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Thread: King Maker Solo

  1. - Top - End - #91
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    Default Re: King Maker Solo

    Spoiler: OOC
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    Initiative: (1d20+2)[15]


    A wolf (an actual wolf this time, not a worg) charges at you from its cover. At the same time, two more reveal themselves from behind you, charging in for the kill.

    (rolls in next post)
    Last edited by Eonn; 2017-10-22 at 02:33 PM.

  2. - Top - End - #92
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    Spoiler: OOC
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    Wolf 1 attack: +2 charge, +2 flanking
    Wolf 2 attack: +2 charge, +2 flanking
    Wolf 3 attack: +2 charge

    1: (1d20+6)[13]+trip (1d20+2)[10] Damage: (1d6+1)[2]
    2: (1d20+6)[12]+trip (1d20+2)[14] Damage: (1d6+1)[6]
    3: (1d20+4)[7]+trip (1d20+2)[5] Damage: (1d6+1)[7]

    All wolves have -2 ac until their next turn from charging.

  3. - Top - End - #93
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    Default Re: King Maker Solo

    Vindariel has barely enough time to bring his sword into position, before the wolfs are upon him.

  4. - Top - End - #94
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    (1d20)[13]+5
    Damage: (2d6)[7]+9


    The wolfs attack, but his armor holds. With a quick slash he tries to kill one of the wolfs.

  5. - Top - End - #95
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    The first of the wolves die from your attack. The remaining two reposition to stay in a flanking position before attacking again. They are pack creatures, after all.

    Spoiler: OOC
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    1: (1d20+4)[15]+trip (1d20+2)[14] Damage: (1d6+1)[3]
    2: (1d20+4)[18]+trip (1d20+2)[8] Damage: (1d6+1)[7]

  6. - Top - End - #96
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    The force screen prevents an attack on his back, allowing Vindariel to focus on the attacker from his front.

    Again he raises his weapon to strike

    Spoiler
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    Attack (1d20)[8]+5
    Damage (2d6)[10]+9

  7. - Top - End - #97
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    The wolf ducks under your swing before attacking again.

    Spoiler: OOC
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    1: (1d20+4)[14]+trip (1d20+2)[12] Damage: (1d6+1)[3]
    2: (1d20+4)[18]+trip (1d20+2)[13] Damage: (1d6+1)[6]

  8. - Top - End - #98
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    Claws scrab across his arms, while the other creature nibs at his armored heels, but Vindariel keeps his balance, slashing again at his attacker

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    Attack (1d20)[18]+5
    Damage (2d6)[12]+9

  9. - Top - End - #99
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    The second wolf drops. Just as you turn to face the third of the creatures, you see it dashing off to the forest. It seems it lost confidence in the attack after two of its buddies were slain. You are able to finish exploring the area without further issues.

    Spoiler: OOC
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    Victory!! +1,200xp
    You are able to finish exploring the hex, so another +100xp

    Terrain: Plains
    Features: nothing special
    Status: Explored

  10. - Top - End - #100
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    Yey, level up!


    With the wolves taken care of, Vindariel walks after his horse that very wisely has run away when the wolves attacked. That done he went east again closing in again on the forest.

  11. - Top - End - #101
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    As you head back east, you quickly re enter the forest. As you explore, you note that the Thorn River starts here, though it is little more than a creek at this point. On the southern bank of the river, you happen to notice a man pinned under several large logs. He's not moving.

  12. - Top - End - #102
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    Very carefully, Vindariel goes near the man, trying to discern if he is alive, if this was an accident or a trap and if the trap was for the man or is a trap for any hapless traveler trying to render help.

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    Synesthete on me and the crystal

    (1d20)[18]+7
    (1d20)[1]+10

  13. - Top - End - #103
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    As you approach, you can tell that the man is in fact dead. It appears the trap was a deadfall designed for large game, like the elk you had seen earlier. It seems at first glance that the trap had collapsed during its construction, but as you look closer you see that the ropes meant to support the weight had been cut by something sharp, which had in turn triggered it.

    From there, the man spent the last moments of his life reaching for his hatchet (which even under casual observation is well made), but the tool was just out of his reach.

  14. - Top - End - #104
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    Vindariel looks at the man and the trap. Could it be that this was the man who had lain those bear traps without taking care that other people wouldn't be affected?
    He'd call it ironic, except that the cut cord indicates that someone has deliberately set off the trap. Who was it, he wonders. A dissatisfied partner? Bandits? Some animal?

    After he is sure that the trap is not dangerous to him, he inspects the hatchet and pockets it. With some effort he heaves the logs from the man and thoroughly examines his belongings.

    After that he takes his time to examine the snapped rope and if there are any tracks visible.

    Once all that is done, he once again starts to build a kaern for the dead man.

    Spoiler
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    Taking 20 on the perception check to search the man and also on the survival check to look for tracks and hints of the saboteur

  15. - Top - End - #105
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    The crushed man carries nothing particularly valuable on him, just a dull hunting knife and a few copper coins. The hatchet (a masterwork handaxe) is the only thing worthwhile in the man's possessions.

