New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 15 of 15
  1. - Top - End - #1
    Firbolg in the Playground
     
    MaxiDuRaritry's Avatar

    Join Date
    Dec 2015
    Gender
    Male

    Default Spells That Require Prereqs or Grant Passive Benefits?

    As per the thread title. I'm not talking about spells that are only on certain specialized class lists or that grant benefits over the spells' durations. Firstly, I mean spells that cannot be cast by anyone without, say, a feat, or that cannot be known by anyone who doesn't fulfil some other active prereq (aside from alignment, including vile and exalted; those are pretty self-explanatory). Secondly, spells that grant benefits just for knowing them or having them prepared, similar to how reserve feats work, but with spell slots, instead.

    Please list sources, as well as whatever feat (or whatever) is needed for the spells' prereqs.

    Thanks!
    Last edited by MaxiDuRaritry; 2017-10-19 at 11:31 AM.

  2. - Top - End - #2
    Titan in the Playground
     
    Necroticplague's Avatar

    Join Date
    Aug 2010

    Default Re: Spells That Require Prereqs or Grant Passive Benefits?

    Cerebrotic spells and the various Necrotic X spells require the feats Cerebrosis and Mother Cyst (respectively). HoH has some spells that require Improved Oneiromancy. IIRC, Dragon Magic has some spells that grant minor skill bonuses just for having them as spells known, though I can't recall any in specific.
    Avatar by TinyMushroom.

  3. - Top - End - #3
    Orc in the Playground
     
    PhantasyPen's Avatar

    Join Date
    Oct 2017
    Location
    East of Hell

    Default Re: Spells That Require Prereqs or Grant Passive Benefits?

    I think there was Vision of the Omniscient Eye (Dragon magic?) which gave +5 to spot just for knowing it, and there were some others from Spell Compendium that I recall existing but not the names of.

  4. - Top - End - #4
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Mar 2012
    Location
    UK
    Gender
    Male

    Default Re: Spells That Require Prereqs or Grant Passive Benefits?

    Well there is Healing Lorecall, whilst one can cast it without at least 5 ranks in the heal skill there is no point as it will grant no benefits.

  5. - Top - End - #5
    Halfling in the Playground
    Join Date
    May 2017
    Gender
    Male

    Default Re: Spells That Require Prereqs or Grant Passive Benefits?

    Dragon Magic:

    Adoration of the Frightful - +1 Competence to Diplomacy
    Burst of Glacial Wrath - Resist Cold 5, stacks with all
    Call of the Twilight Defender - +1 Competence to Knowledge: Nature
    Haze of Smoldering Stone - Resist Fire 3, stacks with all
    Mind of the Labyrinth - +1 Competence to Bluff
    Vision of the Omniscient Eye - +1 Competence to Spot

  6. - Top - End - #6
    Ettin in the Playground
     
    WolfInSheepsClothing

    Join Date
    Oct 2011

    Default Re: Spells That Require Prereqs or Grant Passive Benefits?

    Bind to hell, (FCII, pg 58). While it can be cast by any cleric of the appropriate level, it only really does something if you're a divine caster that worships Levistus. I think that's a unique way to limit spell availability.

  7. - Top - End - #7
    Ettin in the Playground
    Join Date
    Jul 2011
    Location
    Tula, Russia
    Gender
    Male

    furious Re: Spells That Require Prereqs or Grant Passive Benefits?

