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  1. - Top - End - #271
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    OrcBarbarianGirl

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    Default Re: OOTS #1104 - The Discussion Thread

    Quote Originally Posted by Trillium View Post
    Forcecage bursts if something inside it grows too big, right?
    It doesn't say so in the spell description; it only says the forcecage doesn't appear if something too big is in the way when you cast it. I would definitely rule that it does not burst from something growing, because that doesn't make sense and goes against the spirit of the spell, which is that the thing is nigh indestructible.

    Quote Originally Posted by Trillium View Post
    Roy readies an action to attack the nearest low-level vampire.
    V casts Empowered Enlarge Person on him, making him real big.
    Cage bursts, Roy hits the nearest vampire with all his greenflamey might, Great Cleaving through all the vampires.
    Enlarge Person cannot be Empowered, because the spell has no randomly variable numeric effects. Enlarged Roy would fit fine in a forcecage. Even if you could Empower Enlarge Person (increasing its effect by half), the resulting Roy would fit fine in a forcecage.

  2. - Top - End - #272
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    Default Re: OOTS #1104 - The Discussion Thread

    Quote Originally Posted by zoofroot View Post
    It doesn't say so in the spell description; it only says the forcecage doesn't appear if something too big is in the way when you cast it. I would definitely rule that it does not burst from something growing, because that doesn't make sense and goes against the spirit of the spell, which is that the thing is nigh indestructible.

    Enlarge Person cannot be Empowered, because the spell has no randomly variable numeric effects. Enlarged Roy would fit fine in a forcecage. Even if you could Empower Enlarge Person (increasing its effect by half), the resulting Roy would fit fine in a forcecage.
    Eh, here goes my brilliant plan. Nevermind.
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  3. - Top - End - #273
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    Default Re: OOTS #1104 - The Discussion Thread

    Quote Originally Posted by 8BitNinja View Post
    Yeah, you're right.

    http://www.d20srd.org/srd/spells/catsGrace.htm

    Strange, I thought paladin had it too.
    Yeah, only Sor/Wiz get their pick of the stat-buff spells. Every other casting class is assigned the ones that most suit their own class.
    Even the wind will know agony.

  4. - Top - End - #274
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    Default Re: OOTS #1104 - The Discussion Thread

    Bear Puns.....
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  5. - Top - End - #275
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    d20 Re: OOTS #1104 - The Discussion Thread

    Would Haley be able to summon something outside the Forcecage using one of her wands? A mephit or lantern archon could do some damage to the vampires and potentially avoid attacks due to their flight.

    Dracoqwerty

  6. - Top - End - #276
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    Default Re: OOTS #1104 - The Discussion Thread

    Quote Originally Posted by Dracoqwerty View Post
    Would Haley be able to summon something outside the Forcecage using one of her wands? A mephit or lantern archon could do some damage to the vampires and potentially avoid attacks due to their flight.

    Dracoqwerty
    Nope. The Wall of Force blocks spells, whether they are cast by a magic user (arcane or clerical magic) or from a device. She could summon something that could teleport and have it teleport outside the Cube, though. We've already seen that Dimension Door/Teleport can get you out of a Force Cage.
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  7. - Top - End - #277
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    Default Re: OOTS #1104 - The Discussion Thread

    Quote Originally Posted by Dracoqwerty View Post
    Would Haley be able to summon something outside the Forcecage using one of her wands? A mephit or lantern archon could do some damage to the vampires and potentially avoid attacks due to their flight.
    No, line of effect means she'd have to summon it inside the forcecage. If she happens to have a wand of summon monster IV, she could summon a lantern archon which has the ability to teleport itself....But I think a lantern archon's magic circle against evil effect is far more useful to protect everyone from domination, than its pitiful damage potential would be.
    Last edited by Jasdoif; 2017-11-08 at 04:11 PM.
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  8. - Top - End - #278
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    Default Re: OOTS #1104 - The Discussion Thread

    I wonder if Haley even has any 4th-level wands. The highest I remember is Fly, at 3rd-level. 4th-level wands can be crazy expensive, though I suppose the purchase of one/two would go a long way to explaining why the Order is tight on funds.
    Even the wind will know agony.

