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Thread: 4th edition!

  1. - Top - End - #361
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    Default Re: 4th edition!

    Quote Originally Posted by Fax_Celestis View Post
    I vote for the death of the Fighter and Gnomes.
    Darn you Fax, I vote for the death of the Spell Thief, Beguiler or Psychic Rogue in retaliation...
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    Default Re: 4th edition!

    Hmmm. Core tieflings. This can't be good for PR "Look! YOU CAN BE A DEMON!! EVIL!" On the other hand: Bode-gasm!

    I bet the Bard gets cut.
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    Default Re: 4th edition!

    Quote Originally Posted by Fax_Celestis View Post
    I vote for the death of the Fighter and Gnomes.
    Curse you, gnome hater!

    I'd say that the melee classes need to be given ToB-style upgrades (I don't have it, but from what I heard I approve) and casters need to lose some of their power.

    As for the race... I'd say that the half-races need to go. Half-*insert here* should be a template.
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    Default Re: 4th edition!

    Quote Originally Posted by Fax_Celestis View Post
    I vote for the death of the Fighter and Gnomes.
    So, um, who will do the frontline fighting then? But I agree that gnomes shouldn't exist.
    And there's a thread for wishes.
    Last edited by Morty; 2007-08-16 at 03:03 PM.
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    Default Re: 4th edition!

    I think they may get rid of Sorcerer.

    And Gnomes SHOULD stay. Stupid freakin' HALFLINGS should get the boot. But it'll probably be Half-Orcs.
    Last edited by Deepblue706; 2007-08-16 at 03:05 PM.

  6. - Top - End - #366
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    Default Re: 4th edition!

    Quote Originally Posted by Fhaolan View Post
    Actually I have no problem with the Vancian-style magic system, but it needs more behind it to make it understandable to a lot of people.

    The way I run it, the Vancian system is one of many 'tricks' to speed magic up. Scrolls, potions, wands, etc. are similar tricks. What you're doing is casting 90% of the spell ahead of time and 'hooking' it to something. In the case of a wizard's spell-slots, you're hooking it to yourself. Then you simply complete the spell when you need it as the casting action.

    The consequences of that bit of fluff, which 3.x never tackled, is that it's possible to cast these spells 'live' without the hooking, but it takes a nasty amount of time to do it. The time you would have put into the hooking procedure. Which makes sense. You're telling physics to sit down and shut up. It's not going to be easy and quick.

    Once I explain that to most players, they're happy with the system. It makes sense to them.

    Right up to the point we hit sorcerer. Then the explanation falls apart.
    The sorceror just does his hooking on the fly.

  7. - Top - End - #367
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    Quote Originally Posted by Were-Sandwich View Post
    I bet the Bard gets cut.
    I just thought the same thing.

    That's gonna make Elan cry, though.

    Still, unlike the race one, we don't know for a fact that a Class gets the chop. Only that they "might" be chopped.

    But a Race is indeed as good as gone.
    Last edited by Porthos; 2007-08-16 at 03:06 PM.
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  8. - Top - End - #368
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    No humans =P

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    Default Re: 4th edition!

    Quote Originally Posted by Fax_Celestis View Post
    I vote for the death of the Fighter and Gnomes.
    The gnomes they've given us for 3.x, I agree. Heck, if they're going to give gnomes a goddess, make them not care about nose size, and shoehorn them into a single role, they might as well toss them aside, since they've killed everything interesting about them.
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    Quote Originally Posted by MrNexx View Post
    The gnomes they've given us for 3.x, I agree. Heck, if they're going to give gnomes a goddess, make them not care about nose size, and shoehorn them into a single role, they might as well toss them aside, since they've killed everything interesting about them.
    You mean the +1 to INT ?

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    Quote Originally Posted by Were-Sandwich View Post
    I bet the Bard gets cut.
    Why not monks? Bards IMO are more iconic than monks...

    Plus it won't actually affect the Order itself if monks get cut.
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    Quote Originally Posted by MrNexx View Post
    The gnomes they've given us for 3.x, I agree. Heck, if they're going to give gnomes a goddess, make them not care about nose size, and shoehorn them into a single role, they might as well toss them aside, since they've killed everything interesting about them.
    That's my point exactly.

    Also, I say the fighter will disappear, mostly because it'll be replaced via another class (like Warblade).

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    Quote Originally Posted by Fax_Celestis View Post
    That's my point exactly.

    Also, I say the fighter will disappear, mostly because it'll be replaced via another class (like Warblade).
    They will dub the class "Fighter" no matter what it is mechanically

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    Oh great frothing gods! Fourth edition. The day has come. REPENT!!!

    ...

    Seriously, this fills me with an odd feeling deep in my gut. I'm going to continue playing 3.5 until I get obscenely rich somehow, or play my cards right... And I'll be able to complete my 3.X collection with relative ease, once prices drop... but now... I'm going to feel outdated. I suppose now I must feel how those that still play 2e and 1e do... How do you guys cope with it? Am I gonna start babbling about the 'good ol'days' like a war veteran? I'M BECOMING OLD!!

    And what's going to happen to Oots? *froths*

  15. - Top - End - #375
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    Default Re: 4th edition!

    Quote Originally Posted by Fax_Celestis View Post
    I vote for the death of the Fighter and Gnomes.
    I vote Paladins and Gnomes to be cut.

