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  1. - Top - End - #271
    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    The lone Forge Spurned on G7 took a deep breath and exhaled exhale a cloud of stinging soot, ash, and glowing embers in a 30 foot cone to the south. The cloud lasts for (1d4)[1] rounds. DC 13 Reflex save negates blindness but not damage

    D10 Shedskin
    Flame dmg (1d6)[5]
    Reflex vs. DC13
    (1d20+3)[17]

    E10 Shedskin
    Flame dmg (1d6)[6]
    Reflex vs. DC13
    (1d20+3)[13]

    Markas
    Flame dmg (1d6)[6]

    Geiravor
    Flame dmg (1d6)[1]
    Reflex vs. DC13
    (1d20+25)[32]
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  2. - Top - End - #272
    Troll in the Playground
     
    Wolfykins's Avatar

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Aistriú looked over the collection of Abyssal hellspawn from their perch on Umbear's shoulder. (Taking 10, because safe distance and not engaging in fighting; 28 planes, 24 religion.)
    "Grubby things are Abyssal larva. Immune to anything that attacks the mind, and resistant to acid, cold and fire."
    "Can't see the wraiths, but here's what I know about them: Also immune to attacks on the mind, they don't bleed, they can't be put to sleep, poisoned or get diseases, they can't be stunned, and they aren't affected by death-effects. Don't let them kill any humans; any humans slain by a wraith will become one! It's also impossible to hide from them... they can sense any living creature that gets within sixty feet of them."
    "The chewed-up, floating orc torsos are shredskins. The body you see is not their own. They're shapeless beings that possess corpses. Their shapelessness makes them immune to precise attacks or well-placed hits."
    "The small, wolf-headed, bat-winged things are barizous. They're assassin demons. They're immune to electricity and poison, and resistant to acid, cold and fire. They also resist magic to some degree. They can change color to blend in, like a chameleon."
    "The chained dwarves are Forge Spurned. They breathe the heat and soot of the forge, which can burn, and blind the unlucky. They collect souls for their master, so if someone falls, they may try to snatch the body and make a break for it. They're also fairly cowardly and will flee when the odds don't favor them. Which is bad when you don't want them to escape..."
    "The flaming skull is a Hatethrall. They can focus the their flames into an attack like a 'Scorching Ray' up to a hundred feet away. Their resistances are the same as the barizous."

    "These things seem to be going down pretty easily, but I wouldn't let your guard down just yet," Aistriú said.
    "I'm not really sure how to help, to be honest! It doesn't seem like these guys are troublesome enough to warrant boosting you heroes with my abilities and we're still too far away for most spells, though I'm not sure my offensive spells are really needed right now. Things seem largely under control, so long as things don't start escaping. I guess just let me know what you guys need!" the danthienne called out.
    Last edited by Wolfykins; 2017-10-12 at 09:23 AM.
    Spoiler: Aurora
    Show


    Spoiler: Inaemehkiwak (Ina)
    Show

  3. - Top - End - #273
    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    The western group of Shedskins hovered off to the west while the north group went north. Thr group of Barizou followed suite. The heroes were too powerful for them. They sought destruction elsewhere.

    Just as the area cleared of demons, more larva poured out of the door, making slimy, splashes as they moved, filling up the area.

    A tall, metal, lady-shaped creature snuck through the madness and headed north, while a blue, flying creature came out and flew out to destroy. Suddenly, the ground open up and a plant creature rose up.

    Just as more monsters where popping up, 32 guards appeared to contain the battle to the park.

    Spoiler: Maps
    Show
    Spoiler: NORTH of tower
    Show

    Spoiler: SOUTHEAST of tower
    Show

    Spoiler: SOUTHWEST of tower
    Show


    Markas saw an opportunity to attack as larva moved all around him.

    New IO:
    Kest
    Aurora
    Gorrun
    Umbear
    Dark Blue
    Droktoktor
    Aurix
    Blue- Incorporal
    Big Blue
    Markas
    Geiravor
    Gray
    Red
    Jaylyn
    Guards
    Green
    Ais
    Orange
    Lime
    Brown

    Brown
    This tangle of rotten, seemingly lifeless roots twitches slightly, moving the damp, bloody ground beneath it.
    Spoiler: Knowledge Religion 14
    Show
    A leechroot can absorb blood directly from its victims’ cuts and from the soil on which that blood has dripped. The leechroot gains fast healing equal to the number of creatures with the bleed condition within its reach (if any).
    Spoiler: Knowledge Religion 19
    Show
    A leechroot burrowing 5 feet below the surface is partially visible, can make attacks using its normal reach, and gains concealment and partial cover.

