Results 121 to 150 of 519
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2017-11-08, 10:12 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: Prestige Class Contest Chat Thread I
Ok. My entry is now up. PEACH away!
My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
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2017-11-09, 08:54 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: Prestige Class Contest Chat Thread I
Some quick EACHing:
Wasp
No major comments. Looks really well done. The only quibble I have is with the entry requirements. 60 skill points is a large number of skill points for requirements even if it is intended for rogue entry. If a rogue has say +4 to int then they would have when they enter this a total of 144 skill points, so a little under half their skill points have to be put in to it. That may be ok, since they are all useful skills which are useful for rogues and are useful for Wasps. I'm not sure here.
Sneaky Hand
If I'm reading this correctly, a sufficiently smart wizard can enter this class at level 4, and wizard 3/rogue 1 can then enter at level 5. Normally PrCs are supposed to be harder to enter that early. Frankly, I'm fine with PrCs being easy to enter early (and think that making so few with low level entries is a major design flaw of 3.5 since most games end well before 20th level and unless one is in a setting like Forgotten Realms, a 6th level character can be very reasonably prestigious), so I'm more curious if this is intended to have such early entry. I don't think any of the basic class features are an issue if one is entering early.
Is there an issue with the "I Like This!" ability to be abused? Say PCs find an object of unknown nature. One of them puts in their pocket, knowing the Sneaky Hand PC will go and pull it out to identify it. Depending on how this is played, this could either be seen as abuse of the class feature, humorous, or breaking versimilitude. I'm not sure what to do since the feature is a fun one and makes me want to play a Sneaky Hand just for the regular use of this ability.
For the class feature Easy Casting it reads: "At 2nd level a Sneaky Hand cast some spells in light armor without invoking the normal arcane spell failure chance." which spells?
They never saw it coming is interesting but maybe a little too powerful? It also has two typos ("slight" and "wit"). I'd suggest a slightly weaker version as follows: "At 2nd level a Sneaky Hand has become so good at pick pocketing that only other pickpockets can realize that they are being pick pocketed. When you use sleight of hand your opponent takes a -5 penalty to their spot check unless they have at least 4 ranks in Sleight of Hand."
In Soul Stealing "any feats" should have a capitalized any. I'm not completely clear on what can be stolen if one can steal spellcasting like this, since spellcasting is normally written not as its own (ex) or (su) ability but has its own entry. Also, being able to steal spellcasting this way seems potentially overpowered. The idea behind the ability is really neat but more details are needed.
Hedge Mage
I really, really, like this PrC. Everything about it is well done, and it looks balanced even given the massive set of spells they can cast.
Entry requirements- The special requirement is a little ambiguous. If for example a sorcerer can only cast first and zeroth level spells and they then fail a will save against a second level spell, but then gain the ability to cast 2nd level spells and then fail a reflex save and a fort save against a 4th level spell, do they qualify?
Expanded Spell Knowledge- The ability is really cool. I could see this leading to problems with splatbook diving. It might make sense to have a note to DMs that if a PC is going to play a Hedge Mage then they should discuss with the DM before hand to make sure that they don't drastically slow down combat by spending forever thinking about what spell they are going to cast.
Also, the note on Expanded Spell Knowledge seems to have a minor formatting error with an extra italic close at the end.
Gutter Instincts is all good but "tus" should be "thus" I think.
Openminded refers to the class as "witch" (I'm guessing this was from an earlier draft). Also "ofr" should be "of" I think. I'm not sure what you mean by "and if such an effect would still affect her (Such as Dark Speech) it instead has no effect"- can you clarify?
Spell Transfusion- "Tey" should be "they" I think. This seems a bit powerful but for fourth level and lower spells seems ok. My guess is that this is not intended to remove spell components (V,S,M, etc.) but if so that should be stated explicitly since supernatural abilities don't have them. If it is intended to remove them, then this may be unbalanced.
Spell Chain- Says witch when you mean Hedge Mage.
Epic Hedgmage- This looks not complete yet, although most of it seems self-explanatory from the table.
