

    Discovery! Map!
    Spoiler
    Show


    Other!
    The army of Izbefe faces a crisis: soldiers refuse to venture forth in the face of the deadly fever. While some can be convinced otherwise, a large number desert, returning to their homes…trust in the new King falls, as a result, with questions of illegitimacy quietly circulating within the noble houses.

    A number of shipwrights appear to snub the new government, quietly ignoring previous contracts of exclusivity and selling to whoever will pay best, in the interests of making as much as they can in such a time of need, hoping to make enough to outlast this plague.
    (The Kingdom of Izbefe loses 1 unit! TP 1 (IZB) for Ships becomes Open! Izbefe is in Unrest!)

    In Regno, efforts to study the plague backfire in spectacular fashion; due to events outside of the researchers' control, much of the work serving only to spread the disease farther. Fortunately, however, there's no further effect within the desert area itself... (The plague spreads farther from Regno!)

    In Jherki, continuously spreading plague damages the faith of much of the population in the ability of scientific reasoning to solve problems. Combined with the inability for many to participate due to their worsening illnesses, a once-thriving school of Initia thought is shut down for lack of students. (HC2 (Initia) in Jherki (9) becomes Open!)

    Fear, hysteria, and general economic downturn from widespread infection results in many merchants being unable or unwilling to continue their typical operations. Some even blame the Omanush for their predicament, and exports to the convoys drop precipitously in Reflas. (TP3 (OMC) for Giant's Silk in Reflas (11) becomes Open)

    The news of the Gwitnan attempt to halt the plague with antimagic spurs the people of (region 17) into action. If the plague is magical in nature, of course antimagic would cure it! The issue of actually acquiring some, of course, falls to someone a bit higher up the chain of command… (Region 17 demands the acquisition of any form of Antimagic within the next 6 years!)

    In Ti Linnad, much of the ruling body has become infected, and the rule of law breaks down. Or rather, it would, if anyone had the energy to abuse such laxity. Even the Council's most vaunted living general, Braen Auley, has fallen ill, and is currently bedridden, unfit to lead. Until he recovers, it seems the Linnadi will have to make do without their services...(Braen Auley, Mil8 General for Ti Linnad, is unavailable!)

    The men and women of Obroslo suffer terribly from the plague; though the Magi from Ti Linnad alleviated a number of the symptoms, nonetheless, several thousand soldiers are too sick to fight, and will remain so for quite some time. (Obroslo(22) loses 1 unit!)

    Fear, hysteria, and general economic downturn from widespread infection results in many merchants being unable or unwilling to continue their typical operations. Some even blame their government for their predicament, and domestic lumber sales drop precipitously in Glen Gwitna. (TP2 (GWT) for Giant Redcedar Wood in Glen Gwitna (23) becomes Open)

    In Aniachaket, where Crabbin' Fever first spread from, something horrific and strangely beautiful happens. Many of the worst afflicted, those with great tumorous growths on arms and face and body, with skin peeling like cedar bark, disappear, almost overnight. In the ensuing months, as many finally recover after months or years of illness, and other finally succumb, it becomes clear what's happened. Their mutations finished, and the Kansett left for the sea, which they knew to be their new home. With chitinous coverings over much of their body, anywhere from one to six grotesquely long and multi-jointed legs, and large scythe-like pincers that replaced their nondominant forearm and hand, the Kansett display a strength, fortitude, and ability in the water not seen in many, as well as a remarkable resistance to poison and disease. Some among them claim to have a strange aptitude for niche magics and communication with animal spirits, and all retain the memory of their former lives, though they likewise know that they can never return to those lives.
    (Reaper Crabs (Great) in Aniachaket(24) become Kansett (Good)! Aniachaket is no longer afflicted by Plague!)

    A major crisis of faith occurs among the Coatlan populace of Hoyanuk. With the failure of their priests to meaningfully affect the plague, the idea that the gods have abandoned them becomes so common that an entire once-thriving holy site is abandoned completely…
    (Holy Center 2 in Hoyanuk (25) becomes Open!)

    The peasants of [Region 26] are unsatisfied with attempts to suppress the plague, and grumbling begins that the nobles care only about protecting themselves. This may be true, as some have begun to sequester themselves on their property, hiding from the disease, and the people feel abandoned….
    (Region 26 is Unstable! (this includes Unrest from missing write-up))

    The Quill, forced into hiding by fire and spear at the hands of Coatlan missionaries, seem unwilling to take such treatment lightly. Their influence cannot be seen, but it is certainly felt, as tinctures originally meant to calm fever and soothe illness instead exasperate the strain on the body and poison food. This land, it seems to say, is theirs. (The Children of Kina are active in The Pall...)

    The Ironwood spirits grow restless and fearful in the face of this plague, and it's effect on the humans who give them offerings. They seem to know more than they are willing to share in some way, but regardless, the effect is evident on activities in the region; there is an anxiety to everyday life that seems palpable, now. (The Basins (41) are in Unrest!)

    Several unfortunate circumstances have led disputes between two townships to spiral out of proportion; the ritual warfare normally used to settle such qualms has been tried and deemed unsatisfactory, and though the original cause of the disagreement is currently unclear, it seems evident that unless action is taken soon, the strange webs of allegiance and rivalry in the region could catch fire like so much dry kindling. (Tafer (44) is in Unrest!)

    Fear, hysteria, and general economic downturn from widespread infection results in many merchants being unable or unwilling to continue their typical operations. Some even blame foreign merchants for their predicament, and exports to Izbefe drop precipitously in [Region 50]. (TP1 (IZB) for Mustard Seed in Region 50 becomes Open)

    Labor shortages run rampant in Avakonia, as almost 60% of the working population falls ill. With able-bodied workers growing fewer by the day, merchants find themselves with a shortage, and many orchards are forced to close down…
    (Avakonia (51) loses TP 3 for Parchseed Oil, becoming Good!)

    Healthy workers are in short supply in Deaux, and the few remaining demand much higher wages than before. Their employers are left with an unappetizing choice: Concede to the workers, or attempt to import labor from elsewhere, hoping it will be cheaper - and many realize that, perhaps, the cost of these demands might not have to come out of their own pocket…
    (The upper class of Deaux demands either a three-action Economy Great Project be spent to provide higher wages to the workers, or a source of Laborers be acquired within the next six years!)

