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  1. - Top - End - #301
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Well well well... it's a race then, is it?

    Final Round Begins

    Whoops... Fenn should be at 3 strain, not 4.

    Remember, you have to secure all the data caches and survive to the end of the round. If I get Fenn, this is all over.
    Last edited by afroakuma; 2017-11-05 at 08:17 AM.
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  2. - Top - End - #302
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    This has been a challenging mission, but I think you can pull it off - it's down to how you play it out now.
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  3. - Top - End - #303
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    Default Re: Imperial Assault

    I definitely shouldn't go first. I think Fenn needs to go first unless someone can kill both infiltraters and block the droid
    The Chaotic Evil Dungeon Master

  4. - Top - End - #304
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    Default Re: Imperial Assault

    I'll go first. Give me a few minutes to get to a computer.
    Creativity is my weapon of choice!

  5. - Top - End - #305
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    Default Re: Imperial Assault

    Fenn takes a deep breath and grabs the data info.

    "It's up to you guys! See you in the ship."

    1st action: Rest
    Strain move to H6
    Tact Movement to inspect cache
    2nd action: move to K6 and hide!!!

    PS: I took the safe approach - being the target of only one guy and if it follows me. My inside wnated to use the second action to blast the two imperial infiltrators but that would certainly not be enough and risk a lot.
    Creativity is my weapon of choice!

  6. - Top - End - #306
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    Default Re: Imperial Assault

    Let's see how you did...

    Spoiler: Players keep out
    Show
    1 2

    (1d6)[5](5)

    ...well that was wrong, but I guess I'll use standard 50/50 division and treat that as the higher branch of results, so it's a "2"
    Last edited by afroakuma; 2017-11-05 at 01:04 PM.
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  7. - Top - End - #307
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    Default Re: Imperial Assault

    Your strike has taken too long, and the Empire's closing in...

    • Imperial player increases Threat by 2

    One Infiltrator targets Fenn, second targets Shyla.

    (BG)(2d6)[4][3](7)
    (B)(1d6)[3](3)

    (BG)(2d6)[6][6](12)
    (B)(1d6)[2](2)
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  8. - Top - End - #308
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Rerolling second blue die: (1d6)[5](5)
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  9. - Top - End - #309
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Hmm... and with that, I cannot catch and murder Fenn this round. So now I have to hold that data cache...

    Rebel Turn
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  10. - Top - End - #310
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    Default Re: Imperial Assault

    Shyla can win this for us. Just kill the ISB (easier with her focused status) and with her 3 move the cash is ours. If any other enters the fray the probe will get to the cash.
    Creativity is my weapon of choice!

  11. - Top - End - #311
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    Default Re: Imperial Assault

    She's got to avoid that Dodge result, though. Whole reason I didn't just up and surrender. As long as the ISB is next to that cache, I still have a 1/6 chance of winning.
    Last edited by afroakuma; 2017-11-05 at 01:34 PM.
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  12. - Top - End - #312
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    Gralamin's Avatar

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    Default Re: Imperial Assault

    Yeah, this looks like its down to Shyla, I can't do much here to help.

    I could move and get an attack on the ISB infiltrator, but if I do that, the probe droid double moves and we likely just lose, even if vito can get a shot on it, we probably can't kill it.

  13. - Top - End - #313
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Spoiler
    Show
    I mean I may as well check the defense roll now, see if you're done in.

    (W)(1d6)[1](1)
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  14. - Top - End - #314
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    Default Re: Imperial Assault

    Can we just call that a win? :)
    The Chaotic Evil Dungeon Master

  15. - Top - End - #315
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Quote Originally Posted by tigerusthegreat View Post
    Can we just call that a win? :)
    I mean, Shyla could still...

    ...yeah.

    Rebel Victory
    "We're clear; pull us out!" Shyla calls through her comlink. You sprint out of the base and climb into the shuttle amidst blaster fire. As you catch your breath, you see Shyla sit down in the corner, continuing to read and reread the recovered datapads.

    Shyla Varad receives Mandalorian Heritage.


    End of Mission

    Each player receives 1 XP. The Rebels receive 400 credits. The Imperial player receives 1 Influence.
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  16. - Top - End - #316
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Rebel Command is urging you back to Yavin as fast as possible - it appears that the evacuation is going poorly. You will need to report back in all haste.

    Here are your item purchase options. The party has earned 400 credits from the mission, plus 50 for loot seized in the course of the mission, and had 100 at the start of the mission, for a total of 550.

    Spoiler: Items
    Show



    The Empire has used its Influence on a new Agenda: Restorative Supplies
    Last edited by afroakuma; 2017-11-05 at 03:19 PM.
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  17. - Top - End - #317
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    Default Re: Imperial Assault

    The Mandalorian heritage is a really powerfull boost to Shyla. Nice!!

    About the agenda: can you use it every turn or just once per game?

    About the itens: The combat coat for white dice heroes or the E-11 for Fenn (a slight improvement over his rifle) seem the best of the ones present.
    Creativity is my weapon of choice!

  18. - Top - End - #318
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    tigerusthegreat's Avatar

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    Default Re: Imperial Assault

    That DOC Defender looks sexy as hell
    The Chaotic Evil Dungeon Master

  19. - Top - End - #319
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    I can use the agenda card once per mission.

    I hope everyone is enjoying themselves. I suspect the Combat Coat would be more of an asset to Vinto than Diala, since she can reroll her defenses and is also a witch who rolls 6 all the bloody time.
    Last edited by afroakuma; 2017-11-05 at 03:57 PM.
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  20. - Top - End - #320
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    HalflingRangerGuy

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    Default Re: Imperial Assault

    Hahaha oh wow I won the game without even posting anything. As for spending money on things, I think I'll let others weigh in on what they have in mind for their characters before making a decision just yet.