    Some more requirements

    Feats:
    Dragon Magic (Dragon #308) - non-Dragons need it to cast spells from the article
    War Magic Study (Dragon #309) - allow to learn and cast [War] spells
    Wormbound (Dragon #343) - allow to learn and cast Kyuss-related spells

    "Books of alignment" have some unusual spell components
    Spoiler: Book of Exalted Deeds
    Show
    Abstinence:
    //The caster must have remained free from the specified indulgence (including food, alcohol, sex, spellcasting, or receiving certain spells) for the specified amount of time prior to casting the spell.
    Bastion of Good
    Blinding Beauty
    Call Faithful Servants
    Channel Celestial
    Lantern Light
    Path of the Exalted
    Radiant Fog
    Radiant Shield
    Twilight Luck
    Vengeance Halo
    Wages of Sin
    Yoke of Mercy

    Archon:
    //The caster must have the archon subtype to cast this spell.
    Axiomatic Creature
    Crown of Brilliance
    Crown of Flame
    Heaven's Trumpet
    Shield of the Archons

    Celestial:
    //The caster must be an outsider with the good subtype to cast this spell.
    Blessed Sight
    Call Faithful Servants
    Last Judgment
    Quickshift
    Sacred Guardian
    Vision of Heaven
    Spoiler: Book of Vile Darkness
    Show
    Disease:
    //The caster must be infected with the disease named in the spell description to cast this spell.
    Cloud of the Achaierai
    Crushing Fist of Spite
    Heartclutch
    Pestilence

    Drug:
    //The caster must be under the influence of the drug named in the spell description to cast this spell.
    Addiction
    Bodak Birth
    Glimpse of Truth
    Identify Transgressor
    Stop Heart
    Stunning Screech
    Tongue of Baalzebul
    Unheavened

    Fiend:
    //The caster must be an outsider from the Lower Planes to cast this spell.
    Aberrate
    Fiendish Quickening
    Flesh Ripper
    Resonating Resistance

    Location:
    //The caster must be standing in a particular place - usually a site dedicated to evil - to cast this spell.
    Identify Transgressor
    Slow Consumption
    Soul Shackles
    Steal Life

    Soul:
    //The caster must have someone's soul, specifically prepared and stored in a proper receptacle, to cast this spell.
    Call Dretch Horde
    Call Lemure Horde
    Call Nightmare

    Undead:
    //The caster must be undead to cast this spell.
    Boneblade
    Boneblast
    Flesh Ripper
    Grim Revenge
    Gutwrench

  8. - Top - End - #8
    Titan in the Playground
     
    Red Fel's Avatar

    Join Date
    Aug 2013

    Default Re: Spells That Require Prereqs or Grant Passive Benefits?

    Races of Eberron has both. Some of the spells in that book have a race as a prerequisite (listed as a component), while others are spells with the [Mindset] descriptor, which means that the spell has a special effect when prepared.

    Here are the spells with a racial component from that book:
    • Shifter: Aspect of the Werebeast, Enhanced Shifting, Extend Shifting, Shifter Prowess
    • Dwarf: Furnace Within
    • Drow: Scorpion Tail
    • Halfling: Touch of Jorasco
    While not a prereq, the spells Insidious Insight and Insidious Suggestion are cast at +1 CL by Gnomes.

    And here are the [Mindset] spells:
    • Aspect of the Werebeast: While prepared, the duration of your shifting increases by 1 round.
    • Doppleganger Transformation: While prepared, you gain +2 to Bluff and Disguise checks, and +2 to saves against sleep and charm effects.
    • Furnace Within: While prepared, your unarmed strikes and metal melee weapons deal +1 Fire damage.
    • Insidious Suggestion: While prepared, gain +2 to Bluff, Diplomacy and Intimidate checks.
    • Wild Instincts: While prepared, gain +1 to Listen and Spot checks, +2 if you're a Shifter.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  9. - Top - End - #9
    Titan in the Playground
     
    Telonius's Avatar

    Join Date
    May 2006
    Location
    Wandering in Harrekh
    Gender
    Male

    Default Re: Spells That Require Prereqs or Grant Passive Benefits?

    Quote Originally Posted by Khedrac View Post
    Well there is Healing Lorecall, whilst one can cast it without at least 5 ranks in the heal skill there is no point as it will grant no benefits.
    Listening and Balancing Lorecall (also from Spell Compendium) too, though they're less notable.