  9. - Top - End - #279
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    Default Re: OOTS #1104 - The Discussion Thread

    Quote Originally Posted by Chei View Post
    I wonder if Haley even has any 4th-level wands. The highest I remember is Fly, at 3rd-level. 4th-level wands can be crazy expensive, though I suppose the purchase of one/two would go a long way to explaining why the Order is tight on funds.
    May not be relevant, but I do believe you can buy used wands at a discount? You know, ones that already have some of their charges used up.
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    Quote Originally Posted by Squire Doodad View Post
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  10. - Top - End - #280
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    Default Re: OOTS #1104 - The Discussion Thread

    Quote Originally Posted by danielxcutter View Post
    May not be relevant, but I do believe you can buy used wands at a discount? You know, ones that already have some of their charges used up.
    You mean like partially charged wands?
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  11. - Top - End - #281
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    Default Re: OOTS #1104 - The Discussion Thread

    Quote Originally Posted by Jasdoif View Post
    Ah yes, thank you. That's what I meant.
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    Quote Originally Posted by Squire Doodad View Post
    I could write a lengthy explanation, but honestly just what danielxcutter said.
    Extended sig here.

  12. - Top - End - #282
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    AssassinGuy

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    Default Re: OOTS #1104 - The Discussion Thread

    Hm, that is an interesting detail. 50% off still makes the average 4th-level wand pricier than a Resurrection spell, but it does seem like Haley could be packing a few.

    In fact, in addition to Haley having a bunch of unspecified wands for dramatic purposes, we now have what could be foreshadowing for why Haley would not have the right wand at a critical moment - she could curse herself for going for the 50% wands instead of the full-price ones.
    Last edited by Chei; 2017-11-08 at 07:36 PM.
    Even the wind will know agony.

  13. - Top - End - #283
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    HalflingWizardGirl

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    Default Re: OOTS #1104 - The Discussion Thread

    Quote Originally Posted by Chei View Post
    she could curse herself for going for the 50% wands instead of the full-price ones.
    Indeed, since Bestow Curse is 4th level, she would need the 50% wand to curse herself.

    ... I'll show myself out.

  14. - Top - End - #284
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    Default Re: OOTS #1104 - The Discussion Thread

    Quote Originally Posted by Manty5 View Post
    Indeed, since Bestow Curse is 4th level, she would need the 50% wand to curse herself.

    ... I'll show myself out.
    Well done.
    Cool elan Illithid Slayer by linkele.

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    Quote Originally Posted by Squire Doodad View Post
    I could write a lengthy explanation, but honestly just what danielxcutter said.
    Extended sig here.

  15. - Top - End - #285
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    Default Re: OOTS #1104 - The Discussion Thread

    Partially charged wands were initially discounted 50% in that store, but Haley might have been able to haggle them down even more.

  16. - Top - End - #286
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    Default Re: OOTS #1104 - The Discussion Thread

    Yeah, Elan. That's a distinction you really want.

    I think it has something to do with Belkar too, though.
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  17. - Top - End - #287
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    Default Re: OOTS #1104 - The Discussion Thread

    Wands of non-low spells are not something you buy, it is something to loot from the corpses of your enemies.

    In principle, a PC could acquire a once per day 4th level spell for 10080gp, or a 4th level spell on a 50 charge wand for 21000gp. Unless you have found some hyperoptimal gambit where spamming 4th level spells multiple times per day is the path to riches, the PC is usually better off with a once per day trick for less money, or two different once per day tricks.

    I played with DMs who allowed us to buy 25 charge wands, and it did not result in a wand buying spree for wands of spells greater than 1st level. It was just another tactic that a few PC used.

  18. - Top - End - #288
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    Lizardfolk

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    Default Re: OOTS #1104 - The Discussion Thread

    Quote Originally Posted by Snails View Post
    Wands of non-low spells are not something you buy, it is something to loot from the corpses of your enemies.

    In principle, a PC could acquire a once per day 4th level spell for 10080gp, or a 4th level spell on a 50 charge wand for 21000gp. Unless you have found some hyperoptimal gambit where spamming 4th level spells multiple times per day is the path to riches, the PC is usually better off with a once per day trick for less money, or two different once per day tricks.

    I played with DMs who allowed us to buy 25 charge wands, and it did not result in a wand buying spree for wands of spells greater than 1st level. It was just another tactic that a few PC used.
    Never underestimate wands of Stone Shape. I'm surprised a GM actually *gave* me one.