  21. - Top - End - #321
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    My fault for rolling my own defense die, Blazmo. I was hoping to pull a nasty surprise out... instead, I just confirmed that you could beat me under any circumstance. I hope you're happy with your reward card.
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  22. - Top - End - #322
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    afroakuma's Avatar

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    Default Re: Imperial Assault

    Anyone have any further thoughts about spending/saving the funds? Also, if you're planning on using any XP, let me know.

    Diala
    Spoiler: Diala's summary card
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    Abilities
    • Force Adept

    Items
    • Bacta Pump
    • Plasteel Staff (starter)

    Rewards

    XP: 1


    Fenn
    Spoiler: Fenn's summary card
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    Abilities
    • Tactical Movement

    Items
    • Infantry Rifle (starter) with Under-Barrel HH-4

    Rewards

    XP: 1


    Shyla
    Spoiler: Shyla's summary card
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    Abilities
    • All-Out Attack

    Items
    • Duelist's Blade (starter)

    Rewards
    • Mandalorian Heritage

    XP: 1


    Vinto
    Spoiler: Vinto's summary card
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    Abilities
    • Pinpoint Shot

    Items
    • Hair-Trigger Pistol (starter)

    Rewards

    XP: 1
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  23. - Top - End - #323
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    Default Re: Imperial Assault

    If Vinto wants the coat he should have it.

    I will keep the XP for a later ability
    Creativity is my weapon of choice!

  24. - Top - End - #324
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    tigerusthegreat's Avatar

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    Default Re: Imperial Assault

    Quote Originally Posted by Darkstorm View Post
    If Vinto wants the coat he should have it.

    I will keep the XP for a later ability
    The coat's nice.....that blaster is nicer, but would take all our money.

    Am I correct in thinking that basically every 2 turns I could get 3 attacks out of 1 attack action with it? Would I be able to use it as a normal blaster while it is exhausted or would I have to revert to my original one?
    The Chaotic Evil Dungeon Master

  25. - Top - End - #325
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    Default Re: Imperial Assault

    This is the DDC Defender you're describing? The double arrow symbol means "spend 2 actions," so you could do it every turn, spending your whole turn to make 3 attacks. It does not become exhausted; only the word "exhaust" exhausts a card. It can also be fired normally, as you prefer.
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  26. - Top - End - #326
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    Default Re: Imperial Assault

    Quote Originally Posted by afroakuma View Post
    This is the DDC Defender you're describing? The double arrow symbol means "spend 2 actions," so you could do it every turn, spending your whole turn to make 3 attacks. It does not become exhausted; only the word "exhaust" exhausts a card. It can also be fired normally, as you prefer.
    Ok. I was confusing that with the tap icon from magic the gathering. Still think its a cool blaster
    The Chaotic Evil Dungeon Master

  27. - Top - End - #327
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    Default Re: Imperial Assault

    It's certainly a useful tool, though of course less accuracy than other weapons.
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  28. - Top - End - #328
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    Gralamin's Avatar

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    Default Re: Imperial Assault

    Quote Originally Posted by afroakuma View Post
    I can use the agenda card once per mission.

    I hope everyone is enjoying themselves. I suspect the Combat Coat would be more of an asset to Vinto than Diala, since she can reroll her defenses and is also a witch who rolls 6 all the bloody time.


    Vinto, I suggest not getting the Pistol. It really looks good if you can devote your turn to shooting people in the face. But to do that, you need to be in position, which means either you are vulnerable (and will get shot), or need to be moved along by allies, and we really can't do that yet. The Coat looks to me like the thing to get here for you. The longer you can last in the firefight, the more chances you will get to fire twice.

    I am good on items, and will for now keep my 1 XP. But Force throw looks... really nice.
    Last edited by Gralamin; 2017-11-05 at 07:42 PM.

  29. - Top - End - #329
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    tigerusthegreat's Avatar

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    Default Re: Imperial Assault

    Quote Originally Posted by Gralamin View Post


    Vinto, I suggest not getting the Pistol. It really looks good if you can devote your turn to shooting people in the face. But to do that, you need to be in position, which means either you are vulnerable (and will get shot), or need to be moved along by allies, and we really can't do that yet. The Coat looks to me like the thing to get here for you. The longer you can last in the firefight, the more chances you will get to fire twice.
    That makes sense....and I am just finally understanding what is and isn't a good roll on my current pistol.
    The Chaotic Evil Dungeon Master

  30. - Top - End - #330
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    Gralamin's Avatar

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    Default Re: Imperial Assault

    Also, something that I don't think everyone knows - you can do actions in the middle of a move. Every time you take a move, you gain <speed> movement points that can be spent over the course of your entire turn.

    Which means you can totally move a bit, attack, and use the rest of your movement to get back behind cover. Which the stormtroopers keep doing because we keep standing out asking to get shot at.

    My current XP plan is to turn myself into a buff engine / skirmisher:
    2 XP -> Battle meditation (When I use a rest, I an make a test against my insight, if I pass anybody I want becomes Focused (1 extra green die on next action). Seems REALLY good for our group)
    1 XP -> Force Throw (Non action during my turn using 2 strain to move someone 3 squares, enemy or ally. Have to do an insight test, but I'm good at that. With battle meditation, the extra resting that I will do will become worth it.)
    3 XP -> art of movement (+1 speed, can just ignore difficult terrain / enemy figures for movement. Note that if Fenn tactical movement's me, this still applies (not the speed, the rest)!)
    Any further XP will be banked until it hits 4 or we hit the final mission.

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