  10. - Top - End - #10
    Bugbear in the Playground
     
    Bakkan's Avatar

    Join Date
    May 2006
    Location
    (r, theta, phi) in S2
    Gender
    Male

    Default Re: Spells That Require Prereqs or Grant Passive Benefits?

    Locate touchstone (Planar Handbook p.100) requires the Planar Touchstone feat.

    Node door (Underdark p.59) requres the Node Spellcasting feat.

    Not sure if this matches what you're looking for, but imperious glare (Spell Compendium p.120) requires the frightful presence ability.

    The renew line of spells, inferno spiral, and acidic eruption (Secrets of Xen'drik p.144-45) require a spellcraft check to learn, but can only be cast once per time you learn it.

    Dispel silence (Champions of Valor p.54) grants a +2 competence bonus on Listen checks while prepared.

    Spiderbind (Champions of Valor p.58) grants a +2 circumstance bonus to saves against poison while prepared.

  11. - Top - End - #11
    Orc in the Playground
     
    MindFlayer

    Join Date
    Jun 2010

    Default Re: Spells That Require Prereqs or Grant Passive Benefits?

    I know there are spells with alignment restrictions or different effects depending on the caster's alignment but I am not even going to try to list all of those (they're not even only from the alignment books).

    Dragonblood Affinity and Dragonblood Spell-pact (Dragons of Faerun) can only be cast by a Dragon or a Dragonblood.

    There are also some other spells with different effects depending on the caster (not all are detailed):
    Spoiler
    Show
    *Ancient Knowledge (Magic of Eberron) those with a specific Dragonmark or a specific Favored in House feat gain an extra bonus
    *Arcane Spellsurge (Dragon Magic) Dragonblood casters can cast this as a swift action
    *Blunt Natural Weapons (Dragons of Faerun) Dragonblood casters are +1 CL
    *Chromatic Ray (Dragons of Faerun) casters who receive spells from Mask or Tiamat get a +1 Profane bonus to the attack roll
    *Clothier's Closet (Magic of Eberron) those with a specific Dragonmark or a specific Favored in House feat gain an extra bonus
    *Curse of the Elemental Lords (Dragon Magic) Dragonblood casters can add the bonus to any appropriate breath weapons
    *Dimension Leap (Magic of Eberron) those with a specific Dragonmark or a specific Favored in House feat gain an extra bonus
    *Distracting Shadows (Magic of Eberron) those with a specific Dragonmark or a specific Favored in House feat gain an extra bonus
    *Dragon Breath (Draconomicon version, not the Spell Compendium version) +1 CL when cast by Sorcerers of any kind
    *Dragoneye Rune (Dragon Magic) Dragonbloods get extra bonuses
    *Eyes of the Oracle (Dragon Magic) Dragonbloods get extra bonuses
    *Ferocity of Sanguine Rage (Dragon Magic) Dragonbloods are +1 CL
    *Ghostly Tail (Races of the Dragon) Dragons and Dragonbloods get extra bonuses
    *Glorious Master of the Elements (Dragon Magic) Dragonbloods get extra bonuses
    *Greater Antidragon Aura (Dragons of Faerun) +1 CL when cast by Dragonslayer PrC
    *Hidden Ward (Magic of Eberron) those with a specific Dragonmark or a specific Favored in House feat gain an extra bonus
    *Hoard Life (Races of the Dragon) Dragons and Dragonbloods are +1 CL
    *Light of Xymor (Dragons of Faerun) Bahamut worshippers are +1 CL
    *Lord of the Sky (Dragon Magic) Dragonbloods get extra bonuses
    *Mark of the Enlightened Soul (Dragon Magic) Dragonbloods gain an extra option
    *Platinum Ray (Dragons of Faerun) Bahamut worshippers get +1 Sacred bonus to the attack roll
    *Primal Hunter (Dragon Magic) Dragonbloods can cast as a swift action
    *Primal Instinct (Dragon Magic) Dragonbloods get extra bonuses
    *Primal Senses (Dragon Magic) Dragonbloods get extra bonuses
    *Primal Speed (Dragon Magic) Dragonbloods can cast as an immediate action
    *Scry Trap (Magic of Eberron) those with a specific Dragonmark or a specific Favored in House feat gain an extra bonus
    *Shadow of the Dark Queen (Dragons of Faerun) Tiamat worshippers are +1 CL
    *Shared Healing (Magic of Eberron) those with a specific Dragonmark or a specific Favored in House feat gain an extra bonus
    *Speaking Stones (Magic of Eberron) those with a specific Dragonmark or a specific Favored in House feat gain an extra bonus
    *Spectral Dragon (Dragons of Faerun) casters with a shadow connection gain bonuses
    *Storm Touch (Magic of Eberron) those with a specific Dragonmark or a specific Favored in House feat gain an extra bonus
    *Tail Slap (Races of the Dragon) Dragons and Dragonbloods get extra bonuses
    *Tail Sweep (Races of the Dragon) Dragons and Dragonbloods get extra bonuses
    *Touch of the Blackened Soul (Dragon Magic) Dragonbloods get extra options
    *Undying Vigor of the Dragonlords (Dragon Magic) Dragonbloods get extra healing
    *Weapon of the Deity (multiple books) effect varies depending on your deity
    *Wings of Bounding (Races of the Dragon) Dragons and Dragonbloods get extra bonuses
    *Wings of Cover (Races of the Dragon) Dragons and Dragonbloods get extra bonuses
    *Wings of Flurry (Races of the Dragon) Dragons and Dragonbloods are +1 CL
    *Wings of Swift Flying (Races of the Dragon) Dragons and Dragonbloods get extra bonuses