  19. - Top - End - #289

    Default Re: OOTS #1104 - The Discussion Thread

    I'm still surprised at plenty of the stuff the DM let me get away with. Smoke powder and Oil of Fiery Burning is a nasty (and entertaining) combination.

  20. - Top - End - #290
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    Default Re: OOTS #1104 - The Discussion Thread

    Quote Originally Posted by Snails View Post
    In principle, a PC could acquire a once per day 4th level spell for 10080gp, or a 4th level spell on a 50 charge wand for 21000gp.
    If that principle is "the DM adheres slavishly to the magic item pricing guidelines that specifically recommend comparing new items to similar existing items instead", sure.

    Otherwise, I think that eternal wands (which function twice a day) only going up to 3rd level, and 3rd level eternal wands costing 10,900gp, might be indicative of something.
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  21. - Top - End - #291
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    Default Re: OOTS #1104 - The Discussion Thread

    Eternal wands are also explicitly supposed to be part of Eberron's "magic is technology" setting, and not to be used in settings that maintain a more traditional pseudo-medieval feel.

    Just to point out that they're not actually in a core "you MUST make this available to ALL your players" book.

  22. - Top - End - #292
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    Default Re: OOTS #1104 - The Discussion Thread

    Quote Originally Posted by Kish View Post
    Eternal wands are also explicitly supposed to be part of Eberron's "magic is technology" setting, and not to be used in settings that maintain a more traditional pseudo-medieval feel.
    They were reprinted in Magic Item Compendium, though.
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  23. - Top - End - #293
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    Default Re: OOTS #1104 - The Discussion Thread

    Just an idea but what if V bought the D-Door Shoes at the artificers shop in tinker town it would allow him to effectively avoid the vampires, and allow him to dismiss the forcecage.

  24. - Top - End - #294
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    Default Re: OOTS #1104 - The Discussion Thread

    Quote Originally Posted by VelociRapture12 View Post
    Just an idea but what if V bought the D-Door Shoes at the artificers shop in tinker town it would allow him to effectively avoid the vampires, and allow him to dismiss the forcecage.
    It'd certainly be a viable option. But it has the complication that using dimension door ends your turn; even the quickened fireball Vaarsuvius just mentioned would have to wait a turn. Detonating that quickened fireball on the vampires huddled around the forcecage and then dismissing the forcecage would work well enough (though obviously better with a good roll on the fireball's damage), if Vaarsuvius doesn't accidentally teleport into the reach of vampires the Order can't perceive.
    Last edited by Jasdoif; 2017-11-09 at 05:39 PM.
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  25. - Top - End - #295
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    Default Re: OOTS #1104 - The Discussion Thread

    Quote Originally Posted by VelociRapture12 View Post
    Just an idea but what if V bought the D-Door Shoes at the artificers shop in tinker town it would allow him to effectively avoid the vampires, and allow him to dismiss the forcecage.
    Day late, dollar short.
    Quote Originally Posted by Peelee View Post
    So the thought strikes me that, if V had gotten the boots of Dimension Door, he would be in a great position to jump out of the Forcecage and toss an AoE blast without worrying about hurting his friends.

    Shoulda went back to the shop.
    If it was doable, it's likely he would have done it by now.
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    Default Re: OOTS #1104 - The Discussion Thread

    Quote Originally Posted by Peelee View Post
    Day late, dollar short.


    If it was doable, it's likely he would have done it by now.
    This. If there is a way for V to resolve this with magic alone, the tension in the situation would feel cheap and pointless.

  27. - Top - End - #297
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    Default Re: OOTS #1104 - The Discussion Thread

    Quote Originally Posted by Fyraltari View Post
    Hopefully they are not allowed to bear arms.
    Arming bears?
    No one who's still in their right mind would do that.
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    If it is dead it can be eaten."

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  28. - Top - End - #298
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    Default Re: OOTS #1104 - The Discussion Thread

    Quote Originally Posted by danielxcutter View Post
    Well done.
    of curse it'll only deliver half assed results

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  29. - Top - End - #299
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    Default Re: OOTS #1104 - The Discussion Thread

    Quote Originally Posted by Kantaki View Post
    Arming bears?
    No one who's still in their right mind would do that.
    Bears don't need weapons.

  30. - Top - End - #300
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    Default Re: OOTS #1104 - The Discussion Thread

    Quote Originally Posted by Kish View Post
    Bears don't need weapons.
    Just ask the Ministry of Experimental Science.

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