Minimizer
Class idea is interesting. Definitely needs clarification on what abilities are (ex), which are (su) and which are (sp) since it isn't obvious for some of them. The entry requirement seems onerous. Yes, the Swiftblade has a similar thing, but using every single spell slot that way is tough. I'd suggest just requiring the ability to cast Reduce Person and make the special requirement that one has used it offensively in combat.
Dust Devil
I take it this used the desiccation rules from Sandstorm? If so, I'd state that explicitly as a note so there's no confusion. It isn't exactly the most well known splatbook.
My initial reaction was that the entry requirements were too high but given the power of the 4th and 5th level abilities, requiring 5th level spells seems about right. Overall, I like this PrC and it feels like it is one that should have been in Sandstorm in the first place(that is intended as high praise this uses the mechanics so naturally it seems like it should have been there all a long.)
Master of Needles
This PrC immediately brings to mind a certain scene in Crouching Tiger, Hidden Dragon (you probably know what I'm talking about).
One thing that jumps out is that this class is easier for a fighter to qualify for than a monk. This seems odd. I'd suggest in the entry requirements either BAB +6 or 5 levels in Monk.
One other thing I'd suggest is that they should at some point get a bonus to confirm critical hits with their needles- Maybe at level 1 they also add their class level to rolls to confirm critical hits?
Leveler
Well, for starters the picture and poem fit very well, and apparently Shelly's middle name was "Bysshe" which I didn't know, so yay. The central class feature is well done, and a lot of work clearly went into the spells and balancing them out. My only quibble is the name: given the fluff about leveling everything and point of the Shelly poem being how everything ultimately comes to naught, calling their central ability "elite spellcasting" seems odd. Unfortunately, I don't have a better name.
It might be nice also to give a few class features that let you explicitly damage buildings and structures more easily. They don't need to be strong (the class itself is pretty strong already) but it might help fit the theme a bit.
Hive Master
The first three levels seems to have fit its primary goals of being a non-evil hive focused class that is reasonably balanced. Bravo. There's something marked as "Special" in the last level in the table that doesn't seem to be explained in the PrC?
Singer of the Forbidden Song
Entry requirements Is this really evil? It seems like a non-good alignment restriction would make more sense. And Zazu seemed lawful good or lawful neutral in alignment (ok I know that part isn't serious).
Selective Hearing is a really good ability here to make this PrC playable. Is Selective Hearing and Debilitating Song also (ex) like the song itself? If so, that should be mentioned. (Also the ex-bard abilities should also have their type clarified). Overall, seems like a balanced and fun PrC that would be fun to play.
Mini-o-Mancer
This is hilarious.
"Rebuke Tiny Beings" I get that the class level rule is there for obvious reasons, but it would be pretty funny if they could actually order around even beings with *tiny* numbers of class levels. Maybe it should work on beings who have fewer class levels than half your number of levels in Minoi-o-Mancer?
Most of the class looks well balanced (I don't know the gramarie system well enough to comment on the option associated to that but the others seem fine.)
Dermagraphter
Ok, this is icky, and gross and creepy and I love it.
The Flay tatoos ability when they are applied to class features needs a little more clarification. Are these changes permanent? How would someone who has had them removed go about getting them back? Does the ability work on a Green Star Adept or Acolyte of the Skin of 10th level where the effect in question is explcitly throughout their body? I think more clarification is needed.My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
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2017-11-10, 01:09 AM (ISO 8601)
- Join Date
- Dec 2015
- Location
- On the "Web"
- Gender
Re: Prestige Class Contest Chat Thread I
Steam: Papa Palpy Palpatine
Pesterchum: mysticUmbra
YouTube: Noctus Does Things
Black(Blue and Green) or Sultai is my khanate, and my colour alignment.
The Rest of my Signature
My Hombrew
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2017-11-10, 10:42 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Hunting "Yonder."
- Gender
Re: Prestige Class Contest Chat Thread I
Thanks
Entry requirements- The special requirement is a little ambiguous. If for example a sorcerer can only cast first and zeroth level spells and they then fail a will save against a second level spell, but then gain the ability to cast 2nd level spells and then fail a reflex save and a fort save against a 4th level spell, do they qualify?
Special: Must have failed a will save, reflex save, and fortitude save against 3 different spells that would have a negative effect.
Is that better?