    Dragonmarked has some spells which require that you have a Dragonmark (I'm too lazy to separate the ones that care about the type of Dragonmark into separate lists or even note them atm):
    Spoiler
    Show
    Banish Dragonmark
    Cursed Dragonmark
    Dancing Dragonmark
    Dragonblood Beast
    Dragonmark Demesne
    Dragonmark Shield
    Dragonmark Symbol
    Dragonmark Whip (+Greater)
    Dragonmarked Weapon (+Greater)
    Entangling Dragonmark
    Fortify Dragonmark
    Hide From Dragons
    Marked Pulse
    Mask Aberrant Dragonmark
    Ray of Retaliation
    Spell Haven
    Summon Marked Homunculus
    Taunt Dragon

  12. - Top - End - #12
    Titan in the Playground
     
    Crake's Avatar

    Join Date
    May 2011

    Default Re: Spells That Require Prereqs or Grant Passive Benefits?

    Book of vile darkness and exalted deeds have spells that have celestial and fiend requirements, meaning only celestials and fiends can cast them. Exalted deeds went even further and added archon, guardinial and eladrin requirements, and had prestige classes that let you count as those various types, allowing you to cast those spells.
    World of Madius wiki - My personal campaign setting, including my homebrew Optional Gestalt/LA rules.
    The new Quick Vestige List

    Quote Originally Posted by Kazyan View Post
    Playing a wizard the way GitP says wizards should be played requires the equivalent time and effort investment of a university minor. Do you really want to go down this rabbit hole, or are you comfortable with just throwing a souped-up Orb of Fire at the thing?
    Quote Originally Posted by atemu1234 View Post
    Humans are rarely truly irrational, just wrong.

  13. - Top - End - #13
    Titan in the Playground
     
    Telonius's Avatar

    Join Date
    May 2006
    Location
    Wandering in Harrekh
    Gender
    Male

    Default Re: Spells That Require Prereqs or Grant Passive Benefits?

