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  1. - Top - End - #1
    Ogre in the Playground
     
    NecromancerGirl

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    Default Help with spells

    So I am using a homebrew healer rework (this one) and here is the important part:

    Advanced Learning: At 3rd level and every four levels after that, a healer can add a new spell to her list, representing the result of personal study and experimentation. The spell must be a cleric or druid spell of the abjuration, conjuration (healing) or transmutation schools, and of a level no higher than that of the highest spell level the healer already knows. Once a new spell is selected, it is forever added to that healer’s spell list and can be cast just like any other spell on the healer’s list.

    So, with this ability what would you take spell wise? For reference I have included the Healer's spell list
    Spoiler: Spells
    Show

    0—create water, cure minor wounds, deathwatch, detect magic, detect poison, guidance*, light, mending, purify food and drink, read magic, resistance*, virtue*
    1st—bless*, bless water, blessed aim*, calm animals*, conviction*, cure light wounds, endure elements*, goodberry, halt animal*, healthful rest*, incite*, inhibit*, lesser vigor*, longstrider*, omen of peril*, protection from chaos*, protection from evil, protection from law*, remove fear, remove paralysis, resurgence*, sanctuary, shield of faith*, whelm*
    2nd— aid*, barkskin*, bear’s endurance*, bull’s strength*, calm emotions*, cure moderate wounds, close wounds, delay poison, divine protection*, eagle’s splendor*, enthrall*, gentle repose, halt undead*, healing lorecall*, lesser restoration, lesser spell immunity*, make whole*, owl’s wisdom*, protection from negative energy*, remove blindness/deafness, remove disease, resist energy*, shield other*, status, whelming blast*
    3rd—create food and water, cure serious wounds, dispel magic*, grace*, hold person*, inevitable defeat*, magic vestment*, mantle of chaos*, mantle of good*, mantle of law*, mass aid*, mass conviction*, mass lesser vigor*, mass resist energy*, mass resurgence*, neutralize poison, prayer*, protection from energy*, remove curse, restoration, vigor*, wind wall*
    4th—contingent energy resistance*, cure critical wounds, death ward, delay death, freedom of movement, greater resistance, last breath*, mass aid*, mass cure light wounds, mass shield of faith*, panacea, positive energy aura*, recitation*, reincarnate*, rejuvenation cocoon*, revenance*, sheltered vitality*, spell immunity*, wall of chaos*, wall of good*, wall of law*
    5th—atonement, break enchantment, dance of the unicorn*, divine agility*, greater vigor*, mass cure moderate wounds, mass whelm*, raise dead, revivify, spell resistance*, stalwart pact*, stoneskin*, stone to flesh, true seeing
    6th—energy immunity*, greater dispel magic*, greater restoration, heal, heroes’ feast, hold monster*, mass bear’s endurance*, mass bull’s strength*, mass cure serious wounds, mass eagle’s splendor*, mass owl’s wisdom*, rejection*,revive outsider*, superior resistance*, vigorous circle*, regenerate, repel wood*, tortoise shell*
    7th—aura of vitality*, mass cure critical wounds, mass hold person*, mass restoration*, mass spell resistance*, overwhelm*, renewal pact*, repulsion, resurrection
    8th—antimagic field*, cloak of chaos*, death pact*, discern location, greater spell immunity*, holy aura , mass death ward*, mass heal, repel metal or stone*, shield of law*
    9th—antipathy*, foresight, mass hold monster*, sympathy*, true resurrection, unyielding roots*
    *: spells not on the original Healer list.


    Note: I have sorcerer casting as well, if it matters.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  2. - Top - End - #2
    Ogre in the Playground
     
    GilesTheCleric's Avatar

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    Default Re: Help with spells

    Looks like the list lacks some utility, BFC, and blasting. Here's a selection of things to patch up the holes from the Cleric list. Also, note you can probably cast Sanctified spells if you're Good, which opens up a lot of nice utility. Let me know if you're not sure why I chose some of these.