    A number of Picians, in the wake of the death of Blarflargle and the risk posed by the greed of the dwarves, volunteer their lives for the Leviathan, or in some cases, the spirits. Though normally, this would be a cause for death, with so few soldiers left, beggars truly can't be choosers. The lack of meat is still trying, however... (The Realm of the Tides gains 1 unit; Jalyeong-Bo HC3 in Fresia will no longer cause Unrest unless action is taken against it; Fresia is in Unrest)

    In the Concordance, Rebeka takes over from her sadly deceased mother. Unfortunately, with new rule, comes new difficulties, as advisors must be selected carefully, and the battlefield of a nation's internal politics navigated carefully...She will have to tread careful if she is to survive. (Azenhal is in Unrest!)

    A wave of patriotic feeling sweeps through the Kadangan Wetlands, and a number of fisherfolk take interest in military activities, and though the output of fish directed to government offices is reduced, a new group of nearly two-thousand experienced marines is now available to the Setjuran Confederacy to be utilized as they deem fit. (TP3 for Freshwater Fish in the Kadangan Wetlands (73) becomes Open! The Setjuran Confederacy gets +1 unit!)

    The normal ebb and flow of religion has resulted in many Abhidic faithful finding more and more truth in the teachings of Jalyeong-Bo. Honoring Abhidi in his more material aspects is a worthy pursuit, after all. Their religious practices, though certainly still dedicated to Abhidi, can now be said to resemble Jalyeong-Bo more greatly than Abhidic teachings elsewhere do.
    (HC2 (Abhidi) in Roagan (74) becomes Jalyeong-Bo)

    The victories Tashan Kkoya has achieved inspires a sizable number of Mongrels to join the armies of the Alpha, hoping to gain respect and glory on the battlefield in order to improve their standing. They will show their worth or die in the attempt.
    (The Marasa Pride gains 1 unit)

    A combination of internal conflicts and spreading disease have resulted in [Region 84] losing a sizable portion of it's available fighting force. (Region 84 loses 1 unit)

    The people of [region 90] hold their independence in fierce regard. They chafe more than most under the rule of foreigners, and some guards claim to have seen strange cabals in the night, congregating around walls and towers. There is something uneasy in the air... (Region 90 is Unstable! Region 90 is undergoing Something Strange!)
    Last edited by Rolepgeek; 2018-04-30 at 07:12 PM.
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  26. - Top - End - #266
    Titan in the Playground
     
    HalfTangible's Avatar

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    Default Re: [EMPIRE4!] IC Thread

    Realm: The Kunai Clans
    Ruler: Mumei
    Round 14
    142-144 IR


    Spoiler: Ruler Information
    Show
    Mumei

    Current Stats
    Diplomacy: 6
    Military: 10
    Economy: 3
    Intrigue: 8
    Faith: 10

    Expected Stat Bonuses

    * Dip Mil Eco Int Fth
    Starting stats 5 1 2 4 2
    Round 1 +2
    Round 2 Dip +1 Eco +1 Fth
    Round 3 Dip Mil +1 Int +1
    Round 4 Dip Mil Eco Int +1
    Round 5 Dip +1 Eco Int +1
    Round 6 +1 Mil Eco Int +1
    Round 7 Dip Mil Eco Int +2
    Round 8 Dip +1 Eco +1 Fth
    Round 9 Dip +1 Eco Int +1
    Round 10 Dip +1 Eco Int Fth
    Round 11 Dip +2 Eco Int Fth
    Round 12 Dip Mil Eco +1 +1
    Round 13 Dip Mil Eco +1 +1
    Current Stats 6 10 3 8 10


    Spoiler: Actions
    Show
    [Secret - Roll (19)]

    [Intrigue - Investigate Crabbin' Fever - Cure 1 - Roll (15)]: Their worst fears have been realized; the fever has come to the Clanlands. The Amidasu clan experiments with Enku to see what effect it might have on the disease. They write runes for health, vitality and longetivity on those affected, hoping to reinforce the body's natural state. It's unlikely to actually cure the person entirely, but it should at least reduce their symptoms.

    [Intrigue - Investigate Crabbin' Fever - Cure 2 - Roll (15)]: The Amidasu hear of the fact that several of the people affected by the disease have become crab-men instead of perishing. Perhaps, they theorize, the "disease" is some form of transformative curse, and the fever and other symptoms of the disease are actually side effects of the attempted metamorphosis? Instead of attempting to reinforce the body's health, the Amidasu focus on keeping those afflicted human. The Name for human is written in Enku upon the flesh of those who are undergoing the ravages of the disease.

    [Intrigue - Raid Region 55 (River Grass) - Trade Post 2 from Izbefe - Roll (15)]: The Kunai's trade war with the Izbefe continues.

    [Faith - Convert Region 83 - Holy Center 2 - Roll (15)]: The humans within the region are approached next, and the Kunai speak of probable kinship; after all, the humans of the jungles had to come from somewhere, did they not?



    News and Rumors
    -Les Alpes de Sang, fortunately, is a harsh and cruel place already, so the arrival of Crabbin' fever is only one of many problems the people face. Several of the Chateaus introduce a policy of forcibly removing those who posses the fever, though this only seems to delay the spread.

    -Lorena, Seigneur of Les Alpes, converts from Abhidi to a strange mix of it and Honmyo. She claims that the True Reflection spoken of in Abhidic teachings is another way of finding the True Name. Cavalry and her former master find this an odd stance to take, but call off their planned attacks.

    -The Amidasu Clan has begun looking for those affected by the Fever on Havre (both in Deaux and in Les Alpes), and are attempting to cure the disease as best they can. They are diligent and creative, to be certain, though they annoy many of those they speak to.

    -Jipara Mminas is well-cared for in the Clanlands, and while tough does not seem eager to cause trouble. While at first she is apprehensive of the humans, she does eventually allow some of the Kunai men into her bed (seeing whether or not humans and Rakshasa can breed is half the reason she's there, after all). She speaks often with Lady Chojo about the Pridelands Marasa Pride's lands.

    -When Comoara initially gets sick, Emissary is frightened and distraught. However, when she and others begin making sly remarks about naming their next child, he starts to panic slightly and apparently has trouble deciding on what to name his soon-to-be newborn bundle of joy. When she is born, he names her Reijin, and places an inked mark upon her brow, the same as his previous kids.

    -A few months after Reijin's birth, Emissary develops a cough, and eventually collapses in Regno's streets. His condition only worsens from there, and it becomes evident that he's caught Crabbin' Fever. On the Sultan's request, an aide for him and his family does arrive; a woman slightly older than him, simply calling herself Friend.

    -Now that Chojo knows Mumei is hiding it from her, Chojo learns of Reijin's birth... and the mark he places upon not only her, but his previous children as well. She is utterly dumbstruck - nay, horrified.

