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  1. - Top - End - #31
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2011
    Location
    California
    Gender
    Male

    Default Re: Ride, Horsemen, Ride

    The metal itself isn't soft, but it is covered in thick Vines and branches, meaning you could use them to assist in climbing.

    The blasts cast by the warlock at the side of the cliff does produce some divots, which could assist in the climb.

    Making your way to the top could take hours or days or weeks. You don't see an immediate route up; however, you know there must be one simply based on the nature of geography.

  2. - Top - End - #32
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2011
    Location
    California
    Gender
    Male

    Default Re: Ride, Horsemen, Ride

    Camilla can find a path up, but it is dangerous. You'll need ropes and hooks at a minimum. Some spells to generate hand/foot holds will help. Safety tie lines to prevent each other from plummeting to your death. Pitons or something akin to them can help secure rope where you can't hook it. It is certainly possible.

    Whatever gear you don't have on you, please explain how you're going to get it, or if you'd rather risk simply going without. We have four magic users in the group, I'm certain you can figure something out. :)

  3. - Top - End - #33
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Nov 2009
    Location
    Old boring Denmark.....

    Default Re: Ride, Horsemen, Ride

    Camilla

    Giving the situation a deeper mulling-over, Camilla spots that harsh-but-hopefully-easier pathway via the vines and such.
    "Hmm... I wouldn't recommend any of us climbing up there unless we got the right gear for it. Better safe than sorry,
    am i right?
    " She said to the others, clearly hinting at heading back to town to get the right sort of equipment needed, maybe give it a day's time there as well if need be.
    Awesome avatars:
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    Awesome dark heresy inquisitor avatar by Emperor Ing

    Gender bended avatar by Emperor Ing

    .... in her party dress, also by Emperor Ing

    Epic imperial Guardsman by The Architect


    Dingle Dongle Dangle - Do it at an Angle~

  4. - Top - End - #34
    Ogre in the Playground
    Join Date
    Feb 2017

    Default Re: Ride, Horsemen, Ride

    Cerise

    Cerise nods quietly. "I still suspect that we would better detouring round and coming down from the top. I struggle to visualise us surmounting the overhanging sections without extensive detours, and I do not wish to have to try and camp atop that." She gestures at the bare and shelving sides of the thing.

    Spoiler: OOC
    Show
    Looking at the picture, I can't see an easy and straightforward route, even with climbing gear. The angle it's on means that there are extensive section which would be very challenging to climb, at least without going up to the top of the structure and coming back down.
    Last edited by Mr. E; 2017-11-11 at 03:31 PM.

  5. - Top - End - #35
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
    Location
    UK
    Gender
    Male

    Default Re: Ride, Horsemen, Ride

    William Blackridge

    Let's just see how hard it is before we pointlessly delay. I do not wish to tarry on this endeavour.


    After dropping his bags and fixing the rope to his belt, then further ado William begins climbing the strongest vine available, stabbing a dagger into larger growths to pull himself up or unleashing blasts into the surfaces to create footholds and handholds where they did not previously exist.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  6. - Top - End - #36
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2011
    Location
    California
    Gender
    Male

    Default Re: Ride, Horsemen, Ride

    William starts climbing up, and between his rope, dagger, and blasting out hand and footholds, he manages to make slow progress. It takes the better part of an hour, but he manages to get to the first "leg" at the bottom of the structure, where he can actually stand.

    The leg itself is overgrown and a little slippery, due to the water running down. It's a little larger than 10 feet across, meaning that he's at least not physically climbing while he's on it.



    In the image, you can see several legs sticking out of the structure. If you look closely enough, you can see a secondary leg beyond the first. These are all around the structure.

    The bottom most secondary leg is where William is. You can't see it on the picture, but based on the other legs you can get a good visualisation.

    From here, William can investigate further, or figure out a way to get the rest of the team up.
    Last edited by mgshamster; 2017-11-12 at 12:22 AM.

  7. - Top - End - #37
    Ogre in the Playground
    Join Date
    Feb 2017

    Default Re: Ride, Horsemen, Ride

    "Do you think you can get up to the second spur?" Cerise shouts up to him. It looks like the rest of the journey would require minimal climbing from there on." She starts to remove her armour at the bottom, preparing for the ascent. "But first, if you can drop us a line, I can easily climb up and then we can haul the others up together."

  8. - Top - End - #38
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2011
    Location
    California
    Gender
    Male

    Default Re: Ride, Horsemen, Ride

    [ooc]Why didn't I think of this before?! If I rotate the image 90° and crop, I can simulate the leg you're on. You're at the bottom of the screen, on a ledge that's just outside of the picture. You have to go up.