Expanded Spell Knowledge- The ability is really cool. I could see this leading to problems with splatbook diving. It might make sense to have a note to DMs that if a PC is going to play a Hedge Mage then they should discuss with the DM before hand to make sure that they don't drastically slow down combat by spending forever thinking about what spell they are going to cast.
Also, the note on Expanded Spell Knowledge seems to have a minor formatting error with an extra italic close at the end.
Gutter Instincts is all good but "tus" should be "thus" I think.
Openminded refers to the class as "witch" (I'm guessing this was from an earlier draft). Also "ofr" should be "of" I think. I'm not sure what you mean by "and if such an effect would still affect her (Such as Dark Speech) it instead has no effect"- can you clarify?
Darkspeech affects both evil and non-evil, however it would be best in that case to be evil as the effects are worse then when you are good, however it still has a negative effect (I don't have the BoVD with me atm). This way when it would be beneficial you can obtain alignment benefits, but when it isn't you still don't have to worry... Did that clear it up at all?
Spell Transfusion- "Tey" should be "they" I think. This seems a bit powerful but for fourth level and lower spells seems ok. My guess is that this is not intended to remove spell components (V,S,M, etc.) but if so that should be stated explicitly since supernatural abilities don't have them. If it is intended to remove them, then this may be unbalanced.
Fixed They.
Spell Chain- Says witch when you mean Hedge Mage.
Epic Hedgmage- This looks not complete yet, although most of it seems self-explanatory from the table.
Atomos Mage
Spoiler
Arcane Atoms: My first thought was that you did not get nearly enough, but then you do multiply by your casting stat, which (I assume you count magic items?) can get pretty high so it should be good
Does using arcane atoms bypass a level cap for damaging spells (So, if I am an 8th level atomosmage can I soup up my searing fireball?) I won't think it would be too bad as blasting (Even though that is a favorite thing to do) is usually seen as suboptimal.
Arcane Sensitivity: Love this, although my OCD makes me point out, your (Ex) should go before the colon; (Ex):
KNowing if an object is magical: So, if I pick up something with GMW on it does it register as a magic object? Also, I would let this apply to effects made from magic, such as a fire wall/of ice (if you don't have DeMa up you technically don't know it is magical :eyeroll:)
MR: well, this is alright but a wizard has a good will save... as do most full-casters (Try to think of one who doesn't, you might beat me ). Immediate action... do you need to use this before you see the outcome of your will save or after, for example:
DM: 'ey youse, make a will save
Player: Alright, [rolls]
DM: Awh, so close, but you needed a 12 not 11.
Player: Actually...
BF: Meh, not gonna kill you, although 1 of them isn't very nice... maybe 2 XD
Bodily Integrity: have some small typing error; "full spell into your body. . You "
I was thinking, for BI and MR Maybe combine them and give them Mettle (per hexblade) activated by spending points? (Then you could work in another feature as well if you combined them like that )
EC: Nice... although with buffing saves, and everything else I would reduce the cost to 3 points
DtD: Maybe gain some when you cast a spell unaugmented by arcane atoms as well as how it is now?
PP: The problem here is that caster level is (apparently) extremely easy to bump over 60... so maybe level in classes that advance arcane spellcasting (which would still allow UM to qualify twice... hmm.)
Ability Idea: The ability to "steal" atoms from the energy of other mages casting spells. For example if Mr Archmage drops a couple Orb of X you get a few atomos points... I would base the gain rate off... maybe the square root of SL+CL?
the feats:
Atomos Focus: This is better then the feat that gives +4 points, and if playing a game with retraining (and not starting at higher level anyways) then I would start with the +4 (if I needed it) and later retrain for this... I would in fact add:
Special: Upon reaching 8th level this feat may be changed out for Atomos Focus.
to the other for those games that don't use retraining.
Atomos Hoarder: Seems fair enough
AM: Don't have enough experience with psionics
AT: seems alright, not really much going on here, just for the dual casters. Would work nicely in gestalt though.
AC: you give HP 1:1 and I would also say: for every 4 hit points that you grant the creature it gains a +1 enhancement bonus to strength, con, or dexterit at your choice. The effects of this feat stack with themselves.
AN: maybe something like the feats from libris mortis allowing you to add some bonuses to their physical stats? Also, this should be able to improve turn resistance.