    -The Kunai Clans know for certain that the Satsujin have lost control of the other clans, and that a Gathering must be held. To the surprise of many, however, Mumei is the one to call for it. She wants the Gathering to begin in 145, in the summer or early autumn. The other Clan heads have no idea why she did so, but at this stage do not particularly care. The Sastujin cannot remain in control any longer. The clans reach out to their allies... some, it is whispered, even reach beyond the Clans' borders...

    -Shushan begins to gather those in his Clan that can help him reclaim what was taken, but finds his people divided in two. Many simply wish to live in Glen Gwitna, and continue as they have. They are already exiled, after all, and a new generation has been born and grown to maturity. More to the point, Shushan's obsession with Kuniumi has weakened them considerably, and they cannot allow it to continue. Some, however, still wish to return. The Clan begins to split...

    Spoiler: Notes
    Show
    Army: 4 units (Round 12: 4 units)

    Shushan (Gwitna)
    Tensar: Round 6
    Beyis: Round 11

    Emissary (Regno)
    Shinbi and Shinrai: Round 10
    Reijin: Round 14

    Amidasu (Avakonia)
    Dastastia: Round 6

    Clans:
    Shushan Clan (Ruler)
    Appointed as regional governors (daimyo) when Dejan originally conquered the region. Posses most legitimate claim to the region, legally speaking, as well as the most detailed historical record. Experts in court intrigue and assassination. Avakonia loyalists, currently in exile from Kuniumi

    Chojo Clan (Butterfly)
    All-female. More open to foreign influence than other clans. Males born to them are quickly cast out, usually to the Satsujin, Amidasu or to the original father. Specialize in genuine diplomacy and social stealth (appearing harmless and/or exercising authority they do not truly have).

    Yasei (Wild)
    Makes heavy use of animals and elements found in the wild. Members often bond with one particular animal companion for life. Greatest scouts, have one of the only cavalry forces in the region. They are also heavily religious.

    Amidasu Clan (to devise)
    Inventors and scientists. Have the greatest wordsmiths.

    Satsujin (Killer)
    Ninjas among ninjas. Guardians of Kuniumi, primary concern is the safety and well-being of its clans. All members learn at least some wordsmithing. Experts in stealth and assassination.

    Spoiler: Created Techs, CIs, Miracles, etc
    Show
    [Diplomacy 5 - Cultural Identity - The Satsujin - Secret Actions]: The Satsujin are a secretive clan composed almost entirely of Wordsmiths. They do their best work in the dark, hiding from prying eyes. Some might call it cowardly, but not openly. At least not for long.

    [Military 5 - Military Specialization - Yasei Clan (Fighting in Regions w/ 2 Honmyo Centers)]: The Yasei Clan is the most zealous and militaristic of the clans. They will protect the faithful wherever they are found, for that is their mission.

    [Faith 10 - Organize Religion (Honmyo)]:
    "Words will always retain their power."
    5 Centers: +1 to secret actions
    15 Centers: -2 to enemy leader loss rolls
    Most Centers: +1 to random ruler attribute

    [Military 10 - New Technology - Prayer Seals]:
    The true name of a person is impossible to know in full, but it is possible to know parts of it. Many of the True Name believe that by writing a name in Enku upon themselves, the name's aspects within the person are reinforced. This has led to many warriors (especially their great leaders) afixing strips of paper with their own names upon it to their bodies. While this seems insane and ludicrous to outsiders, it is hard to deny that the users of these Prayer Seals are unusually lucky in combat.

    Requires: Enku and Writing Material
    Effect: +2 to leader loss rolls
    Secondary Effect: +1 in battles lead by a General or Primary Leader

    GM: (Armor and Wards slot. Secondary effect is activated with 2 magical writing materials and 2 writing materials of any sort [includes stuff I already have])


    Spoiler: Saved Actions Workshop
    Show
    [Intrigue - Investigate Crabbin' Fever - Cure?]

    [Military - Attack Region 83 - 4 units - Mumei (Mil 10)]: Yasei is not even pretending to listen to Mumei any longer. He leads an invasion of region 83, intending to take it and unite the major territories of the Kunai into one unbroken line. Mumei at first does not lend her own personal assistance to the conquest, which many take as a grave insult on her part. However, Yasei takes so many of the Kunai's forces that Mumei has no choice but to lend her own talents to the fight. If this attack were to fail, the Kunai would be entirely undefended.

    [Military 10 - New Tech (probably) - Power Words]

    The holy Enku has a power that even the greatest Wordsmiths do not fully understand. When it is used to write a word upon an object, the properties of the word are imparted to the object.

    Effect: ???
    Slot: ???
    Requires: Enku

    [Military 10 - New Tech (probably) - Prayer Seals]
    Effect: +2 to Leader Loss rolls
    Secondary: +1 to battles lead by primary leaders or generals

    Slot: Armor and Wards
    Requires: Enku and Paper

    Honmyo Organizational Bonuses (workshopping)
    -Focuses on Intrigue, Secret Actions, and Affecting leaders
    +1 to Intrigue
    +2 to Secret actions (biggest?)
    +2 to Leadership loss rolls

    [Military - Defend Region 68 - 4 regions of travel - 3 Units (Mumei - Mil 7)]: The Kunai are not made for protracted, traditional warfare, and the Picians both outnumber them and outfight them. Mumei knows this better than anyone. But there is no choice; they must fight.

    [Intrigue - Investigate - Feather's Asylum - Roll]: Chieftess Feather of the Inkia Clan has escaped justice. She shall not remain escaped for long. Mumei begins looking for hints of where Feather was planning to find asylum from the Avakonian Empire, the Firethorn Regiment and the Kunai Clans.

    [Military - Raise a unit]: The Chojo clan goes on another recruitment drive throughout the lands of Kuniumi, rousing up more young lads to fight for the Kunai clans, if the need arises.


    Last edited by HalfTangible; 2018-05-03 at 12:02 PM.
    Hate me if you want. But that's your issue to fix, not mine.

    Primal ego vos, estis ex nihilo.