    Cerise: With the rope tied in knots and secured, it's relatively easy for you to climb up. (DC 5 Athletics, and if you have a +4 to your roll, you automatically succeed).

  9. - Top - End - #39
    Ogre in the Playground
    Join Date
    Feb 2017

    Default Re: Ride, Horsemen, Ride

    Cerise

    Cerise finishes removing her armour, and her pack, then begins to climb the rope. It's an easy enough climb, although still long enough to be a little challenging. Once at the top, she turns to William with a nod. "Lovely view, less convinced about the wet." She smiles a little, more because she prefers to have ground under her feet than because her comment was particularly funny.

    Spoiler: OOC
    Show
    Rolling to climb, then: (1d20+2)[9]
    Last edited by Mr. E; 2017-11-12 at 08:53 PM.

  10. - Top - End - #40
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Nov 2009
    Location
    Old boring Denmark.....

    Default Re: Ride, Horsemen, Ride

    Camilla

    With a slow, sloppy and ardous climb, Camilla finally managed to get up that rope'n'surface to join the others.
    She'd barely managed it, having almost slipped 3 times and lost her grasp on the rope so it was of course shown in her heavier breathing and flustered expression and overall bodylanguage since she was literally having a minor overdose of adrenaline from the shocks of nearly falling from the rope 3 times in rather short successions.
    Awesome avatars:
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    Awesome dark heresy inquisitor avatar by Emperor Ing

    Gender bended avatar by Emperor Ing

    .... in her party dress, also by Emperor Ing

    Epic imperial Guardsman by The Architect


    Dingle Dongle Dangle - Do it at an Angle~

  11. - Top - End - #41
    Ogre in the Playground
    Join Date
    Feb 2017

    Default Re: Ride, Horsemen, Ride

    Cerise

    Cerise nods at Camilla as the other breasts the top of the spur, extending a hand to tug her over the edge. Turning her attention back to the problem at hand, she hands William another coil of rope. "Ready for another climb?" She pauses, then continues, "I would go myself, but you can't heal me if I fall."

  12. - Top - End - #42
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2011
    Location
    California
    Gender
    Male

    Default Re: Ride, Horsemen, Ride

    As the last of you make it to the top, five of the birds flocking around the entrance come flying down, claws extended. They do not look like the normal birds you've seen before, they seem infused with something. A crackling energy is imbued within them.

    As they get close, you can see five of them aiming for you.

    (Let's do some combat! All PCs up! You're on a ten foot wide ledge).

  13. - Top - End - #43
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
    Location
    UK
    Gender
    Male

    Default Re: Ride, Horsemen, Ride

    Blackridge crouches low, placing a knee and grasping the vines with one hand to ensure stability, from the palm of his other hand comes a swirling bolt of dark energy,

    Spoiler
    Show

    (1d20+5)[12]
    (1d10)[3]

    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  14. - Top - End - #44
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Nov 2009
    Location
    Old boring Denmark.....

    Default Re: Ride, Horsemen, Ride

    Camilla

    Upon seeing those nasty birds flap their way in a clearly hostile attack pattern, Camilla grabbed a firmer hold on the vines and such on their platform and made the right hand-moves and utterances to send a small bolt of searing flame at one of the other birds that wasn't attacked by her party members to ensure max spread of damage.

    Spoiler: Combat Rollz!
    Show

    Fire Bolt Spell Attack (1d20+5)[22]
    Damage: (1d10)[8]

    Nice hit and nice damage! I seriously doubt they got more than 22 AC.
    And nearly top damage on that firebolt as well, woohoo!
    Last edited by Hemnon; 2017-11-17 at 06:14 PM.
    Awesome avatars:
    Spoiler
    Show


    Awesome dark heresy inquisitor avatar by Emperor Ing

    Gender bended avatar by Emperor Ing

    .... in her party dress, also by Emperor Ing

    Epic imperial Guardsman by The Architect


    Dingle Dongle Dangle - Do it at an Angle~

  15. - Top - End - #45
    Barbarian in the Playground
     
    RedSorcererGirl

    Join Date
    Apr 2012
    Gender
    Male2Female

    Default Re: Ride, Horsemen, Ride

    Seline sent a fire bolt of her own at another of the hostile birds.

    Spoiler: rolls
    Show

    (1d20+5)[19]
    (1d10)[3]
    Last edited by JennTora; 2017-11-17 at 06:19 PM.