    Spoiler: Transmutation
    Show
    Knight's Move Spell Compendium 129
    Wind Walk Player's Handbook v.3.5 302
    Surge of Fortune Complete Champion 128
    Stone Body Spell Compendium 207
    Spell Phylactery Player's Guide to Faerûn 113
    Soul of Light Dragon Magic 73
    Memory Jar Drag342 54
    Incarnation of Set Drag313 90
    Lahm's Finger Darts Book of Vile Darkness 98
    Thorn Spray Player's Guide to Faerûn 115
    Ice Flowers Spell Compendium 119
    Holy Transformation, Lesser Spell Compendium 116
    Giant Vermin Player's Handbook v.3.5 235
    Favor of Yathaghera Silver Marches Web
    Etherealness, Swift Player's Handbook II 113
    Etherealness Player's Handbook v.3.5 228
    Erupt Serpent Kingdoms 155
    Enlarge Person Player's Handbook v.3.5 226
    Earth Reaver Spell Compendium 75
    Dominate Vermin Drow of the Underdark 61
    Channel Celestial Book of Exalted Deeds 94
    Channel Greater Celestial Book of Exalted Deeds 94
    Air Walk Player's Handbook v.3.5 196
    Spoiler: Abjuration
    Show
    Antilife Shell Player's Handbook v.3.5 199
    Chain Dispel Player's Handbook II 105
    Dampen Magic Complete Champion 118
    Dimensional Anchor Player's Handbook v.3.5 221
    Dimensional Lock Player's Handbook v.3.5 221
    Forbiddance Player's Handbook v.3.5 232
    Glory of the Martyr Player's Guide to Faerûn 103
    Hand of the Faithful Spell Compendium 109
    Magic Circle Against Evil Player's Handbook v.3.5 249
    Mystic Aegis Player's Handbook II 120
    Nondetection Player's Handbook v.3.5 257
    Redirect Spell Shining South 48
    Sanctuary, Mass Spell Compendium 179
    Stifle Spell Player's Handbook II 126
    Symbol of Spell Loss Spell Compendium 218
    Tyche's Touch Lost Empires of Faerûn 35
    Segojan's Armor http://archive.wizards.com/default.a...d/mb/20041117a -
    Spoiler: Conjuration (Healing)
    Show
    Monstrous Regeneration Magic of Faerûn 109
    Remove Addiction Book of Exalted Deeds 105
    Tree Healing, Lesser http://archive.wizards.com/default.a...d/mb/20041117a -

    "Gentlemen, you can't fight in here. This is the War Room!" – Kubrick, "Dr. Strangelove"
    I do still exist. I'm active on discord. Priestess of Neptune#8648

  3. - Top - End - #3
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: Help with spells

    Here's what I decided to use:
    3: Tyche's Touch
    7: Magic Circle Against Evil
    11: Surge of Fortune
    15: Wind Walk
    19: Erupt

    Thanks for the help!
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  4. - Top - End - #4
    Ogre in the Playground
     
    GilesTheCleric's Avatar

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    Default Re: Help with spells

    Quote Originally Posted by NothingAbnormal View Post
    Here's what I decided to use:
    3: Tyche's Touch
    7: Magic Circle Against Evil
    11: Surge of Fortune
    15: Wind Walk
    19: Erupt

    Thanks for the help!
    Welcome. I checked your sig only after posting, so I must apologise for not knowing your system mastery and assuming it was lower. Erupt is fun ^^

    Did you dress as an american witch for halloween?

    "Gentlemen, you can't fight in here. This is the War Room!" – Kubrick, "Dr. Strangelove"
    I do still exist. I'm active on discord. Priestess of Neptune#8648

  5. - Top - End - #5
    Ogre in the Playground
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    smile Re: Help with spells

    No more gate? I guess that's sort of a fair trade for the first 17 levels being better.

  6. - Top - End - #6
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    Thurbane's Avatar

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    Default Re: Help with spells

    Here's a list of spells I'd consider throwing on the Healer's list (some might already be there and I've doubled up):

    0 Styptic
    1 Delay Disease
    1 Faith Healing
    1 Healthful Rest
    1 Lesser Vigor
    1 Touch Of Jorasco
    2 Conduit Of Life
    2 Ease Pain
    2 Estanna's Stew
    2 Hydrate
    2 Remove Addiction
    2 Shared Healing
    2 Stabilize
    3 Healthful Slumber
    3 Insignia of Healing
    3 Mass Lesser Vigor
    3 Refreshment
    3 Remove Nausea
    3 Vigor
    4 Blood of the Martyr
    4 Healing Surf
    4 Positive Energy Aura
    5 Darts Of Life
    5 Energetic Healing
    5 Greater Vigor
    5 Monstrous Regeneration
    5 Rejuvenation Cocoon
    5 Warding Gems
    6 Revive Outsider
    6 Vigorous Circle
    7 Fortunate Fate
    7 Renewal Pact
    8 Detoxify
    8 Mass Restoration

  7. - Top - End - #7
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: Help with spells

    Quote Originally Posted by GilesTheCleric View Post
    Welcome. I checked your sig only after posting, so I must apologise for not knowing your system mastery and assuming it was lower. Erupt is fun ^^

    Did you dress as an american witch for halloween?
    Ah, no problem
    No, I dressed as a sorceress using the avatar I use to base it off of. :P Did you dress up as a cleric? :P

    Quote Originally Posted by Rebel7284 View Post
    No more gate? I guess that's sort of a fair trade for the first 17 levels being better.
    Yeah, I liked it, but it isn't my 'brew.
    Quote Originally Posted by Thurbane View Post
    Here's a list of spells I'd consider throwing on the Healer's list (some might already be there and I've doubled up):

    0 Styptic
    1 Delay Disease
    1 Faith Healing
    1 Healthful Rest
    1 Lesser Vigor
    1 Touch Of Jorasco
    2 Conduit Of Life
    2 Ease Pain
    2 Estanna's Stew
    2 Hydrate
    2 Remove Addiction
    2 Shared Healing
    2 Stabilize
    3 Healthful Slumber
    3 Insignia of Healing
    3 Mass Lesser Vigor
    3 Refreshment
    3 Remove Nausea
    3 Vigor
    4 Blood of the Martyr
    4 Healing Surf
    4 Positive Energy Aura
    5 Darts Of Life
    5 Energetic Healing
    5 Greater Vigor
    5 Monstrous Regeneration
    5 Rejuvenation Cocoon
    5 Warding Gems
    6 Revive Outsider
    6 Vigorous Circle
    7 Fortunate Fate
    7 Renewal Pact
    8 Detoxify
    8 Mass Restoration
    Hmm, those should be on the list, unfortunately it isn't my 'brew
    Last edited by Westhart; 2017-10-31 at 09:48 PM.
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

  8. - Top - End - #8
    Ogre in the Playground
     
    GilesTheCleric's Avatar

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    Default Re: Help with spells

    Quote Originally Posted by NothingAbnormal View Post
    Ah, no problem
    What other party members do you have?

    I dressed up as the me I'd like to be, so yes, as a Cleric! I guess my Rob Zombie reference didn't work.

    "Gentlemen, you can't fight in here. This is the War Room!" – Kubrick, "Dr. Strangelove"
    I do still exist. I'm active on discord. Priestess of Neptune#8648

  9. - Top - End - #9
    Ogre in the Playground
     
    NecromancerGirl

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    Default Re: Help with spells

    Mostly melee, and a wizard.

    [Fac Palm] Missed it completely XP
    Homebrew: If it is mine feel free to PEACH and/or use it.

    Extended Signature

    Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.

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