    When Gods Go To War comes out March 8th

    Discord: HalfTangible

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  27. - Top - End - #267
    Orc in the Playground
     
    kaio999's Avatar

    Join Date
    Jul 2016
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    Indiana
    Gender
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    Default Re: [EMPIRE4!] IC Thread

    Khirus
    The dark mirror

    Region 38, 39, 40, 41


    Actions

    1:[MILITARY] Thune Janissaries continue to escape into Khirus to serve under Miguel Forza the human leader of the nation. Rumors that Miguel is promoting racist sentiment against the dwarves among the military and promising wealth and glory has more of these unique foreign forces joining the regiments of Khirus.Raise 1 unit
    2:[MILITARY] Bowmen from Razzak are brought into the fold but instead of being granted traditional Khirese armor of black and red they are instead given the armor of the Khirese "Janissary" Miguel forces the troops into his own purview. Raise 1 unit
    3:[ INTRIGUE] [Secret Action]
    4:[INTRIGUE] Khirese officials arrive with a ship of goods from the south (though anything from Khirus itself is avoided.) They bring with them, minted Khirese coins, spices of all types from Razzak and a wealth of lumber from the basins as a means to help look after Regno. The most interesting thing on the shipment in 6 Bhreshi dogs from Aaenna to see how they handle the disease. Requests are made to hear of their status. The Khirese do send students among the group however and they go to collect the teachings of Initia and take the Camel Calvary
    5:[DIPLOMACY] They heard the threat of the Setjura Confederacy but they were not willing to just let their six years of hard work fade away and so with two armies now firmly in control of the government and being led by two competant generals making them feel confident enough to begin their move against the king entrenched there, rebellion begins. Khirese chaos agents move in among the people, the army and the lessor noble classes. The ideals of the Republic are spread. The promise of wealth, power, and a life where they are fed and dont need to watch their children die is pushed. The horrors of (region 61) rebellion are flamed and Khirese coin fill the pockets of revolutionaries looking to uproot the current government and establish a new Republic under their guise. Partial Success 14
    6: [DIPLOMACY] Unrest was brought down with incredible efficiency when the government decided it was time. It was not difficult as they had already entrenched fear and reward in the heart of their citizens. So a few villages and the major population centers are rewarded with food, they reiterate their service to the spirits and from there punish any humans who used this time to promote an anti republic agenda. It was a huge success. 13

    Letter to the Company of the Crescent.

    Spoiler
    Show
    We have heard of the Picians reaching out to inform you of a direct betrayal of a oath made under treaty with the nation of Azenhal. While I am sure some of your men may have died due to Pician violence we want you to know that they have always honored agreements with those who live on the land. Sadly Azenhal cannot be said to be so upstanding in that regard. If we hope to reform the Pician population they have to believe we are worthy of their trust so as men and women of true and honorable dispatch we ask you aid them and show the world that NO oath-breaker will escape judgment.

    Signed
    Her eminence
    High Chancellor Kathine

    Personal Letter to Purbagle
    Spoiler
    Show
    Son of Elijah, beloved and unique we want you to know we will never abandon you because you are as much Khirus as you are Pician and we have no intent to dishonor our accords. That being said your kind when they do not have the influence of our... Lineage, tend to lack patience. While we are pleased to see you're not just throwing your remaining warriors into the meat grinder we feel you won't stay your hand for long and I have no intent to throw my people back into that chaos while you have Crexas beloved childhood friend the empress on one side and Azenhal and the inyoni on the other. This must be done correctly.

    I promise if you can convince your kind to build up their armies and not face the Azenhal onslaught we will all be better off and your nation of tides will get to ravage Estensule once more. If you fight this battle immediately we will all be worse off and no military aid from Khirus will be immediately forth coming unless you are willing to trade mercenaries for gold.

    On the mention of danger from the far east. For your safety we have heard of the threat and mask makers are being sent to your realm to protect you. Sadly we have not trained any Pician mask makers so you will have to deal with human protectors... Should the worst happen we are also working on a contingency plan.

    Signed
    Your sister Kathine


    Letter to Azenhal

    Spoiler
    Show
    We respect your tenacity, and using our treatise as a means of tying me down while you assault the realm of tides is a master stroke but we remind you time moves ever onward and I am not Elijah. We want you to know the basins have been reinforced as has Aaenna. We pray you do not plan to abandon the oaths you made to us as you did the Picians, as we are doing all we can to honor our treaty... We still have 5 years of peace between us. Nothing is more detestable then an oath breaker, I imagine your mother is rolling over in her grave. We hope the spirits, and the gods do not punish such hideous politics as Azenhal and the Republic of Khirus are inexorably linked.

    Signed
    Her eminence
    High Chancellor Kathine


    Suicide Sandor
    Spoiler
    Show
    A single mask maker is sent with a letter to scour the harbors of Estensule and Palmor to follow the rumors and find the ship of THE Suicide Sandor. When he finds the elusive and now infamous pirate he will hand him a letter and ask for passage back.

    The letter reads.

    Come home to me.


    nonactions:
    Protect Purbagle from kidnapping. 18

    News and Rumours
    • Now that Crabbin fever has infected the capital the response is brutal and swift. Any who end up with signs of transformation are instantly butchered and their bodies are burnt. On order of the Republic the idea of an alien species infecting the populace is unacceptable and they are no allies of the Republic. Mask makers hunt anyone who tries to hide them.
    • Suicide Sandor is rumored to have been seen close to the shores of Khirus. There are rumors he has been summoned by someone in the government but there is no confirmations.
    • The utter destruction of the Pician horde and the loss of their territory in both the east and west has devestated the Republic of Khirus. Kathine is rumored to have been caught screaming at the Merchant king for keeping her from acting against the dwarves for their war.
    • The Coatl Theocracy is being assaulted by their once allies in Glen Gwitna placing both of their allies in dire straits. The Republic is trying to figure out how to minimize the all consuming power of the Whitefeather kingdom.
    • Rumors of a devestating force out of Estensule. The Marasa pride concerns the Republic as they continue to push control over (region 61) and the Republican faction they have instigated.
    • The military is building to capacity its strength is a clear counter balance toward aggression from every direction. Azenhal once again wants to plunge the region into war and the Setjura Confederacy appears unclear on its desires. Avakonia is reborn in the south with the surrender of the Picians and Glen Gwitnas sudden hate of the undead has brought together Azenhal and the pirates.
    • The unrest in the basins is said to be tied to the lack construction being done on Elijahs Solace. Senators of the region are demanding more funds.
    • Pro Sattanyaha senators have been elected in Aaenna and their arrival within the capital has been met with terror and amusement. They currently are trying to end the abuses against those with Crabbin fever.
    • Ambassador Selenity has sent a report indicating the horrors of the fully manifested plague of Crabbin fever in Regno. The senate votes to send aid to the faraway region via ship. (Khirese coin is sent to their allies in Regno to help cope with the wide spread disease.) In the hope their mint is honored in the region, they also send shipments of supplies in the hopes it lifts some of their peoples burdens and more importantly ties the Sultante more closely to Khirus)
    • General Whidden and general Fortan nearly came to blows in the capital. The chancellor herself was spotted breaking them up.
    • The first citizen died from Crabbin fever early in year 144.
    • Over 30 foreign merchants have been hung from their neck until death. They have been named responsible for crabbin fever arriving in the capital.