    It can be uprooted with a successful drag combat maneuver. It may burrow back under the earth as a move action that provokes attacks of opportunity.


    Big Blue - Elevation 30'
    pair of frozen, multifaceted eyes coldly judge all before this towering, insectile monstrosity.
    Spoiler: Knowledge Planes 23
    Show
    Ice Devil Gelugon. A hit from an ice devil’s tail or spear induces numbing cold. The opponent must succeed on a DC 23 Fortitude save or be affected as though by a slow spell for 1d6 rounds. This effect comes from the devil in the case of its weapon; it is not a quality possessed by the spear itself. The save DC is Constitution-based.
    Spoiler: Knowledge Planes 28
    Show
    Immune fire, cold, poison; Resist acid; SR


    Gray
    Its body seemingly made of iron, this shapely feminine form has wrists pierced by chains that end in curved blades.
    Spoiler: Knowledge Planes 25
    Show
    A crucidaemon fights with the two daggers chained to its wrists as if dual wielding daggers with a reach of 10 feet (although it can also attack adjacent foes with no penalty). It takes no penalty on attack or damage rolls while wielding both of these daggers at once. These daggers are considered to be +2 daggers that deal 2d6 points of bleed damage. The daggers become nonmagical upon the daemon’s death, and cannot be disarmed. A crucidaemon may remanifest a destroyed dagger as a standard action.
    Spoiler: Knowledge Planes 30
    Show
    Immune acid, bleed, death effects, disease, poison; Resist cold, electricity, fire; SR
    Last edited by EdgeGrinder; 2017-10-12 at 12:34 PM.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  4. - Top - End - #274
    Ogre in the Playground
     
    SwashbucklerGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Gorrun's shield slams powerfully into the larva at I-10

    (62 to hit, 35 dmg, counts as Good vs DR. See previous post.)

    Spoiler: DM
    Show
    If it doesn't simply splatter all over its comrades then the 62 also counts as a cmd roll for bull rush. In that case, I have to make BR rolls vs everyone behind him that would be effected.
    (1d20+46)[58] vs: H10 if Successful then:
    (1d20+46)[64] vs: G10 if Successful then:
    (1d20+46)[60] vs: F10 if Successful then:
    (1d20+46)[49] vs: D&E 9&10 if Successful then:
    (1d20+46)[51] vs: C10 &
    (1d20+46)[54] vs: C9
    if C10 is Successful then:
    (1d20+46)[66] vs: B10
    if C9 is Successful then:
    (1d20+46)[52] vs: B9
    if B9 is Successful then:
    (1d20+46)[48] vs: A9
    To all things there is an end. With every end, a new beginning.

  5. - Top - End - #275
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    REACTION POST

    As the offensive demonic skull was shattered to dust by Markas's Ape-like fist, he activated his Juggernaut's Pauldrons second ability and a translucent image of a hulking too-large-to-be-human warrior in red armor appeared and touched the monk to give him a boon before vanishing.

    (Now under the effect of Deadly Juggernaut for 1 minute [10 rounds])

    Spoiler: effect
    Show
    gain a cumulative +1 luck bonus on melee attack rolls, melee weapon damage rolls, Strength checks, and Strength-based skill checks as well as DR 2/— each time you reduce a qualifying opponent to 0 or few hit points (maximum +5 bonus and DR 10/—) with a melee attack. A qualifying opponent has a number of Hit Dice equal to or greater than your Hit Dice –4.


    Markas easily dodged the maggots the larger worm spewed at him, "Disgusting creature!" he mutttered.

    Several more maggot-demons emerged from the tower and moved to surround him, not knowing how quickly he could react and he was able to strike at several of them as they approached!

    ATTACKS OF OPPORTUNITY

    vs. F7 (1d20+32)[52] Damage: (4d8+7)[28] + (4d8)[21] Vital Strike + (1d4)[3] bleed

    vs. G7 (1d20+32)[40] Damage: (4d8+7)[27] + (4d8)[21] Vital Strike + (1d4)[4] bleed

    vs. H7 (1d20+32)[36] Damage: (4d8+7)[25] + (4d8)[22] Vital Strike + (1d4)[4] bleed

    vs. H8 (1d20+32)[37] Damage: (4d8+7)[31] + (4d8)[24] Vital Strike + (1d4)[2] bleed

    vs. H9 (1d20+32)[37] Damage: (4d8+7)[19] + (4d8)[22] Vital Strike + (1d4)[1] bleed

    vs. G9 (1d20+32)[39] Damage: (4d8+7)[23] + (4d8)[13] Vital Strike + (1d4)[1] bleed
    Last edited by paladin_artea; 2017-10-12 at 10:19 AM.
    Festival of Heroes

    Markas Fletcher (Male Human Monk):
    bald, approaching middle age, but very fit.

