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2017-10-14, 09:36 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
There are two aspects to playing Objectives; Holding Objectives in your half of the board, and taking the Objectives in the opponent's half.
Rangers have a 30" range on their guns, and they have access to Sniper weapons with the ability to ignore Cover bonuses, effectively giving them AP -3 against models that generally receive Cover saves (e.g; Characters). They have no reason to move, ever. I mean, there aren't a lot of reasons to move a unit that's standing on an Objective, but with natural 30" range, and Objective Secured (when someone SUAs with a 5-man, you're still cheap enough that you can run <7 and not feel bad).
But, no. You might have missed one of the finer things, that Blackhawk already pointed out; Vanguard and Rangers are good. You shouldn't have one without the other.
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2017-10-15, 03:08 AM (ISO 8601)
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- Aug 2005
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- Ēast Seaxna rīc
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Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
Its neither competative nor fluffy, so its in an odd place of basically being optimised for the index but not the codex.
I've been winning 2/3 of 8th ed games by taking whatever I want (black legion csm and possessed, msu tyranids), so optimising seems pointless to me at this stage.
My tournament list.
SpoilerSuper Heavy AuxileryDaemon grim reaper fairy king of doom detachment
Mortarion
Brigade detatchment
HQ
Plague caster
relic staff
Chaos Lord
balesword, combi-melta
Troops
7 Plague marines
2 plasma guns, plasma gun and power fist champion
7 Plague marines
2 blight launchers, plasma gun champion
7 Plague marines
2 plague spewers, power fist and plasma pistol champion, icon of despair, 2 pairs ofplague knivesrusty shivs, 2 flails of corruption
Elites
5 Blightlord terminators
3 bubotic axes, 1 balesword, 3 combi-bolters, flail of corruption, plague spewer
5 Blightlord terminators
3 bubotic axes, 1 balesword, 3 combi-bolters, flail of corruption, plague spewer
dedicated transports
rhino
havok launcher, 2 combi-bolters
rhino
havok launcher, 2 combi-bolters
rhino
havok launcher, 1 combi-bolter, 1 combi-flamer
Played two games so far against Raven Guard (brigade, ancient with relic banner, shrike, regular captain, lieutenant, 6 scouts, 3 scout bikers, 3 devastators, aggressors, vanguard vets). Won the first due to Mortarion not being targeted because the player wanted to see if he should ignore him like Magnus (Mortarion melted all the characters, the devastators and the agressors by himself, won the second due to Secure and Control being a terrible mission where first blood is far too important and charging blightlords shutting down his devastators on turn 1 after he set up all his bubble wrap to delay Mortarion.
Not going to bother tweaking the list under a 'the best list is the one you know how to use' mantra. Which seeing as how I won't get many games in before the tournament means I'm probably going to get smashed.Last edited by Closet_Skeleton; 2017-10-15 at 03:28 AM.
"that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.
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2017-10-15, 03:59 AM (ISO 8601)
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- Jul 2011
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- Oxford, UK
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Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
- Avatar by LCP -
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2017-10-15, 05:37 AM (ISO 8601)
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- Jun 2007
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- Oxford, England
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Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
Rangers are great. I've done the mathhammer for a variety of situations, and here's the list of when Vanguard are better than Rangers:
- When you want to Advance and fire.
- When your targets are between 18" and 15" away.
- When your targets are 18" or less away, and have exactly T5 and an even number of wounds. Odd number of wounds or T6+? Rangers are better.
In all other situations Rangers are as good or better than Vanguard (including almost everything at 15" or less range), while being cheaper. Getting -1 AP on a 6-to-wound is just great. Don't get me wrong, Vanguard are still good because the first 2 cases basically read "taking midfield first". And they have equal effectiveness with Rangers at 15" or less against T3 5+. But in a Marine-meta of T4 3+, Rangers are better all the time.
You get two special weapons for the first 5, and another one if you buy them up to 10. So either you want 10-with-3, or more likely two squads of 5-with-2.Last edited by Voidhawk; 2017-10-15 at 08:15 AM.
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2017-10-15, 01:21 PM (ISO 8601)
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- Jun 2009
Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
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2017-10-15, 02:03 PM (ISO 8601)
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- Jul 2005
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- WI, USA
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Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
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2017-10-15, 02:52 PM (ISO 8601)
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- Apr 2007
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- Lemuria
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Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
Last edited by druid91; 2017-10-15 at 02:56 PM.
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2017-10-15, 03:59 PM (ISO 8601)
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- Jun 2007
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- Oxford, England
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Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
Cover may not be the most-important-thing-evar any more, but it certainly still exists. And if you plan to hurt anything standing in it using basic AP0 weapons, knocking a point off their saves really helps. Meanwhile, the extra +1 from the Doctrina's will only matter if something is giving you a penalty to hit. So unless your meta has a large number of flyers or dark-eldar venoms I'd go with the cover-removal.