    Spoiler: Mask Makers
    Show

    Azenhal, the humans of Fresia, and the diplomats of Coatl and Regno have heard nursery rhymes from the children. Bards have also begun to sing with more regularity of a peculiar and terrifying aspect of Khirese society, the mask makers.

    Mask Maker, Mask Maker why aren’t you leaving a body for the Undertaker?
    Mames Crying
    Papas pleading
    And there’s one less liar in town.

    Mask Maker, Mask Maker why aren’t you leaving a body for the Undertaker?
    Bakers screaming
    Butchers dying
    And there’s one less traitor in town.

    Mask Maker, Mask Maker why did you take the Undertaker?
    Bodies Piling
    Village Smelling
    And now there’s no one left in town.

    -----------------------

    “Will you walk into the mask shop?” Said the jester at his desk.
    “You will find all sorts of treats, you can bind the world in your dreams.
    The way into my mask shop is up those winding stairs, it will have the answers that you seek.
    We will remake you and everything bad will break.”
    “Oh no no.” said the citizen outside the gate. "to ask me is in vain,
    For who goes up your winding stair can never come down again."

    “I am sure you must be weary little citizen, with traveling these dazzling streets;
    Will you rest in the back where its dark and it all can fade away.” Said the jester at his desk.
    "There are pretty curtains drawn around; the sheets are fine and thin,
    And if you like to rest awhile, I'll snugly tuck you in!"
    Oh no, no," said the citizen inside the gate, "for I've often heard it said,
    They never, never wake again, who sleep upon your bed!"

    “You break my heart.” Said the cunning Jester to his favorite citizen “is there nothing I can do?
    I have sweets and pies in my pantry, food stocked to the rafters just for you.
    I will cut for you a piece you may have as many bites as you like.”
    "Oh no, no," said the citizen at the door frame. "Kind Sir, that cannot be,
    I've heard what's in your pantry, and I do not wish to see!"

    "Sweet creature!" said the jester, "you're witty and you're wise,
    How handsome you are, how brilliant are your eyes!
    I've a little looking-glass upon my parlour shelf,
    If you'll step in one moment, dear, you shall behold yourself."
    "I thank you, gentle sir," she said, "for what you 're pleased to say,
    And bidding you good morning now, I'll call another day."

    “There is no need to call for me another day,
    the night is not over, this last hour is all that all I require,
    For what I need does not need you to come any closer.
    the gate is closed the door is shut” Said the Jester at her back.
    “Oh my when did I get so deep? I don’t remember disappearing from off that street.”




    Spoiler: Masquerada Internal Memos (SECRET)
    Show

    ->Mask Makers are being sent into the land of serpents, both to prop up the current Exarchs regime as well as provide intelligence on the pirates, anyone else will fall victim to the natural talent of the pirates who are said to be able to spot even the most talented snakes in the garden.
    -> The consul is concerned about the human herds they maintain and how the disease could impact the vampire population which seems to not be effected directly.
    -> Miguel has been seen with his wife more often, Tyras has returned to Razzak following a fight, but his stranglhold on local politics remains immense.
    -> A brilliant and ruthless priest of the Sattanyaha has been targeted for the kiss of Khirus. He has been manipulating things for his benefit these last few years and has gained prominence as a voice for multiple Aaenna senators. He uses his position for any number of taboo and sinful acts.
    ->One of the shattered emperors is rumored to have been seen walking through the capital and feeding...
    ->


    Spoiler: Ruler information
    Show


    Her Eminence, the high chancellor Kathine Harlon
    Diplomacy 6+1
    Economy 4
    Military 6+1
    Religion 1
    Intrigue 6+1

    General Rishard Whidden (9)
    General Miguel Fortan (8)

    New Ruler Next Round?
    NO

    Military Units
    1 Republican Guard (2500 human soldiers trained with classic military tactics)
    1 The hunters (Vampire hunters force fed the blood of their lords and now serving in the army... Hopefully to meet grisly deaths or bring victory)
    1 Republican skirmishers (2200 human soldiers created to harass claim vital areas and deal death from afar)
    1 Republican Defenders (2000 human soldiers skilled in defense and protection)
    1 Republican Defenders (2000 human soldiers skilled in defense and protection)
    1 unit of Thune Janissaries (2500 lightly armored foot soldiers from Palendor trained in unique quick blade 1 on 1 combat)

    Adding

    1 Unit of Thune Janissaries
    1 Unit of Thune Janissaries

    Technologies
    Military Specialization- Bloody kiss (2d12 when defending a region taken in war)

    Obsidian Fire +1 Defense +2 when rolling through a tie (Siege)
    Sacrificial magic supply lines -1 size losses
    diplomatic exploration Allows for overland travel to establish colonies.
    Salt wagons -1 size losses
    Violet Oath +1 to resist secret actions of all kinds

    Trading posts
    TP 1 Obsidian glass (Region 40 Khirus)
    TP 3 Timber (region 2 Amham)
    TP 3 Feth Leaves (region 25 Lacia)

    Expected Stat Bonuses
    1 point military
    1 point intrigue
    1 point of diplomacy

    Chancellor Elijah Treves- In Memorium
    Diplomacy 10
    Economy 4
    Military 10
    Religion 2
    Intrigue 5



    Spoiler: People of Interest
    Show

    magus Illian- Mortal whose magic is invested in the darker aspects of Jaelong-Bo and summoning dark spirits of blood, bone obsidian and death
    Chancellor Kathine Harlon- The newly elected chancellor and the current leader of the moderate faction within the Republic and the supporter of the current status quo.
    representative Mila- Lessor noble she had various scandals but was popular among the mortals and so was chosen for public office by the Masquerada.
    Chancellor Treves- The elected leader of the Republic of Khirus, as well as the voice of the masquerada. The first leader of the Masquerada to also rule over the republic openly.
    Diplomat Purbagle- Pician diplomat and member of the Republic (And Masquerada) a ghoul who in a few years may even earn a place as a kindred (Now with the Picians)
    The Black Marshall Rishard Whidden- Mil 9 general a vampiric childer of Kathine and new leader of the armed forces among Khirus
    Diplomat Tassadin- Diplomat hand picked from among the people of Razzak currently a ghoul and lover of representative Mila
    Diplomat Selenity- A girl of the basins she lost her home and family because of the Sattanyaha and Azenhal attack, she is completely free of blood binding and is instead held up as a symbol of the tyranny of Azenhals Abhidi theocracy. (Currently serving in Regno)
    Consul Yuval Harari- A member of the consul, one of the oldest necromancers in known existence, he became a vampire at a very old age and has immense power within Khirus.
    Consul Sharamin- High priest of the bloody fang
    Consul Blake- Leads a hawkish family who is a regular challenger to the chancellor.
    Consul Simir- Leads his sires (Blakes) faction, the imperialists but its strength is greatly reduced after the events of the midnight garden party.
    Merchant King Tyras- An enigmatic man said to have both vampires and orcs under his command. He is one of the most dangerous mortals in the kingdom and leads his own faction of wealthy merchants.
    Miguel Fortan- General and husband to Chancellor Kathine.
    Samson Rath- Aaenna Sattanyaha priest, corrupt and engaging in all matter of taboo acts. He is vicious and even brilliant being considered for the kiss by the elysium of the capital.
    Last edited by kaio999; 2018-05-06 at 05:38 PM.
    Amazing avatar by Gengy