    Paladins really do belong in a Splatbook. They are highly specialized.
    Gnomes, because they do not serve a good role compared to the other races. Small and sneaky is halflings. Short and tough is dwarves. Short and tricksters can be either gnomes or halflings.
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  16. - Top - End - #376
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    Quote Originally Posted by Fixer View Post
    I vote Paladins and Gnomes to be cut.

    Paladins really do belong in a Splatbook. They are highly specialized.
    Gnomes, because they do not serve a good role compared to the other races. Small and sneaky is halflings. Short and tough is dwarves. Short and tricksters can be either gnomes or halflings.
    AHA! Paladins will be replaced by a "Crusader" class!

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    Quote Originally Posted by Porthos View Post
    Fighters are way too Iconic to get the chop. Sexification, I could see. But chop? Not a chance.
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    Quote Originally Posted by Malek View Post
    -Executioner, do your deex.
    *chop*
    - (somebody wipe that blood off, thanks)... Mr. Warblade, your seat is free now.
    Mechanically, maybe. The class will still be called Fighter, probably, or get a new name entirely, since "Warblade" just doesn't sound like a core class.

    Quote Originally Posted by kpenguin View Post
    As for the race... I'd say that the half-races need to go. Half-*insert here* should be a template.
    I agree. Its a huge mess as-is, with Half-Celestial, Half-Dragon, and Half-Fiend as templates but Half-Elf, Half-Orc and Half-Ogre as races.

    If they're really for streamlining the system, they should condense all if it into a single set of rules for making a half-race template from a base race.
    Last edited by yango; 2007-08-16 at 04:07 PM.
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    Default Re: 4th edition!

    Also noted in one of those webpages, spell recovery will get changed. No more 'I have to sleep to recover spells' after every couple encounters.
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    Default Re: 4th edition!

    Quote Originally Posted by Fax_Celestis View Post
    I vote for the death of the Fighter and Gnomes.
    (Says menacingly)"Gnomes..." (Clenches fist dramatically)

    [EDIT]
    The sorceror just does his hooking on the fly.
    [bad pun]
    So the sorcerer is an A-class hooker?
    [/bad pun]
    [/EDIT]
    Last edited by TSGames; 2007-08-16 at 04:12 PM.
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    Default Re: 4th edition!

    Quote Originally Posted by DnDestruction View Post
    (Says menacingly)"Gnomes..." (Clenches fist dramatically)
    *shakes fist*

    *thinks the better of it*

    *shakes both fists*

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    Default Re: 4th edition!

    Quote Originally Posted by Fixer View Post
    Also noted in one of those webpages, spell recovery will get changed. No more 'I have to sleep to recover spells' after every couple encounters.
    That's not what it says; wishful thinking there. Looks like they're offering an additional recovery mechanic.

    Monks and Half Orcs would be my bet for what gets cut. Followed by an Oriental Adventures Setting and a Book of Orcs and stuff.
    Last edited by Matthew; 2007-08-16 at 04:09 PM.
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    Default Re: 4th edition!

    Quote Originally Posted by Matthew View Post
    That's not what it says; wishful thinking there. Looks like they're offering an additional recovery mechanic.

    Monks and Half Orcs would be my bet for what gets cut. Followed by an Oriental Adventures Setting and a Book of Orcs and stuff.
    Here is what it says:
    And the mage and barbarian might get along a little better thanks to revamped spell recovery rules that won’t do away with the need to rest to replenish spells, but will give players more options to recover spells and in-game incentives to do something other than call nappy-time every two encounters.
    I bolded the parts I was commenting on.
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    Default Re: 4th edition!

    Yeah, but if you read a bit further, you can see 'additional options' is what they're offering. i.e. other options than resting.
    Last edited by Matthew; 2007-08-16 at 04:12 PM.
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    Default Re: 4th edition!

    Seriously, what mage worth their salt isn't going to take an option to recover spells more often than once per day after a period of 8 hours of sleep?
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    Quote Originally Posted by Fixer View Post
    Seriously, what mage worth their salt isn't going to take an option to recover spells more often than once per day after a period of 8 hours of sleep?
    Actually the new spell recovery mechanic is calling to WotC and paying them $9.99 to threaten your DM until he gives you your spells back.

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    Default Re: 4th edition!

    Depends what mechanism they use. I suspect it's some sort of partial recovery mechanic. If it's recover all your Spells, then no need to rest ever, which may be the case, who knows? Point is, they're not saying.
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  28. - Top - End - #388
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    Default Re: 4th edition!

    Well, since regaining spells is one of the few existing reasons to rest, we may see adventuring parties running around 24 hours per day in 4ed.
    Last edited by Morty; 2007-08-16 at 04:27 PM.
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  29. - Top - End - #389
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    Default Re: 4th edition!

    Quote Originally Posted by Matthew View Post
    Depends what mechanism they use. I suspect it's some sort of partial recovery mechanic. If it's recover all your Spells, then no need to rest ever, which may be the case, who knows? Point is, they're not saying.
    Yeah, I wouldn't be expecting complete recovery without rest, but being able to do SOMETHING in each encounter instead of having to rely on crossbows after 3 encounters would be step up.

    Especially if they toned down the higher level spells. Making them more recoverable means they can tone down their power and keep everyone effective.
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    Quote Originally Posted by Grey Paladin View Post
    Actually the new spell recovery mechanic is calling to WotC and paying them $9.99 to threaten your DM until he gives you your spells back.
    *snort*

    New keyboard please.

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