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  1. - Top - End - #1
    Dwarf in the Playground
     
    SolithKnightGuy

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    Nov 2015
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    Default How (Relatively) Effective Is Fighter's Monster Hunter Archetype?

    Title contains the question, body contains a detail; if I take the Martial Adept feat to pick up two maneuvers from Battle Master and an extra superiority die, is Monster Hunter a useful archetype when building for attacks-per-round damage-per-hit? Or is Champion still the superior option? Do they balance out over a certain number of levels, does critfishing fall behind at a certain stage or pull ahead?
    Quote Originally Posted by Quertus View Post
    I suspect it's because red and green are much more similar than red and penguin.

  2. - Top - End - #2
    Dwarf in the Playground
     
    Kobold

    Join Date
    Jun 2016

    Default Re: How (Relatively) Effective Is Fighter's Monster Hunter Archetype?

    Champion is not the superior option for any form of play style.

  3. - Top - End - #3
    Ettin in the Playground
    Join Date
    May 2015
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    Massachusetts

    Default Re: How (Relatively) Effective Is Fighter's Monster Hunter Archetype?

    Using SD for saves and getting protection from evil is very good. Coupled with indomitable, you are very sticky in a fight.

    With martial adept you get 2 more of your choice.

    I like it.

    As for champion, IMO it works best with shield master and brawny, squat nimbleness, or expertise in athletic from a level of rogue

    Or snag 2 levels of barbarian for reckless attack and get GWM and PAM, advantage may return more crits

  4. - Top - End - #4
    Orc in the Playground
     
    X3r4ph's Avatar

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    Aug 2015

    Default Re: How (Relatively) Effective Is Fighter's Monster Hunter Archetype?

    Played one at level 11. It was pretty effective. I usually saved my dices for save bonuses though. Martial Adept seems like a tax. But it's nice to have some extra tricks.

  5. - Top - End - #5
    Orc in the Playground
     
    X3r4ph's Avatar

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    Aug 2015

    Default Re: How (Relatively) Effective Is Fighter's Monster Hunter Archetype?

    Oh yeah, and since you are using UA you might as well multiclass with Hexblade if you have the stats. Expanded crit range is awesome with the Monster Slayer feature. Depending on the interpretation you can deal 4d10 or a flat 40 extra damage to monsters.

  6. - Top - End - #6
    Barbarian in the Playground
     
    ShikomeKidoMi's Avatar

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    Mar 2010

    Default Re: How (Relatively) Effective Is Fighter's Monster Hunter Archetype?

    Quote Originally Posted by Matticusrex View Post
    Champion is not the superior option for any form of play style.
    It is, but only one: "Long slogs with extremely few short rests and lots of fights between long ones."
    Last edited by ShikomeKidoMi; 2017-10-10 at 05:20 AM.

  7. - Top - End - #7
    Titan in the Playground
     
    Imp

    Join Date
    Feb 2017

    Default Re: How (Relatively) Effective Is Fighter's Monster Hunter Archetype?

    Quote Originally Posted by ShikomeKidoMi View Post
    It is, but only one: "Long slogs with extremely few short rests and lots of fights between long ones."
    So, Thanksgiving dinners?

  8. - Top - End - #8
    Ettin in the Playground
    Join Date
    Dec 2014

    Default Re: How (Relatively) Effective Is Fighter's Monster Hunter Archetype?

    Quote Originally Posted by ShikomeKidoMi View Post
    It is, but only one: "Long slogs with extremely few short rests and lots of fights between long ones."
    yeah, a more accurate version might be: champions (single-classed) are not the best for any *plausible* play style. (well, i suppose it gets more plausible at level 18, but until then, the fact that you bever run out of critical hits is fairly irrelevant since you do run out of hit points, and you need some *really* long adventuring days for champion to pull ahead of a battlemaster in total damage... and even then, unless the rest of the party is equally capable of sustained combat, not that helpful).

    of course, champion can have some synergy with builds that *really* love crits. but that's just a 3-level dip.

    as to the original question: monster hunter is pretty solid. with an extra superiority die and your two favourite battlemaster maneuvers, even better imo. you may not always want to use those 2 extra maneuvers, but having them there is a nice option.

  9. - Top - End - #9
    Ogre in the Playground
     
    SwashbucklerGuy

    Join Date
    Jul 2016

    Default Re: How (Relatively) Effective Is Fighter's Monster Hunter Archetype?

    This may be neither here nor there for the OP, but according to the YouTube channel for the XGtE videos, Monster Hunter will be moving officially to the Ranger.

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