    Empire 4- Vampiric Republic turned Vampiric Oligarchy
    Empire 5- Psychic Daddy

  28. - Top - End - #268
    Orc in the Playground
     
    GreenSorcererElf

    Join Date
    Sep 2013

    Default Re: [EMPIRE4!] IC Thread


    D̨vatla

    Tälir
    (Round 14: 142-144 IR)

    Actions
    1. [Diplomacy] Improve Reputation with the Omanush (roll=18, success)
    2. [Diplomacy] Improve Reputation with the Company (roll=14, success)
    3. [Faith] Great Project (4/5): Cure the Plague! Having assembled and mobilized a massive number of priests, monks, initiates and anyone else potentially useful over the course of the previous few years, the real work finally begins in earnest. Expert Abhidic healers push the limits of their knowledge and expertise, experimenting with anything that might show promise in comforting the infected and ultimately curing the plague; priests of Gë'täkid̨ continue to examine the infected and dissect the bodies of those who have succumbed to the disease in the hopes of uncovering discoveries that could help direct the healers' efforts; initiates are given free reign to apply their own particular methods to the problem: working closely with their fellows from Regner and, for the first time, working also in close cooperation with Gë'täkid̨'s priests, whose own mystical methods of finding answers to difficult mysteries develops a useful synergy with Initia's. All the while, a change is noted in Abhidic monasteries across D̦vatla and its client kingdoms. Many of the monks become more withdrawn, spending much of their time gathered together in meditative rituals, intending to invoke Abhidi's noted power to effect massive changes given time. Other monks leave their monasteries, going out among the people and encouraging them to take up meditation as well and teaching them certain rituals, to add their efforts to those being maintained in the monasteries.
    4. [Faith] Convert Region 10 (Llët̨sällë) HC #2 (roll=14) For countless generations, local legends have spoken of the Sleeping Dragon deep within the waters of the great gulf. The followers of the Dragon always had closer ties to eastern adherents of Jalyeong-Bo than most in Llët̨sällë, and when the spirit faith began to spread, they were among the quickest to convert and the most eager to evangelize. The decline of Jalyeong-Bo has reached the point where priests of Tëlir Geza faced no real resistance when they arrived on the island to convert the shrine into a proper, if remote, temple.
    5. [Faith] Convert Region 11 (Reflas) HC #1 (roll=15) Located in a sparsely populated part of Reflas, the Shrine of Rock and Sky is intentionally isolated. A retreat for shamans, and regular people, to remove themselves from the bustle and distractions of daily life and bring themselves closer to the natural world and its spirits. While the seizure of the Dragon Shrine was seen as reclaiming what rightly belonged to Tëlir Geza, the Shrine of Rock and Sky had been founded by followers of Jalyeong-Bo and had no history with the old ways. The startling ease with which the priests seized the shrine was widely pronounced as evidence of the end of the spirit's power in southwestern Inyaka.


    Non-Actions


    News and Rumors
    • The various victories and successes enjoyed by D̨vatla have encouraged followers of Tëlir Geza, and made the old faith more attractive to others. While there is relatively little active evangelizing by the priesthood, the religion's numbers grow significantly in Reflas and Llët̨sällë. Though Abhidi is accepted and tolerated, sometimes begrudgingly, by those in power, Jalyeong-Bo is denounced as the ways of foreign interlopers. It suffers more than Abhidi, as many abandon the religion, though a minority choose to flee instead into exile, where their faith might be more welcome.
    • The plague hits D̨vatla hard, spreading like wildfire up the rivers and throughout the land. Even the royal court is affected, where among the prominent figures to become infected is Tälir's only surviving son, Däfikä.
    • With the plague already spread everywhere, less effort is put into limiting what trade is still ongoing. Anti-Omanush sentiment is still widespread, but it declines somewhat as it becomes more and more obvious that the elves are no more protected from the disease than anyone else.
    • Since there is no longer any certain safe place from the disease, Prince Vëkhglis Vaišvilkas, now a proud and self-confident eleven-year-old, is brought to the royal court to learn to rule. He is joined by a large number of guards and tutors from Dažytija, who want to ensure he does not forget his mother's people and their ways while learning more about his father's. They cause quite a stir in the capital with their love of face and body paints, plain copper ornaments, and quarrelsome attitude.
    • The idea of using anti-magic to deal with the plague is dismissed out of hand. Magic is divine power. Anti-magic is thus an affront to the gods. If the plague is non-magical, anti-magic will be pointless. If it is magical, then insulting the gods is a terrible, terrible idea.


    Tälir

    Diplomacy: 9
    Military: 10
    Economy: 4
    Intrigue: 1
    Faith: 5

    Increase: Diplomacy and Faith

    Spoiler: Regions
    Show
    Region # Resource Minor Good Great Holy Center 1 Holy Center 2 Holy Center 3
    D̨vatla 12 Iron D̨vatla Regno Overvann Tëlir Geza Abhidi Abhidi
    Llët̨sällë 10 Dragon Shrimp (Open) (Open)
    XX
    Initia Jalyeong-Bo Abhidi
    Reflas 11 Giant's Silk D̨vatla Regno (Open) Jalyeong-Bo Abhidi Tëlir Geza
    Dažytija 13 Copper (Open) (Open)
    XX
    Abhidi Perijanism Abhidi
    Astrand 14 Rice Avakonia (Open)
    XX
    Perijanism Perijanism Perijanism
    Zachodnie 16 Marble Avakonia Kunai
    XX
    Perijanism Jalyeong-Bo (Open)
    R17 17 Honey Izbefe Avakonia (Open) Perijanism Dejanite Perijanism

    Region # Owner Resource Minor Good Great
    Iadesh 7 Regno Camels Regno Izbefe D̨vatla

    Spoiler: Armies and Technology
    Show
    6 units

    Military Specialization: Region 12 and regions bordering it

    Military Technology: Camel Cavalry (+1, cavalry slot, requires camels)
    Pician Weapons (+1, weapon slot, requires iron)
    Hard Iron Armor (+1, armor slot, requires iron)
    Bani Bowls (-1 losses, drugs/medicine/blessings, requires bani)

    Generals
    N̨amodl (M9)
    Empty (M6)

    Cultural Identity: Conversions
    Technology: Diplomatic Expedition (allows exploration/colonization, requires precious mineral and either a pack animal or ship tech)

    Relic: Idol of Däz̨ëlis (conversions)
    Last edited by Aventine; 2018-05-05 at 09:07 PM.

