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Thread: Tuckers kobolds
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2017-11-14, 07:22 PM (ISO 8601)
- Join Date
- Jan 2015
Re: Tuckers kobolds
Tuckers kobolds, from what I have gleaned, was mostly about arrow slits and heavily trapped corridors. Such a set up makes any monster difficult, it doesnt really matter who's on the other side of the wall. Unless you have a means of neutralising the firing ports and traps, you're in for a bad time - especially if this kind of fortified defence was not expected. The best thing to do at low level would probably be to simply leave. Kobolds = bad treasure and xp. Why would you fight them in such circumstances.
I have heard something about split move and fire? if that is the half move, shoot, move back behind wall, sigh, that has been a broken mechanic for a long time and just shouldnt be used for obvious reasons if there is no "ready action" option to counter it (as I understand there wasnt any such action in earlier d&d).Low Fantasy Gaming RPG - Free PDF at the link: https://lowfantasygaming.com/
$1 Adventure Frameworks - RPG Mini Adventures: https://www.patreon.com/user?u=645444
Midlands Low Magic Sandbox Setting - https://lowfantasygaming.com/2017/12...x-setting-pdf/
GM Toolkits - Traps, Hirelings, Blackpowder, Mass Battle, 5e Hardmode, Olde World Loot http://www.drivethrurpg.com/browse/p...Fantasy-Gaming
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2017-11-15, 04:44 AM (ISO 8601)
- Join Date
- Aug 2008
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2017-11-15, 08:44 PM (ISO 8601)
- Join Date
- Jan 2015
Low Fantasy Gaming RPG - Free PDF at the link: https://lowfantasygaming.com/
$1 Adventure Frameworks - RPG Mini Adventures: https://www.patreon.com/user?u=645444
Midlands Low Magic Sandbox Setting - https://lowfantasygaming.com/2017/12...x-setting-pdf/
GM Toolkits - Traps, Hirelings, Blackpowder, Mass Battle, 5e Hardmode, Olde World Loot http://www.drivethrurpg.com/browse/p...Fantasy-Gaming
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2017-11-18, 03:34 AM (ISO 8601)
- Join Date
- Jul 2007
Re: Tuckers kobolds
You don't even need mid - high level. Or magic. Last time I ran into something like Tucker's Kobolds, we backed the hell out as soon as we figured out what we were getting into, and then smoked the kobolds out with mundane fires. The DM was kind of pissed that we just hung out outside the lair tossing brush onto the bonfires and shooting half-suffocated kobolds when they tried to break out instead of wading through his traps and ambushes, but we figured if the monsters were going to fight smart, so were we.
Play your character, not your alignment.
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2017-11-20, 11:39 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Tuckers kobolds
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2017-11-20, 11:59 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Tuckers kobolds
I hope you had a bard in the party, otherwise I've known GMs who would have enforced Will Saves to avoid boredom.
But yeah, Tucker's Kobolds are only unfair when the GM doesn't allow the PCs to fight back in a smart fashion. Of course, he could have worked out some side effect to smoking them out, then you would have had a tactical choice (although I'd still have gone with smoking them out, as I once said 'if an item must truly be kept safe I will not hide it on the mountains of eternity. Instead I'll make a deal with the local kobolds, that way nobody can get it').