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  1. - Top - End - #61
    Halfling in the Playground
     
    NecromancerGuy

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    Default Re: AD&D Sangromancer/Bloodmage Class

    • Trail of blood
    o This spell causes a cut to bleed, not hurting whoever’s bleeding, but leaving a followable trail. This spell also allows the sangromancer to scry them, if they have a properly enchanted crystal ball. This spell will end after the recipient heals above the amount of hp they had when this spell was cast on them. This spell can only be cast on people who are missing some amount of hp.
    o Casting time 3 segments
    o Range 1”/lvl
    o Duration Special
    o Cannot be boosted

    Here's another spell, this one is 3rd.

  2. - Top - End - #62
    Halfling in the Playground
     
    NecromancerGuy

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    Default Re: AD&D Sangromancer/Bloodmage Class

    • Eye for an Eye
    o The caster and the target, who must be of a similar bodily structure to the caster, lose one limb each, of the caster’s choice, but they both lose the same limbs. This could be tongues, fingers, legs, arms, or even heads. The target gets a saving throw versus spell, but the caster will always lose the limb. Bleeding and damage is at the DM’s discretion.
    o Casting time 3 segment
    o Duration Special
    o Sacrifice 10 hp to add a limb, target gets a saving throw for each limb seperatly

    4th level spell, a little bit of a voodoo aspect, would you like to see an actual voodoo spell?

  3. - Top - End - #63
    Halfling in the Playground
     
    NecromancerGuy

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    Default Re: AD&D Sangromancer/Bloodmage Class

    I was thinking about high level sangromancers, and assuming somehow someone got a level 135 sangromancer, which is the level at which 1 hp = 10 for spells, if you had a kruls blessing, rite of life, a blood blade V, and 18 constitution, you would have 19237 hp for spells, pumped into a Blood blade V would result in 1d20+4636, with a +4636 to hit, or with a draw blood cantrip would be an unavoidable 4636 damage, sadly though, a level 135 sangromancer is unlikely to ever exist. Unless someone just made one at that level.

  4. - Top - End - #64
    Halfling in the Playground
     
    NecromancerGuy

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    Default Re: AD&D Sangromancer/Bloodmage Class

    Actually, another thought, using dark gem, a sangromancer could get a troll body, or some other regenerating creature, then they would be regenerating health for spells. Note to self: Make a troll sangromancer for a party to fight.

  5. - Top - End - #65
    Halfling in the Playground
     
    NecromancerGuy

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    Default Re: AD&D Sangromancer/Bloodmage Class

    • Regenerate
    o The target heals 1 hp per day.
    o Casting time 3 segments
    o Range touch
    o Duration 1 day/lvl
    o Sacrifice 5 hp to increase amount healed by 1 hp per day

    This is a cantrip to help your party's long term regeneration at lower levels

  6. - Top - End - #66
    Halfling in the Playground
     
    NecromancerGuy

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    Default Re: AD&D Sangromancer/Bloodmage Class

    Here's a first level spell
    • Twisted Visage
    o Causes target creature that can see the caster’s face to make a morale check
    o Casting time 3 segments
    o Range Special
    o Duration instantaneous
    o Sacrifice 5 hp to add a target
    And here's a cantrip
    • Test Loyalty
    o This spell tells the caster if the target is charmed to the caster.
    o Casting time 3 segments
    o Range touch
    o Duration instantaneous
    o Cannot be boosted

  7. - Top - End - #67
    Halfling in the Playground
     
    NecromancerGuy

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    Default Re: AD&D Sangromancer/Bloodmage Class

    I'm working on a new class, the witch hunter, since this class seems to be losing steam. I'll still be leaving updates from time to time, but here's the link to the new thread, another one on this forum.

    http://www.giantitp.com/forums/showt...5#post22799335

  8. - Top - End - #68
    Pixie in the Playground
    Join Date
    Jan 2018

    Default Re: AD&D Sangromancer/Bloodmage Class

    Quote Originally Posted by cdax View Post
    OK!

    I also made a form of self resurrection, where you could leave your current vessel (body) and latch on to something nearby. If you beat them in a contest, you control the body for a time until you reconstituted yourself or latched on to something else. It was really creepy.
    This one I like the most, hope I can do as you said.

  9. - Top - End - #69
    Halfling in the Playground
     
    NecromancerGuy

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    Default Re: AD&D Sangromancer/Bloodmage Class

    Quote Originally Posted by jessiw9 View Post
    This one I like the most, hope I can do as you said.
    Do as I said?

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