    You see plenty of the man's tracks in the area, and a few of your's as well, but you cannot seem to locate the saboteur's. You're sure your not missing anything, they are just not there.

  16. - Top - End - #106
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    "Curious."
    Vindariel says to himself, but since there is nothing more to be done for it, he buries the man and takes up his task again of mapping the area.
    Last edited by Pyrophilios; 2017-10-23 at 01:25 PM.

  17. - Top - End - #107
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    You continue you exploration of the area, keeping your eyes open for other signs of whoever cut the rope, but you find nothing more.

    Spoiler: OOC
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    +100xp for exploring the hex

    Terrain: Forest
    Features: Dead Trapper
    Status: Explored

  18. - Top - End - #108
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    Leaving the dead behind him, Vindariel moved onwards to the east, leading his horse and testing the ground with his sword so he wouldn't get attacked by any traps again.

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    Perception:
    (1d20)[16]+3

    Crystal Perception
    (1d20)[11]+6


  19. - Top - End - #109
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    You spot nor trigger any traps during your time in this section of the forest. That being said, you seem to be having a stroke of bad luck today, and end up tripping over every log or brush you try to step over.

  20. - Top - End - #110
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    Vindariel took a moment to catch his breath from his last fall. He didn't feel drunk - only bruised.
    So either he was jinxed or the area was somehow animated. While looking around he concentrated and opened his third eye to reveal the energies of the world, looking for a clue as where his misfortune comes from. He even takes out the ring ones more in case it contains some kind of curse.

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    Detect psionics

    spellcraft check
    (1d20)[8]+7

    and/or a knowledge Arcana
    (1d20)[16]+7

  21. - Top - End - #111
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    You still can't be sure for certain what exactly the ring does, but you know enough about magical items to know that rings don't usually have any effect as long as they are not worn. One the other hand, however, you do detect the residual effects of spellcasting in your immediate area.

  22. - Top - End - #112
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    Putting the ring back in his pocket he stands up to look around.
    Something is out there, targeting him. It doesn't seem to be out to hurt him severely - although this is probably mainly due to the extra cushioning that his armor provides.

    Spellcasting indicates another kind of magical being, maybe even intelligent ones. Should he be close to the kobolds' lair and this is one of their traps? It doesn't feel right, but it is worth a try anyway:
    "Be your first resort the word and not the sword" he says to himself before asking in a loud voice

    "Whoever you are, I do not wish to harm you. I am tasked to drive out the evil people that plague these lands. Show yourself and talk to me. I will make it worth your while."

    Just in case it is a kobold, he pulls out a shiny gold coin and spins it in the air so it catches the light.
    Then he places the coin on a stone and moves away from it.

  23. - Top - End - #113
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    Spoiler: OOC
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    Make a diplomacy check for me please.


    Right before your eyes the coin begins to float into the air, lifting slowly but steadily away from the ground. It'll be out of your reach soon, unless you want to do something about it.

  24. - Top - End - #114
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    Diplomacy (1d20)[19]

  25. - Top - End - #115
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    A good roll, but still a failure.

  26. - Top - End - #116
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    While the coin rose into the air, Vindariel looked again for the source of the levitation magic, trying to follow the strands of power back to it's origin

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    detect magic

    perception check
    (1d20)[11]+3

    Hm, diplomacy isn't my strength.
    Might I use the aid another from my crystal to push my check a bit more?

    Aid another Crystal (DC 10)
    (1d20)[20]+1

    If successful it would add +2 to my roll



    At this moment his crystal prodded him to say: "I mean it. I am here as a friend of the land and it's people."

  27. - Top - End - #117
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    You here some snickering in the woods, right before you feel something land on your head, and the head of a small reptilian creature appears in your view. A faerie dragon!

    *Aw, Tyg, we're making the biggins mad!* The voice of the fey dragon echos in your head much the same way your crystal's does.

    "But I wanted to play more pranks!" Comes another voice, this time from a grig who revealed herself from her invisibility before hopping down onto the forest floor from the tree she was perched in.

  28. - Top - End - #118
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    Somewhat surprised, Vindariel says:
    "Hello. My name is Vindariel. Who are you?

    I am learning about this country and I am looking for some very bad people that probably live somewhere around here. They steal and hurt people. Do you know where I could find them?"

  29. - Top - End - #119
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    *Vindariel is here to kick out the mean, mean bigginses! Perlivash is happy!* The faerie dragon broadcasts.

    "Of course we know where they are, we know where everything is in this forest." Replies the Girg, arms crossed and smiling proudly.

  30. - Top - End - #120
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    "That is good. I assume you don't like the bad men either."
    Vindariel pulled out his notes and the self drawn map, careful not to dislodge the small fairy dragon.
    "Can you tell me in which direction their home is? And long I'd have to walk to get there?"

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