  16. - Top - End - #46
    Ogre in the Playground
    Join Date
    Feb 2017

    Default Re: Ride, Horsemen, Ride

    Cerise swears as she shuffles a little, trying to get a firmer grip on the slippery surface. Raising her hammer in one hand, she begins to chant, divine power swelling through her. A corona of divine light encircles her comrades, while her scale-mail sparkles and glows in the light.

    Spoiler: OOC
    Show
    Casting Bless on everybody else, then using my blessing's of the forge feature to make my armour +1 till the next long rest.

  17. - Top - End - #47
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2011
    Location
    California
    Gender
    Male

    Default Re: Ride, Horsemen, Ride

    Between Camilla and Seline, they fry one of the bird right out of the air.

    William's magic just barely misses as the bird barrel rolls right around it.

    Cerise casts bless on everyone.

    The birds dive in, on on each of you.

    Bird Vs Camilla - (1d20+5)[16]
    [Roll]If hit]1d4+3[/roll]

    Bird Vs Cerise - (1d20+5)[24]
    [Roll]If hit]1d4+3[/roll]

    Bird Vs Selina - (1d20+5)[14]
    [Roll]If hit]1d4+3[/roll]

    Bird Vs William - (1d20+5)[6]
    [Roll]If hit]1d4+3[/roll]

    If you're hit, make a DC 12 Dex Save. If you fail, you get knocked off the ledge and you start to fall.

    If you start to fall, anyone can take an action to catch you. Make a DC 10 Dex (Acrobatics) check to catch someone, followed by a DC 8 Str (Athletics) check to not be pulled off with them.

    If you're falling, you can make a DC 10 Dex (Acrobatics) check to catch the rope. You can make two attempts, the first is 20 feet down (no damage), the second is 40 feet down (1d6 burn damage from rope burn, you roll it).

    Fail all of these, and you take 4d6 falling damage.

  18. - Top - End - #48
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2011
    Location
    California
    Gender
    Male

    Default Re: Ride, Horsemen, Ride

    And that's what I get for not proof reading my copy/pastes.

    Camilla If Hit Damage - (1d4+3)[6]

    Cerise If Hit Damage - (1d4+3)[4]

    Salina If Hit Damage - (1d4+3)[7]

    William If Hit Damage - (1d4+3)[4]

  19. - Top - End - #49
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
    Location
    UK
    Gender
    Male

    Default Re: Ride, Horsemen, Ride

    His lips curling into an ugly sneer William slashes at the birds with both his rapier and his dagger.


    Spoiler: Rolls
    Show

    Rapier Attack: (1d20+4)[5]

    Rapier Damage (1d8+2)[8]

    Dagger Attack (1d20+4)[21]
    Damage(1d4+2)[3]
    Last edited by JbeJ275; 2017-11-19 at 06:34 AM.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  20. - Top - End - #50
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2011
    Location
    California
    Gender
    Male

    Default Re: Ride, Horsemen, Ride

    Cerise gets pushed off the edge by the bird slamming into her, but thankfully Seline is there to catch her friend.

    (Willam attacks, Seline uses action to save Cerise. Cerise and Camilla can still go).
    Last edited by mgshamster; 2017-11-19 at 11:02 PM.

  21. - Top - End - #51
    Ogre in the Playground
    Join Date
    Feb 2017

    Default Re: Ride, Horsemen, Ride

    Cerise swears, adrenaline surging through her system as she stumbles off balance. Somebody catches her hand, and she manages to brace a foot against the slippery stone. "Thanks," the cleric calls over her shoulder, as she crouches down, then lashes out at the incoming birds. Her heavy mace moves with surprising speed while she raises her shield against attack.

    Spoiler: OOC
    Show
    Right then, sadly bless goes as my concentration rolls where absolutely terrible. Instead,
    I go for plan B (hit everything).

    Attack roll: (1d20)[1]

    Damage (if I hit): (1d6+2)[3]

    Alright, what do people recommend as an appropriate sacrifice to assuage the wrath of the dice roller?
    Last edited by Mr. E; 2017-11-19 at 11:38 PM.

  22. - Top - End - #52
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Nov 2009
    Location
    Old boring Denmark.....

    Default Re: Ride, Horsemen, Ride

    Camilla

    With a grimace from the pain caused by the attacking bird that hit her, Camilla, with an anger-filled expression, extends her hand once more and sends another firebolt at one of those damn birds!

    Spoiler: All the Rollz
    Show

    Firebolt Attack
    (1d20+5)[15]

    Firebolt Damage
    (1d10)[8]

    If the above roll misses, then if Camilla still counts as being blessed (and the miss is between 1-4 away from hitting, then I'll be using that bless-bonus 1d4 to add to the attack roll.
    (1d4)[4]

    Awesome avatars:
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    Awesome dark heresy inquisitor avatar by Emperor Ing

    Gender bended avatar by Emperor Ing

    .... in her party dress, also by Emperor Ing

    Epic imperial Guardsman by The Architect


    Dingle Dongle Dangle - Do it at an Angle~

  23. - Top - End - #53
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2011
    Location
    California
    Gender
    Male

    Default Re: Ride, Horsemen, Ride

    William stabs another bird and then Camilla fries it!

    (No more push tactics, that was a special first round move).

    Two birds hover over Cerise and Seline, while one bird scratches at William.

    Bird vs Cerise - (1d20+5)[20]
    Damage - (1d4+3)[4]

    Bird vs Saline - (1d20+5)[20]
    Damage - (1d4+3)[6]

    Bird vs William - (1d20+5)[16]
    Damage - (1d4+3)[6]

  24. - Top - End - #54
    Ogre in the Playground
    Join Date
    Feb 2017

    Default Re: Ride, Horsemen, Ride

    Cerise fights in grim silence, lashing out at the hovering birds. The three remaining creatures prove frustratingly difficult to kill, and those claws are sharp. Out of the corner of her eye, she sees Seline go down, and steps sideways to stand over her, while continuing to attack. Changing tactics, she raises her mace, a bolt of searing fire leaping from it to attack the nearest bird.

    Spoiler: OOC
    Show
    Okay, going to try something different. Casting Sacred Flame on the nearest bird.

    It needs to make a Dex save, or take 1d8 radiant damage.

    (1d8)[6]

  25. - Top - End - #55
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
    Location
    UK
    Gender
    Male

    Default Re: Ride, Horsemen, Ride

    Sick of fighting these Viscous beasts Blackridge changes tactics in the hope of having them bend to their natural instincts. First he uncleashes another crackling holt of hellfire. Before creaming the cry of demons long lost to this world. Back you foul cretins!

    Spoiler: Rolls
    Show

    Eldritch Blast=(1d20+5)[10]
    Damage=(1d10)[8]
    Intimidate Roll? (1d20+5)[18]
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  26. - Top - End - #56
    Barbarian in the Playground
     
    RedSorcererGirl

    Join Date
    Apr 2012
    Gender
    Male2Female

    Default Re: Ride, Horsemen, Ride

    Surprised by her own strength for the second time this day, Seline manages to drag Cerise back up. Her excitement at this is short lived as one of the stupid manages to sink it's claws into her neck, and she collapses.

    Spoiler: death save
    Show

    Let's go ahead and roll my first one I guess.
    (1d20)[2]

  27. - Top - End - #57
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2011
    Location
    California
    Gender
    Male

    Default Re: Ride, Horsemen, Ride

    One thing you do notice is that the crackling energy in the birds seems to be eating them up, making them a bit clumsier and weaker with each passing moment.

  28. - Top - End - #58
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Nov 2009
    Location
    Old boring Denmark.....

    Default Re: Ride, Horsemen, Ride

    Camilla

    Camilla hotheadedly fired another bolt of fire at the be-damned birds!
    Spoiler: Moar Rollz
    Show

    Firebolt Attack
    (1d20+5)[10]

    Damage
    (1d10)[4]
    Awesome avatars:
    Spoiler
    Show


    Awesome dark heresy inquisitor avatar by Emperor Ing

    Gender bended avatar by Emperor Ing

    .... in her party dress, also by Emperor Ing

    Epic imperial Guardsman by The Architect


    Dingle Dongle Dangle - Do it at an Angle~

  29. - Top - End - #59
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2011
    Location
    California
    Gender
    Male

    Default Re: Ride, Horsemen, Ride

    Camilla and William each both blast a bid out of the sky.

    Cerise tries to cook the bird as well.

    Dex Save - (1d20)[19]
    If it fails, it still has 1 HP remaining.

    (They have reduced Dex and HP due to the crackling energy eating them up.)

    The last reasoning bird is scared away, and as it flies, it crumbles into ash as the energy completely consumes it (how long it takes for that to happen depends on whether it failed its save or not, but either way, it will happen).

    (Combat over, everyone gain 100 XP).

  30. - Top - End - #60
    Ogre in the Playground
    Join Date
    Feb 2017

    Default Re: Ride, Horsemen, Ride

    Cerise looks over the group, taking in their injuries. "Well, let's not stay here. I don't want to run into any more of those things, whatever they were." She reaches down to give Seline a hand up. "William, you good for more climbing? I want to get somewhere we can rest,
    that doesn't lose our progress so far."

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