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2017-10-15, 05:48 PM (ISO 8601)
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- Oct 2012
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2017-10-15, 06:32 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
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2017-10-15, 06:53 PM (ISO 8601)
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- Jun 2007
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Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
I'm really not seeing it. In fact, I was so confused by this assertion that I went back to the codex and re-read every word about Vanguard, the weapons they can carry, and every stratagem just in case I missed something the first time through. This is what I found:
- There are two Stratagems that mention Data-Tethers. They give +1 to Hit at either Range or Melee, increased to +2 with a Data-Tether.
- Since all Skitarrii are BS 3+ and WS 4+ the Data-Tether bonus is only useful when taking penalties to hit, or in Melee (where they have each have one Str3 attack, not really worth the CP IMO).
- No weapons they carry trigger any bonus on a Hit roll, only on Wound rolls of 6+.
- Only Plasma weapons have a downside associated with a Hit Roll. But the Stratagem (or a Dominus giving rerolls) avoids that with no need for a Tether.
Is there something obvious somewhere I'm missing? Data-Tethers really don't seem worth it at all compared to army-wide Ignores Cover.
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2017-10-15, 07:26 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
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2017-10-15, 07:27 PM (ISO 8601)
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- Apr 2011
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- Australia
Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
If only units could advance and fire with their assault weapons (such as radcarbines or plasma calivers for example) at a -1 malus...
If only there was a popular 3+ armour faction (or more) that imposes -ve to-hit penalties against your forces that you'd want to use plasma on...
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2017-10-15, 07:38 PM (ISO 8601)
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- Apr 2007
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- Lemuria
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Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
Cover is a single +1 to their save. I've found that 9/10 it really doesn't matter. Maybe if you were fighting the Tau on a cover heavy map it would help, but I've never seen a game with enough actual cover to justify the Omnispex. I only have one in my whole army, and it's on my sniper team. Because their whole schtick is killing off characters. Who are occasionally likely to be in cover and have high saves.
Secondly, Data Tethers help you keep your skitarii on the board for longer in addition to giving you the +2 when you spend the CP. Letting you boost past things like night or various psyker powers that give minuses to hit.
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2017-10-15, 07:45 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
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2017-10-15, 07:52 PM (ISO 8601)
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- Oct 2006
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- Indiana
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Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2017-10-15, 08:04 PM (ISO 8601)
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- Lemuria
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Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
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2017-10-15, 10:13 PM (ISO 8601)
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- Oct 2006
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Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
Oh, I also should have mentioned: The 40 point difference gets a lot lower if you don't buy weapons for the Lighter, since "no thanks" is an option for it but not the Chimera, which will spend minimum 16 more points on weapons.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2017-10-16, 04:15 AM (ISO 8601)
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- Jun 2007
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Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
-Headdesk- There is is. That's what I missed. Thanks!
If only there was a popular 3+ armour faction (or more) that imposes -ve to-hit penalties against your forces that you'd want to use plasma on...
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2017-10-16, 10:33 AM (ISO 8601)
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- Jun 2009
Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
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2017-10-16, 10:39 AM (ISO 8601)
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- Feb 2010
Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
Iyanden preview is up!
Highlights:
-Iyanden units take only one casualty from failed morale, and units with damage tables count wounds as double when determining penalties
-spiritseers are cheaper (only 10 pts over warlock)
-all non-Knight wraiths are +1T
-runes of battle buff powers seem to have 18” range like the debuff version rather than ‘the psyker and nearby units’ based on the example power (assuming I’m not misremembering current runes or battle power mechanics from the index, which I don’t have on hand at the moment)
Looks pretty neat overall for Iyanden players.Currently Playing:
Nothing at the moment.
Nova avatar courtesy of the ever awesome LCP.
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2017-10-16, 11:17 AM (ISO 8601)
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- Oct 2012
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- Tharggy, on Tellene
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Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
Did they change the name from Aledari to Asuryani?
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2017-10-16, 11:18 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
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2017-10-16, 11:29 AM (ISO 8601)
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- Feb 2010
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2017-10-16, 12:27 PM (ISO 8601)
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- Feb 2008
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- Canada
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Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
SC!Eldar?
I do like the Illyadan stuff. Spiritseers are still useless since being within 6 inches of the enemy is a death sentence. Better to just take an Autach and have him give the exact same bonus, to every Wraithunit within 6. And then just Warlocks for the powers.
But I think with that bonus you'd actually be able to run Wraithlords again. Well, that and them becoming T8.Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2017-10-16, 12:55 PM (ISO 8601)
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- Jun 2010
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- Lima, Peru
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2017-10-16, 01:53 PM (ISO 8601)
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- Oct 2012
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- Tharggy, on Tellene
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Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
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2017-10-16, 01:57 PM (ISO 8601)
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- Jun 2009
Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
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2017-10-16, 02:08 PM (ISO 8601)
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- Apr 2007
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- Lemuria
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Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
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2017-10-16, 02:08 PM (ISO 8601)
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- Nov 2008
Re: Warhammer 40K Tabletop XXXII: I Got 99 Guardsmen and Morale Killed One.
So Iyanden's trait is essentially the Imperial Guard's Valhallan trait. Exact same thing, really.
What was a pretty decent trait for a hordes army seems to be a fairly powerful one for the relatively elite Eldar. Be interesting to see if there are any in there that can eclipse this one.
Also interesting to see them limiting it to five craftworlds. Not as many options for space elves...