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2017-10-16, 03:25 PM (ISO 8601)
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2017-10-16, 03:54 PM (ISO 8601)
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Re: OOTS #1102 - The Discussion Thread
Last edited by Fyraltari; 2017-10-16 at 03:55 PM.
Forum Wisdom
Mage avatar by smutmulch & linklele.
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2017-10-16, 04:03 PM (ISO 8601)
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Re: OOTS #1102 - The Discussion Thread
Wow, 34 hours. Either V dismisses it, or they wait too long. They'll have to plan it out.
problem is, how can durkon stall vampire durkon for thirty four hours? will they be there for twenty four hours?
and I don't really care if the party isn't optimized. imagine if they were! it'd be a really boring and short comic. "Hi Xykon we're all wizards, we all grinded to level 20 before even meeting you. time to die. now lets work on fixing Lirian's gate with our optimized wizard powers, should be done by twelve, isn't that right Wise Belkar the Green?"
"I concur, Archwizard Roy The Blue, and afterwards let us have tea and biscuits in the afternoon while watching Scry TV for a lark."
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2017-10-16, 04:14 PM (ISO 8601)
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- Mar 2010
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- Lake Wobegon
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2017-10-16, 04:36 PM (ISO 8601)
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- Dec 2009
Re: OOTS #1102 - The Discussion Thread
Indeed, strip #1091 specifically notes that V was going to save deciding who to cast it on until after seeing what help the clerics of Thor could provide. Not that V was going to save casting it until engaging the enemy. They encountered the clerics, prepared and headed out, so it's quite possible that V cast the second Mind Blank already. The only thing I'm not sure about is what happens if the highest-tier spells have already been cast.
I guess a vampire's level drain always loses an uncast spell of the highest level, regardless of how many slots the wizard has?
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2017-10-16, 04:53 PM (ISO 8601)
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- Sep 2015
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2017-10-16, 04:59 PM (ISO 8601)
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- Apr 2014
Re: OOTS #1102 - The Discussion Thread
Waiting for Roy to break out his great cleavage!
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2017-10-16, 05:21 PM (ISO 8601)
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- Sep 2016
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- SoCal
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Re: OOTS #1102 - The Discussion Thread
I pretty much agree that V could have cast the second Mind Blank. I'd like to have seen it, but all good.
All negative levels remove the highest spell slot remaining to the caster. If V is out of 8th-level spells, it will take a 7th-level. That said, V has a bonus spell slot at 8th-level due to being an evocation specialist. If V has cast their second Mind Blank, then they have almost certainly lost their bonus evocation spell.Even the wind will know agony.
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2017-10-16, 05:45 PM (ISO 8601)
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- Sep 2013
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- Arkham, Massachussets
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Re: OOTS #1102 - The Discussion Thread
Roy has boobies!
Also, if he can one-shot them, it can be prudent to disable a few of these vampires and carry them all the way to Durkula (Bugsby's Leech-Lugging Hand or something), since Durkula has high AC and may have buffed it even higher. You know, like old trick with Cleave and bag of rats, but with soulless blooddrinking abominations and more green fire.Last edited by Trillium; 2017-10-16 at 05:45 PM.
"...As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero."
Thanks to Cuthalion for awesome avatar!
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2017-10-16, 05:53 PM (ISO 8601)
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- Apr 2014
Re: OOTS #1102 - The Discussion Thread
I'm sorry, enlarge person + great cleave.
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2017-10-16, 05:56 PM (ISO 8601)
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- Jan 2012
Re: OOTS #1102 - The Discussion Thread
I like how Belkar and his cat are the only ones without a expression in the first panel.
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2017-10-16, 06:10 PM (ISO 8601)
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- Mar 2013
Re: OOTS #1102 - The Discussion Thread
Now the only damages that the Order can do the vampires are emotional damage and hearing damage.
Elan, you're up.
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2017-10-16, 06:32 PM (ISO 8601)
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- Aug 2007
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Re: OOTS #1102 - The Discussion Thread
They're low level creatures. I'm confused why V didn't just smoke them all with a chain lightning. Even with electricity resistance it's likely to one shot most of them. Depending on level even those who roll super lucky on their save might still die from half damage.
Ok maybe he didn't get one of the best damage evocations, only has empowered fireball or some other such area spell. He could still 1 shot half of them. Or forcecage half of them.
Or maybe he just panicked and said "save me my magic". And now they have time to plan. Spells need line of effect but they could still buff and so on.Last edited by ericgrau; 2017-10-16 at 06:36 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
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2017-10-16, 06:44 PM (ISO 8601)
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- Oct 2015
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Re: OOTS #1102 - The Discussion Thread
Avatar by linklele.
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2017-10-16, 07:24 PM (ISO 8601)
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- Jul 2016
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Re: OOTS #1102 - The Discussion Thread
Also, throwing AoE damage into a melee isn't that wise, since it hits your allies as well. Not to mention that V mentioned specifically not preparing cold and electricity evocations as vampires have resistance to both.
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
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2017-10-16, 08:20 PM (ISO 8601)
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- wherever my travels go
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Re: OOTS #1102 - The Discussion Thread
er, is it not dismissable?
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2017-10-16, 08:23 PM (ISO 8601)
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- Nov 2006
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- Philadelphia, PA
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Re: OOTS #1102 - The Discussion Thread
V didn't prepare any electricity spells due to vampiric resistances. The Order wasn't expecting to fight lots of weaker vampires anyway.