OA: Don't do binding (have the book, haven't had the time to read it) but seems you have a text error; "First, you may when you make a" I would take out the you may, or switch it "First, when you make a binding check you may..."
RA: I would make this points equal to the spell level you dispel, also forgot some other dispel stuff, I would just say spells that dispel as just in core there is also MD... which most don't use, but it is there... non-core there is dispelling screen off the top of my head.
Very interesting, and the rest of the feats seem to be good.
Last edited by Westhart; 2017-11-10 at 10:43 AM.
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-11-10, 11:30 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Prestige Class Contest Chat Thread I
Truly, the greatest middle name of all.
The central class feature is well done, and a lot of work clearly went into the spells and balancing them out. My only quibble is the name: given the fluff about leveling everything and point of the Shelly poem being how everything ultimately comes to naught, calling their central ability "elite spellcasting" seems odd. Unfortunately, I don't have a better name.
It might be nice also to give a few class features that let you explicitly damage buildings and structures more easily. They don't need to be strong (the class itself is pretty strong already) but it might help fit the theme a bit.
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2017-11-10, 12:22 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: Prestige Class Contest Chat Thread I
[quote[
Witch was a base class I was trying to figure out, which died, burnt in an oven and came out as a muffin... Not sure how there but it did, seriously.
Darkspeech affects both evil and non-evil, however it would be best in that case to be evil as the effects are worse then when you are good, however it still has a negative effect (I don't have the BoVD with me atm). This way when it would be beneficial you can obtain alignment benefits, but when it isn't you still don't have to worry... Did that clear it up at all?
[/quote]
Yes, that does clear it up. Maybe add that as an example so it is clear how this functions?
Components were purposely left out, as I felt it was balanced by the fact that most (I think all, 'cept for undead creating ones) spells with a costly material component 0-4 are low, and by the time that you get the more costly ones you barely even scratch your WBL. I also thought losing 5-9's was a big penalty that'd balance it as well. If you still feel it is too OP I'll say you have to pay any material etc costs, but otherwise keep it as is.
Arcane Atoms: My first thought was that you did not get nearly enough, but then you do multiply by your casting stat, which (I assume you count magic items?) can get pretty high so it should be good
Does using arcane atoms bypass a level cap for damaging spells (So, if I am an 8th level atomosmage can I soup up my searing fireball?) I won't think it would be too bad as blasting (Even though that is a favorite thing to do) is usually seen as suboptimal.
Arcane Sensitivity: Love this, although my OCD makes me point out, your (Ex) should go before the colon; (Ex):
KNowing if an object is magical: So, if I pick up something with GMW on it does it register as a magic object? Also, I would let this apply to effects made from magic, such as a fire wall/of ice (if you don't have DeMa up you technically don't know it is magical :eyeroll:)
MR: well, this is alright but a wizard has a good will save... as do most full-casters (Try to think of one who doesn't, you might beat me ). Immediate action... do you need to use this before you see the outcome of your will save or after, for example:
DM: 'ey youse, make a will save
Player: Alright, [rolls]
DM: Awh, so close, but you needed a 12 not 11.
Player: Actually...
BF: Meh, not gonna kill you, although 1 of them isn't very nice... maybe 2 XD
Bodily Integrity: have some small typing error; "full spell into your body. . You "
I was thinking, for BI and MR Maybe combine them and give them Mettle (per hexblade) activated by spending points? (Then you could work in another feature as well if you combined them like that )
EC: Nice... although with buffing saves, and everything else I would reduce the cost to 3 points
DtD: Maybe gain some when you cast a spell unaugmented by arcane atoms as well as how it is now?
PP: The problem here is that caster level is (apparently) extremely easy to bump over 60... so maybe level in classes that advance arcane spellcasting (which would still allow UM to qualify twice... hmm.)
Ability Idea: The ability to "steal" atoms from the energy of other mages casting spells. For example if Mr Archmage drops a couple Orb of X you get a few atomos points... I would base the gain rate off... maybe the square root of SL+CL?
the feats:
Atomos Focus: This is better then the feat that gives +4 points, and if playing a game with retraining (and not starting at higher level anyways) then I would start with the +4 (if I needed it) and later retrain for this... I would in fact add:
Special: Upon reaching 8th level this feat may be changed out for Atomos Focus.
to the other for those games that don't use retraining.
AT: seems alright, not really much going on here, just for the dual casters. Would work nicely in gestalt though.
AC: you give HP 1:1 and I would also say: for every 4 hit points that you grant the creature it gains a +1 enhancement bonus to strength, con, or dexterit at your choice. The effects of this feat stack with themselves.
AN: maybe something like the feats from libris mortis allowing you to add some bonuses to their physical stats? Also, this should be able to improve turn resistance.
OA: Don't do binding (have the book, haven't had the time to read it) but seems you have a text error; "First, you may when you make a" I would take out the you may, or switch it "First, when you make a binding check you may..."
RA: I would make this points equal to the spell level you dispel, also forgot some other dispel stuff, I would just say spells that dispel as just in core there is also MD... which most don't use, but it is there... non-core there is dispelling screen off the top of my head.Last edited by JoshuaZ; 2017-11-10 at 12:25 PM.
My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
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2017-11-10, 12:45 PM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Hunting "Yonder."
- Gender
Re: Prestige Class Contest Chat Thread I
Will do.
Actually, you only add the casting stat. Should it be multiplied? Honestly, I'm not really sure what the correct number is here. Getting the right total number of points is the one design issue that I had the most difficulty with.
The class is only 8 levels long, so I'm not sure where to stick another one. And sticking a second at the same level seems a bit much?
Hmm, I'll think about this and then have to make a decision on this later. That might be a function of what other class feature to give. If you have a suggestion I'll be happy to think about it.
Hmm, that seems reasonable. Maybe the spell level/3, which would help with the issue of the total number of AA not being too high?
Hmm. I think a reasonable wording on that would be that a UM would only advance that once. I'll just say any class levels or prestige class levels which advance arcane spellcasting and then note explicitly that classes like UM only count once.
Hmm, maybe? I worry about putting in square roots into a class feature because it might already be seen as too mathy and intimidating when one is using so many fiddly bits? Also, where to put it? Maybe if combine the two integrity abilities, put this at 5th level? I'll have to think about it.
[/quote]
Oh, hmm. I didn't think about the gestalt context. Is it balanced there? I haven't thought about it that much, but I think it would be nice but not breaking.
I prefer it over non-gestalt honestly and think it would be fine.
The concern is precisely that I wanted this reasonably balanced with the Book of Bad Latin in terms of people making really strong undead using the corpsecrafter line of feats and this. Would adding more to physical stats be balanced with that? I'm not sure. I agree about turning and have added that.
Binder is absolutely awesome and flavorful and wonderful, and you should read it. And fixed.Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-11-12, 10:10 AM (ISO 8601)
- Join Date
- May 2013
Re: Prestige Class Contest Chat Thread I
Thanks for the compliment. Note that you change the picks for the casting "progression" each day, so you can grab whatever (available) power source you wish for it. I should probably add a line or two stopping that progression from breeching your actual character level, just so that builds with bloated Will and Knowledge(Nature) can't get away with accelerated casting and thus have to "settle for" getting stuff in other power sources.
As for the Special thing, that's a place holder for feat access. I've settled on having it be the Swarm that selects feats for itself, using your statline, but I can't quite figure out what to do with the name to fit the "Ten Thousand X of Y" thing I'm doing. With just five more days left, I kinda need to figure that out...
Also, Ten Thousand Touches of Thought is done. And I changed the limiter from Intelligence skill bonus to only care about Intelligence modifier, so you need a +10 Int modifier to have the full 30 HD pre-Epic. This isn't that hard to get, but it prevents dumping of Int for non-Wizard/Archivist entries, as intended. A minimum of 13 Int or a +6 Int item is needed to get it. And to fully outweigh the penalties eats huge amounts of character resources because you have a -34 penalty to all skills from two ability scores.
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2017-11-12, 10:35 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Hunting "Yonder."
- Gender
Re: Prestige Class Contest Chat Thread I
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-11-12, 10:47 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: Prestige Class Contest Chat Thread I
Ok. I moved Bodily Integrity and Mental Resilience into a single ability, moved Dust to Dust down, and then added a new ability "Salvage Arcana" to 7th level which uses the recovery mechanic of making a save against an arcane spell. I've used your square root suggestion with a slight tweak to make sure that it doesn't give too many points. Hopefully if someone is already willing to play a PrC with this many fiddly bits they wont mind taking a square root on occasion.