    Animate Breath, Breath Weapon Admixture, Breath Weapon Substitution, Dispelling Breath, Enervating Breath, Ethereal Breath, and Rebuking Breath (Spell Compendium) requires the caster to have a breath weapon in order to function. (You can cast it if you don't have one, it just doesn't do anything). Stunning Breath (also SpC) is similar, but has the additional requirement that the breath weapon must do hit point damage. Cloud Wings (SpC) is similarly non-functional if the subject doesn't have a fly speed.
    Last edited by Telonius; 2017-10-20 at 06:38 AM.

  14. - Top - End - #14
    Ogre in the Playground
    Join Date
    Jan 2013

    Default Re: Spells That Require Prereqs or Grant Passive Benefits?

    Are there any spells that are unique to the spells added to your spell list by any of the Initiate feats?

  15. - Top - End - #15
    Orc in the Playground
     
    MindFlayer

    Join Date
    Jun 2010

    Default Re: Spells That Require Prereqs or Grant Passive Benefits?

    Quote Originally Posted by Mr Adventurer View Post
    Are there any spells that are unique to the spells added to your spell list by any of the Initiate feats?
    Affirmative. There are probably a few which are exclusive to domains but for now I just researched those that require a feat while noting those which are also available via a domain but not another class (exception was Eldeen Ranger (Gatekeeper)) and I'm feeling a bit too lazy to research domain exclusives atm. Note that some spells listed in some of these books as Initiate exclusives also appear in other books (sometimes a 3.0 book like FRCS or Oriental Adventures) allowing access to base classes so those aren't listed; also, several are listed in FR books as available to clerics of the appropriate deity without a feat but I'm basically ignoring that.

    Champions of Ruin:
    Spoiler
    Show
    Initiate of Gruumsh:
    -Battle Line
    -Bloodspear
    -Pocket Cave
    Initiate of Ghaunadaur:
    -Mantle of the Slime Lord
    -Slime Hurl
    Initiate of Shar (also in City of Splendors: Waterdeep): Armor of Darkness (also available via Darkness domain)


    Champions of Valor:
    Spoiler
    Show
    Initiate of Anhur: Thunderstroke
    Initiate of Eilistraee:
    -Eilistraee’s Moonfire
    -Spellsonger (+Lesser)
    Initiate of Horus-Re:
    -Disk of Solar Vengeance
    -Stormvoice
    Initiate of Milil: Dispel Silence
    Initiate of the Holy Realm: Love Bite
    Initiate of Tymora:
    -Favor of Tymora
    -Fleeting Fortune
    Lionheart: Initiate of the Holy Realm, Initiate of Nobanion, this is a little different then the Lionheart spell found in Spell Compendium and Miniature's Handbook


    Eberron Campaign Setting:
    Spoiler
    Show
    Gatekeeper Initiate/ Eldeen Ranger (Gatekeeper):
    Detect Aberration
    Nature's Wrath
    Return to Nature
    Zone of Nature's Purity


    Mystic Lash: Initiate of Bane (PGtF) or Initiate of Loviatar (Champions of Ruin or Shining South)

    Player's Guide to Faerun:
    Spoiler
    Show
    Initiate of Bane:
    -Battletide
    -Stone Walk
    -Undeath After Death
    Initiate of Cyric:
    -Black Talon
    -Dread Blast
    -Skull Eyes
    -Skull of Secrets
    -Triple Mask
    Initiate of Gond:
    -Understand Device
    -Wieldskill
    Initiate of Helm: Mace of Odo
    Initiate of Ilmater: Pact of Martyrdom
    Initiate of Lathander:
    -Rosemantle
    -Shield of Lathander (+Greater)
    -Sunrise
    Initiate of Malar: Spectral Stag
    Initiate of Mystra:
    -Spell Phylactery
    -Spell Shield
    -Spellmantle
    Initiate of Nature:
    -Briartangle
    -Mold Touch
    -Thorn Spray
    -Tree Healing
    Initiate of Selune:
    -Moonweb
    -Wall of Moonlight
    Initiate of Tyr: Sword and Hammer (+Greater)
    Strength of the Beast: Initiate of Malar, Initiate of Selune

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •