Results 121 to 150 of 2005
Thread: Imperial Assault
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2017-10-30, 02:12 PM (ISO 8601)
- Join Date
- Dec 2010
Re: Imperial Assault
Since i am stuck on the outside of a blast door i can't blow open in one turn, and we are down to one unwounded player, I vote surrender/retreat
I would like to know what we could have done better/different.The Chaotic Evil Dungeon Master
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2017-10-30, 02:20 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Imperial Assault
Ouch, yeah I think surrender is more or less the only viable option we have left at this point.
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2017-10-30, 02:21 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Imperial Assault
We should at least try to get the last container for extra money, IMO. But if majority rules otherwise, surrender.
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2017-10-30, 02:36 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Imperial Assault
I'm willing to cede the 50 credit reward for the final container. Fair?
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2017-10-30, 02:43 PM (ISO 8601)
- Join Date
- Oct 2017
- Gender
Re: Imperial Assault
Fair. Let's move on then!
Creativity is my weapon of choice!
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2017-10-30, 02:48 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Imperial Assault
Alright then.
Imperial Victory
Imperial soldiers pour out of the forest on all sides; the beacon has done its job, and you have to run. With so many of the Imperial survivors getting organized, Rebel ground troops are going to have their hands full.
The Imperial player receives 1 Influence.
End of Mission
Each player receives 1 XP. The Rebels receive 400 credits. The Imperial player receives 1 Influence.Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2017-10-30, 03:08 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Imperial Assault
Rebel Command has asked your team to head to the Mandalore sector to support efforts there, feeling Shyla Varad's familarity will help the cause. While you know of a mission in need of support on Ordo, Shyla has a personal agenda she's been dwelling on for some time, and Mandalore is right there...
The following side missions are available. Choose one; the other will be reshuffled into the side mission deck.
Spoiler: Side Missions
Here are your item purchase options. The party has earned 400 credits from the mission, plus 300 for loot seized in the course of the mission.
Spoiler: Items
Last edited by afroakuma; 2017-10-30 at 03:32 PM.
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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-
2017-10-30, 03:12 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Imperial Assault
Partly you just got screwed by that door coming down and splitting your ranged attackers from your melee fighters, to say nothing of isolating my two priority targets with a whole bunch of new enemies. It's a very very difficult first mission, stressing the need to focus on objectives and support one another. Nevertheless, this is only the beginning - the game is calibrated to make the next story mission more challenging for the side that won this one, so you're going in with a slight advantage.
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2017-10-30, 03:31 PM (ISO 8601)
- Join Date
- Oct 2017
- Gender
Re: Imperial Assault
Fenn would greatly benefit from the E11 and the underbarrel mod. But that's the whole 700 creds... But if anyone has other ideas, I believe the underbarrel is important.
Creativity is my weapon of choice!
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2017-10-30, 03:34 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Imperial Assault
Mission: Born from Death
Let's try to buff our Mandalorian!
Items
I suggest I get the Bacta Tank, since I seem to be using a LOT of strain. I'm also planning on grabbing 'Force Adept', which can let me help you guys reroll a single die. Unless anyone thinks a weapon upgrade would help them more. The armor also looks pretty tempting for similar reasons.
XP
Force Adept, unless someone can convince me otherwise.
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2017-10-30, 03:34 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Imperial Assault
Regarding Items
• Each Hero may carry two weapons, one armor, and three accessories
• Modifications do not count against this total. Each weapon has its modification slots located in the lower right hand corner.
• A weapon cannot have more than one modification of the same type.
• You may sell items for half their cost. Items without a listed cost sell for 50 credits.
Note on the Charge Pistol: the second surge ability gives you a damage power token, effectively 1 point of "banked" damage which you may spend on a later attack. A Hero can hold only two power tokens at a time and can spend only one per attack.Last edited by afroakuma; 2017-10-30 at 03:35 PM.
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2017-10-30, 05:33 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Imperial Assault
I would like to go for the Born from Death mission. I will spend the XP on all-out attack and I'm OK with foregoing any items just yet as it seems like a lot of people want something.
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2017-10-30, 05:52 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Imperial Assault
Just to advise, XP does not have to be spent; it can be banked. That said, 1XP abilities tend to be pretty good.
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2017-10-30, 06:17 PM (ISO 8601)
- Join Date
- Dec 2010
Re: Imperial Assault
Being an utter noob at this, is there an order that the dice are in in terms of 'goodness' for weapons? Red dice seem the best for damage (but have no accuracy) and after that maybe Blue, Green, Yellow in order?
I'm good without additional equipment atm (though that combat coat looks sexy)
Also, I'll be buying Pinpoint Shot with my xp. Am I correct in thinking that it basically removes all symbols from both attack and block die rolls, but I still have to get enough accuracy, and effectively it will mean I deal 1 damage if I use it?
I vote for Born From Death. Let's kill us some Deathwatch.The Chaotic Evil Dungeon Master
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2017-10-30, 06:58 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Imperial Assault
It depends on what synergizes with you. Red is excellent for melee (and often seen on stronger melee weapons) because it has literally no accuracy. Blue is best for range. Green is a solid all-round die. Yellow is surge-heavy and the only die with double-surge as a possible result (though still only 1 in 6). There's no "best" or "worst" die unless you know the particulars of what you're looking for. Want to use surges more? Yellow. Consistent value? Green. Top-flight range? Blue. All damage all the time? Red.
Also, I'll be buying Pinpoint Shot with my xp. Am I correct in thinking that it basically removes all symbols from both attack and block die rolls, but I still have to get enough accuracy, and effectively it will mean I deal 1 damage if I use it?