My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
-
2017-11-12, 10:57 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Hunting "Yonder."
- Gender
Re: Prestige Class Contest Chat Thread I
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-11-12, 12:54 PM (ISO 8601)
- Join Date
- May 2013
Re: Prestige Class Contest Chat Thread I
-
2017-11-12, 12:55 PM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Hunting "Yonder."
- Gender
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-11-13, 04:58 PM (ISO 8601)
- Join Date
- Dec 2014
- Location
- Yaritagua, Venezuela
- Gender
Re: Prestige Class Contest Chat Thread I
Alright, so I finally decided to actually put up a part of the class and thus motivate myself to finishing it
I´m not sure if I should book a space for the spore types, I plan on making 16 (already done with a few) and each having about three manifestations but I´m not too familiar with the word limit on the forums or if reserving a post is just done so that you may link it more easily, most of the class is not there but whatever limited PEACH can be given from that small tidbit I´ll appreciate.
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2017-11-13, 05:10 PM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Hunting "Yonder."
- Gender
Re: Prestige Class Contest Chat Thread I
PEACH for what's there:
"The Mycologist´s pool of spores is equal to: (class level*2) +your highest physical ability modifier, and it refills at the rate of 1/30 minutes in all non-planar terrains not mentioned here, 1/10 minutes in the underdark, forest and jungle terrain, 1/hour in more inhospitable terrain, such as frost fell, desert or the elemental plane of fire. "
1) I'd make it Con, as that makes more sense.
2) Recharge time... Maybe 10/20/30 minutes since they do not regain them daily this lets most things get most of their spores back with a 8 hour rest.See below.
"and a bonus on saving throws against poison and diseases equal to ½ his mycologist level rounded up."
Eh, could probably be immunity honestly
Part of the System:
This addresses my problems with number 2 above.
"the Mycologist is got such a"
Get rid of got
Rest looks good!
Ability Ideas:
Something for debuffing, for example moving spore cloud down a couple levels and letting him "contaminate" other creatures. If you don't want to move it down then you can maybe add a swarm burst ability "enemies must make a fortitude save or be unable to act for 1/2 your level rounds as they sneeze and choke" that would then apply to the spore cloud.Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-11-14, 10:29 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: Prestige Class Contest Chat Thread I
Added one magic item and one minor artifact to the entry for the Atomos Mage. I think everything is hopefully done now.
My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
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2017-11-14, 10:30 AM (ISO 8601)
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Re: Prestige Class Contest Chat Thread I
Done? But I have a whole other half to add...
I was kidding .
Entries must be finished by Friday, and I'll try to check them over + get voting thread up on friday as well.Homebrew: If it is mine feel free to PEACH and/or use it.
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Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
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2017-11-14, 11:55 AM (ISO 8601)
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Re: Prestige Class Contest Chat Thread I
I made it the highest physical ability score so that you could play a squishier character if you want to, just foregoing abilities that use saving throws but thematically Con does make more sense so I´ll see about that.
Yeah, I guess I´ll give inmunity right off the bat.
but it is got it!
several of the manifestations allow for debuffing but I like the swarm burst idea.
Thanks for the peaching!
Important edit: could you extend the deadline to be on tuesday? I´ve roughly 12 out of the 16 spore types I wanted to make but my weekend just got suddenly packed and I don´t think I´ll be able to actually do anything during it, I could post the 12 spore types and be done with it but I like for things that have a limited number of choices to get at least twice their number of choices as options, so you can have two fully made characters using the same options be completely different.Last edited by neriractor; 2017-11-15 at 06:31 PM.
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2017-11-17, 05:08 AM (ISO 8601)
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Re: Prestige Class Contest Chat Thread I
Hope I'm not to late, just added mine... Somehow didn't see this until Wednesday evening, so didn't have much time, but inspiration did strike.... Please PEACH
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2017-11-17, 06:18 AM (ISO 8601)
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Re: Prestige Class Contest Chat Thread I
Here we go.
