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2017-10-05, 04:51 AM (ISO 8601)
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2017-10-05, 05:13 AM (ISO 8601)
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Re: OOTS #1101 - The Discussion Thread
Blackwing is cheeky. Ravens only get low light vision, so they can't see in the dark either.
Matthew Greet
My purpose in life is to play games.
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2017-10-05, 05:33 AM (ISO 8601)
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Re: OOTS #1101 - The Discussion Thread
Forum Wisdom
Mage avatar by smutmulch & linklele.
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2017-10-05, 05:44 AM (ISO 8601)
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2017-10-05, 06:22 AM (ISO 8601)
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- Oct 2017
Re: OOTS #1101 - The Discussion Thread
Who's that in the bottom-right of the last panel, below Elan? It kind-of looks like Durkon - is it Durkula, or just another Vampire dwarf that's risen up behind them?
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2017-10-05, 06:24 AM (ISO 8601)
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2017-10-05, 06:32 AM (ISO 8601)
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- Jun 2006
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- Mangholi Dask
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2017-10-05, 06:38 AM (ISO 8601)
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- Jan 2016
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2017-10-05, 07:04 AM (ISO 8601)
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- Dec 2009
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- Birmingham, AL
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Re: OOTS #1101 - The Discussion Thread
I fully expect a catch. Like, it's an actual bear named Teddy or something.
Ten gold on "Ganbette gonna be pretty angry." Additional five on "she doesn't know the rule about spell research despite being used and mentioned several times in-comic."Cuthalion's art is the prettiest art of all the art. Like my avatar.
Number of times Roland St. Jude has sworn revenge upon me: 2
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2017-10-05, 07:34 AM (ISO 8601)
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2017-10-05, 08:24 AM (ISO 8601)
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- Oct 2008
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- Santa Cruz do Sul, Brasil
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2017-10-05, 08:30 AM (ISO 8601)
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- Jul 2009
Re: OOTS #1101 - The Discussion Thread
http://www.giantitp.com/comics/oots1087.html
Seems possible the first panel referred to placing the corpses and/or casting the spell.
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2017-10-05, 08:39 AM (ISO 8601)
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- Sharangar's Revenge
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Re: OOTS #1101 - The Discussion Thread
It takes 3+ charges from the staff to make a mummy ("a couple" = 2-3; "a few" generally implies 3-5, and Tarkie strikes me as lawful enough to use the correct term). No mention of how many charges are required to raise Durkon as a Vampire. I also don't know how the number of charges relates to the level of the spell.
Rise is something a thing does itself. "I rise from my bed." Raise is something done to something else. "I raise my hand." "My hand rises when I raise it". The vampires are rising from the tunnel floor, so "Rising Suspicion" works. There's "raising the dead", but oft times people talk about "the dead rising". It could probably go either way.Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season
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2017-10-05, 08:39 AM (ISO 8601)
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- Nov 2004
Re: OOTS #1101 - The Discussion Thread
Nobody has to play by the "you lose a level from casting a non-core spell lots of times" rule, because that rule doesn't exist.
Nor does anybody have to play by your assumptions. That is: At sixth level or higher it would be highly unlikely that Greg could prepare the spell that many times. Therefore, the logical conclusion is that the spell is no higher than fifth level. You can assume it's eighth level and gnash your teeth about Rich's letting Greg godmode, but that doesn't change the fact that the only rule violation is coming from insidethe houseyour head.Orth Plays: Currently Baldur's Gate II
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2017-10-05, 08:45 AM (ISO 8601)
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Re: OOTS #1101 - The Discussion Thread
In those days, I don't recall there being Vampire Spawn as a separate and lower level Vamp. It was Vamp, and eventually one slain by a vamp became a vamp under t heir control. I think even 1e left a lot of detail open until, maybe MM II?? (Memory foggy)
I'll need to take a look ... for some reason, I think vampire spawn formally entered D&D in 2e, but I may not be remembering that right.
Nicely explained, for native English speakers and non native English speakers alike.Last edited by KorvinStarmast; 2017-10-05 at 08:50 AM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2017-10-05, 08:52 AM (ISO 8601)
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Re: OOTS #1101 - The Discussion Thread
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2017-10-05, 09:38 AM (ISO 8601)
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- Europe
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Re: OOTS #1101 - The Discussion Thread
It differs between spells, for balance reasons. However, I personally think that in case of this quick vampire rising spell, the difference would only be one or two levels.
This is because balance-wise the spell seems analogous to the Summon Monster spells. Those spells quickly create monsters that help you by fighting and obey you. Quickly raising vampire spawns to help you seems similar enough to that. There's a whole ladder of these spells, one for each spell level starting from 1. If the Summon Monster 5 spell can summon a particular monster, such as a Bearded Devil, then the spell one level higher, Summon monster 6, can summon 1d3 monsters of that type of monster, and the spell two higher, Summon Monster 7, can summon 1+1d4 monsters of that type.
I have to admit though that another similar spell, Planar Ally, works differently. The level 4 spell Lesser Planar Ally lets you call one Bearded Devil, the level 6 spell Planar Ally lets you call two Bearded Devils, and the level 8 spell Greater Planar Ally lets you call three Bearded Devils.
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2017-10-05, 09:49 AM (ISO 8601)
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- Jun 2016
Re: OOTS #1101 - The Discussion Thread
Bring me my Brown Pants!
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2017-10-05, 09:52 AM (ISO 8601)
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- Mar 2013
Re: OOTS #1101 - The Discussion Thread
Round Two
FIGHT!
It's times like this, when I wonder how far in advance the plot is actually scripted. I've been a DM for *cough* years and I've never once put out a long-term plot twist like this. And this ain't exactly the first time, either.
I mean, there are two options.
A) This twist was really planned this far ahead, or
B) Upon review of older work, the option was noticed, and then used.
I mean, both are good options from either a game-running or writing perspective.
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2017-10-05, 09:52 AM (ISO 8601)
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- Nov 2004
Re: OOTS #1101 - The Discussion Thread
Orth Plays: Currently Baldur's Gate II
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2017-10-05, 10:05 AM (ISO 8601)
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- Dec 2014
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Re: OOTS #1101 - The Discussion Thread
Oh ****.
Well, the Order is boned.
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2017-10-05, 10:15 AM (ISO 8601)
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- Feb 2013
Re: OOTS #1101 - The Discussion Thread
I see everyone missed the 'sun bear' pun. Man, these vampires have really thrown the Playground for a loop.
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2017-10-05, 10:20 AM (ISO 8601)
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- Aug 2007
Re: OOTS #1101 - The Discussion Thread
Again, I'm afraid I have abandoned this line of thought. I have reviewed the spell list, and I think that the quicken vampire awakening is modeled most likely on the 3rd level spell Animate Dead, which awakens a set HD of undead all at once, so it is "mass animate" already.
Now, we can quibble about what level the Quicken Vampire Awakening spell might be, but given that the vampires already exist, and all the spell is doing is just move up the timetable of them wakening, I would not be surprised if Rich had pegged it at level 3 as well.
Spoiler: My version of the spellAwaken Vampire
Necromancy [Evil]
Level: Clr 3, Death 3, Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Targets: One or more newly created vampires touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This spell hastens the process of Create Spawn by eliminating the requirement for a burial and 1d4 days of waiting. The vampire awakens immediately. If the new vampire is under the command of an existing vampire, they take control of the vampire. If the new vampire is free-willed, this spell does not give you control over them.
A vampire awoken through this spell does not have a coffin, and until they claim an empty one for themselves, they are destroyed if reduced to 0 HP. A coffin is claimed by resting in it uninterrupted for at least 8 hours. A coffin can only be claimed by one vampire at a time.
Regardless of the type of vampire you awaken with this spell, you can’t awaken more HD of vampire than twice your caster level with a single casting of Awaken Vampire. (The desecrate spell doubles this limit)
Material Component
You must place a black onyx gem worth at least 25 gp per Hit Die of the vampire into the mouth of each corpse you intend to awaken. The magic of the spell turns these gems into worthless, burned-out shells.
Grey WolfLast edited by Grey_Wolf_c; 2017-10-05 at 10:24 AM.
Interested in MitD? Join us in MitD's thread.There is a world of imagination
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Ceterum autem censeo Hilgya malefica est
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2017-10-05, 10:21 AM (ISO 8601)
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2017-10-05, 10:25 AM (ISO 8601)
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- Jan 2016
Re: OOTS #1101 - The Discussion Thread
In my experience, in a game, option B is both easier and quite often more satisfying. Especially if a player threw the idea around and you grab it and run with it because it sounds cool (Meaning that if this would be my campaign, it would be Haley's player who would have come up with the idea, and I steal it gleefuly when I hear it ^^)
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2017-10-05, 10:28 AM (ISO 8601)
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Re: OOTS #1101 - The Discussion Thread
This comic was a perfect, "No it can't be. It IS! No wait! Yes it was!" situation for me.
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2017-10-05, 10:35 AM (ISO 8601)
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- Mar 2007
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- Oregon, USA
Re: OOTS #1101 - The Discussion Thread
Sun bears are among the smallest bears, but "this cuddly teddy bear is also a nightlight that blocks negative energy and repels some undead" seemed more amusing/appropriate.
FeytouchedBanana eldritch disciple avatar by...me!
The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas
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2017-10-05, 10:54 AM (ISO 8601)
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Re: OOTS #1101 - The Discussion Thread
But it wouldn't replicate "The rain in Spain falls mainly in the plain" as well.
I will argue that Malack's Vampire Accelerator is not perfectly akin to Animate Dead, but maybe more like Create Undead. What either spell does is allow a cleric to turn suitable raw materials into an undead monster. In this case, "suitable raw materials" means "a corpse that will become a vampire in 3 days". I'm going to argue that accelerating the process by 3 days is of slightly less difficulty than turning a corpse that wouldn't become a monster at all into an undead - not dramatically less. A mummy (which is what Durkula would get from a casting of Create Undead) is CR 5. A vampire spawn is CR 4. A vampire proper is CR [base creature CR] + 2, normally a minimum of 7 since 5 HD are required. Accelerating a CR 7 creature by 3 days might, plausibly, be of similar magical difficulty to creating a CR 5 one.
There's evidently no need for material components, which is another thing which argues for a higher spell slot. Both Animate Dead and Create Undead require gems for each body raised, but Malack didn't use one for Durkula. If I'm a DM and a player wants to research a spell which is like another one, but lets the player skip 250 GP (for a mummy and Create Undead) in material costs, I'm going to be tempted to raise the spell level as a consequence.
If Malack's Vampire Accelerator works like Animate Dead it's possible that only a few lower level slots were required. It cannot work exactly like Create Undead because that spell only animates one corpse per casting, at 6th level - there just aren't enough spell slots available to create the horde. It might be, though, that it's a 3rd level spell that works on one target rather than on as many as can be touched - the limiting factor on Animate Dead, at least at lower levels, is having a sufficient supply of onyx gems.
I don't think Rich is going to rule that Malack's Vampire Accelerator is as broken as making it equivalent to Animate Dead. I suspect it'll be a little harder to create vampire spawn than skeletons, and that not needing material components will also raise the level of the spell.
I'm gonna guess with enthusiastic optimism that Malack's Vampire Accelerator is level 3 or 4 and works on one target at a time; and that therefore, Team Fangface has paid a significant price in spell slots available for the coming battle with OotS in order to create this horde.This ... is my signature finishing move!
"It's never good when you make a fiend cringe" - MadGrady
According to some online quiz, I'm a 6th level TN Wizard. They didn't give me full XP for all the monsters I've defeated while daydreaming.
http://easydamus.com/character.html
I am a Ranger Archetype: Gleaming Warden (thx to Ninja Prawn)
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2017-10-05, 11:01 AM (ISO 8601)
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Re: OOTS #1101 - The Discussion Thread
Oh man, I remember those days. Started with the Red Box meself.
Level drain SUCKED... The very first module most players went through "The Keep on the Borderlands" had a creature that drained one level per hit - and that was a module for players levels 1-3.
Basically, no one ever got much above 12-14th level (for a lot of reasons), as the level drains would be constantly setting you back at that point, and that was pretty much by design.Skipper of the Good Ship O-ChOona (accepting crew applications)
Launched June 3, 2016. Oona+O-Chul OTP Forever!!!!
"Like a tenacious child we were born, born to be wild ...
we're gonna climb so high we're never gonna die" - Steppenwolf
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2017-10-05, 11:04 AM (ISO 8601)
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- Aug 2007
Re: OOTS #1101 - The Discussion Thread
The battle of the Temple happened "a little before dusk". Greg & co. have refreshed their spell slots since they turned all these into vampires. But if it really is one vampire per slot, I don't think they had enough slots between the whole lot of them to raise this many, plus the other spells we have seen them cast, plus whatever spells they needed for the fight.
GWInterested in MitD? Join us in MitD's thread.There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
Ceterum autem censeo Hilgya malefica est