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2017-10-16, 08:25 PM (ISO 8601)
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- Mar 2009
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- Mobile, AL
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2017-10-16, 09:00 PM (ISO 8601)
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- May 2010
Re: OOTS #1102 - The Discussion Thread
What does Mr. Scruffy's buff do? In regard to vampires?
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2017-10-16, 09:11 PM (ISO 8601)
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- Nov 2004
Re: OOTS #1102 - The Discussion Thread
Very little; it can make Mr. Scruffy's claws and teeth count as magic, but they still won't count as silver.
Orth Plays: Currently Baldur's Gate II
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2017-10-16, 09:50 PM (ISO 8601)
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Re: OOTS #1102 - The Discussion Thread
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2017-10-16, 10:34 PM (ISO 8601)
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2017-10-16, 10:53 PM (ISO 8601)
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- Jul 2017
Re: OOTS #1102 - The Discussion Thread
...Well, crap.
On the bright side, I'm still digging the quality of the art upgrade. It's great stuff.
I would personally prefer to know about the 34 hours than not, if I really think about it. I can't even tell how much time the Order has to spare.
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2017-10-17, 12:29 AM (ISO 8601)
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Re: OOTS #1102 - The Discussion Thread
Originally Posted by ericgrau
Or fine, just fireball the 1/3-1/2 that you can get without hitting allies and one shot 1/3-1/2 of the entire challenge that way. Or forcecage them. Or I guess we'll see next strip. I doubt they plan on waiting them out. They'll probably buff and blast with whatever she does have in a second. That's actually stronger to prep then fireball instead of fireballing right away. That actually makes sense (plus, eep, danger, must get safe!). I'm more amazed that V thinks resistance is worth considering when she's 16th level.
I'm guessing that either (a) The Giant didn't look at the alternative damage options (i.e., nothing good) which V would see but The Giant doesn't bother looking at until it's time to cast or more likely (b) She has a fireball or 3 prepared, sure, but went with non-damage spells for others. Especially support spells and non-damage/only-partially-damage evocations.
None whatsoever. It's a bit of a misnomer. I kinda wonder if they'll try anyway, but I think they know better. Unlike the low level clerics. Sunburst would do the trick except for the part where it blinds any allies who might be caught in it. Perhaps they'll cover their eyes first? Only drawback there is that it would be nicer to save it for Greg & co.Last edited by ericgrau; 2017-10-17 at 12:53 AM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2017-10-17, 12:52 AM (ISO 8601)
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Re: OOTS #1102 - The Discussion Thread
It's not that blasting spells are completely useless, it's that V planned only for the four elite vampire clerics, and didn't expect the spawn horde at all. That means V would not have prepared many spells suited for combating a horde of spawn, if at all. Chain Lightning is excellent for this situation, yes, but against only four vampires it's not really a great choice for a 6th-level spell slot, thus V would not have thought to prepare it.
Also, vampire spawn drain a level if their attack hits, no save. If V used her action to blast half of the spawn to ashes, the other half would swarm the frontliners and drain a bunch of their levels. You yourself said that it's better to buff THEN fireball the spawn horde.Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
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2017-10-17, 12:55 AM (ISO 8601)
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Re: OOTS #1102 - The Discussion Thread
Even better to buff and then chain lightning them. The forcecage panic save actually makes perfect sense. It's the damage spell selection that seems so ultra wonky if you look at it for even a few moments (but perhaps that never happened, or perhaps V prepped less damage). Chain lightning is still far better than fireball against 4 targets. Far more damage even after resistance, and no allies get hit so you can always blast all 4 instead of 1 or 2. Even compared to empowered fireball it's about equal damage after resistance and no allies get hit.
Last edited by ericgrau; 2017-10-17 at 01:01 AM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2017-10-17, 01:01 AM (ISO 8601)
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Re: OOTS #1102 - The Discussion Thread
Perhaps. But I just thought of something - they still have to fight the four vampire clerics after this. What if V only prepared spells for blasting them? Chain Lightning is better than Empowered Fireball, I guess, but Delayed Blast Fireball and Sunburst are even better. So V might only have prepared a relatively few number of high-level blasting spells, and the lower-level slots were reserved for buffs and that stuff.
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
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2017-10-17, 01:07 AM (ISO 8601)
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Re: OOTS #1102 - The Discussion Thread
That's likely I think. A little uncharacteristic but call it part of the shift towards more support. Even if it wasn't planned in advance once the Giant looks at mid level spells it'll be either a big pile of nothing, shout for 5d6 or a non-damage spell. Non-damage it is.
Last edited by ericgrau; 2017-10-17 at 01:13 AM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2017-10-17, 01:10 AM (ISO 8601)
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- Jul 2016
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- Seoul
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Re: OOTS #1102 - The Discussion Thread
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
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2017-10-17, 01:14 AM (ISO 8601)
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- Aug 2007
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Re: OOTS #1102 - The Discussion Thread
Chain lightning is still the better choice over delayed blast fireball though. Not hitting allies is handy, and 10 damage less is no big loss. Delaying the fireball without access to time stop has limited applications. Chain lightning would be better than sunburst too against anything except vampires. Oh well.
Last edited by ericgrau; 2017-10-17 at 01:15 AM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)