  29. - Top - End - #269
    Troll in the Playground
     
    bc56's Avatar

    Join Date
    Jan 2018
    Location
    Sector ZZ9 Plural Z Alpha
    Gender
    Male

    Default Re: [EMPIRE4!] IC Thread

    Overvann Assembly of Chiefs

    Region 89: Overvann
    Region 90: Tevrus
    High Warlord Olaf One-Eye

    Actions:
    [dip] Stabilise Region 90 (roll:5)
    Overvann has completed its first conquest, but the natives of region 90 are unwilling to join the cause immediately. They advertise the rewards available for the Kobolds should they choose to work with the Overvann rather than against.
    [eco] Buyout trading post 1 of region 78 for slaves. (roll:15)
    The decision to buy many slaves from the south seems an odd one, given the fact that Gamle Mater bans the slave trade, but Olaf sees it as a necessity to demonstrate his economic might to the Rhakshasa by taking away their primary source of slave labor. The slaves that are purchased and brought to Overvann lands are set free to start a new life there.
    [dip] Investigate strange rumors in Tevrus (90)(roll:8)
    The odd occurrences in Tevrus do not go unnoticed. Olaf sends a few loyal diplomats and a small number of Overvann berserkers and Innfodt scouts to investigate.
    (I feel diplomacy is right because it's very much open and honest about what they're trying to do. They want to talk with locals, especially those involved, and find out what is happening.)
    [fai] Convert HC 1 of 90 to Gamle Mater (roll:11)
    By forging strong religious ties with their new lands, the Overvann hope to mitigate further unrest in the region.
    [fai] Convert HC 3 of 90 to Gamle Mater (roll:12)

    Non Actions

    Support Regno buyout of TP 2 of 89
    Support Ti Linnad buyout of TP 3 of 89

    Request aid from Bhule to stop the Marasa raiders.

    Spoiler: News and Rumours
    Show

    After attending the plague conference a few years ago, Olaf returned with a vehement hatred of the Rhakshasa king (who he refuses to call a god-king). He has been looking for measures by which to combat the felines of the south without sending troops to a distant and unfamiliar battlefield.

    Olaf's wife assures him that he needs to appoint diplomats to go in his place to any future meetings to avoid causing a spectacle again.


    Spoiler: Technology
    Show

    Technology:

    - Close Combat Weaponry:
    - Ranged Weaponry:
    - Armor & Wards:
    - Cavalry: Wingknights
    - Warbeasts/Live Weaponry:
    - Logistics:
    - Drugs, Medicine, & Blessings:
    - Reconnaissance & Divination:
    - Stealth, Sabotage, and Traps:
    - Fortifications, Sappers, and Siege Weaponry:
    - Tactics:

    Other:
    Fish Glue Manufacturing


    Spoiler: Ruler Info
    Show

    Olaf One-Eye
    Diplomacy: 2
    Economy: 7
    Faith: 6
    Intrigue: 3
    Military: 8

    Military Specialization: For Valhalla!
    +1 die size on attack when ruler leads combat.

    New ruler next turn? No!

    Expected Increase:
    Dip +1
    Fai +1
    Last edited by bc56; 2018-04-28 at 05:25 PM.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  30. - Top - End - #270
    Dwarf in the Playground
    Join Date
    May 2015

    Default Re: [EMPIRE4!] IC Thread

    Round 14 (year 142-144)
    The Consulate of the Northern Spine
    Bhule, Whern, & Bahwick (Regions 86, 87, & 88)
    Consul Yald Danerdhuf


    Actions
    1. [Diplomacy] Press claim to Region 84 SUCCESS (1/1) - Lauret and Lucio prove to be the darling couple of Delwin (84) the roguish and bawdy Lauret tempered by the sincere kindness of Lucio. Some of Lauret's old comrades from Bhule claim she has gone soft after finding her new beau but those on the ground with her claim she is still just as cutthroat if somewhat more even-handed, though perhaps that's just because she can more feasibly reach them. Lucio for his part seems to have found something akin to love for the woman who claimed him and now his home as hers for her father back in Bhule. Lauret admires Lucio in the role of leadership and allows him much leeway in governance allowing him to act as her voice and hand in most scenarios. Lucio proves to be a fair-minded and kind ruler with the iron discipline of his wife keeping his kindness from being abused.
    2. [Diplomacy] Attend an Event - As Overvann makes war on peaceful neighbors and Amham erupts into armed conflict it becomes increasingly apparent that the Consulate cannot hope to tame the continent's more wild elements alone. The Sultanate of Regno is a powerful kingdom with vast resources and though it suffers now in the thrall of Crabbin Fever plague this only gives the Consul more reason to trust them not to act against him. The Consul's son is an Initiate and married to the Sortis dynasty and at last Initiates replace Perijanist priests in the temples of Fherhaven. While the Consul and the majority still adhere to the spirits there is perceived value in the "scientific methods" used by Initia.
      Spoiler
      Show

      Swear vassalage to the Sultanate of Regno
    3. [Diplomacy] Increase reputation with the Company of the Crescent - Invite Company law keepers and contract bearers to take up residence in Bhule and study the laws of the region. Although purportedly for the legal expertise the additional security brought alongside these lawyers is seen by the Consul as the real prize. Increase reputation Neutral to Acquaintance SUCCESS
    4. [Diplomacy] Increase reputation with the Bloodied Hands - Recognizing the crossover in skill sets between Bloodied Hands agents and members of the Family the Consul looks to develop a more open relationship with the mysterious organization. Yald is hoping to poach talent and willing to have talent poached in turn to the benefit of both organizations. Increase reputation from Acquaintance (4) to Friend (5) FAILURE
    5. [Intrigue] SECRET Roll: 13- Perhaps the Bloodied Hands were right to decline the Consul's friendship given the relatively hapless goons he employs...