I'm not sure about your reasoning with the skills. Also what if the player is wanting to play this class in a setting without the Fey Courts?
Useful, not much to say.
Slightly Riding is alright the way it is. Shared Breathing is extremely useful, especially if you want to, say, use a manta ray to dive to the deepest parts of the sea around a massive crater and possibly enter the city within it. Please get that reference...
I have a few things to say about this:
Leaf Walking: Very useful, albeit outclassed by Spider Climb(Which the caster probably already has at the earliest level you could take this PrC. ) being cast upon the mount.
Mole Speed: I'm pretty sure you meant Burrow instead of climb there. Personally I'd put this after Foam Rider due to the power inherent in the burrow ability.
Foam Rider: Useful, albeit you could just buy a boat and crew at this level. I'd probably also give the creature the ability to breathe underwater for the duration as well, but that's just me.
Leaf on the Wind: There are things that I want to say but I can't articulate just how bad this ability truly is from the current RAW of it The intention is very good, don't get me wrong, but the execution isn't quite as elegant as it should be.
Now, I understand the reasoning behind using base speed, which on most land-based creatures is very good. However, if you were to, say, ride an eagle, you wouldn't get the 80 ft (average) fly speed of the eagle, you would get the 20 ft (good) fly speed the class grants it (unless I've understood that wrong). Not to mention that usually the smaller the creature the slower it is (in dnd anyways), which is why most small creatures have alternate modes of movement. This adds insult to injury if I were to ride my manta ray off the crest of a giant wave and it only dives back down into the sea due to it not having a base land speed. Which brings up another point: What if the creature you are riding has low or nonexistent base land speed but good or great speeds in other forms of movement?
(Note: I didn't intend to use a manta ray for this example, I was just expanding upon the earlier scenario and was unaware until I started typing the bit about small creatures and movement that the manta ray was an actual animal within the SRD. So... Yeah. Awesome. )
Personally, I'd make it a flat flying ability with maneuverability and speed that scales with levels in the class and grants bonus speed based upon the lowest of the other speeds the mount would have. Like a Fly Speed equal to 5(or 10)*the Number of Sparrow Rider Class Levels (meaning the mount would have 35 or 70 ft fly speed at the level you gain the ability) starting at good maneuverability and gaining perfect at level 9.
Why not have it stack at this stage and increase the limit for small mounts at the capstone?
Useful, not much to say here.
So let me get this straight. If a human were to get this ability, they could be considered small and ride mounts of the Tiny and Diminutive sizes? That's fine and really gives the name to the class as Sparrows are diminutive creatures. But if it's instead they can ride mounts of the small and tiny sizes then it's a little underwhelming to say the least. And if it's that you can only ride things of the Medium or small size then that's even more underwhelming.Last edited by Aniikinis; 2017-11-17 at 08:17 AM.
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2017-11-17, 07:55 AM (ISO 8601)
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- Dec 2016
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Re: Prestige Class Contest Chat Thread I
Missed a request earlier, I will extend the deadline until Tuesday for all submissions.
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
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2017-11-17, 11:27 AM (ISO 8601)
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- Aug 2014
Re: Prestige Class Contest Chat Thread I
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2017-11-17, 12:13 PM (ISO 8601)
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- Nov 2016
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Re: Prestige Class Contest Chat Thread I
May need to change those prereq skills... some of them are for class features I didn't end up giving the class (Invisibility as a Su, some offensive Spell-like abilities)... Unless I should add those in somewhere? hmmm....
DMG guidelines for appropriate mounts:At least one size category larger than the character. Also, a flying mount can carry no more than a light load aloft.
Not sure, I have seen multiple works that used manta rays for traveling to Atlantis or a setting equivellant...
Fixed Mole speed and switched it with foam speed... haven't decided on water breathing... as is you're only needing one spell/item to grant the ability to both mount and rider, or if you or the mount already have the ability then you both already have it... my old DM would have had a fit, but then again it was supposed to be a sailing/ship based setting...
I said base speed, not base land speed? Pretty sure that just means what the creature gets from its racial stat block before any speed enhancements are granted... Would it be better to say "...highest base speed"?
May have over nerfed this during the writing... fixed...Last edited by Ranged Ranger; 2017-11-17 at 12:21 PM.