    The Lily Blooms

    Andariel Evergreen

    Spoiler
    Show

  6. - Top - End - #276
    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    The larva made a splat sound as Gorrun's shield slammed into it. Its innards briefly coated the face of the shield before all traces of it vanished.

    Markas swung his powerful fists in a wild array of blows, hitting the surrounding larva around him. Six empty spaces were left after the brimstone smoke cleared.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  7. - Top - End - #277
    Barbarian in the Playground
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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Kestejoo can see little from the ground and wishes he could fly, or at least get enough air to go over the ramparts. His desire activates the amulet around his neck and the centaur launches into the air. (Item activation standard action, then move/fly action) End movement at 19/18 P/Q.

    Azata
    The sentinel dives down from her loft to end her movement at 9J on the rampart. While still in her light form, she uses her supernatural ability Light Ray.
    Light ray 1: ranged touch attack vs brown
    Attk (1d20+14)[30]
    Dmg (2d12)[23]

    Light ray 2: ranged touch attack vs brown
    Attk (1d20+14)[26]
    Dmg (2d12)[9]

    Deva:
    He recognizes the creature of ice and immediately takes to the air, zooming across the ramparts on his wings. With a mighty roar of challenge, he swings his warhammer. (Fly and attack, movement ends 16G.) attacking Blue
    Attk: (1d20+26)[36]
    Dmg: (1d8+14)[17]
    Last edited by dysmorphia; 2017-10-12 at 12:41 PM.
    Festival of Heroes: Ainsley M'arete. 6'5" bronze-skinned, silver haired, purple-eyed Aasimar. Paladin of Arete. He stands tall in fullplate armor with a radiant white feather cloak. On his back, a four-foot bastard sword gleams.
    Festival of Heroes: Kestejoo. 8'4" centaur with the body of a dark draft horse, scales, grey wings, dark skin, and a jagged horn on his forehead. Long grey hair and a short beard. Pure gold eyes. Iron shackles on his fetlocks and tail of a kirin.

  8. - Top - End - #278
    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    The Light Rays shot through the Leechroot's wooden hide, but it did not react to the attacks. Tge creature vanished without so much as a jolt of pain. The Ice Devil was hit by the Deva's hammer, but did not take as much damage as the hit warranted.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  9. - Top - End - #279
    Troll in the Playground
     
    Wolfykins's Avatar

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Aurora shook her head and scowled down at the writhing hellspawn. Remembering that the others had said there were invisible enemies, the centaur took a small jar of salve out of her spell components pouch and smeared it on her eyelids.
    "Divine Wind grant me sight of the unseen," she murmured in Sylvan.
    Spoiler: Spellcraft DC 20
    Show
    True Seeing

    Then Aurora shifted 5' northwest while descending 5', so she could be in range of Markas if he needed it while surrounded (H/I, 9/10, 10'). No sooner had she done that, then her horseshoes acted!
    Aurora's eyes flashed an unearthly blue and her voice seemed to have a dual quality briefly, as Iblisavcisi used her voice.
    "Rüzgar," she said, Iblisavcisi echoing the word telepathically.
    A ripple of power spread out from the horseshoes on Aurora's feet as they activated their dedicated power. (Check to overcome SR if applicable: (1d20+15)[26])
    Spoiler: Spellcraft DC 22
    Show
    Holy Word
    Spoiler: Holy Word's Effects (on all non-good creatures within 40'...ish... see aoes below)
    Show
    DC 22 will save
    15 HD or less: Deafened for (1d4)[1] rounds (Save negates)
    14 HD or less: Blinded for (2d4)[3] rounds (Save reduces to (1d4)[4] rounds)
    10 HD or less: Paralyzed and helpless for (1d10)[3] minutes (Save reduces the paralyzed effect to 1 round)
    5 HD or less: Living creatures die. Undead creatures are destroyed. (Save negates; if the save is successful, the creature instead takes (3d6+15)[25] damage)
    Furthermore, if you are on your home plane when you cast this spell, non-good extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether or not the creatures hear the holy word. The banishment effect allows a Will save (at a -4 penalty) to negate.