    Non-Actions


    • Overvann has been successful where the Consul had thought they would fail, managing to seize Tevrus in spite of their fortifications and moving further south alongside Bhule's marital expansion to their west. The High Warlord had made some implications of an understanding between them some years back but informal agreements don't tend to hold up when conflict of interest arises. The High Warlord has made clear his intentions to seize Yemur and Amham, regions of interest to the Consul on religious grounds. Perhaps if Overvann were at least spirit worshipers their aim toward the holy land of the largest faith in the world might be tolerable but the Consul has a duty as the nearest Jalyeong-bo state to stand opposed. Yald isn't unwilling to deal with the High Warlord but if tales of the one-eyed warrior's temper are true he may not have the patience to deal with Yald's complex plans.
    • Amham erupting into anarchy is met with much sadness from the Consul and a week of mourning is held in Fherhaven to commemorate the bloody affair. Shamans are quick to remind people that the Consulate's reach is extending quickly now southwards to where the holy lands lie. Amham, where the great spirit of earth and fire dwells and is observed by the Red Circle Drummers. Amham whose shamans turned the fish people of Fresia away from their Leviathan demon, if only for a moment. Amham, who until recently had been the guiding light of the greatest religious power in Emjata was now left entirely rudderless, infighting over nothings. The Consul was not willing to let that stand, something so immensely powerful left to die on his doorstep? No, that would not do.
    • The Perijanist priests who have long held sway over religious tithes and the spiritual wellbeing of the people of Fherhaven have en masse converted to the tenets of Initia. Having studied alongside the Initiates they threw out of the Temple when they first arrived a few years back at the behest of Yald the priests now declare themselves committed to the teachings of the elemental truths. It is as Yald had promised the head priest those years ago simple advice but good advice all the same, if you can't beat em, join em. Soon the Temple becomes an Initia learning center, different words and different style but the same holy men collecting the same tithes. Of course, some actual Regnan Initiates and Magi take over important roles within the local hierarchy freeing themselves at last from the cramped apartments at the Regno embassy where they had spent the last three years.
    • As the expanding dominion of the Consulate comes to enclose the 'Ridi'r's homeland the Consul is eager to assure the great and mighty hunter Dveri`x `Xo`hagv that his Consulate means absolutely no ill will towards the 'Ridi'r' and extends an offer to send his son Pane to foster with the hunters in a few years. The boy's mother is furious when she hears of Yald's suggestion to the wildmen that they take her son into their care but she does not dare raise her objection to Yald too fiercely. Young Pane is a bit of a skinny lad though he is still but a boy first entering manhood and plays at rough and tumble games with his school mates leading to the Consul's remark that he "might not be ground to dust by the Ridix."
    • When Overvann merchants who had for the past half decade overseen copper exports out of Bhule begin to die in droves Yald is furious and demands to know who has acted outside his orders believing some member of the Family had taken the dispute over sovereignty in Amham too far too soon. However, it is quickly discovered that the cause of their deaths are far more mystifying, creatures with the shape of men and heads of beast as large as the Jotun of Bahwick are running in small packs attacking and killing Overvann merchants and demanding their copper shipments in turn. Certainly the Consul had his disagreements with Olaf regarding territorial ambitions but the slaughter carried out by these beasts, identified as the quickly becoming infamous Rakshasa out of Estensule, is no just punishment. Certainly in stealing Bhule's Copper the Pride had in their hubris invited another enemy to join the amassing many who were coming to oppose them. If the Consulate had expanded rapidly it paled next to the accomplishments claimed by the Pride but that sort of success rapidly invited challenge and enemies as Yald suspected both powers may soon find out.
    • News from Regno brings tale of Tyber suffering under the effects of Crabbin Fever. Yald is rather upset as his son is a serious contender to succeed Sultan Tutum to the throne of the Sultanate given his marriage to Spera yet now disease threatens to undo the matrimonial bond between his family and the Sultan's. Suzan and Lauret are both said to pray daily for their brother's recovery. The Consul is rather insistent in his letters to Sultan Tutum that his son see the best physicians within the Desert Kingdom.


    Spoiler: Ruler Information
    Show

    Yald Danerdhuf (B. 90)
    Spouse: Samanta Fleurs-Danerdhuf (B. 92, D. 128) Wanta Fheropel-Danerdhuf (B. 114)
    Children: Karl Danerdhuf (B. 107, D. 128), Suzan Fleurs-Danerdhuf (B. 108), Tyber Fleurs-Danerdhuf Sortis (B. 110) M. Spera Sortis (B. 1??), Lauret Fleurs-Danerdhuf (B. 110), Pane Fheropel-Danerdhuf (B. 130), Noris Fheropel Danerdhuf (B. 138)

    Stat Value Increase?
    Diplomacy 8 +2
    Military 1 -
    Economy 2 -
    Intrigue 9 -
    Faith 4 -
    Military unit count: 3
    • None yet

    Spoiler: Regions
    Show
    Region Name Region Number Resource Holy Center 1 Holy Center 2 Holy Center 3 Status
    Bhule 86 Copper Jalyeong-bo Perijanism Jalyeong-bo Capitol
    Whern 87 Frozen Tears Jalyeong-bo Jalyeong-bo Perijanism Auxiliary
    Bahwick 88 Whales Jalyeong-bo Abhidi Rhunic Animism Auxiliary

    Spoiler: Technology/Specialties
    Show
    Specialties
    Type Name Effect(s) Permanent?
    Diplomacy Welcome to the Family +2 die size pressing claims No
    - - - -

    Technologies
    Type Name Effect(s) Required Resource?
    Economy Fish Glue Manufacturing +1 to one Econ action/round Fish OR Hoofed Animal
    Economy Diplomatic Expedition Allows overland exploration Precious Minerals AND a Pack Animal/Ships Tech
    Military, Armor Advanced Pician Weaponry +1 Battle Roll Iron

    NO New Ruler Next Round

    Expected Stat Bonuses: +2 Diplomacy


    Spoiler: Mechanical Bookkeeping
    Show


    Consulate Controlled Trading Posts:
    • Bhule (86) Copper TP 1
    • Region 84 Tin TP 1
    • Region 88 Whales TP 1
    • Region 88 Whales TP 2
    • Yemur (1) Steelshrooms TP 2



    Military Units: 3
    • Whern Plains Walker Militia
    • Bahwick Jotun Shock Troopers
    • Bahwick Jotun Berserkers

    Generals:
    Last edited by Roarke; 2018-04-27 at 05:58 PM.

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