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Thread: Tuckers kobolds

  1. - Top - End - #61
    Barbarian in the Playground
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    Default Re: Tuckers kobolds

    Tuckers kobolds, from what I have gleaned, was mostly about arrow slits and heavily trapped corridors. Such a set up makes any monster difficult, it doesnt really matter who's on the other side of the wall. Unless you have a means of neutralising the firing ports and traps, you're in for a bad time - especially if this kind of fortified defence was not expected. The best thing to do at low level would probably be to simply leave. Kobolds = bad treasure and xp. Why would you fight them in such circumstances.

    I have heard something about split move and fire? if that is the half move, shoot, move back behind wall, sigh, that has been a broken mechanic for a long time and just shouldnt be used for obvious reasons if there is no "ready action" option to counter it (as I understand there wasnt any such action in earlier d&d).
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  2. - Top - End - #62
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    Default Re: Tuckers kobolds

    Quote Originally Posted by Psikerlord View Post
    Tuckers kobolds, from what I have gleaned, was mostly about arrow slits and heavily trapped corridors. Such a set up makes any monster difficult, it doesnt really matter who's on the other side of the wall. Unless you have a means of neutralising the firing ports and traps, you're in for a bad time - especially if this kind of fortified defence was not expected.
    You generally do - a lot of spells behave like gases or at least near-gas fluids, and tight corridors do not resist that well. There's a reason that flamethrowers had a use in bunker busting.

  3. - Top - End - #63
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    Default Re: Tuckers kobolds

    Quote Originally Posted by Knaight View Post
    You generally do - a lot of spells behave like gases or at least near-gas fluids, and tight corridors do not resist that well. There's a reason that flamethrowers had a use in bunker busting.
    Yes fair call at mid - high level at least
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  4. - Top - End - #64
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    John Campbell's Avatar

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    Default Re: Tuckers kobolds

    Quote Originally Posted by Psikerlord View Post
    Yes fair call at mid - high level at least
    You don't even need mid - high level. Or magic. Last time I ran into something like Tucker's Kobolds, we backed the hell out as soon as we figured out what we were getting into, and then smoked the kobolds out with mundane fires. The DM was kind of pissed that we just hung out outside the lair tossing brush onto the bonfires and shooting half-suffocated kobolds when they tried to break out instead of wading through his traps and ambushes, but we figured if the monsters were going to fight smart, so were we.
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  5. - Top - End - #65
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    Default Re: Tuckers kobolds

    Quote Originally Posted by John Campbell View Post
    You don't even need mid - high level. Or magic. Last time I ran into something like Tucker's Kobolds, we backed the hell out as soon as we figured out what we were getting into, and then smoked the kobolds out with mundane fires. The DM was kind of pissed that we just hung out outside the lair tossing brush onto the bonfires and shooting half-suffocated kobolds when they tried to break out instead of wading through his traps and ambushes, but we figured if the monsters were going to fight smart, so were we.
    A group I knew was in a Tucker's Kobolds situation and accidentally made a Living Wall.
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  6. - Top - End - #66
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    Default Re: Tuckers kobolds

    Quote Originally Posted by John Campbell View Post
    You don't even need mid - high level. Or magic. Last time I ran into something like Tucker's Kobolds, we backed the hell out as soon as we figured out what we were getting into, and then smoked the kobolds out with mundane fires. The DM was kind of pissed that we just hung out outside the lair tossing brush onto the bonfires and shooting half-suffocated kobolds when they tried to break out instead of wading through his traps and ambushes, but we figured if the monsters were going to fight smart, so were we.
    I hope you had a bard in the party, otherwise I've known GMs who would have enforced Will Saves to avoid boredom.

    But yeah, Tucker's Kobolds are only unfair when the GM doesn't allow the PCs to fight back in a smart fashion. Of course, he could have worked out some side effect to smoking them out, then you would have had a tactical choice (although I'd still have gone with smoking them out, as I once said 'if an item must truly be kept safe I will not hide it on the mountains of eternity. Instead I'll make a deal with the local kobolds, that way nobody can get it').
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