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2017-11-17, 12:31 PM (ISO 8601)
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Re: Prestige Class Contest Chat Thread I
Ahhh okay. Those could be useful, but I wouldn't be too pressed on it. I mean it is a fairly short class. It's a little light on it's features but it still has no dead levels. Some offensive power would be useful, but it's already bonkers for a charger build.
Fully aware of that. I was saying that I didn't find any flaws with it.
Pokemon RSE getting a mantine ported over and using surf and dive to reach Sootopolis City.
You'll have to fix it on the table too, it still gives it to you at the same level as before. Give a horse a Swim Speed, it neither has the ability to breathe water nor look normal while swimming, if it dives you are both screwed. Also, it would save on gold and spells, which are generally useful things.
The problem with that is that in 3.5 the term Base Speed refers to Base Land Speed. In all creature entries you will find every other form of movement has the mode of movement defined after the base land speed. For example:
Originally Posted by d20srd-Manta Ray
Originally Posted by d20srd-Allip
Originally Posted by d20srd Purple Worm
As you can see, every form of movement has been defined save the one for base movement over land by using feet/legs/etc.
Using the term as you were using it leads to a very confusing point where the terminology gets mixed up and it becomes a nightmare for DMs and Players alike who wish to use this.
Yeah, I can agree with thatLast edited by Aniikinis; 2017-11-17 at 12:33 PM.
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2017-11-17, 01:17 PM (ISO 8601)
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Re: Prestige Class Contest Chat Thread I
I would appropriate some Peach for probably the worst idea I have ever had. That's saying a lot.
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2017-11-17, 01:25 PM (ISO 8601)
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Re: Prestige Class Contest Chat Thread I
Fixed and added...
Was going by the definition WotC published in the Rules of The Game Article :A creature's speed rating before applying any enhancements (usually from magic or from a class feature) or reductions (usually from encumbrance or other impediments) is called its base speed.
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2017-11-17, 01:30 PM (ISO 8601)
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Re: Prestige Class Contest Chat Thread I
Incidentally, does anyone have any comment on the actual elite spells for Leveller (other than "Rargleblargle wielding power that's bigger than you to fight things bigger than you has nothing to do with being small rargleblargle")? I'm not sure about a few of them... is Starstorm actually now viable as a ninth-level spell at decent OP levels, or is it too much, or even not enough? Is Abominate Metal or Stone actually a good eighth-level spell? Is Heaven's Roar too strong or too unwieldy? Is the Curse of Corrosion too plot-spellish? Can you actually grok Gravity Hammer? Is Plague worth casting except to mess with cities? And so forth.
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2017-11-17, 01:38 PM (ISO 8601)
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Re: Prestige Class Contest Chat Thread I
I'm afraid that there isn't that I've been able to tell. Spells, items, and stat blocks assume that the main mode of movement is Base Land Speed. You can clarify this by adding a bit of text that says "(or highest move speed)" or something, or you could just as easily make it similar to what I posted earlier. DnD is just a very fun system to work in, right?
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Black(Blue and Green) or Sultai is my khanate, and my colour alignment.
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2017-11-17, 01:40 PM (ISO 8601)
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- Nov 2016
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Re: Prestige Class Contest Chat Thread I
Flavorwise, it's great as an April Fool's type class... It might be a fun way to make NPC versions of various classes (probably rename it Apprentice X class to fit into standard settings...
Assuming the bolded is only until the pool is used up? Need to specify that...
Does Got my Certificate convert the Intern Levels into Levels of the class you were interning in?
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2017-11-17, 01:44 PM (ISO 8601)
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Re: Prestige Class Contest Chat Thread I
To be fair, if I was ever going to use any of those spells, I'd be a CE caster with a grudge against those snobby paladins in that shining city. I really doubt that they're much stronger than Gate, Wish, or anything like that. To be frank, I'd say they're pretty average for spells of their level from around SL4 or so. The ones on the lower levels I'd love to take but they're not really OP or anything.
Steam: Papa Palpy Palpatine
Pesterchum: mysticUmbra
YouTube: Noctus Does Things
Black(Blue and Green) or Sultai is my khanate, and my colour alignment.
The Rest of my Signature
My Hombrew