Alright, so it looks like we have a majority vote for Born From Death, and Fenn wants the Under-Barrel while Diala wants the Bacta Reacta, and both Shyla and Vinto are passing on items for now.Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2017-10-30, 07:05 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Imperial Assault
With that understanding in mind, and feel free to correct me, we'll do the accounting:
Rebel Credits
100
Imperial Influence
2Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2017-10-30, 07:28 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Imperial Assault
Mission II: Born From Death
You drop down from your shuttle outside the base and are immediately met with blaster fire. Shyla curses under her breath: "It was a trap, they knew we were coming."
Your pilot comes in on your comlink: "It seems this is a little hotter than we were expecting. I should be able to scramble the doors and get you guys in soon, but you'll have to hold your own for a while. Light 'em up, Shyla."
Mission-Specific Rules
• Doors are locked.
• The mission will progress at the end of round 2. The mission ends at the end of round 6 or when all heroes are wounded.
Mission Map
Claim your positions on or adjacent to the entrance token, let me know if there are any issues with XP spend/items, and then we'll begin with a Rebel's turn first.Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
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2017-10-30, 08:00 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Imperial Assault
Start at H2
Force Adept heuristics: Anyone may claim a reroll of one die on an attack a round from Force adept, so long as I am at < 4 strain. Please use it only if you think it will make a significant difference, so we can leave it open for others. If I'm at 0 strain (like right now), I'm fine with giving out 2 rerolls.
Attack Die Rerolls available (from Force Adept): 2
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2017-10-30, 08:10 PM (ISO 8601)
- Join Date
- Dec 2010
Re: Imperial Assault
Deploy at H1
The Chaotic Evil Dungeon Master
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2017-10-30, 08:34 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Imperial Assault
I forgot to specify: I would like to go third or fourth, again. Others, feel free to take the lead.
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2017-10-31, 07:48 AM (ISO 8601)
- Join Date
- Oct 2017
- Gender
Re: Imperial Assault
Fenn will use his Xp to buy Tactical Movement.
He will deploy at G2Creativity is my weapon of choice!
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2017-10-31, 08:27 AM (ISO 8601)
- Join Date
- Sep 2014
Re: Imperial Assault
Deploy at F2.
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2017-10-31, 11:18 AM (ISO 8601)
- Join Date
- Feb 2005
Re: Imperial Assault
It looks like we just need one of us to take the first turn. As noted I would like to go third or fourth.
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2017-10-31, 11:50 AM (ISO 8601)
- Join Date
- Dec 2010
Re: Imperial Assault
I will start.
Vinto pokes his head out, letting out a spray of blasterfire before retreating back behind
Stats:
Spoiler
Vinto Hreeda, Reckless Vigilante
Damage: 0/11
Strain: 2/4
Speed: 4
Unwounded
Actions/Rolls
Spoiler
Taking 2 strain to move to I2 then back to H1 aftwr attacks.
Attack 1 vs K6 trooper BY - (2d6)[4][5](9)
Trooper defense roll B - (1d6)[6](6)
Attack 2 vs k6 trooper (or k3 trooper if i kill k6) BY - (2d6)[4][1](5)
Trooper defense roll B - (1d6)[6](6)
The Chaotic Evil Dungeon Master
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2017-10-31, 11:55 AM (ISO 8601)
- Join Date
- Dec 2010
Re: Imperial Assault
Rerolling attack 2 by - (2d6)[1][5](6)
The Chaotic Evil Dungeon Master
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2017-10-31, 11:59 AM (ISO 8601)
- Join Date
- Dec 2010
Re: Imperial Assault
Pretty much same with reroll
Attack 1: 1 damage, 2 surge, 5 range vs 1 (thing that negates a surge) and 4 needed range. Using 1 surge remaining for damage, 2 damage to trooper at k6
Using Boltslinger to deal 1 damage to K3.
Attack 2: 2 surge, 4 range vs 1 (thing that negates surge) and 4 needed range. Using 1 remaining surge for damage, 1 damage to trooper (3 total damage, trooper dies)
Using Boltslinger to deal 1 damage to K3.The Chaotic Evil Dungeon Master
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2017-10-31, 03:26 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Imperial Assault
Alrighty, Strike Force Jet Troopers, do your thing!
Against Diala: (BG)(2d6)[5][2](7)
(W)[rolllv]1d6[/rollv]
Against Shyla: (BG)(2d6)[2][1](3)
(B)[rolllv]1d6[/rollv]Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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-
2017-10-31, 03:30 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Imperial Assault
(W)(1d6)[4](4), (B)(1d6)[5](5)
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
-
2017-10-31, 03:33 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Imperial Assault
Alright well Diala eats 2 damage, heuristic's orders. Shyla... I have rerolls but they're utterly inconsequential, so she gets off free. The Jet Troopers use their mobility to hide.
Rebel turn
Reminder: squares outlined in blue are difficult terrain and require 2 movement points to enter. Figures with Mobile (including Jet Troopers and Probe Droids) ignore this penalty.Last edited by afroakuma; 2017-10-31 at 03:34 PM.
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
-
2017-10-31, 04:22 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Imperial Assault
I'll go next.
Shyla Varad
Health 12/12
Strain 0/4
Injured? No
Conditions None
Moving to C5
Attacking Stormtrooper in B4 while using Duellist Blade's third ability, which replaces the yellow die with a red one.
Attack roll with Duelist's Blade GR: (2d6)[6][5](11)
Stormtrooper Defence roll Black: (1d6)[5](5)
After action:
Health 12/12
Strain 0/4
Injured? No
Conditions None
Shyla ignores the jet troopers for now, and goes searching for the nearest enemy she can get her hands on. She manages to sneak up on a stormtrooper and lets loose a savage cry as she swings for all she's worth at him.