    Aurora winced slightly and glanced apologetically at Gorrun.
    "Sorry! They act on their own when faced with evil outsiders," she said wryly. "If they did any harm to your men, I'll undo it!" she promised.
    Spoiler: AoE with elevations
    Show






    I could continue mapping it out higher than this point, or go down to the ground, but it really stops being relevant below 0 or above 30 because there's nothing there.
    Last edited by Wolfykins; 2017-10-12 at 02:27 PM.
    Spoiler: Aurora
    Show


    Spoiler: Inaemehkiwak (Ina)
    Show

  10. - Top - End - #280
    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    The ripple spread from Aurora's horseshoes, hitting the larva below. The demonic maggots could not even hiss before they were banished back to the Abyss.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  11. - Top - End - #281
    Ogre in the Playground
     
    SwashbucklerGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    The twins are blown backwards off the ramparts landing lifelessly on the ground below. Gorrun Howls a curse in Shobhad and shifts to a more agile stance. He leaps into the air and flies toward the Bug. Ravenclaw! Take out that Iron Maiden. As he nears the bug demon he slams into it with his shield. [G&H, 13&14 @20' up]

    (1d20+45)[59](1d10+24)[25] (Counts as good vs DR)

    Ravenclaw swiftly reloads and takes aim at the iron maiden.
    (1d20+14)[23](1d10+6)[12] VS Touch Ignores any DR 5 or less.
    (1d20+14)[19](1d10+6)[7] VS Touch Ignores any DR 5 or less.
    (1d20+9)[10](1d10+6)[11] VS Touch Ignores any DR 5 or less. The load lodges in the barrel causing the rifle to lurch in his hands. Ravenclaw's hands go numb.

    Spoiler: DM
    Show
    Swift action: Switch to running hunters stance.

    Buffs active:
    Raven's wings 57/60
    Weapons Against Evil 17/20
    Angelic aspect 18/20
    Greater Heroism 207/210

    Debuff on remaining spawn 1 critters:
    Armiger's Mark 8/10
    Last edited by STDM Grizzly Ad; 2017-10-12 at 05:20 PM.
    To all things there is an end. With every end, a new beginning.

  12. - Top - End - #282
    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Gorrun slammed into Big Blue with a loud impact. The damage clearly done.

    Ravenclaw's bullets hit the Iron Maiden. The first hit, but did not damage her much. The second bounced right off and the third did not hurt as much as it should.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  13. - Top - End - #283
    Troll in the Playground
     
    OrcBarbarianGuy

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    Thumbs down Re: (IC) Festival of Heroes - Tears of Amber - Main

    Umbear looks to Ais on his shoulder. A Frown on his Face.

    "I need to enter the fray to prevent soliders from getting attacked by the wraiths. Which means I need to move very fast... Im also going to be going into danger, So. Im going to be going. I trust you are able to save yourself from such a fall.... and if not... I hope you can forgive me."

    Activate Boots of Time Stop.
    Round 1
    As he turns his head he Gathers Energy, the area around him dropping in temperature. He swaps Water Saturation for Ride the Blast

    Round 2
    He gathers a ball of Ice in his hand before lobbing it toward his foes. (H4) Empowered Delay Blast 5 Fragmentation Ice Blast + Ride the Blast
    (1d20+32)[49] vs Touch on H4
    (20d6+34)[98] to H4 +50% (147) Half Peircing/Half Cold

    Everyone within 20 ft must make a DC 25 Reflex save vs
    (10d6+17)[58] +50% (87) Half Peircing/Half Cold

    As the explosions of Ice occured in the distance Umbear dissapeared as he reappears in the center of the explosion. Leaving Ais to Fall. Reposition hopefully in H-I 4-5

    Round 3: Activate Gloves to Gain Legendary Proportions Increase Size to the East and North

    Round 4: Full Round Action Gather Energy

    Round 5: Move Action Gather Energy: Summon Small Negative Energy Elemental

    As Umbear comes out of the Time Stop he begins looking Around he looks North and Growls he he points two fingers toward the Wraiths.

    Quickened Empowered Twinned Force Blast

    (1d20+32)[38] vs Touch AA47
    (10d6+7)[37] + 50% (55) Force Damage

    (1d20+32)[51] vs Touch AA48
    (10d6+7)[42] + 50% (63) Force Damage

    Umbear now has 3 Burn
    Last edited by Darius Vibrtrar; 2017-10-12 at 09:00 PM.
    Festival of Heroes:
    Umbear: 14 ft tall Ogre, Odd assortment of Clothing and Armor. Greenish/Grey Skin. Tusks.

  14. - Top - End - #284
    Troll in the Playground
     
    Wolfykins's Avatar

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Immediate action: Featherfall
    Aistriú drifted gently towards the ground, blinking with some surprise despite the warning.
    Spoiler: Aurora
    Show


    Spoiler: Inaemehkiwak (Ina)
    Show

  15. - Top - End - #285
    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Umbear's Delayed Ice Blast pelted the larva around H4 and vanished quickly unable to dodge. As he rode his energy north, he spied parts of the wraiths sticking out of the rampart. The AA47 wraith was blasted by the force and melted away into smoke. The AA48 wraith was safe as the blast hit the rampart instead (50% concealment, rolled in dice thread).
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  16. - Top - End - #286
    Dwarf in the Playground
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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    The eidolon attempts to climb the ramparts again.
    (1d20+10)[18] to climb.
    Spoiler: If successful
    Show
    Move 30 feet north
    Climb check - (1d20+10)[19]
    Spoiler: If successful
    Show
    Move 10 feet north

    Spoiler: If Unsuccessful
    Show
    Eidolon stays put.

    Spoiler: If Unsuccessful
    Show
    Eidolon stays put.


    Droktoktor double moves to I25.

  17. - Top - End - #287
    Troll in the Playground
     
    RogueGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Aurix is flying even with the ramparts, so he is able to see Umbear streak across the sky and appear in the midst of the larva, then send blasts north to attack the wraiths. "Nice one, Umbear! I'm gonna go help those guards in the northeast corner of the tower! Hopefully I won't need backup! Torilee, tap me!" Torilee uses the wand to cast Haste on Aurix.

    Aurix flies off to the north. He sees a gray demon engaging with the City Guard. Aurix assesses it and says, "This one looks dangerous...I'd better step in." He moves 80' north, parallel with the ramparts, then turns 10' west. (North map, moving to Z44/5') "I shall strike you down, daemon!" Aurix shouts, halo flashing as he decides to smite the creature. (Using Smite Evil, +14 to hit, +4 damage, attack bypasses all DR) He smashes the creature with a single heavy blow from Wergontix!

    Power Attack Vital Strike Smite vs Iron Maiden
    (1d20+55)[62], (2d8+45)[53] + (2d8+43)[55] + (2d8+43)[47] + (2d8+43)[45] + (1d6)[2] = 202 damage
    Spoiler: If botch
    Show
    Activate Second Chance (1d20)[16]

    Spoiler: For every 4 I hit above their AC, another 2d8
    Show
    (2d8)[11]
    (2d8)[10]
    (2d8)[10]
    (2d8)[13]
    (2d8)[14]
    (2d8)[3]
    (2d8)[8]
    (2d8)[13]
    (2d8)[7]
    (2d8)[10]
    (2d8)[4]
    (2d8)[11]
    (2d8)[10]
    (2d8)[10]
    (2d8)[10]


    Then Aurix casts Quickened Line in the Sand to prepare for the oncoming enemies to pass beneath him. "Stand firm, soldiers! They come!"
    Last edited by Andrew Markham; 2017-10-13 at 07:49 PM.
    Festival of Heroes: Aurix Kornari- 6' Human with golden scales on his skin, blond hair, green Draconic eyes, carrying a halberd, meets people with a warm smile.
    Spoiler: If you speak Draconic
    Show
    Aurix Kornari means "Gold Heart"


    DM of Twinborn

  18. - Top - End - #288
    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Aurix rushed in and stabbed the Crucideamon with a mighty thrust that broke through her metallic hide with a loud crash. The guards he rescued were stunned at the display of power before them. One guard overcome his awe. "Whooooo, Champion! Thanks for the save, man!"

    The wraiths on the southwest map stalked the guards from afar. They ghosted in formation to R14, S14, and T14.

    On the north map, the AA48 wraith moved to AA44 and touched the AA43 guard.

    Touch Attack vs. Touch AC
    17

    Negative Energy
    Dmg 3

    Con Drain
    4

    Guard
    Fort Save vs. DC17
    15 (rolls in dice thread.)

    Suddenly, a guard felt weakened as if his life were being drained from him.

    Big Blue glared at its attackers, but flew 5 feet to the west and aimmed a hand at the Deva.

    Spoiler: Infernal
    Show
    "Burn in frost!"


    Spoiler: Spellcraft 20
    Show
    Cone of Cold


    DC20 vs. Reflex Save for half damage

    Deva
    53 cold dmg (rolled in dice)
    Last edited by EdgeGrinder; 2017-10-14 at 06:26 PM.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  19. - Top - End - #289
    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Oct 2014
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    North Carolina

    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Markas was concerned about how fast that Iron Maiden was moving, but seeing Aurix step up and end the threat reassured him that Gorrun's men would be safe with the champion fighting at their side and leading them. Markas had been able to take out the small fry no problem and currently the area near him was mostly clear of enemies, but he was also concerned that something new and more dangerous would emerge like it did a moment ago. Therefore he entered a meditative stance and focused his attention on his immediate surroundings, ensuring that anything that came towards him either from the tower or from enemies already nearby would be met with a swift fist.

    Full Round Action: Combat Patrol

    Spoiler: effect:
    Show
    As a full-round action, you may set up a combat patrol, increasing your threatened area by 5 feet for every 5 points of your base attack bonus (in this case total of 20'). Until the beginning of your next turn, you may make attacks of opportunity against any opponent in this threatened area that provokes attacks of opportunity. You may move as part of these attacks, provided your total movement before your next turn does not exceed your speed (currently at 120' due to Aspect of the Raptor). Any movement you make provokes attacks of opportunity as normal (Markas has mobility, so any attacks of opportunity must beat an AC of 72).


    Spoiler: if triggered:
    Show
    Markas will move throughout the threatened area to strike at enemies until his speed runs out if necessary.

    Reminder: Attacks count as Magic, Cold Iron, Silver, Lawful, and Adamantine

    Attack bonus = +32 for the first four hits, +31 for any subsequent hit (sorry earlier messed up the math by 1 on to hit and damage on earlier attacks)

    Damage = 4d8+7 + 12d8+6 (Greater Vital Strike + Devastating Strike [forgot I had those]) + 1d4 (bleed, if applicable)


    (Deadly Juggernaut 9 rounds remaining)
    Last edited by paladin_artea; 2017-10-20 at 11:13 AM. Reason: Took another look at my sheet :p

  20. - Top - End - #290
    Troll in the Playground
     
    RogueGuy

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    Oct 2013
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    North Carolina
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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Attack of Opportunity

    Aurix lashes out with his halberd, intercepting the wraith before he attacks the soldier at AA43!

    Power Attack AoO vs Wraith
    (1d20+41)[52], (2d8+41)[48] damage
    Festival of Heroes: Aurix Kornari- 6' Human with golden scales on his skin, blond hair, green Draconic eyes, carrying a halberd, meets people with a warm smile.
    Spoiler: If you speak Draconic
    Show
    Aurix Kornari means "Gold Heart"


    DM of Twinborn

  21. - Top - End - #291
    Ogre in the Playground
     
    PirateGuy

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    Jul 2014
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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Aurix sliced through the wraith with an urgent strike. The evil spirit vaporized into smoke.

    Geiravor dove five feet off the rampart southeast, then flew south ten feet (I14 '15). The Princess waved her casting hand of the body of one of the twins.

    Spoiler: Celestial
    Show
    "Not yet.
    Now, arise!"


    Spoiler: Spellcraft 20
    Show
    Breath of Life


    She laid her hand down on the body.

    Cures
    (5d8+20)[44]

    The larva group immediately south of the tower moved west twenty feet as a group. Without warning, even more larva were vomited out of the tower, surrounding Markas.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  22. - Top - End - #292
    Bugbear in the Playground
     
    RedWizardGuy

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    Oct 2014
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    North Carolina

    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    REACTION POST

    As the maggot-demons were pouring out of the tower, Markas acted swiftly, taking out as many as he could as they entered his focus.

    ATTACKS OF OPPORTUNITY

    vs. F8 (1d20+32)[47] Damage: (4d8+7)[26] + (1d4)[4] (Bleeding Strike)

    vs. F9 (1d20+32)[36] Damage: (4d8+7)[19] + (1d4)[4] (Bleeding Strike)

    (move 5' to F9)

    vs. F10 (1d20+32)[42] Damage: (4d8+7)[28] + (1d4)[1] (Bleeding Strike)

    vs. E10 (1d20+32)[36] Damage: (4d8+7)[27] + (1d4)[1] (Bleeding Strike)

    vs. E9 (1d20+31)[50] Damage: (4d8+7)[29] + (1d4)[3] (Bleeding Strike)

    vs. E8 (1d20+31)[37] Damage: (4d8+7)[24] + (1d4)[2] (Bleeding Strike)

    * post roll count doesn't match database
    Last edited by paladin_artea; 2017-10-15 at 02:56 PM. Reason: Rules call: Can't use Vital Strike w/ AoO
    Festival of Heroes

    Markas Fletcher (Male Human Monk):
    bald, approaching middle age, but very fit.

    The Lily Blooms

    Andariel Evergreen

    Spoiler
    Show

  23. - Top - End - #293
    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Markas took the opportunity to fight incoming larva with his Combat Patrol. He punched left and right as filthy Abyss maggots spewed forth from the Abyssal radiated tower. With each punch, a larva bled a little a moment for vaporizing from the material realm. Altogether, he dropped six.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  24. - Top - End - #294
    Barbarian in the Playground
    Join Date
    Feb 2017

    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Jaylyn was flying toward the fighting when she saw Aurora's horseshoes activated an ability that knocked down the twins. As she continued flying she noticed they wasn't moving and chose to changed course to assist the closest fallen twin. She dropped down 5 feet (putting her at 15 feet in the air) and moved diagonal 55 feet and left 5 feet ending at O16. Once she felt she was close enough to assist she looked over at the Magpie on her shoulder. "Go and heal them," she said pointed to the one at M10.

    the Magpie flew off Jaylyn' shoulder descending 5 feet itself (putting it 10 feet in the air) and northwest 5 feet and 25 feet north and touched the fallen Twin, activating it's breath of life ability.

    Twin at M10 healed (5d8+15)[31] HP

    Jaylyn called out, "I got this one!"
    Last edited by Erealyn; 2017-10-16 at 05:03 PM.
    Festival of Heroes: Jaylyn a 5 foot Kitsune with golden brown fur, black ears, and golden eyes. She's an average build leaning on the smaller size. When in human form her hair is golden blonde, but retains her golden eyes. her build is still average but a bit bigger then in Kitsune form.

    No matter which from she is in, she always seen in her white halter-top dress, carrying a 5 foot staff with a sapphire on top, and a jeweled necklace around her neck.

  25. - Top - End - #295
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jan 2014

    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    As more creatures surge out, Umbear strikes out against the first that heads in his direction

    (1d20+33)[48]

    (2d6+15)[21]
    Festival of Heroes:
    Umbear: 14 ft tall Ogre, Odd assortment of Clothing and Armor. Greenish/Grey Skin. Tusks.

  26. - Top - End - #296
    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Umbear smooshed a larva as more invaded. After Markas and Umbear took some out, even more larva spewed forth to fill in the gaps.

    On the north map, Guard Y42 moved 20 feet south (Y46).

    "We can't let the heroes have all the fun!" she said.

    The guard swiped at the Barizou at Y47 with his guisarme.

    (1d20+13)[29]
    S Dmg (2d4+5)[11]

    Guard Y41 moved 20 feet south (Y45). He attacked the Barizou from over his buddy's shoulder.

    (1d20+13)[20]
    S Dmg (2d4+5)[7]

    Guard Z42 moved south 20 feet (Z46). She attacked the Z47 Shredskin with her guisarme.

    (1d20+13)[29]
    S Dmg (2d4+5)[7]

    Guard Z41 moved south 20 feet (Z45). He attacked the same Shredskin over his sister's shoulder

    (1d20+13)[28]
    S Dmg (2d4+5)[9]

    The creature was cut to shreds. The undead faded away.

    The group of guards at C42, C43, D42, and D43 moved 20 feet south.

    The rest of the guards stayed in position.

    The Forge Spurned moved north five feet and touched the tower.
    Last edited by EdgeGrinder; 2017-10-16 at 10:30 PM.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  27. - Top - End - #297
    Troll in the Playground
     
    Wolfykins's Avatar

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    Feb 2016
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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Aistriú was sort of stuck, now. There was no way they could climb over the ramparts with one arm, and they'd never learned 'Fly', relying on 'Dimension Door' instead, which was not currently an option. Aistriú wasn't even sure whether they could get around the ramparts faster by going north, or south and then west. The danthienne decided it was probably best just to stay put for now.
    Spoiler: Ready Action
    Show
    If any enemies come in sight, Aistriú will cast 'Invisibility' via the danthienne spell-like ability.
    Spoiler: Aurora
    Show


    Spoiler: Inaemehkiwak (Ina)
    Show

  28. - Top - End - #298
    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    The Forge Spurned seemed to heal rapidly as all damaged recieved melted away.

    On the north map, Z51 Shredskin moved 20 feet north (Z47) and went at the Z46 Guard with teeth.

    Bite
    (1d20-2)[8]
    P Dmg (1d6)[2]

    Z50 Shredskin moved 10 feet west and 20 feet north (X46) to attack the Y46 Guard.

    Bite
    (1d20-2)[18]
    P Dmg (1d6)[2]

    Z49 Shredskin moved 10 feet west and 20 feet north (X45) to attack the Y45 Guard.

    Bite
    (1d20-2)[17]
    P Dmg (1d6)[6]

    Z48 Shredskin moved 10 feet west and 5 feet north (X47) to attack the Y46 Guard.

    Bite
    (1d20-2)[11]
    P Dmg (1d6)[4]

    The shredskins south of the tower all moved 30 feet west (C63, D63, E63, F63, G63, H63).

    The Y47 Barizou went to rip and tear into Guard Y46 with claws and teeth.

    Claws
    (1d20-1)[14]
    S Dmg (1d4)[4]

    (1d20-1)[15]
    S Dmg (1d4)[2]

    Bite
    (1d20-2)[10]
    P Dmg (1d6)[5]

    The other three Barizou south east of the tower moved east. (D64, E64, F64)
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

  29. - Top - End - #299
    Barbarian in the Playground
    Join Date
    Mar 2017

    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Kestejoo saw the trouble clearly now from his vantage point and clutched the chain around his waist. He prayed to Kamus and flung his other hand out toward the blue ice demon.

    Spoiler: Spellcraft DC 20
    Show
    Flame Strike
    Spoiler: K. Divine DC 30
    Show
    A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of damage per caster level (maximum 15d6). Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks.


    A vertical column 40 ft high shoots up from beneath the blue devil, divine flames engulfing the beast.
    Half fire, half divine: (15d6)[66]
    SR: (1d20+25)[30] (caster level plus spell pen and greater spell pen)
    Reflex half: DC 22

    The flames are instantaneous and disappear after their damage is done, allowing the Deva to strike.

    The Deva screams out his challenge and swings his mighty hammer.
    Attk 1: (1d20+26)[28]
    Dmg: (1d8+14)[21]

    Attk 2: (1d20+21)[28]
    Dmg: (1d8+14)[18]

    Attk 1: (1d20+16)[35]
    Dmg: (1d8+14)[22]

    While her cousin works on a single creature, the Ghaele has her eyes on the hordes.

    The Ghaele drops down to the ramparts, returning to her solid form. She readies herself for her attack, her eyes sweeping the fields before her.
    Standard action to return to solid form.

    Astral Deva has for 19 rounds remaining. Ghaele Azata has 18 rounds remaining.
    Last edited by dysmorphia; 2017-10-18 at 04:27 PM.
    Festival of Heroes: Ainsley M'arete. 6'5" bronze-skinned, silver haired, purple-eyed Aasimar. Paladin of Arete. He stands tall in fullplate armor with a radiant white feather cloak. On his back, a four-foot bastard sword gleams.
    Festival of Heroes: Kestejoo. 8'4" centaur with the body of a dark draft horse, scales, grey wings, dark skin, and a jagged horn on his forehead. Long grey hair and a short beard. Pure gold eyes. Iron shackles on his fetlocks and tail of a kirin.

  30. - Top - End - #300
    Ogre in the Playground
     
    PirateGuy

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    Default Re: (IC) Festival of Heroes - Tears of Amber - Main

    Kest's flames rolled over the Ice Devil as it failed to dodge. The creature was not visibly burned by the flames.

    The Deva attacked with righteous fury, but missed twice. The third hammer strike hit and struck true, giving it a nasty bruise.
    Last edited by EdgeGrinder; 2017-10-17 at 06:25 PM.
    Edge Grinder

    The Bellows of War
    Prince Alloishus Figleaf of Lilygrove, Elven Spell Dancer

    Bartleby Herrmannsdorfer, Dwarven Forgemaster

    The Lily Blooms
    Nesse Nola, Paladin of Sarenrae

    Festival of Heroes
    Co-DM and Princess Geiravor of Juvelnord, Aasimar Warpriestess

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